fltlib: Add a stub dll.
[wine] / dlls / d3d8 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
45     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     if (ref == 1)
51     {
52         IDirect3DDevice8_AddRef(This->parentDevice);
53         wined3d_mutex_lock();
54         IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
55         wined3d_mutex_unlock();
56     }
57
58     return ref;
59 }
60
61 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
62     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
63     ULONG ref = InterlockedDecrement(&This->ref);
64
65     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67     if (ref == 0) {
68         IDirect3DDevice8 *parentDevice = This->parentDevice;
69
70         wined3d_mutex_lock();
71         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
72         wined3d_mutex_unlock();
73
74         /* Release the device last, as it may cause the device to be destroyed. */
75         IDirect3DDevice8_Release(parentDevice);
76     }
77
78     return ref;
79 }
80
81 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
83     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
84     IWineD3DDevice *wined3d_device;
85     HRESULT hr;
86     TRACE("(%p) Relay\n", This);
87
88     wined3d_mutex_lock();
89     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
90     if (SUCCEEDED(hr))
91     {
92         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
93         IWineD3DDevice_Release(wined3d_device);
94     }
95     wined3d_mutex_unlock();
96
97     return hr;
98 }
99
100 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
101     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
102     HRESULT hr;
103     TRACE("(%p) Relay\n", This);
104
105     wined3d_mutex_lock();
106     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
107     wined3d_mutex_unlock();
108
109     return hr;
110 }
111
112 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
113     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
114     HRESULT hr;
115     TRACE("(%p) Relay\n", This);
116
117     wined3d_mutex_lock();
118     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
119     wined3d_mutex_unlock();
120
121     return hr;
122 }
123
124 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
125     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
126     HRESULT hr;
127     TRACE("(%p) Relay\n", This);
128
129     wined3d_mutex_lock();
130     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
131     wined3d_mutex_unlock();
132
133     return hr;
134 }
135
136 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
137     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
138     DWORD ret;
139     TRACE("(%p) Relay\n", This);
140
141     wined3d_mutex_lock();
142     ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
143     wined3d_mutex_unlock();
144
145     return ret;
146 }
147
148 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
149     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
150     DWORD ret;
151     TRACE("(%p) Relay\n", This);
152
153     wined3d_mutex_lock();
154     ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
155     wined3d_mutex_unlock();
156
157     return ret;
158 }
159
160 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
161     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
162     TRACE("(%p) Relay\n", This);
163
164     wined3d_mutex_lock();
165     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
166     wined3d_mutex_unlock();
167 }
168
169 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
170     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
171     TRACE("(%p)\n", This);
172
173     return D3DRTYPE_VERTEXBUFFER;
174 }
175
176 /* IDirect3DVertexBuffer8 Interface follow: */
177 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
178     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
179     HRESULT hr;
180     TRACE("(%p) Relay\n", This);
181
182     wined3d_mutex_lock();
183     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
184     wined3d_mutex_unlock();
185
186     return hr;
187 }
188
189 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
190     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
191     HRESULT hr;
192     TRACE("(%p) Relay\n", This);
193
194     wined3d_mutex_lock();
195     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
196     wined3d_mutex_unlock();
197
198     return hr;
199 }
200
201 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
202     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
203     HRESULT hr;
204     WINED3DBUFFER_DESC desc;
205     TRACE("(%p) Relay\n", This);
206
207     wined3d_mutex_lock();
208     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
209     wined3d_mutex_unlock();
210
211     if (SUCCEEDED(hr)) {
212         pDesc->Type = D3DRTYPE_VERTEXBUFFER;
213         pDesc->Usage = desc.Usage;
214         pDesc->Pool = desc.Pool;
215         pDesc->Size = desc.Size;
216         pDesc->FVF = This->fvf;
217         pDesc->Format = D3DFMT_VERTEXDATA;
218     }
219
220     return hr;
221 }
222
223 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
224 {
225     /* IUnknown */
226     IDirect3DVertexBuffer8Impl_QueryInterface,
227     IDirect3DVertexBuffer8Impl_AddRef,
228     IDirect3DVertexBuffer8Impl_Release,
229     /* IDirect3DResource8 */
230     IDirect3DVertexBuffer8Impl_GetDevice,
231     IDirect3DVertexBuffer8Impl_SetPrivateData,
232     IDirect3DVertexBuffer8Impl_GetPrivateData,
233     IDirect3DVertexBuffer8Impl_FreePrivateData,
234     IDirect3DVertexBuffer8Impl_SetPriority,
235     IDirect3DVertexBuffer8Impl_GetPriority,
236     IDirect3DVertexBuffer8Impl_PreLoad,
237     IDirect3DVertexBuffer8Impl_GetType,
238     /* IDirect3DVertexBuffer8 */
239     IDirect3DVertexBuffer8Impl_Lock,
240     IDirect3DVertexBuffer8Impl_Unlock,
241     IDirect3DVertexBuffer8Impl_GetDesc
242 };
243
244 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
245 {
246     HeapFree(GetProcessHeap(), 0, parent);
247 }
248
249 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
250 {
251     d3d8_vertexbuffer_wined3d_object_destroyed,
252 };
253
254 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
255         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
256 {
257     HRESULT hr;
258
259     buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
260     buffer->ref = 1;
261     buffer->fvf = fvf;
262
263     wined3d_mutex_lock();
264     hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
265             usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
266             (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
267     wined3d_mutex_unlock();
268     if (FAILED(hr))
269     {
270         WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
271         return hr;
272     }
273
274     buffer->parentDevice = (IDirect3DDevice8 *)device;
275     IUnknown_AddRef(buffer->parentDevice);
276
277     return D3D_OK;
278 }