d3d9: Remove trailing spaces.
[wine] / dlls / d3d9 / stateblock.c
1 /*
2  * IDirect3DStateBlock9 implementation
3  *
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2002-2003 Jason Edmeades
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
34         IDirect3DStateBlock9_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
45     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
54     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         wined3d_mutex_lock();
61         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
62         wined3d_mutex_unlock();
63
64         IDirect3DDevice9Ex_Release(This->parentDevice);
65         HeapFree(GetProcessHeap(), 0, This);
66     }
67     return ref;
68 }
69
70 /* IDirect3DStateBlock9 Interface follow: */
71 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
72     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
73     IWineD3DDevice *wined3d_device;
74     HRESULT hr;
75     TRACE("(%p) Relay\n", This);
76
77     wined3d_mutex_lock();
78     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
79     if (SUCCEEDED(hr))
80     {
81         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
82         IWineD3DDevice_Release(wined3d_device);
83     }
84     wined3d_mutex_unlock();
85
86     return hr;
87 }
88
89 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
90     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
91     HRESULT hr;
92     TRACE("(%p) Relay\n", This);
93
94     wined3d_mutex_lock();
95     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
96     wined3d_mutex_unlock();
97
98     return hr;
99 }
100
101 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
102     IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
103     HRESULT hr;
104     TRACE("(%p) Relay\n", This);
105
106     wined3d_mutex_lock();
107     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
108     wined3d_mutex_unlock();
109
110     return hr;
111 }
112
113
114 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
115 {
116     /* IUnknown */
117     IDirect3DStateBlock9Impl_QueryInterface,
118     IDirect3DStateBlock9Impl_AddRef,
119     IDirect3DStateBlock9Impl_Release,
120     /* IDirect3DStateBlock9 */
121     IDirect3DStateBlock9Impl_GetDevice,
122     IDirect3DStateBlock9Impl_Capture,
123     IDirect3DStateBlock9Impl_Apply
124 };
125
126
127 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
128 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
129    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
130    IDirect3DStateBlock9Impl* object;
131    HRESULT hrc = D3D_OK;
132
133    TRACE("(%p) Relay\n", This);
134
135    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
136       Type != D3DSBT_VERTEXSTATE                              ) {
137        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
138        return D3DERR_INVALIDCALL;
139    }
140
141    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
142    if (NULL == object) return E_OUTOFMEMORY;
143    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
144    object->ref = 1;
145
146    wined3d_mutex_lock();
147    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
148    wined3d_mutex_unlock();
149
150    if(hrc != D3D_OK){
151        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
152        HeapFree(GetProcessHeap(), 0, object);
153    } else {
154         IDirect3DDevice9Ex_AddRef(iface);
155         object->parentDevice = iface;
156         *ppStateBlock = (IDirect3DStateBlock9*)object;
157         TRACE("(%p) : Created stateblock %p\n", This, object);
158    }
159    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
160    return hrc;
161 }
162
163 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
164 {
165     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166     HRESULT hr;
167     TRACE("(%p) Relay\n", This);
168
169     wined3d_mutex_lock();
170     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
171     wined3d_mutex_unlock();
172
173     return hr;
174 }
175
176 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **ppSB)
177 {
178     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
179     IWineD3DStateBlock *wineD3DStateBlock;
180     IDirect3DStateBlock9Impl *object;
181     HRESULT hr;
182
183     TRACE("(%p) Relay\n", This);
184
185     /* Tell wineD3D to endstateblock before anything else (in case we run out
186      * of memory later and cause locking problems) */
187     wined3d_mutex_lock();
188     hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
189     wined3d_mutex_unlock();
190
191     if (hr!= D3D_OK)
192     {
193        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
194        return hr;
195     }
196     /* allocate a new IDirectD3DStateBlock */
197     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
198     if (!object) return E_OUTOFMEMORY;
199     object->ref = 1;
200     object->lpVtbl = &Direct3DStateBlock9_Vtbl;
201     object->wineD3DStateBlock = wineD3DStateBlock;
202
203     IDirect3DDevice9Ex_AddRef(iface);
204     object->parentDevice = iface;
205     *ppSB=(IDirect3DStateBlock9*)object;
206     TRACE("(%p) Returning *ppSB %p, wineD3DStateBlock %p\n", This, *ppSB, wineD3DStateBlock);
207     return D3D_OK;
208 }