2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
52 /* Device identifier. Don't relay it to WineD3D */
53 static const DDDEVICEIDENTIFIER2 deviceidentifier =
57 { { 0x00010001, 0x00010001 } },
59 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
60 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
64 /*****************************************************************************
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirectDraw7::QueryInterface
71 * Queries different interfaces of the DirectDraw object. It can return
72 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
73 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75 * The returned interface is AddRef()-ed before it's returned
77 * Used for version 1, 2, 4 and 7
80 * refiid: Interface ID asked for
81 * obj: Used to return the interface pointer
84 * S_OK if an interface was found
85 * E_NOINTERFACE if the requested interface wasn't found
87 *****************************************************************************/
89 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
93 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
95 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
97 /* Can change surface impl type */
98 EnterCriticalSection(&ddraw_cs);
100 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
105 LeaveCriticalSection(&ddraw_cs);
106 return DDERR_INVALIDPARAMS;
109 /* Check DirectDraw Interfaces */
110 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
111 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
113 *obj = ICOM_INTERFACE(This, IDirectDraw7);
114 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
118 *obj = ICOM_INTERFACE(This, IDirectDraw4);
119 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
121 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
123 *obj = ICOM_INTERFACE(This, IDirectDraw3);
124 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
126 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
128 *obj = ICOM_INTERFACE(This, IDirectDraw2);
129 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
131 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
133 *obj = ICOM_INTERFACE(This, IDirectDraw);
134 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
138 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
139 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
140 * who had this idea and why. The older interfaces can query and IDirect3D version
141 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
142 * and messy to implement with the common creation function, so it has been left out here.
144 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
147 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
149 /* Check the surface implementation */
150 if(This->ImplType == SURFACE_UNKNOWN)
152 /* Apps may create the IDirect3D Interface before the primary surface.
153 * set the surface implementation */
154 This->ImplType = SURFACE_OPENGL;
155 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
157 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
159 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
160 ERR(" (%p) You may want to contact wine-devel for help\n", This);
161 /* Should I assert(0) here??? */
163 else if(This->ImplType != SURFACE_OPENGL)
165 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
166 /* Do not abort here, only reject 3D Device creation */
169 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
171 This->d3dversion = 1;
172 *obj = ICOM_INTERFACE(This, IDirect3D);
173 TRACE(" returning Direct3D interface at %p.\n", *obj);
175 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
177 This->d3dversion = 2;
178 *obj = ICOM_INTERFACE(This, IDirect3D2);
179 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
181 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
183 This->d3dversion = 3;
184 *obj = ICOM_INTERFACE(This, IDirect3D3);
185 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
187 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
189 This->d3dversion = 7;
190 *obj = ICOM_INTERFACE(This, IDirect3D7);
191 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
195 /* Unknown interface */
198 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
199 LeaveCriticalSection(&ddraw_cs);
200 return E_NOINTERFACE;
203 IUnknown_AddRef( (IUnknown *) *obj );
204 LeaveCriticalSection(&ddraw_cs);
208 /*****************************************************************************
209 * IDirectDraw7::AddRef
211 * Increases the interfaces refcount, basically
213 * DDraw refcounting is a bit tricky. The different DirectDraw interface
214 * versions have individual refcounts, but the IDirect3D interfaces do not.
215 * All interfaces are from one object, that means calling QueryInterface on an
216 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
217 * IDirectDrawImpl object.
219 * That means all AddRef and Release implementations of IDirectDrawX work
220 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
221 * except of IDirect3D7 which thunks to IDirectDraw7
223 * Returns: The new refcount
225 *****************************************************************************/
227 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
229 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
230 ULONG ref = InterlockedIncrement(&This->ref7);
232 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
234 if(ref == 1) InterlockedIncrement(&This->numIfaces);
239 /*****************************************************************************
240 * IDirectDrawImpl_Destroy
242 * Destroys a ddraw object if all refcounts are 0. This is to share code
243 * between the IDirectDrawX::Release functions
246 * This: DirectDraw object to destroy
248 *****************************************************************************/
250 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
252 /* Clear the cooplevel to restore window and display mode */
253 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
257 /* Destroy the device window if we created one */
258 if(This->devicewindow != 0)
260 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
261 DestroyWindow(This->devicewindow);
262 This->devicewindow = 0;
265 /* Unregister the window class */
266 UnregisterClassA(This->classname, 0);
268 EnterCriticalSection(&ddraw_cs);
269 list_remove(&This->ddraw_list_entry);
270 LeaveCriticalSection(&ddraw_cs);
272 /* Release the attached WineD3D stuff */
273 IWineD3DDevice_Release(This->wineD3DDevice);
274 IWineD3D_Release(This->wineD3D);
276 /* Now free the object */
277 HeapFree(GetProcessHeap(), 0, This);
280 /*****************************************************************************
281 * IDirectDraw7::Release
283 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
285 * Returns: The new refcount
286 *****************************************************************************/
288 IDirectDrawImpl_Release(IDirectDraw7 *iface)
290 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
291 ULONG ref = InterlockedDecrement(&This->ref7);
293 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
297 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
298 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
304 /*****************************************************************************
305 * IDirectDraw methods
306 *****************************************************************************/
308 /*****************************************************************************
309 * IDirectDraw7::SetCooperativeLevel
311 * Sets the cooperative level for the DirectDraw object, and the window
312 * assigned to it. The cooperative level determines the general behavior
313 * of the DirectDraw application
315 * Warning: This is quite tricky, as it's not really documented which
316 * cooperative levels can be combined with each other. If a game fails
317 * after this function, try to check the cooperative levels passed on
318 * Windows, and if it returns something different.
320 * If you think that this function caused the failure because it writes a
321 * fixme, be sure to run again with a +ddraw trace.
323 * What is known about cooperative levels (See the ddraw modes test):
324 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
325 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
326 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
327 * DDSCL_FULLSCREEN can be activated
328 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
330 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
331 * DDSCL_SETFOCUSWINDOW (partially),
332 * DDSCL_MULTITHREADED (work in progress)
334 * Unhandled flags, which should be implemented
335 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
336 * expect any difference to a normal window for wine)
337 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
338 * rendering (Possible test case: Half-life)
340 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
342 * These don't seem very important for wine:
343 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
346 * DD_OK if the cooperative level was set successfully
347 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
348 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
349 * (Probably others too, have to investigate)
351 *****************************************************************************/
352 static HRESULT WINAPI
353 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
357 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
361 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
362 DDRAW_dump_cooperativelevel(cooplevel);
364 EnterCriticalSection(&ddraw_cs);
366 /* Get the old window */
367 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
370 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
371 LeaveCriticalSection(&ddraw_cs);
375 /* Tests suggest that we need one of them: */
376 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
380 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
381 LeaveCriticalSection(&ddraw_cs);
382 return DDERR_INVALIDPARAMS;
385 /* Handle those levels first which set various hwnds */
386 if(cooplevel & DDSCL_SETFOCUSWINDOW)
388 /* This isn't compatible with a lot of flags */
389 if(cooplevel & ( DDSCL_MULTITHREADED |
394 DDSCL_SETDEVICEWINDOW |
399 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
400 LeaveCriticalSection(&ddraw_cs);
401 return DDERR_INVALIDPARAMS;
403 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
405 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_HWNDALREADYSET;
410 This->focuswindow = hwnd;
411 /* Won't use the hwnd param for anything else */
414 /* Use the focus window for drawing too */
415 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
417 /* Destroy the device window, if we have one */
418 if(This->devicewindow)
420 DestroyWindow(This->devicewindow);
421 This->devicewindow = NULL;
424 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
425 if(cooplevel & DDSCL_NORMAL)
427 /* Can't coexist with fullscreen or exclusive */
428 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
430 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
431 LeaveCriticalSection(&ddraw_cs);
432 return DDERR_INVALIDPARAMS;
435 /* Switching from fullscreen? */
436 if(This->cooperative_level & DDSCL_FULLSCREEN)
438 /* Restore the display mode */
439 IDirectDraw7_RestoreDisplayMode(iface);
441 This->cooperative_level &= ~DDSCL_FULLSCREEN;
442 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
443 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
446 /* Don't override focus windows or private device windows */
448 !(This->focuswindow) &&
449 !(This->devicewindow) &&
452 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
455 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
458 else if(cooplevel & DDSCL_FULLSCREEN)
460 /* Needs DDSCL_EXCLUSIVE */
461 if(!(cooplevel & DDSCL_EXCLUSIVE) )
463 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
464 LeaveCriticalSection(&ddraw_cs);
465 return DDERR_INVALIDPARAMS;
470 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
471 return DDERR_INVALIDPARAMS;
475 This->cooperative_level &= ~DDSCL_NORMAL;
476 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
479 /* Don't override focus windows or private device windows */
481 !(This->focuswindow) &&
482 !(This->devicewindow) &&
485 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
488 else if(cooplevel & DDSCL_EXCLUSIVE)
490 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
491 LeaveCriticalSection(&ddraw_cs);
492 return DDERR_INVALIDPARAMS;
495 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497 /* Don't create a device window if a focus window is set */
498 if( !(This->focuswindow) )
500 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502 GetSystemMetrics(SM_CXSCREEN),
503 GetSystemMetrics(SM_CYSCREEN),
504 NULL, NULL, GetModuleHandleA(0), NULL);
506 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
507 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
510 This->devicewindow = devicewindow;
514 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516 /* Enable thread safety in wined3d */
517 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
520 /* Unhandled flags */
521 if(cooplevel & DDSCL_ALLOWREBOOT)
522 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
523 if(cooplevel & DDSCL_ALLOWMODEX)
524 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
525 if(cooplevel & DDSCL_FPUSETUP)
526 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528 /* Store the cooperative_level */
529 This->cooperative_level |= cooplevel;
530 TRACE("SetCooperativeLevel retuning DD_OK\n");
531 LeaveCriticalSection(&ddraw_cs);
535 /*****************************************************************************
537 * Helper function for SetDisplayMode and RestoreDisplayMode
539 * Implements DirectDraw's SetDisplayMode, but ignores the value of
540 * ForceRefreshRate, since it is already handled by
541 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
542 * without worrying that ForceRefreshRate will override the refresh rate. For
543 * argument and return value documentation, see
544 * IDirectDrawImpl_SetDisplayMode.
546 *****************************************************************************/
548 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
555 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
556 WINED3DDISPLAYMODE Mode;
558 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560 EnterCriticalSection(&ddraw_cs);
561 if( !Width || !Height )
563 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
564 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
565 LeaveCriticalSection(&ddraw_cs);
569 /* Check the exclusive mode
570 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
571 return DDERR_NOEXCLUSIVEMODE;
572 * This is WRONG. Don't know if the SDK is completely
573 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
574 * is returned, but Half-Life 1.1.1.1 (Steam version)
579 Mode.Height = Height;
580 Mode.RefreshRate = RefreshRate;
583 case 8: Mode.Format = WINED3DFMT_P8; break;
584 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
585 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
586 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
587 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
590 /* TODO: The possible return values from msdn suggest that
591 * the screen mode can't be changed if a surface is locked
592 * or some drawing is in progress
595 /* TODO: Lose the primary surface */
596 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
597 0, /* First swapchain */
599 LeaveCriticalSection(&ddraw_cs);
602 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
607 /*****************************************************************************
608 * IDirectDraw7::SetDisplayMode
610 * Sets the display screen resolution, color depth and refresh frequency
611 * when in fullscreen mode (in theory).
612 * Possible return values listed in the SDK suggest that this method fails
613 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
614 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
615 * It seems to be valid to pass 0 for With and Height, this has to be tested
616 * It could mean that the current video mode should be left as-is. (But why
620 * Height, Width: Screen dimension
621 * BPP: Color depth in Bits per pixel
622 * Refreshrate: Screen refresh rate
628 *****************************************************************************/
629 static HRESULT WINAPI
630 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
637 if (force_refresh_rate != 0)
639 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
640 RefreshRate = force_refresh_rate;
643 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
647 /*****************************************************************************
648 * IDirectDraw7::RestoreDisplayMode
650 * Restores the display mode to what it was at creation time. Basically.
652 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
653 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
654 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
655 * -> DD_1 is released. The screen should be left at 1024x768x32.
656 * -> DD_2 is released. The screen should be set to 1400x1050x32
657 * This case is unhandled right now, but Empire Earth does it this way.
658 * (But perhaps there is something in SetCooperativeLevel to prevent this)
660 * The msdn says that this method resets the display mode to what it was before
661 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
665 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667 *****************************************************************************/
668 static HRESULT WINAPI
669 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
672 TRACE("(%p)\n", This);
674 return IDirectDrawImpl_SetDisplayModeNoOverride(ICOM_INTERFACE(This, IDirectDraw7),
682 /*****************************************************************************
683 * IDirectDraw7::GetCaps
685 * Returns the drives capabilities
687 * Used for version 1, 2, 4 and 7
690 * DriverCaps: Structure to write the Hardware accelerated caps to
691 * HelCaps: Structure to write the emulation caps to
694 * This implementation returns DD_OK only
696 *****************************************************************************/
697 static HRESULT WINAPI
698 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
702 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
703 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705 /* One structure must be != NULL */
706 if( (!DriverCaps) && (!HELCaps) )
708 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
709 return DDERR_INVALIDPARAMS;
714 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
717 TRACE("Driver Caps :\n");
718 DDRAW_dump_DDCAPS(DriverCaps);
724 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
727 TRACE("HEL Caps :\n");
728 DDRAW_dump_DDCAPS(HELCaps);
735 /*****************************************************************************
736 * IDirectDraw7::Compact
738 * No idea what it does, MSDN says it's not implemented.
741 * DD_OK, but this is unchecked
743 *****************************************************************************/
744 static HRESULT WINAPI
745 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
747 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
748 TRACE("(%p)\n", This);
753 /*****************************************************************************
754 * IDirectDraw7::GetDisplayMode
756 * Returns information about the current display mode
758 * Exists in Version 1, 2, 4 and 7
761 * DDSD: Address of a surface description structure to write the info to
766 *****************************************************************************/
767 static HRESULT WINAPI
768 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
769 DDSURFACEDESC2 *DDSD)
771 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
773 WINED3DDISPLAYMODE Mode;
775 TRACE("(%p)->(%p): Relay\n", This, DDSD);
777 EnterCriticalSection(&ddraw_cs);
778 /* This seems sane */
781 LeaveCriticalSection(&ddraw_cs);
782 return DDERR_INVALIDPARAMS;
785 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
786 * so one method can be used for all versions (Hopefully)
788 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
793 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
794 LeaveCriticalSection(&ddraw_cs);
799 memset(DDSD, 0, Size);
802 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
803 DDSD->dwWidth = Mode.Width;
804 DDSD->dwHeight = Mode.Height;
805 DDSD->u2.dwRefreshRate = 60;
806 DDSD->ddsCaps.dwCaps = 0;
807 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
808 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
809 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
813 TRACE("Returning surface desc :\n");
814 DDRAW_dump_surface_desc(DDSD);
817 LeaveCriticalSection(&ddraw_cs);
821 /*****************************************************************************
822 * IDirectDraw7::GetFourCCCodes
824 * Returns an array of supported FourCC codes.
826 * Exists in Version 1, 2, 4 and 7
829 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
830 * of enumerated codes
831 * Codes: Pointer to an array of DWORDs where the supported codes are written
835 * Always returns DD_OK, as it's a stub for now
837 *****************************************************************************/
838 static HRESULT WINAPI
839 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
840 DWORD *NumCodes, DWORD *Codes)
842 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
843 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
845 if(NumCodes) *NumCodes = 0;
850 /*****************************************************************************
851 * IDirectDraw7::GetMonitorFrequency
853 * Returns the monitor's frequency
855 * Exists in Version 1, 2, 4 and 7
858 * Freq: Pointer to a DWORD to write the frequency to
861 * Always returns DD_OK
863 *****************************************************************************/
864 static HRESULT WINAPI
865 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
868 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
869 TRACE("(%p)->(%p)\n", This, Freq);
871 /* Ideally this should be in WineD3D, as it concerns the screen setup,
872 * but for now this should make the games happy
878 /*****************************************************************************
879 * IDirectDraw7::GetVerticalBlankStatus
881 * Returns the Vertical blank status of the monitor. This should be in WineD3D
882 * too basically, but as it's a semi stub, I didn't create a function there
885 * status: Pointer to a BOOL to be filled with the vertical blank status
889 * DDERR_INVALIDPARAMS if status is NULL
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
896 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
897 TRACE("(%p)->(%p)\n", This, status);
899 /* This looks sane, the MSDN suggests it too */
900 EnterCriticalSection(&ddraw_cs);
903 LeaveCriticalSection(&ddraw_cs);
904 return DDERR_INVALIDPARAMS;
907 *status = This->fake_vblank;
908 This->fake_vblank = !This->fake_vblank;
909 LeaveCriticalSection(&ddraw_cs);
913 /*****************************************************************************
914 * IDirectDraw7::GetAvailableVidMem
916 * Returns the total and free video memory
919 * Caps: Specifies the memory type asked for
920 * total: Pointer to a DWORD to be filled with the total memory
921 * free: Pointer to a DWORD to be filled with the free memory
925 * DDERR_INVALIDPARAMS of free and total are NULL
927 *****************************************************************************/
928 static HRESULT WINAPI
929 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
931 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
932 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
936 TRACE("(%p) Asked for memory with description: ", This);
937 DDRAW_dump_DDSCAPS2(Caps);
939 EnterCriticalSection(&ddraw_cs);
941 /* Todo: System memory vs local video memory vs non-local video memory
942 * The MSDN also mentions differences between texture memory and other
943 * resources, but that's not important
946 if( (!total) && (!free) )
948 LeaveCriticalSection(&ddraw_cs);
949 return DDERR_INVALIDPARAMS;
952 if(total) *total = This->total_vidmem;
953 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
955 LeaveCriticalSection(&ddraw_cs);
959 /*****************************************************************************
960 * IDirectDraw7::Initialize
962 * Initializes a DirectDraw interface.
965 * GUID: Interface identifier. Well, don't know what this is really good
969 * Returns DD_OK on the first call,
970 * DDERR_ALREADYINITIALIZED on repeated calls
972 *****************************************************************************/
973 static HRESULT WINAPI
974 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
977 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
978 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
980 if(This->initialized)
982 return DDERR_ALREADYINITIALIZED;
990 /*****************************************************************************
991 * IDirectDraw7::FlipToGDISurface
993 * "Makes the surface that the GDI writes to the primary surface"
994 * Looks like some windows specific thing we don't have to care about.
995 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
996 * show error boxes ;)
997 * Well, just return DD_OK.
1000 * Always returns DD_OK
1002 *****************************************************************************/
1003 static HRESULT WINAPI
1004 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1006 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1007 TRACE("(%p)\n", This);
1012 /*****************************************************************************
1013 * IDirectDraw7::WaitForVerticalBlank
1015 * This method allows applications to get in sync with the vertical blank
1017 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1018 * redraw the screen, most likely because of this stub
1021 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1022 * or DDWAITVB_BLOCKEND
1023 * h: Not used, according to MSDN
1026 * Always returns DD_OK
1028 *****************************************************************************/
1029 static HRESULT WINAPI
1030 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1034 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1035 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1037 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1038 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1039 return DDERR_UNSUPPORTED; /* unchecked */
1044 /*****************************************************************************
1045 * IDirectDraw7::GetScanLine
1047 * Returns the scan line that is being drawn on the monitor
1050 * Scanline: Address to write the scan line value to
1053 * Always returns DD_OK
1055 *****************************************************************************/
1056 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1058 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1059 static BOOL hide = FALSE;
1060 WINED3DDISPLAYMODE Mode;
1062 /* This function is called often, so print the fixme only once */
1063 EnterCriticalSection(&ddraw_cs);
1066 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1070 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1074 /* Fake the line sweeping of the monitor */
1075 /* FIXME: We should synchronize with a source to keep the refresh rate */
1076 *Scanline = This->cur_scanline++;
1077 /* Assume 20 scan lines in the vertical blank */
1078 if (This->cur_scanline >= Mode.Height + 20)
1079 This->cur_scanline = 0;
1081 LeaveCriticalSection(&ddraw_cs);
1085 /*****************************************************************************
1086 * IDirectDraw7::TestCooperativeLevel
1088 * Informs the application about the state of the video adapter, depending
1089 * on the cooperative level
1092 * DD_OK if the device is in a sane state
1093 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1094 * if the state is not correct(See below)
1096 *****************************************************************************/
1097 static HRESULT WINAPI
1098 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1100 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1102 TRACE("(%p)\n", This);
1104 EnterCriticalSection(&ddraw_cs);
1105 /* Description from MSDN:
1106 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1107 * away from the app with e.g. alt-tab. Windowed apps receive
1108 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1109 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1110 * when the video mode has changed
1113 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1115 /* Fix the result value. These values are mapped from their
1120 case WINED3DERR_DEVICELOST:
1121 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1123 LeaveCriticalSection(&ddraw_cs);
1124 return DDERR_NOEXCLUSIVEMODE;
1128 LeaveCriticalSection(&ddraw_cs);
1129 return DDERR_EXCLUSIVEMODEALREADYSET;
1132 case WINED3DERR_DEVICENOTRESET:
1133 LeaveCriticalSection(&ddraw_cs);
1137 LeaveCriticalSection(&ddraw_cs);
1140 case WINED3DERR_DRIVERINTERNALERROR:
1142 ERR("(%p) Unexpected return value %08x from wineD3D, "
1143 " returning DD_OK\n", This, hr);
1146 LeaveCriticalSection(&ddraw_cs);
1150 /*****************************************************************************
1151 * IDirectDraw7::GetGDISurface
1153 * Returns the surface that GDI is treating as the primary surface.
1154 * For Wine this is the front buffer
1157 * GDISurface: Address to write the surface pointer to
1160 * DD_OK if the surface was found
1161 * DDERR_NOTFOUND if the GDI surface wasn't found
1163 *****************************************************************************/
1164 static HRESULT WINAPI
1165 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1166 IDirectDrawSurface7 **GDISurface)
1168 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1169 IWineD3DSurface *Surf;
1170 IDirectDrawSurface7 *ddsurf;
1173 TRACE("(%p)->(%p)\n", This, GDISurface);
1175 /* Get the back buffer from the wineD3DDevice and search its
1176 * attached surfaces for the front buffer
1178 EnterCriticalSection(&ddraw_cs);
1179 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1181 0, /* first back buffer*/
1182 WINED3DBACKBUFFER_TYPE_MONO,
1185 if( (hr != D3D_OK) ||
1188 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1189 LeaveCriticalSection(&ddraw_cs);
1190 return DDERR_NOTFOUND;
1193 /* GetBackBuffer AddRef()ed the surface, release it */
1194 IWineD3DSurface_Release(Surf);
1196 IWineD3DSurface_GetParent(Surf,
1197 (IUnknown **) &ddsurf);
1198 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1200 /* Find the front buffer */
1201 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1202 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1207 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1210 /* The AddRef is OK this time */
1211 LeaveCriticalSection(&ddraw_cs);
1215 /*****************************************************************************
1216 * IDirectDraw7::EnumDisplayModes
1218 * Enumerates the supported Display modes. The modes can be filtered with
1219 * the DDSD parameter.
1222 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1223 * DDSD: Surface description to filter the modes
1224 * Context: Pointer passed back to the callback function
1225 * cb: Application-provided callback function
1229 * DDERR_INVALIDPARAMS if the callback wasn't set
1231 *****************************************************************************/
1232 static HRESULT WINAPI
1233 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1235 DDSURFACEDESC2 *DDSD,
1237 LPDDENUMMODESCALLBACK2 cb)
1239 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1240 unsigned int modenum, fmt;
1241 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1242 WINED3DDISPLAYMODE mode;
1243 DDSURFACEDESC2 callback_sd;
1244 WINED3DDISPLAYMODE *enum_modes = NULL;
1245 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1247 WINED3DFORMAT checkFormatList[] =
1250 WINED3DFMT_A8R8G8B8,
1251 WINED3DFMT_X8R8G8B8,
1253 WINED3DFMT_X1R5G5B5,
1254 WINED3DFMT_A1R5G5B5,
1255 WINED3DFMT_A4R4G4B4,
1257 WINED3DFMT_A8R3G3B2,
1258 WINED3DFMT_X4R4G4B4,
1259 WINED3DFMT_A2B10G10R10,
1260 WINED3DFMT_A8B8G8R8,
1261 WINED3DFMT_X8B8G8R8,
1262 WINED3DFMT_A2R10G10B10,
1267 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1269 EnterCriticalSection(&ddraw_cs);
1270 /* This looks sane */
1273 LeaveCriticalSection(&ddraw_cs);
1274 return DDERR_INVALIDPARAMS;
1279 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1280 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1283 if(!(Flags & DDEDM_REFRESHRATES))
1285 enum_mode_array_size = 16;
1286 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1289 ERR("Out of memory\n");
1290 LeaveCriticalSection(&ddraw_cs);
1291 return DDERR_OUTOFMEMORY;
1295 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1297 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1303 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1304 WINED3DADAPTER_DEFAULT,
1305 checkFormatList[fmt],
1307 &mode) == WINED3D_OK)
1311 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1312 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1315 if(!(Flags & DDEDM_REFRESHRATES))
1317 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1318 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1319 * to be reduced to a single unique result in such case.
1324 for (i = 0; i < enum_mode_count; i++)
1326 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1327 enum_modes[i].Format == mode.Format)
1337 memset(&callback_sd, 0, sizeof(callback_sd));
1338 callback_sd.dwSize = sizeof(callback_sd);
1339 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1341 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1342 if(Flags & DDEDM_REFRESHRATES)
1344 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1345 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1348 callback_sd.dwWidth = mode.Width;
1349 callback_sd.dwHeight = mode.Height;
1351 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1353 /* Calc pitch and DWORD align like MSDN says */
1354 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1355 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1357 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1358 callback_sd.u2.dwRefreshRate);
1360 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1362 TRACE("Application asked to terminate the enumeration\n");
1363 HeapFree(GetProcessHeap(), 0, enum_modes);
1364 LeaveCriticalSection(&ddraw_cs);
1368 if(!(Flags & DDEDM_REFRESHRATES))
1370 if (enum_mode_count == enum_mode_array_size)
1372 WINED3DDISPLAYMODE *new_enum_modes;
1374 enum_mode_array_size *= 2;
1375 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1377 if (!new_enum_modes)
1379 ERR("Out of memory\n");
1380 HeapFree(GetProcessHeap(), 0, enum_modes);
1381 LeaveCriticalSection(&ddraw_cs);
1382 return DDERR_OUTOFMEMORY;
1385 enum_modes = new_enum_modes;
1388 enum_modes[enum_mode_count++] = mode;
1393 TRACE("End of enumeration\n");
1394 HeapFree(GetProcessHeap(), 0, enum_modes);
1395 LeaveCriticalSection(&ddraw_cs);
1399 /*****************************************************************************
1400 * IDirectDraw7::EvaluateMode
1402 * Used with IDirectDraw7::StartModeTest to test video modes.
1403 * EvaluateMode is used to pass or fail a mode, and continue with the next
1407 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1408 * Timeout: Returns the amount of seconds left before the mode would have
1409 * been failed automatically
1412 * This implementation always DD_OK, because it's a stub
1414 *****************************************************************************/
1415 static HRESULT WINAPI
1416 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1420 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1421 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1423 /* When implementing this, implement it in WineD3D */
1428 /*****************************************************************************
1429 * IDirectDraw7::GetDeviceIdentifier
1431 * Returns the device identifier, which gives information about the driver
1432 * Our device identifier is defined at the beginning of this file.
1435 * DDDI: Address for the returned structure
1436 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1439 * On success it returns DD_OK
1440 * DDERR_INVALIDPARAMS if DDDI is NULL
1442 *****************************************************************************/
1443 static HRESULT WINAPI
1444 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1445 DDDEVICEIDENTIFIER2 *DDDI,
1448 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1449 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1452 return DDERR_INVALIDPARAMS;
1454 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1455 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1456 * to any modern hardware, nor is it interesting for Wine, so ignore it
1459 *DDDI = deviceidentifier;
1463 /*****************************************************************************
1464 * IDirectDraw7::GetSurfaceFromDC
1466 * Returns the Surface for a GDI device context handle.
1467 * Is this related to IDirectDrawSurface::GetDC ???
1470 * hdc: hdc to return the surface for
1471 * Surface: Address to write the surface pointer to
1474 * Always returns DD_OK because it's a stub
1476 *****************************************************************************/
1477 static HRESULT WINAPI
1478 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1480 IDirectDrawSurface7 **Surface)
1482 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1483 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1485 /* Implementation idea if needed: Loop through all surfaces and compare
1486 * their hdc with hdc. Implement it in WineD3D! */
1487 return DDERR_NOTFOUND;
1490 /*****************************************************************************
1491 * IDirectDraw7::RestoreAllSurfaces
1493 * Calls the restore method of all surfaces
1498 * Always returns DD_OK because it's a stub
1500 *****************************************************************************/
1501 static HRESULT WINAPI
1502 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1504 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1505 FIXME("(%p): Stub\n", This);
1507 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1508 * get their parent and call their restore method. Do not implement
1509 * it in WineD3D, as restoring a surface means re-creating the
1515 /*****************************************************************************
1516 * IDirectDraw7::StartModeTest
1518 * Tests the specified video modes to update the system registry with
1519 * refresh rate information. StartModeTest starts the mode test,
1520 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1521 * isn't called within 15 seconds, the mode is failed automatically
1523 * As refresh rates are handled by the X server, I don't think this
1524 * Method is important
1527 * Modes: An array of mode specifications
1528 * NumModes: The number of modes in Modes
1529 * Flags: Some flags...
1532 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1533 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1536 *****************************************************************************/
1537 static HRESULT WINAPI
1538 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1543 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1544 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1546 /* This looks sane */
1547 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1549 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1550 * As it is not, DDERR_TESTFINISHED is returned
1551 * (hopefully that's correct
1553 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1554 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1560 /*****************************************************************************
1561 * IDirectDrawImpl_RecreateSurfacesCallback
1563 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1564 * It re-recreates the WineD3DSurface. It's pretty straightforward
1566 *****************************************************************************/
1568 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1569 DDSURFACEDESC2 *desc,
1572 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1573 IDirectDrawSurface7,
1575 IDirectDrawImpl *This = surfImpl->ddraw;
1577 IParentImpl *parImpl = NULL;
1578 IWineD3DSurface *wineD3DSurface;
1581 IWineD3DClipper *clipper = NULL;
1583 WINED3DSURFACE_DESC Desc;
1584 WINED3DFORMAT Format;
1585 WINED3DRESOURCETYPE Type;
1590 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1591 DWORD MultiSampleQuality;
1595 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1597 /* For the enumeration */
1598 IDirectDrawSurface7_Release(surf);
1600 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1602 /* Get the objects */
1603 wineD3DSurface = surfImpl->WineD3DSurface;
1604 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1605 IUnknown_Release(Parent); /* For the getParent */
1607 /* Is the parent an IParent interface? */
1608 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1610 /* It is a IParent interface! */
1611 IUnknown_Release(Parent); /* For the QueryInterface */
1612 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1613 /* Release the reference the parent interface is holding */
1614 IWineD3DSurface_Release(wineD3DSurface);
1617 /* get the clipper */
1618 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1620 /* Get the surface properties */
1621 Desc.Format = &Format;
1623 Desc.Usage = &Usage;
1626 Desc.MultiSampleType = &MultiSampleType;
1627 Desc.MultiSampleQuality = &MultiSampleQuality;
1628 Desc.Width = &Width;
1629 Desc.Height = &Height;
1631 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1632 if(hr != D3D_OK) return hr;
1634 /* Create the new surface */
1635 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1636 Width, Height, Format,
1637 TRUE /* Lockable */,
1638 FALSE /* Discard */,
1639 surfImpl->mipmap_level,
1640 &surfImpl->WineD3DSurface,
1646 0 /* SharedHandle */,
1653 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1655 /* Update the IParent if it exists */
1658 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1659 /* Add a reference for the IParent */
1660 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1662 /* TODO: Copy the surface content, except for render targets */
1664 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1665 TRACE("Surface released successful, next surface\n");
1667 ERR("Something's still holding the old WineD3DSurface\n");
1669 surfImpl->ImplType = This->ImplType;
1673 IWineD3DClipper_Release(clipper);
1675 return DDENUMRET_OK;
1678 /*****************************************************************************
1679 * IDirectDrawImpl_RecreateAllSurfaces
1681 * A function, that converts all wineD3DSurfaces to the new implementation type
1682 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1683 * new WineD3DSurface, copies the content and releases the old surface
1685 *****************************************************************************/
1687 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1689 DDSURFACEDESC2 desc;
1690 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1692 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1694 /* Should happen almost never */
1695 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1697 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1699 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1701 memset(&desc, 0, sizeof(desc));
1702 desc.dwSize = sizeof(desc);
1704 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1708 IDirectDrawImpl_RecreateSurfacesCallback);
1711 /*****************************************************************************
1712 * D3D7CB_CreateSurface
1714 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1715 * correct mipmap sublevel, and returns it to WineD3D.
1716 * The surfaces are created already by IDirectDraw7::CreateSurface
1719 * With, Height: With and height of the surface
1720 * Format: The requested format
1721 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1722 * level: The mipmap level
1723 * Face: The cube map face type
1724 * Surface: Pointer to pass the created surface back at
1725 * SharedHandle: NULL
1730 *****************************************************************************/
1731 static HRESULT WINAPI
1732 D3D7CB_CreateSurface(IUnknown *device,
1733 IUnknown *pSuperior,
1734 UINT Width, UINT Height,
1735 WINED3DFORMAT Format,
1736 DWORD Usage, WINED3DPOOL Pool, UINT level,
1737 WINED3DCUBEMAP_FACES Face,
1738 IWineD3DSurface **Surface,
1739 HANDLE *SharedHandle)
1741 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1742 IDirectDrawSurfaceImpl *surf = NULL;
1744 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1745 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1747 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1750 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1751 TRACE("Asked for positive x\n");
1752 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1753 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1755 surf = This->tex_root; break;
1756 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1757 TRACE("Asked for negative x\n");
1758 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1759 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1760 TRACE("Asked for positive y\n");
1761 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1762 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1763 TRACE("Asked for negative y\n");
1764 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1765 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1766 TRACE("Asked for positive z\n");
1767 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1768 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1769 TRACE("Asked for negative z\n");
1770 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1771 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1776 IDirectDrawSurface7 *attached;
1777 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1780 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1781 IDirectDrawSurface7_Release(attached);
1783 if(!surf) ERR("root search surface not found\n");
1785 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1788 IDirectDrawSurface7 *attached;
1789 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1792 if(!attached) ERR("Surface not found\n");
1793 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1794 IDirectDrawSurface7_Release(attached);
1798 /* Return the surface */
1799 *Surface = surf->WineD3DSurface;
1801 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1805 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1806 IUnknown* swapChainParent;
1807 TRACE("(%p) call back\n", pSwapChain);
1809 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1810 IUnknown_Release(swapChainParent);
1811 return IUnknown_Release(swapChainParent);
1814 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1815 IUnknown* surfaceParent;
1816 TRACE("(%p) call back\n", pSurface);
1818 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1819 IUnknown_Release(surfaceParent);
1820 return IUnknown_Release(surfaceParent);
1823 /*****************************************************************************
1824 * IDirectDrawImpl_CreateNewSurface
1826 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1827 * with the passed parameters.
1830 * DDSD: Description of the surface to create
1831 * Surf: Address to store the interface pointer at
1836 *****************************************************************************/
1837 static HRESULT WINAPI
1838 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1839 DDSURFACEDESC2 *pDDSD,
1840 IDirectDrawSurfaceImpl **ppSurf,
1844 UINT Width = 0, Height = 0;
1845 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1846 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1848 WINED3DSURFTYPE ImplType = This->ImplType;
1849 WINED3DSURFACE_DESC Desc;
1851 IParentImpl *parImpl = NULL;
1852 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1854 /* Dummies for GetDesc */
1855 WINED3DPOOL dummy_d3dpool;
1856 WINED3DMULTISAMPLE_TYPE dummy_mst;
1860 if (TRACE_ON(ddraw))
1862 TRACE(" (%p) Requesting surface desc :\n", This);
1863 DDRAW_dump_surface_desc(pDDSD);
1866 /* Select the surface type, if it wasn't choosen yet */
1867 if(ImplType == SURFACE_UNKNOWN)
1869 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1870 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1872 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1873 ImplType = SURFACE_OPENGL;
1876 /* Otherwise use GDI surfaces for now */
1879 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1880 ImplType = SURFACE_GDI;
1883 /* Policy if all surface implementations are available:
1884 * First, check if a default type was set with winecfg. If not,
1885 * try Xrender surfaces, and use them if they work. Next, check if
1886 * accelerated OpenGL is available, and use GL surfaces in this
1887 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1888 * was created, always use OpenGL surfaces.
1890 * (Note: Xrender surfaces are not implemented for now, the
1891 * unaccelerated implementation uses GDI to render in Software)
1894 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1895 * be re-created. This could be done with IDirectDrawSurface7::Restore
1897 This->ImplType = ImplType;
1901 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1902 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1904 /* We have to change to OpenGL,
1905 * and re-create all WineD3DSurfaces
1907 ImplType = SURFACE_OPENGL;
1908 This->ImplType = ImplType;
1909 TRACE("(%p) Re-creating all surfaces\n", This);
1910 IDirectDrawImpl_RecreateAllSurfaces(This);
1911 TRACE("(%p) Done recreating all surfaces\n", This);
1913 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1915 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1916 /* Do not fail surface creation, only fail 3D device creation */
1920 /* Get the correct wined3d usage */
1921 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1922 DDSCAPS_BACKBUFFER |
1923 DDSCAPS_3DDEVICE ) )
1925 Usage |= WINED3DUSAGE_RENDERTARGET;
1927 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1930 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1932 Usage |= WINED3DUSAGE_OVERLAY;
1934 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1936 /* The depth stencil creation callback sets this flag.
1937 * Set the WineD3D usage to let it know that it's a depth
1940 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1942 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1944 Pool = WINED3DPOOL_SYSTEMMEM;
1946 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1948 Pool = WINED3DPOOL_MANAGED;
1949 /* Managed textures have the system memory flag set */
1950 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1952 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1954 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1957 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1960 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1961 if(Format == WINED3DFMT_UNKNOWN)
1963 ERR("Unsupported / Unknown pixelformat\n");
1964 return DDERR_INVALIDPIXELFORMAT;
1967 /* Create the Surface object */
1968 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1971 ERR("(%p) Error allocating memory for a surface\n", This);
1972 return DDERR_OUTOFVIDEOMEMORY;
1974 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1975 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1976 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1977 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1978 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1980 (*ppSurf)->version = 7;
1981 (*ppSurf)->ddraw = This;
1982 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1983 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1984 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1986 /* Surface attachments */
1987 (*ppSurf)->next_attached = NULL;
1988 (*ppSurf)->first_attached = *ppSurf;
1990 /* Needed to re-create the surface on an implementation change */
1991 (*ppSurf)->ImplType = ImplType;
1993 /* For D3DDevice creation */
1994 (*ppSurf)->isRenderTarget = FALSE;
1996 /* A trace message for debugging */
1997 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1999 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
2001 /* Render targets and textures need a IParent interface,
2002 * because WineD3D will destroy them when the swapchain
2005 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
2008 ERR("Out of memory when allocating memory for a IParent implementation\n");
2009 return DDERR_OUTOFMEMORY;
2012 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
2013 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
2014 TRACE("Using IParent interface %p as parent\n", parImpl);
2018 /* Use the surface as parent */
2019 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
2020 TRACE("Using Surface interface %p as parent\n", *ppSurf);
2023 /* Now create the WineD3D Surface */
2024 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
2028 TRUE /* Lockable */,
2029 FALSE /* Discard */,
2031 &(*ppSurf)->WineD3DSurface,
2034 WINED3DMULTISAMPLE_NONE,
2035 0 /* MultiSampleQuality */,
2036 0 /* SharedHandle */,
2042 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
2046 /* Set the child of the parent implementation if it exists */
2049 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
2050 /* The IParent releases the WineD3DSurface, and
2051 * the ddraw surface does that too. Hold a reference
2053 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
2056 /* Increase the surface counter, and attach the surface */
2057 InterlockedIncrement(&This->surfaces);
2058 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2060 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2061 * But this could also be delegated to WineDDraw, as it keeps track of all its
2062 * resources. Not implemented for now, as there are more important things ;)
2065 /* Get the pixel format of the WineD3DSurface and store it.
2066 * Don't use the Format choosen above, WineD3D might have
2069 Desc.Format = &Format;
2070 Desc.Type = &ResType;
2071 Desc.Usage = &Usage;
2072 Desc.Pool = &dummy_d3dpool;
2073 Desc.Size = &dummy_uint;
2074 Desc.MultiSampleType = &dummy_mst;
2075 Desc.MultiSampleQuality = &dummy_dword;
2076 Desc.Width = &Width;
2077 Desc.Height = &Height;
2079 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
2080 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
2083 ERR("IWineD3DSurface::GetDesc failed\n");
2084 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
2088 if(Format == WINED3DFMT_UNKNOWN)
2090 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2092 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2094 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2095 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2096 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2097 * TODO: Test other fourcc formats
2099 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2100 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2102 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2103 if(Format == WINED3DFMT_DXT1)
2105 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2109 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2114 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2115 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2118 /* Application passed a color key? Set it! */
2119 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2121 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2123 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2125 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2127 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2129 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2131 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2133 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2135 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2137 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2139 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2141 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2143 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2145 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2146 if(hr != WINED3D_OK)
2148 /* No need for a trace here, wined3d does that for us */
2149 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2156 /*****************************************************************************
2157 * CreateAdditionalSurfaces
2159 * Creates a new mipmap chain.
2162 * root: Root surface to attach the newly created chain to
2163 * count: number of surfaces to create
2164 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2165 * effects on the caller
2166 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2167 * creates an additional surface without the mipmapping flags
2169 *****************************************************************************/
2171 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2172 IDirectDrawSurfaceImpl *root,
2174 DDSURFACEDESC2 DDSD,
2177 UINT i, j, level = 0;
2179 IDirectDrawSurfaceImpl *last = root;
2181 for(i = 0; i < count; i++)
2183 IDirectDrawSurfaceImpl *object2 = NULL;
2185 /* increase the mipmap level, but only if a mipmap is created
2186 * In this case, also halve the size
2188 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2191 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2192 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2193 /* Set the mipmap sublevel flag according to msdn */
2194 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2198 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2200 CubeFaceRoot = FALSE;
2202 hr = IDirectDrawImpl_CreateNewSurface(This,
2211 /* Add the new surface to the complex attachment array */
2212 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2214 if(last->complex_array[j]) continue;
2215 last->complex_array[j] = object2;
2220 /* Remove the (possible) back buffer cap from the new surface description,
2221 * because only one surface in the flipping chain is a back buffer, one
2222 * is a front buffer, the others are just primary surfaces.
2224 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2229 /*****************************************************************************
2230 * IDirectDraw7::CreateSurface
2232 * Creates a new IDirectDrawSurface object and returns its interface.
2234 * The surface connections with wined3d are a bit tricky. Basically it works
2237 * |------------------------| |-----------------|
2238 * | DDraw surface | | WineD3DSurface |
2240 * | WineD3DSurface |-------------->| |
2241 * | Child |<------------->| Parent |
2242 * |------------------------| |-----------------|
2244 * The DDraw surface is the parent of the wined3d surface, and it releases
2245 * the WineD3DSurface when the ddraw surface is destroyed.
2247 * However, for all surfaces which can be in a container in WineD3D,
2248 * we have to do this. These surfaces are usually complex surfaces,
2249 * so this concerns primary surfaces with a front and a back buffer,
2252 * |------------------------| |-----------------|
2253 * | DDraw surface | | Container |
2255 * | Child |<------------->| Parent |
2256 * | Texture |<------------->| |
2257 * | WineD3DSurface |<----| | Levels |<--|
2258 * | Complex connection | | | | |
2259 * |------------------------| | |-----------------| |
2263 * | |------------------| | |-----------------| |
2264 * | | IParent | |-------->| WineD3DSurface | |
2266 * | | Child |<------------->| Parent | |
2267 * | | | | Container |<--|
2268 * | |------------------| |-----------------| |
2270 * | |----------------------| |
2271 * | | DDraw surface 2 | |
2273 * |<->| Complex root Child | |
2275 * | | WineD3DSurface |<----| |
2276 * | |----------------------| | |
2278 * | |---------------------| | |-----------------| |
2279 * | | IParent | |----->| WineD3DSurface | |
2281 * | | Child |<---------->| Parent | |
2282 * | |---------------------| | Container |<--|
2283 * | |-----------------| |
2285 * | ---More surfaces can follow--- |
2287 * The reason is that the IWineD3DSwapchain(render target container)
2288 * and the IWineD3DTexure(Texture container) release the parents
2289 * of their surface's children, but by releasing the complex root
2290 * the surfaces which are complexly attached to it are destroyed
2291 * too. See IDirectDrawSurface::Release for a more detailed
2295 * DDSD: Description of the surface to create
2296 * Surf: Address to store the interface pointer at
2297 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2298 * aggregation, so it has to be NULL
2302 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2303 * DDERR_* if an error occurs
2305 *****************************************************************************/
2306 static HRESULT WINAPI
2307 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2308 DDSURFACEDESC2 *DDSD,
2309 IDirectDrawSurface7 **Surf,
2312 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2313 IDirectDrawSurfaceImpl *object = NULL;
2315 LONG extra_surfaces = 0;
2316 DDSURFACEDESC2 desc2;
2317 WINED3DDISPLAYMODE Mode;
2319 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2321 /* Some checks before we start */
2322 if (TRACE_ON(ddraw))
2324 TRACE(" (%p) Requesting surface desc :\n", This);
2325 DDRAW_dump_surface_desc(DDSD);
2327 EnterCriticalSection(&ddraw_cs);
2329 if (UnkOuter != NULL)
2331 FIXME("(%p) : outer != NULL?\n", This);
2332 LeaveCriticalSection(&ddraw_cs);
2333 return CLASS_E_NOAGGREGATION; /* unchecked */
2338 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2339 LeaveCriticalSection(&ddraw_cs);
2340 return E_POINTER; /* unchecked */
2343 if (!(DDSD->dwFlags & DDSD_CAPS))
2345 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2346 DDSD->dwFlags |= DDSD_CAPS;
2348 if (DDSD->ddsCaps.dwCaps == 0)
2350 /* This has been checked on real Windows */
2351 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2354 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2356 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2357 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2360 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2362 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2363 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2364 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2367 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2368 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2370 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2372 LeaveCriticalSection(&ddraw_cs);
2373 return DDERR_NOEXCLUSIVEMODE;
2376 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2377 WARN("Application tried to create an explicit front or back buffer\n");
2378 LeaveCriticalSection(&ddraw_cs);
2379 return DDERR_INVALIDCAPS;
2381 /* Check cube maps but only if the size includes them */
2382 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2384 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2385 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2387 WARN("Cube map faces requested without cube map flag\n");
2388 LeaveCriticalSection(&ddraw_cs);
2389 return DDERR_INVALIDCAPS;
2391 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2392 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2394 WARN("Cube map without faces requested\n");
2395 LeaveCriticalSection(&ddraw_cs);
2396 return DDERR_INVALIDPARAMS;
2399 /* Quick tests confirm those can be created, but we don't do that yet */
2400 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2401 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2403 FIXME("Partial cube maps not supported yet\n");
2407 /* According to the msdn this flag is ignored by CreateSurface */
2408 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2409 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2411 /* Modify some flags */
2412 memset(&desc2, 0, sizeof(desc2));
2413 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2414 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2415 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2416 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2418 /* Get the video mode from WineD3D - we will need it */
2419 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2420 0, /* Swapchain 0 */
2424 ERR("Failed to read display mode from wined3d\n");
2425 switch(This->orig_bpp)
2428 Mode.Format = WINED3DFMT_P8;
2432 Mode.Format = WINED3DFMT_X1R5G5B5;
2436 Mode.Format = WINED3DFMT_R5G6B5;
2440 Mode.Format = WINED3DFMT_R8G8B8;
2444 Mode.Format = WINED3DFMT_X8R8G8B8;
2447 Mode.Width = This->orig_width;
2448 Mode.Height = This->orig_height;
2451 /* No pixelformat given? Use the current screen format */
2452 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2454 desc2.dwFlags |= DDSD_PIXELFORMAT;
2455 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2457 /* Wait: It could be a Z buffer */
2458 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2460 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2463 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2466 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2469 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2472 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2475 ERR("Unknown Z buffer bit depth\n");
2480 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2484 /* No Width or no Height? Use the original screen size
2486 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2487 !(desc2.dwFlags & DDSD_HEIGHT) )
2489 /* Invalid for non-render targets */
2490 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2492 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2494 LeaveCriticalSection(&ddraw_cs);
2495 return DDERR_INVALIDPARAMS;
2498 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2499 desc2.dwWidth = Mode.Width;
2500 desc2.dwHeight = Mode.Height;
2503 /* Mipmap count fixes */
2504 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2506 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2508 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2510 /* Mipmap count is given, should not be 0 */
2511 if( desc2.u2.dwMipMapCount == 0 )
2513 LeaveCriticalSection(&ddraw_cs);
2514 return DDERR_INVALIDPARAMS;
2519 /* Undocumented feature: Create sublevels until
2520 * either the width or the height is 1
2522 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2523 desc2.dwWidth : desc2.dwHeight;
2524 desc2.u2.dwMipMapCount = 0;
2527 desc2.u2.dwMipMapCount += 1;
2534 /* Not-complex mipmap -> Mipmapcount = 1 */
2535 desc2.u2.dwMipMapCount = 1;
2537 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2539 /* There's a mipmap count in the created surface in any case */
2540 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2542 /* If no mipmap is given, the texture has only one level */
2544 /* The first surface is a front buffer, the back buffer is created afterwards */
2545 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2547 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2550 /* The root surface in a cube map is positive x */
2551 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2553 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2554 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2557 /* Create the first surface */
2558 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2561 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2562 LeaveCriticalSection(&ddraw_cs);
2565 object->is_complex_root = TRUE;
2567 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2569 /* Create Additional surfaces if necessary
2570 * This applies to Primary surfaces which have a back buffer count
2571 * set, but not to mipmap textures. In case of Mipmap textures,
2572 * wineD3D takes care of the creation of additional surfaces
2574 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2576 extra_surfaces = DDSD->dwBackBufferCount;
2577 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2578 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2582 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2584 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2585 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2586 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2587 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2588 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2589 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2590 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2591 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2592 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2593 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2594 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2595 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2596 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2597 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2598 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2599 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2600 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2603 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2606 /* This destroys and possibly created surfaces too */
2607 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2608 LeaveCriticalSection(&ddraw_cs);
2612 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2613 * But attach the d3ddevice only if the currently created surface was
2614 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2615 * The only case I can think of where this doesn't apply is when a
2616 * 2D app was configured by the user to run with OpenGL and it didn't create
2617 * the render target as first surface. In this case the render target creation
2618 * will cause the 3D init.
2620 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2621 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2623 IDirectDrawSurfaceImpl *target = object, *surface;
2626 /* Search for the primary to use as render target */
2627 LIST_FOR_EACH(entry, &This->surface_list)
2629 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2630 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2631 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2635 TRACE("Using primary %p as render target\n", target);
2640 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2641 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2644 IDirectDrawSurfaceImpl *release_surf;
2645 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2648 /* The before created surface structures are in an incomplete state here.
2649 * WineD3D holds the reference on the IParents, and it released them on the failure
2650 * already. So the regular release method implementation would fail on the attempt
2651 * to destroy either the IParents or the swapchain. So free the surface here.
2652 * The surface structure here is a list, not a tree, because onscreen targets
2653 * cannot be cube textures
2657 release_surf = object;
2658 object = object->complex_array[0];
2659 IDirectDrawSurfaceImpl_Destroy(release_surf);
2661 LeaveCriticalSection(&ddraw_cs);
2666 /* Addref the ddraw interface to keep an reference for each surface */
2667 IDirectDraw7_AddRef(iface);
2668 object->ifaceToRelease = (IUnknown *) iface;
2670 /* Create a WineD3DTexture if a texture was requested */
2671 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2674 WINED3DFORMAT Format;
2675 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2677 This->tex_root = object;
2679 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2681 /* a mipmap is created, create enough levels */
2682 levels = desc2.u2.dwMipMapCount;
2686 /* No mipmap is created, create one level */
2690 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2691 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2693 Pool = WINED3DPOOL_SYSTEMMEM;
2695 /* Should I forward the MANAGED cap to the managed pool ? */
2697 /* Get the format. It's set already by CreateNewSurface */
2698 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2700 /* The surfaces are already created, the callback only
2701 * passes the IWineD3DSurface to WineD3D
2703 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2705 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2706 DDSD->dwWidth, /* Edgelength */
2711 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2712 0, /* SharedHandle */
2713 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2714 D3D7CB_CreateSurface);
2718 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2719 DDSD->dwWidth, DDSD->dwHeight,
2720 levels, /* MipMapCount = Levels */
2724 (IWineD3DTexture **) &object->wineD3DTexture,
2725 0, /* SharedHandle */
2726 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2727 D3D7CB_CreateSurface );
2729 This->tex_root = NULL;
2732 LeaveCriticalSection(&ddraw_cs);
2736 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2737 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2740 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2741 const DDPIXELFORMAT *provided)
2743 /* Some flags must be present in both or neither for a match. */
2744 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2745 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2746 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2748 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2751 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2754 if (requested->dwFlags & DDPF_FOURCC)
2755 if (requested->dwFourCC != provided->dwFourCC)
2758 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2759 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2760 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2763 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2764 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2765 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2768 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2769 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2772 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2773 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2775 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2778 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2779 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2786 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2787 const DDSURFACEDESC2* provided)
2796 #define CMP(FLAG, FIELD) \
2797 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2798 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2800 static const struct compare_info compare[] =
2802 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2803 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2805 CMP(CKDESTBLT, ddckCKDestBlt),
2806 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2807 CMP(CKSRCBLT, ddckCKSrcBlt),
2808 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2809 CMP(HEIGHT, dwHeight),
2810 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2811 CMP(LPSURFACE, lpSurface),
2812 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2813 CMP(PITCH, u1 /* lPitch */),
2814 /* PIXELFORMAT: manual */
2815 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2816 CMP(TEXTURESTAGE, dwTextureStage),
2817 CMP(WIDTH, dwWidth),
2818 /* ZBUFFERBITDEPTH: "obsolete" */
2825 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2828 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2830 if (requested->dwFlags & compare[i].flag
2831 && memcmp((const char *)provided + compare[i].offset,
2832 (const char *)requested + compare[i].offset,
2833 compare[i].size) != 0)
2837 if (requested->dwFlags & DDSD_PIXELFORMAT)
2839 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2840 &provided->u4.ddpfPixelFormat))
2847 #undef DDENUMSURFACES_SEARCHTYPE
2848 #undef DDENUMSURFACES_MATCHTYPE
2850 /*****************************************************************************
2851 * IDirectDraw7::EnumSurfaces
2853 * Loops through all surfaces attached to this device and calls the
2854 * application callback. This can't be relayed to WineD3DDevice,
2855 * because some WineD3DSurfaces' parents are IParent objects
2858 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2859 * DDSD: Description to filter for
2860 * Context: Application-provided pointer, it's passed unmodified to the
2862 * Callback: Address to call for each surface
2865 * DDERR_INVALIDPARAMS if the callback is NULL
2868 *****************************************************************************/
2869 static HRESULT WINAPI
2870 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2872 DDSURFACEDESC2 *DDSD,
2874 LPDDENUMSURFACESCALLBACK7 Callback)
2876 /* The surface enumeration is handled by WineDDraw,
2877 * because it keeps track of all surfaces attached to
2878 * it. The filtering is done by our callback function,
2879 * because WineDDraw doesn't handle ddraw-like surface
2882 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2883 IDirectDrawSurfaceImpl *surf;
2885 DDSURFACEDESC2 desc;
2886 struct list *entry, *entry2;
2888 all = Flags & DDENUMSURFACES_ALL;
2889 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2891 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2892 EnterCriticalSection(&ddraw_cs);
2896 LeaveCriticalSection(&ddraw_cs);
2897 return DDERR_INVALIDPARAMS;
2900 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2901 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2903 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2904 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2906 desc = surf->surface_desc;
2907 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2908 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2910 LeaveCriticalSection(&ddraw_cs);
2915 LeaveCriticalSection(&ddraw_cs);
2919 static HRESULT WINAPI
2920 findRenderTarget(IDirectDrawSurface7 *surface,
2921 DDSURFACEDESC2 *desc,
2924 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2925 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2927 if(!surf->isRenderTarget) {
2929 IDirectDrawSurface7_Release(surface);
2930 return DDENUMRET_CANCEL;
2933 /* Recurse into the surface tree */
2934 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2936 IDirectDrawSurface7_Release(surface);
2937 if(*target) return DDENUMRET_CANCEL;
2938 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2941 /*****************************************************************************
2942 * D3D7CB_CreateRenderTarget
2944 * Callback called by WineD3D to create Surfaces for render target usage
2945 * This function takes the D3D target from the IDirectDrawImpl structure,
2946 * and returns the WineD3DSurface. To avoid double usage, the surface
2947 * is marked as render target afterwards
2950 * device: The WineD3DDevice's parent
2951 * Width, Height, Format: Dimensions and pixelformat of the render target
2952 * Ignored, because the surface already exists
2953 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2955 * ppSurface: Address to pass the surface pointer back at
2956 * pSharedHandle: Ignored
2959 * Always returns D3D_OK
2961 *****************************************************************************/
2962 static HRESULT WINAPI
2963 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2964 UINT Width, UINT Height,
2965 WINED3DFORMAT Format,
2966 WINED3DMULTISAMPLE_TYPE MultiSample,
2967 DWORD MultisampleQuality,
2969 IWineD3DSurface** ppSurface,
2970 HANDLE* pSharedHandle)
2972 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2973 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2974 TRACE("(%p) call back\n", device);
2976 if(d3dSurface->isRenderTarget)
2978 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2979 &target, findRenderTarget);
2983 target = d3dSurface;
2988 target = This->d3d_target;
2989 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2992 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2994 *ppSurface = target->WineD3DSurface;
2995 target->isRenderTarget = TRUE;
2996 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
3000 static HRESULT WINAPI
3001 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
3002 IUnknown *pSuperior,
3005 WINED3DFORMAT Format,
3006 WINED3DMULTISAMPLE_TYPE MultiSample,
3007 DWORD MultisampleQuality,
3009 IWineD3DSurface** ppSurface,
3010 HANDLE* pSharedHandle)
3012 /* Create a Depth Stencil surface to make WineD3D happy */
3013 HRESULT hr = D3D_OK;
3014 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3015 DDSURFACEDESC2 ddsd;
3017 TRACE("(%p) call back\n", device);
3021 /* Create a DirectDraw surface */
3022 memset(&ddsd, 0, sizeof(ddsd));
3023 ddsd.dwSize = sizeof(ddsd);
3024 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3025 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3026 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3027 ddsd.dwHeight = Height;
3028 ddsd.dwWidth = Width;
3031 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
3035 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3038 This->depthstencil = TRUE;
3039 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
3041 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
3043 This->depthstencil = FALSE;
3046 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3049 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
3053 /*****************************************************************************
3054 * D3D7CB_CreateAdditionalSwapChain
3056 * Callback function for WineD3D which creates a new WineD3DSwapchain
3057 * interface. It also creates an IParent interface to store that pointer,
3058 * so the WineD3DSwapchain has a parent and can be released when the D3D
3059 * device is destroyed
3060 *****************************************************************************/
3061 static HRESULT WINAPI
3062 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
3063 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
3064 IWineD3DSwapChain ** ppSwapChain)
3066 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
3067 IParentImpl *object = NULL;
3068 HRESULT res = D3D_OK;
3069 IWineD3DSwapChain *swapchain;
3070 TRACE("(%p) call back\n", device);
3072 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3075 FIXME("Allocation of memory failed\n");
3076 *ppSwapChain = NULL;
3077 return DDERR_OUTOFVIDEOMEMORY;
3080 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
3083 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
3084 pPresentationParameters,
3086 (IUnknown*) ICOM_INTERFACE(object, IParent),
3087 D3D7CB_CreateRenderTarget,
3088 D3D7CB_CreateDepthStencilSurface);
3091 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3092 HeapFree(GetProcessHeap(), 0 , object);
3093 *ppSwapChain = NULL;
3097 *ppSwapChain = swapchain;
3098 object->child = (IUnknown *) swapchain;
3104 /*****************************************************************************
3105 * IDirectDrawImpl_AttachD3DDevice
3107 * Initializes the D3D capabilities of WineD3D
3110 * primary: The primary surface for D3D
3116 *****************************************************************************/
3117 static HRESULT WINAPI
3118 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3119 IDirectDrawSurfaceImpl *primary)
3124 WINED3DPRESENT_PARAMETERS localParameters;
3126 TRACE("(%p)->(%p)\n", This, primary);
3128 /* Get the window */
3129 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3133 ERR("IWineD3DDevice::GetHWND failed\n");
3137 /* If there's no window, create a hidden window. WineD3D needs it */
3140 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3142 GetSystemMetrics(SM_CXSCREEN),
3143 GetSystemMetrics(SM_CYSCREEN),
3144 NULL, NULL, GetModuleHandleA(0), NULL);
3146 ShowWindow(window, SW_HIDE); /* Just to be sure */
3147 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3148 This->d3d_window = window;
3152 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3155 /* Store the future Render Target surface */
3156 This->d3d_target = primary;
3158 /* Use the surface description for the device parameters, not the
3159 * Device settings. The app might render to an offscreen surface
3161 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3162 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3163 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3164 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3165 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3166 localParameters.MultiSampleQuality = 0;
3167 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3168 localParameters.hDeviceWindow = window;
3169 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3170 localParameters.EnableAutoDepthStencil = TRUE;
3171 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3172 localParameters.Flags = 0;
3173 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3174 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3176 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3178 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3179 * recursive loop until ram or emulated video memory is full
3181 This->d3d_initialized = TRUE;
3183 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3185 D3D7CB_CreateAdditionalSwapChain);
3188 This->d3d_target = NULL;
3189 This->d3d_initialized = FALSE;
3193 This->declArraySize = 2;
3194 This->decls = HeapAlloc(GetProcessHeap(),
3196 sizeof(*This->decls) * This->declArraySize);
3199 ERR("Error allocating an array for the converted vertex decls\n");
3200 This->declArraySize = 0;
3201 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3202 D3D7CB_DestroyDepthStencilSurface,
3203 D3D7CB_DestroySwapChain);
3204 return E_OUTOFMEMORY;
3207 /* Create an Index Buffer parent */
3208 TRACE("(%p) Successfully initialized 3D\n", This);
3212 /*****************************************************************************
3213 * DirectDrawCreateClipper (DDRAW.@)
3215 * Creates a new IDirectDrawClipper object.
3218 * Clipper: Address to write the interface pointer to
3219 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3223 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3224 * E_OUTOFMEMORY if allocating the object failed
3226 *****************************************************************************/
3228 DirectDrawCreateClipper(DWORD Flags,
3229 LPDIRECTDRAWCLIPPER *Clipper,
3232 IDirectDrawClipperImpl* object;
3233 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3235 EnterCriticalSection(&ddraw_cs);
3236 if (UnkOuter != NULL)
3238 LeaveCriticalSection(&ddraw_cs);
3239 return CLASS_E_NOAGGREGATION;
3244 LeaveCriticalSection(&ddraw_cs);
3245 return DDERR_NODIRECTDRAWSUPPORT;
3248 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3249 sizeof(IDirectDrawClipperImpl));
3252 LeaveCriticalSection(&ddraw_cs);
3253 return E_OUTOFMEMORY;
3256 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3258 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3259 if(!object->wineD3DClipper)
3261 HeapFree(GetProcessHeap(), 0, object);
3262 LeaveCriticalSection(&ddraw_cs);
3263 return E_OUTOFMEMORY;
3266 *Clipper = (IDirectDrawClipper *) object;
3267 LeaveCriticalSection(&ddraw_cs);
3271 /*****************************************************************************
3272 * IDirectDraw7::CreateClipper
3274 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3276 *****************************************************************************/
3277 static HRESULT WINAPI
3278 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3280 IDirectDrawClipper **Clipper,
3283 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3284 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3285 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3288 /*****************************************************************************
3289 * IDirectDraw7::CreatePalette
3291 * Creates a new IDirectDrawPalette object
3294 * Flags: The flags for the new clipper
3295 * ColorTable: Color table to assign to the new clipper
3296 * Palette: Address to write the interface pointer to
3297 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3301 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3302 * E_OUTOFMEMORY if allocating the object failed
3304 *****************************************************************************/
3305 static HRESULT WINAPI
3306 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3308 PALETTEENTRY *ColorTable,
3309 IDirectDrawPalette **Palette,
3310 IUnknown *pUnkOuter)
3312 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3313 IDirectDrawPaletteImpl *object;
3314 HRESULT hr = DDERR_GENERIC;
3315 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3317 EnterCriticalSection(&ddraw_cs);
3318 if(pUnkOuter != NULL)
3320 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3321 LeaveCriticalSection(&ddraw_cs);
3322 return CLASS_E_NOAGGREGATION;
3325 /* The refcount test shows that a cooplevel is required for this */
3326 if(!This->cooperative_level)
3328 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3329 LeaveCriticalSection(&ddraw_cs);
3330 return DDERR_NOCOOPERATIVELEVELSET;
3333 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3336 ERR("Out of memory when allocating memory for a palette implementation\n");
3337 LeaveCriticalSection(&ddraw_cs);
3338 return E_OUTOFMEMORY;
3341 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3343 object->ddraw_owner = This;
3345 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3348 HeapFree(GetProcessHeap(), 0, object);
3349 LeaveCriticalSection(&ddraw_cs);
3353 IDirectDraw7_AddRef(iface);
3354 object->ifaceToRelease = (IUnknown *) iface;
3355 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3356 LeaveCriticalSection(&ddraw_cs);
3360 /*****************************************************************************
3361 * IDirectDraw7::DuplicateSurface
3363 * Duplicates a surface. The surface memory points to the same memory as
3364 * the original surface, and it's released when the last surface referencing
3365 * it is released. I guess that's beyond Wine's surface management right now
3366 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3367 * test application to implement this)
3370 * Src: Address of the source surface
3371 * Dest: Address to write the new surface pointer to
3374 * See IDirectDraw7::CreateSurface
3376 *****************************************************************************/
3377 static HRESULT WINAPI
3378 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3379 IDirectDrawSurface7 *Src,
3380 IDirectDrawSurface7 **Dest)
3382 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3383 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3385 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3387 /* For now, simply create a new, independent surface */
3388 return IDirectDraw7_CreateSurface(iface,
3389 &Surf->surface_desc,
3394 /*****************************************************************************
3395 * IDirectDraw7 VTable
3396 *****************************************************************************/
3397 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3400 IDirectDrawImpl_QueryInterface,
3401 IDirectDrawImpl_AddRef,
3402 IDirectDrawImpl_Release,
3403 /*** IDirectDraw ***/
3404 IDirectDrawImpl_Compact,
3405 IDirectDrawImpl_CreateClipper,
3406 IDirectDrawImpl_CreatePalette,
3407 IDirectDrawImpl_CreateSurface,
3408 IDirectDrawImpl_DuplicateSurface,
3409 IDirectDrawImpl_EnumDisplayModes,
3410 IDirectDrawImpl_EnumSurfaces,
3411 IDirectDrawImpl_FlipToGDISurface,
3412 IDirectDrawImpl_GetCaps,
3413 IDirectDrawImpl_GetDisplayMode,
3414 IDirectDrawImpl_GetFourCCCodes,
3415 IDirectDrawImpl_GetGDISurface,
3416 IDirectDrawImpl_GetMonitorFrequency,
3417 IDirectDrawImpl_GetScanLine,
3418 IDirectDrawImpl_GetVerticalBlankStatus,
3419 IDirectDrawImpl_Initialize,
3420 IDirectDrawImpl_RestoreDisplayMode,
3421 IDirectDrawImpl_SetCooperativeLevel,
3422 IDirectDrawImpl_SetDisplayMode,
3423 IDirectDrawImpl_WaitForVerticalBlank,
3424 /*** IDirectDraw2 ***/
3425 IDirectDrawImpl_GetAvailableVidMem,
3426 /*** IDirectDraw7 ***/
3427 IDirectDrawImpl_GetSurfaceFromDC,
3428 IDirectDrawImpl_RestoreAllSurfaces,
3429 IDirectDrawImpl_TestCooperativeLevel,
3430 IDirectDrawImpl_GetDeviceIdentifier,
3431 /*** IDirectDraw7 ***/
3432 IDirectDrawImpl_StartModeTest,
3433 IDirectDrawImpl_EvaluateMode
3436 /*****************************************************************************
3437 * IDirectDrawImpl_FindDecl
3439 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3440 * if none was found.
3442 * This function is in ddraw.c and the DDraw object space because D3D7
3443 * vertex buffers are created using the IDirect3D interface to the ddraw
3444 * object, so they can be valid across D3D devices(theoretically. The ddraw
3445 * object also owns the wined3d device
3449 * fvf: Fvf to find the decl for
3452 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3455 *****************************************************************************/
3456 IWineD3DVertexDeclaration *
3457 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3461 IWineD3DVertexDeclaration* pDecl = NULL;
3462 int p, low, high; /* deliberately signed */
3463 struct FvfToDecl *convertedDecls = This->decls;
3465 TRACE("Searching for declaration for fvf %08x... ", fvf);
3468 high = This->numConvertedDecls - 1;
3469 while(low <= high) {
3470 p = (low + high) >> 1;
3472 if(convertedDecls[p].fvf == fvf) {
3473 TRACE("found %p\n", convertedDecls[p].decl);
3474 return convertedDecls[p].decl;
3475 } else if(convertedDecls[p].fvf < fvf) {
3481 TRACE("not found. Creating and inserting at position %d.\n", low);
3483 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3485 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3487 if (hr != S_OK) return NULL;
3489 if(This->declArraySize == This->numConvertedDecls) {
3490 int grow = max(This->declArraySize / 2, 8);
3491 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3492 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3493 if(!convertedDecls) {
3494 /* This will destroy it */
3495 IWineD3DVertexDeclaration_Release(pDecl);
3498 This->decls = convertedDecls;
3499 This->declArraySize += grow;
3502 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3503 convertedDecls[low].decl = pDecl;
3504 convertedDecls[low].fvf = fvf;
3505 This->numConvertedDecls++;
3507 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);