2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33 IUnknown_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
45 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
52 IDirect3DDevice8_AddRef(This->parentDevice);
54 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
62 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68 IDirect3DDevice8 *parentDevice = This->parentDevice;
71 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
72 wined3d_mutex_unlock();
74 /* Release the device last, as it may cause the device to be destroyed. */
75 IDirect3DDevice8_Release(parentDevice);
81 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
83 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
84 IWineD3DDevice *wined3d_device;
86 TRACE("(%p) Relay\n", This);
89 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
92 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
93 IWineD3DDevice_Release(wined3d_device);
95 wined3d_mutex_unlock();
100 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
101 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
103 TRACE("(%p) Relay\n", This);
105 wined3d_mutex_lock();
106 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
107 wined3d_mutex_unlock();
112 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
113 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
115 TRACE("(%p) Relay\n", This);
117 wined3d_mutex_lock();
118 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
125 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
127 TRACE("(%p) Relay\n", This);
129 wined3d_mutex_lock();
130 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
131 wined3d_mutex_unlock();
136 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
137 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
139 TRACE("(%p) Relay\n", This);
141 wined3d_mutex_lock();
142 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
143 wined3d_mutex_unlock();
148 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
149 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
151 TRACE("(%p) Relay\n", This);
153 wined3d_mutex_lock();
154 ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
155 wined3d_mutex_unlock();
160 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
161 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
162 TRACE("(%p) Relay\n", This);
164 wined3d_mutex_lock();
165 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
166 wined3d_mutex_unlock();
169 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
170 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
171 TRACE("(%p)\n", This);
173 return D3DRTYPE_VERTEXBUFFER;
176 /* IDirect3DVertexBuffer8 Interface follow: */
177 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
178 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
180 TRACE("(%p) Relay\n", This);
182 wined3d_mutex_lock();
183 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
184 wined3d_mutex_unlock();
189 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
190 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
192 TRACE("(%p) Relay\n", This);
194 wined3d_mutex_lock();
195 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
196 wined3d_mutex_unlock();
201 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
202 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
204 WINED3DBUFFER_DESC desc;
205 TRACE("(%p) Relay\n", This);
207 wined3d_mutex_lock();
208 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
209 wined3d_mutex_unlock();
212 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
213 pDesc->Usage = desc.Usage;
214 pDesc->Pool = desc.Pool;
215 pDesc->Size = desc.Size;
216 pDesc->FVF = This->fvf;
217 pDesc->Format = D3DFMT_VERTEXDATA;
223 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
226 IDirect3DVertexBuffer8Impl_QueryInterface,
227 IDirect3DVertexBuffer8Impl_AddRef,
228 IDirect3DVertexBuffer8Impl_Release,
229 /* IDirect3DResource8 */
230 IDirect3DVertexBuffer8Impl_GetDevice,
231 IDirect3DVertexBuffer8Impl_SetPrivateData,
232 IDirect3DVertexBuffer8Impl_GetPrivateData,
233 IDirect3DVertexBuffer8Impl_FreePrivateData,
234 IDirect3DVertexBuffer8Impl_SetPriority,
235 IDirect3DVertexBuffer8Impl_GetPriority,
236 IDirect3DVertexBuffer8Impl_PreLoad,
237 IDirect3DVertexBuffer8Impl_GetType,
238 /* IDirect3DVertexBuffer8 */
239 IDirect3DVertexBuffer8Impl_Lock,
240 IDirect3DVertexBuffer8Impl_Unlock,
241 IDirect3DVertexBuffer8Impl_GetDesc
244 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
246 HeapFree(GetProcessHeap(), 0, parent);
249 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
251 d3d8_vertexbuffer_wined3d_object_destroyed,
254 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
255 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
259 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
263 wined3d_mutex_lock();
264 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
265 usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
266 (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
267 wined3d_mutex_unlock();
270 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
274 buffer->parentDevice = (IDirect3DDevice8 *)device;
275 IUnknown_AddRef(buffer->parentDevice);