2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
31 d3d10_null_wined3d_object_destroyed,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface)
38 return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner);
41 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid,
44 struct d3d10_device *This = impl_from_IUnknown(iface);
46 TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv);
48 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device))
49 *ppv = &This->ID3D10Device_iface;
50 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
51 *ppv = &This->IWineDXGIDeviceParent_iface;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
59 IUnknown_AddRef((IUnknown*)*ppv);
63 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
65 struct d3d10_device *This = impl_from_IUnknown(iface);
66 ULONG refcount = InterlockedIncrement(&This->refcount);
68 TRACE("%p increasing refcount to %u\n", This, refcount);
73 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
75 struct d3d10_device *device = impl_from_IUnknown(iface);
76 ULONG refcount = InterlockedDecrement(&device->refcount);
78 TRACE("%p decreasing refcount to %u.\n", device, refcount);
82 if (device->wined3d_device)
83 wined3d_device_decref(device->wined3d_device);
84 wine_rb_destroy(&device->sampler_states, NULL, NULL);
85 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
86 wine_rb_destroy(&device->blend_states, NULL, NULL);
92 /* IUnknown methods */
94 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface)
96 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface);
99 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid,
102 struct d3d10_device *This = impl_from_ID3D10Device(iface);
103 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
106 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
108 struct d3d10_device *This = impl_from_ID3D10Device(iface);
109 return IUnknown_AddRef(This->outer_unk);
112 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
114 struct d3d10_device *This = impl_from_ID3D10Device(iface);
115 return IUnknown_Release(This->outer_unk);
118 /* ID3D10Device methods */
120 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
121 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
123 struct d3d10_device *device = impl_from_ID3D10Device(iface);
126 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
127 iface, start_slot, buffer_count, buffers);
129 for (i = 0; i < buffer_count; ++i)
131 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
133 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
134 buffer ? buffer->wined3d_buffer : NULL);
138 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
139 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
141 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
142 iface, start_slot, view_count, views);
145 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
146 ID3D10PixelShader *shader)
148 struct d3d10_device *This = impl_from_ID3D10Device(iface);
149 struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
151 TRACE("iface %p, shader %p\n", iface, shader);
153 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
156 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
157 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
159 struct d3d10_device *device = impl_from_ID3D10Device(iface);
162 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
163 iface, start_slot, sampler_count, samplers);
165 for (i = 0; i < sampler_count; ++i)
167 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
169 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
170 sampler ? sampler->wined3d_sampler : NULL);
174 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface,
175 ID3D10VertexShader *shader)
177 struct d3d10_device *This = impl_from_ID3D10Device(iface);
178 struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
180 TRACE("iface %p, shader %p\n", iface, shader);
182 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
185 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count,
186 UINT start_index_location, INT base_vertex_location)
188 struct d3d10_device *This = impl_from_ID3D10Device(iface);
190 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
191 iface, index_count, start_index_location, base_vertex_location);
193 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
194 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
197 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count,
198 UINT start_vertex_location)
200 struct d3d10_device *This = impl_from_ID3D10Device(iface);
202 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
203 iface, vertex_count, start_vertex_location);
205 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
208 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
209 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
211 struct d3d10_device *device = impl_from_ID3D10Device(iface);
214 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
215 iface, start_slot, buffer_count, buffers);
217 for (i = 0; i < buffer_count; ++i)
219 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
221 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
222 buffer ? buffer->wined3d_buffer : NULL);
226 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface,
227 ID3D10InputLayout *input_layout)
229 struct d3d10_device *This = impl_from_ID3D10Device(iface);
230 struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
232 TRACE("iface %p, input_layout %p\n", iface, input_layout);
234 wined3d_device_set_vertex_declaration(This->wined3d_device,
235 layout ? layout->wined3d_decl : NULL);
238 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot,
239 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
241 struct d3d10_device *This = impl_from_ID3D10Device(iface);
244 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
245 iface, start_slot, buffer_count, buffers, strides, offsets);
247 for (i = 0; i < buffer_count; ++i)
249 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
251 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
252 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
256 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
257 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
259 struct d3d10_device *This = impl_from_ID3D10Device(iface);
260 struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
262 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
263 iface, buffer, debug_dxgi_format(format), offset);
265 wined3d_device_set_index_buffer(This->wined3d_device,
266 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
267 wined3dformat_from_dxgi_format(format));
268 if (offset) FIXME("offset %u not supported.\n", offset);
271 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
272 UINT instance_index_count, UINT instance_count, UINT start_index_location,
273 INT base_vertex_location, UINT start_instance_location)
275 struct d3d10_device *device = impl_from_ID3D10Device(iface);
277 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
278 "\tbase_vertex_location %d, start_instance_location %u.\n",
279 iface, instance_index_count, instance_count, start_index_location,
280 base_vertex_location, start_instance_location);
282 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
283 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
284 instance_index_count, start_instance_location, instance_count);
287 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
288 UINT instance_vertex_count, UINT instance_count,
289 UINT start_vertex_location, UINT start_instance_location)
291 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
292 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
293 start_vertex_location, start_instance_location);
296 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
297 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
299 struct d3d10_device *device = impl_from_ID3D10Device(iface);
302 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
303 iface, start_slot, buffer_count, buffers);
305 for (i = 0; i < buffer_count; ++i)
307 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
309 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
310 buffer ? buffer->wined3d_buffer : NULL);
314 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
316 struct d3d10_device *device = impl_from_ID3D10Device(iface);
317 struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
319 TRACE("iface %p, shader %p.\n", iface, shader);
321 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
324 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface,
325 D3D10_PRIMITIVE_TOPOLOGY topology)
327 struct d3d10_device *This = impl_from_ID3D10Device(iface);
329 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
331 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
334 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
335 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
337 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
338 iface, start_slot, view_count, views);
341 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
342 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
344 struct d3d10_device *device = impl_from_ID3D10Device(iface);
347 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
348 iface, start_slot, sampler_count, samplers);
350 for (i = 0; i < sampler_count; ++i)
352 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
354 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
355 sampler ? sampler->wined3d_sampler : NULL);
359 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
361 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
364 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
365 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
367 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
368 iface, start_slot, view_count, views);
371 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
372 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
374 struct d3d10_device *device = impl_from_ID3D10Device(iface);
377 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
378 iface, start_slot, sampler_count, samplers);
380 for (i = 0; i < sampler_count; ++i)
382 struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
384 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
385 sampler ? sampler->wined3d_sampler : NULL);
389 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
390 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
391 ID3D10DepthStencilView *depth_stencil_view)
393 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
394 iface, render_target_view_count, render_target_views, depth_stencil_view);
397 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
398 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
400 struct d3d10_device *device = impl_from_ID3D10Device(iface);
402 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
403 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
405 device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state);
406 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
407 device->sample_mask = sample_mask;
410 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
411 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
413 struct d3d10_device *device = impl_from_ID3D10Device(iface);
415 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
416 iface, depth_stencil_state, stencil_ref);
418 device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
419 device->stencil_ref = stencil_ref;
422 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
423 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
425 struct d3d10_device *device = impl_from_ID3D10Device(iface);
426 unsigned int count, i;
428 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
430 count = min(target_count, 4);
431 for (i = 0; i < count; ++i)
433 struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
435 wined3d_device_set_stream_output(device->wined3d_device, i,
436 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
439 for (i = count; i < 4; ++i)
441 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
445 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
447 FIXME("iface %p stub!\n", iface);
450 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
452 struct d3d10_device *device = impl_from_ID3D10Device(iface);
454 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
456 device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
459 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
460 UINT viewport_count, const D3D10_VIEWPORT *viewports)
462 struct d3d10_device *device = impl_from_ID3D10Device(iface);
463 struct wined3d_viewport wined3d_vp;
465 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
467 if (viewport_count > 1)
468 FIXME("Multiple viewports not implemented.\n");
473 wined3d_vp.x = viewports[0].TopLeftX;
474 wined3d_vp.y = viewports[0].TopLeftY;
475 wined3d_vp.width = viewports[0].Width;
476 wined3d_vp.height = viewports[0].Height;
477 wined3d_vp.min_z = viewports[0].MinDepth;
478 wined3d_vp.max_z = viewports[0].MaxDepth;
480 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
483 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
484 UINT rect_count, const D3D10_RECT *rects)
486 struct d3d10_device *device = impl_from_ID3D10Device(iface);
488 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
491 FIXME("Multiple scissor rects not implemented.\n");
496 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
499 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
500 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
501 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
503 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
504 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
505 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
506 src_resource, src_subresource_idx, src_box);
509 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
510 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
512 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
515 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
516 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
517 const void *data, UINT row_pitch, UINT depth_pitch)
519 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
520 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
523 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
524 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
526 struct d3d10_device *This = impl_from_ID3D10Device(iface);
527 struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
528 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
530 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
531 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
533 wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color);
536 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
537 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
539 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
540 iface, depth_stencil_view, flags, depth, stencil);
543 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
545 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
548 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
549 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
550 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
552 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
553 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
554 iface, dst_resource, dst_subresource_idx,
555 src_resource, src_subresource_idx, debug_dxgi_format(format));
558 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
559 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
561 struct d3d10_device *device = impl_from_ID3D10Device(iface);
564 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
565 iface, start_slot, buffer_count, buffers);
567 for (i = 0; i < buffer_count; ++i)
569 struct wined3d_buffer *wined3d_buffer;
570 struct d3d10_buffer *buffer_impl;
572 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
578 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
579 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
580 ID3D10Buffer_AddRef(buffers[i]);
584 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
585 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
587 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
588 iface, start_slot, view_count, views);
591 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
593 struct d3d10_device *device = impl_from_ID3D10Device(iface);
594 struct d3d10_pixel_shader *shader_impl;
595 struct wined3d_shader *wined3d_shader;
597 TRACE("iface %p, shader %p.\n", iface, shader);
599 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
605 shader_impl = wined3d_shader_get_parent(wined3d_shader);
606 *shader = &shader_impl->ID3D10PixelShader_iface;
607 ID3D10PixelShader_AddRef(*shader);
610 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
611 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
613 struct d3d10_device *device = impl_from_ID3D10Device(iface);
616 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
617 iface, start_slot, sampler_count, samplers);
619 for (i = 0; i < sampler_count; ++i)
621 struct d3d10_sampler_state *sampler_impl;
622 struct wined3d_sampler *wined3d_sampler;
624 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
630 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
631 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
632 ID3D10SamplerState_AddRef(samplers[i]);
636 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
638 struct d3d10_device *device = impl_from_ID3D10Device(iface);
639 struct d3d10_vertex_shader *shader_impl;
640 struct wined3d_shader *wined3d_shader;
642 TRACE("iface %p, shader %p.\n", iface, shader);
644 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
650 shader_impl = wined3d_shader_get_parent(wined3d_shader);
651 *shader = &shader_impl->ID3D10VertexShader_iface;
652 ID3D10VertexShader_AddRef(*shader);
655 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
656 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
658 struct d3d10_device *device = impl_from_ID3D10Device(iface);
661 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
662 iface, start_slot, buffer_count, buffers);
664 for (i = 0; i < buffer_count; ++i)
666 struct wined3d_buffer *wined3d_buffer;
667 struct d3d10_buffer *buffer_impl;
669 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
675 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
676 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
677 ID3D10Buffer_AddRef(buffers[i]);
681 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
683 struct d3d10_device *device = impl_from_ID3D10Device(iface);
684 struct wined3d_vertex_declaration *wined3d_declaration;
685 struct d3d10_input_layout *input_layout_impl;
687 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
689 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
691 *input_layout = NULL;
695 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
696 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
697 ID3D10InputLayout_AddRef(*input_layout);
700 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
701 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
703 struct d3d10_device *device = impl_from_ID3D10Device(iface);
706 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
707 iface, start_slot, buffer_count, buffers, strides, offsets);
709 for (i = 0; i < buffer_count; ++i)
711 struct wined3d_buffer *wined3d_buffer;
712 struct d3d10_buffer *buffer_impl;
714 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
715 &wined3d_buffer, &offsets[i], &strides[i])))
716 ERR("Failed to get vertex buffer.\n");
724 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
725 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
726 ID3D10Buffer_AddRef(buffers[i]);
730 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
731 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
733 struct d3d10_device *device = impl_from_ID3D10Device(iface);
734 enum wined3d_format_id wined3d_format;
735 struct wined3d_buffer *wined3d_buffer;
736 struct d3d10_buffer *buffer_impl;
738 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
740 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
741 *format = dxgi_format_from_wined3dformat(wined3d_format);
742 *offset = 0; /* FIXME */
749 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
750 *buffer = &buffer_impl->ID3D10Buffer_iface;
751 ID3D10Buffer_AddRef(*buffer);
754 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
755 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
757 struct d3d10_device *device = impl_from_ID3D10Device(iface);
760 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
761 iface, start_slot, buffer_count, buffers);
763 for (i = 0; i < buffer_count; ++i)
765 struct wined3d_buffer *wined3d_buffer;
766 struct d3d10_buffer *buffer_impl;
768 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
774 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
775 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
776 ID3D10Buffer_AddRef(buffers[i]);
780 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
782 struct d3d10_device *device = impl_from_ID3D10Device(iface);
783 struct d3d10_geometry_shader *shader_impl;
784 struct wined3d_shader *wined3d_shader;
786 TRACE("iface %p, shader %p.\n", iface, shader);
788 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
794 shader_impl = wined3d_shader_get_parent(wined3d_shader);
795 *shader = &shader_impl->ID3D10GeometryShader_iface;
796 ID3D10GeometryShader_AddRef(*shader);
799 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface,
800 D3D10_PRIMITIVE_TOPOLOGY *topology)
802 struct d3d10_device *This = impl_from_ID3D10Device(iface);
804 TRACE("iface %p, topology %p\n", iface, topology);
806 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
809 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
810 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
812 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
813 iface, start_slot, view_count, views);
816 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
817 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
819 struct d3d10_device *device = impl_from_ID3D10Device(iface);
822 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
823 iface, start_slot, sampler_count, samplers);
825 for (i = 0; i < sampler_count; ++i)
827 struct d3d10_sampler_state *sampler_impl;
828 struct wined3d_sampler *wined3d_sampler;
830 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
836 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
837 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
838 ID3D10SamplerState_AddRef(samplers[i]);
842 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
843 ID3D10Predicate **predicate, BOOL *value)
845 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
848 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
849 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
851 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
852 iface, start_slot, view_count, views);
855 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
856 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
858 struct d3d10_device *device = impl_from_ID3D10Device(iface);
861 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
862 iface, start_slot, sampler_count, samplers);
864 for (i = 0; i < sampler_count; ++i)
866 struct d3d10_sampler_state *sampler_impl;
867 struct wined3d_sampler *wined3d_sampler;
869 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
875 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
876 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
877 ID3D10SamplerState_AddRef(samplers[i]);
881 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
882 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
884 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
885 iface, view_count, render_target_views, depth_stencil_view);
888 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
889 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
891 struct d3d10_device *device = impl_from_ID3D10Device(iface);
893 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
894 iface, blend_state, blend_factor, sample_mask);
896 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL))
897 ID3D10BlendState_AddRef(*blend_state);
898 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
899 *sample_mask = device->sample_mask;
902 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
903 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
905 struct d3d10_device *device = impl_from_ID3D10Device(iface);
907 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
908 iface, depth_stencil_state, stencil_ref);
910 if ((*depth_stencil_state = device->depth_stencil_state
911 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
912 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
913 *stencil_ref = device->stencil_ref;
916 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
917 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
919 struct d3d10_device *device = impl_from_ID3D10Device(iface);
922 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
923 iface, buffer_count, buffers, offsets);
925 for (i = 0; i < buffer_count; ++i)
927 struct wined3d_buffer *wined3d_buffer;
928 struct d3d10_buffer *buffer_impl;
930 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
936 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
937 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
938 ID3D10Buffer_AddRef(buffers[i]);
942 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
944 struct d3d10_device *device = impl_from_ID3D10Device(iface);
946 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
948 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
949 ID3D10RasterizerState_AddRef(*rasterizer_state);
952 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
953 UINT *viewport_count, D3D10_VIEWPORT *viewports)
955 struct d3d10_device *device = impl_from_ID3D10Device(iface);
956 struct wined3d_viewport wined3d_vp;
958 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
966 if (!*viewport_count)
969 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
971 viewports[0].TopLeftX = wined3d_vp.x;
972 viewports[0].TopLeftY = wined3d_vp.y;
973 viewports[0].Width = wined3d_vp.width;
974 viewports[0].Height = wined3d_vp.height;
975 viewports[0].MinDepth = wined3d_vp.min_z;
976 viewports[0].MaxDepth = wined3d_vp.max_z;
978 if (*viewport_count > 1)
979 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
982 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
984 struct d3d10_device *device = impl_from_ID3D10Device(iface);
986 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
997 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
999 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
1002 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
1004 FIXME("iface %p stub!\n", iface);
1009 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
1011 FIXME("iface %p, flags %#x stub!\n", iface, flags);
1016 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
1018 FIXME("iface %p stub!\n", iface);
1023 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
1024 REFGUID guid, UINT *data_size, void *data)
1026 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1027 iface, debugstr_guid(guid), data_size, data);
1032 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
1033 REFGUID guid, UINT data_size, const void *data)
1035 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1036 iface, debugstr_guid(guid), data_size, data);
1041 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
1042 REFGUID guid, const IUnknown *data)
1044 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
1049 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
1051 FIXME("iface %p stub!\n", iface);
1054 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
1056 FIXME("iface %p stub!\n", iface);
1059 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
1060 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
1062 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1063 struct d3d10_buffer *object;
1066 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
1068 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1071 ERR("Failed to allocate D3D10 buffer object memory\n");
1072 return E_OUTOFMEMORY;
1075 hr = d3d10_buffer_init(object, This, desc, data);
1078 WARN("Failed to initialize buffer, hr %#x.\n", hr);
1079 HeapFree(GetProcessHeap(), 0, object);
1083 *buffer = &object->ID3D10Buffer_iface;
1085 TRACE("Created ID3D10Buffer %p\n", object);
1090 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
1091 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
1093 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
1098 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
1099 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
1100 ID3D10Texture2D **texture)
1102 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1103 struct d3d10_texture2d *object;
1106 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
1108 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1111 ERR("Failed to allocate D3D10 texture2d object memory\n");
1112 return E_OUTOFMEMORY;
1115 hr = d3d10_texture2d_init(object, This, desc);
1118 WARN("Failed to initialize texture, hr %#x.\n", hr);
1119 HeapFree(GetProcessHeap(), 0, object);
1123 *texture = &object->ID3D10Texture2D_iface;
1125 TRACE("Created ID3D10Texture2D %p\n", object);
1130 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
1131 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
1132 ID3D10Texture3D **texture)
1134 struct d3d10_device *device = impl_from_ID3D10Device(iface);
1135 struct d3d10_texture3d *object;
1138 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
1140 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1143 ERR("Failed to allocate D3D10 texture3d object memory.\n");
1144 return E_OUTOFMEMORY;
1147 hr = d3d10_texture3d_init(object, device, desc);
1150 WARN("Failed to initialize texture, hr %#x.\n", hr);
1151 HeapFree(GetProcessHeap(), 0, object);
1155 TRACE("Created 3D texture %p.\n", object);
1156 *texture = &object->ID3D10Texture3D_iface;
1161 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
1162 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
1164 struct d3d10_shader_resource_view *object;
1167 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1169 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1172 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1173 return E_OUTOFMEMORY;
1176 if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc)))
1178 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
1179 HeapFree(GetProcessHeap(), 0, object);
1183 TRACE("Created shader resource view %p.\n", object);
1184 *view = &object->ID3D10ShaderResourceView_iface;
1189 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
1190 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
1192 struct d3d10_rendertarget_view *object;
1195 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
1197 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1200 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1201 return E_OUTOFMEMORY;
1204 hr = d3d10_rendertarget_view_init(object, resource, desc);
1207 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
1208 HeapFree(GetProcessHeap(), 0, object);
1212 TRACE("Created rendertarget view %p.\n", object);
1213 *view = &object->ID3D10RenderTargetView_iface;
1218 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
1219 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
1221 struct d3d10_depthstencil_view *object;
1224 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
1226 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1229 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1230 return E_OUTOFMEMORY;
1233 if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc)))
1235 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
1236 HeapFree(GetProcessHeap(), 0, object);
1240 TRACE("Created depthstencil view %p.\n", object);
1241 *view = &object->ID3D10DepthStencilView_iface;
1246 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
1247 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
1248 const void *shader_byte_code, SIZE_T shader_byte_code_length,
1249 ID3D10InputLayout **input_layout)
1251 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1252 struct d3d10_input_layout *object;
1255 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1256 "\tshader_byte_code_length %lu, input_layout %p\n",
1257 iface, element_descs, element_count, shader_byte_code,
1258 shader_byte_code_length, input_layout);
1260 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1263 ERR("Failed to allocate D3D10 input layout object memory\n");
1264 return E_OUTOFMEMORY;
1267 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
1268 shader_byte_code, shader_byte_code_length);
1271 WARN("Failed to initialize input layout, hr %#x.\n", hr);
1272 HeapFree(GetProcessHeap(), 0, object);
1276 TRACE("Created input layout %p.\n", object);
1277 *input_layout = &object->ID3D10InputLayout_iface;
1282 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
1283 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
1285 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1286 struct d3d10_vertex_shader *object;
1289 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1290 iface, byte_code, byte_code_length, shader);
1292 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1295 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1296 return E_OUTOFMEMORY;
1299 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
1302 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1303 HeapFree(GetProcessHeap(), 0, object);
1307 TRACE("Created vertex shader %p.\n", object);
1308 *shader = &object->ID3D10VertexShader_iface;
1313 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
1314 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
1316 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1317 struct d3d10_geometry_shader *object;
1320 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1321 iface, byte_code, byte_code_length, shader);
1323 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1326 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1327 return E_OUTOFMEMORY;
1330 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
1333 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1334 HeapFree(GetProcessHeap(), 0, object);
1338 TRACE("Created geometry shader %p.\n", object);
1339 *shader = &object->ID3D10GeometryShader_iface;
1344 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
1345 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
1346 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
1348 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1349 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1350 iface, byte_code, byte_code_length, output_stream_decls,
1351 output_stream_decl_count, output_stream_stride, shader);
1356 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
1357 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
1359 struct d3d10_device *This = impl_from_ID3D10Device(iface);
1360 struct d3d10_pixel_shader *object;
1363 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1364 iface, byte_code, byte_code_length, shader);
1366 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1369 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1370 return E_OUTOFMEMORY;
1373 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
1376 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1377 HeapFree(GetProcessHeap(), 0, object);
1381 TRACE("Created pixel shader %p.\n", object);
1382 *shader = &object->ID3D10PixelShader_iface;
1387 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
1388 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
1390 struct d3d10_device *device = impl_from_ID3D10Device(iface);
1391 struct d3d10_blend_state *object;
1392 struct wine_rb_entry *entry;
1395 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
1398 return E_INVALIDARG;
1400 if ((entry = wine_rb_get(&device->blend_states, desc)))
1402 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry);
1404 TRACE("Returning existing blend state %p.\n", object);
1405 *blend_state = &object->ID3D10BlendState_iface;
1406 ID3D10BlendState_AddRef(*blend_state);
1411 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1414 ERR("Failed to allocate D3D10 blend state object memory.\n");
1415 return E_OUTOFMEMORY;
1418 if (FAILED(hr = d3d10_blend_state_init(object, device, desc)))
1420 WARN("Failed to initialize blend state, hr %#x.\n", hr);
1421 HeapFree(GetProcessHeap(), 0, object);
1425 TRACE("Created blend state %p.\n", object);
1426 *blend_state = &object->ID3D10BlendState_iface;
1431 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
1432 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
1434 struct d3d10_device *device = impl_from_ID3D10Device(iface);
1435 struct d3d10_depthstencil_state *object;
1436 struct wine_rb_entry *entry;
1439 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
1442 return E_INVALIDARG;
1444 if ((entry = wine_rb_get(&device->depthstencil_states, desc)))
1446 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
1448 TRACE("Returning existing depthstencil state %p.\n", object);
1449 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1450 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
1455 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1458 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1459 return E_OUTOFMEMORY;
1462 if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc)))
1464 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
1465 HeapFree(GetProcessHeap(), 0, object);
1469 TRACE("Created depthstencil state %p.\n", object);
1470 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
1475 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
1476 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
1478 struct d3d10_rasterizer_state *object;
1481 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
1483 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1486 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1487 return E_OUTOFMEMORY;
1490 hr = d3d10_rasterizer_state_init(object);
1493 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
1494 HeapFree(GetProcessHeap(), 0, object);
1498 TRACE("Created rasterizer state %p.\n", object);
1499 *rasterizer_state = &object->ID3D10RasterizerState_iface;
1504 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1505 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1507 struct d3d10_device *device = impl_from_ID3D10Device(iface);
1508 struct d3d10_sampler_state *object;
1509 struct wine_rb_entry *entry;
1512 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1515 return E_INVALIDARG;
1517 if ((entry = wine_rb_get(&device->sampler_states, desc)))
1519 object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry);
1521 TRACE("Returning existing sampler state %p.\n", object);
1522 *sampler_state = &object->ID3D10SamplerState_iface;
1523 ID3D10SamplerState_AddRef(*sampler_state);
1528 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1531 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1532 return E_OUTOFMEMORY;
1535 if (FAILED(hr = d3d10_sampler_state_init(object, device, desc)))
1537 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1538 HeapFree(GetProcessHeap(), 0, object);
1542 TRACE("Created sampler state %p.\n", object);
1543 *sampler_state = &object->ID3D10SamplerState_iface;
1548 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1549 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1551 struct d3d10_query *object;
1554 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1556 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1559 ERR("Failed to allocate D3D10 query object memory.\n");
1560 return E_OUTOFMEMORY;
1563 hr = d3d10_query_init(object);
1566 WARN("Failed to initialize query, hr %#x.\n", hr);
1567 HeapFree(GetProcessHeap(), 0, object);
1571 TRACE("Created query %p.\n", object);
1572 *query = &object->ID3D10Query_iface;
1577 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1578 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1580 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1585 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1586 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1588 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1593 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1594 DXGI_FORMAT format, UINT *format_support)
1596 FIXME("iface %p, format %s, format_support %p stub!\n",
1597 iface, debug_dxgi_format(format), format_support);
1602 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1603 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1605 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1606 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1611 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1613 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1616 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1617 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1618 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1620 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1621 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1622 iface, desc, type, active_counters, name, name_length,
1623 units, units_length, description, description_length);
1628 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1630 FIXME("iface %p stub!\n", iface);
1635 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1636 HANDLE resource_handle, REFIID guid, void **resource)
1638 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1639 iface, resource_handle, debugstr_guid(guid), resource);
1644 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1646 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1649 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1651 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1654 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1656 /* IUnknown methods */
1657 d3d10_device_QueryInterface,
1658 d3d10_device_AddRef,
1659 d3d10_device_Release,
1660 /* ID3D10Device methods */
1661 d3d10_device_VSSetConstantBuffers,
1662 d3d10_device_PSSetShaderResources,
1663 d3d10_device_PSSetShader,
1664 d3d10_device_PSSetSamplers,
1665 d3d10_device_VSSetShader,
1666 d3d10_device_DrawIndexed,
1668 d3d10_device_PSSetConstantBuffers,
1669 d3d10_device_IASetInputLayout,
1670 d3d10_device_IASetVertexBuffers,
1671 d3d10_device_IASetIndexBuffer,
1672 d3d10_device_DrawIndexedInstanced,
1673 d3d10_device_DrawInstanced,
1674 d3d10_device_GSSetConstantBuffers,
1675 d3d10_device_GSSetShader,
1676 d3d10_device_IASetPrimitiveTopology,
1677 d3d10_device_VSSetShaderResources,
1678 d3d10_device_VSSetSamplers,
1679 d3d10_device_SetPredication,
1680 d3d10_device_GSSetShaderResources,
1681 d3d10_device_GSSetSamplers,
1682 d3d10_device_OMSetRenderTargets,
1683 d3d10_device_OMSetBlendState,
1684 d3d10_device_OMSetDepthStencilState,
1685 d3d10_device_SOSetTargets,
1686 d3d10_device_DrawAuto,
1687 d3d10_device_RSSetState,
1688 d3d10_device_RSSetViewports,
1689 d3d10_device_RSSetScissorRects,
1690 d3d10_device_CopySubresourceRegion,
1691 d3d10_device_CopyResource,
1692 d3d10_device_UpdateSubresource,
1693 d3d10_device_ClearRenderTargetView,
1694 d3d10_device_ClearDepthStencilView,
1695 d3d10_device_GenerateMips,
1696 d3d10_device_ResolveSubresource,
1697 d3d10_device_VSGetConstantBuffers,
1698 d3d10_device_PSGetShaderResources,
1699 d3d10_device_PSGetShader,
1700 d3d10_device_PSGetSamplers,
1701 d3d10_device_VSGetShader,
1702 d3d10_device_PSGetConstantBuffers,
1703 d3d10_device_IAGetInputLayout,
1704 d3d10_device_IAGetVertexBuffers,
1705 d3d10_device_IAGetIndexBuffer,
1706 d3d10_device_GSGetConstantBuffers,
1707 d3d10_device_GSGetShader,
1708 d3d10_device_IAGetPrimitiveTopology,
1709 d3d10_device_VSGetShaderResources,
1710 d3d10_device_VSGetSamplers,
1711 d3d10_device_GetPredication,
1712 d3d10_device_GSGetShaderResources,
1713 d3d10_device_GSGetSamplers,
1714 d3d10_device_OMGetRenderTargets,
1715 d3d10_device_OMGetBlendState,
1716 d3d10_device_OMGetDepthStencilState,
1717 d3d10_device_SOGetTargets,
1718 d3d10_device_RSGetState,
1719 d3d10_device_RSGetViewports,
1720 d3d10_device_RSGetScissorRects,
1721 d3d10_device_GetDeviceRemovedReason,
1722 d3d10_device_SetExceptionMode,
1723 d3d10_device_GetExceptionMode,
1724 d3d10_device_GetPrivateData,
1725 d3d10_device_SetPrivateData,
1726 d3d10_device_SetPrivateDataInterface,
1727 d3d10_device_ClearState,
1729 d3d10_device_CreateBuffer,
1730 d3d10_device_CreateTexture1D,
1731 d3d10_device_CreateTexture2D,
1732 d3d10_device_CreateTexture3D,
1733 d3d10_device_CreateShaderResourceView,
1734 d3d10_device_CreateRenderTargetView,
1735 d3d10_device_CreateDepthStencilView,
1736 d3d10_device_CreateInputLayout,
1737 d3d10_device_CreateVertexShader,
1738 d3d10_device_CreateGeometryShader,
1739 d3d10_device_CreateGeometryShaderWithStreamOutput,
1740 d3d10_device_CreatePixelShader,
1741 d3d10_device_CreateBlendState,
1742 d3d10_device_CreateDepthStencilState,
1743 d3d10_device_CreateRasterizerState,
1744 d3d10_device_CreateSamplerState,
1745 d3d10_device_CreateQuery,
1746 d3d10_device_CreatePredicate,
1747 d3d10_device_CreateCounter,
1748 d3d10_device_CheckFormatSupport,
1749 d3d10_device_CheckMultisampleQualityLevels,
1750 d3d10_device_CheckCounterInfo,
1751 d3d10_device_CheckCounter,
1752 d3d10_device_GetCreationFlags,
1753 d3d10_device_OpenSharedResource,
1754 d3d10_device_SetTextFilterSize,
1755 d3d10_device_GetTextFilterSize,
1758 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1760 /* IUnknown methods */
1761 d3d10_device_inner_QueryInterface,
1762 d3d10_device_inner_AddRef,
1763 d3d10_device_inner_Release,
1766 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1768 static const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1770 d3d10_subresource_destroyed,
1773 /* IWineDXGIDeviceParent IUnknown methods */
1775 static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
1777 return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface);
1780 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
1781 REFIID riid, void **ppv)
1783 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1784 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
1787 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
1789 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1790 return IUnknown_AddRef(device->outer_unk);
1793 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
1795 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1796 return IUnknown_Release(device->outer_unk);
1799 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
1800 IWineDXGIDeviceParent *iface)
1802 struct d3d10_device *device = device_from_dxgi_device_parent(iface);
1803 return &device->device_parent;
1806 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl =
1808 /* IUnknown methods */
1809 dxgi_device_parent_QueryInterface,
1810 dxgi_device_parent_AddRef,
1811 dxgi_device_parent_Release,
1812 /* IWineDXGIDeviceParent methods */
1813 dxgi_device_parent_get_wined3d_device_parent,
1816 static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
1818 return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent);
1821 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
1822 struct wined3d_device *wined3d_device)
1824 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1826 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
1828 wined3d_device_incref(wined3d_device);
1829 device->wined3d_device = wined3d_device;
1832 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
1834 TRACE("device_parent %p.\n", device_parent);
1837 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
1838 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1839 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
1841 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1843 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1844 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1845 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
1847 return wined3d_surface_create(device->wined3d_device, width, height, format, usage, pool,
1848 WINED3D_MULTISAMPLE_NONE, 0, WINED3D_SURFACE_TYPE_OPENGL, 0, container_parent,
1849 &d3d10_null_wined3d_parent_ops, surface);
1852 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
1853 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
1854 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
1856 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1857 struct wined3d_resource *sub_resource;
1858 struct d3d10_texture2d *texture;
1859 D3D10_TEXTURE2D_DESC desc;
1862 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1863 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1864 device_parent, container_parent, width, height, format_id, usage,
1865 multisample_type, multisample_quality, surface);
1867 FIXME("Implement DXGI<->wined3d usage conversion\n");
1870 desc.Height = height;
1873 desc.Format = dxgi_format_from_wined3dformat(format_id);
1874 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1875 desc.SampleDesc.Quality = multisample_quality;
1876 desc.Usage = D3D10_USAGE_DEFAULT;
1877 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1878 desc.CPUAccessFlags = 0;
1881 hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL,
1882 (ID3D10Texture2D **)&texture);
1885 ERR("CreateTexture2D failed, returning %#x\n", hr);
1889 sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0);
1890 *surface = wined3d_surface_from_resource(sub_resource);
1891 wined3d_surface_incref(*surface);
1892 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
1897 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
1898 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1899 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
1903 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1904 "format %#x, pool %#x, usage %#x, volume %p.\n",
1905 device_parent, container_parent, width, height, depth,
1906 format, pool, usage, volume);
1908 hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device,
1909 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1912 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1919 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
1920 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
1922 struct d3d10_device *device = device_from_wined3d_device_parent(device_parent);
1923 IWineDXGIDevice *wine_device;
1926 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
1928 hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice,
1929 (void **)&wine_device);
1932 ERR("Device should implement IWineDXGIDevice\n");
1936 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
1937 IWineDXGIDevice_Release(wine_device);
1940 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1947 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops =
1949 device_parent_wined3d_device_created,
1950 device_parent_mode_changed,
1951 device_parent_create_swapchain_surface,
1952 device_parent_create_texture_surface,
1953 device_parent_create_volume,
1954 device_parent_create_swapchain,
1957 static void *d3d10_rb_alloc(size_t size)
1959 return HeapAlloc(GetProcessHeap(), 0, size);
1962 static void *d3d10_rb_realloc(void *ptr, size_t size)
1964 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
1967 static void d3d10_rb_free(void *ptr)
1969 HeapFree(GetProcessHeap(), 0, ptr);
1972 static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
1974 const D3D10_SAMPLER_DESC *ka = key;
1975 const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc;
1977 return memcmp(ka, kb, sizeof(*ka));
1980 static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
1985 d3d10_sampler_state_compare,
1988 static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
1990 const D3D10_BLEND_DESC *ka = key;
1991 const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc;
1993 return memcmp(ka, kb, sizeof(*ka));
1996 static const struct wine_rb_functions d3d10_blend_state_rb_ops =
2001 d3d10_blend_state_compare,
2004 static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
2006 const D3D10_DEPTH_STENCIL_DESC *ka = key;
2007 const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
2008 const struct d3d10_depthstencil_state, entry)->desc;
2010 return memcmp(ka, kb, sizeof(*ka));
2013 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
2018 d3d10_depthstencil_state_compare,
2021 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
2023 device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
2024 device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl;
2025 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl;
2026 device->device_parent.ops = &d3d10_wined3d_device_parent_ops;
2027 device->refcount = 1;
2028 /* COM aggregation always takes place */
2029 device->outer_unk = outer_unknown;
2031 if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1)
2033 WARN("Failed to initialize blend state rbtree.\n");
2037 if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
2039 WARN("Failed to initialize depthstencil state rbtree.\n");
2040 wine_rb_destroy(&device->blend_states, NULL, NULL);
2044 if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
2046 WARN("Failed to initialize sampler state rbtree.\n");
2047 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
2048 wine_rb_destroy(&device->blend_states, NULL, NULL);