2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
40 static inline IDirect3D8Impl *impl_from_IDirect3D8(IDirect3D8 *iface)
42 return CONTAINING_RECORD(iface, IDirect3D8Impl, IDirect3D8_iface);
45 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
47 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
49 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
51 if (IsEqualGUID(riid, &IID_IUnknown)
52 || IsEqualGUID(riid, &IID_IDirect3D8)) {
53 IUnknown_AddRef(iface);
58 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
63 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface)
65 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
66 ULONG ref = InterlockedIncrement(&This->ref);
68 TRACE("%p increasing refcount to %u.\n", iface, ref);
73 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface)
75 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
76 ULONG ref = InterlockedDecrement(&This->ref);
78 TRACE("%p decreasing refcount to %u.\n", iface, ref);
81 TRACE("Releasing wined3d %p\n", This->WineD3D);
84 wined3d_decref(This->WineD3D);
85 wined3d_mutex_unlock();
87 HeapFree(GetProcessHeap(), 0, This);
93 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface,
94 void* pInitializeFunction)
96 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
99 TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
101 wined3d_mutex_lock();
102 hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
103 wined3d_mutex_unlock();
108 static UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface)
110 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
113 TRACE("iface %p.\n", iface);
115 wined3d_mutex_lock();
116 hr = wined3d_get_adapter_count(This->WineD3D);
117 wined3d_mutex_unlock();
122 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter,
123 DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
125 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
126 WINED3DADAPTER_IDENTIFIER adapter_id;
129 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
130 iface, Adapter, Flags, pIdentifier);
132 adapter_id.driver = pIdentifier->Driver;
133 adapter_id.driver_size = sizeof(pIdentifier->Driver);
134 adapter_id.description = pIdentifier->Description;
135 adapter_id.description_size = sizeof(pIdentifier->Description);
136 adapter_id.device_name = NULL; /* d3d9 only */
137 adapter_id.device_name_size = 0; /* d3d9 only */
139 wined3d_mutex_lock();
140 hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
141 wined3d_mutex_unlock();
143 pIdentifier->DriverVersion = adapter_id.driver_version;
144 pIdentifier->VendorId = adapter_id.vendor_id;
145 pIdentifier->DeviceId = adapter_id.device_id;
146 pIdentifier->SubSysId = adapter_id.subsystem_id;
147 pIdentifier->Revision = adapter_id.revision;
148 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
149 pIdentifier->WHQLLevel = adapter_id.whql_level;
154 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface,UINT Adapter)
156 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
159 TRACE("iface %p, adapter %u.\n", iface, Adapter);
161 wined3d_mutex_lock();
162 hr = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, 0);
163 wined3d_mutex_unlock();
168 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode,
169 D3DDISPLAYMODE* pMode)
171 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
174 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
175 iface, Adapter, Mode, pMode);
177 wined3d_mutex_lock();
178 hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *)pMode);
179 wined3d_mutex_unlock();
181 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
186 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter,
187 D3DDISPLAYMODE* pMode)
189 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
192 TRACE("iface %p, adapter %u, mode %p.\n",
193 iface, Adapter, pMode);
195 wined3d_mutex_lock();
196 hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
197 wined3d_mutex_unlock();
199 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
204 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter,
205 D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
207 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
210 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
211 iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
213 wined3d_mutex_lock();
214 hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
215 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
216 wined3d_mutex_unlock();
221 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter,
222 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
223 D3DFORMAT CheckFormat)
225 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
227 WINED3DRESOURCETYPE WineD3DRType;
229 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
230 iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
232 if(CheckFormat == D3DFMT_R8G8B8)
234 /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
235 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
236 return D3DERR_NOTAVAILABLE;
241 case D3DRTYPE_VERTEXBUFFER:
242 case D3DRTYPE_INDEXBUFFER:
243 WineD3DRType = WINED3DRTYPE_BUFFER;
247 WineD3DRType = RType;
251 wined3d_mutex_lock();
252 hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
253 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
254 wined3d_mutex_unlock();
259 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
260 D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
261 D3DMULTISAMPLE_TYPE MultiSampleType)
263 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
266 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
267 iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
269 wined3d_mutex_lock();
270 hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
271 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE)MultiSampleType, NULL);
272 wined3d_mutex_unlock();
277 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter,
278 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
279 D3DFORMAT DepthStencilFormat)
281 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
284 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
285 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
287 wined3d_mutex_lock();
288 hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
289 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
290 wined3dformat_from_d3dformat(DepthStencilFormat));
291 wined3d_mutex_unlock();
296 void fixup_caps(WINED3DCAPS *caps)
298 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
299 if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
300 caps->PixelShaderVersion = D3DPS_VERSION(1,4);
302 if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
303 caps->VertexShaderVersion = D3DVS_VERSION(1,1);
305 caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
307 caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
310 static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter,
311 D3DDEVTYPE DeviceType, D3DCAPS8* pCaps)
313 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
314 HRESULT hrc = D3D_OK;
315 WINED3DCAPS *pWineCaps;
317 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
320 return D3DERR_INVALIDCALL;
322 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
323 if(pWineCaps == NULL){
324 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
327 wined3d_mutex_lock();
328 hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
329 wined3d_mutex_unlock();
331 fixup_caps(pWineCaps);
332 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
333 HeapFree(GetProcessHeap(), 0, pWineCaps);
335 TRACE("(%p) returning %p\n", This, pCaps);
339 static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter)
341 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
344 TRACE("iface %p, adapter %u.\n", iface, Adapter);
346 wined3d_mutex_lock();
347 ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
348 wined3d_mutex_unlock();
353 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter,
354 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
355 IDirect3DDevice8 **device)
357 IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
358 IDirect3DDevice8Impl *object;
361 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
362 iface, adapter, device_type, focus_window, flags, parameters, device);
364 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
367 ERR("Failed to allocate device memory.\n");
368 return E_OUTOFMEMORY;
371 hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
374 WARN("Failed to initialize device, hr %#x.\n", hr);
375 HeapFree(GetProcessHeap(), 0, object);
379 TRACE("Created device %p.\n", object);
380 *device = &object->IDirect3DDevice8_iface;
385 const IDirect3D8Vtbl Direct3D8_Vtbl =
388 IDirect3D8Impl_QueryInterface,
389 IDirect3D8Impl_AddRef,
390 IDirect3D8Impl_Release,
392 IDirect3D8Impl_RegisterSoftwareDevice,
393 IDirect3D8Impl_GetAdapterCount,
394 IDirect3D8Impl_GetAdapterIdentifier,
395 IDirect3D8Impl_GetAdapterModeCount,
396 IDirect3D8Impl_EnumAdapterModes,
397 IDirect3D8Impl_GetAdapterDisplayMode,
398 IDirect3D8Impl_CheckDeviceType,
399 IDirect3D8Impl_CheckDeviceFormat,
400 IDirect3D8Impl_CheckDeviceMultiSampleType,
401 IDirect3D8Impl_CheckDepthStencilMatch,
402 IDirect3D8Impl_GetDeviceCaps,
403 IDirect3D8Impl_GetAdapterMonitor,
404 IDirect3D8Impl_CreateDevice