- renamed file_operation_delete and to shfileops_delete
[wine] / dlls / dsound / mixer.c
1 /*                      DirectSound
2  *
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2002 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include <assert.h>
23 #include <stdarg.h>
24 #include <math.h>       /* Insomnia - pow() function */
25
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "windef.h"
29 #include "winbase.h"
30 #include "mmsystem.h"
31 #include "winreg.h"
32 #include "winternl.h"
33 #include "wine/debug.h"
34 #include "dsound.h"
35 #include "dsdriver.h"
36 #include "dsound_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
39
40 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
41 {
42         double temp;
43         TRACE("(%p)\n",volpan);
44
45         TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
46         /* the AmpFactors are expressed in 16.16 fixed point */
47         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
48         /* FIXME: dwPan{Left|Right}AmpFactor */
49
50         /* FIXME: use calculated vol and pan ampfactors */
51         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
52         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
53         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
54         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
55
56         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
57 }
58
59 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
60 {
61     double left,right;
62     TRACE("(%p)\n",volpan);
63
64     TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
65     if (volpan->dwTotalLeftAmpFactor==0)
66         left=-10000;
67     else
68         left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
69     if (volpan->dwTotalRightAmpFactor==0)
70         right=-10000;
71     else
72         right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
73     if (left<right)
74     {
75         volpan->lVolume=right;
76         volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
77     }
78     else
79     {
80         volpan->lVolume=left;
81         volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
82     }
83     if (volpan->lVolume < -10000)
84         volpan->lVolume=-10000;
85     volpan->lPan=right-left;
86     if (volpan->lPan < -10000)
87         volpan->lPan=-10000;
88
89     TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
90 }
91
92 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
93 {
94         DWORD sw;
95         TRACE("(%p)\n",dsb);
96
97         sw = dsb->pwfx->nChannels * (dsb->pwfx->wBitsPerSample / 8);
98         /* calculate the 10ms write lead */
99         dsb->writelead = (dsb->freq / 100) * sw;
100 }
101
102 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
103 {
104         int                     i;
105         DWORD                   offset;
106         LPDSBPOSITIONNOTIFY     event;
107         TRACE("(%p,%d)\n",dsb,len);
108
109         if (dsb->nrofnotifies == 0)
110                 return;
111
112         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
113                 dsb, dsb->buflen, dsb->playpos, len);
114         for (i = 0; i < dsb->nrofnotifies ; i++) {
115                 event = dsb->notifies + i;
116                 offset = event->dwOffset;
117                 TRACE("checking %d, position %ld, event = %p\n",
118                         i, offset, event->hEventNotify);
119                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
120                 /* OK. [Inside DirectX, p274] */
121                 /*  */
122                 /* This also means we can't sort the entries by offset, */
123                 /* because DSBPN_OFFSETSTOP == -1 */
124                 if (offset == DSBPN_OFFSETSTOP) {
125                         if (dsb->state == STATE_STOPPED) {
126                                 SetEvent(event->hEventNotify);
127                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
128                                 return;
129                         } else
130                                 return;
131                 }
132                 if ((dsb->playpos + len) >= dsb->buflen) {
133                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
134                             (offset >= dsb->playpos)) {
135                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
136                                 SetEvent(event->hEventNotify);
137                         }
138                 } else {
139                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
140                                 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
141                                 SetEvent(event->hEventNotify);
142                         }
143                 }
144         }
145 }
146
147 /* WAV format info can be found at:
148  *
149  *    http://www.cwi.nl/ftp/audio/AudioFormats.part2
150  *    ftp://ftp.cwi.nl/pub/audio/RIFF-format
151  *
152  * Import points to remember:
153  *    8-bit WAV is unsigned
154  *    16-bit WAV is signed
155  */
156  /* Use the same formulas as pcmconverter.c */
157 static inline INT16 cvtU8toS16(BYTE b)
158 {
159     return (short)((b+(b << 8))-32768);
160 }
161
162 static inline BYTE cvtS16toU8(INT16 s)
163 {
164     return (s >> 8) ^ (unsigned char)0x80;
165 }
166
167 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
168 {
169         INT fl,fr;
170
171         if (dsb->pwfx->wBitsPerSample == 8)  {
172                 if (dsb->dsound->pwfx->wBitsPerSample == 8 &&
173                     dsb->dsound->pwfx->nChannels == dsb->pwfx->nChannels) {
174                         /* avoid needless 8->16->8 conversion */
175                         *obuf=*ibuf;
176                         if (dsb->pwfx->nChannels==2)
177                                 *(obuf+1)=*(ibuf+1);
178                         return;
179                 }
180                 fl = cvtU8toS16(*ibuf);
181                 fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
182         } else {
183                 fl = *((INT16 *)ibuf);
184                 fr = (dsb->pwfx->nChannels==2 ? *(((INT16 *)ibuf) + 1)  : fl);
185         }
186
187         if (dsb->dsound->pwfx->nChannels == 2) {
188                 if (dsb->dsound->pwfx->wBitsPerSample == 8) {
189                         *obuf = cvtS16toU8(fl);
190                         *(obuf + 1) = cvtS16toU8(fr);
191                         return;
192                 }
193                 if (dsb->dsound->pwfx->wBitsPerSample == 16) {
194                         *((INT16 *)obuf) = fl;
195                         *(((INT16 *)obuf) + 1) = fr;
196                         return;
197                 }
198         }
199         if (dsb->dsound->pwfx->nChannels == 1) {
200                 fl = (fl + fr) >> 1;
201                 if (dsb->dsound->pwfx->wBitsPerSample == 8) {
202                         *obuf = cvtS16toU8(fl);
203                         return;
204                 }
205                 if (dsb->dsound->pwfx->wBitsPerSample == 16) {
206                         *((INT16 *)obuf) = fl;
207                         return;
208                 }
209         }
210 }
211
212 /* Now with PerfectPitch (tm) technology */
213 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
214 {
215         INT     i, size, ipos, ilen;
216         BYTE    *ibp, *obp;
217         INT     iAdvance = dsb->pwfx->nBlockAlign;
218         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
219
220         ibp = dsb->buffer->memory + dsb->buf_mixpos;
221         obp = buf;
222
223         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
224         /* Check for the best case */
225         if ((dsb->freq == dsb->dsound->pwfx->nSamplesPerSec) &&
226             (dsb->pwfx->wBitsPerSample == dsb->dsound->pwfx->wBitsPerSample) &&
227             (dsb->pwfx->nChannels == dsb->dsound->pwfx->nChannels)) {
228                 INT bytesleft = dsb->buflen - dsb->buf_mixpos;
229                 TRACE("(%p) Best case\n", dsb);
230                 if (len <= bytesleft )
231                         CopyMemory(obp, ibp, len);
232                 else { /* wrap */
233                         CopyMemory(obp, ibp, bytesleft);
234                         CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
235                 }
236                 return len;
237         }
238
239         /* Check for same sample rate */
240         if (dsb->freq == dsb->dsound->pwfx->nSamplesPerSec) {
241                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
242                         dsb->freq, dsb->dsound->pwfx->nSamplesPerSec);
243                 ilen = 0;
244                 for (i = 0; i < len; i += oAdvance) {
245                         cp_fields(dsb, ibp, obp );
246                         ibp += iAdvance;
247                         ilen += iAdvance;
248                         obp += oAdvance;
249                         if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
250                                 ibp = dsb->buffer->memory;      /* wrap */
251                 }
252                 return (ilen);
253         }
254
255         /* Mix in different sample rates */
256         /* */
257         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
258         /* Patent Pending :-] */
259
260         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
261          * TransGaming Technologies Inc. */
262
263         /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
264            dsb, dsb->freq, dsb->dsound->pwfx->nSamplesPerSec); */
265
266         size = len / oAdvance;
267         ilen = 0;
268         ipos = dsb->buf_mixpos;
269         for (i = 0; i < size; i++) {
270                 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
271                 obp += oAdvance;
272                 dsb->freqAcc += dsb->freqAdjust;
273                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
274                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
275                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
276                         ipos += adv; ilen += adv;
277                         ipos %= dsb->buflen;
278                 }
279         }
280         return ilen;
281 }
282
283 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
284 {
285         INT     i;
286         BYTE    *bpc = buf;
287         INT16   *bps = (INT16 *) buf;
288
289         TRACE("(%p,%p,%d)\n",dsb,buf,len);
290         TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor, 
291                 dsb->cvolpan.dwTotalRightAmpFactor);
292
293         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
294             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
295             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
296                 return;         /* Nothing to do */
297
298         /* If we end up with some bozo coder using panning or 3D sound */
299         /* with a mono primary buffer, it could sound very weird using */
300         /* this method. Oh well, tough patooties. */
301
302         switch (dsb->dsound->pwfx->wBitsPerSample) {
303         case 8:
304                 /* 8-bit WAV is unsigned, but we need to operate */
305                 /* on signed data for this to work properly */
306                 switch (dsb->dsound->pwfx->nChannels) {
307                 case 1:
308                         for (i = 0; i < len; i++) {
309                                 INT val = *bpc - 128;
310                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
311                                 *bpc = val + 128;
312                                 bpc++;
313                         }
314                         break;
315                 case 2:
316                         for (i = 0; i < len; i+=2) {
317                                 INT val = *bpc - 128;
318                                 val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
319                                 *bpc++ = val + 128;
320                                 val = *bpc - 128;
321                                 val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
322                                 *bpc = val + 128;
323                                 bpc++;
324                         }
325                         break;
326                 default:
327                         FIXME("doesn't support %d channels\n", dsb->dsound->pwfx->nChannels);
328                         break;
329                 }
330                 break;
331         case 16:
332                 /* 16-bit WAV is signed -- much better */
333                 switch (dsb->dsound->pwfx->nChannels) {
334                 case 1:
335                         for (i = 0; i < len; i += 2) {
336                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
337                                 bps++;
338                         }
339                         break;
340                 case 2:
341                         for (i = 0; i < len; i += 4) {
342                                 *bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
343                                 bps++;
344                                 *bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
345                                 bps++;
346                         }
347                         break;
348                 default:
349                         FIXME("doesn't support %d channels\n", dsb->dsound->pwfx->nChannels);
350                         break;
351                 }
352                 break;
353         default:
354                 FIXME("doesn't support %d bit samples\n", dsb->dsound->pwfx->wBitsPerSample);
355                 break;
356         }
357 }
358
359 static LPBYTE DSOUND_tmpbuffer(IDirectSoundImpl *dsound, DWORD len)
360 {
361     TRACE("(%p,%ld)\n",dsound,len);
362
363     if (len > dsound->tmp_buffer_len) {
364         if (dsound->tmp_buffer)
365             dsound->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, dsound->tmp_buffer, len);
366         else
367             dsound->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
368
369         dsound->tmp_buffer_len = len;
370     }
371
372     return dsound->tmp_buffer;
373 }
374
375 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
376 {
377         INT     i, len, ilen, field, nBlockAlign, todo;
378         BYTE    *buf, *ibuf;
379
380         TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
381
382         len = fraglen;
383         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
384                 INT temp = MulDiv(dsb->dsound->pwfx->nAvgBytesPerSec, dsb->buflen,
385                         dsb->nAvgBytesPerSec) -
386                         MulDiv(dsb->dsound->pwfx->nAvgBytesPerSec, dsb->buf_mixpos,
387                         dsb->nAvgBytesPerSec);
388                 len = min(len, temp);
389         }
390         nBlockAlign = dsb->dsound->pwfx->nBlockAlign;
391         len = (len / nBlockAlign) * nBlockAlign;        /* data alignment */
392
393         if (len == 0) {
394                 /* This should only happen if we aren't looping and temp < nBlockAlign */
395                 return 0;
396         }
397
398         if ((buf = ibuf = DSOUND_tmpbuffer(dsb->dsound, len)) == NULL)
399                 return 0;
400
401         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
402
403         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
404         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
405             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
406             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
407                 DSOUND_MixerVol(dsb, ibuf, len);
408
409         if (dsb->dsound->pwfx->wBitsPerSample == 8) {
410                 BYTE    *obuf = dsb->dsound->buffer + writepos;
411
412                 if ((writepos + len) <= dsb->dsound->buflen)
413                         todo = len;
414                 else
415                         todo = dsb->dsound->buflen - writepos;
416
417                 for (i = 0; i < todo; i++) {
418                         /* 8-bit WAV is unsigned */
419                         field = (*ibuf++ - 128);
420                         field += (*obuf - 128);
421                         if (field > 127) field = 127;
422                         else if (field < -128) field = -128;
423                         *obuf++ = field + 128;
424                 }
425  
426                 if (todo < len) {
427                         todo = len - todo;
428                         obuf = dsb->dsound->buffer;
429
430                         for (i = 0; i < todo; i++) {
431                                 /* 8-bit WAV is unsigned */
432                                 field = (*ibuf++ - 128);
433                                 field += (*obuf - 128);
434                                 if (field > 127) field = 127;
435                                 else if (field < -128) field = -128;
436                                 *obuf++ = field + 128;
437                         }
438                 }
439         } else {
440                 INT16   *ibufs, *obufs;
441
442                 ibufs = (INT16 *) ibuf;
443                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
444
445                 if ((writepos + len) <= dsb->dsound->buflen)
446                         todo = len / 2;
447                 else
448                         todo = (dsb->dsound->buflen - writepos) / 2;
449
450                 for (i = 0; i < todo; i++) {
451                         /* 16-bit WAV is signed */
452                         field = *ibufs++;
453                         field += *obufs;
454                         if (field > 32767) field = 32767;
455                         else if (field < -32768) field = -32768;
456                         *obufs++ = field;
457                 }
458
459                 if (todo < (len / 2)) {
460                         todo = (len / 2) - todo;
461                         obufs = (INT16 *)dsb->dsound->buffer;
462
463                         for (i = 0; i < todo; i++) {
464                                 /* 16-bit WAV is signed */
465                                 field = *ibufs++;
466                                 field += *obufs;
467                                 if (field > 32767) field = 32767;
468                                 else if (field < -32768) field = -32768;
469                                 *obufs++ = field;
470                         }
471                 }
472         }
473
474         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
475                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
476                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
477                  * (which must be the case for the streaming buffers that need this hack anyway)
478                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
479                 dsb->leadin = FALSE;
480         }
481
482         dsb->buf_mixpos += ilen;
483
484         if (dsb->buf_mixpos >= dsb->buflen) {
485                 if (dsb->playflags & DSBPLAY_LOOPING) {
486                         /* wrap */
487                         dsb->buf_mixpos %= dsb->buflen;
488                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
489                                 dsb->leadin = FALSE; /* HACK: see above */
490                 }
491         }
492
493         return len;
494 }
495
496 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
497 {
498         INT     ilen, field, nBlockAlign;
499         UINT    i, todo;
500         BYTE    *buf, *ibuf;
501
502         TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
503
504         nBlockAlign = dsb->dsound->pwfx->nBlockAlign;
505         len = (len / nBlockAlign) * nBlockAlign;  /* data alignment */
506
507         if ((buf = ibuf = DSOUND_tmpbuffer(dsb->dsound, len)) == NULL)
508                 return;
509
510         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
511
512         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
513         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
514             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
515             (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
516                 DSOUND_MixerVol(dsb, ibuf, len);
517
518         /* subtract instead of add, to phase out premixed data */
519         if (dsb->dsound->pwfx->wBitsPerSample == 8) {
520                 BYTE    *obuf = dsb->dsound->buffer + writepos;
521
522                 if ((writepos + len) <= dsb->dsound->buflen)
523                         todo = len;
524                 else
525                         todo = dsb->dsound->buflen - writepos;
526
527                 for (i = 0; i < todo; i++) {
528                         /* 8-bit WAV is unsigned */
529                         field = (*ibuf++ - 128);
530                         field -= (*obuf - 128);
531                         if (field > 127) field = 127;
532                         else if (field < -128) field = -128;
533                         *obuf++ = field + 128;
534                 }
535  
536                 if (todo < len) {
537                         todo = len - todo;
538                         obuf = dsb->dsound->buffer;
539
540                         for (i = 0; i < todo; i++) {
541                                 /* 8-bit WAV is unsigned */
542                                 field = (*ibuf++ - 128);
543                                 field -= (*obuf - 128);
544                                 if (field > 127) field = 127;
545                                 else if (field < -128) field = -128;
546                                 *obuf++ = field + 128;
547                         }
548                 }
549         } else {
550                 INT16   *ibufs, *obufs;
551
552                 ibufs = (INT16 *) ibuf;
553                 obufs = (INT16 *)(dsb->dsound->buffer + writepos);
554
555                 if ((writepos + len) <= dsb->dsound->buflen)
556                         todo = len / 2;
557                 else
558                         todo = (dsb->dsound->buflen - writepos) / 2;
559
560                 for (i = 0; i < todo; i++) {
561                         /* 16-bit WAV is signed */
562                         field = *ibufs++;
563                         field -= *obufs;
564                         if (field > 32767) field = 32767;
565                         else if (field < -32768) field = -32768;
566                         *obufs++ = field;
567                 }
568
569                 if (todo < (len / 2)) {
570                         todo = (len / 2) - todo;
571                         obufs = (INT16 *)dsb->dsound->buffer;
572
573                         for (i = 0; i < todo; i++) {
574                                 /* 16-bit WAV is signed */
575                                 field = *ibufs++;
576                                 field -= *obufs;
577                                 if (field > 32767) field = 32767;
578                                 else if (field < -32768) field = -32768;
579                                 *obufs++ = field;
580                         }
581                 }
582         }
583 }
584
585 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
586 {
587         DWORD   size, flen, len, npos, nlen;
588         INT     iAdvance = dsb->pwfx->nBlockAlign;
589         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
590         /* determine amount of premixed data to cancel */
591         DWORD primary_done =
592                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
593                 dsb->primary_mixpos - writepos;
594
595         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
596
597         /* backtrack the mix position */
598         size = primary_done / oAdvance;
599         flen = size * dsb->freqAdjust;
600         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
601         flen &= (1<<DSOUND_FREQSHIFT)-1;
602         while (dsb->freqAcc < flen) {
603                 len += iAdvance;
604                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
605         }
606         len %= dsb->buflen;
607         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
608                 dsb->buf_mixpos - len;
609         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
610                 /* stop backtracking at startpos */
611                 npos = dsb->startpos;
612                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
613                         dsb->buf_mixpos - npos;
614                 flen = dsb->freqAcc;
615                 nlen = len / dsb->pwfx->nBlockAlign;
616                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
617                 nlen *= dsb->dsound->pwfx->nBlockAlign;
618                 writepos =
619                         ((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
620                         dsb->primary_mixpos - nlen;
621         }
622
623         dsb->freqAcc -= flen;
624         dsb->buf_mixpos = npos;
625         dsb->primary_mixpos = writepos;
626
627         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
628               dsb->buf_mixpos, dsb->primary_mixpos, len);
629
630         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
631 }
632
633 void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
634 {
635 #if 0
636         DWORD   i, size, flen, len, npos, nlen;
637         INT     iAdvance = dsb->pwfx->nBlockAlign;
638         INT     oAdvance = dsb->dsound->pwfx->nBlockAlign;
639         /* determine amount of premixed data to cancel */
640         DWORD buf_done =
641                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
642                 dsb->buf_mixpos - buf_writepos;
643 #endif
644
645         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
646         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
647          * (which is faster anyway when there's only a single secondary buffer) */
648         dsb->dsound->need_remix = TRUE;
649 }
650
651 void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
652 {
653         TRACE("(%p)\n",dsb);
654         EnterCriticalSection(&dsb->lock);
655         if (dsb->state == STATE_PLAYING) {
656 #if 0 /* this may not be quite reliable yet */
657                 dsb->need_remix = TRUE;
658 #else
659                 dsb->dsound->need_remix = TRUE;
660 #endif
661         }
662         LeaveCriticalSection(&dsb->lock);
663 }
664
665 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
666 {
667         DWORD len, slen;
668         /* determine this buffer's write position */
669         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
670                                                      writepos, dsb->primary_mixpos, dsb->buf_mixpos);
671         /* determine how much already-mixed data exists */
672         DWORD buf_done =
673                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
674                 dsb->buf_mixpos - buf_writepos;
675         DWORD primary_done =
676                 ((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
677                 dsb->primary_mixpos - writepos;
678         DWORD adv_done =
679                 ((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
680                 dsb->dsound->mixpos - writepos;
681         DWORD played =
682                 ((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
683                 buf_writepos - dsb->playpos;
684         DWORD buf_left = dsb->buflen - buf_writepos;
685         int still_behind;
686
687         TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
688         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
689         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
690         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
691               mixlen);
692         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
693
694         /* check for notification positions */
695         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
696             dsb->state != STATE_STARTING) {
697                 DSOUND_CheckEvent(dsb, played);
698         }
699
700         /* save write position for non-GETCURRENTPOSITION2... */
701         dsb->playpos = buf_writepos;
702
703         /* check whether CalcPlayPosition detected a mixing underrun */
704         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
705                 /* it did, but did we have more to play? */
706                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
707                     (dsb->buf_mixpos < dsb->buflen)) {
708                         /* yes, have to recover */
709                         ERR("underrun on sound buffer %p\n", dsb);
710                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
711                 }
712                 dsb->primary_mixpos = writepos;
713                 primary_done = 0;
714         }
715         /* determine how far ahead we should mix */
716         if (((dsb->playflags & DSBPLAY_LOOPING) ||
717              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
718             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
719                 /* if this is a streaming buffer, it typically means that
720                  * we should defer mixing past probably_valid_to as long
721                  * as we can, to avoid unnecessary remixing */
722                 /* the heavy-looking calculations shouldn't be that bad,
723                  * as any game isn't likely to be have more than 1 or 2
724                  * streaming buffers in use at any time anyway... */
725                 DWORD probably_valid_left =
726                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
727                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
728                         dsb->probably_valid_to - buf_writepos;
729                 /* check for leadin condition */
730                 if ((probably_valid_left == 0) &&
731                     (dsb->probably_valid_to == dsb->startpos) &&
732                     dsb->leadin)
733                         probably_valid_left = dsb->buflen;
734                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
735                       dsb->probably_valid_to, probably_valid_left);
736                 /* check whether the app's time is already up */
737                 if (probably_valid_left < dsb->writelead) {
738                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
739                         /* once we pass the point of no return,
740                          * no reason to hold back anymore */
741                         dsb->probably_valid_to = (DWORD)-1;
742                         /* we just have to go ahead and mix what we have,
743                          * there's no telling what the app is thinking anyway */
744                 } else {
745                         /* adjust for our frequency and our sample size */
746                         probably_valid_left = MulDiv(probably_valid_left,
747                                                      1 << DSOUND_FREQSHIFT,
748                                                      dsb->pwfx->nBlockAlign * dsb->freqAdjust) *
749                                               dsb->dsound->pwfx->nBlockAlign;
750                         /* check whether to clip mix_len */
751                         if (probably_valid_left < mixlen) {
752                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
753                                 mixlen = probably_valid_left;
754                         }
755                 }
756         }
757         /* cut mixlen with what's already been mixed */
758         if (mixlen < primary_done) {
759                 /* huh? and still CalcPlayPosition didn't
760                  * detect an underrun? */
761                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
762                 return 0;
763         }
764         len = mixlen - primary_done;
765         TRACE("remaining mixlen=%ld\n", len);
766
767         if (len < dsb->dsound->fraglen) {
768                 /* smaller than a fragment, wait until it gets larger
769                  * before we take the mixing overhead */
770                 TRACE("mixlen not worth it, deferring mixing\n");
771                 still_behind = 1;
772                 goto post_mix;
773         }
774
775         /* ok, we know how much to mix, let's go */
776         still_behind = (adv_done > primary_done);
777         while (len) {
778                 slen = dsb->dsound->buflen - dsb->primary_mixpos;
779                 if (slen > len) slen = len;
780                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
781
782                 if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
783                     (dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
784                         still_behind = FALSE;
785
786                 dsb->primary_mixpos += slen; len -= slen;
787                 dsb->primary_mixpos %= dsb->dsound->buflen;
788
789                 if ((dsb->state == STATE_STOPPED) || !slen) break;
790         }
791         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
792         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
793
794 post_mix:
795         /* check if buffer should be considered complete */
796         if (buf_left < dsb->writelead &&
797             !(dsb->playflags & DSBPLAY_LOOPING)) {
798                 dsb->state = STATE_STOPPED;
799                 dsb->playpos = 0;
800                 dsb->last_playpos = 0;
801                 dsb->buf_mixpos = 0;
802                 dsb->leadin = FALSE;
803                 DSOUND_CheckEvent(dsb, buf_left);
804         }
805
806         /* return how far we think the primary buffer can
807          * advance its underrun detector...*/
808         if (still_behind) return 0;
809         if ((mixlen - len) < primary_done) return 0;
810         slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
811                 dsb->dsound->buflen : 0) + dsb->primary_mixpos -
812                 dsb->dsound->mixpos;
813         if (slen > mixlen) {
814                 /* the primary_done and still_behind checks above should have worked */
815                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
816                 slen = 0;
817         }
818         return slen;
819 }
820
821 static DWORD DSOUND_MixToPrimary(IDirectSoundImpl *dsound, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
822 {
823         INT                     i, len, maxlen = 0;
824         IDirectSoundBufferImpl  *dsb;
825
826         TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
827         for (i = 0; i < dsound->nrofbuffers; i++) {
828                 dsb = dsound->buffers[i];
829
830                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
831                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
832                         EnterCriticalSection(&(dsb->lock));
833                         if (dsb->state == STATE_STOPPING) {
834                                 DSOUND_MixCancel(dsb, writepos, TRUE);
835                                 dsb->state = STATE_STOPPED;
836                                 DSOUND_CheckEvent(dsb, 0);
837                         } else {
838                                 if ((dsb->state == STATE_STARTING) || recover) {
839                                         dsb->primary_mixpos = writepos;
840                                         dsb->cvolpan = dsb->volpan;
841                                         dsb->need_remix = FALSE;
842                                 }
843                                 else if (dsb->need_remix) {
844                                         DSOUND_MixCancel(dsb, writepos, TRUE);
845                                         dsb->cvolpan = dsb->volpan;
846                                         dsb->need_remix = FALSE;
847                                 }
848                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
849                                 if (dsb->state == STATE_STARTING)
850                                         dsb->state = STATE_PLAYING;
851                                 maxlen = (len > maxlen) ? len : maxlen;
852                         }
853                         LeaveCriticalSection(&(dsb->lock));
854                 }
855         }
856
857         return maxlen;
858 }
859
860 static void DSOUND_MixReset(IDirectSoundImpl *dsound, DWORD writepos)
861 {
862         INT                     i;
863         IDirectSoundBufferImpl  *dsb;
864         int nfiller;
865
866         TRACE("(%ld)\n", writepos);
867
868         /* the sound of silence */
869         nfiller = dsound->pwfx->wBitsPerSample == 8 ? 128 : 0;
870
871         /* reset all buffer mix positions */
872         for (i = 0; i < dsound->nrofbuffers; i++) {
873                 dsb = dsound->buffers[i];
874
875                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
876                         TRACE("Resetting %p\n", dsb);
877                         EnterCriticalSection(&(dsb->lock));
878                         if (dsb->state == STATE_STOPPING) {
879                                 dsb->state = STATE_STOPPED;
880                         }
881                         else if (dsb->state == STATE_STARTING) {
882                                 /* nothing */
883                         } else {
884                                 DSOUND_MixCancel(dsb, writepos, FALSE);
885                                 dsb->cvolpan = dsb->volpan;
886                                 dsb->need_remix = FALSE;
887                         }
888                         LeaveCriticalSection(&(dsb->lock));
889                 }
890         }
891
892         /* wipe out premixed data */
893         if (dsound->mixpos < writepos) {
894                 FillMemory(dsound->buffer + writepos, dsound->buflen - writepos, nfiller);
895                 FillMemory(dsound->buffer, dsound->mixpos, nfiller);
896         } else {
897                 FillMemory(dsound->buffer + writepos, dsound->mixpos - writepos, nfiller);
898         }
899
900         /* reset primary mix position */
901         dsound->mixpos = writepos;
902 }
903
904 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
905 {
906         TRACE("(%p,%ld)\n",dsound,writepos);
907         if (dsound->need_remix) {
908                 DSOUND_MixReset(dsound, writepos);
909                 dsound->need_remix = FALSE;
910                 /* maximize Half-Life performance */
911                 dsound->prebuf = ds_snd_queue_min;
912                 dsound->precount = 0;
913         } else {
914                 dsound->precount++;
915                 if (dsound->precount >= 4) {
916                         if (dsound->prebuf < ds_snd_queue_max)
917                                 dsound->prebuf++;
918                         dsound->precount = 0;
919                 }
920         }
921         TRACE("premix adjust: %d\n", dsound->prebuf);
922 }
923
924 void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
925 {
926         TRACE("(%p,%ld)\n",dsound,mixq);
927         if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
928         TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
929         for (; mixq; mixq--) {
930                 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
931                 dsound->pwwrite++;
932                 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
933                 dsound->pwqueue++;
934         }
935 }
936
937 /* #define SYNC_CALLBACK */
938
939 void DSOUND_PerformMix(IDirectSoundImpl *dsound)
940 {
941         int nfiller;
942         BOOL forced;
943         HRESULT hres;
944
945         TRACE("(%p)\n", dsound);
946
947         /* the sound of silence */
948         nfiller = dsound->pwfx->wBitsPerSample == 8 ? 128 : 0;
949
950         /* whether the primary is forced to play even without secondary buffers */
951         forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
952
953         if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
954                 BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
955                 /* FIXME: document variables */
956                 DWORD playpos, writepos, inq, maxq, frag;
957                 if (dsound->hwbuf) {
958                         hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
959                         if (hres) {
960                             WARN("IDsDriverBuffer_GetPosition failed\n");
961                             return;
962                         }
963                         /* Well, we *could* do Just-In-Time mixing using the writepos,
964                          * but that's a little bit ambitious and unnecessary... */
965                         /* rather add our safety margin to the writepos, if we're playing */
966                         if (!paused) {
967                                 writepos += dsound->writelead;
968                                 writepos %= dsound->buflen;
969                         } else writepos = playpos;
970                 } else {
971                         playpos = dsound->pwplay * dsound->fraglen;
972                         writepos = playpos;
973                         if (!paused) {
974                                 writepos += ds_hel_margin * dsound->fraglen;
975                                 writepos %= dsound->buflen;
976                         }
977                 }
978                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
979                       playpos,writepos,dsound->playpos,dsound->mixpos,dsound->buflen);
980                 assert(dsound->playpos < dsound->buflen);
981                 /* wipe out just-played sound data */
982                 if (playpos < dsound->playpos) {
983                         FillMemory(dsound->buffer + dsound->playpos, dsound->buflen - dsound->playpos, nfiller);
984                         FillMemory(dsound->buffer, playpos, nfiller);
985                 } else {
986                         FillMemory(dsound->buffer + dsound->playpos, playpos - dsound->playpos, nfiller);
987                 }
988                 dsound->playpos = playpos;
989
990                 EnterCriticalSection(&(dsound->mixlock));
991
992                 /* reset mixing if necessary */
993                 DSOUND_CheckReset(dsound, writepos);
994
995                 /* check how much prebuffering is left */
996                 inq = dsound->mixpos;
997                 if (inq < writepos)
998                         inq += dsound->buflen;
999                 inq -= writepos;
1000
1001                 /* find the maximum we can prebuffer */
1002                 if (!paused) {
1003                         maxq = playpos;
1004                         if (maxq < writepos)
1005                                 maxq += dsound->buflen;
1006                         maxq -= writepos;
1007                 } else maxq = dsound->buflen;
1008
1009                 /* clip maxq to dsound->prebuf */
1010                 frag = dsound->prebuf * dsound->fraglen;
1011                 if (maxq > frag) maxq = frag;
1012
1013                 /* check for consistency */
1014                 if (inq > maxq) {
1015                         /* the playback position must have passed our last
1016                          * mixed position, i.e. it's an underrun, or we have
1017                          * nothing more to play */
1018                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
1019                         inq = 0;
1020                         /* stop the playback now, to allow buffers to refill */
1021                         if (dsound->state == STATE_PLAYING) {
1022                                 dsound->state = STATE_STARTING;
1023                         }
1024                         else if (dsound->state == STATE_STOPPING) {
1025                                 dsound->state = STATE_STOPPED;
1026                         }
1027                         else {
1028                                 /* how can we have an underrun if we aren't playing? */
1029                                 WARN("unexpected primary state (%ld)\n", dsound->state);
1030                         }
1031 #ifdef SYNC_CALLBACK
1032                         /* DSOUND_callback may need this lock */
1033                         LeaveCriticalSection(&(dsound->mixlock));
1034 #endif
1035                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1036                                 WARN("DSOUND_PrimaryStop failed\n");
1037 #ifdef SYNC_CALLBACK
1038                         EnterCriticalSection(&(dsound->mixlock));
1039 #endif
1040                         if (dsound->hwbuf) {
1041                                 /* the Stop is supposed to reset play position to beginning of buffer */
1042                                 /* unfortunately, OSS is not able to do so, so get current pointer */
1043                                 hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
1044                                 if (hres) {
1045                                         LeaveCriticalSection(&(dsound->mixlock));
1046                                         WARN("IDsDriverBuffer_GetPosition failed\n");
1047                                         return;
1048                                 }
1049                         } else {
1050                                 playpos = dsound->pwplay * dsound->fraglen;
1051                         }
1052                         writepos = playpos;
1053                         dsound->playpos = playpos;
1054                         dsound->mixpos = writepos;
1055                         inq = 0;
1056                         maxq = dsound->buflen;
1057                         if (maxq > frag) maxq = frag;
1058                         FillMemory(dsound->buffer, dsound->buflen, nfiller);
1059                         paused = TRUE;
1060                 }
1061
1062                 /* do the mixing */
1063                 frag = DSOUND_MixToPrimary(dsound, playpos, writepos, maxq, paused);
1064                 if (forced) frag = maxq - inq;
1065                 dsound->mixpos += frag;
1066                 dsound->mixpos %= dsound->buflen;
1067
1068                 if (frag) {
1069                         /* buffers have been filled, restart playback */
1070                         if (dsound->state == STATE_STARTING) {
1071                                 dsound->state = STATE_PLAYING;
1072                         }
1073                         else if (dsound->state == STATE_STOPPED) {
1074                                 /* the dsound is supposed to play if there's something to play
1075                                  * even if it is reported as stopped, so don't let this confuse you */
1076                                 dsound->state = STATE_STOPPING;
1077                         }
1078                         LeaveCriticalSection(&(dsound->mixlock));
1079                         if (paused) {
1080                                 if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1081                                         WARN("DSOUND_PrimaryPlay failed\n");
1082                                 else
1083                                         TRACE("starting playback\n");
1084                         }
1085                 }
1086                 else
1087                         LeaveCriticalSection(&(dsound->mixlock));
1088         } else {
1089                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
1090                 if (dsound->state == STATE_STARTING) {
1091                         if (DSOUND_PrimaryPlay(dsound) != DS_OK)
1092                                 WARN("DSOUND_PrimaryPlay failed\n");
1093                         else
1094                                 dsound->state = STATE_PLAYING;
1095                 }
1096                 else if (dsound->state == STATE_STOPPING) {
1097                         if (DSOUND_PrimaryStop(dsound) != DS_OK)
1098                                 WARN("DSOUND_PrimaryStop failed\n");
1099                         else
1100                                 dsound->state = STATE_STOPPED;
1101                 }
1102         }
1103 }
1104
1105 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1106 {
1107         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1108         DWORD start_time =  GetTickCount();
1109         DWORD end_time;
1110         TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
1111         TRACE("entering at %ld\n", start_time);
1112
1113         if (dsound != This) {
1114                 ERR("dsound died without killing us?\n");
1115                 timeKillEvent(timerID);
1116                 timeEndPeriod(DS_TIME_RES);
1117                 return;
1118         }
1119
1120         RtlAcquireResourceShared(&(This->buffer_list_lock), TRUE);
1121
1122         if (This->ref)
1123                 DSOUND_PerformMix(This);
1124
1125         RtlReleaseResource(&(This->buffer_list_lock));
1126
1127         end_time = GetTickCount();
1128         TRACE("completed processing at %ld, duration = %ld\n", end_time, end_time - start_time);
1129 }
1130
1131 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1132 {
1133         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
1134         TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
1135         TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg, 
1136                 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" : 
1137                 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1138         if (msg == MM_WOM_DONE) {
1139                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
1140                 if (This->pwqueue == (DWORD)-1) {
1141                         TRACE("completed due to reset\n");
1142                         return;
1143                 }
1144 /* it could be a bad idea to enter critical section here... if there's lock contention,
1145  * the resulting scheduling delays might obstruct the winmm player thread */
1146 #ifdef SYNC_CALLBACK
1147                 EnterCriticalSection(&(This->mixlock));
1148 #endif
1149                 /* retrieve current values */
1150                 fraglen = This->fraglen;
1151                 buflen = This->buflen;
1152                 pwplay = This->pwplay;
1153                 playpos = pwplay * fraglen;
1154                 mixpos = This->mixpos;
1155                 /* check remaining mixed data */
1156                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
1157                 mixq = inq / fraglen;
1158                 if ((inq - (mixq * fraglen)) > 0) mixq++;
1159                 /* complete the playing buffer */
1160                 TRACE("done playing primary pos=%ld\n", playpos);
1161                 pwplay++;
1162                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
1163                 /* write new values */
1164                 This->pwplay = pwplay;
1165                 This->pwqueue--;
1166                 /* queue new buffer if we have data for it */
1167                 if (inq>1) DSOUND_WaveQueue(This, inq-1);
1168 #ifdef SYNC_CALLBACK
1169                 LeaveCriticalSection(&(This->mixlock));
1170 #endif
1171         }
1172         TRACE("completed\n");
1173 }