2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static ID3D10Device *create_device(void)
28 if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device)))
30 trace("Created a HW device\n");
34 trace("Failed to create a HW device, trying REF\n");
35 if (SUCCEEDED(D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_REFERENCE, NULL, 0, D3D10_SDK_VERSION, &device)))
37 trace("Created a REF device\n");
41 trace("Failed to create a device, returning NULL\n");
45 static void test_device_interfaces(ID3D10Device *device)
50 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
51 IUnknown_Release(obj);
52 ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown (%#x)\n", hr);
54 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
55 IUnknown_Release(obj);
56 ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device (%#x)\n", hr);
58 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
59 IUnknown_Release(obj);
60 ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject (%#x)\n", hr);
62 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
63 IUnknown_Release(obj);
64 ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice (%#x)\n", hr);
67 static void test_stateblock_mask(void)
73 BYTE expected_disable[5];
74 BYTE expected_enable[5];
78 { 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}},
79 { 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}},
80 {10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}},
81 {11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}},
82 {12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}},
83 {13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}},
84 {14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}},
85 {15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}},
86 { 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}},
87 { 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}},
88 {10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}},
89 {11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}},
90 {12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}},
91 {13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}},
92 {14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}},
93 {15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}},
95 D3D10_STATE_BLOCK_MASK mask_x, mask_y, result;
100 memset(&mask_x, 0, sizeof(mask_x));
101 memset(&mask_y, 0, sizeof(mask_y));
102 memset(&result, 0, sizeof(result));
106 mask_x.Predication = 0x99;
107 mask_y.Predication = 0xaa;
109 hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result);
110 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr);
111 ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
112 ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
113 hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
114 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
115 hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
116 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
117 hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
118 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
120 hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
121 ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
122 ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
123 ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
124 hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
125 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
126 hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
127 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
128 hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
129 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
131 hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
132 ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
133 ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
134 ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
135 hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
136 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
137 hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
138 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
139 hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
140 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
142 memset(&result, 0xff, sizeof(result));
143 hr = D3D10StateBlockMaskDisableAll(&result);
144 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr);
145 ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
146 ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
147 hr = D3D10StateBlockMaskDisableAll(NULL);
148 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
150 memset(&result, 0, sizeof(result));
151 hr = D3D10StateBlockMaskEnableAll(&result);
152 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
153 ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
154 ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
155 hr = D3D10StateBlockMaskEnableAll(NULL);
156 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
159 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
160 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
161 ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
162 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
163 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
164 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
165 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
166 hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
167 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
169 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
170 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
171 ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
172 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
173 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
174 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
175 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
176 hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
177 ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
178 for (i = 0; i < sizeof(capture_test) / sizeof(*capture_test); ++i)
180 memset(&result, 0xff, sizeof(result));
181 hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
182 capture_test[i].start_idx, capture_test[i].count);
183 ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
185 ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
186 "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
187 result.VSShaderResources[0], result.VSShaderResources[1],
188 result.VSShaderResources[2], result.VSShaderResources[3],
189 result.VSShaderResources[4], i);
191 memset(&result, 0, sizeof(result));
192 hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
193 capture_test[i].start_idx, capture_test[i].count);
194 ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
196 ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
197 "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
198 result.VSShaderResources[0], result.VSShaderResources[1],
199 result.VSShaderResources[2], result.VSShaderResources[3],
200 result.VSShaderResources[4], i);
204 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
205 ok(ret == 1, "Got unexpected ret %#x.\n", ret);
206 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1);
207 ok(!ret, "Got unexpected ret %#x.\n", ret);
209 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
210 ok(!ret, "Got unexpected ret %#x.\n", ret);
212 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
213 ok(!ret, "Got unexpected ret %#x.\n", ret);
214 memset(&result, 0xff, sizeof(result));
215 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
216 ok(ret == 8, "Got unexpected ret %#x.\n", ret);
217 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES,
218 D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT);
219 ok(!ret, "Got unexpected ret %#x.\n", ret);
220 memset(&result, 0, sizeof(result));
221 ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
222 ok(!ret, "Got unexpected ret %#x.\n", ret);
227 ID3D10Device *device;
230 device = create_device();
233 skip("Failed to create device, skipping tests\n");
237 test_device_interfaces(device);
238 test_stateblock_mask();
240 refcount = ID3D10Device_Release(device);
241 ok(!refcount, "Device has %u references left\n", refcount);