wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps);
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124
125 /* ===========================================================================
126     The interfaces themselves
127    =========================================================================== */
128
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
132
133 /*****************************************************************************
134  * Predeclare the interface implementation structures
135  */
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
137
138 /*****************************************************************************
139  * IDirect3D implementation structure
140  */
141 struct IDirect3D8Impl
142 {
143     /* IUnknown fields */
144     const IDirect3D8Vtbl   *lpVtbl;
145     LONG                    ref;
146
147     /* The WineD3D device */
148     IWineD3D               *WineD3D;
149 };
150
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
154
155 /*****************************************************************************
156  * Predeclare the interface implementation structures
157  */
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
160
161 /*****************************************************************************
162  * IDirect3DDevice8 implementation structure
163  */
164
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
167
168 enum d3d8_handle_type
169 {
170     D3D8_HANDLE_FREE,
171     D3D8_HANDLE_VS,
172     D3D8_HANDLE_PS,
173     D3D8_HANDLE_SB,
174 };
175
176 struct d3d8_handle_entry
177 {
178     void *object;
179     enum d3d8_handle_type type;
180 };
181
182 struct d3d8_handle_table
183 {
184     struct d3d8_handle_entry *entries;
185     struct d3d8_handle_entry *free_entries;
186     UINT table_size;
187     UINT entry_count;
188 };
189
190 struct FvfToDecl
191 {
192     DWORD fvf;
193     struct IDirect3DVertexDeclaration8 *decl;
194 };
195
196 struct IDirect3DDevice8Impl
197 {
198     /* IUnknown fields */
199     const IDirect3DDevice8Vtbl   *lpVtbl;
200     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
201     LONG                         ref;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203     IWineD3DDevice               *WineD3DDevice;
204     struct d3d8_handle_table handle_table;
205
206     /* FVF management */
207     struct FvfToDecl       *decls;
208     UINT                    numConvertedDecls, declArraySize;
209
210     /* Avoids recursion with nested ReleaseRef to 0 */
211     BOOL                          inDestruction;
212 };
213
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
217
218 /*****************************************************************************
219  * IDirect3DVolume8 implementation structure
220  */
221 struct IDirect3DVolume8Impl
222 {
223     /* IUnknown fields */
224     const IDirect3DVolume8Vtbl *lpVtbl;
225     LONG                        ref;
226
227     /* IDirect3DVolume8 fields */
228     IWineD3DVolume             *wineD3DVolume;
229
230     /* The volume container */
231     IUnknown                    *container;
232
233     /* If set forward refcounting to this object */
234     IUnknown                    *forwardReference;
235 };
236
237 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
238         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool);
239
240 /* ------------------- */
241 /* IDirect3DSwapChain8 */
242 /* ------------------- */
243
244 /*****************************************************************************
245  * Predeclare the interface implementation structures
246  */
247 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
248
249 /*****************************************************************************
250  * IDirect3DSwapChain8 implementation structure
251  */
252 struct IDirect3DSwapChain8Impl
253 {
254     /* IUnknown fields */
255     const IDirect3DSwapChain8Vtbl *lpVtbl;
256     LONG                           ref;
257
258     /* IDirect3DSwapChain8 fields */
259     IWineD3DSwapChain             *wineD3DSwapChain;
260
261     /* Parent reference */
262     LPDIRECT3DDEVICE8              parentDevice;
263 };
264
265 /* ----------------- */
266 /* IDirect3DSurface8 */
267 /* ----------------- */
268
269 /*****************************************************************************
270  * IDirect3DSurface8 implementation structure
271  */
272 struct IDirect3DSurface8Impl
273 {
274     /* IUnknown fields */
275     const IDirect3DSurface8Vtbl *lpVtbl;
276     LONG                         ref;
277
278     /* IDirect3DSurface8 fields */
279     IWineD3DSurface             *wineD3DSurface;
280
281     /* Parent reference */
282     LPDIRECT3DDEVICE8                  parentDevice;
283
284     /* The surface container */
285     IUnknown                    *container;
286
287     /* If set forward refcounting to this object */
288     IUnknown                    *forwardReference;
289 };
290
291 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
292         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
293         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality);
294
295 /* ------------------ */
296 /* IDirect3DResource8 */
297 /* ------------------ */
298
299 /*****************************************************************************
300  * Predeclare the interface implementation structures
301  */
302 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
303
304 /*****************************************************************************
305  * IDirect3DResource8 implementation structure
306  */
307 struct IDirect3DResource8Impl
308 {
309     /* IUnknown fields */
310     const IDirect3DResource8Vtbl *lpVtbl;
311     LONG                          ref;
312
313     /* IDirect3DResource8 fields */
314     IWineD3DResource             *wineD3DResource;
315 };
316
317 /* ---------------------- */
318 /* IDirect3DVertexBuffer8 */
319 /* ---------------------- */
320
321 /*****************************************************************************
322  * Predeclare the interface implementation structures
323  */
324 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
325
326 /*****************************************************************************
327  * IDirect3DVertexBuffer8 implementation structure
328  */
329 struct IDirect3DVertexBuffer8Impl
330 {
331     /* IUnknown fields */
332     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
333     LONG                              ref;
334
335     /* IDirect3DResource8 fields */
336     IWineD3DBuffer *wineD3DVertexBuffer;
337
338     /* Parent reference */
339     LPDIRECT3DDEVICE8                 parentDevice;
340
341     DWORD                             fvf;
342 };
343
344 /* --------------------- */
345 /* IDirect3DIndexBuffer8 */
346 /* --------------------- */
347
348 /*****************************************************************************
349  * Predeclare the interface implementation structures
350  */
351 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
352
353 /*****************************************************************************
354  * IDirect3DIndexBuffer8 implementation structure
355  */
356 struct IDirect3DIndexBuffer8Impl
357 {
358     /* IUnknown fields */
359     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
360     LONG                             ref;
361
362     /* IDirect3DResource8 fields */
363     IWineD3DBuffer                  *wineD3DIndexBuffer;
364
365     /* Parent reference */
366     LPDIRECT3DDEVICE8                parentDevice;
367
368     WINED3DFORMAT                    format;
369 };
370
371 /* --------------------- */
372 /* IDirect3DBaseTexture8 */
373 /* --------------------- */
374
375 /*****************************************************************************
376  * IDirect3DBaseTexture8 implementation structure
377  */
378 struct IDirect3DBaseTexture8Impl
379 {
380     /* IUnknown fields */
381     const IDirect3DBaseTexture8Vtbl *lpVtbl;
382     LONG                   ref;
383
384     /* IDirect3DResource8 fields */
385     IWineD3DBaseTexture             *wineD3DBaseTexture;
386 };
387
388 /* --------------------- */
389 /* IDirect3DCubeTexture8 */
390 /* --------------------- */
391
392 /*****************************************************************************
393  * Predeclare the interface implementation structures
394  */
395 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
396
397 /*****************************************************************************
398  * IDirect3DCubeTexture8 implementation structure
399  */
400 struct IDirect3DCubeTexture8Impl
401 {
402     /* IUnknown fields */
403     const IDirect3DCubeTexture8Vtbl *lpVtbl;
404     LONG                   ref;
405
406     /* IDirect3DResource8 fields */
407     IWineD3DCubeTexture             *wineD3DCubeTexture;
408
409     /* Parent reference */
410     LPDIRECT3DDEVICE8                parentDevice;
411 };
412
413 /* ----------------- */
414 /* IDirect3DTexture8 */
415 /* ----------------- */
416
417 /*****************************************************************************
418  * Predeclare the interface implementation structures
419  */
420 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
421
422 /*****************************************************************************
423  * IDirect3DTexture8 implementation structure
424  */
425 struct IDirect3DTexture8Impl
426 {
427     /* IUnknown fields */
428     const IDirect3DTexture8Vtbl *lpVtbl;
429     LONG                   ref;
430
431     /* IDirect3DResourc8 fields */
432     IWineD3DTexture             *wineD3DTexture;
433
434     /* Parent reference */
435     LPDIRECT3DDEVICE8            parentDevice;
436 };
437
438 /* ----------------------- */
439 /* IDirect3DVolumeTexture8 */
440 /* ----------------------- */
441
442 /*****************************************************************************
443  * Predeclare the interface implementation structures
444  */
445 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
446
447 /*****************************************************************************
448  * IDirect3DVolumeTexture8 implementation structure
449  */
450 struct IDirect3DVolumeTexture8Impl
451 {
452     /* IUnknown fields */
453     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
454     LONG                   ref;
455
456     /* IDirect3DResource8 fields */
457     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
458
459     /* Parent reference */
460     LPDIRECT3DDEVICE8                  parentDevice;
461 };
462
463 /* ----------------------- */
464 /* IDirect3DStateBlockImpl */
465 /* ----------------------- */
466
467 /* TODO: Generate a valid GUIDs */
468 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
469 DEFINE_GUID(IID_IDirect3DStateBlock8,
470 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
471
472 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
473 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
474
475 DEFINE_GUID(IID_IDirect3DVertexShader8,
476 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
477
478 DEFINE_GUID(IID_IDirect3DPixelShader8,
479 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
480
481
482 /*****************************************************************************
483  * IDirect3DStateBlock8 interface
484  */
485 #define INTERFACE IDirect3DStateBlock8
486 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
487 {
488     /*** IUnknown methods ***/
489     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
490     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
491     STDMETHOD_(ULONG,Release)(THIS) PURE;
492     /*** IDirect3DStateBlock9 methods ***/
493     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
494     STDMETHOD(Capture)(THIS) PURE;
495     STDMETHOD(Apply)(THIS) PURE;
496 };
497 #undef INTERFACE
498
499 /*** IUnknown methods ***/
500 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
501 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
502 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
503 /*** IDirect3DStateBlock9 methods ***/
504 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
505 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
506 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
507
508 /*****************************************************************************
509  * Predeclare the interface implementation structures
510  */
511 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
512
513 /*****************************************************************************
514  * IDirect3DStateBlock implementation structure
515  */
516 typedef struct  IDirect3DStateBlock8Impl {
517     /* IUnknown fields */
518     const IDirect3DStateBlock8Vtbl *lpVtbl;
519     LONG                   ref;
520
521     /* IDirect3DResource8 fields */
522     IWineD3DStateBlock             *wineD3DStateBlock;
523 } IDirect3DStateBlock8Impl;
524
525 /*****************************************************************************
526  * IDirect3DVertexDeclaration8 interface
527  */
528 #define INTERFACE IDirect3DVertexDeclaration8
529 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
530 {
531     /*** IUnknown methods ***/
532     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
533     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
534     STDMETHOD_(ULONG,Release)(THIS) PURE;
535 };
536 #undef INTERFACE
537
538 /*** IUnknown methods ***/
539 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
540 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
541 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
542
543 /*** Implementation ***/
544 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
545
546 typedef struct {
547     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
548     LONG ref_count;
549
550     DWORD *elements;
551     DWORD elements_size; /* Size of elements, in bytes */
552
553     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
554     DWORD shader_handle;
555 } IDirect3DVertexDeclaration8Impl;
556
557
558 /*****************************************************************************
559  * IDirect3DVertexShader8 interface
560  */
561 #define INTERFACE IDirect3DVertexShader8
562 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
563 {
564     /*** IUnknown methods ***/
565     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
566     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
567     STDMETHOD_(ULONG,Release)(THIS) PURE;
568 };
569 #undef INTERFACE
570
571 /*** IUnknown methods ***/
572 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
573 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
574 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
575
576 /* ------------------------- */
577 /* IDirect3DVertexShader8Impl */
578 /* ------------------------- */
579
580 /*****************************************************************************
581  * IDirect3DPixelShader8 interface
582  */
583 #define INTERFACE IDirect3DPixelShader8
584 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
585 {
586     /*** IUnknown methods ***/
587     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
588     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
589     STDMETHOD_(ULONG,Release)(THIS) PURE;
590 };
591 #undef INTERFACE
592
593 /*** IUnknown methods ***/
594 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
595 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
596 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
597
598 /*****************************************************************************
599  * Predeclare the interface implementation structures
600  */
601 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
602
603 /*****************************************************************************
604  * IDirect3DVertexShader implementation structure
605  */
606
607 struct IDirect3DVertexShader8Impl {
608   const IDirect3DVertexShader8Vtbl *lpVtbl;
609   LONG ref;
610
611   IDirect3DVertexDeclaration8      *vertex_declaration;
612   IWineD3DVertexShader             *wineD3DVertexShader;
613 };
614
615 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
616
617
618 /* ------------------------ */
619 /* IDirect3DPixelShaderImpl */
620 /* ------------------------ */
621
622
623 /*****************************************************************************
624  * Predeclare the interface implementation structures
625  */
626 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
627
628 /*****************************************************************************
629  * IDirect3DPixelShader implementation structure
630  */
631 typedef struct IDirect3DPixelShader8Impl {
632     const IDirect3DPixelShader8Vtbl *lpVtbl;
633     LONG                             ref;
634
635     DWORD                            handle;
636     IWineD3DPixelShader             *wineD3DPixelShader;
637 } IDirect3DPixelShader8Impl;
638
639 /**
640  * Internals functions
641  *
642  * to see how not defined it here
643  */
644 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
645 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
646 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
647 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
648 size_t parse_token(const DWORD* pToken);
649
650 /* Callbacks */
651 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
652
653 #endif /* __WINE_D3DX8_PRIVATE_H */