fltlib: Add a stub dll.
[wine] / dlls / d3d8 / pixelshader.c
1 /*
2  * IDirect3DPixelShader8 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d8_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26
27 /* IDirect3DPixelShader8 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
29     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
44     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     if (ref == 1)
50     {
51         wined3d_mutex_lock();
52         IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
53         wined3d_mutex_unlock();
54     }
55
56     return ref;
57 }
58
59 static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
60     IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
61     ULONG ref = InterlockedDecrement(&This->ref);
62
63     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
64
65     if (ref == 0) {
66         wined3d_mutex_lock();
67         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
68         wined3d_mutex_unlock();
69     }
70     return ref;
71 }
72
73 static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
74 {
75     /* IUnknown */
76     IDirect3DPixelShader8Impl_QueryInterface,
77     IDirect3DPixelShader8Impl_AddRef,
78     IDirect3DPixelShader8Impl_Release,
79 };
80
81 static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
82 {
83     HeapFree(GetProcessHeap(), 0, parent);
84 }
85
86 static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
87 {
88     d3d8_pixelshader_wined3d_object_destroyed,
89 };
90
91 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
92         const DWORD *byte_code, DWORD shader_handle)
93 {
94     HRESULT hr;
95
96     shader->ref = 1;
97     shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
98     shader->handle = shader_handle;
99
100     wined3d_mutex_lock();
101     hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
102             NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
103             &d3d8_pixelshader_wined3d_parent_ops);
104     wined3d_mutex_unlock();
105     if (FAILED(hr))
106     {
107         WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
108         return hr;
109     }
110
111     return D3D_OK;
112 }