2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps);
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
125 /* ===========================================================================
126 The interfaces themselves
127 =========================================================================== */
133 /*****************************************************************************
134 * Predeclare the interface implementation structures
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
138 /*****************************************************************************
139 * IDirect3D implementation structure
141 struct IDirect3D8Impl
143 /* IUnknown fields */
144 const IDirect3D8Vtbl *lpVtbl;
147 /* The WineD3D device */
151 /* ---------------- */
152 /* IDirect3DDevice8 */
153 /* ---------------- */
155 /*****************************************************************************
156 * Predeclare the interface implementation structures
158 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
159 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
161 /*****************************************************************************
162 * IDirect3DDevice8 implementation structure
165 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
166 #define D3D8_INVALID_HANDLE ~0U
168 enum d3d8_handle_type
176 struct d3d8_handle_entry
179 enum d3d8_handle_type type;
182 struct d3d8_handle_table
184 struct d3d8_handle_entry *entries;
185 struct d3d8_handle_entry *free_entries;
193 struct IDirect3DVertexDeclaration8 *decl;
196 struct IDirect3DDevice8Impl
198 /* IUnknown fields */
199 const IDirect3DDevice8Vtbl *lpVtbl;
200 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
202 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
203 IWineD3DDevice *WineD3DDevice;
204 struct d3d8_handle_table handle_table;
207 struct FvfToDecl *decls;
208 UINT numConvertedDecls, declArraySize;
210 /* Avoids recursion with nested ReleaseRef to 0 */
214 /* ---------------- */
215 /* IDirect3DVolume8 */
216 /* ---------------- */
218 /*****************************************************************************
219 * IDirect3DVolume8 implementation structure
221 struct IDirect3DVolume8Impl
223 /* IUnknown fields */
224 const IDirect3DVolume8Vtbl *lpVtbl;
227 /* IDirect3DVolume8 fields */
228 IWineD3DVolume *wineD3DVolume;
230 /* The volume container */
233 /* If set forward refcounting to this object */
234 IUnknown *forwardReference;
237 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
238 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool);
240 /* ------------------- */
241 /* IDirect3DSwapChain8 */
242 /* ------------------- */
244 /*****************************************************************************
245 * Predeclare the interface implementation structures
247 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
249 /*****************************************************************************
250 * IDirect3DSwapChain8 implementation structure
252 struct IDirect3DSwapChain8Impl
254 /* IUnknown fields */
255 const IDirect3DSwapChain8Vtbl *lpVtbl;
258 /* IDirect3DSwapChain8 fields */
259 IWineD3DSwapChain *wineD3DSwapChain;
261 /* Parent reference */
262 LPDIRECT3DDEVICE8 parentDevice;
265 /* ----------------- */
266 /* IDirect3DSurface8 */
267 /* ----------------- */
269 /*****************************************************************************
270 * IDirect3DSurface8 implementation structure
272 struct IDirect3DSurface8Impl
274 /* IUnknown fields */
275 const IDirect3DSurface8Vtbl *lpVtbl;
278 /* IDirect3DSurface8 fields */
279 IWineD3DSurface *wineD3DSurface;
281 /* Parent reference */
282 LPDIRECT3DDEVICE8 parentDevice;
284 /* The surface container */
287 /* If set forward refcounting to this object */
288 IUnknown *forwardReference;
291 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
292 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
293 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality);
295 /* ------------------ */
296 /* IDirect3DResource8 */
297 /* ------------------ */
299 /*****************************************************************************
300 * Predeclare the interface implementation structures
302 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
304 /*****************************************************************************
305 * IDirect3DResource8 implementation structure
307 struct IDirect3DResource8Impl
309 /* IUnknown fields */
310 const IDirect3DResource8Vtbl *lpVtbl;
313 /* IDirect3DResource8 fields */
314 IWineD3DResource *wineD3DResource;
317 /* ---------------------- */
318 /* IDirect3DVertexBuffer8 */
319 /* ---------------------- */
321 /*****************************************************************************
322 * Predeclare the interface implementation structures
324 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
326 /*****************************************************************************
327 * IDirect3DVertexBuffer8 implementation structure
329 struct IDirect3DVertexBuffer8Impl
331 /* IUnknown fields */
332 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
335 /* IDirect3DResource8 fields */
336 IWineD3DBuffer *wineD3DVertexBuffer;
338 /* Parent reference */
339 LPDIRECT3DDEVICE8 parentDevice;
344 /* --------------------- */
345 /* IDirect3DIndexBuffer8 */
346 /* --------------------- */
348 /*****************************************************************************
349 * Predeclare the interface implementation structures
351 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
353 /*****************************************************************************
354 * IDirect3DIndexBuffer8 implementation structure
356 struct IDirect3DIndexBuffer8Impl
358 /* IUnknown fields */
359 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
362 /* IDirect3DResource8 fields */
363 IWineD3DBuffer *wineD3DIndexBuffer;
365 /* Parent reference */
366 LPDIRECT3DDEVICE8 parentDevice;
368 WINED3DFORMAT format;
371 /* --------------------- */
372 /* IDirect3DBaseTexture8 */
373 /* --------------------- */
375 /*****************************************************************************
376 * IDirect3DBaseTexture8 implementation structure
378 struct IDirect3DBaseTexture8Impl
380 /* IUnknown fields */
381 const IDirect3DBaseTexture8Vtbl *lpVtbl;
384 /* IDirect3DResource8 fields */
385 IWineD3DBaseTexture *wineD3DBaseTexture;
388 /* --------------------- */
389 /* IDirect3DCubeTexture8 */
390 /* --------------------- */
392 /*****************************************************************************
393 * Predeclare the interface implementation structures
395 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
397 /*****************************************************************************
398 * IDirect3DCubeTexture8 implementation structure
400 struct IDirect3DCubeTexture8Impl
402 /* IUnknown fields */
403 const IDirect3DCubeTexture8Vtbl *lpVtbl;
406 /* IDirect3DResource8 fields */
407 IWineD3DCubeTexture *wineD3DCubeTexture;
409 /* Parent reference */
410 LPDIRECT3DDEVICE8 parentDevice;
413 /* ----------------- */
414 /* IDirect3DTexture8 */
415 /* ----------------- */
417 /*****************************************************************************
418 * Predeclare the interface implementation structures
420 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
422 /*****************************************************************************
423 * IDirect3DTexture8 implementation structure
425 struct IDirect3DTexture8Impl
427 /* IUnknown fields */
428 const IDirect3DTexture8Vtbl *lpVtbl;
431 /* IDirect3DResourc8 fields */
432 IWineD3DTexture *wineD3DTexture;
434 /* Parent reference */
435 LPDIRECT3DDEVICE8 parentDevice;
438 /* ----------------------- */
439 /* IDirect3DVolumeTexture8 */
440 /* ----------------------- */
442 /*****************************************************************************
443 * Predeclare the interface implementation structures
445 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
447 /*****************************************************************************
448 * IDirect3DVolumeTexture8 implementation structure
450 struct IDirect3DVolumeTexture8Impl
452 /* IUnknown fields */
453 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
456 /* IDirect3DResource8 fields */
457 IWineD3DVolumeTexture *wineD3DVolumeTexture;
459 /* Parent reference */
460 LPDIRECT3DDEVICE8 parentDevice;
463 /* ----------------------- */
464 /* IDirect3DStateBlockImpl */
465 /* ----------------------- */
467 /* TODO: Generate a valid GUIDs */
468 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
469 DEFINE_GUID(IID_IDirect3DStateBlock8,
470 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
472 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
473 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
475 DEFINE_GUID(IID_IDirect3DVertexShader8,
476 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
478 DEFINE_GUID(IID_IDirect3DPixelShader8,
479 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
482 /*****************************************************************************
483 * IDirect3DStateBlock8 interface
485 #define INTERFACE IDirect3DStateBlock8
486 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
488 /*** IUnknown methods ***/
489 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
490 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
491 STDMETHOD_(ULONG,Release)(THIS) PURE;
492 /*** IDirect3DStateBlock9 methods ***/
493 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
494 STDMETHOD(Capture)(THIS) PURE;
495 STDMETHOD(Apply)(THIS) PURE;
499 /*** IUnknown methods ***/
500 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
501 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
502 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
503 /*** IDirect3DStateBlock9 methods ***/
504 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
505 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
506 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
508 /*****************************************************************************
509 * Predeclare the interface implementation structures
511 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
513 /*****************************************************************************
514 * IDirect3DStateBlock implementation structure
516 typedef struct IDirect3DStateBlock8Impl {
517 /* IUnknown fields */
518 const IDirect3DStateBlock8Vtbl *lpVtbl;
521 /* IDirect3DResource8 fields */
522 IWineD3DStateBlock *wineD3DStateBlock;
523 } IDirect3DStateBlock8Impl;
525 /*****************************************************************************
526 * IDirect3DVertexDeclaration8 interface
528 #define INTERFACE IDirect3DVertexDeclaration8
529 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
531 /*** IUnknown methods ***/
532 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
533 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
534 STDMETHOD_(ULONG,Release)(THIS) PURE;
538 /*** IUnknown methods ***/
539 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
540 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
541 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
543 /*** Implementation ***/
544 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
547 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
551 DWORD elements_size; /* Size of elements, in bytes */
553 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
555 } IDirect3DVertexDeclaration8Impl;
558 /*****************************************************************************
559 * IDirect3DVertexShader8 interface
561 #define INTERFACE IDirect3DVertexShader8
562 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
564 /*** IUnknown methods ***/
565 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
566 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
567 STDMETHOD_(ULONG,Release)(THIS) PURE;
571 /*** IUnknown methods ***/
572 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
573 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
574 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
576 /* ------------------------- */
577 /* IDirect3DVertexShader8Impl */
578 /* ------------------------- */
580 /*****************************************************************************
581 * IDirect3DPixelShader8 interface
583 #define INTERFACE IDirect3DPixelShader8
584 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
586 /*** IUnknown methods ***/
587 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
588 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
589 STDMETHOD_(ULONG,Release)(THIS) PURE;
593 /*** IUnknown methods ***/
594 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
595 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
596 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
598 /*****************************************************************************
599 * Predeclare the interface implementation structures
601 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
603 /*****************************************************************************
604 * IDirect3DVertexShader implementation structure
607 struct IDirect3DVertexShader8Impl {
608 const IDirect3DVertexShader8Vtbl *lpVtbl;
611 IDirect3DVertexDeclaration8 *vertex_declaration;
612 IWineD3DVertexShader *wineD3DVertexShader;
615 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
618 /* ------------------------ */
619 /* IDirect3DPixelShaderImpl */
620 /* ------------------------ */
623 /*****************************************************************************
624 * Predeclare the interface implementation structures
626 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
628 /*****************************************************************************
629 * IDirect3DPixelShader implementation structure
631 typedef struct IDirect3DPixelShader8Impl {
632 const IDirect3DPixelShader8Vtbl *lpVtbl;
636 IWineD3DPixelShader *wineD3DPixelShader;
637 } IDirect3DPixelShader8Impl;
640 * Internals functions
642 * to see how not defined it here
644 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
645 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
646 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
647 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
648 size_t parse_token(const DWORD* pToken);
651 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
653 #endif /* __WINE_D3DX8_PRIVATE_H */