2 * Direct3D X 8 private include file
4 * Copyright 2002 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3DX8CORE_PRIVATE_H
22 #define __WINE_D3DX8CORE_PRIVATE_H
28 #include "d3dx8core.h"
31 typedef struct ID3DXBufferImpl ID3DXBufferImpl;
32 typedef struct ID3DXFontImpl ID3DXFontImpl;
38 /*****************************************************************************
39 * Predeclare the interface implementation structures
41 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
43 /*****************************************************************************
44 * ID3DXBufferImpl implementation structure
46 struct ID3DXBufferImpl
49 const ID3DXBufferVtbl *lpVtbl;
52 /* ID3DXBuffer fields */
61 /*****************************************************************************
62 * ID3DXFontImpl implementation structure
67 const ID3DXFontVtbl *lpVtbl;
70 /* ID3DXFont fields */
73 #endif /*__WINE_D3DX8CORE_PRIVATE_H */