2 * Copyright 2008 Stefan Dösinger
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2010 Rico Schüller
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3DCOMPILER_PRIVATE_H
22 #define __WINE_D3DCOMPILER_PRIVATE_H
31 #include "d3dcompiler.h"
34 * This doesn't belong here, but for some functions it is possible to return that value,
35 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
36 * The original definition is in D3DX10core.h.
38 #define D3DERR_INVALIDCALL 0x8876086c
41 struct d3dcompiler_blob
43 const struct ID3D10BlobVtbl *vtbl;
50 HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
52 /* Shader assembler definitions */
53 typedef enum _shader_type {
58 typedef enum BWRITER_COMPARISON_TYPE {
59 BWRITER_COMPARISON_NONE,
60 BWRITER_COMPARISON_GT,
61 BWRITER_COMPARISON_EQ,
62 BWRITER_COMPARISON_GE,
63 BWRITER_COMPARISON_LT,
64 BWRITER_COMPARISON_NE,
66 } BWRITER_COMPARISON_TYPE;
81 struct shader_reg *rel_reg;
93 BWRITER_COMPARISON_TYPE comptype;
95 struct shader_reg dst;
96 struct shader_reg *src;
97 unsigned int num_srcs; /* For freeing the rel_regs */
99 struct shader_reg predicate;
104 DWORD usage, usage_idx;
117 #define INSTRARRAY_INITIAL_SIZE 8
118 struct bwriter_shader {
121 /* Shader version selected */
124 /* Local constants. Every constant that is not defined below is loaded from
125 * the global constant set at shader runtime
127 struct constant **constF;
128 struct constant **constI;
129 struct constant **constB;
130 unsigned int num_cf, num_ci, num_cb;
132 /* Declared input and output varyings */
133 struct declaration *inputs, *outputs;
134 unsigned int num_inputs, num_outputs;
135 struct samplerdecl *samplers;
136 unsigned int num_samplers;
138 /* Are special pixel shader 3.0 registers declared? */
141 /* Array of shader instructions - The shader code itself */
142 struct instruction **instr;
143 unsigned int num_instrs, instr_alloc_size;
146 static inline LPVOID asm_alloc(SIZE_T size) {
147 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
150 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
151 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
154 static inline BOOL asm_free(LPVOID ptr) {
155 return HeapFree(GetProcessHeap(), 0, ptr);
160 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
161 * too it has to know it as well
166 DWORD additional_offset;
171 #define MAX_SRC_REGS 4
174 struct shader_reg reg[MAX_SRC_REGS];
178 struct asmparser_backend {
179 void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
180 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
181 void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
183 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
184 const struct shader_reg *dst);
185 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
186 const struct shader_reg *src);
188 void (*predicate)(struct asm_parser *This,
189 const struct shader_reg *predicate);
190 void (*coissue)(struct asm_parser *This);
192 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
193 const struct shader_reg *reg);
194 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
195 DWORD mod, const struct shader_reg *reg);
196 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
197 DWORD regnum, unsigned int line_no);
199 void (*end)(struct asm_parser *This);
201 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
202 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
203 const struct src_regs *srcs, int expectednsrcs);
206 struct instruction *alloc_instr(unsigned int srcs);
207 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
208 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
209 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
210 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
211 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
212 DWORD usage_idx, DWORD mod, BOOL output,
213 DWORD regnum, DWORD writemask, BOOL builtin);
214 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
215 DWORD mod, DWORD regnum);
217 #define MESSAGEBUFFER_INITIAL_SIZE 256
220 /* The function table of the parser implementation */
221 const struct asmparser_backend *funcs;
223 /* Private data follows */
224 struct bwriter_shader *shader;
225 unsigned int m3x3pad_count;
233 unsigned int messagesize;
234 unsigned int messagecapacity;
235 unsigned int line_no;
238 extern struct asm_parser asm_ctx;
240 void create_vs10_parser(struct asm_parser *ret);
241 void create_vs11_parser(struct asm_parser *ret);
242 void create_vs20_parser(struct asm_parser *ret);
243 void create_vs2x_parser(struct asm_parser *ret);
244 void create_vs30_parser(struct asm_parser *ret);
245 void create_ps10_parser(struct asm_parser *ret);
246 void create_ps11_parser(struct asm_parser *ret);
247 void create_ps12_parser(struct asm_parser *ret);
248 void create_ps13_parser(struct asm_parser *ret);
249 void create_ps14_parser(struct asm_parser *ret);
250 void create_ps20_parser(struct asm_parser *ret);
251 void create_ps2x_parser(struct asm_parser *ret);
252 void create_ps30_parser(struct asm_parser *ret);
254 struct bwriter_shader *parse_asm_shader(char **messages);
257 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
259 #define PRINTF_ATTR(fmt,args)
262 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
263 void set_parse_status(struct asm_parser *ctx, enum parse_status status);
265 /* A reasonable value as initial size */
266 #define BYTECODEBUFFER_INITIAL_SIZE 32
267 struct bytecode_buffer {
271 /* For tracking rare out of memory situations without passing
272 * return values around everywhere
277 struct bc_writer; /* Predeclaration for use in vtable parameters */
279 typedef void (*instr_writer)(struct bc_writer *This,
280 const struct instruction *instr,
281 struct bytecode_buffer *buffer);
283 struct bytecode_backend {
284 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
285 struct bytecode_buffer *buffer);
286 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
287 struct bytecode_buffer *buffer);
288 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
289 struct bytecode_buffer *buffer);
290 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
291 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
292 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
293 DWORD token, struct bytecode_buffer *buffer);
295 const struct instr_handler_table {
301 /* Bytecode writing stuff */
303 const struct bytecode_backend *funcs;
305 /* Avoid result checking */
310 /* Vertex shader varying mapping */
319 /* Pixel shader specific members */
324 /* Debug utility routines */
325 const char *debug_print_srcmod(DWORD mod);
326 const char *debug_print_dstmod(DWORD mod);
327 const char *debug_print_shift(DWORD shift);
328 const char *debug_print_dstreg(const struct shader_reg *reg);
329 const char *debug_print_srcreg(const struct shader_reg *reg);
330 const char *debug_print_swizzle(DWORD swizzle);
331 const char *debug_print_writemask(DWORD mask);
332 const char *debug_print_comp(DWORD comp);
333 const char *debug_print_opcode(DWORD opcode);
335 /* Utilities for internal->d3d constant mapping */
336 DWORD d3d9_swizzle(DWORD bwriter_swizzle);
337 DWORD d3d9_writemask(DWORD bwriter_writemask);
338 DWORD d3d9_srcmod(DWORD bwriter_srcmod);
339 DWORD d3d9_dstmod(DWORD bwriter_mod);
340 DWORD d3d9_comparetype(DWORD bwriter_comparetype);
341 DWORD d3d9_sampler(DWORD bwriter_sampler);
342 DWORD d3d9_register(DWORD bwriter_register);
343 DWORD d3d9_opcode(DWORD bwriter_opcode);
345 /* Used to signal an incorrect swizzle/writemask */
346 #define SWIZZLE_ERR ~0U
349 Enumerations and defines used in the bytecode writer
350 intermediate representation
352 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
408 BWRITERSIO_TEXREG2AR,
409 BWRITERSIO_TEXREG2GB,
410 BWRITERSIO_TEXM3x2PAD,
411 BWRITERSIO_TEXM3x2TEX,
412 BWRITERSIO_TEXM3x3PAD,
413 BWRITERSIO_TEXM3x3TEX,
414 BWRITERSIO_TEXM3x3SPEC,
415 BWRITERSIO_TEXM3x3VSPEC,
420 BWRITERSIO_TEXREG2RGB,
421 BWRITERSIO_TEXDP3TEX,
422 BWRITERSIO_TEXM3x2DEPTH,
441 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
443 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
451 BWRITERSPR_TEXCRDOUT,
457 BWRITERSPR_CONSTBOOL,
462 } BWRITERSHADER_PARAM_REGISTER_TYPE;
464 typedef enum _BWRITERVS_RASTOUT_OFFSETS
468 BWRITERSRO_POINT_SIZE
469 } BWRITERVS_RASTOUT_OFFSETS;
471 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
472 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
473 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
474 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
475 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
477 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
478 BWRITERSPDM_NONE = 0,
479 BWRITERSPDM_SATURATE = 1,
480 BWRITERSPDM_PARTIALPRECISION = 2,
481 BWRITERSPDM_MSAMPCENTROID = 4,
482 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
484 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
485 BWRITERSTT_UNKNOWN = 0,
489 BWRITERSTT_VOLUME = 4,
490 } BWRITERSAMPLER_TEXTURE_TYPE;
492 #define BWRITERSI_TEXLD_PROJECT 1
493 #define BWRITERSI_TEXLD_BIAS 2
495 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
496 BWRITERSPSM_NONE = 0,
510 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
512 #define BWRITER_SM1_VS 0xfffe
513 #define BWRITER_SM1_PS 0xffff
515 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
516 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
518 #define BWRITERVS_SWIZZLE_SHIFT 16
519 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
521 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
522 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
523 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
524 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
526 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
527 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
528 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
529 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
531 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
532 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
533 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
534 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
536 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
537 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
538 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
539 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
541 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
543 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
544 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
545 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
546 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
548 typedef enum _BWRITERDECLUSAGE {
549 BWRITERDECLUSAGE_POSITION,
550 BWRITERDECLUSAGE_BLENDWEIGHT,
551 BWRITERDECLUSAGE_BLENDINDICES,
552 BWRITERDECLUSAGE_NORMAL,
553 BWRITERDECLUSAGE_PSIZE,
554 BWRITERDECLUSAGE_TEXCOORD,
555 BWRITERDECLUSAGE_TANGENT,
556 BWRITERDECLUSAGE_BINORMAL,
557 BWRITERDECLUSAGE_TESSFACTOR,
558 BWRITERDECLUSAGE_POSITIONT,
559 BWRITERDECLUSAGE_COLOR,
560 BWRITERDECLUSAGE_FOG,
561 BWRITERDECLUSAGE_DEPTH,
562 BWRITERDECLUSAGE_SAMPLE
565 /* ps 1.x texture registers mappings */
571 struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
572 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
573 void SlDeleteShader(struct bwriter_shader *shader);
575 #endif /* __WINE_D3DCOMPILER_PRIVATE_H */