Skip queue cleanups if queue has been destroyed already.
[wine] / include / audevcod.h
1 #ifndef __WINE_AUDEVCOD_H_
2 #define __WINE_AUDEVCOD_H_
3
4 typedef enum
5 {
6         SNDDEV_ERROR_Open = 1,
7         SNDDEV_ERROR_Close = 2,
8         SNDDEV_ERROR_GetCaps = 3,
9         SNDDEV_ERROR_PrepareHeader = 4,
10         SNDDEV_ERROR_UnprepareHeader = 5,
11         SNDDEV_ERROR_Reset = 6,
12         SNDDEV_ERROR_Restart = 7,
13         SNDDEV_ERROR_GetPosition = 8,
14         SNDDEV_ERROR_Write = 9,
15         SNDDEV_ERROR_Pause = 10,
16         SNDDEV_ERROR_Stop = 11,
17         SNDDEV_ERROR_Start = 12,
18         SNDDEV_ERROR_AddBuffer = 13,
19         SNDDEV_ERROR_Query = 14,
20 } SNDDEV_ERR;
21
22 #define EC_SND_DEVICE_ERROR_BASE        0x0200
23 #define EC_SNDDEV_IN_ERROR              (EC_SND_DEVICE_ERROR_BASE + 0x00)
24 #define EC_SNDDEV_OUT_ERROR             (EC_SND_DEVICE_ERROR_BASE + 0x01)
25
26 #endif  /* __WINE_AUDEVCOD_H_ */