2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wine/port.h"
30 #include "wined3d_private.h"
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
37 WINE_DECLARE_DEBUG_CHANNEL(fps);
39 /*****************************************************************************
42 * Helper function that blts the front buffer contents to the target window
45 * This: Surface to copy from
46 * rc: Rectangle to copy
48 *****************************************************************************/
50 x11_copy_to_screen(IWineD3DSurfaceImpl *This,
53 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
60 TRACE("(%p)->(%p): Copying to screen\n", This, rc);
62 hSurfaceDC = This->hDC;
64 hDisplayWnd = This->resource.wineD3DDevice->ddraw_window;
65 hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
68 TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
69 rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
72 /* Front buffer coordinates are screen coordinates. Map them to the destination
73 * window if not fullscreened
75 if(!This->resource.wineD3DDevice->ddraw_fullscreen) {
76 ClientToScreen(hDisplayWnd, &offset);
79 /* FIXME: this doesn't work... if users really want to run
80 * X in 8bpp, then we need to call directly into display.drv
81 * (or Wine's equivalent), and force a private colormap
82 * without default entries. */
84 SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
85 RealizePalette(hDisplayDC); /* sends messages => deadlocks */
89 drawrect.right = This->currentDesc.Width;
91 drawrect.bottom = This->currentDesc.Height;
94 /* TODO: Support clippers */
98 HWND hwnd = ((IWineD3DClipperImpl *) This->clipper)->hWnd;
99 if (hwnd && GetClientRect(hwnd,&xrc))
101 OffsetRect(&xrc,offset.x,offset.y);
102 IntersectRect(&drawrect,&drawrect,&xrc);
108 IntersectRect(&drawrect,&drawrect,rc);
112 /* Only use this if the caller did not pass a rectangle, since
113 * due to double locking this could be the wrong one ...
115 if (This->lockedRect.left != This->lockedRect.right)
117 IntersectRect(&drawrect,&drawrect,&This->lockedRect);
122 drawrect.left-offset.x, drawrect.top-offset.y,
123 drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
125 drawrect.left, drawrect.top,
127 ReleaseDC(hDisplayWnd, hDisplayDC);
131 /*****************************************************************************
132 * IWineD3DSurface::Release, GDI version
134 * In general a normal COM Release method, but the GDI version doesn't have
135 * to destroy all the GL things.
137 *****************************************************************************/
138 ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
139 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
140 ULONG ref = InterlockedDecrement(&This->resource.ref);
141 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
143 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
144 TRACE("(%p) : cleaning up\n", This);
146 if(This->Flags & SFLAG_DIBSECTION) {
148 SelectObject(This->hDC, This->dib.holdbitmap);
150 /* Release the DIB section */
151 DeleteObject(This->dib.DIBsection);
152 This->dib.bitmap_data = NULL;
153 This->resource.allocatedMemory = NULL;
155 if(This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem(iface, NULL);
157 HeapFree(GetProcessHeap(), 0, This->palette9);
159 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
160 if(iface == device->ddraw_primary)
161 device->ddraw_primary = NULL;
163 TRACE("(%p) Released\n", This);
164 HeapFree(GetProcessHeap(), 0, This);
170 /*****************************************************************************
171 * IWineD3DSurface::PreLoad, GDI version
173 * This call is unsupported on GDI surfaces, if it's called something went
174 * wrong in the parent library. Write an informative warning
176 *****************************************************************************/
178 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
180 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
181 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
182 ERR("(%p): Please report to wine-devel\n", iface);
185 /*****************************************************************************
186 * IWineD3DSurface::LockRect, GDI version
188 * Locks the surface and returns a pointer to the surface memory
191 * pLockedRect: Address to return the locking info at
192 * pRect: Rectangle to lock
196 * WINED3D_OK on success
197 * WINED3DERR_INVALIDCALL on errors
199 *****************************************************************************/
200 static HRESULT WINAPI
201 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
202 WINED3DLOCKED_RECT* pLockedRect,
206 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
208 /* Already locked? */
209 if(This->Flags & SFLAG_LOCKED)
211 ERR("(%p) Surface already locked\n", This);
212 /* What should I return here? */
213 return WINED3DERR_INVALIDCALL;
216 if (!(This->Flags & SFLAG_LOCKABLE))
218 /* This is some GL specific thing, see the OpenGL version of
219 * this method, but check for the flag and write a trace
221 TRACE("Warning: trying to lock unlockable surf@%p\n", This);
224 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
225 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
227 if(!This->resource.allocatedMemory) {
230 /* This happens on gdi surfaces if the application set a user pointer and resets it.
231 * Recreate the DIB section
233 hr = IWineD3DSurface_GetDC(iface, &hdc); /* will recursively call lockrect, do not set the LOCKED flag to this line */
234 if(hr != WINED3D_OK) return hr;
235 hr = IWineD3DSurface_ReleaseDC(iface, hdc);
236 if(hr != WINED3D_OK) return hr;
239 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
243 pLockedRect->pBits = This->resource.allocatedMemory;
244 This->lockedRect.left = 0;
245 This->lockedRect.top = 0;
246 This->lockedRect.right = This->currentDesc.Width;
247 This->lockedRect.bottom = This->currentDesc.Height;
249 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
250 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
251 This->lockedRect.right, This->lockedRect.bottom);
255 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
256 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
258 if (This->resource.format == WINED3DFMT_DXT1)
260 /* DXT1 is half byte per pixel */
261 pLockedRect->pBits = This->resource.allocatedMemory +
262 (pLockedRect->Pitch * pRect->top) +
263 ((pRect->left * This->bytesPerPixel / 2));
267 pLockedRect->pBits = This->resource.allocatedMemory +
268 (pLockedRect->Pitch * pRect->top) +
269 (pRect->left * This->bytesPerPixel);
271 This->lockedRect.left = pRect->left;
272 This->lockedRect.top = pRect->top;
273 This->lockedRect.right = pRect->right;
274 This->lockedRect.bottom = pRect->bottom;
277 /* No dirtifying is needed for this surface implementation */
278 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
280 This->Flags |= SFLAG_LOCKED;
284 /*****************************************************************************
285 * IWineD3DSurface::UnlockRect, GDI version
287 * Unlocks a surface. This implementation doesn't do much, except updating
288 * the window if the front buffer is unlocked
291 * WINED3D_OK on success
292 * WINED3DERR_INVALIDCALL on failure
294 *****************************************************************************/
295 static HRESULT WINAPI
296 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
298 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
299 IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
300 TRACE("(%p)\n", This);
302 if (!(This->Flags & SFLAG_LOCKED))
304 WARN("trying to Unlock an unlocked surf@%p\n", This);
305 return WINED3DERR_INVALIDCALL;
308 /* Can be useful for debugging */
311 static unsigned int gen = 0;
314 if ((gen % 10) == 0) {
315 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
316 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
319 * debugging crash code
328 /* Update the screen */
329 if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary)
331 x11_copy_to_screen(This, &This->lockedRect);
334 This->Flags &= ~SFLAG_LOCKED;
335 memset(&This->lockedRect, 0, sizeof(RECT));
339 /*****************************************************************************
340 * IWineD3DSurface::Flip, GDI version
342 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
343 * the parent library. This implementation changes the data pointers of the
344 * surfaces and copies the new front buffer content to the screen
347 * override: Flipping target(e.g. back buffer)
350 * WINED3D_OK on success
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
355 IWineD3DSurface *override,
358 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
359 IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override;
360 TRACE("(%p)->(%p,%x)\n", This, override, Flags);
362 TRACE("(%p) Flipping to surface %p\n", This, Target);
366 ERR("(%p): Can't flip without a target\n", This);
367 return WINED3DERR_INVALIDCALL;
374 This->hDC = Target->hDC;
378 /* Flip the DIBsection */
381 tmp = This->dib.DIBsection;
382 This->dib.DIBsection = Target->dib.DIBsection;
383 Target->dib.DIBsection = tmp;
386 /* Flip the surface data */
390 tmp = This->dib.bitmap_data;
391 This->dib.bitmap_data = Target->dib.bitmap_data;
392 Target->dib.bitmap_data = tmp;
394 tmp = This->resource.allocatedMemory;
395 This->resource.allocatedMemory = Target->resource.allocatedMemory;
396 Target->resource.allocatedMemory = tmp;
399 /* client_memory should not be different, but just in case */
402 tmp = This->dib.client_memory;
403 This->dib.client_memory = Target->dib.client_memory;
404 Target->dib.client_memory = tmp;
407 /* Useful for debugging */
410 static unsigned int gen = 0;
413 if ((gen % 10) == 0) {
414 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
415 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
418 * debugging crash code
427 /* Update the screen */
428 x11_copy_to_screen(This, NULL);
433 static long prev_time, frames;
435 DWORD time = GetTickCount();
437 /* every 1.5 seconds */
438 if (time - prev_time > 1500) {
439 TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
448 /*****************************************************************************
449 * IWineD3DSurface::LoadTexture, GDI version
451 * This is mutually unsupported by GDI surfaces
456 *****************************************************************************/
458 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
460 ERR("Unsupported on X11 surfaces\n");
461 return WINED3DERR_INVALIDCALL;
464 /*****************************************************************************
465 * IWineD3DSurface::SaveSnapshot, GDI version
467 * This method writes the surface's contents to the in tga format to the
468 * file specified in filename.
471 * filename: File to write to
474 * WINED3DERR_INVALIDCALL if the file couldn't be opened
475 * WINED3D_OK on success
477 *****************************************************************************/
478 static int get_shift(DWORD color_mask) {
480 while (color_mask > 0xFF) {
484 while ((color_mask & 0x80) == 0) {
493 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
494 const char* filename)
498 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
499 static char *output = NULL;
501 const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
503 if (This->pow2Width > size) {
504 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
505 size = This->pow2Width;
509 f = fopen(filename, "w+");
511 ERR("opening of %s failed with\n", filename);
512 return WINED3DERR_INVALIDCALL;
514 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
516 if (This->resource.format == WINED3DFMT_P8) {
517 unsigned char table[256][3];
520 if (This->palette == NULL) {
522 return WINED3DERR_INVALIDCALL;
524 for (i = 0; i < 256; i++) {
525 table[i][0] = This->palette->palents[i].peRed;
526 table[i][1] = This->palette->palents[i].peGreen;
527 table[i][2] = This->palette->palents[i].peBlue;
529 for (y = 0; y < This->pow2Height; y++) {
530 unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
531 for (x = 0; x < This->pow2Width; x++) {
532 unsigned char color = *src;
535 output[3 * x + 0] = table[color][0];
536 output[3 * x + 1] = table[color][1];
537 output[3 * x + 2] = table[color][2];
539 fwrite(output, 3 * This->pow2Width, 1, f);
542 int red_shift, green_shift, blue_shift, pix_width;
544 pix_width = This->bytesPerPixel;
546 red_shift = get_shift(formatEntry->redMask);
547 green_shift = get_shift(formatEntry->greenMask);
548 blue_shift = get_shift(formatEntry->blueMask);
550 for (y = 0; y < This->pow2Height; y++) {
551 unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
552 for (x = 0; x < This->pow2Width; x++) {
558 for (i = 0; i < pix_width; i++) {
559 color |= src[i] << (8 * i);
561 src += 1 * pix_width;
563 comp = color & formatEntry->redMask;
564 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
565 comp = color & formatEntry->greenMask;
566 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
567 comp = color & formatEntry->blueMask;
568 output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
570 fwrite(output, 3 * This->pow2Width, 1, f);
577 HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
578 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
579 WINED3DLOCKED_RECT lock;
583 TRACE("(%p)->(%p)\n",This,pHDC);
585 if(This->Flags & SFLAG_USERPTR) {
586 ERR("Not supported on surfaces with an application-provided surfaces\n");
587 return WINEDDERR_NODC;
590 /* Give more detailed info for ddraw */
591 if (This->Flags & SFLAG_DCINUSE)
592 return WINEDDERR_DCALREADYCREATED;
594 /* Can't GetDC if the surface is locked */
595 if (This->Flags & SFLAG_LOCKED)
596 return WINED3DERR_INVALIDCALL;
598 memset(&lock, 0, sizeof(lock)); /* To be sure */
600 /* Should have a DIB section already */
602 /* Lock the surface */
603 hr = IWineD3DSurface_LockRect(iface,
608 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
609 /* keep the dib section */
613 if(This->resource.format == WINED3DFMT_P8 ||
614 This->resource.format == WINED3DFMT_A8P8) {
617 PALETTEENTRY ent[256];
619 GetPaletteEntries(This->palette->hpal, 0, 256, ent);
620 for (n=0; n<256; n++) {
621 col[n].rgbRed = ent[n].peRed;
622 col[n].rgbGreen = ent[n].peGreen;
623 col[n].rgbBlue = ent[n].peBlue;
624 col[n].rgbReserved = 0;
627 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
629 for (n=0; n<256; n++) {
630 col[n].rgbRed = device->palettes[device->currentPalette][n].peRed;
631 col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen;
632 col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue;
633 col[n].rgbReserved = 0;
637 SetDIBColorTable(This->hDC, 0, 256, col);
641 TRACE("returning %p\n",*pHDC);
642 This->Flags |= SFLAG_DCINUSE;
647 HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
648 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
650 TRACE("(%p)->(%p)\n",This,hDC);
652 if (!(This->Flags & SFLAG_DCINUSE))
653 return WINED3DERR_INVALIDCALL;
655 if (This->hDC !=hDC) {
656 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
657 return WINED3DERR_INVALIDCALL;
660 /* we locked first, so unlock now */
661 IWineD3DSurface_UnlockRect(iface);
663 This->Flags &= ~SFLAG_DCINUSE;
668 /*****************************************************************************
669 * IWineD3DSurface::PrivateSetup, GDI version
671 * Initializes the GDI surface, aka creates the DIB section we render to
672 * The DIB section creation is done by calling GetDC, which will create the
673 * section and releasing the dc to allow the app to use it. The dib section
674 * will stay until the surface is released
676 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
677 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
678 * avoid confusion in the shared surface code.
681 * WINED3D_OK on success
682 * The return values of called methods on failure
684 *****************************************************************************/
686 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
688 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
690 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
692 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
693 return WINED3DERR_INVALIDCALL;
695 /* Sysmem textures have memory already allocated -
696 * release it, this avoids an unnecessary memcpy
698 HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
699 This->resource.allocatedMemory = NULL;
701 /* We don't mind the nonpow2 stuff in GDI */
702 This->pow2Width = This->currentDesc.Width;
703 This->pow2Height = This->currentDesc.Height;
705 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
706 This->resource.allocatedMemory = This->dib.bitmap_data;
711 void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
712 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
714 /* Ignore 0 textureName and target. D3D textures can be created with gdi surfaces as plain
715 * containers, but they're useless until the app creates a d3d device from a d3d point of
716 * view, it's not an implementation limitation. This avoids false warnings when the texture
717 * is destroyed and sets the description back to 0/0
719 if(textureName != 0 || target != 0) {
720 FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
725 void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
726 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
727 FIXME("(%p) : Should not be called on a GDI surface\n", This);
728 *glDescription = NULL;
731 HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
732 /* GDI surface data can only be in one location, the system memory dib section. So they are
733 * always clean by definition.
735 TRACE("No dirtification in GDI surfaces\n");
739 HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
740 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
742 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
743 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
744 ERR("Not supported on render targets\n");
745 return WINED3DERR_INVALIDCALL;
748 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
749 WARN("Surface is locked or the HDC is in use\n");
750 return WINED3DERR_INVALIDCALL;
753 if(Mem && Mem != This->resource.allocatedMemory) {
754 void *release = NULL;
756 /* Do I have to copy the old surface content? */
757 if(This->Flags & SFLAG_DIBSECTION) {
758 /* Release the DC. No need to hold the critical section for the update
759 * Thread because this thread runs only on front buffers, but this method
760 * fails for render targets in the check above.
762 SelectObject(This->hDC, This->dib.holdbitmap);
764 /* Release the DIB section */
765 DeleteObject(This->dib.DIBsection);
766 This->dib.bitmap_data = NULL;
767 This->resource.allocatedMemory = NULL;
769 This->Flags &= ~SFLAG_DIBSECTION;
770 } else if(!(This->Flags & SFLAG_USERPTR)) {
771 release = This->resource.allocatedMemory;
773 This->resource.allocatedMemory = Mem;
774 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
776 /* Now free the old memory if any */
777 HeapFree(GetProcessHeap(), 0, release);
778 } else if(This->Flags & SFLAG_USERPTR) {
779 /* Lockrect and GetDC will re-create the dib section and allocated memory */
780 This->resource.allocatedMemory = NULL;
781 This->Flags &= ~SFLAG_USERPTR;
786 /***************************
788 ***************************/
789 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
790 TRACE("(%p)->(%s, %s)\n", iface,
791 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
792 persistent ? "TRUE" : "FALSE");
793 /* GDI surfaces can be in system memory only */
794 if(flag != SFLAG_INSYSMEM) {
795 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
799 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
800 if(flag != SFLAG_INSYSMEM) {
801 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
803 TRACE("Surface requested in surface memory\n");
808 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
809 * only IWineD3DBaseSurface and IWineGDISurface ones.
811 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
814 IWineD3DBaseSurfaceImpl_QueryInterface,
815 IWineD3DBaseSurfaceImpl_AddRef,
816 IWineGDISurfaceImpl_Release,
817 /* IWineD3DResource */
818 IWineD3DBaseSurfaceImpl_GetParent,
819 IWineD3DBaseSurfaceImpl_GetDevice,
820 IWineD3DBaseSurfaceImpl_SetPrivateData,
821 IWineD3DBaseSurfaceImpl_GetPrivateData,
822 IWineD3DBaseSurfaceImpl_FreePrivateData,
823 IWineD3DBaseSurfaceImpl_SetPriority,
824 IWineD3DBaseSurfaceImpl_GetPriority,
825 IWineGDISurfaceImpl_PreLoad,
826 IWineD3DBaseSurfaceImpl_GetType,
827 /* IWineD3DSurface */
828 IWineD3DBaseSurfaceImpl_GetContainer,
829 IWineD3DBaseSurfaceImpl_GetDesc,
830 IWineGDISurfaceImpl_LockRect,
831 IWineGDISurfaceImpl_UnlockRect,
832 IWineGDISurfaceImpl_GetDC,
833 IWineGDISurfaceImpl_ReleaseDC,
834 IWineGDISurfaceImpl_Flip,
835 IWineD3DBaseSurfaceImpl_Blt,
836 IWineD3DBaseSurfaceImpl_GetBltStatus,
837 IWineD3DBaseSurfaceImpl_GetFlipStatus,
838 IWineD3DBaseSurfaceImpl_IsLost,
839 IWineD3DBaseSurfaceImpl_Restore,
840 IWineD3DBaseSurfaceImpl_BltFast,
841 IWineD3DBaseSurfaceImpl_GetPalette,
842 IWineD3DBaseSurfaceImpl_SetPalette,
843 IWineD3DBaseSurfaceImpl_RealizePalette,
844 IWineD3DBaseSurfaceImpl_SetColorKey,
845 IWineD3DBaseSurfaceImpl_GetPitch,
846 IWineGDISurfaceImpl_SetMem,
847 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
848 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
849 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
850 IWineD3DBaseSurfaceImpl_UpdateOverlay,
851 IWineD3DBaseSurfaceImpl_SetClipper,
852 IWineD3DBaseSurfaceImpl_GetClipper,
854 IWineGDISurfaceImpl_AddDirtyRect,
855 IWineGDISurfaceImpl_LoadTexture,
856 IWineGDISurfaceImpl_SaveSnapshot,
857 IWineD3DBaseSurfaceImpl_SetContainer,
858 IWineGDISurfaceImpl_SetGlTextureDesc,
859 IWineGDISurfaceImpl_GetGlDesc,
860 IWineD3DSurfaceImpl_GetData,
861 IWineD3DBaseSurfaceImpl_SetFormat,
862 IWineGDISurfaceImpl_PrivateSetup,
863 IWineGDISurfaceImpl_ModifyLocation,
864 IWineGDISurfaceImpl_LoadLocation