wined3d: Explicitly check the shader type in shader_glsl_gen_sample_code().
[wine] / dlls / wined3d / wined3d_gl.h
1 /*
2  * Direct3D wine OpenGL include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2004 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2007 Roderick Colenbrander
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  *
23  *
24  * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25  * Copyright (C) 1999-2006  Brian Paul
26  *
27  * From the Mesa-license:
28  * Permission is hereby granted, free of charge, to any person obtaining a
29  * copy of this software and associated documentation files (the "Software"),
30  * to deal in the Software without restriction, including without limitation
31  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32  * and/or sell copies of the Software, and to permit persons to whom the
33  * Software is furnished to do so, subject to the following conditions:
34  *
35  * The above copyright notice and this permission notice shall be included
36  * in all copies or substantial portions of the Software.
37  *
38  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
41  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44  */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 /****************************************************
50  * OpenGL 1.0/1.1/1.2/1.3
51  *     types, #defines and function pointers
52  ****************************************************/
53
54 /* Types */
55 typedef unsigned int    GLbitfield;
56 typedef unsigned char   GLboolean;
57 typedef signed char     GLbyte;
58 typedef unsigned char   GLubyte;
59 typedef short           GLshort;
60 typedef unsigned short  GLushort;
61 typedef int             GLint;
62 typedef unsigned int    GLuint;
63 typedef unsigned int    GLenum;
64 typedef float           GLfloat;
65 typedef int             GLsizei;
66 typedef float           GLclampf;
67 typedef double          GLdouble;
68 typedef double          GLclampd;
69 typedef void            GLvoid;
70 typedef ptrdiff_t       GLintptr;
71 typedef ptrdiff_t       GLsizeiptr;
72 typedef INT64           GLint64;
73 typedef UINT64          GLuint64;
74 typedef struct __GLsync *GLsync;
75
76 /* Booleans */
77 #define GL_FALSE                                0x0
78 #define GL_TRUE                                 0x1
79
80 /* Data types */
81 #define GL_BYTE                                 0x1400
82 #define GL_UNSIGNED_BYTE                        0x1401
83 #define GL_SHORT                                0x1402
84 #define GL_UNSIGNED_SHORT                       0x1403
85 #define GL_INT                                  0x1404
86 #define GL_UNSIGNED_INT                         0x1405
87 #define GL_FLOAT                                0x1406
88 #define GL_DOUBLE                               0x140A
89 #define GL_2_BYTES                              0x1407
90 #define GL_3_BYTES                              0x1408
91 #define GL_4_BYTES                              0x1409
92
93 /* Errors */
94 #define GL_NO_ERROR                             0x0
95 #define GL_INVALID_VALUE                        0x0501
96 #define GL_INVALID_ENUM                         0x0500
97 #define GL_INVALID_OPERATION                    0x0502
98 #define GL_STACK_OVERFLOW                       0x0503
99 #define GL_STACK_UNDERFLOW                      0x0504
100 #define GL_OUT_OF_MEMORY                        0x0505
101
102 /* Utility */
103 #define GL_VENDOR                               0x1F00
104 #define GL_RENDERER                             0x1F01
105 #define GL_VERSION                              0x1F02
106 #define GL_EXTENSIONS                           0x1F03
107
108 /* Accumulation buffer */
109 #define GL_ACCUM_RED_BITS                       0x0D58
110 #define GL_ACCUM_GREEN_BITS                     0x0D59
111 #define GL_ACCUM_BLUE_BITS                      0x0D5A
112 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
113 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
114 #define GL_ACCUM                                0x0100
115 #define GL_ADD                                  0x0104
116 #define GL_LOAD                                 0x0101
117 #define GL_MULT                                 0x0103
118 #define GL_RETURN                               0x0102
119
120 /* Alpha testing */
121 #define GL_ALPHA_TEST                           0x0BC0
122 #define GL_ALPHA_TEST_REF                       0x0BC2
123 #define GL_ALPHA_TEST_FUNC                      0x0BC1
124
125 /* Blending */
126 #define GL_BLEND                                0x0BE2
127 #define GL_BLEND_SRC                            0x0BE1
128 #define GL_BLEND_DST                            0x0BE0
129 #define GL_ZERO                                 0x0
130 #define GL_ONE                                  0x1
131 #define GL_SRC_COLOR                            0x0300
132 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
133 #define GL_SRC_ALPHA                            0x0302
134 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
135 #define GL_DST_ALPHA                            0x0304
136 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
137 #define GL_DST_COLOR                            0x0306
138 #define GL_ONE_MINUS_DST_COLOR                  0x0307
139 #define GL_SRC_ALPHA_SATURATE                   0x0308
140 #define GL_CONSTANT_COLOR                       0x8001
141 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
142 #define GL_CONSTANT_ALPHA                       0x8003
143 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
144
145 /* Buffers, Pixel Drawing/Reading */
146 #define GL_NONE                                 0x0
147 #define GL_FRONT_LEFT                           0x0400
148 #define GL_FRONT_RIGHT                          0x0401
149 #define GL_BACK_LEFT                            0x0402
150 #define GL_BACK_RIGHT                           0x0403
151 #define GL_FRONT                                0x0404
152 #define GL_BACK                                 0x0405
153 #define GL_LEFT                                 0x0406
154 #define GL_RIGHT                                0x0407
155 #define GL_FRONT_AND_BACK                       0x0408
156 #define GL_AUX0                                 0x0409
157 #define GL_AUX1                                 0x040A
158 #define GL_AUX2                                 0x040B
159 #define GL_AUX3                                 0x040C
160 #define GL_COLOR_INDEX                          0x1900
161 #define GL_RED                                  0x1903
162 #define GL_GREEN                                0x1904
163 #define GL_BLUE                                 0x1905
164 #define GL_ALPHA                                0x1906
165 #define GL_LUMINANCE                            0x1909
166 #define GL_LUMINANCE_ALPHA                      0x190A
167 #define GL_ALPHA_BITS                           0x0D55
168 #define GL_RED_BITS                             0x0D52
169 #define GL_GREEN_BITS                           0x0D53
170 #define GL_BLUE_BITS                            0x0D54
171 #define GL_INDEX_BITS                           0x0D51
172 #define GL_SUBPIXEL_BITS                        0x0D50
173 #define GL_AUX_BUFFERS                          0x0C00
174 #define GL_READ_BUFFER                          0x0C02
175 #define GL_DRAW_BUFFER                          0x0C01
176 #define GL_DOUBLEBUFFER                         0x0C32
177 #define GL_STEREO                               0x0C33
178 #define GL_BITMAP                               0x1A00
179 #define GL_COLOR                                0x1800
180 #define GL_DEPTH                                0x1801
181 #define GL_STENCIL                              0x1802
182 #define GL_DITHER                               0x0BD0
183 #define GL_RGB                                  0x1907
184 #define GL_RGBA                                 0x1908
185
186 /* Clipping */
187 #define GL_CLIP_PLANE0                          0x3000
188 #define GL_CLIP_PLANE1                          0x3001
189 #define GL_CLIP_PLANE2                          0x3002
190 #define GL_CLIP_PLANE3                          0x3003
191 #define GL_CLIP_PLANE4                          0x3004
192 #define GL_CLIP_PLANE5                          0x3005
193
194 /* Depth buffer */
195 #define GL_NEVER                                0x0200
196 #define GL_LESS                                 0x0201
197 #define GL_EQUAL                                0x0202
198 #define GL_LEQUAL                               0x0203
199 #define GL_GREATER                              0x0204
200 #define GL_NOTEQUAL                             0x0205
201 #define GL_GEQUAL                               0x0206
202 #define GL_ALWAYS                               0x0207
203 #define GL_DEPTH_TEST                           0x0B71
204 #define GL_DEPTH_BITS                           0x0D56
205 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
206 #define GL_DEPTH_FUNC                           0x0B74
207 #define GL_DEPTH_RANGE                          0x0B70
208 #define GL_DEPTH_WRITEMASK                      0x0B72
209 #define GL_DEPTH_COMPONENT                      0x1902
210
211 /* Evaluators */
212 #define GL_AUTO_NORMAL                          0x0D80
213 #define GL_MAP1_COLOR_4                         0x0D90
214 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
215 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
216 #define GL_MAP1_INDEX                           0x0D91
217 #define GL_MAP1_NORMAL                          0x0D92
218 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
219 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
220 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
221 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
222 #define GL_MAP1_VERTEX_3                        0x0D97
223 #define GL_MAP1_VERTEX_4                        0x0D98
224 #define GL_MAP2_COLOR_4                         0x0DB0
225 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
226 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
227 #define GL_MAP2_INDEX                           0x0DB1
228 #define GL_MAP2_NORMAL                          0x0DB2
229 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
230 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
231 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
232 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
233 #define GL_MAP2_VERTEX_3                        0x0DB7
234 #define GL_MAP2_VERTEX_4                        0x0DB8
235 #define GL_COEFF                                0x0A00
236 #define GL_DOMAIN                               0x0A02
237 #define GL_ORDER                                0x0A01
238
239 /* Feedback */
240 #define GL_2D                                   0x0600
241 #define GL_3D                                   0x0601
242 #define GL_3D_COLOR                             0x0602
243 #define GL_3D_COLOR_TEXTURE                     0x0603
244 #define GL_4D_COLOR_TEXTURE                     0x0604
245 #define GL_POINT_TOKEN                          0x0701
246 #define GL_LINE_TOKEN                           0x0702
247 #define GL_LINE_RESET_TOKEN                     0x0707
248 #define GL_POLYGON_TOKEN                        0x0703
249 #define GL_BITMAP_TOKEN                         0x0704
250 #define GL_DRAW_PIXEL_TOKEN                     0x0705
251 #define GL_COPY_PIXEL_TOKEN                     0x0706
252 #define GL_PASS_THROUGH_TOKEN                   0x0700
253 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
254 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
255 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
256
257 /* Fog */
258 #define GL_FOG                                  0x0B60
259 #define GL_FOG_MODE                             0x0B65
260 #define GL_FOG_DENSITY                          0x0B62
261 #define GL_FOG_COLOR                            0x0B66
262 #define GL_FOG_INDEX                            0x0B61
263 #define GL_FOG_START                            0x0B63
264 #define GL_FOG_END                              0x0B64
265 #define GL_LINEAR                               0x2601
266 #define GL_EXP                                  0x0800
267 #define GL_EXP2                                 0x0801
268
269 /* Gets */
270 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
271 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
272 #define GL_COLOR_CLEAR_VALUE                    0x0C22
273 #define GL_COLOR_WRITEMASK                      0x0C23
274 #define GL_CURRENT_INDEX                        0x0B01
275 #define GL_CURRENT_COLOR                        0x0B00
276 #define GL_CURRENT_NORMAL                       0x0B02
277 #define GL_CURRENT_RASTER_COLOR                 0x0B04
278 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
279 #define GL_CURRENT_RASTER_INDEX                 0x0B05
280 #define GL_CURRENT_RASTER_POSITION              0x0B07
281 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
282 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
283 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
284 #define GL_INDEX_CLEAR_VALUE                    0x0C20
285 #define GL_INDEX_MODE                           0x0C30
286 #define GL_INDEX_WRITEMASK                      0x0C21
287 #define GL_MODELVIEW_MATRIX                     0x0BA6
288 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
289 #define GL_NAME_STACK_DEPTH                     0x0D70
290 #define GL_PROJECTION_MATRIX                    0x0BA7
291 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
292 #define GL_RENDER_MODE                          0x0C40
293 #define GL_RGBA_MODE                            0x0C31
294 #define GL_TEXTURE_MATRIX                       0x0BA8
295 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
296 #define GL_VIEWPORT                             0x0BA2
297
298 /* Hints */
299 #define GL_FOG_HINT                             0x0C54
300 #define GL_LINE_SMOOTH_HINT                     0x0C52
301 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
302 #define GL_POINT_SMOOTH_HINT                    0x0C51
303 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
304 #define GL_DONT_CARE                            0x1100
305 #define GL_FASTEST                              0x1101
306 #define GL_NICEST                               0x1102
307
308 /* Implementation limits */
309 #define GL_MAX_LIST_NESTING                     0x0B31
310 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
311 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
312 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
313 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
314 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
315 #define GL_MAX_EVAL_ORDER                       0x0D30
316 #define GL_MAX_LIGHTS                           0x0D31
317 #define GL_MAX_CLIP_PLANES                      0x0D32
318 #define GL_MAX_TEXTURE_SIZE                     0x0D33
319 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
320 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
321 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
322
323 /* Lighting */
324 #define GL_LIGHTING                             0x0B50
325 #define GL_LIGHT0                               0x4000
326 #define GL_LIGHT1                               0x4001
327 #define GL_LIGHT2                               0x4002
328 #define GL_LIGHT3                               0x4003
329 #define GL_LIGHT4                               0x4004
330 #define GL_LIGHT5                               0x4005
331 #define GL_LIGHT6                               0x4006
332 #define GL_LIGHT7                               0x4007
333 #define GL_SPOT_EXPONENT                        0x1205
334 #define GL_SPOT_CUTOFF                          0x1206
335 #define GL_CONSTANT_ATTENUATION                 0x1207
336 #define GL_LINEAR_ATTENUATION                   0x1208
337 #define GL_QUADRATIC_ATTENUATION                0x1209
338 #define GL_AMBIENT                              0x1200
339 #define GL_DIFFUSE                              0x1201
340 #define GL_SPECULAR                             0x1202
341 #define GL_SHININESS                            0x1601
342 #define GL_EMISSION                             0x1600
343 #define GL_POSITION                             0x1203
344 #define GL_SPOT_DIRECTION                       0x1204
345 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
346 #define GL_COLOR_INDEXES                        0x1603
347 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
348 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
349 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
350 #define GL_FRONT_AND_BACK                       0x0408
351 #define GL_SHADE_MODEL                          0x0B54
352 #define GL_FLAT                                 0x1D00
353 #define GL_SMOOTH                               0x1D01
354 #define GL_COLOR_MATERIAL                       0x0B57
355 #define GL_COLOR_MATERIAL_FACE                  0x0B55
356 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
357 #define GL_NORMALIZE                            0x0BA1
358
359 /* Lines */
360 #define GL_LINE_SMOOTH                          0x0B20
361 #define GL_LINE_STIPPLE                         0x0B24
362 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
363 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
364 #define GL_LINE_WIDTH                           0x0B21
365 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
366 #define GL_LINE_WIDTH_RANGE                     0x0B22
367
368 /* Logic Ops */
369 #define GL_LOGIC_OP                             0x0BF1
370 #define GL_INDEX_LOGIC_OP                       0x0BF1
371 #define GL_COLOR_LOGIC_OP                       0x0BF2
372 #define GL_LOGIC_OP_MODE                        0x0BF0
373 #define GL_CLEAR                                0x1500
374 #define GL_SET                                  0x150F
375 #define GL_COPY                                 0x1503
376 #define GL_COPY_INVERTED                        0x150C
377 #define GL_NOOP                                 0x1505
378 #define GL_INVERT                               0x150A
379 #define GL_AND                                  0x1501
380 #define GL_NAND                                 0x150E
381 #define GL_OR                                   0x1507
382 #define GL_NOR                                  0x1508
383 #define GL_XOR                                  0x1506
384 #define GL_EQUIV                                0x1509
385 #define GL_AND_REVERSE                          0x1502
386 #define GL_AND_INVERTED                         0x1504
387 #define GL_OR_REVERSE                           0x150B
388 #define GL_OR_INVERTED                          0x150D
389
390 /* Matrix Mode */
391 #define GL_MATRIX_MODE                          0x0BA0
392 #define GL_MODELVIEW                            0x1700
393 #define GL_PROJECTION                           0x1701
394 #define GL_TEXTURE                              0x1702
395
396 /* Pixel Mode / Transfer */
397 #define GL_MAP_COLOR                            0x0D10
398 #define GL_MAP_STENCIL                          0x0D11
399 #define GL_INDEX_SHIFT                          0x0D12
400 #define GL_INDEX_OFFSET                         0x0D13
401 #define GL_RED_SCALE                            0x0D14
402 #define GL_RED_BIAS                             0x0D15
403 #define GL_GREEN_SCALE                          0x0D18
404 #define GL_GREEN_BIAS                           0x0D19
405 #define GL_BLUE_SCALE                           0x0D1A
406 #define GL_BLUE_BIAS                            0x0D1B
407 #define GL_ALPHA_SCALE                          0x0D1C
408 #define GL_ALPHA_BIAS                           0x0D1D
409 #define GL_DEPTH_SCALE                          0x0D1E
410 #define GL_DEPTH_BIAS                           0x0D1F
411 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
412 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
413 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
414 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
415 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
416 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
417 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
418 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
419 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
420 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
421 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
422 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
423 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
424 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
425 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
426 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
427 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
428 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
429 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
430 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
431 #define GL_PACK_ALIGNMENT                       0x0D05
432 #define GL_PACK_LSB_FIRST                       0x0D01
433 #define GL_PACK_ROW_LENGTH                      0x0D02
434 #define GL_PACK_SKIP_PIXELS                     0x0D04
435 #define GL_PACK_SKIP_ROWS                       0x0D03
436 #define GL_PACK_SWAP_BYTES                      0x0D00
437 #define GL_UNPACK_ALIGNMENT                     0x0CF5
438 #define GL_UNPACK_LSB_FIRST                     0x0CF1
439 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
440 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
441 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
442 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
443 #define GL_ZOOM_X                               0x0D16
444 #define GL_ZOOM_Y                               0x0D17
445
446 /* Points */
447 #define GL_POINT_SMOOTH                         0x0B10
448 #define GL_POINT_SIZE                           0x0B11
449 #define GL_POINT_SIZE_GRANULARITY               0x0B13
450 #define GL_POINT_SIZE_RANGE                     0x0B12
451
452 /* Polygons */
453 #define GL_POINT                                0x1B00
454 #define GL_LINE                                 0x1B01
455 #define GL_FILL                                 0x1B02
456 #define GL_CW                                   0x0900
457 #define GL_CCW                                  0x0901
458 #define GL_FRONT                                0x0404
459 #define GL_BACK                                 0x0405
460 #define GL_POLYGON_MODE                         0x0B40
461 #define GL_POLYGON_SMOOTH                       0x0B41
462 #define GL_POLYGON_STIPPLE                      0x0B42
463 #define GL_EDGE_FLAG                            0x0B43
464 #define GL_CULL_FACE                            0x0B44
465 #define GL_CULL_FACE_MODE                       0x0B45
466 #define GL_FRONT_FACE                           0x0B46
467 #define GL_POLYGON_OFFSET_FACTOR                0x8038
468 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
469 #define GL_POLYGON_OFFSET_POINT                 0x2A01
470 #define GL_POLYGON_OFFSET_LINE                  0x2A02
471 #define GL_POLYGON_OFFSET_FILL                  0x8037
472
473 /* Primitives */
474 #define GL_POINTS                               0x0000
475 #define GL_LINES                                0x0001
476 #define GL_LINE_LOOP                            0x0002
477 #define GL_LINE_STRIP                           0x0003
478 #define GL_TRIANGLES                            0x0004
479 #define GL_TRIANGLE_STRIP                       0x0005
480 #define GL_TRIANGLE_FAN                         0x0006
481 #define GL_QUADS                                0x0007
482 #define GL_QUAD_STRIP                           0x0008
483 #define GL_POLYGON                              0x0009
484
485 /* Push/Pop bits */
486 #define GL_CURRENT_BIT                          0x00000001
487 #define GL_POINT_BIT                            0x00000002
488 #define GL_LINE_BIT                             0x00000004
489 #define GL_POLYGON_BIT                          0x00000008
490 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
491 #define GL_PIXEL_MODE_BIT                       0x00000020
492 #define GL_LIGHTING_BIT                         0x00000040
493 #define GL_FOG_BIT                              0x00000080
494 #define GL_DEPTH_BUFFER_BIT                     0x00000100
495 #define GL_ACCUM_BUFFER_BIT                     0x00000200
496 #define GL_STENCIL_BUFFER_BIT                   0x00000400
497 #define GL_VIEWPORT_BIT                         0x00000800
498 #define GL_TRANSFORM_BIT                        0x00001000
499 #define GL_ENABLE_BIT                           0x00002000
500 #define GL_COLOR_BUFFER_BIT                     0x00004000
501 #define GL_HINT_BIT                             0x00008000
502 #define GL_EVAL_BIT                             0x00010000
503 #define GL_LIST_BIT                             0x00020000
504 #define GL_TEXTURE_BIT                          0x00040000
505 #define GL_SCISSOR_BIT                          0x00080000
506 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
507
508 /* Render Mode */
509 #define GL_FEEDBACK                             0x1C01
510 #define GL_RENDER                               0x1C00
511 #define GL_SELECT                               0x1C02
512
513 /* Scissor box */
514 #define GL_SCISSOR_TEST                         0x0C11
515 #define GL_SCISSOR_BOX                          0x0C10
516
517 /* Stencil */
518 #define GL_STENCIL_TEST                         0x0B90
519 #define GL_STENCIL_WRITEMASK                    0x0B98
520 #define GL_STENCIL_BITS                         0x0D57
521 #define GL_STENCIL_FUNC                         0x0B92
522 #define GL_STENCIL_VALUE_MASK                   0x0B93
523 #define GL_STENCIL_REF                          0x0B97
524 #define GL_STENCIL_FAIL                         0x0B94
525 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
526 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
527 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
528 #define GL_STENCIL_INDEX                        0x1901
529 #define GL_KEEP                                 0x1E00
530 #define GL_REPLACE                              0x1E01
531 #define GL_INCR                                 0x1E02
532 #define GL_DECR                                 0x1E03
533
534 /* Texture mapping */
535 #define GL_TEXTURE_ENV                          0x2300
536 #define GL_TEXTURE_ENV_MODE                     0x2200
537 #define GL_TEXTURE_1D                           0x0DE0
538 #define GL_TEXTURE_2D                           0x0DE1
539 #define GL_TEXTURE_WRAP_S                       0x2802
540 #define GL_TEXTURE_WRAP_T                       0x2803
541 #define GL_TEXTURE_MAG_FILTER                   0x2800
542 #define GL_TEXTURE_MIN_FILTER                   0x2801
543 #define GL_TEXTURE_ENV_COLOR                    0x2201
544 #define GL_TEXTURE_GEN_S                        0x0C60
545 #define GL_TEXTURE_GEN_T                        0x0C61
546 #define GL_TEXTURE_GEN_MODE                     0x2500
547 #define GL_TEXTURE_BORDER_COLOR                 0x1004
548 #define GL_TEXTURE_WIDTH                        0x1000
549 #define GL_TEXTURE_HEIGHT                       0x1001
550 #define GL_TEXTURE_BORDER                       0x1005
551 #define GL_TEXTURE_COMPONENTS                   0x1003
552 #define GL_TEXTURE_RED_SIZE                     0x805C
553 #define GL_TEXTURE_GREEN_SIZE                   0x805D
554 #define GL_TEXTURE_BLUE_SIZE                    0x805E
555 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
556 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
557 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
558 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
559 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
560 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
561 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
562 #define GL_OBJECT_LINEAR                        0x2401
563 #define GL_OBJECT_PLANE                         0x2501
564 #define GL_EYE_LINEAR                           0x2400
565 #define GL_EYE_PLANE                            0x2502
566 #define GL_SPHERE_MAP                           0x2402
567 #define GL_DECAL                                0x2101
568 #define GL_MODULATE                             0x2100
569 #define GL_NEAREST                              0x2600
570 #define GL_REPEAT                               0x2901
571 #define GL_CLAMP                                0x2900
572 #define GL_S                                    0x2000
573 #define GL_T                                    0x2001
574 #define GL_R                                    0x2002
575 #define GL_Q                                    0x2003
576 #define GL_TEXTURE_GEN_R                        0x0C62
577 #define GL_TEXTURE_GEN_Q                        0x0C63
578
579 /* Vertex Arrays */
580 #define GL_VERTEX_ARRAY                         0x8074
581 #define GL_NORMAL_ARRAY                         0x8075
582 #define GL_COLOR_ARRAY                          0x8076
583 #define GL_INDEX_ARRAY                          0x8077
584 #define GL_TEXTURE_COORD_ARRAY                  0x8078
585 #define GL_EDGE_FLAG_ARRAY                      0x8079
586 #define GL_VERTEX_ARRAY_SIZE                    0x807A
587 #define GL_VERTEX_ARRAY_TYPE                    0x807B
588 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
589 #define GL_NORMAL_ARRAY_TYPE                    0x807E
590 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
591 #define GL_COLOR_ARRAY_SIZE                     0x8081
592 #define GL_COLOR_ARRAY_TYPE                     0x8082
593 #define GL_COLOR_ARRAY_STRIDE                   0x8083
594 #define GL_INDEX_ARRAY_TYPE                     0x8085
595 #define GL_INDEX_ARRAY_STRIDE                   0x8086
596 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
597 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
598 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
599 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
600 #define GL_VERTEX_ARRAY_POINTER                 0x808E
601 #define GL_NORMAL_ARRAY_POINTER                 0x808F
602 #define GL_COLOR_ARRAY_POINTER                  0x8090
603 #define GL_INDEX_ARRAY_POINTER                  0x8091
604 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
605 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
606 #define GL_V2F                                  0x2A20
607 #define GL_V3F                                  0x2A21
608 #define GL_C4UB_V2F                             0x2A22
609 #define GL_C4UB_V3F                             0x2A23
610 #define GL_C3F_V3F                              0x2A24
611 #define GL_N3F_V3F                              0x2A25
612 #define GL_C4F_N3F_V3F                          0x2A26
613 #define GL_T2F_V3F                              0x2A27
614 #define GL_T4F_V4F                              0x2A28
615 #define GL_T2F_C4UB_V3F                         0x2A29
616 #define GL_T2F_C3F_V3F                          0x2A2A
617 #define GL_T2F_N3F_V3F                          0x2A2B
618 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
619 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
620
621 /* OpenGL 1.1 */
622 #define GL_PROXY_TEXTURE_1D                     0x8063
623 #define GL_PROXY_TEXTURE_2D                     0x8064
624 #define GL_TEXTURE_PRIORITY                     0x8066
625 #define GL_TEXTURE_RESIDENT                     0x8067
626 #define GL_TEXTURE_BINDING_1D                   0x8068
627 #define GL_TEXTURE_BINDING_2D                   0x8069
628 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
629 #define GL_ALPHA4                               0x803B
630 #define GL_ALPHA8                               0x803C
631 #define GL_ALPHA12                              0x803D
632 #define GL_ALPHA16                              0x803E
633 #define GL_LUMINANCE4                           0x803F
634 #define GL_LUMINANCE8                           0x8040
635 #define GL_LUMINANCE12                          0x8041
636 #define GL_LUMINANCE16                          0x8042
637 #define GL_LUMINANCE4_ALPHA4                    0x8043
638 #define GL_LUMINANCE6_ALPHA2                    0x8044
639 #define GL_LUMINANCE8_ALPHA8                    0x8045
640 #define GL_LUMINANCE12_ALPHA4                   0x8046
641 #define GL_LUMINANCE12_ALPHA12                  0x8047
642 #define GL_LUMINANCE16_ALPHA16                  0x8048
643 #define GL_INTENSITY                            0x8049
644 #define GL_INTENSITY4                           0x804A
645 #define GL_INTENSITY8                           0x804B
646 #define GL_INTENSITY12                          0x804C
647 #define GL_INTENSITY16                          0x804D
648 #define GL_R3_G3_B2                             0x2A10
649 #define GL_RGB4                                 0x804F
650 #define GL_RGB5                                 0x8050
651 #define GL_RGB8                                 0x8051
652 #define GL_RGB10                                0x8052
653 #define GL_RGB12                                0x8053
654 #define GL_RGB16                                0x8054
655 #define GL_RGBA2                                0x8055
656 #define GL_RGBA4                                0x8056
657 #define GL_RGB5_A1                              0x8057
658 #define GL_RGBA8                                0x8058
659 #define GL_RGB10_A2                             0x8059
660 #define GL_RGBA12                               0x805A
661 #define GL_RGBA16                               0x805B
662 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
663 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
664 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
665 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
666
667 /* OpenGL 1.2 constants */
668 #define GL_PACK_SKIP_IMAGES               0x806B
669 #define GL_PACK_IMAGE_HEIGHT              0x806C
670 #define GL_UNPACK_SKIP_IMAGES             0x806D
671 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
672 #define GL_TEXTURE_3D                     0x806F
673 #define GL_PROXY_TEXTURE_3D               0x8070
674 #define GL_TEXTURE_DEPTH                  0x8071
675 #define GL_TEXTURE_WRAP_R                 0x8072
676 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
677 #define GL_BGR                            0x80E0
678 #define GL_BGRA                           0x80E1
679 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
680 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
681 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
682 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
683 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
684 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
685 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
686 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
687 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
688 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
689 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
690 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
691 #define GL_RESCALE_NORMAL                 0x803A
692 #define GL_TEXTURE_BINDING_3D             0x806A
693 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
694 #define GL_SINGLE_COLOR                   0x81F9
695 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
696 #define GL_CLAMP_TO_EDGE                  0x812F
697 #define GL_TEXTURE_MIN_LOD                0x813A
698 #define GL_TEXTURE_MAX_LOD                0x813B
699 #define GL_TEXTURE_BASE_LEVEL             0x813C
700 #define GL_TEXTURE_MAX_LEVEL              0x813D
701 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
702 #define GL_MAX_ELEMENTS_INDICES           0x80E9
703 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
704 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
705
706 /* OpenGL 1.3 constants */
707 #define GL_ACTIVE_TEXTURE                 0x84E0
708 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
709 #define GL_MAX_TEXTURE_UNITS              0x84E2
710 #define GL_TEXTURE0                       0x84C0
711 #define GL_TEXTURE1                       0x84C1
712 #define GL_TEXTURE2                       0x84C2
713 #define GL_TEXTURE3                       0x84C3
714 #define GL_TEXTURE4                       0x84C4
715 #define GL_TEXTURE5                       0x84C5
716 #define GL_TEXTURE6                       0x84C6
717 #define GL_TEXTURE7                       0x84C7
718 #define GL_TEXTURE8                       0x84C8
719 #define GL_TEXTURE9                       0x84C9
720 #define GL_TEXTURE10                      0x84CA
721 #define GL_TEXTURE11                      0x84CB
722 #define GL_TEXTURE12                      0x84CC
723 #define GL_TEXTURE13                      0x84CD
724 #define GL_TEXTURE14                      0x84CE
725 #define GL_TEXTURE15                      0x84CF
726 #define GL_TEXTURE16                      0x84D0
727 #define GL_TEXTURE17                      0x84D1
728 #define GL_TEXTURE18                      0x84D2
729 #define GL_TEXTURE19                      0x84D3
730 #define GL_TEXTURE20                      0x84D4
731 #define GL_TEXTURE21                      0x84D5
732 #define GL_TEXTURE22                      0x84D6
733 #define GL_TEXTURE23                      0x84D7
734 #define GL_TEXTURE24                      0x84D8
735 #define GL_TEXTURE25                      0x84D9
736 #define GL_TEXTURE26                      0x84DA
737 #define GL_TEXTURE27                      0x84DB
738 #define GL_TEXTURE28                      0x84DC
739 #define GL_TEXTURE29                      0x84DD
740 #define GL_TEXTURE30                      0x84DE
741 #define GL_TEXTURE31                      0x84DF
742 #define GL_NORMAL_MAP                     0x8511
743 #define GL_REFLECTION_MAP                 0x8512
744 #define GL_TEXTURE_CUBE_MAP               0x8513
745 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
746 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
747 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
752 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
753 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
754 #define GL_COMBINE                        0x8570
755 #define GL_COMBINE_RGB                    0x8571
756 #define GL_COMBINE_ALPHA                  0x8572
757 #define GL_RGB_SCALE                      0x8573
758 #define GL_ADD_SIGNED                     0x8574
759 #define GL_INTERPOLATE                    0x8575
760 #define GL_CONSTANT                       0x8576
761 #define GL_PRIMARY_COLOR                  0x8577
762 #define GL_PREVIOUS                       0x8578
763 #define GL_SOURCE0_RGB                    0x8580
764 #define GL_SOURCE1_RGB                    0x8581
765 #define GL_SOURCE2_RGB                    0x8582
766 #define GL_SOURCE0_ALPHA                  0x8588
767 #define GL_SOURCE1_ALPHA                  0x8589
768 #define GL_SOURCE2_ALPHA                  0x858A
769 #define GL_OPERAND0_RGB                   0x8590
770 #define GL_OPERAND1_RGB                   0x8591
771 #define GL_OPERAND2_RGB                   0x8592
772 #define GL_OPERAND0_ALPHA                 0x8598
773 #define GL_OPERAND1_ALPHA                 0x8599
774 #define GL_OPERAND2_ALPHA                 0x859A
775 #define GL_SUBTRACT                       0x84E7
776 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
777 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
778 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
779 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
780 #define GL_COMPRESSED_ALPHA               0x84E9
781 #define GL_COMPRESSED_LUMINANCE           0x84EA
782 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
783 #define GL_COMPRESSED_INTENSITY           0x84EC
784 #define GL_COMPRESSED_RGB                 0x84ED
785 #define GL_COMPRESSED_RGBA                0x84EE
786 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
787 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
788 #define GL_TEXTURE_COMPRESSED             0x86A1
789 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
790 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
791 #define GL_DOT3_RGB                       0x86AE
792 #define GL_DOT3_RGBA                      0x86AF
793 #define GL_CLAMP_TO_BORDER                0x812D
794 #define GL_MULTISAMPLE                    0x809D
795 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
796 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
797 #define GL_SAMPLE_COVERAGE                0x80A0
798 #define GL_SAMPLE_BUFFERS                 0x80A8
799 #define GL_SAMPLES                        0x80A9
800 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
801 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
802 #define GL_MULTISAMPLE_BIT                0x20000000
803
804 /* GL_VERSION_2_0 */
805 #ifndef GL_VERSION_2_0
806 #define GL_VERSION_2_0 1
807 #define GL_BLEND_EQUATION_RGB                               GL_BLEND_EQUATION
808 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                      0x8622
809 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                         0x8623
810 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                       0x8624
811 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                         0x8625
812 #define GL_CURRENT_VERTEX_ATTRIB                            0x8626
813 #define GL_VERTEX_PROGRAM_POINT_SIZE                        0x8642
814 #define GL_VERTEX_PROGRAM_TWO_SIDE                          0x8643
815 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                      0x8645
816 #define GL_STENCIL_BACK_FUNC                                0x8800
817 #define GL_STENCIL_BACK_FAIL                                0x8801
818 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                     0x8802
819 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                     0x8803
820 #define GL_MAX_DRAW_BUFFERS                                 0x8824
821 #define GL_DRAW_BUFFER0                                     0x8825
822 #define GL_DRAW_BUFFER1                                     0x8826
823 #define GL_DRAW_BUFFER2                                     0x8827
824 #define GL_DRAW_BUFFER3                                     0x8828
825 #define GL_DRAW_BUFFER4                                     0x8829
826 #define GL_DRAW_BUFFER5                                     0x882a
827 #define GL_DRAW_BUFFER6                                     0x882b
828 #define GL_DRAW_BUFFER7                                     0x882c
829 #define GL_DRAW_BUFFER8                                     0x882d
830 #define GL_DRAW_BUFFER9                                     0x882e
831 #define GL_DRAW_BUFFER10                                    0x882f
832 #define GL_DRAW_BUFFER11                                    0x8830
833 #define GL_DRAW_BUFFER12                                    0x8831
834 #define GL_DRAW_BUFFER13                                    0x8832
835 #define GL_DRAW_BUFFER14                                    0x8833
836 #define GL_DRAW_BUFFER15                                    0x8834
837 #define GL_BLEND_EQUATION_ALPHA                             0x883d
838 #define GL_POINT_SPRITE                                     0x8861
839 #define GL_COORD_REPLACE                                    0x8862
840 #define GL_MAX_VERTEX_ATTRIBS                               0x8869
841 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                   0x886a
842 #define GL_MAX_TEXTURE_COORDS                               0x8871
843 #define GL_MAX_TEXTURE_IMAGE_UNITS                          0x8872
844 #define GL_FRAGMENT_SHADER                                  0x8b30
845 #define GL_VERTEX_SHADER                                    0x8b31
846 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS                  0x8b49
847 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                    0x8b4a
848 #define GL_MAX_VARYING_FLOATS                               0x8b4b
849 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                   0x8b4c
850 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS                 0x8b4d
851 #define GL_SHADER_TYPE                                      0x8b4f
852 #define GL_FLOAT_VEC2                                       0x8b50
853 #define GL_FLOAT_VEC3                                       0x8b51
854 #define GL_FLOAT_VEC4                                       0x8b52
855 #define GL_INT_VEC2                                         0x8b53
856 #define GL_INT_VEC3                                         0x8b54
857 #define GL_INT_VEC4                                         0x8b55
858 #define GL_BOOL                                             0x8b56
859 #define GL_BOOL_VEC2                                        0x8b57
860 #define GL_BOOL_VEC3                                        0x8b58
861 #define GL_BOOL_VEC4                                        0x8b59
862 #define GL_FLOAT_MAT2                                       0x8b5a
863 #define GL_FLOAT_MAT3                                       0x8b5b
864 #define GL_FLOAT_MAT4                                       0x8b5c
865 #define GL_SAMPLER_1D                                       0x8b5d
866 #define GL_SAMPLER_2D                                       0x8b5e
867 #define GL_SAMPLER_3D                                       0x8b5f
868 #define GL_SAMPLER_CUBE                                     0x8b60
869 #define GL_SAMPLER_1D_SHADOW                                0x8b61
870 #define GL_SAMPLER_2D_SHADOW                                0x8b62
871 #define GL_DELETE_STATUS                                    0x8b80
872 #define GL_COMPILE_STATUS                                   0x8b81
873 #define GL_LINK_STATUS                                      0x8b82
874 #define GL_VALIDATE_STATUS                                  0x8b83
875 #define GL_INFO_LOG_LENGTH                                  0x8b84
876 #define GL_ATTACHED_SHADERS                                 0x8b85
877 #define GL_ACTIVE_UNIFORMS                                  0x8b86
878 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                        0x8b87
879 #define GL_SHADER_SOURCE_LENGTH                             0x8b88
880 #define GL_ACTIVE_ATTRIBUTES                                0x8b89
881 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                      0x8b8a
882 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT                  0x8b8b
883 #define GL_SHADING_LANGUAGE_VERSION                         0x8b8c
884 #define GL_CURRENT_PROGRAM                                  0x8b8d
885 #define GL_POINT_SPRITE_COORD_ORIGIN                        0x8ca0
886 #define GL_LOWER_LEFT                                       0x8ca1
887 #define GL_UPPER_LEFT                                       0x8ca2
888 #define GL_STENCIL_BACK_REF                                 0x8ca3
889 #define GL_STENCIL_BACK_VALUE_MASK                          0x8ca4
890 #define GL_STENCIL_BACK_WRITEMASK                           0x8ca5
891 typedef char GLchar;
892 #endif
893
894 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
895 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
896
897 /* WGL functions */
898 HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
899 BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
900 HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
901 HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
902 PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
903 BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
904 BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
905
906 #define WGL_FUNCS_GEN \
907     USE_WGL_FUNC(wglCreateContext) \
908     USE_WGL_FUNC(wglDeleteContext) \
909     USE_WGL_FUNC(wglGetCurrentContext) \
910     USE_WGL_FUNC(wglGetCurrentDC) \
911     USE_WGL_FUNC(wglGetProcAddress) \
912     USE_WGL_FUNC(wglMakeCurrent) \
913     USE_WGL_FUNC(wglShareLists)
914
915 /* OpenGL extensions. */
916 enum wined3d_gl_extension
917 {
918     WINED3D_GL_EXT_NONE,
919
920     /* APPLE */
921     APPLE_CLIENT_STORAGE,
922     APPLE_FENCE,
923     APPLE_FLOAT_PIXELS,
924     APPLE_FLUSH_BUFFER_RANGE,
925     APPLE_YCBCR_422,
926     /* ARB */
927     ARB_COLOR_BUFFER_FLOAT,
928     ARB_DEPTH_BUFFER_FLOAT,
929     ARB_DEPTH_CLAMP,
930     ARB_DEPTH_TEXTURE,
931     ARB_DRAW_BUFFERS,
932     ARB_DRAW_ELEMENTS_BASE_VERTEX,
933     ARB_FRAGMENT_PROGRAM,
934     ARB_FRAGMENT_SHADER,
935     ARB_FRAMEBUFFER_OBJECT,
936     ARB_FRAMEBUFFER_SRGB,
937     ARB_GEOMETRY_SHADER4,
938     ARB_HALF_FLOAT_PIXEL,
939     ARB_HALF_FLOAT_VERTEX,
940     ARB_MAP_BUFFER_ALIGNMENT,
941     ARB_MAP_BUFFER_RANGE,
942     ARB_MULTISAMPLE,
943     ARB_MULTITEXTURE,
944     ARB_OCCLUSION_QUERY,
945     ARB_PIXEL_BUFFER_OBJECT,
946     ARB_POINT_PARAMETERS,
947     ARB_POINT_SPRITE,
948     ARB_PROVOKING_VERTEX,
949     ARB_SHADER_BIT_ENCODING,
950     ARB_SHADER_OBJECTS,
951     ARB_SHADER_TEXTURE_LOD,
952     ARB_SHADING_LANGUAGE_100,
953     ARB_SHADOW,
954     ARB_SYNC,
955     ARB_TEXTURE_BORDER_CLAMP,
956     ARB_TEXTURE_COMPRESSION,
957     ARB_TEXTURE_COMPRESSION_RGTC,
958     ARB_TEXTURE_CUBE_MAP,
959     ARB_TEXTURE_ENV_ADD,
960     ARB_TEXTURE_ENV_COMBINE,
961     ARB_TEXTURE_ENV_DOT3,
962     ARB_TEXTURE_FLOAT,
963     ARB_TEXTURE_MIRRORED_REPEAT,
964     ARB_TEXTURE_NON_POWER_OF_TWO,
965     ARB_TEXTURE_RECTANGLE,
966     ARB_TEXTURE_RG,
967     ARB_VERTEX_ARRAY_BGRA,
968     ARB_VERTEX_BLEND,
969     ARB_VERTEX_BUFFER_OBJECT,
970     ARB_VERTEX_PROGRAM,
971     ARB_VERTEX_SHADER,
972     /* ATI */
973     ATI_FRAGMENT_SHADER,
974     ATI_SEPARATE_STENCIL,
975     ATI_TEXTURE_COMPRESSION_3DC,
976     ATI_TEXTURE_ENV_COMBINE3,
977     ATI_TEXTURE_MIRROR_ONCE,
978     /* EXT */
979     EXT_BLEND_COLOR,
980     EXT_BLEND_EQUATION_SEPARATE,
981     EXT_BLEND_FUNC_SEPARATE,
982     EXT_BLEND_MINMAX,
983     EXT_BLEND_SUBTRACT,
984     EXT_DRAW_BUFFERS2,
985     EXT_DEPTH_BOUNDS_TEST,
986     EXT_FOG_COORD,
987     EXT_FRAMEBUFFER_BLIT,
988     EXT_FRAMEBUFFER_MULTISAMPLE,
989     EXT_FRAMEBUFFER_OBJECT,
990     EXT_GPU_PROGRAM_PARAMETERS,
991     EXT_GPU_SHADER4,
992     EXT_PACKED_DEPTH_STENCIL,
993     EXT_PALETTED_TEXTURE,
994     EXT_POINT_PARAMETERS,
995     EXT_PROVOKING_VERTEX,
996     EXT_SECONDARY_COLOR,
997     EXT_STENCIL_TWO_SIDE,
998     EXT_STENCIL_WRAP,
999     EXT_TEXTURE3D,
1000     EXT_TEXTURE_COMPRESSION_RGTC,
1001     EXT_TEXTURE_COMPRESSION_S3TC,
1002     EXT_TEXTURE_ENV_ADD,
1003     EXT_TEXTURE_ENV_COMBINE,
1004     EXT_TEXTURE_ENV_DOT3,
1005     EXT_TEXTURE_FILTER_ANISOTROPIC,
1006     EXT_TEXTURE_LOD_BIAS,
1007     EXT_TEXTURE_SRGB,
1008     EXT_TEXTURE_SRGB_DECODE,
1009     EXT_VERTEX_ARRAY_BGRA,
1010     /* NVIDIA */
1011     NV_DEPTH_CLAMP,
1012     NV_FENCE,
1013     NV_FOG_DISTANCE,
1014     NV_FRAGMENT_PROGRAM,
1015     NV_FRAGMENT_PROGRAM2,
1016     NV_FRAGMENT_PROGRAM_OPTION,
1017     NV_HALF_FLOAT,
1018     NV_LIGHT_MAX_EXPONENT,
1019     NV_POINT_SPRITE,
1020     NV_REGISTER_COMBINERS,
1021     NV_REGISTER_COMBINERS2,
1022     NV_TEXGEN_REFLECTION,
1023     NV_TEXTURE_ENV_COMBINE4,
1024     NV_TEXTURE_SHADER,
1025     NV_TEXTURE_SHADER2,
1026     NV_VERTEX_PROGRAM,
1027     NV_VERTEX_PROGRAM1_1,
1028     NV_VERTEX_PROGRAM2,
1029     NV_VERTEX_PROGRAM2_OPTION,
1030     NV_VERTEX_PROGRAM3,
1031     /* SGI */
1032     SGIS_GENERATE_MIPMAP,
1033     /* WGL extensions */
1034     WGL_ARB_PIXEL_FORMAT,
1035     WGL_EXT_SWAP_CONTROL,
1036     WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
1037     /* Internally used */
1038     WINED3D_GL_NORMALIZED_TEXRECT,
1039     WINED3D_GL_VERSION_2_0,
1040
1041     WINED3D_GL_EXT_COUNT,
1042 };
1043
1044 /* GL_APPLE_client_storage */
1045 #ifndef GL_APPLE_client_storage
1046 #define GL_APPLE_client_storage 1
1047 #define GL_UNPACK_CLIENT_STORAGE_APPLE                      0x85b2
1048 #endif
1049
1050 /* GL_APPLE_fence */
1051 #ifndef GL_APPLE_fence
1052 #define GL_APPLE_fence 1
1053 #define GL_DRAW_PIXELS_APPLE                                0x8a0a
1054 #define GL_FENCE_APPLE                                      0x8a0b
1055 #endif
1056
1057 /* GL_APPLE_float_pixels */
1058 #ifndef GL_APPLE_float_pixels
1059 #define GL_APPLE_float_pixels 1
1060 #define GL_HALF_APPLE                                       0x140b
1061 #define GL_COLOR_FLOAT_APPLE                                0x8a0f
1062 #define GL_RGBA_FLOAT32_APPLE                               0x8814
1063 #define GL_RGB_FLOAT32_APPLE                                0x8815
1064 #define GL_ALPHA_FLOAT32_APPLE                              0x8816
1065 #define GL_INTENSITY_FLOAT32_APPLE                          0x8817
1066 #define GL_LUMINANCE_FLOAT32_APPLE                          0x8818
1067 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE                    0x8819
1068 #define GL_RGBA_FLOAT16_APPLE                               0x881a
1069 #define GL_RGB_FLOAT16_APPLE                                0x881b
1070 #define GL_ALPHA_FLOAT16_APPLE                              0x881c
1071 #define GL_INTENSITY_FLOAT16_APPLE                          0x881d
1072 #define GL_LUMINANCE_FLOAT16_APPLE                          0x881e
1073 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE                    0x881f
1074 #endif
1075
1076 /* GL_APPLE_flush_buffer_range */
1077 #ifndef GL_APPLE_flush_buffer_range
1078 #define GL_APPLE_flush_buffer_range 1
1079 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE                   0x8a12
1080 #define GL_BUFFER_FLUSHING_UNMAP_APPLE                      0x8a13
1081 #endif
1082
1083 /* GL_APPLE_ycbcr_422 */
1084 #ifndef GL_APPLE_ycbcr_422
1085 #define GL_APPLE_ycbcr_422 1
1086 #define GL_YCBCR_422_APPLE                                  0x85b9
1087 #define UNSIGNED_SHORT_8_8_APPLE                            0x85ba
1088 #define UNSIGNED_SHORT_8_8_REV_APPLE                        0x85bb
1089 #endif
1090
1091 /* GL_ARB_color_buffer_float */
1092 #ifndef GL_ARB_color_buffer_float
1093 #define GL_ARB_color_buffer_float 1
1094 #define GL_RGBA_FLOAT_MODE_ARB                              0x8820
1095 #define GL_CLAMP_VERTEX_COLOR_ARB                           0x891a
1096 #define GL_CLAMP_FRAGMENT_COLOR_ARB                         0x891b
1097 #define GL_CLAMP_READ_COLOR_ARB                             0x891c
1098 #define GL_FIXED_ONLY_ARB                                   0x891d
1099 #endif
1100
1101 /* GL_ARB_depth_buffer_float */
1102 #ifndef GL_ARB_depth_buffer_float
1103 #define GL_ARB_depth_buffer_float 1
1104 #define GL_DEPTH_COMPONENT32F                               0x8cac
1105 #define GL_DEPTH32F_STENCIL8                                0x8cad
1106 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                   0x8dad
1107 #endif
1108
1109 /* GL_ARB_depth_clamp */
1110 #ifndef GL_ARB_depth_clamp
1111 #define GL_ARB_depth_clamp 1
1112 #define GL_DEPTH_CLAMP                                      0x864f
1113 #endif
1114
1115 /* GL_ARB_depth_texture */
1116 #ifndef GL_ARB_depth_texture
1117 #define GL_ARB_depth_texture 1
1118 #define GL_DEPTH_COMPONENT16_ARB                            0x81a5
1119 #define GL_DEPTH_COMPONENT24_ARB                            0x81a6
1120 #define GL_DEPTH_COMPONENT32_ARB                            0x81a7
1121 #define GL_TEXTURE_DEPTH_SIZE_ARB                           0x884a
1122 #define GL_DEPTH_TEXTURE_MODE_ARB                           0x884b
1123 #endif
1124
1125 /* GL_ARB_draw_buffers */
1126 #ifndef GL_ARB_draw_buffers
1127 #define GL_ARB_draw_buffers 1
1128 #define GL_MAX_DRAW_BUFFERS_ARB                             0x8824
1129 #define GL_DRAW_BUFFER0_ARB                                 0x8825
1130 #define GL_DRAW_BUFFER1_ARB                                 0x8826
1131 #define GL_DRAW_BUFFER2_ARB                                 0x8827
1132 #define GL_DRAW_BUFFER3_ARB                                 0x8828
1133 #define GL_DRAW_BUFFER4_ARB                                 0x8829
1134 #define GL_DRAW_BUFFER5_ARB                                 0x882a
1135 #define GL_DRAW_BUFFER6_ARB                                 0x882b
1136 #define GL_DRAW_BUFFER7_ARB                                 0x882c
1137 #define GL_DRAW_BUFFER8_ARB                                 0x882d
1138 #define GL_DRAW_BUFFER9_ARB                                 0x882e
1139 #define GL_DRAW_BUFFER10_ARB                                0x882f
1140 #define GL_DRAW_BUFFER11_ARB                                0x8830
1141 #define GL_DRAW_BUFFER12_ARB                                0x8831
1142 #define GL_DRAW_BUFFER13_ARB                                0x8832
1143 #define GL_DRAW_BUFFER14_ARB                                0x8833
1144 #define GL_DRAW_BUFFER15_ARB                                0x8834
1145 #endif
1146
1147 /* GL_ARB_draw_elements_base_vertex */
1148 #ifndef GL_ARB_draw_elements_base_vertex
1149 #define GL_ARB_draw_elements_base_vertex 1
1150 #endif
1151
1152 /* GL_ARB_fragment_program */
1153 #ifndef GL_ARB_fragment_program
1154 #define GL_ARB_fragment_program 1
1155 #define GL_FRAGMENT_PROGRAM_ARB                             0x8804
1156 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB                     0x8805
1157 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB                     0x8806
1158 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB                     0x8807
1159 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB              0x8808
1160 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB              0x8809
1161 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB              0x880a
1162 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                 0x880b
1163 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                 0x880c
1164 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB                 0x880d
1165 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB          0x880e
1166 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB          0x880f
1167 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB          0x8810
1168 #define GL_MAX_TEXTURE_COORDS_ARB                           0x8871
1169 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                      0x8872
1170 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
1171 #endif
1172
1173 /* GL_ARB_fragment_shader */
1174 #ifndef GL_ARB_fragment_shader
1175 #define GL_ARB_fragment_shader 1
1176 #define GL_FRAGMENT_SHADER_ARB                              0x8b30
1177 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB              0x8b49
1178 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB              0x8b8b
1179 #endif
1180
1181 /* GL_ARB_framebuffer_object */
1182 #ifndef GL_ARB_framebuffer_object
1183 #define GL_ARB_framebuffer_object 1
1184 #define GL_FRAMEBUFFER                                      0x8d40
1185 #define GL_READ_FRAMEBUFFER                                 0x8ca8
1186 #define GL_DRAW_FRAMEBUFFER                                 0x8ca9
1187 #define GL_RENDERBUFFER                                     0x8d41
1188 #define GL_STENCIL_INDEX1                                   0x8d46
1189 #define GL_STENCIL_INDEX4                                   0x8d47
1190 #define GL_STENCIL_INDEX8                                   0x8d48
1191 #define GL_STENCIL_INDEX16                                  0x8d49
1192 #define GL_RENDERBUFFER_WIDTH                               0x8d42
1193 #define GL_RENDERBUFFER_HEIGHT                              0x8d43
1194 #define GL_RENDERBUFFER_INTERNAL_FORMAT                     0x8d44
1195 #define GL_RENDERBUFFER_RED_SIZE                            0x8d50
1196 #define GL_RENDERBUFFER_GREEN_SIZE                          0x8d51
1197 #define GL_RENDERBUFFER_BLUE_SIZE                           0x8d52
1198 #define GL_RENDERBUFFER_ALPHA_SIZE                          0x8d53
1199 #define GL_RENDERBUFFER_DEPTH_SIZE                          0x8d54
1200 #define GL_RENDERBUFFER_STENCIL_SIZE                        0x8d55
1201 #define GL_RENDERBUFFER_SAMPLES                             0x8cab
1202 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE               0x8cd0
1203 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME               0x8cd1
1204 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL             0x8cd2
1205 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE     0x8cd3
1206 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4
1207 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING            0x8210
1208 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE            0x8211
1209 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE                  0x8212
1210 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                0x8213
1211 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                 0x8214
1212 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                0x8215
1213 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                0x8216
1214 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE              0x8217
1215 #define GL_SRGB                                             0x8c40
1216 #define GL_UNSIGNED_NORMALIZED                              0x8c17
1217 #define GL_FRAMEBUFFER_DEFAULT                              0x8218
1218 #define GL_INDEX                                            0x8222
1219 #define GL_COLOR_ATTACHMENT0                                0x8ce0
1220 #define GL_COLOR_ATTACHMENT1                                0x8ce1
1221 #define GL_COLOR_ATTACHMENT2                                0x8ce2
1222 #define GL_COLOR_ATTACHMENT3                                0x8ce3
1223 #define GL_COLOR_ATTACHMENT4                                0x8ce4
1224 #define GL_COLOR_ATTACHMENT5                                0x8ce5
1225 #define GL_COLOR_ATTACHMENT6                                0x8ce6
1226 #define GL_COLOR_ATTACHMENT7                                0x8ce7
1227 #define GL_COLOR_ATTACHMENT8                                0x8ce8
1228 #define GL_COLOR_ATTACHMENT9                                0x8ce9
1229 #define GL_COLOR_ATTACHMENT10                               0x8cea
1230 #define GL_COLOR_ATTACHMENT11                               0x8ceb
1231 #define GL_COLOR_ATTACHMENT12                               0x8cec
1232 #define GL_COLOR_ATTACHMENT13                               0x8ced
1233 #define GL_COLOR_ATTACHMENT14                               0x8cee
1234 #define GL_COLOR_ATTACHMENT15                               0x8cef
1235 #define GL_DEPTH_ATTACHMENT                                 0x8d00
1236 #define GL_STENCIL_ATTACHMENT                               0x8d20
1237 #define GL_DEPTH_STENCIL_ATTACHMENT                         0x821a
1238 #define GL_MAX_SAMPLES                                      0x8d57
1239 #define GL_FRAMEBUFFER_COMPLETE                             0x8cd5
1240 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT                0x8cd6
1241 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT        0x8cd7
1242 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER               0x8cdb
1243 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER               0x8cdc
1244 #define GL_FRAMEBUFFER_UNSUPPORTED                          0x8cdd
1245 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE               0x8d56
1246 #define GL_FRAMEBUFFER_UNDEFINED                            0x8219
1247 #define GL_FRAMEBUFFER_BINDING                              0x8ca6
1248 #define GL_DRAW_FRAMEBUFFER_BINDING                         0x8ca6
1249 #define GL_READ_FRAMEBUFFER_BINDING                         0x8caa
1250 #define GL_RENDERBUFFER_BINDING                             0x8ca7
1251 #define GL_MAX_COLOR_ATTACHMENTS                            0x8cdf
1252 #define GL_MAX_RENDERBUFFER_SIZE                            0x84e8
1253 #define GL_INVALID_FRAMEBUFFER_OPERATION                    0x0506
1254 #define GL_DEPTH_STENCIL                                    0x84f9
1255 #define GL_UNSIGNED_INT_24_8                                0x84fa
1256 #define GL_DEPTH24_STENCIL8                                 0x88f0
1257 #define GL_TEXTURE_STENCIL_SIZE                             0x88f1
1258 #endif
1259
1260 /* GL_ARB_framebuffer_sRGB */
1261 #ifndef GL_ARB_framebuffer_sRGB
1262 #define GL_ARB_framebuffer_sRGB 1
1263 #define GL_FRAMEBUFFER_SRGB                                 0x8db9
1264 #endif
1265
1266 /* GL_ARB_geometry_shader4 */
1267 #ifndef GL_ARB_geometry_shader4
1268 #define GL_ARB_geometry_shader4 1
1269 #define GL_GEOMETRY_SHADER_ARB                              0x8dd9
1270 #define GL_GEOMETRY_VERTICES_OUT_ARB                        0x8dda
1271 #define GL_GEOMETRY_INPUT_TYPE_ARB                          0x8ddb
1272 #define GL_GEOMETRY_OUTPUT_TYPE_ARB                         0x8ddc
1273 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB             0x8c29
1274 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB              0x8ddd
1275 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB                0x8dde
1276 #define GL_MAX_VARYING_COMPONENTS_ARB                       0x8b4b
1277 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB              0x8ddf
1278 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB                 0x8de0
1279 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB         0x8de1
1280 #define GL_LINES_ADJACENCY_ARB                              0x000a
1281 #define GL_LINE_STRIP_ADJACENCY_ARB                         0x000b
1282 #define GL_TRIANGLES_ADJACENCY_ARB                          0x000c
1283 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB                     0x000d
1284 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB         0x8da8
1285 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB           0x8da9
1286 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB               0x8da7
1287 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4
1288 #define GL_PROGRAM_POINT_SIZE_ARB                           0x8642
1289 #endif
1290
1291 /* GL_ARB_half_float_pixel */
1292 #ifndef GL_ARB_half_float_pixel
1293 #define GL_ARB_half_float_pixel 1
1294 #define GL_HALF_FLOAT_ARB                                   0x140b
1295 #endif
1296
1297 /* GL_ARB_half_float_vertex */
1298 #ifndef GL_ARB_half_float_vertex
1299 #define GL_ARB_half_float_vertex 1
1300 /* No _ARB, see extension spec */
1301 #define GL_HALF_FLOAT                                       0x140b
1302 #endif
1303
1304 /* GL_ARB_map_buffer_alignment */
1305 #ifndef GL_ARB_map_buffer_alignment
1306 #define GL_ARB_map_buffer_alignment 1
1307 #define GL_MIN_MAP_BUFFER_ALIGNMENT                         0x90bc
1308 #endif
1309
1310 /* GL_ARB_map_buffer_range */
1311 #ifndef GL_ARB_map_buffer_range
1312 #define GL_ARB_map_buffer_range 1
1313 #define GL_MAP_READ_BIT                                     0x0001
1314 #define GL_MAP_WRITE_BIT                                    0x0002
1315 #define GL_MAP_INVALIDATE_RANGE_BIT                         0x0004
1316 #define GL_MAP_INVALIDATE_BUFFER_BIT                        0x0008
1317 #define GL_MAP_FLUSH_EXPLICIT_BIT                           0x0010
1318 #define GL_MAP_UNSYNCHRONIZED_BIT                           0x0020
1319 #endif
1320
1321 /* GL_ARB_multisample */
1322 #ifndef GL_ARB_multisample
1323 #define GL_ARB_multisample 1
1324 #define GL_MULTISAMPLE_ARB                                  0x809d
1325 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                     0x809e
1326 #define GL_SAMPLE_ALPHA_TO_ONE_ARB                          0x809f
1327 #define GL_SAMPLE_COVERAGE_ARB                              0x80a0
1328 #define GL_SAMPLE_BUFFERS_ARB                               0x80a8
1329 #define GL_SAMPLES_ARB                                      0x80a9
1330 #define GL_SAMPLE_COVERAGE_VALUE_ARB                        0x80aa
1331 #define GL_SAMPLE_COVERAGE_INVERT_ARB                       0x80ab
1332 #define GL_MULTISAMPLE_BIT_ARB                              0x20000000
1333 #endif
1334
1335 /* GL_ARB_multitexture */
1336 #ifndef GL_ARB_multitexture
1337 #define GL_ARB_multitexture 1
1338 #define GL_TEXTURE0_ARB                                     0x84c0
1339 #define GL_TEXTURE1_ARB                                     0x84c1
1340 #define GL_TEXTURE2_ARB                                     0x84c2
1341 #define GL_TEXTURE3_ARB                                     0x84c3
1342 #define GL_TEXTURE4_ARB                                     0x84c4
1343 #define GL_TEXTURE5_ARB                                     0x84c5
1344 #define GL_TEXTURE6_ARB                                     0x84c6
1345 #define GL_TEXTURE7_ARB                                     0x84c7
1346 #define GL_TEXTURE8_ARB                                     0x84c8
1347 #define GL_TEXTURE9_ARB                                     0x84c9
1348 #define GL_TEXTURE10_ARB                                    0x84ca
1349 #define GL_TEXTURE11_ARB                                    0x84cb
1350 #define GL_TEXTURE12_ARB                                    0x84cc
1351 #define GL_TEXTURE13_ARB                                    0x84cd
1352 #define GL_TEXTURE14_ARB                                    0x84ce
1353 #define GL_TEXTURE15_ARB                                    0x84cf
1354 #define GL_TEXTURE16_ARB                                    0x84d0
1355 #define GL_TEXTURE17_ARB                                    0x84d1
1356 #define GL_TEXTURE18_ARB                                    0x84d2
1357 #define GL_TEXTURE19_ARB                                    0x84d3
1358 #define GL_TEXTURE20_ARB                                    0x84d4
1359 #define GL_TEXTURE21_ARB                                    0x84d5
1360 #define GL_TEXTURE22_ARB                                    0x84d6
1361 #define GL_TEXTURE23_ARB                                    0x84d7
1362 #define GL_TEXTURE24_ARB                                    0x84d8
1363 #define GL_TEXTURE25_ARB                                    0x84d9
1364 #define GL_TEXTURE26_ARB                                    0x84da
1365 #define GL_TEXTURE27_ARB                                    0x84db
1366 #define GL_TEXTURE28_ARB                                    0x84dc
1367 #define GL_TEXTURE29_ARB                                    0x84dd
1368 #define GL_TEXTURE30_ARB                                    0x84de
1369 #define GL_TEXTURE31_ARB                                    0x84df
1370 #define GL_ACTIVE_TEXTURE_ARB                               0x84e0
1371 #define GL_CLIENT_ACTIVE_TEXTURE_ARB                        0x84e1
1372 #define GL_MAX_TEXTURE_UNITS_ARB                            0x84e2
1373 #endif
1374
1375 /* GL_ARB_occlusion_query */
1376 #ifndef GL_ARB_occlusion_query
1377 #define GL_ARB_occlusion_query 1
1378 #define GL_SAMPLES_PASSED_ARB                               0x8914
1379 #define GL_QUERY_COUNTER_BITS_ARB                           0x8864
1380 #define GL_CURRENT_QUERY_ARB                                0x8865
1381 #define GL_QUERY_RESULT_ARB                                 0x8866
1382 #define GL_QUERY_RESULT_AVAILABLE_ARB                       0x8867
1383 #endif
1384
1385 /* GL_ARB_pixel_buffer_object */
1386 #ifndef GL_ARB_pixel_buffer_object
1387 #define GL_ARB_pixel_buffer_object 1
1388 #define GL_PIXEL_PACK_BUFFER_ARB                            0x88eb
1389 #define GL_PIXEL_UNPACK_BUFFER_ARB                          0x88ec
1390 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB                    0x88ed
1391 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB                  0x88ef
1392 #endif
1393
1394 /* GL_ARB_point_parameters */
1395 #ifndef GL_ARB_point_parameters
1396 #define GL_ARB_point_parameters 1
1397 #define GL_POINT_SIZE_MIN_ARB                               0x8126
1398 #define GL_POINT_SIZE_MAX_ARB                               0x8127
1399 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB                    0x8128
1400 #define GL_POINT_DISTANCE_ATTENUATION_ARB                   0x8129
1401 #endif
1402
1403 /* GL_ARB_point_sprite */
1404 #ifndef GL_ARB_point_sprite
1405 #define GL_ARB_point_sprite 1
1406 #define GL_POINT_SPRITE_ARB                                 0x8861
1407 #define GL_COORD_REPLACE_ARB                                0x8862
1408 #endif
1409
1410 /* GL_ARB_provoking_vertex */
1411 #ifndef GL_ARB_provoking_vertex
1412 #define GL_ARB_provoking_vertex 1
1413 #define GL_FIRST_VERTEX_CONVENTION                          0x8e4d
1414 #define GL_LAST_VERTEX_CONVENTION                           0x8e4e
1415 #define GL_PROVOKING_VERTEX                                 0x8e4f
1416 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION         0x8e4c
1417 #endif
1418
1419 /* GL_ARB_shader_objects */
1420 #ifndef GL_ARB_shader_objects
1421 #define GL_ARB_shader_objects 1
1422 typedef char GLcharARB;
1423 typedef unsigned int GLhandleARB;
1424 #define GL_PROGRAM_OBJECT_ARB                               0x8b40
1425 #define GL_OBJECT_TYPE_ARB                                  0x8b4e
1426 #define GL_OBJECT_SUBTYPE_ARB                               0x8b4f
1427 #define GL_OBJECT_DELETE_STATUS_ARB                         0x8b80
1428 #define GL_OBJECT_COMPILE_STATUS_ARB                        0x8b81
1429 #define GL_OBJECT_LINK_STATUS_ARB                           0x8b82
1430 #define GL_OBJECT_VALIDATE_STATUS_ARB                       0x8b83
1431 #define GL_OBJECT_INFO_LOG_LENGTH_ARB                       0x8b84
1432 #define GL_OBJECT_ATTACHED_OBJECTS_ARB                      0x8b85
1433 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB                       0x8b86
1434 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB             0x8b87
1435 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB                  0x8b88
1436 #define GL_SHADER_OBJECT_ARB                                0x8b48
1437 #define GL_FLOAT_VEC2_ARB                                   0x8b50
1438 #define GL_FLOAT_VEC3_ARB                                   0x8b51
1439 #define GL_FLOAT_VEC4_ARB                                   0x8b52
1440 #define GL_INT_VEC2_ARB                                     0x8b53
1441 #define GL_INT_VEC3_ARB                                     0x8b54
1442 #define GL_INT_VEC4_ARB                                     0x8b55
1443 #define GL_BOOL_ARB                                         0x8b56
1444 #define GL_BOOL_VEC2_ARB                                    0x8b57
1445 #define GL_BOOL_VEC3_ARB                                    0x8b58
1446 #define GL_BOOL_VEC4_ARB                                    0x8b59
1447 #define GL_FLOAT_MAT2_ARB                                   0x8b5a
1448 #define GL_FLOAT_MAT3_ARB                                   0x8b5b
1449 #define GL_FLOAT_MAT4_ARB                                   0x8b5c
1450 #define GL_SAMPLER_1D_ARB                                   0x8b5d
1451 #define GL_SAMPLER_2D_ARB                                   0x8b5e
1452 #define GL_SAMPLER_3D_ARB                                   0x8b5f
1453 #define GL_SAMPLER_CUBE_ARB                                 0x8b60
1454 #define GL_SAMPLER_1D_SHADOW_ARB                            0x8b61
1455 #define GL_SAMPLER_2D_SHADOW_ARB                            0x8b62
1456 #define GL_SAMPLER_2D_RECT_ARB                              0x8b63
1457 #define GL_SAMPELR_2D_RECT_SHADOW_ARB                       0x8b64
1458 #endif
1459
1460 /* GL_ARB_shading_language_100 */
1461 #ifndef GL_ARB_shading_language_100
1462 #define GL_ARB_shading_language_100 1
1463 #define GL_SHADING_LANGUAGE_VERSION_ARB                     0x8b8c
1464 #endif
1465
1466 /* GL_ARB_shadow */
1467 #ifndef GL_ARB_shadow
1468 #define GL_ARB_shadow 1
1469 #define GL_TEXTURE_COMPARE_MODE_ARB                         0x884c
1470 #define GL_TEXTURE_COMPARE_FUNC_ARB                         0x884d
1471 #define GL_COMPARE_R_TO_TEXTURE_ARB                         0x884e
1472 #endif
1473
1474 /* GL_ARB_sync */
1475 #ifndef GL_ARB_sync
1476 #define GL_ARB_sync 1
1477 #define GL_MAX_SERVER_WAIT_TIMEOUT              0x9111
1478 #define GL_OBJECT_TYPE                          0x9112
1479 #define GL_SYNC_CONDITION                       0x9113
1480 #define GL_SYNC_STATUS                          0x9114
1481 #define GL_SYNC_FLAGS                           0x9115
1482 #define GL_SYNC_FENCE                           0x9116
1483 #define GL_SYNC_GPU_COMMANDS_COMPLETE           0x9117
1484 #define GL_UNSIGNALED                           0x9118
1485 #define GL_SIGNALED                             0x9119
1486 #define GL_SYNC_FLUSH_COMMANDS_BIT              0x00000001
1487 #define GL_TIMEOUT_IGNORED                      0xffffffffffffffffULL
1488 #define GL_ALREADY_SIGNALED                     0x911a
1489 #define GL_TIMEOUT_EXPIRED                      0x911b
1490 #define GL_CONDITION_SATISFIED                  0x911c
1491 #define GL_WAIT_FAILED                          0x911d
1492 #endif
1493
1494 /* GL_ARB_texture_border_clamp */
1495 #ifndef GL_ARB_texture_border_clamp
1496 #define GL_ARB_texture_border_clamp 1
1497 #define GL_CLAMP_TO_BORDER_ARB                              0x812d
1498 #endif
1499
1500 /* GL_ARB_texture_compression_rgtc */
1501 #ifndef GL_ARB_texture_compression_rgtc
1502 #define GL_ARB_texture_compression_rgtc 1
1503 #define GL_COMPRESSED_RED_RGTC1                             0x8dbb
1504 #define GL_COMPRESSED_SIGNED_RED_RGTC1                      0x8dbc
1505 #define GL_COMPRESSED_RED_GREEN_RGTC2                       0x8dbd
1506 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2                0x8dbe
1507 #endif
1508
1509 /* GL_ARB_texture_cube_map */
1510 #ifndef GL_ARB_texture_cube_map
1511 #define GL_ARB_texture_cube_map 1
1512 #define GL_NORMAL_MAP_ARB                                   0x8511
1513 #define GL_REFLECTION_MAP_ARB                               0x8512
1514 #define GL_TEXTURE_CUBE_MAP_ARB                             0x8513
1515 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB                     0x8514
1516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                  0x8515
1517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                  0x8516
1518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                  0x8517
1519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                  0x8518
1520 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                  0x8519
1521 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                  0x851a
1522 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB                       0x851b
1523 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                    0x851c
1524 #endif
1525
1526 /* GL_ARB_texture_env_dot3 */
1527 #ifndef GL_ARB_texture_env_dot3
1528 #define GL_ARB_texture_env_dot3 1
1529 #define GL_DOT3_RGB_ARB                                     0x86ae
1530 #define GL_DOT3_RGBA_ARB                                    0x86af
1531 #endif
1532
1533 /* GL_ARB_texture_float */
1534 #ifndef GL_ARB_texture_float
1535 #define GL_ARB_texture_float 1
1536 #define GL_RGBA32F_ARB                                      0x8814
1537 #define GL_RGB32F_ARB                                       0x8815
1538 #define GL_RGBA16F_ARB                                      0x881a
1539 #define GL_RGB16F_ARB                                       0x881b
1540 #endif
1541
1542 /* GL_ARB_texture_mirrored_repeat */
1543 #ifndef GL_ARB_texture_mirrored_repeat
1544 #define GL_ARB_texture_mirrored_repeat 1
1545 #define GL_MIRRORED_REPEAT_ARB                              0x8370
1546 #endif
1547
1548 /* GL_ARB_texture_rectangle */
1549 #ifndef GL_ARB_texture_rectangle
1550 #define GL_ARB_texture_rectangle 1
1551 #define GL_TEXTURE_RECTANGLE_ARB                            0x84f5
1552 #define GL_TEXTURE_BINDING_RECTANGLE_ARB                    0x84f6
1553 #define GL_PROXY_TEXTURE_RECTANGLE_ARB                      0x84f7
1554 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB                   0x84f8
1555 #define GL_SAMPLER_2D_RECT_ARB                              0x8b63
1556 #define GL_SAMPLER_2D_RECT_SHADOW_ARB                       0x8b64
1557 #endif
1558
1559 /* GL_ARB_texture_rg */
1560 #ifndef GL_ARB_texture_rg
1561 #define GL_ARB_texture_rg 1
1562 #define GL_RG                                               0x8227
1563 #define GL_RG_INTEGER                                       0x8228
1564 #define GL_R8                                               0x8229
1565 #define GL_R16                                              0x822a
1566 #define GL_RG8                                              0x822b
1567 #define GL_RG16                                             0x822c
1568 #define GL_R16F                                             0x822d
1569 #define GL_R32F                                             0x822e
1570 #define GL_RG16F                                            0x822f
1571 #define GL_RG32F                                            0x8230
1572 #define GL_R8I                                              0x8231
1573 #define GL_R8UI                                             0x8232
1574 #define GL_R16I                                             0x8233
1575 #define GL_R16UI                                            0x8234
1576 #define GL_R32I                                             0x8235
1577 #define GL_R32UI                                            0x8236
1578 #define GL_RG8I                                             0x8237
1579 #define GL_RG8UI                                            0x8238
1580 #define GL_RG16I                                            0x8239
1581 #define GL_RG16UI                                           0x823a
1582 #define GL_RG32I                                            0x823b
1583 #define GL_RG32UI                                           0x823c
1584 #endif
1585
1586 /* GL_ARB_vertex_blend */
1587 #ifndef GL_ARB_vertex_blend
1588 #define GL_ARB_vertex_blend 1
1589 #define GL_MAX_VERTEX_UNITS_ARB                             0x86a4
1590 #define GL_ACTIVE_VERTEX_UNITS_ARB                          0x86a5
1591 #define GL_WEIGHT_SUM_UNITY_ARB                             0x86a6
1592 #define GL_VERTEX_BLEND_ARB                                 0x86a7
1593 #define GL_CURRENT_WEIGHT_ARB                               0x86a8
1594 #define GL_WEIGHT_ARRAY_TYPE_ARB                            0x86a9
1595 #define GL_WEIGHT_ARRAY_STRIDE_ARB                          0x86aa
1596 #define GL_WEIGHT_ARRAY_SIZE_ARB                            0x86ab
1597 #define GL_WEIGHT_ARRAY_POINTER_ARB                         0x86ac
1598 #define GL_WEIGHT_ARRAY_ARB                                 0x86ad
1599 #define GL_MODELVIEW0_ARB                                   0x1700
1600 #define GL_MODELVIEW1_ARB                                   0x850a
1601 #define GL_MODELVIEW2_ARB                                   0x8722
1602 #define GL_MODELVIEW3_ARB                                   0x8723
1603 #define GL_MODELVIEW4_ARB                                   0x8724
1604 #define GL_MODELVIEW5_ARB                                   0x8725
1605 #define GL_MODELVIEW6_ARB                                   0x8726
1606 #define GL_MODELVIEW7_ARB                                   0x8727
1607 #define GL_MODELVIEW8_ARB                                   0x8728
1608 #define GL_MODELVIEW9_ARB                                   0x8729
1609 #define GL_MODELVIEW10_ARB                                  0x872a
1610 #define GL_MODELVIEW11_ARB                                  0x872b
1611 #define GL_MODELVIEW12_ARB                                  0x872c
1612 #define GL_MODELVIEW13_ARB                                  0x872d
1613 #define GL_MODELVIEW14_ARB                                  0x872e
1614 #define GL_MODELVIEW15_ARB                                  0x872f
1615 #define GL_MODELVIEW16_ARB                                  0x8730
1616 #define GL_MODELVIEW17_ARB                                  0x8731
1617 #define GL_MODELVIEW18_ARB                                  0x8732
1618 #define GL_MODELVIEW19_ARB                                  0x8733
1619 #define GL_MODELVIEW20_ARB                                  0x8734
1620 #define GL_MODELVIEW21_ARB                                  0x8735
1621 #define GL_MODELVIEW22_ARB                                  0x8736
1622 #define GL_MODELVIEW23_ARB                                  0x8737
1623 #define GL_MODELVIEW24_ARB                                  0x8738
1624 #define GL_MODELVIEW25_ARB                                  0x8739
1625 #define GL_MODELVIEW26_ARB                                  0x873a
1626 #define GL_MODELVIEW27_ARB                                  0x873b
1627 #define GL_MODELVIEW28_ARB                                  0x873c
1628 #define GL_MODELVIEW29_ARB                                  0x873d
1629 #define GL_MODELVIEW30_ARB                                  0x873e
1630 #define GL_MODELVIEW31_ARB                                  0x873f
1631 #endif
1632
1633 /* GL_ARB_vertex_buffer_object */
1634 #ifndef GL_ARB_vertex_buffer_object
1635 #define GL_ARB_vertex_buffer_object 1
1636 #define GL_BUFFER_SIZE_ARB                                  0x8764
1637 #define GL_BUFFER_USAGE_ARB                                 0x8765
1638 #define GL_ARRAY_BUFFER_ARB                                 0x8892
1639 #define GL_ELEMENT_ARRAY_BUFFER_ARB                         0x8893
1640 #define GL_ARRAY_BUFFER_BINDING_ARB                         0x8894
1641 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB                 0x8895
1642 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB                  0x8896
1643 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB                  0x8897
1644 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB                   0x8898
1645 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB                   0x8899
1646 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB           0x889a
1647 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB               0x889b
1648 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB         0x889c
1649 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB          0x889d
1650 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB                  0x889e
1651 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB           0x889f
1652 #define GL_READ_ONLY_ARB                                    0x88b8
1653 #define GL_WRITE_ONLY_ARB                                   0x88b9
1654 #define GL_READ_WRITE_ARB                                   0x88ba
1655 #define GL_BUFFER_ACCESS_ARB                                0x88bb
1656 #define GL_BUFFER_MAPPED_ARB                                0x88bc
1657 #define GL_BUFFER_MAP_POINTER_ARB                           0x88bd
1658 #define GL_STREAM_DRAW_ARB                                  0x88e0
1659 #define GL_STREAM_READ_ARB                                  0x88e1
1660 #define GL_STREAM_COPY_ARB                                  0x88e2
1661 #define GL_STATIC_DRAW_ARB                                  0x88e4
1662 #define GL_STATIC_READ_ARB                                  0x88e5
1663 #define GL_STATIC_COPY_ARB                                  0x88e6
1664 #define GL_DYNAMIC_DRAW_ARB                                 0x88e8
1665 #define GL_DYNAMIC_READ_ARB                                 0x88e9
1666 #define GL_DYNAMIC_COPY_ARB                                 0x88ea
1667 #endif
1668
1669 /* GL_ARB_vertex_program */
1670 #ifndef GL_ARB_vertex_program
1671 #define GL_ARB_vertex_program 1
1672 #define GL_VERTEX_PROGRAM_ARB                               0x8620
1673 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                    0x8642
1674 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                      0x8643
1675 #define GL_COLOR_SUM_ARB                                    0x8458
1676 #define GL_PROGRAM_FORMAT_ASCII_ARB                         0x8875
1677 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                  0x8622
1678 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                     0x8623
1679 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                   0x8624
1680 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                     0x8625
1681 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB               0x886a
1682 #define GL_CURRENT_VERTEX_ATTRIB_ARB                        0x8626
1683 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                  0x8645
1684 #define GL_PROGRAM_LENGTH_ARB                               0x8627
1685 #define GL_PROGRAM_FORMAT_ARB                               0x8876
1686 #define GL_PROGRAM_BINDING_ARB                              0x8677
1687 #define GL_PROGRAM_INSTRUCTIONS_ARB                         0x88a0
1688 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB                     0x88a1
1689 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB                  0x88a2
1690 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB              0x88a3
1691 #define GL_PROGRAM_TEMPORARIES_ARB                          0x88a4
1692 #define GL_MAX_PROGRAM_TEMPORARIES_ARB                      0x88a5
1693 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB                   0x88a6
1694 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB               0x88a7
1695 #define GL_PROGRAM_PARAMETERS_ARB                           0x88a8
1696 #define GL_MAX_PROGRAM_PARAMETERS_ARB                       0x88a9
1697 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB                    0x88aa
1698 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB                0x88ab
1699 #define GL_PROGRAM_ATTRIBS_ARB                              0x88ac
1700 #define GL_MAX_PROGRAM_ATTRIBS_ARB                          0x88ad
1701 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB                       0x88ae
1702 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB                   0x88af
1703 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB                    0x88b0
1704 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB                0x88b1
1705 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB             0x88b2
1706 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB         0x88b3
1707 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB                 0x88b4
1708 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB                   0x88b5
1709 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB                  0x88b6
1710 #define GL_PROGRAM_STRING_ARB                               0x8628
1711 #define GL_PROGRAM_ERROR_POSITION_ARB                       0x864b
1712 #define GL_CURRENT_MATRIX_ARB                               0x8641
1713 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB                     0x88b7
1714 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB                   0x8640
1715 #define GL_MAX_VERTEX_ATTRIBS_ARB                           0x8869
1716 #define GL_MAX_PROGRAM_MATRICES_ARB                         0x862f
1717 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB               0x862e
1718 #define GL_PROGRAM_ERROR_STRING_ARB                         0x8874
1719 #define GL_MATRIX0_ARB                                      0x88c0
1720 #define GL_MATRIX1_ARB                                      0x88c1
1721 #define GL_MATRIX2_ARB                                      0x88c2
1722 #define GL_MATRIX3_ARB                                      0x88c3
1723 #define GL_MATRIX4_ARB                                      0x88c4
1724 #define GL_MATRIX5_ARB                                      0x88c5
1725 #define GL_MATRIX6_ARB                                      0x88c6
1726 #define GL_MATRIX7_ARB                                      0x88c7
1727 #define GL_MATRIX8_ARB                                      0x88c8
1728 #define GL_MATRIX9_ARB                                      0x88c9
1729 #define GL_MATRIX10_ARB                                     0x88ca
1730 #define GL_MATRIX11_ARB                                     0x88cb
1731 #define GL_MATRIX12_ARB                                     0x88cc
1732 #define GL_MATRIX13_ARB                                     0x88cd
1733 #define GL_MATRIX14_ARB                                     0x88ce
1734 #define GL_MATRIX15_ARB                                     0x88cf
1735 #define GL_MATRIX16_ARB                                     0x88d0
1736 #define GL_MATRIX17_ARB                                     0x88d1
1737 #define GL_MATRIX18_ARB                                     0x88d2
1738 #define GL_MATRIX19_ARB                                     0x88d3
1739 #define GL_MATRIX20_ARB                                     0x88d4
1740 #define GL_MATRIX21_ARB                                     0x88d5
1741 #define GL_MATRIX22_ARB                                     0x88d6
1742 #define GL_MATRIX23_ARB                                     0x88d7
1743 #define GL_MATRIX24_ARB                                     0x88d8
1744 #define GL_MATRIX25_ARB                                     0x88d9
1745 #define GL_MATRIX26_ARB                                     0x88da
1746 #define GL_MATRIX27_ARB                                     0x88db
1747 #define GL_MATRIX28_ARB                                     0x88dc
1748 #define GL_MATRIX29_ARB                                     0x88dd
1749 #define GL_MATRIX30_ARB                                     0x88de
1750 #define GL_MATRIX31_ARB                                     0x88df
1751 #endif
1752
1753 /* GL_ARB_vertex_shader */
1754 #ifndef GL_ARB_vertex_shader
1755 #define GL_ARB_vertex_shader 1
1756 #define GL_VERTEX_SHADER_ARB                                0x8b31
1757 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB                0x8b4a
1758 #define GL_MAX_VARYING_FLOATS_ARB                           0x8b4b
1759 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB               0x8b4c
1760 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB             0x8b4d
1761 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                     0x8b89
1762 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB           0x8b8a
1763 #endif
1764
1765 /* GL_ATI_fragment_shader */
1766 #ifndef GL_ATI_fragment_shader
1767 #define GL_ATI_fragment_shader 1
1768 #define GL_FRAGMENT_SHADER_ATI                              0x8920
1769 #define GL_REG_0_ATI                                        0x8921
1770 #define GL_REG_1_ATI                                        0x8922
1771 #define GL_REG_2_ATI                                        0x8923
1772 #define GL_REG_3_ATI                                        0x8924
1773 #define GL_REG_4_ATI                                        0x8925
1774 #define GL_REG_5_ATI                                        0x8926
1775 #define GL_CON_0_ATI                                        0x8941
1776 #define GL_CON_1_ATI                                        0x8942
1777 #define GL_CON_2_ATI                                        0x8943
1778 #define GL_CON_3_ATI                                        0x8944
1779 #define GL_CON_4_ATI                                        0x8945
1780 #define GL_CON_5_ATI                                        0x8946
1781 #define GL_CON_6_ATI                                        0x8947
1782 #define GL_CON_7_ATI                                        0x8948
1783 #define GL_MOV_ATI                                          0x8961
1784 #define GL_ADD_ATI                                          0x8963
1785 #define GL_MUL_ATI                                          0x8964
1786 #define GL_SUB_ATI                                          0x8965
1787 #define GL_DOT3_ATI                                         0x8966
1788 #define GL_DOT4_ATI                                         0x8967
1789 #define GL_MAD_ATI                                          0x8968
1790 #define GL_LERP_ATI                                         0x8969
1791 #define GL_CND_ATI                                          0x896a
1792 #define GL_CND0_ATI                                         0x896b
1793 #define GL_DOT2_ADD_ATI                                     0x896c
1794 #define GL_SECONDARY_INTERPOLATOR_ATI                       0x896d
1795 #define GL_SWIZZLE_STR_ATI                                  0x8976
1796 #define GL_SWIZZLE_STQ_ATI                                  0x8977
1797 #define GL_SWIZZLE_STR_DR_ATI                               0x8978
1798 #define GL_SWIZZLE_STQ_DQ_ATI                               0x8979
1799 #define GL_RED_BIT_ATI                                      0x00000001
1800 #define GL_GREEN_BIT_ATI                                    0x00000002
1801 #define GL_BLUE_BIT_ATI                                     0x00000004
1802 #define GL_2X_BIT_ATI                                       0x00000001
1803 #define GL_4X_BIT_ATI                                       0x00000002
1804 #define GL_8X_BIT_ATI                                       0x00000004
1805 #define GL_HALF_BIT_ATI                                     0x00000008
1806 #define GL_QUARTER_BIT_ATI                                  0x00000010
1807 #define GL_EIGHTH_BIT_ATI                                   0x00000020
1808 #define GL_SATURATE_BIT_ATI                                 0x00000040
1809 #define GL_COMP_BIT_ATI                                     0x00000002
1810 #define GL_NEGATE_BIT_ATI                                   0x00000004
1811 #define GL_BIAS_BIT_ATI                                     0x00000008
1812 #endif
1813
1814 /* GL_ATI_separate_stencil */
1815 #ifndef GL_ATI_separate_stencil
1816 #define GL_ATI_separate_stencil 1
1817 #define GL_STENCIL_BACK_FUNC_ATI                            0x8800
1818 #define GL_STENCIL_BACK_FAIL_ATI                            0x8801
1819 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI                 0x8802
1820 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI                 0x8803
1821 #endif
1822
1823 /* GL_ATI_texture_compression_3dc */
1824 #ifndef GL_ATI_texture_compression_3dc
1825 #define GL_ATI_texture_compression_3dc 1
1826 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI               0x8837
1827 #endif
1828
1829 /* GL_ATI_texture_env_combine3 */
1830 #ifndef GL_ATI_texture_env_combine3
1831 #define GL_ATI_texture_env_combine3 1
1832 #define GL_MODULATE_ADD_ATI                                 0x8744
1833 #define GL_MODULATE_SIGNED_ADD_ATI                          0x8745
1834 #define GL_MODULATE_SUBTRACT_ATI                            0x8746
1835 /* #define ONE */
1836 /* #define ZERO */
1837 #endif
1838
1839 /* GL_ATI_texture_mirror_once */
1840 #ifndef GL_ATI_texture_mirror_once
1841 #define GL_ATI_texture_mirror_once 1
1842 #define GL_MIRROR_CLAMP_ATI                                 0x8742
1843 #define GL_MIRROR_CLAMP_TO_EDGE_ATI                         0x8743
1844 #endif
1845
1846 /* GL_EXT_blend_color */
1847 #ifndef GL_EXT_blend_color
1848 #define GL_EXT_blend_color 1
1849 #define GL_CONSTANT_COLOR_EXT                               0x8001
1850 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT                     0x8002
1851 #define GL_CONSTANT_ALPHA_EXT                               0x8003
1852 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT                     0x8004
1853 #define GL_BLEND_COLOR_EXT                                  0x8005
1854 #endif
1855
1856 /* GL_EXT_blend_func_separate */
1857 #ifndef GL_EXT_blend_func_separate
1858 #define GL_EXT_blend_func_separate 1
1859 #define GL_BLEND_DST_RGB_EXT                                0x80c8
1860 #define GL_BLEND_SRC_RGB_EXT                                0x80c9
1861 #define GL_BLEND_DST_ALPHA_EXT                              0x80ca
1862 #define GL_BLEND_SRC_ALPHA_EXT                              0x80cb
1863 #endif
1864
1865 /* GL_EXT_blend_minmax */
1866 #ifndef GL_EXT_blend_minmax
1867 #define GL_EXT_blend_minmax 1
1868 #define GL_FUNC_ADD_EXT                                     0x8006
1869 #define GL_MIN_EXT                                          0x8007
1870 #define GL_MAX_EXT                                          0x8008
1871 #define GL_BLEND_EQUATION_EXT                               0x8009
1872 #endif
1873
1874 /* GL_EXT_blend_subtract */
1875 #ifndef GL_EXT_blend_subtract
1876 #define GL_EXT_blend_subtract 1
1877 #define GL_FUNC_SUBTRACT_EXT                                0x800a
1878 #define GL_FUNC_REVERSE_SUBTRACT_EXT                        0x800b
1879 #endif
1880
1881 /* GL_EXT_depth_bounds_test */
1882 #ifndef GL_EXT_depth_bounds_test
1883 #define GL_EXT_depth_bounds_test 1
1884 #define GL_DEPTH_BOUNDS_TEST_EXT                            0x8890
1885 #define GL_DEPTH_BOUNDS_EXT                                 0x8891
1886 #endif
1887
1888 /* GL_EXT_fog_coord */
1889 #ifndef GL_EXT_fog_coord
1890 #define GL_EXT_fog_coord 1
1891 #define GL_FOG_COORDINATE_SOURCE_EXT                        0x8450
1892 #define GL_FOG_COORDINATE_EXT                               0x8451
1893 #define GL_FRAGMENT_DEPTH_EXT                               0x8452
1894 #define GL_CURRENT_FOG_COORDINATE_EXT                       0x8453
1895 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                    0x8454
1896 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                  0x8455
1897 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                 0x8456
1898 #define GL_FOG_COORDINATE_ARRAY_EXT                         0x8457
1899 #endif
1900
1901 /* GL_EXT_framebuffer_blit */
1902 #ifndef GL_EXT_framebuffer_blit
1903 #define GL_EXT_framebuffer_blit 1
1904 #define GL_READ_FRAMEBUFFER_EXT                             0x8ca8
1905 #define GL_DRAW_FRAMEBUFFER_EXT                             0x8ca9
1906 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT                     0x8ca6
1907 #define GL_READ_FRAMEBUFFER_BINDING_EXT                     0x8caa
1908 #endif
1909
1910 /* GL_EXT_framebuffer_multisample */
1911 #ifndef GL_EXT_framebuffer_multisample
1912 #define GL_EXT_framebuffer_multisample 1
1913 #define GL_RENDERBUFFER_SAMPLES_EXT                         0x8cab
1914 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT           0x8d56
1915 #define GL_MAX_SAMPLES_EXT                                  0x8d57
1916 #endif
1917
1918 /* GL_EXT_framebuffer_object */
1919 #ifndef GL_EXT_framebuffer_object
1920 #define GL_EXT_framebuffer_object 1
1921 #define GL_FRAMEBUFFER_EXT                                  0x8d40
1922 #define GL_RENDERBUFFER_EXT                                 0x8d41
1923 #define GL_STENCIL_INDEX1_EXT                               0x8d46
1924 #define GL_STENCIL_INDEX4_EXT                               0x8d47
1925 #define GL_STENCIL_INDEX8_EXT                               0x8d48
1926 #define GL_STENCIL_INDEX16_EXT                              0x8d49
1927 #define GL_RENDERBUFFER_WIDTH_EXT                           0x8d42
1928 #define GL_RENDERBUFFER_HEIGHT_EXT                          0x8d43
1929 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                 0x8d44
1930 #define GL_RENDERBUFFER_RED_SIZE_EXT                        0x8d50
1931 #define GL_RENDERBUFFER_GREEN_SIZE_EXT                      0x8d51
1932 #define GL_RENDERBUFFER_BLUE_SIZE_EXT                       0x8d52
1933 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT                      0x8d53
1934 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT                      0x8d54
1935 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT                    0x8d55
1936 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT           0x8cd0
1937 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT           0x8cd1
1938 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT         0x8cd2
1939 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
1940 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT    0x8cd4
1941 #define GL_COLOR_ATTACHMENT0_EXT                            0x8ce0
1942 #define GL_COLOR_ATTACHMENT1_EXT                            0x8ce1
1943 #define GL_COLOR_ATTACHMENT2_EXT                            0x8ce2
1944 #define GL_COLOR_ATTACHMENT3_EXT                            0x8ce3
1945 #define GL_COLOR_ATTACHMENT4_EXT                            0x8ce4
1946 #define GL_COLOR_ATTACHMENT5_EXT                            0x8ce5
1947 #define GL_COLOR_ATTACHMENT6_EXT                            0x8ce6
1948 #define GL_COLOR_ATTACHMENT7_EXT                            0x8ce7
1949 #define GL_COLOR_ATTACHMENT8_EXT                            0x8ce8
1950 #define GL_COLOR_ATTACHMENT9_EXT                            0x8ce9
1951 #define GL_COLOR_ATTACHMENT10_EXT                           0x8cea
1952 #define GL_COLOR_ATTACHMENT11_EXT                           0x8ceb
1953 #define GL_COLOR_ATTACHMENT12_EXT                           0x8cec
1954 #define GL_COLOR_ATTACHMENT13_EXT                           0x8ced
1955 #define GL_COLOR_ATTACHMENT14_EXT                           0x8cee
1956 #define GL_COLOR_ATTACHMENT15_EXT                           0x8cef
1957 #define GL_DEPTH_ATTACHMENT_EXT                             0x8d00
1958 #define GL_STENCIL_ATTACHMENT_EXT                           0x8d20
1959 #define GL_FRAMEBUFFER_COMPLETE_EXT                         0x8cd5
1960 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT            0x8cd6
1961 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT    0x8cd7
1962 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT            0x8cd9
1963 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT               0x8cda
1964 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT           0x8cdb
1965 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT           0x8cdc
1966 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                      0x8cdd
1967 #define GL_FRAMEBUFFER_BINDING_EXT                          0x8ca6
1968 #define GL_RENDERBUFFER_BINDING_EXT                         0x8ca7
1969 #define GL_MAX_COLOR_ATTACHMENTS_EXT                        0x8cdF
1970 #define GL_MAX_RENDERBUFFER_SIZE_EXT                        0x84e8
1971 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                0x0506
1972 #endif
1973
1974 /* GL_EXT_gpu_program_parameters */
1975 #ifndef GL_EXT_gpu_program_parameters
1976 #define GL_EXT_gpu_program_parameters 1
1977 #endif
1978
1979 /* GL_EXT_gpu_shader4 */
1980 #ifndef GL_EXT_gpu_shader4
1981 #define GL_EXT_gpu_shader4 1
1982 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT                  0x88fd
1983 #define GL_SAMPLER_1D_ARRAY_EXT                             0x8dc0
1984 #define GL_SAMPLER_2D_ARRAY_EXT                             0x8dc1
1985 #define GL_SAMPLER_BUFFER_EXT                               0x8dc2
1986 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT                      0x8dc3
1987 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT                      0x8dc4
1988 #define GL_SAMPLER_CUBE_SHADOW_EXT                          0x8dc5
1989 #define GL_UNSIGNED_INT_VEC2_EXT                            0x8dc6
1990 #define GL_UNSIGNED_INT_VEC3_EXT                            0x8dc7
1991 #define GL_UNSIGNED_INT_VEC4_EXT                            0x8dc8
1992 #define GL_INT_SAMPLER_1D_EXT                               0x8dc9
1993 #define GL_INT_SAMPLER_2D_EXT                               0x8dca
1994 #define GL_INT_SAMPLER_3D_EXT                               0x8dcb
1995 #define GL_INT_SAMPLER_CUBE_EXT                             0x8dcc
1996 #define GL_INT_SAMPLER_2D_RECT_EXT                          0x8dcd
1997 #define GL_INT_SAMPLER_1D_ARRAY_EXT                         0x8dce
1998 #define GL_INT_SAMPLER_2D_ARRAY_EXT                         0x8dcf
1999 #define GL_INT_SAMPLER_BUFFER_EXT                           0x8dd0
2000 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT                      0x8dd1
2001 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT                      0x8dd2
2002 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT                      0x8dd3
2003 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT                    0x8dd4
2004 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT                 0x8dd5
2005 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                0x8dd6
2006 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                0x8dd7
2007 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                  0x8dd8
2008 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT                     0x8904
2009 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT                     0x8905
2010 #endif
2011
2012 /* GL_EXT_packed_depth_stencil */
2013 #ifndef GL_EXT_packed_depth_stencil
2014 #define GL_EXT_packed_depth_stencil 1
2015 #define GL_DEPTH_STENCIL_EXT                                0x84f9
2016 #define GL_UNSIGNED_INT_24_8_EXT                            0x84fa
2017 #define GL_DEPTH24_STENCIL8_EXT                             0x88f0
2018 #define GL_TEXTURE_STENCIL_SIZE_EXT                         0x88f1
2019 #endif
2020
2021 /* GL_EXT_paletted_texture */
2022 #ifndef GL_EXT_paletted_texture
2023 #define GL_EXT_paletted_texture 1
2024 #define GL_COLOR_INDEX1_EXT                                 0x80e2
2025 #define GL_COLOR_INDEX2_EXT                                 0x80e3
2026 #define GL_COLOR_INDEX4_EXT                                 0x80e4
2027 #define GL_COLOR_INDEX8_EXT                                 0x80e5
2028 #define GL_COLOR_INDEX12_EXT                                0x80e6
2029 #define GL_COLOR_INDEX16_EXT                                0x80e7
2030 #define GL_TEXTURE_INDEX_SIZE_EXT                           0x80ed
2031 #endif
2032
2033 /* GL_EXT_point_parameters */
2034 #ifndef GL_EXT_point_parameters
2035 #define GL_EXT_point_parameters 1
2036 #define GL_POINT_SIZE_MIN_EXT                               0x8126
2037 #define GL_POINT_SIZE_MAX_EXT                               0x8127
2038 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT                    0x8128
2039 #define GL_DISTANCE_ATTENUATION_EXT                         0x8129
2040 #endif
2041
2042 /* GL_EXT_provoking_vertex */
2043 #ifndef GL_EXT_provoking_vertex
2044 #define GL_EXT_provoking_vertex 1
2045 #define GL_FIRST_VERTEX_CONVENTION_EXT                      0x8e4d
2046 #define GL_LAST_VERTEX_CONVENTION_EXT                       0x8e4e
2047 #define GL_PROVOKING_VERTEX_EXT                             0x8e4f
2048 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT     0x8e4c
2049 #endif
2050
2051 /* GL_EXT_secondary_color */
2052 #ifndef GL_EXT_secondary_color
2053 #define GL_EXT_secondary_color 1
2054 #define GL_COLOR_SUM_EXT                                    0x8458
2055 #define GL_CURRENT_SECONDARY_COLOR_EXT                      0x8459
2056 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                   0x845a
2057 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                   0x845b
2058 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                 0x845c
2059 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT                0x845d
2060 #define GL_SECONDARY_COLOR_ARRAY_EXT                        0x845e
2061 #endif
2062
2063 /* GL_EXT_stencil_two_side */
2064 #ifndef GL_EXT_stencil_two_side
2065 #define GL_EXT_stencil_two_side 1
2066 #define GL_STENCIL_TEST_TWO_SIDE_EXT                        0x8910
2067 #define GL_ACTIVE_STENCIL_FACE_EXT                          0x8911
2068 #endif
2069
2070 /* GL_EXT_stencil_wrap */
2071 #ifndef GL_EXT_stencil_wrap
2072 #define GL_EXT_stencil_wrap 1
2073 #define GL_INCR_WRAP_EXT                                    0x8507
2074 #define GL_DECR_WRAP_EXT                                    0x8508
2075 #endif
2076
2077 /* GL_EXT_texture3D */
2078 #ifndef GL_EXT_texture3D
2079 #define GL_EXT_texture3D 1
2080 #define GL_PACK_SKIP_IMAGES_EXT                             0x806b
2081 #define GL_PACK_IMAGE_HEIGHT_EXT                            0x806c
2082 #define GL_UNPACK_SKIP_IMAGES_EXT                           0x806d
2083 #define GL_UNPACK_IMAGE_HEIGHT_EXT                          0x806e
2084 #define GL_TEXTURE_3D_EXT                                   0x806f
2085 #define GL_PROXY_TEXTURE_3D_EXT                             0x8070
2086 #define GL_TEXTURE_DEPTH_EXT                                0x8071
2087 #define GL_TEXTURE_WRAP_R_EXT                               0x8072
2088 #define GL_MAX_3D_TEXTURE_SIZE_EXT                          0x8073
2089 #endif
2090
2091 /* GL_EXT_texture_compression_rgtc */
2092 #ifndef GL_EXT_texture_compression_rgtc
2093 #define GL_EXT_texture_compression_rgtc 1
2094 #define GL_COMPRESSED_RED_RGTC1_EXT                         0x8dbb
2095 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                  0x8dbc
2096 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                   0x8dbd
2097 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT            0x8dbe
2098 #endif
2099
2100 /* GL_EXT_texture_compression_s3tc */
2101 #ifndef GL_EXT_texture_compression_s3tc
2102 #define GL_EXT_texture_compression_s3tc 1
2103 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                     0x83f0
2104 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                    0x83f1
2105 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                    0x83f2
2106 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                    0x83f3
2107 #endif
2108
2109 /* GL_EXT_texture_env_combine */
2110 #ifndef GL_EXT_texture_env_combine
2111 #define GL_EXT_texture_env_combine 1
2112 #define GL_COMBINE_EXT                                      0x8570
2113 #define GL_COMBINE_RGB_EXT                                  0x8571
2114 #define GL_COMBINE_ALPHA_EXT                                0x8572
2115 #define GL_RGB_SCALE_EXT                                    0x8573
2116 #define GL_ADD_SIGNED_EXT                                   0x8574
2117 #define GL_INTERPOLATE_EXT                                  0x8575
2118 #define GL_SUBTRACT_EXT                                     0x84e7
2119 #define GL_CONSTANT_EXT                                     0x8576
2120 #define GL_PRIMARY_COLOR_EXT                                0x8577
2121 #define GL_PREVIOUS_EXT                                     0x8578
2122 #define GL_SOURCE0_RGB_EXT                                  0x8580
2123 #define GL_SOURCE1_RGB_EXT                                  0x8581
2124 #define GL_SOURCE2_RGB_EXT                                  0x8582
2125 #define GL_SOURCE3_RGB_EXT                                  0x8583
2126 #define GL_SOURCE4_RGB_EXT                                  0x8584
2127 #define GL_SOURCE5_RGB_EXT                                  0x8585
2128 #define GL_SOURCE6_RGB_EXT                                  0x8586
2129 #define GL_SOURCE7_RGB_EXT                                  0x8587
2130 #define GL_SOURCE0_ALPHA_EXT                                0x8588
2131 #define GL_SOURCE1_ALPHA_EXT                                0x8589
2132 #define GL_SOURCE2_ALPHA_EXT                                0x858a
2133 #define GL_SOURCE3_ALPHA_EXT                                0x858b
2134 #define GL_SOURCE4_ALPHA_EXT                                0x858c
2135 #define GL_SOURCE5_ALPHA_EXT                                0x858d
2136 #define GL_SOURCE6_ALPHA_EXT                                0x858e
2137 #define GL_SOURCE7_ALPHA_EXT                                0x858f
2138 #define GL_OPERAND0_RGB_EXT                                 0x8590
2139 #define GL_OPERAND1_RGB_EXT                                 0x8591
2140 #define GL_OPERAND2_RGB_EXT                                 0x8592
2141 #define GL_OPERAND3_RGB_EXT                                 0x8593
2142 #define GL_OPERAND4_RGB_EXT                                 0x8594
2143 #define GL_OPERAND5_RGB_EXT                                 0x8595
2144 #define GL_OPERAND6_RGB_EXT                                 0x8596
2145 #define GL_OPERAND7_RGB_EXT                                 0x8597
2146 #define GL_OPERAND0_ALPHA_EXT                               0x8598
2147 #define GL_OPERAND1_ALPHA_EXT                               0x8599
2148 #define GL_OPERAND2_ALPHA_EXT                               0x859a
2149 #define GL_OPERAND3_ALPHA_EXT                               0x859b
2150 #define GL_OPERAND4_ALPHA_EXT                               0x859c
2151 #define GL_OPERAND5_ALPHA_EXT                               0x859d
2152 #define GL_OPERAND6_ALPHA_EXT                               0x859e
2153 #define GL_OPERAND7_ALPHA_EXT                               0x859f
2154 #endif
2155
2156 /* GL_EXT_texture_env_dot3 */
2157 #ifndef GL_EXT_texture_env_dot3
2158 #define GL_EXT_texture_env_dot3 1
2159 #define GL_DOT3_RGB_EXT                                     0x8740
2160 #define GL_DOT3_RGBA_EXT                                    0x8741
2161 #endif
2162
2163 /* GL_EXT_texture_filter_anisotropic */
2164 #ifndef GL_EXT_texture_filter_anisotropic
2165 #define GL_EXT_texture_filter_anisotropic 1
2166 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                       0x84fe
2167 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                   0x84ff
2168 #endif
2169
2170 /* GL_EXT_texture_lod_bias */
2171 #ifndef GL_EXT_texture_lod_bias
2172 #define GL_EXT_texture_lod_bias 1
2173 #define GL_MAX_TEXTURE_LOD_BIAS_EXT                         0x84fd
2174 #define GL_TEXTURE_FILTER_CONTROL_EXT                       0x8500
2175 #define GL_TEXTURE_LOD_BIAS_EXT                             0x8501
2176 #endif
2177
2178 /* GL_EXT_texture_sRGB */
2179 #ifndef GL_EXT_texture_sRGB
2180 #define GL_EXT_texture_sRGB 1
2181 #define GL_SRGB_EXT                                         0x8c40
2182 #define GL_SRGB8_EXT                                        0x8c41
2183 #define GL_SRGB_ALPHA_EXT                                   0x8c42
2184 #define GL_SRGB8_ALPHA8_EXT                                 0x8c43
2185 #define GL_SLUMINANCE_ALPHA_EXT                             0x8c44
2186 #define GL_SLUMINANCE8_ALPHA8_EXT                           0x8c45
2187 #define GL_SLUMINANCE_EXT                                   0x8c46
2188 #define GL_SLUMINANCE8_EXT                                  0x8c47
2189 #define GL_COMPRESSED_SRGB_EXT                              0x8c48
2190 #define GL_COMPRESSED_SRGB_ALPHA_EXT                        0x8c49
2191 #define GL_COMPRESSED_SLUMINANCE_EXT                        0x8c4a
2192 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                  0x8c4b
2193 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                    0x8c4c
2194 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT              0x8c4d
2195 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT              0x8c4e
2196 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT              0x8c4f
2197 #endif
2198
2199 /* GL_EXT_texture_sRGB_decode */
2200 #ifndef GL_EXT_texture_sRGB_decode
2201 #define GL_EXT_texture_sRGB_decode 1
2202 #define GL_TEXTURE_SRGB_DECODE_EXT                          0x8a48
2203 #define GL_DECODE_EXT                                       0x8a49
2204 #define GL_SKIP_DECODE_EXT                                  0x8a4a
2205 #endif
2206
2207 /* GL_NV_depth_clamp */
2208 #ifndef GL_NV_depth_clamp
2209 #define GL_NV_depth_clamp 1
2210 #define GL_DEPTH_CLAMP_NV                                   0x864f
2211 #endif
2212
2213 /* GL_NV_fence */
2214 #ifndef GL_NV_fence
2215 #define GL_NV_fence 1
2216 #define GL_ALL_COMPLETED_NV                                 0x84f2
2217 #define GL_FENCE_STATUS_NV                                  0x84f3
2218 #define GL_FENCE_CONDITION_NV                               0x84f4
2219 #endif
2220
2221 /* GL_NV_fog_distance */
2222 #ifndef GL_NV_fog_distance
2223 #define GL_NV_fog_distance 1
2224 #define GL_FOG_DISTANCE_MODE_NV                             0x855a
2225 #define GL_EYE_RADIAL_NV                                    0x855b
2226 #define GL_EYE_PLANE_ABSOLUTE_NV                            0x855c
2227 /* reuse GL_EYE_PLANE */
2228 #endif
2229
2230 /* GL_NV_half_float */
2231 #ifndef GL_NV_half_float
2232 #define GL_NV_half_float 1
2233 typedef unsigned short GLhalfNV;
2234 #define GL_HALF_FLOAT_NV                                    0x140b
2235 #endif
2236
2237 /* GL_NV_light_max_exponent */
2238 #ifndef GL_NV_light_max_exponent
2239 #define GL_NV_light_max_exponent 1
2240 #define GL_MAX_SHININESS_NV                                 0x8504
2241 #define GL_MAX_SPOT_EXPONENT_NV                             0x8505
2242 #endif
2243
2244 /* GL_NV_point_sprite */
2245 #ifndef GL_NV_point_sprite
2246 #define GL_NV_point_sprite 1
2247 #define GL_NV_POINT_SPRITE_NV                               0x8861
2248 #define GL_NV_COORD_REPLACE_NV                              0x8862
2249 #define GL_NV_POINT_SPRITE_R_MODE_NV                        0x8863
2250 #endif
2251
2252 /* GL_NV_register_combiners */
2253 #ifndef GL_NV_register_combiners
2254 #define GL_NV_register_combiners 1
2255 #define GL_REGISTER_COMBINERS_NV                            0x8522
2256 #define GL_VARIABLE_A_NV                                    0x8523
2257 #define GL_VARIABLE_B_NV                                    0x8524
2258 #define GL_VARIABLE_C_NV                                    0x8525
2259 #define GL_VARIABLE_D_NV                                    0x8526
2260 #define GL_VARIABLE_E_NV                                    0x8527
2261 #define GL_VARIABLE_F_NV                                    0x8528
2262 #define GL_VARIABLE_G_NV                                    0x8529
2263 #define GL_CONSTANT_COLOR0_NV                               0x852a
2264 #define GL_CONSTANT_COLOR1_NV                               0x852b
2265 #define GL_PRIMARY_COLOR_NV                                 0x852c
2266 #define GL_SECONDARY_COLOR_NV                               0x852d
2267 #define GL_SPARE0_NV                                        0x852e
2268 #define GL_SPARE1_NV                                        0x852f
2269 #define GL_DISCARD_NV                                       0x8530
2270 #define GL_E_TIMES_F_NV                                     0x8531
2271 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                   0x8532
2272 #define GL_UNSIGNED_IDENTITY_NV                             0x8536
2273 #define GL_UNSIGNED_INVERT_NV                               0x8537
2274 #define GL_EXPAND_NORMAL_NV                                 0x8538
2275 #define GL_EXPAND_NEGATE_NV                                 0x8539
2276 #define GL_HALF_BIAS_NORMAL_NV                              0x853a
2277 #define GL_HALF_BIAS_NEGATE_NV                              0x853b
2278 #define GL_SIGNED_IDENTITY_NV                               0x853c
2279 #define GL_SIGNED_NEGATE_NV                                 0x853d
2280 #define GL_SCALE_BY_TWO_NV                                  0x853e
2281 #define GL_SCALE_BY_FOUR_NV                                 0x853f
2282 #define GL_SCALE_BY_ONE_HALF_NV                             0x8540
2283 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                     0x8541
2284 #define GL_COMBINER_INPUT_NV                                0x8542
2285 #define GL_COMBINER_MAPPING_NV                              0x8543
2286 #define GL_COMBINER_COMPONENT_USAGE_NV                      0x8544
2287 #define GL_COMBINER_AB_DOT_PRODUCT_NV                       0x8545
2288 #define GL_COMBINER_CD_DOT_PRODUCT_NV                       0x8546
2289 #define GL_COMBINER_MUX_SUM_NV                              0x8547
2290 #define GL_COMBINER_SCALE_NV                                0x8548
2291 #define GL_COMBINER_BIAS_NV                                 0x8549
2292 #define GL_COMBINER_AB_OUTPUT_NV                            0x854a
2293 #define GL_COMBINER_CD_OUTPUT_NV                            0x854b
2294 #define GL_COMBINER_SUM_OUTPUT_NV                           0x854c
2295 #define GL_MAX_GENERAL_COMBINERS_NV                         0x854d
2296 #define GL_NUM_GENERAL_COMBINERS_NV                         0x854e
2297 #define GL_COLOR_SUM_CLAMP_NV                               0x854f
2298 #define GL_COMBINER0_NV                                     0x8550
2299 #define GL_COMBINER1_NV                                     0x8551
2300 #define GL_COMBINER2_NV                                     0x8552
2301 #define GL_COMBINER3_NV                                     0x8553
2302 #define GL_COMBINER4_NV                                     0x8554
2303 #define GL_COMBINER5_NV                                     0x8555
2304 #define GL_COMBINER6_NV                                     0x8556
2305 #define GL_COMBINER7_NV                                     0x8557
2306 /* reuse GL_TEXTURE0_ARB */
2307 /* reuse GL_TEXTURE1_ARB */
2308 /* reuse GL_ZERO */
2309 /* reuse GL_NONE */
2310 /* reuse GL_FOG */
2311 #endif
2312
2313 /* GL_NV_register_combiners2 */
2314 #ifndef GL_NV_register_combiners2
2315 #define GL_NV_register_combiners2 1
2316 #define GL_PER_STAGE_CONSTANTS_NV                           0x8535
2317 #endif
2318
2319 /* GL_NV_texgen_reflection */
2320 #ifndef GL_NV_texgen_reflection
2321 #define GL_NV_texgen_reflection 1
2322 #define GL_NORMAL_MAP_NV                                    0x8511
2323 #define GL_REFLECTION_MAP_NV                                0x8512
2324 #endif
2325
2326 /* GL_NV_texture_env_combine4 */
2327 #ifndef GL_NV_texture_env_combine4
2328 #define GL_NV_texture_env_combine4 1
2329 #define GL_COMBINE4_NV                                      0x8503
2330 #define GL_SOURCE3_RGB_NV                                   0x8583
2331 #define GL_SOURCE3_ALPHA_NV                                 0x858b
2332 #define GL_OPERAND3_RGB_NV                                  0x8593
2333 #define GL_OPERAND3_ALPHA_NV                                0x859b
2334 #endif
2335
2336 /* GL_NV_texture_shader */
2337 #ifndef GL_NV_texture_shader
2338 #define GL_NV_texture_shader 1
2339 #define GL_OFFSET_TEXTURE_RECTANGLE_NV                      0x864c
2340 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV                0x864d
2341 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                 0x864e
2342 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV             0x86d9
2343 #define GL_UNSIGNED_INT_S8_S8_8_8_NV                        0x86da
2344 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                    0x86db
2345 #define GL_DSDT_MAG_INTENSITY_NV                            0x86dc
2346 #define GL_SHADER_CONSISTENT_NV                             0x86dd
2347 #define GL_TEXTURE_SHADER_NV                                0x86de
2348 #define GL_SHADER_OPERATION_NV                              0x86df
2349 #define GL_CULL_MODES_NV                                    0x86e0
2350 #define GL_OFFSET_TEXTURE_MATRIX_NV                         0x86e1
2351 #define GL_OFFSET_TEXTURE_SCALE_NV                          0x86e2
2352 #define GL_OFFSET_TEXTURE_BIAS_NV                           0x86e3
2353 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV                      GL_OFFSET_TEXTURE_MATRIX_NV
2354 #define GL_OFFSET_TEXTURE_2D_SCALE_NV                       GL_OFFSET_TEXTURE_SCALE_NV
2355 #define GL_OFFSET_TEXTURE_2D_BIAS_NV                        GL_OFFSET_TEXTURE_BIAS_NV
2356 #define GL_PREVIOUS_TEXTURE_INPUT_NV                        0x86e4
2357 #define GL_CONST_EYE_NV                                     0x86e5
2358 #define GL_PASS_THROUGH_NV                                  0x86e6
2359 #define GL_CULL_FRAGMENT_NV                                 0x86e7
2360 #define GL_OFFSET_TEXTURE_2D_NV                             0x86e8
2361 #define GL_DEPENDENT_AR_TEXTURE_2D_NV                       0x86e9
2362 #define GL_DEPENDENT_GB_TEXTURE_2D_NV                       0x86ea
2363 #define GL_DOT_PRODUCT_NV                                   0x86ec
2364 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                     0x86ed
2365 #define GL_DOT_PRODUCT_TEXTURE_2D_NV                        0x86ee
2366 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                  0x86f0
2367 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                  0x86f1
2368 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                  0x86f2
2369 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV        0x86f3
2370 #define GL_HILO_NV                                          0x86f4
2371 #define GL_DSDT_NV                                          0x86f5
2372 #define GL_DSDT_MAG_NV                                      0x86f6
2373 #define GL_DSDT_MAG_VIB_NV                                  0x86f7
2374 #define GL_HILO16_NV                                        0x86f8
2375 #define GL_SIGNED_HILO_NV                                   0x86f9
2376 #define GL_SIGNED_HILO16_NV                                 0x86fa
2377 #define GL_SIGNED_RGBA_NV                                   0x86fb
2378 #define GL_SIGNED_RGBA8_NV                                  0x86fc
2379 #define GL_SIGNED_RGB_NV                                    0x86fe
2380 #define GL_SIGNED_RGB8_NV                                   0x86ff
2381 #define GL_SIGNED_LUMINANCE_NV                              0x8701
2382 #define GL_SIGNED_LUMINANCE8_NV                             0x8702
2383 #define GL_SIGNED_LUMINANCE_ALPHA_NV                        0x8703
2384 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV                      0x8704
2385 #define GL_SIGNED_ALPHA_NV                                  0x8705
2386 #define GL_SIGNED_ALPHA8_NV                                 0x8706
2387 #define GL_SIGNED_INTENSITY_NV                              0x8707
2388 #define GL_SIGNED_INTENSITY8_NV                             0x8708
2389 #define GL_DSDT8_NV                                         0x8709
2390 #define GL_DSDT8_MAG8_NV                                    0x870a
2391 #define GL_DSDT8_MAG8_INTENSITY8_NV                         0x870b
2392 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                     0x870c
2393 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                   0x870d
2394 #define GL_HI_SCALE_NV                                      0x870e
2395 #define GL_LO_SCALE_NV                                      0x870f
2396 #define GL_DS_SCALE_NV                                      0x8710
2397 #define GL_DT_SCALE_NV                                      0x8711
2398 #define GL_MAGNITUDE_SCALE_NV                               0x8712
2399 #define GL_VIBRANCE_SCALE_NV                                0x8713
2400 #define GL_HI_BIAS_NV                                       0x8714
2401 #define GL_LO_BIAS_NV                                       0x8715
2402 #define GL_DS_BIAS_NV                                       0x8716
2403 #define GL_DT_BIAS_NV                                       0x8717
2404 #define GL_MAGNITUDE_BIAS_NV                                0x8718
2405 #define GL_VIBRANCE_BIAS_NV                                 0x8719
2406 #define GL_TEXTURE_BORDER_VALUES_NV                         0x871a
2407 #define GL_TEXTURE_HI_SIZE_NV                               0x871b
2408 #define GL_TEXTURE_LO_SIZE_NV                               0x871c
2409 #define GL_TEXTURE_DS_SIZE_NV                               0x871d
2410 #define GL_TEXTURE_DT_SIZE_NV                               0x871e
2411 #define GL_TEXTURE_MAG_SIZE_NV                              0x871f
2412 #endif
2413
2414 /* GL_NV_texture_shader2 */
2415 #ifndef GL_NV_texture_shader2
2416 #define GL_NV_texture_shader2 1
2417 #define GL_DOT_PRODUCT_TEXTURE_3D_NV                        0x86ef
2418 #endif
2419
2420 /* GL_NV_vertex_program2_option */
2421 #ifndef GL_NV_vertex_program2_option
2422 #define GL_NV_vertex_program2_option 1
2423 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                 0x88f4
2424 #define GL_MAX_PROGRAM_CALL_DEPTH_NV                        0x88f5
2425 #endif
2426
2427 /* GL_SGIS_generate_mipmap */
2428 #ifndef GL_SGIS_generate_mipmap
2429 #define GL_SGIS_generate_mipmap 1
2430 #define GL_GENERATE_MIPMAP_SGIS                             0x8191
2431 #define GL_GENERATE_MIPMAP_HINT_SGIS                        0x8192
2432 #endif
2433
2434 #include "wine/wglext.h"
2435
2436 #define GL_EXT_FUNCS_GEN \
2437     /* GL_APPLE_fence */ \
2438     USE_GL_FUNC(glDeleteFencesAPPLE) \
2439     USE_GL_FUNC(glFinishFenceAPPLE) \
2440     USE_GL_FUNC(glFinishObjectAPPLE) \
2441     USE_GL_FUNC(glGenFencesAPPLE) \
2442     USE_GL_FUNC(glIsFenceAPPLE) \
2443     USE_GL_FUNC(glSetFenceAPPLE) \
2444     USE_GL_FUNC(glTestFenceAPPLE) \
2445     USE_GL_FUNC(glTestObjectAPPLE) \
2446     /* GL_APPLE_flush_buffer_range */ \
2447     USE_GL_FUNC(glBufferParameteriAPPLE) \
2448     USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
2449     /* GL_ARB_color_buffer_float */ \
2450     USE_GL_FUNC(glClampColorARB) \
2451     /* GL_ARB_draw_buffers */ \
2452     USE_GL_FUNC(glDrawBuffersARB) \
2453     /* GL_ARB_draw_elements_base_vertex */ \
2454     USE_GL_FUNC(glDrawElementsBaseVertex) \
2455     USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
2456     USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
2457     USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
2458     /* GL_ARB_framebuffer_object */ \
2459     USE_GL_FUNC(glBindFramebuffer) \
2460     USE_GL_FUNC(glBindRenderbuffer) \
2461     USE_GL_FUNC(glBlitFramebuffer) \
2462     USE_GL_FUNC(glCheckFramebufferStatus) \
2463     USE_GL_FUNC(glDeleteFramebuffers) \
2464     USE_GL_FUNC(glDeleteRenderbuffers) \
2465     USE_GL_FUNC(glFramebufferRenderbuffer) \
2466     USE_GL_FUNC(glFramebufferTexture1D) \
2467     USE_GL_FUNC(glFramebufferTexture2D) \
2468     USE_GL_FUNC(glFramebufferTexture3D) \
2469     USE_GL_FUNC(glFramebufferTextureLayer) \
2470     USE_GL_FUNC(glGenFramebuffers) \
2471     USE_GL_FUNC(glGenRenderbuffers) \
2472     USE_GL_FUNC(glGenerateMipmap) \
2473     USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
2474     USE_GL_FUNC(glGetRenderbufferParameteriv) \
2475     USE_GL_FUNC(glIsFramebuffer) \
2476     USE_GL_FUNC(glIsRenderbuffer) \
2477     USE_GL_FUNC(glRenderbufferStorage) \
2478     USE_GL_FUNC(glRenderbufferStorageMultisample) \
2479     /* GL_ARB_geometry_shader4 */ \
2480     USE_GL_FUNC(glFramebufferTextureARB) \
2481     USE_GL_FUNC(glFramebufferTextureFaceARB) \
2482     USE_GL_FUNC(glFramebufferTextureLayerARB) \
2483     USE_GL_FUNC(glProgramParameteriARB) \
2484     /* GL_ARB_map_buffer_range */ \
2485     USE_GL_FUNC(glFlushMappedBufferRange) \
2486     USE_GL_FUNC(glMapBufferRange) \
2487     /* GL_ARB_multisample */ \
2488     USE_GL_FUNC(glSampleCoverageARB) \
2489     /* GL_ARB_multitexture */ \
2490     USE_GL_FUNC(glActiveTextureARB) \
2491     USE_GL_FUNC(glClientActiveTextureARB) \
2492     USE_GL_FUNC(glMultiTexCoord1fARB) \
2493     USE_GL_FUNC(glMultiTexCoord1fvARB) \
2494     USE_GL_FUNC(glMultiTexCoord2fARB) \
2495     USE_GL_FUNC(glMultiTexCoord2fvARB) \
2496     USE_GL_FUNC(glMultiTexCoord2svARB) \
2497     USE_GL_FUNC(glMultiTexCoord3fARB) \
2498     USE_GL_FUNC(glMultiTexCoord3fvARB) \
2499     USE_GL_FUNC(glMultiTexCoord4fARB) \
2500     USE_GL_FUNC(glMultiTexCoord4fvARB) \
2501     USE_GL_FUNC(glMultiTexCoord4svARB) \
2502     /* GL_ARB_occlusion_query */ \
2503     USE_GL_FUNC(glBeginQueryARB) \
2504     USE_GL_FUNC(glDeleteQueriesARB) \
2505     USE_GL_FUNC(glEndQueryARB) \
2506     USE_GL_FUNC(glGenQueriesARB) \
2507     USE_GL_FUNC(glGetQueryObjectivARB) \
2508     USE_GL_FUNC(glGetQueryObjectuivARB) \
2509     /* GL_ARB_point_parameters */ \
2510     USE_GL_FUNC(glPointParameterfARB) \
2511     USE_GL_FUNC(glPointParameterfvARB) \
2512     /* GL_ARB_provoking_vertex */ \
2513     USE_GL_FUNC(glProvokingVertex) \
2514     /* GL_ARB_shader_objects */ \
2515     USE_GL_FUNC(glAttachObjectARB) \
2516     USE_GL_FUNC(glBindAttribLocationARB) \
2517     USE_GL_FUNC(glCompileShaderARB) \
2518     USE_GL_FUNC(glCreateProgramObjectARB) \
2519     USE_GL_FUNC(glCreateShaderObjectARB) \
2520     USE_GL_FUNC(glDeleteObjectARB) \
2521     USE_GL_FUNC(glDetachObjectARB) \
2522     USE_GL_FUNC(glGetActiveUniformARB) \
2523     USE_GL_FUNC(glGetAttachedObjectsARB) \
2524     USE_GL_FUNC(glGetAttribLocationARB) \
2525     USE_GL_FUNC(glGetHandleARB) \
2526     USE_GL_FUNC(glGetInfoLogARB) \
2527     USE_GL_FUNC(glGetObjectParameterfvARB) \
2528     USE_GL_FUNC(glGetObjectParameterivARB) \
2529     USE_GL_FUNC(glGetShaderSourceARB) \
2530     USE_GL_FUNC(glGetUniformLocationARB) \
2531     USE_GL_FUNC(glGetUniformfvARB) \
2532     USE_GL_FUNC(glGetUniformivARB) \
2533     USE_GL_FUNC(glLinkProgramARB) \
2534     USE_GL_FUNC(glShaderSourceARB) \
2535     USE_GL_FUNC(glUniform1fARB) \
2536     USE_GL_FUNC(glUniform1fvARB) \
2537     USE_GL_FUNC(glUniform1iARB) \
2538     USE_GL_FUNC(glUniform1ivARB) \
2539     USE_GL_FUNC(glUniform2fARB) \
2540     USE_GL_FUNC(glUniform2fvARB) \
2541     USE_GL_FUNC(glUniform2iARB) \
2542     USE_GL_FUNC(glUniform2ivARB) \
2543     USE_GL_FUNC(glUniform3fARB) \
2544     USE_GL_FUNC(glUniform3fvARB) \
2545     USE_GL_FUNC(glUniform3iARB) \
2546     USE_GL_FUNC(glUniform3ivARB) \
2547     USE_GL_FUNC(glUniform4fARB) \
2548     USE_GL_FUNC(glUniform4fvARB) \
2549     USE_GL_FUNC(glUniform4iARB) \
2550     USE_GL_FUNC(glUniform4ivARB) \
2551     USE_GL_FUNC(glUniformMatrix2fvARB) \
2552     USE_GL_FUNC(glUniformMatrix3fvARB) \
2553     USE_GL_FUNC(glUniformMatrix4fvARB) \
2554     USE_GL_FUNC(glUseProgramObjectARB) \
2555     USE_GL_FUNC(glValidateProgramARB) \
2556     /* GL_ARB_sync */ \
2557     USE_GL_FUNC(glClientWaitSync) \
2558     USE_GL_FUNC(glDeleteSync) \
2559     USE_GL_FUNC(glFenceSync) \
2560     USE_GL_FUNC(glGetInteger64v) \
2561     USE_GL_FUNC(glGetSynciv) \
2562     USE_GL_FUNC(glIsSync) \
2563     USE_GL_FUNC(glWaitSync) \
2564     /* GL_ARB_texture_compression */ \
2565     USE_GL_FUNC(glCompressedTexImage2DARB) \
2566     USE_GL_FUNC(glCompressedTexImage3DARB) \
2567     USE_GL_FUNC(glCompressedTexSubImage2DARB) \
2568     USE_GL_FUNC(glCompressedTexSubImage3DARB) \
2569     USE_GL_FUNC(glGetCompressedTexImageARB) \
2570     /* GL_ARB_vertex_blend */ \
2571     USE_GL_FUNC(glVertexBlendARB) \
2572     USE_GL_FUNC(glWeightPointerARB) \
2573     USE_GL_FUNC(glWeightbvARB) \
2574     USE_GL_FUNC(glWeightdvARB) \
2575     USE_GL_FUNC(glWeightfvARB) \
2576     USE_GL_FUNC(glWeightivARB) \
2577     USE_GL_FUNC(glWeightsvARB) \
2578     USE_GL_FUNC(glWeightubvARB) \
2579     USE_GL_FUNC(glWeightuivARB) \
2580     USE_GL_FUNC(glWeightusvARB) \
2581     /* GL_ARB_vertex_buffer_object */ \
2582     USE_GL_FUNC(glBindBufferARB) \
2583     USE_GL_FUNC(glBufferDataARB) \
2584     USE_GL_FUNC(glBufferSubDataARB) \
2585     USE_GL_FUNC(glDeleteBuffersARB) \
2586     USE_GL_FUNC(glGenBuffersARB) \
2587     USE_GL_FUNC(glGetBufferParameterivARB) \
2588     USE_GL_FUNC(glGetBufferPointervARB) \
2589     USE_GL_FUNC(glGetBufferSubDataARB) \
2590     USE_GL_FUNC(glIsBufferARB) \
2591     USE_GL_FUNC(glMapBufferARB) \
2592     USE_GL_FUNC(glUnmapBufferARB) \
2593     /* GL_ARB_vertex_program */ \
2594     USE_GL_FUNC(glBindProgramARB) \
2595     USE_GL_FUNC(glDeleteProgramsARB) \
2596     USE_GL_FUNC(glDisableVertexAttribArrayARB) \
2597     USE_GL_FUNC(glEnableVertexAttribArrayARB) \
2598     USE_GL_FUNC(glGenProgramsARB) \
2599     USE_GL_FUNC(glGetProgramivARB) \
2600     USE_GL_FUNC(glProgramEnvParameter4fvARB) \
2601     USE_GL_FUNC(glProgramLocalParameter4fvARB) \
2602     USE_GL_FUNC(glProgramStringARB) \
2603     USE_GL_FUNC(glVertexAttrib1dARB) \
2604     USE_GL_FUNC(glVertexAttrib1dvARB) \
2605     USE_GL_FUNC(glVertexAttrib1fARB) \
2606     USE_GL_FUNC(glVertexAttrib1fvARB) \
2607     USE_GL_FUNC(glVertexAttrib1sARB) \
2608     USE_GL_FUNC(glVertexAttrib1svARB) \
2609     USE_GL_FUNC(glVertexAttrib2dARB) \
2610     USE_GL_FUNC(glVertexAttrib2dvARB) \
2611     USE_GL_FUNC(glVertexAttrib2fARB) \
2612     USE_GL_FUNC(glVertexAttrib2fvARB) \
2613     USE_GL_FUNC(glVertexAttrib2sARB) \
2614     USE_GL_FUNC(glVertexAttrib2svARB) \
2615     USE_GL_FUNC(glVertexAttrib3dARB) \
2616     USE_GL_FUNC(glVertexAttrib3dvARB) \
2617     USE_GL_FUNC(glVertexAttrib3fARB) \
2618     USE_GL_FUNC(glVertexAttrib3fvARB) \
2619     USE_GL_FUNC(glVertexAttrib3sARB) \
2620     USE_GL_FUNC(glVertexAttrib3svARB) \
2621     USE_GL_FUNC(glVertexAttrib4NbvARB) \
2622     USE_GL_FUNC(glVertexAttrib4NivARB) \
2623     USE_GL_FUNC(glVertexAttrib4NsvARB) \
2624     USE_GL_FUNC(glVertexAttrib4NubARB) \
2625     USE_GL_FUNC(glVertexAttrib4NubvARB) \
2626     USE_GL_FUNC(glVertexAttrib4NuivARB) \
2627     USE_GL_FUNC(glVertexAttrib4NusvARB) \
2628     USE_GL_FUNC(glVertexAttrib4bvARB) \
2629     USE_GL_FUNC(glVertexAttrib4dARB) \
2630     USE_GL_FUNC(glVertexAttrib4dvARB) \
2631     USE_GL_FUNC(glVertexAttrib4fARB) \
2632     USE_GL_FUNC(glVertexAttrib4fvARB) \
2633     USE_GL_FUNC(glVertexAttrib4ivARB) \
2634     USE_GL_FUNC(glVertexAttrib4sARB) \
2635     USE_GL_FUNC(glVertexAttrib4svARB) \
2636     USE_GL_FUNC(glVertexAttrib4ubvARB) \
2637     USE_GL_FUNC(glVertexAttrib4uivARB) \
2638     USE_GL_FUNC(glVertexAttrib4usvARB) \
2639     USE_GL_FUNC(glVertexAttribPointerARB) \
2640     /* GL_ATI_fragment_shader */ \
2641     USE_GL_FUNC(glAlphaFragmentOp1ATI) \
2642     USE_GL_FUNC(glAlphaFragmentOp2ATI) \
2643     USE_GL_FUNC(glAlphaFragmentOp3ATI) \
2644     USE_GL_FUNC(glBeginFragmentShaderATI) \
2645     USE_GL_FUNC(glBindFragmentShaderATI) \
2646     USE_GL_FUNC(glColorFragmentOp1ATI) \
2647     USE_GL_FUNC(glColorFragmentOp2ATI) \
2648     USE_GL_FUNC(glColorFragmentOp3ATI) \
2649     USE_GL_FUNC(glDeleteFragmentShaderATI) \
2650     USE_GL_FUNC(glEndFragmentShaderATI) \
2651     USE_GL_FUNC(glGenFragmentShadersATI) \
2652     USE_GL_FUNC(glPassTexCoordATI) \
2653     USE_GL_FUNC(glSampleMapATI) \
2654     USE_GL_FUNC(glSetFragmentShaderConstantATI) \
2655     /* GL_ATI_separate_stencil */ \
2656     USE_GL_FUNC(glStencilOpSeparateATI) \
2657     USE_GL_FUNC(glStencilFuncSeparateATI) \
2658     /* GL_EXT_blend_color */ \
2659     USE_GL_FUNC(glBlendColorEXT) \
2660     /* GL_EXT_blend_equation_separate */ \
2661     USE_GL_FUNC(glBlendFuncSeparateEXT) \
2662     /* GL_EXT_blend_func_separate */ \
2663     USE_GL_FUNC(glBlendEquationSeparateEXT) \
2664     /* GL_EXT_blend_minmax */ \
2665     USE_GL_FUNC(glBlendEquationEXT) \
2666     /* GL_EXT_depth_bounds_test */ \
2667     USE_GL_FUNC(glDepthBoundsEXT) \
2668     /* GL_EXT_draw_buffers2 */ \
2669     USE_GL_FUNC(glColorMaskIndexedEXT) \
2670     USE_GL_FUNC(glDisableIndexedEXT) \
2671     USE_GL_FUNC(glEnableIndexedEXT) \
2672     USE_GL_FUNC(glGetBooleanIndexedvEXT) \
2673     USE_GL_FUNC(glGetIntegerIndexedvEXT) \
2674     USE_GL_FUNC(glIsEnabledIndexedEXT) \
2675     /* GL_EXT_fog_coord */ \
2676     USE_GL_FUNC(glFogCoordPointerEXT) \
2677     USE_GL_FUNC(glFogCoorddEXT) \
2678     USE_GL_FUNC(glFogCoorddvEXT) \
2679     USE_GL_FUNC(glFogCoordfEXT) \
2680     USE_GL_FUNC(glFogCoordfvEXT) \
2681     /* GL_EXT_framebuffer_blit */ \
2682     USE_GL_FUNC(glBlitFramebufferEXT) \
2683     /* GL_EXT_framebuffer_multisample */ \
2684     USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
2685     /* GL_EXT_framebuffer_object */ \
2686     USE_GL_FUNC(glBindFramebufferEXT) \
2687     USE_GL_FUNC(glBindRenderbufferEXT) \
2688     USE_GL_FUNC(glCheckFramebufferStatusEXT) \
2689     USE_GL_FUNC(glDeleteFramebuffersEXT) \
2690     USE_GL_FUNC(glDeleteRenderbuffersEXT) \
2691     USE_GL_FUNC(glFramebufferRenderbufferEXT) \
2692     USE_GL_FUNC(glFramebufferTexture1DEXT) \
2693     USE_GL_FUNC(glFramebufferTexture2DEXT) \
2694     USE_GL_FUNC(glFramebufferTexture3DEXT) \
2695     USE_GL_FUNC(glGenFramebuffersEXT) \
2696     USE_GL_FUNC(glGenRenderbuffersEXT) \
2697     USE_GL_FUNC(glGenerateMipmapEXT) \
2698     USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
2699     USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
2700     USE_GL_FUNC(glIsFramebufferEXT) \
2701     USE_GL_FUNC(glIsRenderbufferEXT) \
2702     USE_GL_FUNC(glRenderbufferStorageEXT) \
2703     /* GL_EXT_gpu_program_parameters */ \
2704     USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
2705     USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
2706     /* GL_EXT_gpu_shader4 */\
2707     USE_GL_FUNC(glBindFragDataLocationEXT) \
2708     USE_GL_FUNC(glGetFragDataLocationEXT) \
2709     USE_GL_FUNC(glGetUniformuivEXT) \
2710     USE_GL_FUNC(glGetVertexAttribIivEXT) \
2711     USE_GL_FUNC(glGetVertexAttribIuivEXT) \
2712     USE_GL_FUNC(glUniform1uiEXT) \
2713     USE_GL_FUNC(glUniform1uivEXT) \
2714     USE_GL_FUNC(glUniform2uiEXT) \
2715     USE_GL_FUNC(glUniform2uivEXT) \
2716     USE_GL_FUNC(glUniform3uiEXT) \
2717     USE_GL_FUNC(glUniform3uivEXT) \
2718     USE_GL_FUNC(glUniform4uiEXT) \
2719     USE_GL_FUNC(glUniform4uivEXT) \
2720     USE_GL_FUNC(glVertexAttribI1iEXT) \
2721     USE_GL_FUNC(glVertexAttribI1ivEXT) \
2722     USE_GL_FUNC(glVertexAttribI1uiEXT) \
2723     USE_GL_FUNC(glVertexAttribI1uivEXT) \
2724     USE_GL_FUNC(glVertexAttribI2iEXT) \
2725     USE_GL_FUNC(glVertexAttribI2ivEXT) \
2726     USE_GL_FUNC(glVertexAttribI2uiEXT) \
2727     USE_GL_FUNC(glVertexAttribI2uivEXT) \
2728     USE_GL_FUNC(glVertexAttribI3iEXT) \
2729     USE_GL_FUNC(glVertexAttribI3ivEXT) \
2730     USE_GL_FUNC(glVertexAttribI3uiEXT) \
2731     USE_GL_FUNC(glVertexAttribI3uivEXT) \
2732     USE_GL_FUNC(glVertexAttribI4bvEXT) \
2733     USE_GL_FUNC(glVertexAttribI4iEXT) \
2734     USE_GL_FUNC(glVertexAttribI4ivEXT) \
2735     USE_GL_FUNC(glVertexAttribI4svEXT) \
2736     USE_GL_FUNC(glVertexAttribI4ubvEXT) \
2737     USE_GL_FUNC(glVertexAttribI4uiEXT) \
2738     USE_GL_FUNC(glVertexAttribI4uivEXT) \
2739     USE_GL_FUNC(glVertexAttribI4usvEXT) \
2740     USE_GL_FUNC(glVertexAttribIPointerEXT) \
2741     /* GL_EXT_paletted_texture */ \
2742     USE_GL_FUNC(glColorTableEXT) \
2743     /* GL_EXT_point_parameters */ \
2744     USE_GL_FUNC(glPointParameterfEXT) \
2745     USE_GL_FUNC(glPointParameterfvEXT) \
2746     /* GL_EXT_provoking_vertex */ \
2747     USE_GL_FUNC(glProvokingVertexEXT) \
2748     /* GL_EXT_secondary_color */ \
2749     USE_GL_FUNC(glSecondaryColor3fEXT) \
2750     USE_GL_FUNC(glSecondaryColor3fvEXT) \
2751     USE_GL_FUNC(glSecondaryColor3ubEXT) \
2752     USE_GL_FUNC(glSecondaryColor3ubvEXT) \
2753     USE_GL_FUNC(glSecondaryColorPointerEXT) \
2754     /* GL_EXT_stencil_two_side */ \
2755     USE_GL_FUNC(glActiveStencilFaceEXT) \
2756     /* GL_EXT_texture3D */ \
2757     USE_GL_FUNC(glTexImage3D) \
2758     USE_GL_FUNC(glTexImage3DEXT) \
2759     USE_GL_FUNC(glTexSubImage3D) \
2760     USE_GL_FUNC(glTexSubImage3DEXT) \
2761     /* GL_NV_fence */ \
2762     USE_GL_FUNC(glDeleteFencesNV) \
2763     USE_GL_FUNC(glFinishFenceNV) \
2764     USE_GL_FUNC(glGenFencesNV) \
2765     USE_GL_FUNC(glGetFenceivNV) \
2766     USE_GL_FUNC(glIsFenceNV) \
2767     USE_GL_FUNC(glSetFenceNV) \
2768     USE_GL_FUNC(glTestFenceNV) \
2769     /* GL_NV_half_float */ \
2770     USE_GL_FUNC(glColor3hNV) \
2771     USE_GL_FUNC(glColor3hvNV) \
2772     USE_GL_FUNC(glColor4hNV) \
2773     USE_GL_FUNC(glColor4hvNV) \
2774     USE_GL_FUNC(glFogCoordhNV) \
2775     USE_GL_FUNC(glFogCoordhvNV) \
2776     USE_GL_FUNC(glMultiTexCoord1hNV) \
2777     USE_GL_FUNC(glMultiTexCoord1hvNV) \
2778     USE_GL_FUNC(glMultiTexCoord2hNV) \
2779     USE_GL_FUNC(glMultiTexCoord2hvNV) \
2780     USE_GL_FUNC(glMultiTexCoord3hNV) \
2781     USE_GL_FUNC(glMultiTexCoord3hvNV) \
2782     USE_GL_FUNC(glMultiTexCoord4hNV) \
2783     USE_GL_FUNC(glMultiTexCoord4hvNV) \
2784     USE_GL_FUNC(glNormal3hNV) \
2785     USE_GL_FUNC(glNormal3hvNV) \
2786     USE_GL_FUNC(glSecondaryColor3hNV) \
2787     USE_GL_FUNC(glSecondaryColor3hvNV) \
2788     USE_GL_FUNC(glTexCoord1hNV) \
2789     USE_GL_FUNC(glTexCoord1hvNV) \
2790     USE_GL_FUNC(glTexCoord2hNV) \
2791     USE_GL_FUNC(glTexCoord2hvNV) \
2792     USE_GL_FUNC(glTexCoord3hNV) \
2793     USE_GL_FUNC(glTexCoord3hvNV) \
2794     USE_GL_FUNC(glTexCoord4hNV) \
2795     USE_GL_FUNC(glTexCoord4hvNV) \
2796     USE_GL_FUNC(glVertex2hNV) \
2797     USE_GL_FUNC(glVertex2hvNV) \
2798     USE_GL_FUNC(glVertex3hNV) \
2799     USE_GL_FUNC(glVertex3hvNV) \
2800     USE_GL_FUNC(glVertex4hNV) \
2801     USE_GL_FUNC(glVertex4hvNV) \
2802     USE_GL_FUNC(glVertexAttrib1hNV) \
2803     USE_GL_FUNC(glVertexAttrib1hvNV) \
2804     USE_GL_FUNC(glVertexAttrib2hNV) \
2805     USE_GL_FUNC(glVertexAttrib2hvNV) \
2806     USE_GL_FUNC(glVertexAttrib3hNV) \
2807     USE_GL_FUNC(glVertexAttrib3hvNV) \
2808     USE_GL_FUNC(glVertexAttrib4hNV) \
2809     USE_GL_FUNC(glVertexAttrib4hvNV) \
2810     USE_GL_FUNC(glVertexAttribs1hvNV) \
2811     USE_GL_FUNC(glVertexAttribs2hvNV) \
2812     USE_GL_FUNC(glVertexAttribs3hvNV) \
2813     USE_GL_FUNC(glVertexAttribs4hvNV) \
2814     USE_GL_FUNC(glVertexWeighthNV) \
2815     USE_GL_FUNC(glVertexWeighthvNV) \
2816     /* GL_NV_point_sprite */ \
2817     USE_GL_FUNC(glPointParameteri) \
2818     USE_GL_FUNC(glPointParameteriNV) \
2819     USE_GL_FUNC(glPointParameteriv) \
2820     USE_GL_FUNC(glPointParameterivNV) \
2821     /* GL_NV_register_combiners */ \
2822     USE_GL_FUNC(glCombinerInputNV) \
2823     USE_GL_FUNC(glCombinerOutputNV) \
2824     USE_GL_FUNC(glCombinerParameterfNV) \
2825     USE_GL_FUNC(glCombinerParameterfvNV) \
2826     USE_GL_FUNC(glCombinerParameteriNV) \
2827     USE_GL_FUNC(glCombinerParameterivNV) \
2828     USE_GL_FUNC(glFinalCombinerInputNV) \
2829     /* WGL extensions */ \
2830     USE_GL_FUNC(wglChoosePixelFormatARB) \
2831     USE_GL_FUNC(wglGetExtensionsStringARB) \
2832     USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
2833     USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
2834     USE_GL_FUNC(wglSetPixelFormatWINE) \
2835     USE_GL_FUNC(wglSwapIntervalEXT)
2836
2837 #endif /* __WINE_WINED3D_GL */