wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
[wine] / include / wine / wined3d.h
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #define WINED3D_OK                                              S_OK
30
31 #define _FACWINED3D                                             0x876
32 #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
34
35 #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
67
68 typedef enum _WINED3DLIGHTTYPE
69 {
70     WINED3DLIGHT_POINT                      = 1,
71     WINED3DLIGHT_SPOT                       = 2,
72     WINED3DLIGHT_DIRECTIONAL                = 3,
73     WINED3DLIGHT_PARALLELPOINT              = 4, /* D3D7 */
74     WINED3DLIGHT_GLSPOT                     = 5, /* D3D7 */
75     WINED3DLIGHT_FORCE_DWORD                = 0x7fffffff
76 } WINED3DLIGHTTYPE;
77
78 typedef enum _WINED3DPRIMITIVETYPE
79 {
80     WINED3DPT_UNDEFINED                     = 0,
81     WINED3DPT_POINTLIST                     = 1,
82     WINED3DPT_LINELIST                      = 2,
83     WINED3DPT_LINESTRIP                     = 3,
84     WINED3DPT_TRIANGLELIST                  = 4,
85     WINED3DPT_TRIANGLESTRIP                 = 5,
86     WINED3DPT_TRIANGLEFAN                   = 6,
87     WINED3DPT_LINELIST_ADJ                  = 10,
88     WINED3DPT_LINESTRIP_ADJ                 = 11,
89     WINED3DPT_TRIANGLELIST_ADJ              = 12,
90     WINED3DPT_TRIANGLESTRIP_ADJ             = 13,
91     WINED3DPT_FORCE_DWORD                   = 0x7fffffff
92 } WINED3DPRIMITIVETYPE;
93
94 typedef enum _WINED3DDEVTYPE
95 {
96     WINED3DDEVTYPE_HAL                      = 1,
97     WINED3DDEVTYPE_REF                      = 2,
98     WINED3DDEVTYPE_SW                       = 3,
99     WINED3DDEVTYPE_NULLREF                  = 4,
100     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
101 } WINED3DDEVTYPE;
102
103 typedef enum _WINED3DDEGREETYPE
104 {
105     WINED3DDEGREE_LINEAR                    = 1,
106     WINED3DDEGREE_QUADRATIC                 = 2,
107     WINED3DDEGREE_CUBIC                     = 3,
108     WINED3DDEGREE_QUINTIC                   = 5,
109     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
110 } WINED3DDEGREETYPE;
111
112 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
113         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
114         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
115
116 enum wined3d_format_id
117 {
118     WINED3DFMT_UNKNOWN,
119     WINED3DFMT_B8G8R8_UNORM,
120     WINED3DFMT_B5G5R5X1_UNORM,
121     WINED3DFMT_B4G4R4A4_UNORM,
122     WINED3DFMT_B2G3R3_UNORM,
123     WINED3DFMT_B2G3R3A8_UNORM,
124     WINED3DFMT_B4G4R4X4_UNORM,
125     WINED3DFMT_R8G8B8X8_UNORM,
126     WINED3DFMT_B10G10R10A2_UNORM,
127     WINED3DFMT_P8_UINT_A8_UNORM,
128     WINED3DFMT_P8_UINT,
129     WINED3DFMT_L8_UNORM,
130     WINED3DFMT_L8A8_UNORM,
131     WINED3DFMT_L4A4_UNORM,
132     WINED3DFMT_R5G5_SNORM_L6_UNORM,
133     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
134     WINED3DFMT_R10G11B11_SNORM,
135     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
136     WINED3DFMT_D16_LOCKABLE,
137     WINED3DFMT_D32_UNORM,
138     WINED3DFMT_S1_UINT_D15_UNORM,
139     WINED3DFMT_X8D24_UNORM,
140     WINED3DFMT_S4X4_UINT_D24_UNORM,
141     WINED3DFMT_L16_UNORM,
142     WINED3DFMT_S8_UINT_D24_FLOAT,
143     WINED3DFMT_VERTEXDATA,
144     WINED3DFMT_R8G8_SNORM_Cx,
145     WINED3DFMT_R32G32B32A32_TYPELESS,
146     WINED3DFMT_R32G32B32A32_FLOAT,
147     WINED3DFMT_R32G32B32A32_UINT,
148     WINED3DFMT_R32G32B32A32_SINT,
149     WINED3DFMT_R32G32B32_TYPELESS,
150     WINED3DFMT_R32G32B32_FLOAT,
151     WINED3DFMT_R32G32B32_UINT,
152     WINED3DFMT_R32G32B32_SINT,
153     WINED3DFMT_R16G16B16A16_TYPELESS,
154     WINED3DFMT_R16G16B16A16_FLOAT,
155     WINED3DFMT_R16G16B16A16_UNORM,
156     WINED3DFMT_R16G16B16A16_UINT,
157     WINED3DFMT_R16G16B16A16_SNORM,
158     WINED3DFMT_R16G16B16A16_SINT,
159     WINED3DFMT_R32G32_TYPELESS,
160     WINED3DFMT_R32G32_FLOAT,
161     WINED3DFMT_R32G32_UINT,
162     WINED3DFMT_R32G32_SINT,
163     WINED3DFMT_R32G8X24_TYPELESS,
164     WINED3DFMT_D32_FLOAT_S8X24_UINT,
165     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
166     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
167     WINED3DFMT_R10G10B10A2_TYPELESS,
168     WINED3DFMT_R10G10B10A2_UNORM,
169     WINED3DFMT_R10G10B10A2_UINT,
170     WINED3DFMT_R10G10B10A2_SNORM,
171     WINED3DFMT_R11G11B10_FLOAT,
172     WINED3DFMT_R8G8B8A8_TYPELESS,
173     WINED3DFMT_R8G8B8A8_UNORM,
174     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
175     WINED3DFMT_R8G8B8A8_UINT,
176     WINED3DFMT_R8G8B8A8_SNORM,
177     WINED3DFMT_R8G8B8A8_SINT,
178     WINED3DFMT_R16G16_TYPELESS,
179     WINED3DFMT_R16G16_FLOAT,
180     WINED3DFMT_R16G16_UNORM,
181     WINED3DFMT_R16G16_UINT,
182     WINED3DFMT_R16G16_SNORM,
183     WINED3DFMT_R16G16_SINT,
184     WINED3DFMT_R32_TYPELESS,
185     WINED3DFMT_D32_FLOAT,
186     WINED3DFMT_R32_FLOAT,
187     WINED3DFMT_R32_UINT,
188     WINED3DFMT_R32_SINT,
189     WINED3DFMT_R24G8_TYPELESS,
190     WINED3DFMT_D24_UNORM_S8_UINT,
191     WINED3DFMT_R24_UNORM_X8_TYPELESS,
192     WINED3DFMT_X24_TYPELESS_G8_UINT,
193     WINED3DFMT_R8G8_TYPELESS,
194     WINED3DFMT_R8G8_UNORM,
195     WINED3DFMT_R8G8_UINT,
196     WINED3DFMT_R8G8_SNORM,
197     WINED3DFMT_R8G8_SINT,
198     WINED3DFMT_R16_TYPELESS,
199     WINED3DFMT_R16_FLOAT,
200     WINED3DFMT_D16_UNORM,
201     WINED3DFMT_R16_UNORM,
202     WINED3DFMT_R16_UINT,
203     WINED3DFMT_R16_SNORM,
204     WINED3DFMT_R16_SINT,
205     WINED3DFMT_R8_TYPELESS,
206     WINED3DFMT_R8_UNORM,
207     WINED3DFMT_R8_UINT,
208     WINED3DFMT_R8_SNORM,
209     WINED3DFMT_R8_SINT,
210     WINED3DFMT_A8_UNORM,
211     WINED3DFMT_R1_UNORM,
212     WINED3DFMT_R9G9B9E5_SHAREDEXP,
213     WINED3DFMT_R8G8_B8G8_UNORM,
214     WINED3DFMT_G8R8_G8B8_UNORM,
215     WINED3DFMT_BC1_TYPELESS,
216     WINED3DFMT_BC1_UNORM,
217     WINED3DFMT_BC1_UNORM_SRGB,
218     WINED3DFMT_BC2_TYPELESS,
219     WINED3DFMT_BC2_UNORM,
220     WINED3DFMT_BC2_UNORM_SRGB,
221     WINED3DFMT_BC3_TYPELESS,
222     WINED3DFMT_BC3_UNORM,
223     WINED3DFMT_BC3_UNORM_SRGB,
224     WINED3DFMT_BC4_TYPELESS,
225     WINED3DFMT_BC4_UNORM,
226     WINED3DFMT_BC4_SNORM,
227     WINED3DFMT_BC5_TYPELESS,
228     WINED3DFMT_BC5_UNORM,
229     WINED3DFMT_BC5_SNORM,
230     WINED3DFMT_B5G6R5_UNORM,
231     WINED3DFMT_B5G5R5A1_UNORM,
232     WINED3DFMT_B8G8R8A8_UNORM,
233     WINED3DFMT_B8G8R8X8_UNORM,
234     /* FOURCC formats. */
235     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
236     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
237     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
238     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
239     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
240     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
241     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
242     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
243     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
244     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
245     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
246     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
247     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
248     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
249     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
250     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
251     WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
252     WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
253     WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
254     WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
255
256     WINED3DFMT_FORCE_DWORD = 0xffffffff
257 };
258
259 typedef enum _WINED3DRENDERSTATETYPE
260 {
261     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
262     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
263     WINED3DRS_WRAPU                         = 5, /* d3d7 */
264     WINED3DRS_WRAPV                         = 6, /* d3d7 */
265     WINED3DRS_ZENABLE                       = 7,
266     WINED3DRS_FILLMODE                      = 8,
267     WINED3DRS_SHADEMODE                     = 9,
268     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
269     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
270     WINED3DRS_ROP2                          = 12, /* d3d7 */
271     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
272     WINED3DRS_ZWRITEENABLE                  = 14,
273     WINED3DRS_ALPHATESTENABLE               = 15,
274     WINED3DRS_LASTPIXEL                     = 16,
275     WINED3DRS_SRCBLEND                      = 19,
276     WINED3DRS_DESTBLEND                     = 20,
277     WINED3DRS_CULLMODE                      = 22,
278     WINED3DRS_ZFUNC                         = 23,
279     WINED3DRS_ALPHAREF                      = 24,
280     WINED3DRS_ALPHAFUNC                     = 25,
281     WINED3DRS_DITHERENABLE                  = 26,
282     WINED3DRS_ALPHABLENDENABLE              = 27,
283     WINED3DRS_FOGENABLE                     = 28,
284     WINED3DRS_SPECULARENABLE                = 29,
285     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
286     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
287     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
288     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
289     WINED3DRS_FOGCOLOR                      = 34,
290     WINED3DRS_FOGTABLEMODE                  = 35,
291     WINED3DRS_FOGSTART                      = 36,
292     WINED3DRS_FOGEND                        = 37,
293     WINED3DRS_FOGDENSITY                    = 38,
294     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
295     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
296     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
297     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
298     WINED3DRS_RANGEFOGENABLE                = 48,
299     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
300     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
301     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
302     WINED3DRS_STENCILENABLE                 = 52,
303     WINED3DRS_STENCILFAIL                   = 53,
304     WINED3DRS_STENCILZFAIL                  = 54,
305     WINED3DRS_STENCILPASS                   = 55,
306     WINED3DRS_STENCILFUNC                   = 56,
307     WINED3DRS_STENCILREF                    = 57,
308     WINED3DRS_STENCILMASK                   = 58,
309     WINED3DRS_STENCILWRITEMASK              = 59,
310     WINED3DRS_TEXTUREFACTOR                 = 60,
311     WINED3DRS_WRAP0                         = 128,
312     WINED3DRS_WRAP1                         = 129,
313     WINED3DRS_WRAP2                         = 130,
314     WINED3DRS_WRAP3                         = 131,
315     WINED3DRS_WRAP4                         = 132,
316     WINED3DRS_WRAP5                         = 133,
317     WINED3DRS_WRAP6                         = 134,
318     WINED3DRS_WRAP7                         = 135,
319     WINED3DRS_CLIPPING                      = 136,
320     WINED3DRS_LIGHTING                      = 137,
321     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
322     WINED3DRS_AMBIENT                       = 139,
323     WINED3DRS_FOGVERTEXMODE                 = 140,
324     WINED3DRS_COLORVERTEX                   = 141,
325     WINED3DRS_LOCALVIEWER                   = 142,
326     WINED3DRS_NORMALIZENORMALS              = 143,
327     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
328     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
329     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
330     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
331     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
332     WINED3DRS_VERTEXBLEND                   = 151,
333     WINED3DRS_CLIPPLANEENABLE               = 152,
334     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
335     WINED3DRS_POINTSIZE                     = 154,
336     WINED3DRS_POINTSIZE_MIN                 = 155,
337     WINED3DRS_POINTSPRITEENABLE             = 156,
338     WINED3DRS_POINTSCALEENABLE              = 157,
339     WINED3DRS_POINTSCALE_A                  = 158,
340     WINED3DRS_POINTSCALE_B                  = 159,
341     WINED3DRS_POINTSCALE_C                  = 160,
342     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
343     WINED3DRS_MULTISAMPLEMASK               = 162,
344     WINED3DRS_PATCHEDGESTYLE                = 163,
345     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
346     WINED3DRS_DEBUGMONITORTOKEN             = 165,
347     WINED3DRS_POINTSIZE_MAX                 = 166,
348     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
349     WINED3DRS_COLORWRITEENABLE              = 168,
350     WINED3DRS_TWEENFACTOR                   = 170,
351     WINED3DRS_BLENDOP                       = 171,
352     WINED3DRS_POSITIONDEGREE                = 172,
353     WINED3DRS_NORMALDEGREE                  = 173,
354     WINED3DRS_SCISSORTESTENABLE             = 174,
355     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
356     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
357     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
358     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
359     WINED3DRS_ADAPTIVETESS_X                = 180,
360     WINED3DRS_ADAPTIVETESS_Y                = 181,
361     WINED3DRS_ADAPTIVETESS_Z                = 182,
362     WINED3DRS_ADAPTIVETESS_W                = 183,
363     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
364     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
365     WINED3DRS_CCW_STENCILFAIL               = 186,
366     WINED3DRS_CCW_STENCILZFAIL              = 187,
367     WINED3DRS_CCW_STENCILPASS               = 188,
368     WINED3DRS_CCW_STENCILFUNC               = 189,
369     WINED3DRS_COLORWRITEENABLE1             = 190,
370     WINED3DRS_COLORWRITEENABLE2             = 191,
371     WINED3DRS_COLORWRITEENABLE3             = 192,
372     WINED3DRS_BLENDFACTOR                   = 193,
373     WINED3DRS_SRGBWRITEENABLE               = 194,
374     WINED3DRS_DEPTHBIAS                     = 195,
375     WINED3DRS_WRAP8                         = 198,
376     WINED3DRS_WRAP9                         = 199,
377     WINED3DRS_WRAP10                        = 200,
378     WINED3DRS_WRAP11                        = 201,
379     WINED3DRS_WRAP12                        = 202,
380     WINED3DRS_WRAP13                        = 203,
381     WINED3DRS_WRAP14                        = 204,
382     WINED3DRS_WRAP15                        = 205,
383     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
384     WINED3DRS_SRCBLENDALPHA                 = 207,
385     WINED3DRS_DESTBLENDALPHA                = 208,
386     WINED3DRS_BLENDOPALPHA                  = 209,
387     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
388 } WINED3DRENDERSTATETYPE;
389 #define WINEHIGHEST_RENDER_STATE                                WINED3DRS_BLENDOPALPHA
390
391 typedef enum _WINED3DBLEND
392 {
393     WINED3DBLEND_ZERO                       =  1,
394     WINED3DBLEND_ONE                        =  2,
395     WINED3DBLEND_SRCCOLOR                   =  3,
396     WINED3DBLEND_INVSRCCOLOR                =  4,
397     WINED3DBLEND_SRCALPHA                   =  5,
398     WINED3DBLEND_INVSRCALPHA                =  6,
399     WINED3DBLEND_DESTALPHA                  =  7,
400     WINED3DBLEND_INVDESTALPHA               =  8,
401     WINED3DBLEND_DESTCOLOR                  =  9,
402     WINED3DBLEND_INVDESTCOLOR               = 10,
403     WINED3DBLEND_SRCALPHASAT                = 11,
404     WINED3DBLEND_BOTHSRCALPHA               = 12,
405     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
406     WINED3DBLEND_BLENDFACTOR                = 14,
407     WINED3DBLEND_INVBLENDFACTOR             = 15,
408     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
409 } WINED3DBLEND;
410
411 typedef enum _WINED3DBLENDOP
412 {
413     WINED3DBLENDOP_ADD                      = 1,
414     WINED3DBLENDOP_SUBTRACT                 = 2,
415     WINED3DBLENDOP_REVSUBTRACT              = 3,
416     WINED3DBLENDOP_MIN                      = 4,
417     WINED3DBLENDOP_MAX                      = 5,
418     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
419 } WINED3DBLENDOP;
420
421 typedef enum _WINED3DVERTEXBLENDFLAGS
422 {
423     WINED3DVBF_DISABLE                      = 0,
424     WINED3DVBF_1WEIGHTS                     = 1,
425     WINED3DVBF_2WEIGHTS                     = 2,
426     WINED3DVBF_3WEIGHTS                     = 3,
427     WINED3DVBF_TWEENING                     = 255,
428     WINED3DVBF_0WEIGHTS                     = 256
429 } WINED3DVERTEXBLENDFLAGS;
430
431 typedef enum _WINED3DCMPFUNC
432 {
433     WINED3DCMP_NEVER                        = 1,
434     WINED3DCMP_LESS                         = 2,
435     WINED3DCMP_EQUAL                        = 3,
436     WINED3DCMP_LESSEQUAL                    = 4,
437     WINED3DCMP_GREATER                      = 5,
438     WINED3DCMP_NOTEQUAL                     = 6,
439     WINED3DCMP_GREATEREQUAL                 = 7,
440     WINED3DCMP_ALWAYS                       = 8,
441     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
442 } WINED3DCMPFUNC;
443
444 typedef enum _WINED3DZBUFFERTYPE
445 {
446     WINED3DZB_FALSE                         = 0,
447     WINED3DZB_TRUE                          = 1,
448     WINED3DZB_USEW                          = 2,
449     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
450 } WINED3DZBUFFERTYPE;
451
452 typedef enum _WINED3DFOGMODE
453 {
454     WINED3DFOG_NONE                         = 0,
455     WINED3DFOG_EXP                          = 1,
456     WINED3DFOG_EXP2                         = 2,
457     WINED3DFOG_LINEAR                       = 3,
458     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
459 } WINED3DFOGMODE;
460
461 typedef enum _WINED3DSHADEMODE
462 {
463     WINED3DSHADE_FLAT                       = 1,
464     WINED3DSHADE_GOURAUD                    = 2,
465     WINED3DSHADE_PHONG                      = 3,
466     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
467 } WINED3DSHADEMODE;
468
469 typedef enum _WINED3DFILLMODE
470 {
471     WINED3DFILL_POINT                       = 1,
472     WINED3DFILL_WIREFRAME                   = 2,
473     WINED3DFILL_SOLID                       = 3,
474     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
475 } WINED3DFILLMODE;
476
477 typedef enum _WINED3DCULL
478 {
479     WINED3DCULL_NONE                        = 1,
480     WINED3DCULL_CW                          = 2,
481     WINED3DCULL_CCW                         = 3,
482     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
483 } WINED3DCULL;
484
485 typedef enum _WINED3DSTENCILOP
486 {
487     WINED3DSTENCILOP_KEEP                   = 1,
488     WINED3DSTENCILOP_ZERO                   = 2,
489     WINED3DSTENCILOP_REPLACE                = 3,
490     WINED3DSTENCILOP_INCRSAT                = 4,
491     WINED3DSTENCILOP_DECRSAT                = 5,
492     WINED3DSTENCILOP_INVERT                 = 6,
493     WINED3DSTENCILOP_INCR                   = 7,
494     WINED3DSTENCILOP_DECR                   = 8,
495     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
496 } WINED3DSTENCILOP;
497
498 typedef enum _WINED3DMATERIALCOLORSOURCE
499 {
500     WINED3DMCS_MATERIAL                     = 0,
501     WINED3DMCS_COLOR1                       = 1,
502     WINED3DMCS_COLOR2                       = 2,
503     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
504 } WINED3DMATERIALCOLORSOURCE;
505
506 typedef enum _WINED3DPATCHEDGESTYLE
507 {
508     WINED3DPATCHEDGE_DISCRETE               = 0,
509     WINED3DPATCHEDGE_CONTINUOUS             = 1,
510     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
511 } WINED3DPATCHEDGESTYLE;
512
513 typedef enum _WINED3DBACKBUFFER_TYPE
514 {
515     WINED3DBACKBUFFER_TYPE_MONO             = 0,
516     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
517     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
518     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
519 } WINED3DBACKBUFFER_TYPE;
520
521 typedef enum _WINED3DSWAPEFFECT
522 {
523     WINED3DSWAPEFFECT_DISCARD               = 1,
524     WINED3DSWAPEFFECT_FLIP                  = 2,
525     WINED3DSWAPEFFECT_COPY                  = 3,
526     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
527     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
528 } WINED3DSWAPEFFECT;
529
530 typedef enum _WINED3DSAMPLERSTATETYPE
531 {
532     WINED3DSAMP_ADDRESSU                    = 1,
533     WINED3DSAMP_ADDRESSV                    = 2,
534     WINED3DSAMP_ADDRESSW                    = 3,
535     WINED3DSAMP_BORDERCOLOR                 = 4,
536     WINED3DSAMP_MAGFILTER                   = 5,
537     WINED3DSAMP_MINFILTER                   = 6,
538     WINED3DSAMP_MIPFILTER                   = 7,
539     WINED3DSAMP_MIPMAPLODBIAS               = 8,
540     WINED3DSAMP_MAXMIPLEVEL                 = 9,
541     WINED3DSAMP_MAXANISOTROPY               = 10,
542     WINED3DSAMP_SRGBTEXTURE                 = 11,
543     WINED3DSAMP_ELEMENTINDEX                = 12,
544     WINED3DSAMP_DMAPOFFSET                  = 13,
545     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
546 } WINED3DSAMPLERSTATETYPE;
547 #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3DSAMP_DMAPOFFSET
548
549 typedef enum _WINED3DMULTISAMPLE_TYPE
550 {
551     WINED3DMULTISAMPLE_NONE                 = 0,
552     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
553     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
554     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
555     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
556     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
557     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
558     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
559     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
560     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
561     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
562     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
563     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
564     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
565     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
566     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
567     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
568     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
569 } WINED3DMULTISAMPLE_TYPE;
570
571 typedef enum _WINED3DTEXTURESTAGESTATETYPE
572 {
573     WINED3DTSS_COLOROP                      = 0,
574     WINED3DTSS_COLORARG1                    = 1,
575     WINED3DTSS_COLORARG2                    = 2,
576     WINED3DTSS_ALPHAOP                      = 3,
577     WINED3DTSS_ALPHAARG1                    = 4,
578     WINED3DTSS_ALPHAARG2                    = 5,
579     WINED3DTSS_BUMPENVMAT00                 = 6,
580     WINED3DTSS_BUMPENVMAT01                 = 7,
581     WINED3DTSS_BUMPENVMAT10                 = 8,
582     WINED3DTSS_BUMPENVMAT11                 = 9,
583     WINED3DTSS_TEXCOORDINDEX                = 10,
584     WINED3DTSS_BUMPENVLSCALE                = 11,
585     WINED3DTSS_BUMPENVLOFFSET               = 12,
586     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
587     WINED3DTSS_COLORARG0                    = 14,
588     WINED3DTSS_ALPHAARG0                    = 15,
589     WINED3DTSS_RESULTARG                    = 16,
590     WINED3DTSS_CONSTANT                     = 17,
591     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
592 } WINED3DTEXTURESTAGESTATETYPE;
593 #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3DTSS_CONSTANT
594
595 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
596 {
597     WINED3DTTFF_DISABLE                     = 0,
598     WINED3DTTFF_COUNT1                      = 1,
599     WINED3DTTFF_COUNT2                      = 2,
600     WINED3DTTFF_COUNT3                      = 3,
601     WINED3DTTFF_COUNT4                      = 4,
602     WINED3DTTFF_PROJECTED                   = 256,
603     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
604 } WINED3DTEXTURETRANSFORMFLAGS;
605
606 typedef enum _WINED3DTEXTUREOP
607 {
608     WINED3DTOP_DISABLE                      = 1,
609     WINED3DTOP_SELECTARG1                   = 2,
610     WINED3DTOP_SELECTARG2                   = 3,
611     WINED3DTOP_MODULATE                     = 4,
612     WINED3DTOP_MODULATE2X                   = 5,
613     WINED3DTOP_MODULATE4X                   = 6,
614     WINED3DTOP_ADD                          = 7,
615     WINED3DTOP_ADDSIGNED                    = 8,
616     WINED3DTOP_ADDSIGNED2X                  = 9,
617     WINED3DTOP_SUBTRACT                     = 10,
618     WINED3DTOP_ADDSMOOTH                    = 11,
619     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
620     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
621     WINED3DTOP_BLENDFACTORALPHA             = 14,
622     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
623     WINED3DTOP_BLENDCURRENTALPHA            = 16,
624     WINED3DTOP_PREMODULATE                  = 17,
625     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
626     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
627     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
628     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
629     WINED3DTOP_BUMPENVMAP                   = 22,
630     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
631     WINED3DTOP_DOTPRODUCT3                  = 24,
632     WINED3DTOP_MULTIPLYADD                  = 25,
633     WINED3DTOP_LERP                         = 26,
634     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
635 } WINED3DTEXTUREOP;
636
637 typedef enum _WINED3DTEXTUREADDRESS
638 {
639     WINED3DTADDRESS_WRAP                    = 1,
640     WINED3DTADDRESS_MIRROR                  = 2,
641     WINED3DTADDRESS_CLAMP                   = 3,
642     WINED3DTADDRESS_BORDER                  = 4,
643     WINED3DTADDRESS_MIRRORONCE              = 5,
644     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
645 } WINED3DTEXTUREADDRESS;
646
647 typedef enum _WINED3DTRANSFORMSTATETYPE
648 {
649     WINED3DTS_VIEW                          = 2,
650     WINED3DTS_PROJECTION                    = 3,
651     WINED3DTS_TEXTURE0                      = 16,
652     WINED3DTS_TEXTURE1                      = 17,
653     WINED3DTS_TEXTURE2                      = 18,
654     WINED3DTS_TEXTURE3                      = 19,
655     WINED3DTS_TEXTURE4                      = 20,
656     WINED3DTS_TEXTURE5                      = 21,
657     WINED3DTS_TEXTURE6                      = 22,
658     WINED3DTS_TEXTURE7                      = 23,
659     WINED3DTS_WORLD                         = 256, /*WINED3DTS_WORLDMATRIX(0)*/
660     WINED3DTS_WORLD1                        = 257,
661     WINED3DTS_WORLD2                        = 258,
662     WINED3DTS_WORLD3                        = 259,
663     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
664 } WINED3DTRANSFORMSTATETYPE;
665
666 #define WINED3DTS_WORLDMATRIX(index)                            (WINED3DTRANSFORMSTATETYPE)(index + 256)
667
668 typedef enum _WINED3DBASISTYPE
669 {
670     WINED3DBASIS_BEZIER                     = 0,
671     WINED3DBASIS_BSPLINE                    = 1,
672     WINED3DBASIS_INTERPOLATE                = 2,
673     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
674 } WINED3DBASISTYPE;
675
676 typedef enum _WINED3DCUBEMAP_FACES
677 {
678     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
679     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
680     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
681     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
682     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
683     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
684     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
685 } WINED3DCUBEMAP_FACES;
686
687 typedef enum _WINED3DTEXTUREFILTERTYPE
688 {
689     WINED3DTEXF_NONE                        = 0,
690     WINED3DTEXF_POINT                       = 1,
691     WINED3DTEXF_LINEAR                      = 2,
692     WINED3DTEXF_ANISOTROPIC                 = 3,
693     WINED3DTEXF_FLATCUBIC                   = 4,
694     WINED3DTEXF_GAUSSIANCUBIC               = 5,
695     WINED3DTEXF_PYRAMIDALQUAD               = 6,
696     WINED3DTEXF_GAUSSIANQUAD                = 7,
697     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
698 } WINED3DTEXTUREFILTERTYPE;
699
700 typedef enum _WINED3DRESOURCETYPE
701 {
702     WINED3DRTYPE_SURFACE                    = 1,
703     WINED3DRTYPE_VOLUME                     = 2,
704     WINED3DRTYPE_TEXTURE                    = 3,
705     WINED3DRTYPE_VOLUMETEXTURE              = 4,
706     WINED3DRTYPE_CUBETEXTURE                = 5,
707     WINED3DRTYPE_BUFFER                     = 6,
708     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
709 } WINED3DRESOURCETYPE;
710 #define WINED3DRTYPECOUNT                                       WINED3DRTYPE_BUFFER
711
712 typedef enum _WINED3DPOOL
713 {
714     WINED3DPOOL_DEFAULT                     = 0,
715     WINED3DPOOL_MANAGED                     = 1,
716     WINED3DPOOL_SYSTEMMEM                   = 2,
717     WINED3DPOOL_SCRATCH                     = 3,
718     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
719 } WINED3DPOOL;
720
721 typedef enum _WINED3DQUERYTYPE
722 {
723     WINED3DQUERYTYPE_VCACHE                 = 4,
724     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
725     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
726     WINED3DQUERYTYPE_EVENT                  = 8,
727     WINED3DQUERYTYPE_OCCLUSION              = 9,
728     WINED3DQUERYTYPE_TIMESTAMP              = 10,
729     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
730     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
731     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
732     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
733     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
734     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
735     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
736     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
737 } WINED3DQUERYTYPE;
738
739 #define WINED3DISSUE_BEGIN                                      (1 << 1)
740 #define WINED3DISSUE_END                                        (1 << 0)
741 #define WINED3DGETDATA_FLUSH                                    (1 << 0)
742
743 typedef enum _WINED3DSTATEBLOCKTYPE
744 {
745     WINED3DSBT_INIT                         = 0,
746     WINED3DSBT_ALL                          = 1,
747     WINED3DSBT_PIXELSTATE                   = 2,
748     WINED3DSBT_VERTEXSTATE                  = 3,
749     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
750     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
751 } WINED3DSTATEBLOCKTYPE;
752
753 typedef enum _WINED3DDECLMETHOD
754 {
755     WINED3DDECLMETHOD_DEFAULT               = 0,
756     WINED3DDECLMETHOD_PARTIALU              = 1,
757     WINED3DDECLMETHOD_PARTIALV              = 2,
758     WINED3DDECLMETHOD_CROSSUV               = 3,
759     WINED3DDECLMETHOD_UV                    = 4,
760     WINED3DDECLMETHOD_LOOKUP                = 5,
761     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
762 } WINED3DDECLMETHOD;
763
764 typedef enum _WINED3DDECLUSAGE
765 {
766     WINED3DDECLUSAGE_POSITION               = 0,
767     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
768     WINED3DDECLUSAGE_BLENDINDICES           = 2,
769     WINED3DDECLUSAGE_NORMAL                 = 3,
770     WINED3DDECLUSAGE_PSIZE                  = 4,
771     WINED3DDECLUSAGE_TEXCOORD               = 5,
772     WINED3DDECLUSAGE_TANGENT                = 6,
773     WINED3DDECLUSAGE_BINORMAL               = 7,
774     WINED3DDECLUSAGE_TESSFACTOR             = 8,
775     WINED3DDECLUSAGE_POSITIONT              = 9,
776     WINED3DDECLUSAGE_COLOR                  = 10,
777     WINED3DDECLUSAGE_FOG                    = 11,
778     WINED3DDECLUSAGE_DEPTH                  = 12,
779     WINED3DDECLUSAGE_SAMPLE                 = 13
780 } WINED3DDECLUSAGE;
781
782 typedef enum _WINED3DSURFTYPE
783 {
784     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
785     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
786 } WINED3DSURFTYPE;
787
788 enum wined3d_sysval_semantic
789 {
790     WINED3D_SV_DEPTH = 0xffffffff,
791     WINED3D_SV_TARGET0 = 0,
792     WINED3D_SV_TARGET1 = 1,
793     WINED3D_SV_TARGET2 = 2,
794     WINED3D_SV_TARGET3 = 3,
795     WINED3D_SV_TARGET4 = 4,
796     WINED3D_SV_TARGET5 = 5,
797     WINED3D_SV_TARGET6 = 6,
798     WINED3D_SV_TARGET7 = 7,
799 };
800
801 #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
802 #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
803 #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
804 #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
805
806 #define WINED3DADAPTER_DEFAULT                                  0
807 #define WINED3DENUM_NO_WHQL_LEVEL                               2
808 #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
809
810 #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
811 #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
812 #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
813 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
814 #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
815
816 #define WINED3DTA_SELECTMASK                                    0x0000000f
817 #define WINED3DTA_DIFFUSE                                       0x00000000
818 #define WINED3DTA_CURRENT                                       0x00000001
819 #define WINED3DTA_TEXTURE                                       0x00000002
820 #define WINED3DTA_TFACTOR                                       0x00000003
821 #define WINED3DTA_SPECULAR                                      0x00000004
822 #define WINED3DTA_TEMP                                          0x00000005
823 #define WINED3DTA_CONSTANT                                      0x00000006
824 #define WINED3DTA_COMPLEMENT                                    0x00000010
825 #define WINED3DTA_ALPHAREPLICATE                                0x00000020
826
827 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
828 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
829 #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
830 #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
831 #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
832 #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
833
834 #define WINED3DDP_MAXTEXCOORD                                   8
835
836 #define WINED3DUSAGE_RENDERTARGET                               0x00000001
837 #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
838 #define WINED3DUSAGE_WRITEONLY                                  0x00000008
839 #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
840 #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
841 #define WINED3DUSAGE_POINTS                                     0x00000040
842 #define WINED3DUSAGE_RTPATCHES                                  0x00000080
843 #define WINED3DUSAGE_NPATCHES                                   0x00000100
844 #define WINED3DUSAGE_DYNAMIC                                    0x00000200
845 #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
846 #define WINED3DUSAGE_DMAP                                       0x00004000
847 #define WINED3DUSAGE_MASK                                       0x00004fff
848 #define WINED3DUSAGE_OWNDC                                      0x20000000
849 #define WINED3DUSAGE_STATICDECL                                 0x40000000
850 #define WINED3DUSAGE_OVERLAY                                    0x80000000
851
852 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
853 #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
854 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
855 #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
856 #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
857 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
858 #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
859 #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
860
861 #define WINED3DLOCK_READONLY                                    0x0010
862 #define WINED3DLOCK_NOSYSLOCK                                   0x0800
863 #define WINED3DLOCK_NOOVERWRITE                                 0x1000
864 #define WINED3DLOCK_DISCARD                                     0x2000
865 #define WINED3DLOCK_DONOTWAIT                                   0x4000
866 #define WINED3DLOCK_NO_DIRTY_UPDATE                             0x8000
867
868 #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
869
870 #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
871 #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
872 #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
873 #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
874 #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
875 #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
876
877 #define WINED3DMAXUSERCLIPPLANES                                32
878 #define WINED3DCLIPPLANE0                                       (1 << 0)
879 #define WINED3DCLIPPLANE1                                       (1 << 1)
880 #define WINED3DCLIPPLANE2                                       (1 << 2)
881 #define WINED3DCLIPPLANE3                                       (1 << 3)
882 #define WINED3DCLIPPLANE4                                       (1 << 4)
883 #define WINED3DCLIPPLANE5                                       (1 << 5)
884
885 /* FVF (Flexible Vertex Format) codes */
886 #define WINED3DFVF_RESERVED0                                    0x0001
887 #define WINED3DFVF_POSITION_MASK                                0x400e
888 #define WINED3DFVF_XYZ                                          0x0002
889 #define WINED3DFVF_XYZRHW                                       0x0004
890 #define WINED3DFVF_XYZB1                                        0x0006
891 #define WINED3DFVF_XYZB2                                        0x0008
892 #define WINED3DFVF_XYZB3                                        0x000a
893 #define WINED3DFVF_XYZB4                                        0x000c
894 #define WINED3DFVF_XYZB5                                        0x000e
895 #define WINED3DFVF_XYZW                                         0x4002
896 #define WINED3DFVF_NORMAL                                       0x0010
897 #define WINED3DFVF_PSIZE                                        0x0020
898 #define WINED3DFVF_DIFFUSE                                      0x0040
899 #define WINED3DFVF_SPECULAR                                     0x0080
900 #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
901 #define WINED3DFVF_TEXCOUNT_SHIFT                               8
902 #define WINED3DFVF_TEX0                                         0x0000
903 #define WINED3DFVF_TEX1                                         0x0100
904 #define WINED3DFVF_TEX2                                         0x0200
905 #define WINED3DFVF_TEX3                                         0x0300
906 #define WINED3DFVF_TEX4                                         0x0400
907 #define WINED3DFVF_TEX5                                         0x0500
908 #define WINED3DFVF_TEX6                                         0x0600
909 #define WINED3DFVF_TEX7                                         0x0700
910 #define WINED3DFVF_TEX8                                         0x0800
911 #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
912 #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
913 #define WINED3DFVF_RESERVED2                                    0x6000
914
915 #define WINED3DFVF_TEXTUREFORMAT1                               3
916 #define WINED3DFVF_TEXTUREFORMAT2                               0
917 #define WINED3DFVF_TEXTUREFORMAT3                               1
918 #define WINED3DFVF_TEXTUREFORMAT4                               2
919 #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
920 #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
923
924 /* Clear flags */
925 #define WINED3DCLEAR_TARGET                                     0x00000001
926 #define WINED3DCLEAR_ZBUFFER                                    0x00000002
927 #define WINED3DCLEAR_STENCIL                                    0x00000004
928
929 /* Stream source flags */
930 #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
931 #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
932
933 /* SetPrivateData flags */
934 #define WINED3DSPD_IUNKNOWN                                     0x00000001
935
936 /* IWineD3D::CreateDevice behaviour flags */
937 #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
938 #define WINED3DCREATE_PUREDEVICE                                0x00000010
939 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
940 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
941 #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
942 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
943 #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
944
945 /* VTF defines */
946 #define WINED3DDMAPSAMPLER                                      0x100
947 #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
948 #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
949 #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
950 #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
951
952 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
953 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
954 #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
955 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
956 #define WINED3DCAPS3_RESERVED                                   0x8000001f
957
958 #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
959 #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
960 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
961 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
962 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
963 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
964 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
965
966 #define WINED3DDTCAPS_UBYTE4                                    0x00000001
967 #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
968 #define WINED3DDTCAPS_SHORT2N                                   0x00000004
969 #define WINED3DDTCAPS_SHORT4N                                   0x00000008
970 #define WINED3DDTCAPS_USHORT2N                                  0x00000010
971 #define WINED3DDTCAPS_USHORT4N                                  0x00000020
972 #define WINED3DDTCAPS_UDEC3                                     0x00000040
973 #define WINED3DDTCAPS_DEC3N                                     0x00000080
974 #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
975 #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
976
977 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
978 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
979 #define WINED3DFVFCAPS_PSIZE                                    0x00100000
980
981 #define WINED3DLINECAPS_TEXTURE                                 0x00000001
982 #define WINED3DLINECAPS_ZTEST                                   0x00000002
983 #define WINED3DLINECAPS_BLEND                                   0x00000004
984 #define WINED3DLINECAPS_ALPHACMP                                0x00000008
985 #define WINED3DLINECAPS_FOG                                     0x00000010
986 #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
987
988 #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
989 #define WINED3DMIN30SHADERINSTRUCTIONS                          512
990
991 #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
992 #define WINED3DPBLENDCAPS_ONE                                   0x00000002
993 #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
994 #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
995 #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
996 #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
997 #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
998 #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
999 #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
1000 #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
1001 #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
1002 #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
1003 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
1004 #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
1005
1006 #define WINED3DPCMPCAPS_NEVER                                   0x00000001
1007 #define WINED3DPCMPCAPS_LESS                                    0x00000002
1008 #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
1009 #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
1010 #define WINED3DPCMPCAPS_GREATER                                 0x00000010
1011 #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
1012 #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
1013 #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
1014
1015 #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
1016 #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
1017 #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
1018 #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
1019 #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
1020 #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
1021 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
1022 #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
1023 #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
1024 #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
1025 #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
1026 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
1027 #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
1028 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
1029 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
1030 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
1031 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
1032 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
1033
1034 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1035 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1036 #define WINED3DPS20_MAX_NUMTEMPS                                32
1037 #define WINED3DPS20_MIN_NUMTEMPS                                12
1038 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
1039 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
1040 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
1041 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
1042
1043 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
1044 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
1045 #define WINED3DPS20CAPS_PREDICATION                             0x00000004
1046 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
1047 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
1048
1049 #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
1050 #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
1051 #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
1052 #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
1053 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
1054 #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
1055
1056 #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
1057 #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
1058 #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
1059 #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
1060 #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
1061 #define WINED3DSTENCILCAPS_INVERT                               0x00000020
1062 #define WINED3DSTENCILCAPS_INCR                                 0x00000040
1063 #define WINED3DSTENCILCAPS_DECR                                 0x00000080
1064 #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
1065
1066 #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
1067 #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
1068 #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
1069 #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
1070 #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
1071 #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
1072 #define WINED3DTEXOPCAPS_ADD                                    0x00000040
1073 #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
1074 #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
1075 #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
1076 #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
1077 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
1078 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
1079 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
1080 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
1081 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
1082 #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
1083 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
1084 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
1085 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
1086 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
1087 #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
1088 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
1089 #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
1090 #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
1091 #define WINED3DTEXOPCAPS_LERP                                   0x02000000
1092
1093 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1094 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1095 #define WINED3DVS20_MAX_NUMTEMPS                                32
1096 #define WINED3DVS20_MIN_NUMTEMPS                                12
1097 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
1098 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
1099
1100 #define WINED3DVS20CAPS_PREDICATION                             0x00000001
1101
1102 #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
1103 #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
1104 #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
1105 #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
1106 #define WINED3DCAPS2_RESERVED                                   0x02000000
1107 #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
1108 #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
1109 #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
1110
1111 #define WINED3DPRASTERCAPS_DITHER                               0x00000001
1112 #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
1113 #define WINED3DPRASTERCAPS_XOR                                  0x00000004
1114 #define WINED3DPRASTERCAPS_PAT                                  0x00000008
1115 #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
1116 #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
1117 #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
1118 #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
1119 #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
1120 #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
1121 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
1122 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
1123 #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
1124 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
1125 #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
1126 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
1127 #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
1128 #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
1129 #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
1130 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
1131 #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
1132 #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
1133 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
1134 #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
1135 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
1136 #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
1137 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
1138
1139 #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
1140 #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
1141 #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
1142 #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
1143 #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
1144 #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
1145 #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
1146 #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
1147 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
1148 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
1149 #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
1150 #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
1151 #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
1152 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
1153 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
1154 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
1155 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
1156 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
1157 #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
1158 #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
1159 #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
1160
1161 #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
1162 #define WINED3DPTEXTURECAPS_POW2                                0x00000002
1163 #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
1164 #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
1165 #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
1166 #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
1167 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
1168 #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
1169 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
1170 #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
1171 #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
1172 #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
1173 #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
1174 #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
1175 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
1176 #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
1177 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
1178 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
1179 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
1180
1181 #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
1182 #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
1183 #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
1184 #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
1185 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
1186 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
1187 #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
1188 #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
1189 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
1190 #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
1191 #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
1192 #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
1193 #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
1194 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
1195 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
1196 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
1197
1198 #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
1199 #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
1200 #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
1201 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
1202 #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
1203 #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
1204 #define WINED3DVTXPCAPS_TWEENING                                0x00000040
1205 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
1206 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
1207
1208 #define WINED3DCURSORCAPS_COLOR                                 0x00000001
1209 #define WINED3DCURSORCAPS_LOWRES                                0x00000002
1210
1211 #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
1212 #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
1213 #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
1214 #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
1215 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
1216 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
1217 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
1218 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
1219 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
1220 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
1221 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
1222 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
1223 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
1224 #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
1225 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
1226 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
1227 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
1228 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
1229 #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
1230 #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
1231 #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
1232 #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
1233 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
1234 #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
1235
1236 #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000001
1237
1238 /* dwDDFX */
1239 /* arithmetic stretching along y axis */
1240 #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
1241 /* mirror on y axis */
1242 #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
1243 /* mirror on x axis */
1244 #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
1245 /* do not tear */
1246 #define WINEDDBLTFX_NOTEARING                                   0x00000008
1247 /* 180 degrees clockwise rotation */
1248 #define WINEDDBLTFX_ROTATE180                                   0x00000010
1249 /* 270 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE270                                   0x00000020
1251 /* 90 degrees clockwise rotation */
1252 #define WINEDDBLTFX_ROTATE90                                    0x00000040
1253 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1254 #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
1255 /* add dwZBufferBaseDest to every source z value before compare */
1256 #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
1257
1258 /* dwFlags for Blt* */
1259 #define WINEDDBLT_ALPHADEST                                     0x00000001
1260 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
1261 #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
1262 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
1263 #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
1264 #define WINEDDBLT_ALPHASRC                                      0x00000020
1265 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
1266 #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
1267 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
1268 #define WINEDDBLT_ASYNC                                         0x00000200
1269 #define WINEDDBLT_COLORFILL                                     0x00000400
1270 #define WINEDDBLT_DDFX                                          0x00000800
1271 #define WINEDDBLT_DDROPS                                        0x00001000
1272 #define WINEDDBLT_KEYDEST                                       0x00002000
1273 #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
1274 #define WINEDDBLT_KEYSRC                                        0x00008000
1275 #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
1276 #define WINEDDBLT_ROP                                           0x00020000
1277 #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
1278 #define WINEDDBLT_ZBUFFER                                       0x00080000
1279 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
1280 #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
1281 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
1282 #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
1283 #define WINEDDBLT_WAIT                                          0x01000000
1284 #define WINEDDBLT_DEPTHFILL                                     0x02000000
1285 #define WINEDDBLT_DONOTWAIT                                     0x08000000
1286
1287 /* DDSURFACEDESC.dwFlags */
1288 #define WINEDDSD_CAPS                                           0x00000001
1289 #define WINEDDSD_HEIGHT                                         0x00000002
1290 #define WINEDDSD_WIDTH                                          0x00000004
1291 #define WINEDDSD_PITCH                                          0x00000008
1292 #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
1293 #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
1294 #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
1295 #define WINEDDSD_LPSURFACE                                      0x00000800
1296 #define WINEDDSD_PIXELFORMAT                                    0x00001000
1297 #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
1298 #define WINEDDSD_CKDESTBLT                                      0x00004000
1299 #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
1300 #define WINEDDSD_CKSRCBLT                                       0x00010000
1301 #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
1302 #define WINEDDSD_REFRESHRATE                                    0x00040000
1303 #define WINEDDSD_LINEARSIZE                                     0x00080000
1304 #define WINEDDSD_TEXTURESTAGE                                   0x00100000
1305 #define WINEDDSD_FVF                                            0x00200000
1306 #define WINEDDSD_SRCVBHANDLE                                    0x00400000
1307 #define WINEDDSD_ALL                                            0x007ff9ee
1308
1309 /* Set/Get Colour Key Flags */
1310 #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
1311 #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
1312 #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
1313 #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
1314 #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
1315
1316 /* dwFlags for GetBltStatus */
1317 #define WINEDDGBS_CANBLT                                        0x00000001
1318 #define WINEDDGBS_ISBLTDONE                                     0x00000002
1319
1320 /* dwFlags for GetFlipStatus */
1321 #define WINEDDGFS_CANFLIP                                       0x00000001
1322 #define WINEDDGFS_ISFLIPDONE                                    0x00000002
1323
1324 /* dwFlags for Flip */
1325 #define WINEDDFLIP_WAIT                                         0x00000001
1326 #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
1327 #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
1328 #define WINEDDFLIP_NOVSYNC                                      0x00000008
1329 #define WINEDDFLIP_STEREO                                       0x00000010
1330 #define WINEDDFLIP_DONOTWAIT                                    0x00000020
1331 #define WINEDDFLIP_INTERVAL2                                    0x02000000
1332 #define WINEDDFLIP_INTERVAL3                                    0x03000000
1333 #define WINEDDFLIP_INTERVAL4                                    0x04000000
1334
1335 #define WINEDDOVER_ALPHADEST                                    0x00000001
1336 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
1337 #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
1338 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
1339 #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
1340 #define WINEDDOVER_ALPHASRC                                     0x00000020
1341 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
1342 #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
1343 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
1344 #define WINEDDOVER_HIDE                                         0x00000200
1345 #define WINEDDOVER_KEYDEST                                      0x00000400
1346 #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
1347 #define WINEDDOVER_KEYSRC                                       0x00001000
1348 #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
1349 #define WINEDDOVER_SHOW                                         0x00004000
1350 #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
1351 #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
1352 #define WINEDDOVER_REFRESHALL                                   0x00020000
1353 #define WINEDDOVER_DDFX                                         0x00080000
1354 #define WINEDDOVER_AUTOFLIP                                     0x00100000
1355 #define WINEDDOVER_BOB                                          0x00200000
1356 #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
1357 #define WINEDDOVER_INTERLEAVED                                  0x00800000
1358
1359 /* DirectDraw Caps */
1360 #define WINEDDSCAPS_RESERVED1                                   0x00000001
1361 #define WINEDDSCAPS_ALPHA                                       0x00000002
1362 #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
1363 #define WINEDDSCAPS_COMPLEX                                     0x00000008
1364 #define WINEDDSCAPS_FLIP                                        0x00000010
1365 #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
1366 #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
1367 #define WINEDDSCAPS_OVERLAY                                     0x00000080
1368 #define WINEDDSCAPS_PALETTE                                     0x00000100
1369 #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
1370 #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
1371 #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
1372 #define WINEDDSCAPS_TEXTURE                                     0x00001000
1373 #define WINEDDSCAPS_3DDEVICE                                    0x00002000
1374 #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
1375 #define WINEDDSCAPS_VISIBLE                                     0x00008000
1376 #define WINEDDSCAPS_WRITEONLY                                   0x00010000
1377 #define WINEDDSCAPS_ZBUFFER                                     0x00020000
1378 #define WINEDDSCAPS_OWNDC                                       0x00040000
1379 #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
1380 #define WINEDDSCAPS_HWCODEC                                     0x00100000
1381 #define WINEDDSCAPS_MODEX                                       0x00200000
1382 #define WINEDDSCAPS_MIPMAP                                      0x00400000
1383 #define WINEDDSCAPS_RESERVED2                                   0x00800000
1384 #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
1385 #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
1386 #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
1387 #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
1388 #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
1389 #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
1390
1391 #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
1392 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
1393 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
1394 #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
1395 #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
1396 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
1397 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
1398 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
1399 #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
1400 #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
1401 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
1402 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
1403 #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
1404 #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
1405 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
1406 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
1407 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
1408 #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
1409 #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
1410
1411 #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
1412 #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
1413 #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
1414 #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
1415 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
1416 #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
1417 #define WINEDDFXCAPS_BLTROTATION                                0x00000100
1418 #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
1419 #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
1420 #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
1421 #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
1422 #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
1423 #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
1424 #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
1425 #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
1426 #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
1427 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
1428 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
1429 #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
1430 #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
1431 #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
1432 #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
1433 #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
1434 #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
1435 #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
1436 #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
1437 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
1438 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
1439
1440 #define WINEDDCAPS_3D                                           0x00000001
1441 #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
1442 #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
1443 #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
1444 #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
1445 #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
1446 #define WINEDDCAPS_BLT                                          0x00000040
1447 #define WINEDDCAPS_BLTQUEUE                                     0x00000080
1448 #define WINEDDCAPS_BLTFOURCC                                    0x00000100
1449 #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
1450 #define WINEDDCAPS_GDI                                          0x00000400
1451 #define WINEDDCAPS_OVERLAY                                      0x00000800
1452 #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
1453 #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
1454 #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
1455 #define WINEDDCAPS_PALETTE                                      0x00008000
1456 #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
1457 #define WINEDDCAPS_READSCANLINE                                 0x00020000
1458 #define WINEDDCAPS_STEREOVIEW                                   0x00040000
1459 #define WINEDDCAPS_VBI                                          0x00080000
1460 #define WINEDDCAPS_ZBLTS                                        0x00100000
1461 #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
1462 #define WINEDDCAPS_COLORKEY                                     0x00400000
1463 #define WINEDDCAPS_ALPHA                                        0x00800000
1464 #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
1465 #define WINEDDCAPS_NOHARDWARE                                   0x02000000
1466 #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
1467 #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
1468 #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
1469 #define WINEDDCAPS_CANCLIP                                      0x20000000
1470 #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
1471 #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
1472
1473 #define WINEDDCAPS2_CERTIFIED                                   0x00000001
1474 #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
1475 #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
1476 #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
1477 #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
1478 #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
1479 #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
1480 #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
1481 #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
1482 #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
1483 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
1484 #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
1485 #define WINEDDCAPS2_WIDESURFACES                                0x00001000
1486 #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
1487 #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
1488 #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
1489 #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
1490 #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
1491 #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
1492 #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
1493 #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
1494 #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
1495 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
1496 #define WINEDDCAPS2_STEREO                                      0x02000000
1497 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
1498
1499 /* DDCAPS.d */
1500 #define WINEDDPCAPS_4BIT                                        0x00000001
1501 #define WINEDDPCAPS_8BITENTRIES                                 0x00000002
1502 #define WINEDDPCAPS_8BIT                                        0x00000004
1503 #define WINEDDPCAPS_INITIALIZE                                  0x00000008
1504 #define WINEDDPCAPS_PRIMARYSURFACE                              0x00000010
1505 #define WINEDDPCAPS_PRIMARYSURFACELEFT                          0x00000020
1506 #define WINEDDPCAPS_ALLOW256                                    0x00000040
1507 #define WINEDDPCAPS_VSYNC                                       0x00000080
1508 #define WINEDDPCAPS_1BIT                                        0x00000100
1509 #define WINEDDPCAPS_2BIT                                        0x00000200
1510 #define WINEDDPCAPS_ALPHA                                       0x00000400
1511
1512 #define WINED3D_SURFACE_MAPPABLE                                0x00000001
1513 #define WINED3D_SURFACE_DISCARD                                 0x00000002
1514 #define WINED3D_SURFACE_PIN_SYSMEM                              0x00000004
1515
1516 struct wined3d_display_mode
1517 {
1518     UINT width;
1519     UINT height;
1520     UINT refresh_rate;
1521     enum wined3d_format_id format_id;
1522 };
1523
1524 struct wined3d_color
1525 {
1526     float r;
1527     float g;
1528     float b;
1529     float a;
1530 };
1531
1532 struct wined3d_vec3
1533 {
1534     float x;
1535     float y;
1536     float z;
1537 };
1538
1539 struct wined3d_matrix
1540 {
1541     union
1542     {
1543         struct
1544         {
1545             float _11, _12, _13, _14;
1546             float _21, _22, _23, _24;
1547             float _31, _32, _33, _34;
1548             float _41, _42, _43, _44;
1549         } DUMMYSTRUCTNAME;
1550         float m[4][4];
1551     } DUMMYUNIONNAME;
1552 };
1553
1554 struct wined3d_light
1555 {
1556     WINED3DLIGHTTYPE type;
1557     struct wined3d_color diffuse;
1558     struct wined3d_color specular;
1559     struct wined3d_color ambient;
1560     struct wined3d_vec3 position;
1561     struct wined3d_vec3 direction;
1562     float range;
1563     float falloff;
1564     float attenuation0;
1565     float attenuation1;
1566     float attenuation2;
1567     float theta;
1568     float phi;
1569 };
1570
1571 struct wined3d_material
1572 {
1573     struct wined3d_color diffuse;
1574     struct wined3d_color ambient;
1575     struct wined3d_color specular;
1576     struct wined3d_color emissive;
1577     float power;
1578 };
1579
1580 struct wined3d_viewport
1581 {
1582     UINT x;
1583     UINT y;
1584     UINT width;
1585     UINT height;
1586     float min_z;
1587     float max_z;
1588 };
1589
1590 struct wined3d_gamma_ramp
1591 {
1592     WORD red[256];
1593     WORD green[256];
1594     WORD blue[256];
1595 };
1596
1597 struct wined3d_line_pattern
1598 {
1599     WORD repeat_factor;
1600     WORD line_pattern;
1601 };
1602
1603 struct wined3d_rect_patch_info
1604 {
1605     UINT start_vertex_offset_width;
1606     UINT start_vertex_offset_height;
1607     UINT width;
1608     UINT height;
1609     UINT stride;
1610     WINED3DBASISTYPE basis;
1611     WINED3DDEGREETYPE degree;
1612 };
1613
1614 struct wined3d_tri_patch_info
1615 {
1616     UINT start_vertex_offset;
1617     UINT vertex_count;
1618     WINED3DBASISTYPE basis;
1619     WINED3DDEGREETYPE degree;
1620 };
1621
1622 struct wined3d_adapter_identifier
1623 {
1624     char *driver;
1625     UINT driver_size;
1626     char *description;
1627     UINT description_size;
1628     char *device_name;
1629     UINT device_name_size;
1630     LARGE_INTEGER driver_version;
1631     DWORD vendor_id;
1632     DWORD device_id;
1633     DWORD subsystem_id;
1634     DWORD revision;
1635     GUID device_identifier;
1636     DWORD whql_level;
1637     LUID adapter_luid;
1638     SIZE_T video_memory;
1639 };
1640
1641 struct wined3d_swapchain_desc
1642 {
1643     UINT backbuffer_width;
1644     UINT backbuffer_height;
1645     enum wined3d_format_id backbuffer_format;
1646     UINT backbuffer_count;
1647     WINED3DMULTISAMPLE_TYPE multisample_type;
1648     DWORD multisample_quality;
1649     WINED3DSWAPEFFECT swap_effect;
1650     HWND device_window;
1651     BOOL windowed;
1652     BOOL enable_auto_depth_stencil;
1653     enum wined3d_format_id auto_depth_stencil_format;
1654     DWORD flags;
1655     UINT refresh_rate;
1656     UINT swap_interval;
1657     BOOL auto_restore_display_mode;
1658 };
1659
1660 struct wined3d_resource_desc
1661 {
1662     WINED3DRESOURCETYPE resource_type;
1663     enum wined3d_format_id format;
1664     WINED3DMULTISAMPLE_TYPE multisample_type;
1665     UINT multisample_quality;
1666     DWORD usage;
1667     WINED3DPOOL pool;
1668     UINT width;
1669     UINT height;
1670     UINT depth;
1671     UINT size;
1672 };
1673
1674 struct wined3d_clip_status
1675 {
1676    DWORD clip_union;
1677    DWORD clip_intersection;
1678 };
1679
1680 struct wined3d_vertex_element
1681 {
1682     enum wined3d_format_id format;
1683     WORD input_slot;
1684     WORD offset;
1685     UINT output_slot; /* D3D 8 & 10 */
1686     BYTE method;
1687     BYTE usage;
1688     BYTE usage_idx;
1689 };
1690
1691 struct wined3d_device_creation_parameters
1692 {
1693     UINT adapter_idx;
1694     WINED3DDEVTYPE device_type;
1695     HWND focus_window;
1696     DWORD flags;
1697 };
1698
1699 struct wined3d_raster_status
1700 {
1701     BOOL in_vblank;
1702     UINT scan_line;
1703 };
1704
1705 struct wined3d_mapped_rect
1706 {
1707     UINT row_pitch;
1708     void *data;
1709 };
1710
1711 typedef struct _WINED3DLOCKED_BOX
1712 {
1713     INT RowPitch;
1714     INT SlicePitch;
1715     void *pBits;
1716 } WINED3DLOCKED_BOX;
1717
1718 typedef struct _WINED3DBOX
1719 {
1720     UINT Left;
1721     UINT Top;
1722     UINT Right;
1723     UINT Bottom;
1724     UINT Front;
1725     UINT Back;
1726 } WINED3DBOX;
1727
1728 typedef struct WineDirect3DStridedData
1729 {
1730     enum wined3d_format_id format;   /* Format of the data */
1731     const BYTE *lpData;     /* Pointer to start of data */
1732     DWORD dwStride;         /* Stride between occurrences of this data */
1733 } WineDirect3DStridedData;
1734
1735 typedef struct WineDirect3DVertexStridedData
1736 {
1737     WineDirect3DStridedData position;
1738     WineDirect3DStridedData normal;
1739     WineDirect3DStridedData diffuse;
1740     WineDirect3DStridedData specular;
1741     WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1742     BOOL position_transformed;
1743 } WineDirect3DVertexStridedData;
1744
1745 typedef struct _WINED3DVSHADERCAPS2_0
1746 {
1747     DWORD Caps;
1748     INT DynamicFlowControlDepth;
1749     INT NumTemps;
1750     INT StaticFlowControlDepth;
1751 } WINED3DVSHADERCAPS2_0;
1752
1753 typedef struct _WINED3DPSHADERCAPS2_0
1754 {
1755     DWORD Caps;
1756     INT DynamicFlowControlDepth;
1757     INT NumTemps;
1758     INT StaticFlowControlDepth;
1759     INT NumInstructionSlots;
1760 } WINED3DPSHADERCAPS2_0;
1761
1762 typedef struct _WINEDDCAPS
1763 {
1764     DWORD Caps;
1765     DWORD Caps2;
1766     DWORD CKeyCaps;
1767     DWORD FXCaps;
1768     DWORD FXAlphaCaps;
1769     DWORD PalCaps;
1770     DWORD SVCaps;
1771     DWORD SVBCaps;
1772     DWORD SVBCKeyCaps;
1773     DWORD SVBFXCaps;
1774     DWORD VSBCaps;
1775     DWORD VSBCKeyCaps;
1776     DWORD VSBFXCaps;
1777     DWORD SSBCaps;
1778     DWORD SSBCKeyCaps;
1779     DWORD SSBFXCaps;
1780     DWORD ddsCaps;
1781     DWORD StrideAlign;
1782 } WINEDDCAPS;
1783
1784 typedef struct _WINED3DCAPS
1785 {
1786     WINED3DDEVTYPE DeviceType;
1787     UINT AdapterOrdinal;
1788
1789     DWORD Caps;
1790     DWORD Caps2;
1791     DWORD Caps3;
1792     DWORD PresentationIntervals;
1793
1794     DWORD CursorCaps;
1795     DWORD DevCaps;
1796     DWORD PrimitiveMiscCaps;
1797     DWORD RasterCaps;
1798     DWORD ZCmpCaps;
1799     DWORD SrcBlendCaps;
1800     DWORD DestBlendCaps;
1801     DWORD AlphaCmpCaps;
1802     DWORD ShadeCaps;
1803     DWORD TextureCaps;
1804     DWORD TextureFilterCaps;
1805     DWORD CubeTextureFilterCaps;
1806     DWORD VolumeTextureFilterCaps;
1807     DWORD TextureAddressCaps;
1808     DWORD VolumeTextureAddressCaps;
1809     DWORD LineCaps;
1810
1811     DWORD MaxTextureWidth;
1812     DWORD MaxTextureHeight;
1813     DWORD MaxVolumeExtent;
1814     DWORD MaxTextureRepeat;
1815     DWORD MaxTextureAspectRatio;
1816     DWORD MaxAnisotropy;
1817     float MaxVertexW;
1818
1819     float GuardBandLeft;
1820     float GuardBandTop;
1821     float GuardBandRight;
1822     float GuardBandBottom;
1823
1824     float ExtentsAdjust;
1825     DWORD StencilCaps;
1826
1827     DWORD FVFCaps;
1828     DWORD TextureOpCaps;
1829     DWORD MaxTextureBlendStages;
1830     DWORD MaxSimultaneousTextures;
1831
1832     DWORD VertexProcessingCaps;
1833     DWORD MaxActiveLights;
1834     DWORD MaxUserClipPlanes;
1835     DWORD MaxVertexBlendMatrices;
1836     DWORD MaxVertexBlendMatrixIndex;
1837
1838     float MaxPointSize;
1839
1840     DWORD MaxPrimitiveCount;
1841     DWORD MaxVertexIndex;
1842     DWORD MaxStreams;
1843     DWORD MaxStreamStride;
1844
1845     DWORD VertexShaderVersion;
1846     DWORD MaxVertexShaderConst;
1847
1848     DWORD PixelShaderVersion;
1849     float PixelShader1xMaxValue;
1850
1851     /* DX 9 */
1852     DWORD DevCaps2;
1853
1854     float MaxNpatchTessellationLevel;
1855     DWORD Reserved5; /* undocumented */
1856
1857     UINT MasterAdapterOrdinal;
1858     UINT AdapterOrdinalInGroup;
1859     UINT NumberOfAdaptersInGroup;
1860     DWORD DeclTypes;
1861     DWORD NumSimultaneousRTs;
1862     DWORD StretchRectFilterCaps;
1863     WINED3DVSHADERCAPS2_0 VS20Caps;
1864     WINED3DPSHADERCAPS2_0 PS20Caps;
1865     DWORD VertexTextureFilterCaps;
1866     DWORD MaxVShaderInstructionsExecuted;
1867     DWORD MaxPShaderInstructionsExecuted;
1868     DWORD MaxVertexShader30InstructionSlots;
1869     DWORD MaxPixelShader30InstructionSlots;
1870     DWORD Reserved2; /* Not in the microsoft headers but documented */
1871     DWORD Reserved3;
1872
1873     WINEDDCAPS DirectDrawCaps;
1874 } WINED3DCAPS;
1875
1876 /* DirectDraw types */
1877
1878 typedef struct _WINEDDCOLORKEY
1879 {
1880     DWORD dwColorSpaceLowValue;     /* low boundary of color space that is to
1881                                      * be treated as Color Key, inclusive */
1882     DWORD dwColorSpaceHighValue;    /* high boundary of color space that is
1883                                      * to be treated as Color Key, inclusive */
1884 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1885
1886 typedef struct _WINEDDBLTFX
1887 {
1888     DWORD dwSize;                                   /* size of structure */
1889     DWORD dwDDFX;                                   /* FX operations */
1890     DWORD dwROP;                                    /* Win32 raster operations */
1891     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
1892     DWORD dwRotationAngle;                          /* Rotation angle for blt */
1893     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
1894     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
1895     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
1896     DWORD dwZBufferBaseDest;                        /* Destination base value */
1897     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
1898     union
1899     {
1900         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
1901         struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
1902     } DUMMYUNIONNAME1;
1903     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
1904     union
1905     {
1906         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
1907         struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
1908     } DUMMYUNIONNAME2;
1909     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1910     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
1911     DWORD dwReserved;
1912     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1913     union
1914     {
1915         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
1916         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
1917     } DUMMYUNIONNAME3;
1918     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1919     union
1920     {
1921         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
1922         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
1923     } DUMMYUNIONNAME4;
1924     union
1925     {
1926         DWORD dwFillColor;                          /* color in RGB or Palettized */
1927         DWORD dwFillDepth;                          /* depth value for z-buffer */
1928         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
1929         struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
1930     } DUMMYUNIONNAME5;
1931     WINEDDCOLORKEY ddckDestColorkey;                /* DestColorkey override */
1932     WINEDDCOLORKEY ddckSrcColorkey;                 /* SrcColorkey override */
1933 } WINEDDBLTFX,*LPWINEDDBLTFX;
1934
1935 typedef struct _WINEDDOVERLAYFX
1936 {
1937     DWORD dwSize;                                   /* size of structure */
1938     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1939     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
1940     DWORD dwReserved;
1941     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1942     union
1943     {
1944         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
1945         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1946     } DUMMYUNIONNAME1;
1947     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1948     union
1949     {
1950         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
1951         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1952     } DUMMYUNIONNAME2;
1953     WINEDDCOLORKEY dckDestColorkey;                 /* DestColorkey override */
1954     WINEDDCOLORKEY dckSrcColorkey;                  /* SrcColorkey override */
1955     DWORD dwDDFX;                                   /* Overlay FX */
1956     DWORD dwFlags;                                  /* flags */
1957 } WINEDDOVERLAYFX;
1958
1959 struct wined3d_buffer_desc
1960 {
1961     UINT byte_width;
1962     DWORD usage;
1963     UINT bind_flags;
1964     UINT cpu_access_flags;
1965     UINT misc_flags;
1966 };
1967
1968 struct wined3d_shader_signature_element
1969 {
1970     const char *semantic_name;
1971     UINT semantic_idx;
1972     enum wined3d_sysval_semantic sysval_semantic;
1973     DWORD component_type;
1974     UINT register_idx;
1975     DWORD mask;
1976 };
1977
1978 struct wined3d_shader_signature
1979 {
1980     UINT element_count;
1981     struct wined3d_shader_signature_element *elements;
1982     char *string_data;
1983 };
1984
1985 struct wined3d_parent_ops
1986 {
1987     void (__stdcall *wined3d_object_destroyed)(void *parent);
1988 };
1989
1990 struct wined3d;
1991 struct wined3d_buffer;
1992 struct wined3d_clipper;
1993 struct wined3d_device;
1994 struct wined3d_palette;
1995 struct wined3d_query;
1996 struct wined3d_rendertarget_view;
1997 struct wined3d_resource;
1998 struct wined3d_shader;
1999 struct wined3d_stateblock;
2000 struct wined3d_surface;
2001 struct wined3d_swapchain;
2002 struct wined3d_texture;
2003 struct wined3d_vertex_declaration;
2004 struct wined3d_volume;
2005
2006 struct wined3d_device_parent
2007 {
2008     const struct wined3d_device_parent_ops *ops;
2009 };
2010
2011 struct wined3d_device_parent_ops
2012 {
2013     void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2014     void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2015     HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2016             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2017             UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2018     HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2019             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2020             DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2021     HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2022             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2023             DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2024     HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2025             UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2026             struct wined3d_volume **volume);
2027     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2028             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2029 };
2030
2031 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2032
2033 void __stdcall wined3d_mutex_lock(void);
2034 void __stdcall wined3d_mutex_unlock(void);
2035
2036 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2037         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
2038         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2039 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2040         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2041         WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2042         WINED3DSURFTYPE surface_type);
2043 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2044         WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
2045         enum wined3d_format_id target_format_id);
2046 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2047         WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2048         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2049 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2050         WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
2051         enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2052 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2053 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2054 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2055         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2056 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2057 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2058         struct wined3d_display_mode *mode);
2059 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2060         DWORD flags, struct wined3d_adapter_identifier *identifier);
2061 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2062         UINT adapter_idx, enum wined3d_format_id format_id);
2063 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2064 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2065         WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
2066 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2067 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2068 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2069
2070 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2071         const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2072 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2073         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2074 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2075         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2076 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2077 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2078 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2079 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2080 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2081 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2082 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2083 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2084 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2085
2086 struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
2087 ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
2088 HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
2089         const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
2090 HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
2091 ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
2092 HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
2093 HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
2094 HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
2095
2096 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2097 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2098 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2099 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2100         const struct wined3d_color *color, float z, DWORD stencil);
2101 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2102         struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2103 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2104         const RECT *rect, const struct wined3d_color *color);
2105 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2106         WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2107         struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2108 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2109 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2110 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2111 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2112         const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
2113         enum wined3d_format_id index_data_format_id);
2114 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2115         UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2116         const void *stream_data, UINT stream_stride);
2117 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2118 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2119         UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
2120 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2121         UINT vertex_count, const void *stream_data, UINT stream_stride);
2122 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2123         const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2124 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2125         const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2126 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2127 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2128 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2129 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2130 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2131         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2132 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2133 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2134 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2135         struct wined3d_clip_status *clip_status);
2136 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2137         struct wined3d_device_creation_parameters *creation_parameters);
2138 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2139         struct wined3d_surface **depth_stencil);
2140 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2141 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2142         UINT swapchain_idx, struct wined3d_display_mode *mode);
2143 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2144         UINT swapchain_idx, struct wined3d_surface *dst_surface);
2145 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2146         UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2147 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2148         struct wined3d_buffer **index_buffer);
2149 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2150         UINT light_idx, struct wined3d_light *light);
2151 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2152 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2153 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2154 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2155 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2156         WINED3DPRIMITIVETYPE *primitive_topology);
2157 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2158         UINT start_register, BOOL *constants, UINT bool_count);
2159 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2160         UINT start_register, float *constants, UINT vector4f_count);
2161 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2162         UINT start_register, int *constants, UINT vector4i_count);
2163 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2164         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2165 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2166         WINED3DRENDERSTATETYPE state, DWORD *value);
2167 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2168         UINT render_target_idx, struct wined3d_surface **render_target);
2169 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2170         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2171 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2172 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2173 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2174         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2175 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2176         UINT stream_idx, UINT *divider);
2177 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2178         HDC dc, struct wined3d_surface **surface);
2179 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2180         UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2181 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2182 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2183         UINT stage, struct wined3d_texture **texture);
2184 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2185         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2186 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2187         WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2188 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2189         struct wined3d_vertex_declaration **declaration);
2190 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2191 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2192 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2193         UINT start_register, BOOL *constants, UINT bool_count);
2194 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2195         UINT start_register, float *constants, UINT vector4f_count);
2196 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2197         UINT start_register, int *constants, UINT vector4i_count);
2198 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2199 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2200 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2201 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2202 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2203         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2204 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2205         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2206 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2207         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2208         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2209 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2210 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2211         const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2212 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2213 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2214 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2215 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2216         const struct wined3d_clip_status *clip_status);
2217 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2218         int x_screen_space, int y_screen_space, DWORD flags);
2219 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2220         UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2221 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2222 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2223 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2224         UINT swapchain_idx, const struct wined3d_display_mode *mode);
2225 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2226         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2227 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2228         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2229 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2230         UINT light_idx, const struct wined3d_light *light);
2231 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2232 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2233 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2234 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2235 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2236 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
2237 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2238         UINT start_register, const BOOL *constants, UINT bool_count);
2239 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2240         UINT start_register, const float *constants, UINT vector4f_count);
2241 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2242         UINT start_register, const int *constants, UINT vector4i_count);
2243 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2244         WINED3DRENDERSTATETYPE state, DWORD value);
2245 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2246         UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2247 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2248         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2249 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2250 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2251 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2252         UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2253 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2254 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2255 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2256         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2257 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2258         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2259 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2260         struct wined3d_vertex_declaration *declaration);
2261 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2262 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2263 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2264         UINT start_register, const BOOL *constants, UINT bool_count);
2265 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2266         UINT start_register, const float *constants, UINT vector4f_count);
2267 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2268         UINT start_register, const int *constants, UINT vector4i_count);
2269 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2270 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2271 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2272 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2273 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2274         const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2275 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2276         struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2277 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2278
2279 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2280         const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2281 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2282 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2283         DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2284 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2285 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2286 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2287 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2288         DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2289
2290 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2291         WINED3DQUERYTYPE type, struct wined3d_query **query);
2292 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2293 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2294 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2295 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2296 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2297 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2298
2299 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2300 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2301         struct wined3d_resource_desc *desc);
2302 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2303 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2304         REFGUID guid, void *data, DWORD *data_size);
2305 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2306         REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2307
2308 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2309         void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2310 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2311 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2312 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2313 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2314
2315 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2316         const struct wined3d_shader_signature *output_signature, void *parent,
2317         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2318 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2319         const struct wined3d_shader_signature *output_signature, void *parent,
2320         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2321 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2322         const struct wined3d_shader_signature *output_signature, void *parent,
2323         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2324 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2325 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2326         void *byte_code, UINT *byte_code_size);
2327 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2328 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2329 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2330         UINT start_idx, const float *src_data, UINT vector4f_count);
2331
2332 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2333 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2334 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2335         WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2336 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2337 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2338
2339 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2340         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2341         const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2342 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2343         enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2344         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2345         DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2346 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2347 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2348 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2349 struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
2350 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2351 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2352 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2353 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2354 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2355 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2356 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2357         struct wined3d_surface *render_target);
2358 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2359 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2360 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2361 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2362 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2363         struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2364 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2365 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2366 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2367 HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
2368 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2369         DWORD flags, const WINEDDCOLORKEY *color_key);
2370 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2371 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2372 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2373 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2374 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2375 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2376 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2377         struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2378 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2379         DWORD flags, struct wined3d_surface *ref);
2380
2381 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2382         struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2383         const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2384 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2385 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2386         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2387 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2388 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2389         struct wined3d_display_mode *mode);
2390 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2391         struct wined3d_surface *dst_surface);
2392 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2393         struct wined3d_gamma_ramp *ramp);
2394 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2395 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2396         struct wined3d_swapchain_desc *desc);
2397 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2398         struct wined3d_raster_status *raster_status);
2399 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2400 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2401         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2402         const RGNDATA *dirty_region, DWORD flags);
2403 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2404         DWORD flags, const struct wined3d_gamma_ramp *ramp);
2405 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2406
2407 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2408         UINT layer, const WINED3DBOX *dirty_region);
2409 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2410         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2411         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2412 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2413         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2414         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2415 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2416         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2417         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2418 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2419 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2420 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2421 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2422 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2423 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2424 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2425 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2426 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2427         UINT sub_resource_idx);
2428 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2429 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2430 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2431         WINED3DTEXTUREFILTERTYPE filter_type);
2432 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2433 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2434
2435 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2436         const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2437         const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2438 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2439         DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2440         struct wined3d_vertex_declaration **declaration);
2441 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2442 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2443 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2444
2445 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2446         DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2447         const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2448 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2449 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2450 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2451 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2452 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2453 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2454 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2455         WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
2456 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2457 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2458 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2459
2460 #endif /* __WINE_WINED3D_H */