wined3d: Get rid of the WINEDDCAPS typedef.
[wine] / include / wine / wined3d.h
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #define WINED3D_OK                                              S_OK
30
31 #define _FACWINED3D                                             0x876
32 #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
34
35 #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
67
68 enum wined3d_light_type
69 {
70     WINED3D_LIGHT_POINT                     = 1,
71     WINED3D_LIGHT_SPOT                      = 2,
72     WINED3D_LIGHT_DIRECTIONAL               = 3,
73     WINED3D_LIGHT_PARALLELPOINT             = 4, /* D3D7 */
74     WINED3D_LIGHT_GLSPOT                    = 5, /* D3D7 */
75 };
76
77 enum wined3d_primitive_type
78 {
79     WINED3D_PT_UNDEFINED                    = 0,
80     WINED3D_PT_POINTLIST                    = 1,
81     WINED3D_PT_LINELIST                     = 2,
82     WINED3D_PT_LINESTRIP                    = 3,
83     WINED3D_PT_TRIANGLELIST                 = 4,
84     WINED3D_PT_TRIANGLESTRIP                = 5,
85     WINED3D_PT_TRIANGLEFAN                  = 6,
86     WINED3D_PT_LINELIST_ADJ                 = 10,
87     WINED3D_PT_LINESTRIP_ADJ                = 11,
88     WINED3D_PT_TRIANGLELIST_ADJ             = 12,
89     WINED3D_PT_TRIANGLESTRIP_ADJ            = 13,
90 };
91
92 typedef enum _WINED3DDEVTYPE
93 {
94     WINED3DDEVTYPE_HAL                      = 1,
95     WINED3DDEVTYPE_REF                      = 2,
96     WINED3DDEVTYPE_SW                       = 3,
97     WINED3DDEVTYPE_NULLREF                  = 4,
98     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
99 } WINED3DDEVTYPE;
100
101 typedef enum _WINED3DDEGREETYPE
102 {
103     WINED3DDEGREE_LINEAR                    = 1,
104     WINED3DDEGREE_QUADRATIC                 = 2,
105     WINED3DDEGREE_CUBIC                     = 3,
106     WINED3DDEGREE_QUINTIC                   = 5,
107     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
108 } WINED3DDEGREETYPE;
109
110 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
111         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
112         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
113
114 enum wined3d_format_id
115 {
116     WINED3DFMT_UNKNOWN,
117     WINED3DFMT_B8G8R8_UNORM,
118     WINED3DFMT_B5G5R5X1_UNORM,
119     WINED3DFMT_B4G4R4A4_UNORM,
120     WINED3DFMT_B2G3R3_UNORM,
121     WINED3DFMT_B2G3R3A8_UNORM,
122     WINED3DFMT_B4G4R4X4_UNORM,
123     WINED3DFMT_R8G8B8X8_UNORM,
124     WINED3DFMT_B10G10R10A2_UNORM,
125     WINED3DFMT_P8_UINT_A8_UNORM,
126     WINED3DFMT_P8_UINT,
127     WINED3DFMT_L8_UNORM,
128     WINED3DFMT_L8A8_UNORM,
129     WINED3DFMT_L4A4_UNORM,
130     WINED3DFMT_R5G5_SNORM_L6_UNORM,
131     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
132     WINED3DFMT_R10G11B11_SNORM,
133     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
134     WINED3DFMT_D16_LOCKABLE,
135     WINED3DFMT_D32_UNORM,
136     WINED3DFMT_S1_UINT_D15_UNORM,
137     WINED3DFMT_X8D24_UNORM,
138     WINED3DFMT_S4X4_UINT_D24_UNORM,
139     WINED3DFMT_L16_UNORM,
140     WINED3DFMT_S8_UINT_D24_FLOAT,
141     WINED3DFMT_VERTEXDATA,
142     WINED3DFMT_R8G8_SNORM_Cx,
143     WINED3DFMT_R32G32B32A32_TYPELESS,
144     WINED3DFMT_R32G32B32A32_FLOAT,
145     WINED3DFMT_R32G32B32A32_UINT,
146     WINED3DFMT_R32G32B32A32_SINT,
147     WINED3DFMT_R32G32B32_TYPELESS,
148     WINED3DFMT_R32G32B32_FLOAT,
149     WINED3DFMT_R32G32B32_UINT,
150     WINED3DFMT_R32G32B32_SINT,
151     WINED3DFMT_R16G16B16A16_TYPELESS,
152     WINED3DFMT_R16G16B16A16_FLOAT,
153     WINED3DFMT_R16G16B16A16_UNORM,
154     WINED3DFMT_R16G16B16A16_UINT,
155     WINED3DFMT_R16G16B16A16_SNORM,
156     WINED3DFMT_R16G16B16A16_SINT,
157     WINED3DFMT_R32G32_TYPELESS,
158     WINED3DFMT_R32G32_FLOAT,
159     WINED3DFMT_R32G32_UINT,
160     WINED3DFMT_R32G32_SINT,
161     WINED3DFMT_R32G8X24_TYPELESS,
162     WINED3DFMT_D32_FLOAT_S8X24_UINT,
163     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
164     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
165     WINED3DFMT_R10G10B10A2_TYPELESS,
166     WINED3DFMT_R10G10B10A2_UNORM,
167     WINED3DFMT_R10G10B10A2_UINT,
168     WINED3DFMT_R10G10B10A2_SNORM,
169     WINED3DFMT_R11G11B10_FLOAT,
170     WINED3DFMT_R8G8B8A8_TYPELESS,
171     WINED3DFMT_R8G8B8A8_UNORM,
172     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
173     WINED3DFMT_R8G8B8A8_UINT,
174     WINED3DFMT_R8G8B8A8_SNORM,
175     WINED3DFMT_R8G8B8A8_SINT,
176     WINED3DFMT_R16G16_TYPELESS,
177     WINED3DFMT_R16G16_FLOAT,
178     WINED3DFMT_R16G16_UNORM,
179     WINED3DFMT_R16G16_UINT,
180     WINED3DFMT_R16G16_SNORM,
181     WINED3DFMT_R16G16_SINT,
182     WINED3DFMT_R32_TYPELESS,
183     WINED3DFMT_D32_FLOAT,
184     WINED3DFMT_R32_FLOAT,
185     WINED3DFMT_R32_UINT,
186     WINED3DFMT_R32_SINT,
187     WINED3DFMT_R24G8_TYPELESS,
188     WINED3DFMT_D24_UNORM_S8_UINT,
189     WINED3DFMT_R24_UNORM_X8_TYPELESS,
190     WINED3DFMT_X24_TYPELESS_G8_UINT,
191     WINED3DFMT_R8G8_TYPELESS,
192     WINED3DFMT_R8G8_UNORM,
193     WINED3DFMT_R8G8_UINT,
194     WINED3DFMT_R8G8_SNORM,
195     WINED3DFMT_R8G8_SINT,
196     WINED3DFMT_R16_TYPELESS,
197     WINED3DFMT_R16_FLOAT,
198     WINED3DFMT_D16_UNORM,
199     WINED3DFMT_R16_UNORM,
200     WINED3DFMT_R16_UINT,
201     WINED3DFMT_R16_SNORM,
202     WINED3DFMT_R16_SINT,
203     WINED3DFMT_R8_TYPELESS,
204     WINED3DFMT_R8_UNORM,
205     WINED3DFMT_R8_UINT,
206     WINED3DFMT_R8_SNORM,
207     WINED3DFMT_R8_SINT,
208     WINED3DFMT_A8_UNORM,
209     WINED3DFMT_R1_UNORM,
210     WINED3DFMT_R9G9B9E5_SHAREDEXP,
211     WINED3DFMT_R8G8_B8G8_UNORM,
212     WINED3DFMT_G8R8_G8B8_UNORM,
213     WINED3DFMT_BC1_TYPELESS,
214     WINED3DFMT_BC1_UNORM,
215     WINED3DFMT_BC1_UNORM_SRGB,
216     WINED3DFMT_BC2_TYPELESS,
217     WINED3DFMT_BC2_UNORM,
218     WINED3DFMT_BC2_UNORM_SRGB,
219     WINED3DFMT_BC3_TYPELESS,
220     WINED3DFMT_BC3_UNORM,
221     WINED3DFMT_BC3_UNORM_SRGB,
222     WINED3DFMT_BC4_TYPELESS,
223     WINED3DFMT_BC4_UNORM,
224     WINED3DFMT_BC4_SNORM,
225     WINED3DFMT_BC5_TYPELESS,
226     WINED3DFMT_BC5_UNORM,
227     WINED3DFMT_BC5_SNORM,
228     WINED3DFMT_B5G6R5_UNORM,
229     WINED3DFMT_B5G5R5A1_UNORM,
230     WINED3DFMT_B8G8R8A8_UNORM,
231     WINED3DFMT_B8G8R8X8_UNORM,
232     /* FOURCC formats. */
233     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
234     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
235     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
236     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
237     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
238     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
239     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
240     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
241     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
242     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
243     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
244     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
245     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
246     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
247     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
248     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
249     WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
250     WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
251     WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
252     WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
253
254     WINED3DFMT_FORCE_DWORD = 0xffffffff
255 };
256
257 typedef enum _WINED3DRENDERSTATETYPE
258 {
259     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
260     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
261     WINED3DRS_WRAPU                         = 5, /* d3d7 */
262     WINED3DRS_WRAPV                         = 6, /* d3d7 */
263     WINED3DRS_ZENABLE                       = 7,
264     WINED3DRS_FILLMODE                      = 8,
265     WINED3DRS_SHADEMODE                     = 9,
266     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
267     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
268     WINED3DRS_ROP2                          = 12, /* d3d7 */
269     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
270     WINED3DRS_ZWRITEENABLE                  = 14,
271     WINED3DRS_ALPHATESTENABLE               = 15,
272     WINED3DRS_LASTPIXEL                     = 16,
273     WINED3DRS_SRCBLEND                      = 19,
274     WINED3DRS_DESTBLEND                     = 20,
275     WINED3DRS_CULLMODE                      = 22,
276     WINED3DRS_ZFUNC                         = 23,
277     WINED3DRS_ALPHAREF                      = 24,
278     WINED3DRS_ALPHAFUNC                     = 25,
279     WINED3DRS_DITHERENABLE                  = 26,
280     WINED3DRS_ALPHABLENDENABLE              = 27,
281     WINED3DRS_FOGENABLE                     = 28,
282     WINED3DRS_SPECULARENABLE                = 29,
283     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
284     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
285     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
286     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
287     WINED3DRS_FOGCOLOR                      = 34,
288     WINED3DRS_FOGTABLEMODE                  = 35,
289     WINED3DRS_FOGSTART                      = 36,
290     WINED3DRS_FOGEND                        = 37,
291     WINED3DRS_FOGDENSITY                    = 38,
292     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
293     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
294     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
295     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
296     WINED3DRS_RANGEFOGENABLE                = 48,
297     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
298     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
299     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
300     WINED3DRS_STENCILENABLE                 = 52,
301     WINED3DRS_STENCILFAIL                   = 53,
302     WINED3DRS_STENCILZFAIL                  = 54,
303     WINED3DRS_STENCILPASS                   = 55,
304     WINED3DRS_STENCILFUNC                   = 56,
305     WINED3DRS_STENCILREF                    = 57,
306     WINED3DRS_STENCILMASK                   = 58,
307     WINED3DRS_STENCILWRITEMASK              = 59,
308     WINED3DRS_TEXTUREFACTOR                 = 60,
309     WINED3DRS_WRAP0                         = 128,
310     WINED3DRS_WRAP1                         = 129,
311     WINED3DRS_WRAP2                         = 130,
312     WINED3DRS_WRAP3                         = 131,
313     WINED3DRS_WRAP4                         = 132,
314     WINED3DRS_WRAP5                         = 133,
315     WINED3DRS_WRAP6                         = 134,
316     WINED3DRS_WRAP7                         = 135,
317     WINED3DRS_CLIPPING                      = 136,
318     WINED3DRS_LIGHTING                      = 137,
319     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
320     WINED3DRS_AMBIENT                       = 139,
321     WINED3DRS_FOGVERTEXMODE                 = 140,
322     WINED3DRS_COLORVERTEX                   = 141,
323     WINED3DRS_LOCALVIEWER                   = 142,
324     WINED3DRS_NORMALIZENORMALS              = 143,
325     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
326     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
327     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
328     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
329     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
330     WINED3DRS_VERTEXBLEND                   = 151,
331     WINED3DRS_CLIPPLANEENABLE               = 152,
332     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
333     WINED3DRS_POINTSIZE                     = 154,
334     WINED3DRS_POINTSIZE_MIN                 = 155,
335     WINED3DRS_POINTSPRITEENABLE             = 156,
336     WINED3DRS_POINTSCALEENABLE              = 157,
337     WINED3DRS_POINTSCALE_A                  = 158,
338     WINED3DRS_POINTSCALE_B                  = 159,
339     WINED3DRS_POINTSCALE_C                  = 160,
340     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
341     WINED3DRS_MULTISAMPLEMASK               = 162,
342     WINED3DRS_PATCHEDGESTYLE                = 163,
343     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
344     WINED3DRS_DEBUGMONITORTOKEN             = 165,
345     WINED3DRS_POINTSIZE_MAX                 = 166,
346     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
347     WINED3DRS_COLORWRITEENABLE              = 168,
348     WINED3DRS_TWEENFACTOR                   = 170,
349     WINED3DRS_BLENDOP                       = 171,
350     WINED3DRS_POSITIONDEGREE                = 172,
351     WINED3DRS_NORMALDEGREE                  = 173,
352     WINED3DRS_SCISSORTESTENABLE             = 174,
353     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
354     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
355     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
356     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
357     WINED3DRS_ADAPTIVETESS_X                = 180,
358     WINED3DRS_ADAPTIVETESS_Y                = 181,
359     WINED3DRS_ADAPTIVETESS_Z                = 182,
360     WINED3DRS_ADAPTIVETESS_W                = 183,
361     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
362     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
363     WINED3DRS_CCW_STENCILFAIL               = 186,
364     WINED3DRS_CCW_STENCILZFAIL              = 187,
365     WINED3DRS_CCW_STENCILPASS               = 188,
366     WINED3DRS_CCW_STENCILFUNC               = 189,
367     WINED3DRS_COLORWRITEENABLE1             = 190,
368     WINED3DRS_COLORWRITEENABLE2             = 191,
369     WINED3DRS_COLORWRITEENABLE3             = 192,
370     WINED3DRS_BLENDFACTOR                   = 193,
371     WINED3DRS_SRGBWRITEENABLE               = 194,
372     WINED3DRS_DEPTHBIAS                     = 195,
373     WINED3DRS_WRAP8                         = 198,
374     WINED3DRS_WRAP9                         = 199,
375     WINED3DRS_WRAP10                        = 200,
376     WINED3DRS_WRAP11                        = 201,
377     WINED3DRS_WRAP12                        = 202,
378     WINED3DRS_WRAP13                        = 203,
379     WINED3DRS_WRAP14                        = 204,
380     WINED3DRS_WRAP15                        = 205,
381     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
382     WINED3DRS_SRCBLENDALPHA                 = 207,
383     WINED3DRS_DESTBLENDALPHA                = 208,
384     WINED3DRS_BLENDOPALPHA                  = 209,
385     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
386 } WINED3DRENDERSTATETYPE;
387 #define WINEHIGHEST_RENDER_STATE                                WINED3DRS_BLENDOPALPHA
388
389 typedef enum _WINED3DBLEND
390 {
391     WINED3DBLEND_ZERO                       =  1,
392     WINED3DBLEND_ONE                        =  2,
393     WINED3DBLEND_SRCCOLOR                   =  3,
394     WINED3DBLEND_INVSRCCOLOR                =  4,
395     WINED3DBLEND_SRCALPHA                   =  5,
396     WINED3DBLEND_INVSRCALPHA                =  6,
397     WINED3DBLEND_DESTALPHA                  =  7,
398     WINED3DBLEND_INVDESTALPHA               =  8,
399     WINED3DBLEND_DESTCOLOR                  =  9,
400     WINED3DBLEND_INVDESTCOLOR               = 10,
401     WINED3DBLEND_SRCALPHASAT                = 11,
402     WINED3DBLEND_BOTHSRCALPHA               = 12,
403     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
404     WINED3DBLEND_BLENDFACTOR                = 14,
405     WINED3DBLEND_INVBLENDFACTOR             = 15,
406     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
407 } WINED3DBLEND;
408
409 typedef enum _WINED3DBLENDOP
410 {
411     WINED3DBLENDOP_ADD                      = 1,
412     WINED3DBLENDOP_SUBTRACT                 = 2,
413     WINED3DBLENDOP_REVSUBTRACT              = 3,
414     WINED3DBLENDOP_MIN                      = 4,
415     WINED3DBLENDOP_MAX                      = 5,
416     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
417 } WINED3DBLENDOP;
418
419 typedef enum _WINED3DVERTEXBLENDFLAGS
420 {
421     WINED3DVBF_DISABLE                      = 0,
422     WINED3DVBF_1WEIGHTS                     = 1,
423     WINED3DVBF_2WEIGHTS                     = 2,
424     WINED3DVBF_3WEIGHTS                     = 3,
425     WINED3DVBF_TWEENING                     = 255,
426     WINED3DVBF_0WEIGHTS                     = 256
427 } WINED3DVERTEXBLENDFLAGS;
428
429 typedef enum _WINED3DCMPFUNC
430 {
431     WINED3DCMP_NEVER                        = 1,
432     WINED3DCMP_LESS                         = 2,
433     WINED3DCMP_EQUAL                        = 3,
434     WINED3DCMP_LESSEQUAL                    = 4,
435     WINED3DCMP_GREATER                      = 5,
436     WINED3DCMP_NOTEQUAL                     = 6,
437     WINED3DCMP_GREATEREQUAL                 = 7,
438     WINED3DCMP_ALWAYS                       = 8,
439     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
440 } WINED3DCMPFUNC;
441
442 typedef enum _WINED3DZBUFFERTYPE
443 {
444     WINED3DZB_FALSE                         = 0,
445     WINED3DZB_TRUE                          = 1,
446     WINED3DZB_USEW                          = 2,
447     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
448 } WINED3DZBUFFERTYPE;
449
450 typedef enum _WINED3DFOGMODE
451 {
452     WINED3DFOG_NONE                         = 0,
453     WINED3DFOG_EXP                          = 1,
454     WINED3DFOG_EXP2                         = 2,
455     WINED3DFOG_LINEAR                       = 3,
456     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
457 } WINED3DFOGMODE;
458
459 typedef enum _WINED3DSHADEMODE
460 {
461     WINED3DSHADE_FLAT                       = 1,
462     WINED3DSHADE_GOURAUD                    = 2,
463     WINED3DSHADE_PHONG                      = 3,
464     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
465 } WINED3DSHADEMODE;
466
467 typedef enum _WINED3DFILLMODE
468 {
469     WINED3DFILL_POINT                       = 1,
470     WINED3DFILL_WIREFRAME                   = 2,
471     WINED3DFILL_SOLID                       = 3,
472     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
473 } WINED3DFILLMODE;
474
475 typedef enum _WINED3DCULL
476 {
477     WINED3DCULL_NONE                        = 1,
478     WINED3DCULL_CW                          = 2,
479     WINED3DCULL_CCW                         = 3,
480     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
481 } WINED3DCULL;
482
483 typedef enum _WINED3DSTENCILOP
484 {
485     WINED3DSTENCILOP_KEEP                   = 1,
486     WINED3DSTENCILOP_ZERO                   = 2,
487     WINED3DSTENCILOP_REPLACE                = 3,
488     WINED3DSTENCILOP_INCRSAT                = 4,
489     WINED3DSTENCILOP_DECRSAT                = 5,
490     WINED3DSTENCILOP_INVERT                 = 6,
491     WINED3DSTENCILOP_INCR                   = 7,
492     WINED3DSTENCILOP_DECR                   = 8,
493     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
494 } WINED3DSTENCILOP;
495
496 typedef enum _WINED3DMATERIALCOLORSOURCE
497 {
498     WINED3DMCS_MATERIAL                     = 0,
499     WINED3DMCS_COLOR1                       = 1,
500     WINED3DMCS_COLOR2                       = 2,
501     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
502 } WINED3DMATERIALCOLORSOURCE;
503
504 typedef enum _WINED3DPATCHEDGESTYLE
505 {
506     WINED3DPATCHEDGE_DISCRETE               = 0,
507     WINED3DPATCHEDGE_CONTINUOUS             = 1,
508     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
509 } WINED3DPATCHEDGESTYLE;
510
511 typedef enum _WINED3DBACKBUFFER_TYPE
512 {
513     WINED3DBACKBUFFER_TYPE_MONO             = 0,
514     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
515     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
516     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
517 } WINED3DBACKBUFFER_TYPE;
518
519 typedef enum _WINED3DSWAPEFFECT
520 {
521     WINED3DSWAPEFFECT_DISCARD               = 1,
522     WINED3DSWAPEFFECT_FLIP                  = 2,
523     WINED3DSWAPEFFECT_COPY                  = 3,
524     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
525     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
526 } WINED3DSWAPEFFECT;
527
528 typedef enum _WINED3DSAMPLERSTATETYPE
529 {
530     WINED3DSAMP_ADDRESSU                    = 1,
531     WINED3DSAMP_ADDRESSV                    = 2,
532     WINED3DSAMP_ADDRESSW                    = 3,
533     WINED3DSAMP_BORDERCOLOR                 = 4,
534     WINED3DSAMP_MAGFILTER                   = 5,
535     WINED3DSAMP_MINFILTER                   = 6,
536     WINED3DSAMP_MIPFILTER                   = 7,
537     WINED3DSAMP_MIPMAPLODBIAS               = 8,
538     WINED3DSAMP_MAXMIPLEVEL                 = 9,
539     WINED3DSAMP_MAXANISOTROPY               = 10,
540     WINED3DSAMP_SRGBTEXTURE                 = 11,
541     WINED3DSAMP_ELEMENTINDEX                = 12,
542     WINED3DSAMP_DMAPOFFSET                  = 13,
543     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
544 } WINED3DSAMPLERSTATETYPE;
545 #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3DSAMP_DMAPOFFSET
546
547 typedef enum _WINED3DMULTISAMPLE_TYPE
548 {
549     WINED3DMULTISAMPLE_NONE                 = 0,
550     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
551     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
552     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
553     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
554     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
555     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
556     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
557     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
558     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
559     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
560     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
561     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
562     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
563     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
564     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
565     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
566     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
567 } WINED3DMULTISAMPLE_TYPE;
568
569 typedef enum _WINED3DTEXTURESTAGESTATETYPE
570 {
571     WINED3DTSS_COLOROP                      = 0,
572     WINED3DTSS_COLORARG1                    = 1,
573     WINED3DTSS_COLORARG2                    = 2,
574     WINED3DTSS_ALPHAOP                      = 3,
575     WINED3DTSS_ALPHAARG1                    = 4,
576     WINED3DTSS_ALPHAARG2                    = 5,
577     WINED3DTSS_BUMPENVMAT00                 = 6,
578     WINED3DTSS_BUMPENVMAT01                 = 7,
579     WINED3DTSS_BUMPENVMAT10                 = 8,
580     WINED3DTSS_BUMPENVMAT11                 = 9,
581     WINED3DTSS_TEXCOORDINDEX                = 10,
582     WINED3DTSS_BUMPENVLSCALE                = 11,
583     WINED3DTSS_BUMPENVLOFFSET               = 12,
584     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
585     WINED3DTSS_COLORARG0                    = 14,
586     WINED3DTSS_ALPHAARG0                    = 15,
587     WINED3DTSS_RESULTARG                    = 16,
588     WINED3DTSS_CONSTANT                     = 17,
589     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
590 } WINED3DTEXTURESTAGESTATETYPE;
591 #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3DTSS_CONSTANT
592
593 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
594 {
595     WINED3DTTFF_DISABLE                     = 0,
596     WINED3DTTFF_COUNT1                      = 1,
597     WINED3DTTFF_COUNT2                      = 2,
598     WINED3DTTFF_COUNT3                      = 3,
599     WINED3DTTFF_COUNT4                      = 4,
600     WINED3DTTFF_PROJECTED                   = 256,
601     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
602 } WINED3DTEXTURETRANSFORMFLAGS;
603
604 typedef enum _WINED3DTEXTUREOP
605 {
606     WINED3DTOP_DISABLE                      = 1,
607     WINED3DTOP_SELECTARG1                   = 2,
608     WINED3DTOP_SELECTARG2                   = 3,
609     WINED3DTOP_MODULATE                     = 4,
610     WINED3DTOP_MODULATE2X                   = 5,
611     WINED3DTOP_MODULATE4X                   = 6,
612     WINED3DTOP_ADD                          = 7,
613     WINED3DTOP_ADDSIGNED                    = 8,
614     WINED3DTOP_ADDSIGNED2X                  = 9,
615     WINED3DTOP_SUBTRACT                     = 10,
616     WINED3DTOP_ADDSMOOTH                    = 11,
617     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
618     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
619     WINED3DTOP_BLENDFACTORALPHA             = 14,
620     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
621     WINED3DTOP_BLENDCURRENTALPHA            = 16,
622     WINED3DTOP_PREMODULATE                  = 17,
623     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
624     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
625     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
626     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
627     WINED3DTOP_BUMPENVMAP                   = 22,
628     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
629     WINED3DTOP_DOTPRODUCT3                  = 24,
630     WINED3DTOP_MULTIPLYADD                  = 25,
631     WINED3DTOP_LERP                         = 26,
632     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
633 } WINED3DTEXTUREOP;
634
635 typedef enum _WINED3DTEXTUREADDRESS
636 {
637     WINED3DTADDRESS_WRAP                    = 1,
638     WINED3DTADDRESS_MIRROR                  = 2,
639     WINED3DTADDRESS_CLAMP                   = 3,
640     WINED3DTADDRESS_BORDER                  = 4,
641     WINED3DTADDRESS_MIRRORONCE              = 5,
642     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
643 } WINED3DTEXTUREADDRESS;
644
645 typedef enum _WINED3DTRANSFORMSTATETYPE
646 {
647     WINED3DTS_VIEW                          = 2,
648     WINED3DTS_PROJECTION                    = 3,
649     WINED3DTS_TEXTURE0                      = 16,
650     WINED3DTS_TEXTURE1                      = 17,
651     WINED3DTS_TEXTURE2                      = 18,
652     WINED3DTS_TEXTURE3                      = 19,
653     WINED3DTS_TEXTURE4                      = 20,
654     WINED3DTS_TEXTURE5                      = 21,
655     WINED3DTS_TEXTURE6                      = 22,
656     WINED3DTS_TEXTURE7                      = 23,
657     WINED3DTS_WORLD                         = 256, /*WINED3DTS_WORLDMATRIX(0)*/
658     WINED3DTS_WORLD1                        = 257,
659     WINED3DTS_WORLD2                        = 258,
660     WINED3DTS_WORLD3                        = 259,
661     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
662 } WINED3DTRANSFORMSTATETYPE;
663
664 #define WINED3DTS_WORLDMATRIX(index)                            (WINED3DTRANSFORMSTATETYPE)(index + 256)
665
666 typedef enum _WINED3DBASISTYPE
667 {
668     WINED3DBASIS_BEZIER                     = 0,
669     WINED3DBASIS_BSPLINE                    = 1,
670     WINED3DBASIS_INTERPOLATE                = 2,
671     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
672 } WINED3DBASISTYPE;
673
674 typedef enum _WINED3DCUBEMAP_FACES
675 {
676     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
677     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
678     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
679     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
680     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
681     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
682     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
683 } WINED3DCUBEMAP_FACES;
684
685 typedef enum _WINED3DTEXTUREFILTERTYPE
686 {
687     WINED3DTEXF_NONE                        = 0,
688     WINED3DTEXF_POINT                       = 1,
689     WINED3DTEXF_LINEAR                      = 2,
690     WINED3DTEXF_ANISOTROPIC                 = 3,
691     WINED3DTEXF_FLATCUBIC                   = 4,
692     WINED3DTEXF_GAUSSIANCUBIC               = 5,
693     WINED3DTEXF_PYRAMIDALQUAD               = 6,
694     WINED3DTEXF_GAUSSIANQUAD                = 7,
695     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
696 } WINED3DTEXTUREFILTERTYPE;
697
698 typedef enum _WINED3DRESOURCETYPE
699 {
700     WINED3DRTYPE_SURFACE                    = 1,
701     WINED3DRTYPE_VOLUME                     = 2,
702     WINED3DRTYPE_TEXTURE                    = 3,
703     WINED3DRTYPE_VOLUMETEXTURE              = 4,
704     WINED3DRTYPE_CUBETEXTURE                = 5,
705     WINED3DRTYPE_BUFFER                     = 6,
706     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
707 } WINED3DRESOURCETYPE;
708 #define WINED3DRTYPECOUNT                                       WINED3DRTYPE_BUFFER
709
710 typedef enum _WINED3DPOOL
711 {
712     WINED3DPOOL_DEFAULT                     = 0,
713     WINED3DPOOL_MANAGED                     = 1,
714     WINED3DPOOL_SYSTEMMEM                   = 2,
715     WINED3DPOOL_SCRATCH                     = 3,
716     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
717 } WINED3DPOOL;
718
719 typedef enum _WINED3DQUERYTYPE
720 {
721     WINED3DQUERYTYPE_VCACHE                 = 4,
722     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
723     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
724     WINED3DQUERYTYPE_EVENT                  = 8,
725     WINED3DQUERYTYPE_OCCLUSION              = 9,
726     WINED3DQUERYTYPE_TIMESTAMP              = 10,
727     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
728     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
729     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
730     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
731     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
732     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
733     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
734     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
735 } WINED3DQUERYTYPE;
736
737 #define WINED3DISSUE_BEGIN                                      (1 << 1)
738 #define WINED3DISSUE_END                                        (1 << 0)
739 #define WINED3DGETDATA_FLUSH                                    (1 << 0)
740
741 typedef enum _WINED3DSTATEBLOCKTYPE
742 {
743     WINED3DSBT_INIT                         = 0,
744     WINED3DSBT_ALL                          = 1,
745     WINED3DSBT_PIXELSTATE                   = 2,
746     WINED3DSBT_VERTEXSTATE                  = 3,
747     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
748     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
749 } WINED3DSTATEBLOCKTYPE;
750
751 typedef enum _WINED3DDECLMETHOD
752 {
753     WINED3DDECLMETHOD_DEFAULT               = 0,
754     WINED3DDECLMETHOD_PARTIALU              = 1,
755     WINED3DDECLMETHOD_PARTIALV              = 2,
756     WINED3DDECLMETHOD_CROSSUV               = 3,
757     WINED3DDECLMETHOD_UV                    = 4,
758     WINED3DDECLMETHOD_LOOKUP                = 5,
759     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
760 } WINED3DDECLMETHOD;
761
762 typedef enum _WINED3DDECLUSAGE
763 {
764     WINED3DDECLUSAGE_POSITION               = 0,
765     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
766     WINED3DDECLUSAGE_BLENDINDICES           = 2,
767     WINED3DDECLUSAGE_NORMAL                 = 3,
768     WINED3DDECLUSAGE_PSIZE                  = 4,
769     WINED3DDECLUSAGE_TEXCOORD               = 5,
770     WINED3DDECLUSAGE_TANGENT                = 6,
771     WINED3DDECLUSAGE_BINORMAL               = 7,
772     WINED3DDECLUSAGE_TESSFACTOR             = 8,
773     WINED3DDECLUSAGE_POSITIONT              = 9,
774     WINED3DDECLUSAGE_COLOR                  = 10,
775     WINED3DDECLUSAGE_FOG                    = 11,
776     WINED3DDECLUSAGE_DEPTH                  = 12,
777     WINED3DDECLUSAGE_SAMPLE                 = 13
778 } WINED3DDECLUSAGE;
779
780 typedef enum _WINED3DSURFTYPE
781 {
782     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
783     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
784 } WINED3DSURFTYPE;
785
786 enum wined3d_sysval_semantic
787 {
788     WINED3D_SV_DEPTH = 0xffffffff,
789     WINED3D_SV_TARGET0 = 0,
790     WINED3D_SV_TARGET1 = 1,
791     WINED3D_SV_TARGET2 = 2,
792     WINED3D_SV_TARGET3 = 3,
793     WINED3D_SV_TARGET4 = 4,
794     WINED3D_SV_TARGET5 = 5,
795     WINED3D_SV_TARGET6 = 6,
796     WINED3D_SV_TARGET7 = 7,
797 };
798
799 #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
800 #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
801 #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
802 #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
803
804 #define WINED3DADAPTER_DEFAULT                                  0
805 #define WINED3DENUM_NO_WHQL_LEVEL                               2
806 #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
807
808 #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
809 #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
810 #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
811 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
812 #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
813
814 #define WINED3DTA_SELECTMASK                                    0x0000000f
815 #define WINED3DTA_DIFFUSE                                       0x00000000
816 #define WINED3DTA_CURRENT                                       0x00000001
817 #define WINED3DTA_TEXTURE                                       0x00000002
818 #define WINED3DTA_TFACTOR                                       0x00000003
819 #define WINED3DTA_SPECULAR                                      0x00000004
820 #define WINED3DTA_TEMP                                          0x00000005
821 #define WINED3DTA_CONSTANT                                      0x00000006
822 #define WINED3DTA_COMPLEMENT                                    0x00000010
823 #define WINED3DTA_ALPHAREPLICATE                                0x00000020
824
825 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
826 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
827 #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
828 #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
829 #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
830 #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
831
832 #define WINED3DDP_MAXTEXCOORD                                   8
833
834 #define WINED3DUSAGE_RENDERTARGET                               0x00000001
835 #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
836 #define WINED3DUSAGE_WRITEONLY                                  0x00000008
837 #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
838 #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
839 #define WINED3DUSAGE_POINTS                                     0x00000040
840 #define WINED3DUSAGE_RTPATCHES                                  0x00000080
841 #define WINED3DUSAGE_NPATCHES                                   0x00000100
842 #define WINED3DUSAGE_DYNAMIC                                    0x00000200
843 #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
844 #define WINED3DUSAGE_DMAP                                       0x00004000
845 #define WINED3DUSAGE_MASK                                       0x00004fff
846 #define WINED3DUSAGE_OWNDC                                      0x20000000
847 #define WINED3DUSAGE_STATICDECL                                 0x40000000
848 #define WINED3DUSAGE_OVERLAY                                    0x80000000
849
850 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
851 #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
852 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
853 #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
854 #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
855 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
856 #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
857 #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
858
859 #define WINED3DLOCK_READONLY                                    0x0010
860 #define WINED3DLOCK_NOSYSLOCK                                   0x0800
861 #define WINED3DLOCK_NOOVERWRITE                                 0x1000
862 #define WINED3DLOCK_DISCARD                                     0x2000
863 #define WINED3DLOCK_DONOTWAIT                                   0x4000
864 #define WINED3DLOCK_NO_DIRTY_UPDATE                             0x8000
865
866 #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
867
868 #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
869 #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
870 #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
871 #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
872 #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
873 #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
874
875 #define WINED3DMAXUSERCLIPPLANES                                32
876 #define WINED3DCLIPPLANE0                                       (1 << 0)
877 #define WINED3DCLIPPLANE1                                       (1 << 1)
878 #define WINED3DCLIPPLANE2                                       (1 << 2)
879 #define WINED3DCLIPPLANE3                                       (1 << 3)
880 #define WINED3DCLIPPLANE4                                       (1 << 4)
881 #define WINED3DCLIPPLANE5                                       (1 << 5)
882
883 /* FVF (Flexible Vertex Format) codes */
884 #define WINED3DFVF_RESERVED0                                    0x0001
885 #define WINED3DFVF_POSITION_MASK                                0x400e
886 #define WINED3DFVF_XYZ                                          0x0002
887 #define WINED3DFVF_XYZRHW                                       0x0004
888 #define WINED3DFVF_XYZB1                                        0x0006
889 #define WINED3DFVF_XYZB2                                        0x0008
890 #define WINED3DFVF_XYZB3                                        0x000a
891 #define WINED3DFVF_XYZB4                                        0x000c
892 #define WINED3DFVF_XYZB5                                        0x000e
893 #define WINED3DFVF_XYZW                                         0x4002
894 #define WINED3DFVF_NORMAL                                       0x0010
895 #define WINED3DFVF_PSIZE                                        0x0020
896 #define WINED3DFVF_DIFFUSE                                      0x0040
897 #define WINED3DFVF_SPECULAR                                     0x0080
898 #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
899 #define WINED3DFVF_TEXCOUNT_SHIFT                               8
900 #define WINED3DFVF_TEX0                                         0x0000
901 #define WINED3DFVF_TEX1                                         0x0100
902 #define WINED3DFVF_TEX2                                         0x0200
903 #define WINED3DFVF_TEX3                                         0x0300
904 #define WINED3DFVF_TEX4                                         0x0400
905 #define WINED3DFVF_TEX5                                         0x0500
906 #define WINED3DFVF_TEX6                                         0x0600
907 #define WINED3DFVF_TEX7                                         0x0700
908 #define WINED3DFVF_TEX8                                         0x0800
909 #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
910 #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
911 #define WINED3DFVF_RESERVED2                                    0x6000
912
913 #define WINED3DFVF_TEXTUREFORMAT1                               3
914 #define WINED3DFVF_TEXTUREFORMAT2                               0
915 #define WINED3DFVF_TEXTUREFORMAT3                               1
916 #define WINED3DFVF_TEXTUREFORMAT4                               2
917 #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
918 #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
919 #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
920 #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
921
922 /* Clear flags */
923 #define WINED3DCLEAR_TARGET                                     0x00000001
924 #define WINED3DCLEAR_ZBUFFER                                    0x00000002
925 #define WINED3DCLEAR_STENCIL                                    0x00000004
926
927 /* Stream source flags */
928 #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
929 #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
930
931 /* SetPrivateData flags */
932 #define WINED3DSPD_IUNKNOWN                                     0x00000001
933
934 /* IWineD3D::CreateDevice behaviour flags */
935 #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
936 #define WINED3DCREATE_PUREDEVICE                                0x00000010
937 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
938 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
939 #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
940 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
941 #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
942
943 /* VTF defines */
944 #define WINED3DDMAPSAMPLER                                      0x100
945 #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
946 #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
947 #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
948 #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
949
950 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
951 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
952 #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
953 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
954 #define WINED3DCAPS3_RESERVED                                   0x8000001f
955
956 #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
957 #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
958 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
959 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
960 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
961 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
962 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
963
964 #define WINED3DDTCAPS_UBYTE4                                    0x00000001
965 #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
966 #define WINED3DDTCAPS_SHORT2N                                   0x00000004
967 #define WINED3DDTCAPS_SHORT4N                                   0x00000008
968 #define WINED3DDTCAPS_USHORT2N                                  0x00000010
969 #define WINED3DDTCAPS_USHORT4N                                  0x00000020
970 #define WINED3DDTCAPS_UDEC3                                     0x00000040
971 #define WINED3DDTCAPS_DEC3N                                     0x00000080
972 #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
973 #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
974
975 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
976 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
977 #define WINED3DFVFCAPS_PSIZE                                    0x00100000
978
979 #define WINED3DLINECAPS_TEXTURE                                 0x00000001
980 #define WINED3DLINECAPS_ZTEST                                   0x00000002
981 #define WINED3DLINECAPS_BLEND                                   0x00000004
982 #define WINED3DLINECAPS_ALPHACMP                                0x00000008
983 #define WINED3DLINECAPS_FOG                                     0x00000010
984 #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
985
986 #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
987 #define WINED3DMIN30SHADERINSTRUCTIONS                          512
988
989 #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
990 #define WINED3DPBLENDCAPS_ONE                                   0x00000002
991 #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
992 #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
993 #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
994 #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
995 #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
996 #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
997 #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
998 #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
999 #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
1000 #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
1001 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
1002 #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
1003
1004 #define WINED3DPCMPCAPS_NEVER                                   0x00000001
1005 #define WINED3DPCMPCAPS_LESS                                    0x00000002
1006 #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
1007 #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
1008 #define WINED3DPCMPCAPS_GREATER                                 0x00000010
1009 #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
1010 #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
1011 #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
1012
1013 #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
1014 #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
1015 #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
1016 #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
1017 #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
1018 #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
1019 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
1020 #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
1021 #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
1022 #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
1023 #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
1024 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
1025 #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
1026 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
1027 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
1028 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
1029 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
1030 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
1031
1032 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1033 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1034 #define WINED3DPS20_MAX_NUMTEMPS                                32
1035 #define WINED3DPS20_MIN_NUMTEMPS                                12
1036 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
1037 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
1038 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
1039 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
1040
1041 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
1042 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
1043 #define WINED3DPS20CAPS_PREDICATION                             0x00000004
1044 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
1045 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
1046
1047 #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
1048 #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
1049 #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
1050 #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
1051 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
1052 #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
1053
1054 #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
1055 #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
1056 #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
1057 #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
1058 #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
1059 #define WINED3DSTENCILCAPS_INVERT                               0x00000020
1060 #define WINED3DSTENCILCAPS_INCR                                 0x00000040
1061 #define WINED3DSTENCILCAPS_DECR                                 0x00000080
1062 #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
1063
1064 #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
1065 #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
1066 #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
1067 #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
1068 #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
1069 #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
1070 #define WINED3DTEXOPCAPS_ADD                                    0x00000040
1071 #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
1072 #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
1073 #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
1074 #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
1075 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
1076 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
1077 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
1078 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
1079 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
1080 #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
1081 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
1082 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
1083 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
1084 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
1085 #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
1086 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
1087 #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
1088 #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
1089 #define WINED3DTEXOPCAPS_LERP                                   0x02000000
1090
1091 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1092 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1093 #define WINED3DVS20_MAX_NUMTEMPS                                32
1094 #define WINED3DVS20_MIN_NUMTEMPS                                12
1095 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
1096 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
1097
1098 #define WINED3DVS20CAPS_PREDICATION                             0x00000001
1099
1100 #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
1101 #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
1102 #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
1103 #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
1104 #define WINED3DCAPS2_RESERVED                                   0x02000000
1105 #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
1106 #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
1107 #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
1108
1109 #define WINED3DPRASTERCAPS_DITHER                               0x00000001
1110 #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
1111 #define WINED3DPRASTERCAPS_XOR                                  0x00000004
1112 #define WINED3DPRASTERCAPS_PAT                                  0x00000008
1113 #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
1114 #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
1115 #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
1116 #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
1117 #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
1118 #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
1119 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
1120 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
1121 #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
1122 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
1123 #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
1124 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
1125 #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
1126 #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
1127 #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
1128 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
1129 #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
1130 #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
1131 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
1132 #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
1133 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
1134 #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
1135 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
1136
1137 #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
1138 #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
1139 #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
1140 #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
1141 #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
1142 #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
1143 #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
1144 #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
1145 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
1146 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
1147 #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
1148 #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
1149 #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
1150 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
1151 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
1152 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
1153 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
1154 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
1155 #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
1156 #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
1157 #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
1158
1159 #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
1160 #define WINED3DPTEXTURECAPS_POW2                                0x00000002
1161 #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
1162 #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
1163 #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
1164 #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
1165 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
1166 #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
1167 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
1168 #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
1169 #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
1170 #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
1171 #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
1172 #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
1173 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
1174 #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
1175 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
1176 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
1177 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
1178
1179 #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
1180 #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
1181 #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
1182 #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
1183 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
1184 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
1185 #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
1186 #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
1187 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
1188 #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
1189 #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
1190 #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
1191 #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
1192 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
1193 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
1194 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
1195
1196 #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
1197 #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
1198 #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
1199 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
1200 #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
1201 #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
1202 #define WINED3DVTXPCAPS_TWEENING                                0x00000040
1203 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
1204 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
1205
1206 #define WINED3DCURSORCAPS_COLOR                                 0x00000001
1207 #define WINED3DCURSORCAPS_LOWRES                                0x00000002
1208
1209 #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
1210 #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
1211 #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
1212 #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
1213 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
1214 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
1215 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
1216 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
1217 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
1218 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
1219 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
1220 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
1221 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
1222 #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
1223 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
1224 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
1225 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
1226 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
1227 #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
1228 #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
1229 #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
1230 #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
1231 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
1232 #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
1233
1234 #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000001
1235
1236 /* dwDDFX */
1237 /* arithmetic stretching along y axis */
1238 #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
1239 /* mirror on y axis */
1240 #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
1241 /* mirror on x axis */
1242 #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
1243 /* do not tear */
1244 #define WINEDDBLTFX_NOTEARING                                   0x00000008
1245 /* 180 degrees clockwise rotation */
1246 #define WINEDDBLTFX_ROTATE180                                   0x00000010
1247 /* 270 degrees clockwise rotation */
1248 #define WINEDDBLTFX_ROTATE270                                   0x00000020
1249 /* 90 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE90                                    0x00000040
1251 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1252 #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
1253 /* add dwZBufferBaseDest to every source z value before compare */
1254 #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
1255
1256 /* dwFlags for Blt* */
1257 #define WINEDDBLT_ALPHADEST                                     0x00000001
1258 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
1259 #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
1260 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
1261 #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
1262 #define WINEDDBLT_ALPHASRC                                      0x00000020
1263 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
1264 #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
1265 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
1266 #define WINEDDBLT_ASYNC                                         0x00000200
1267 #define WINEDDBLT_COLORFILL                                     0x00000400
1268 #define WINEDDBLT_DDFX                                          0x00000800
1269 #define WINEDDBLT_DDROPS                                        0x00001000
1270 #define WINEDDBLT_KEYDEST                                       0x00002000
1271 #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
1272 #define WINEDDBLT_KEYSRC                                        0x00008000
1273 #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
1274 #define WINEDDBLT_ROP                                           0x00020000
1275 #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
1276 #define WINEDDBLT_ZBUFFER                                       0x00080000
1277 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
1278 #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
1279 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
1280 #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
1281 #define WINEDDBLT_WAIT                                          0x01000000
1282 #define WINEDDBLT_DEPTHFILL                                     0x02000000
1283 #define WINEDDBLT_DONOTWAIT                                     0x08000000
1284
1285 /* DDSURFACEDESC.dwFlags */
1286 #define WINEDDSD_CAPS                                           0x00000001
1287 #define WINEDDSD_HEIGHT                                         0x00000002
1288 #define WINEDDSD_WIDTH                                          0x00000004
1289 #define WINEDDSD_PITCH                                          0x00000008
1290 #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
1291 #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
1292 #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
1293 #define WINEDDSD_LPSURFACE                                      0x00000800
1294 #define WINEDDSD_PIXELFORMAT                                    0x00001000
1295 #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
1296 #define WINEDDSD_CKDESTBLT                                      0x00004000
1297 #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
1298 #define WINEDDSD_CKSRCBLT                                       0x00010000
1299 #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
1300 #define WINEDDSD_REFRESHRATE                                    0x00040000
1301 #define WINEDDSD_LINEARSIZE                                     0x00080000
1302 #define WINEDDSD_TEXTURESTAGE                                   0x00100000
1303 #define WINEDDSD_FVF                                            0x00200000
1304 #define WINEDDSD_SRCVBHANDLE                                    0x00400000
1305 #define WINEDDSD_ALL                                            0x007ff9ee
1306
1307 /* Set/Get Colour Key Flags */
1308 #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
1309 #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
1310 #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
1311 #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
1312 #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
1313
1314 /* dwFlags for GetBltStatus */
1315 #define WINEDDGBS_CANBLT                                        0x00000001
1316 #define WINEDDGBS_ISBLTDONE                                     0x00000002
1317
1318 /* dwFlags for GetFlipStatus */
1319 #define WINEDDGFS_CANFLIP                                       0x00000001
1320 #define WINEDDGFS_ISFLIPDONE                                    0x00000002
1321
1322 /* dwFlags for Flip */
1323 #define WINEDDFLIP_WAIT                                         0x00000001
1324 #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
1325 #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
1326 #define WINEDDFLIP_NOVSYNC                                      0x00000008
1327 #define WINEDDFLIP_STEREO                                       0x00000010
1328 #define WINEDDFLIP_DONOTWAIT                                    0x00000020
1329 #define WINEDDFLIP_INTERVAL2                                    0x02000000
1330 #define WINEDDFLIP_INTERVAL3                                    0x03000000
1331 #define WINEDDFLIP_INTERVAL4                                    0x04000000
1332
1333 #define WINEDDOVER_ALPHADEST                                    0x00000001
1334 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
1335 #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
1336 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
1337 #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
1338 #define WINEDDOVER_ALPHASRC                                     0x00000020
1339 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
1340 #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
1341 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
1342 #define WINEDDOVER_HIDE                                         0x00000200
1343 #define WINEDDOVER_KEYDEST                                      0x00000400
1344 #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
1345 #define WINEDDOVER_KEYSRC                                       0x00001000
1346 #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
1347 #define WINEDDOVER_SHOW                                         0x00004000
1348 #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
1349 #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
1350 #define WINEDDOVER_REFRESHALL                                   0x00020000
1351 #define WINEDDOVER_DDFX                                         0x00080000
1352 #define WINEDDOVER_AUTOFLIP                                     0x00100000
1353 #define WINEDDOVER_BOB                                          0x00200000
1354 #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
1355 #define WINEDDOVER_INTERLEAVED                                  0x00800000
1356
1357 /* DirectDraw Caps */
1358 #define WINEDDSCAPS_RESERVED1                                   0x00000001
1359 #define WINEDDSCAPS_ALPHA                                       0x00000002
1360 #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
1361 #define WINEDDSCAPS_COMPLEX                                     0x00000008
1362 #define WINEDDSCAPS_FLIP                                        0x00000010
1363 #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
1364 #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
1365 #define WINEDDSCAPS_OVERLAY                                     0x00000080
1366 #define WINEDDSCAPS_PALETTE                                     0x00000100
1367 #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
1368 #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
1369 #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
1370 #define WINEDDSCAPS_TEXTURE                                     0x00001000
1371 #define WINEDDSCAPS_3DDEVICE                                    0x00002000
1372 #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
1373 #define WINEDDSCAPS_VISIBLE                                     0x00008000
1374 #define WINEDDSCAPS_WRITEONLY                                   0x00010000
1375 #define WINEDDSCAPS_ZBUFFER                                     0x00020000
1376 #define WINEDDSCAPS_OWNDC                                       0x00040000
1377 #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
1378 #define WINEDDSCAPS_HWCODEC                                     0x00100000
1379 #define WINEDDSCAPS_MODEX                                       0x00200000
1380 #define WINEDDSCAPS_MIPMAP                                      0x00400000
1381 #define WINEDDSCAPS_RESERVED2                                   0x00800000
1382 #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
1383 #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
1384 #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
1385 #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
1386 #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
1387 #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
1388
1389 #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
1390 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
1391 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
1392 #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
1393 #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
1394 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
1395 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
1396 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
1397 #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
1398 #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
1399 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
1400 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
1401 #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
1402 #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
1404 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
1405 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
1406 #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
1407 #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
1408
1409 #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
1410 #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
1411 #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
1412 #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
1413 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
1414 #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
1415 #define WINEDDFXCAPS_BLTROTATION                                0x00000100
1416 #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
1417 #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
1418 #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
1419 #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
1420 #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
1421 #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
1422 #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
1423 #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
1424 #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
1425 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
1426 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
1427 #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
1428 #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
1429 #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
1430 #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
1432 #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
1433 #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
1434 #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
1435 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
1436 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
1437
1438 #define WINEDDCAPS_3D                                           0x00000001
1439 #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
1440 #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
1441 #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
1442 #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
1443 #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
1444 #define WINEDDCAPS_BLT                                          0x00000040
1445 #define WINEDDCAPS_BLTQUEUE                                     0x00000080
1446 #define WINEDDCAPS_BLTFOURCC                                    0x00000100
1447 #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
1448 #define WINEDDCAPS_GDI                                          0x00000400
1449 #define WINEDDCAPS_OVERLAY                                      0x00000800
1450 #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
1451 #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
1452 #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
1453 #define WINEDDCAPS_PALETTE                                      0x00008000
1454 #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
1455 #define WINEDDCAPS_READSCANLINE                                 0x00020000
1456 #define WINEDDCAPS_STEREOVIEW                                   0x00040000
1457 #define WINEDDCAPS_VBI                                          0x00080000
1458 #define WINEDDCAPS_ZBLTS                                        0x00100000
1459 #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
1460 #define WINEDDCAPS_COLORKEY                                     0x00400000
1461 #define WINEDDCAPS_ALPHA                                        0x00800000
1462 #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
1463 #define WINEDDCAPS_NOHARDWARE                                   0x02000000
1464 #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
1465 #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
1466 #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
1467 #define WINEDDCAPS_CANCLIP                                      0x20000000
1468 #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
1469 #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
1470
1471 #define WINEDDCAPS2_CERTIFIED                                   0x00000001
1472 #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
1473 #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
1474 #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
1475 #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
1476 #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
1477 #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
1478 #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
1479 #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
1480 #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
1481 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
1482 #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
1483 #define WINEDDCAPS2_WIDESURFACES                                0x00001000
1484 #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
1485 #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
1486 #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
1487 #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
1488 #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
1489 #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
1490 #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
1491 #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
1492 #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
1493 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
1494 #define WINEDDCAPS2_STEREO                                      0x02000000
1495 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
1496
1497 /* DDCAPS.d */
1498 #define WINEDDPCAPS_4BIT                                        0x00000001
1499 #define WINEDDPCAPS_8BITENTRIES                                 0x00000002
1500 #define WINEDDPCAPS_8BIT                                        0x00000004
1501 #define WINEDDPCAPS_INITIALIZE                                  0x00000008
1502 #define WINEDDPCAPS_PRIMARYSURFACE                              0x00000010
1503 #define WINEDDPCAPS_PRIMARYSURFACELEFT                          0x00000020
1504 #define WINEDDPCAPS_ALLOW256                                    0x00000040
1505 #define WINEDDPCAPS_VSYNC                                       0x00000080
1506 #define WINEDDPCAPS_1BIT                                        0x00000100
1507 #define WINEDDPCAPS_2BIT                                        0x00000200
1508 #define WINEDDPCAPS_ALPHA                                       0x00000400
1509
1510 #define WINED3D_SURFACE_MAPPABLE                                0x00000001
1511 #define WINED3D_SURFACE_DISCARD                                 0x00000002
1512 #define WINED3D_SURFACE_PIN_SYSMEM                              0x00000004
1513
1514 struct wined3d_display_mode
1515 {
1516     UINT width;
1517     UINT height;
1518     UINT refresh_rate;
1519     enum wined3d_format_id format_id;
1520 };
1521
1522 struct wined3d_color
1523 {
1524     float r;
1525     float g;
1526     float b;
1527     float a;
1528 };
1529
1530 struct wined3d_vec3
1531 {
1532     float x;
1533     float y;
1534     float z;
1535 };
1536
1537 struct wined3d_matrix
1538 {
1539     union
1540     {
1541         struct
1542         {
1543             float _11, _12, _13, _14;
1544             float _21, _22, _23, _24;
1545             float _31, _32, _33, _34;
1546             float _41, _42, _43, _44;
1547         } DUMMYSTRUCTNAME;
1548         float m[4][4];
1549     } DUMMYUNIONNAME;
1550 };
1551
1552 struct wined3d_light
1553 {
1554     enum wined3d_light_type type;
1555     struct wined3d_color diffuse;
1556     struct wined3d_color specular;
1557     struct wined3d_color ambient;
1558     struct wined3d_vec3 position;
1559     struct wined3d_vec3 direction;
1560     float range;
1561     float falloff;
1562     float attenuation0;
1563     float attenuation1;
1564     float attenuation2;
1565     float theta;
1566     float phi;
1567 };
1568
1569 struct wined3d_material
1570 {
1571     struct wined3d_color diffuse;
1572     struct wined3d_color ambient;
1573     struct wined3d_color specular;
1574     struct wined3d_color emissive;
1575     float power;
1576 };
1577
1578 struct wined3d_viewport
1579 {
1580     UINT x;
1581     UINT y;
1582     UINT width;
1583     UINT height;
1584     float min_z;
1585     float max_z;
1586 };
1587
1588 struct wined3d_gamma_ramp
1589 {
1590     WORD red[256];
1591     WORD green[256];
1592     WORD blue[256];
1593 };
1594
1595 struct wined3d_line_pattern
1596 {
1597     WORD repeat_factor;
1598     WORD line_pattern;
1599 };
1600
1601 struct wined3d_rect_patch_info
1602 {
1603     UINT start_vertex_offset_width;
1604     UINT start_vertex_offset_height;
1605     UINT width;
1606     UINT height;
1607     UINT stride;
1608     WINED3DBASISTYPE basis;
1609     WINED3DDEGREETYPE degree;
1610 };
1611
1612 struct wined3d_tri_patch_info
1613 {
1614     UINT start_vertex_offset;
1615     UINT vertex_count;
1616     WINED3DBASISTYPE basis;
1617     WINED3DDEGREETYPE degree;
1618 };
1619
1620 struct wined3d_adapter_identifier
1621 {
1622     char *driver;
1623     UINT driver_size;
1624     char *description;
1625     UINT description_size;
1626     char *device_name;
1627     UINT device_name_size;
1628     LARGE_INTEGER driver_version;
1629     DWORD vendor_id;
1630     DWORD device_id;
1631     DWORD subsystem_id;
1632     DWORD revision;
1633     GUID device_identifier;
1634     DWORD whql_level;
1635     LUID adapter_luid;
1636     SIZE_T video_memory;
1637 };
1638
1639 struct wined3d_swapchain_desc
1640 {
1641     UINT backbuffer_width;
1642     UINT backbuffer_height;
1643     enum wined3d_format_id backbuffer_format;
1644     UINT backbuffer_count;
1645     WINED3DMULTISAMPLE_TYPE multisample_type;
1646     DWORD multisample_quality;
1647     WINED3DSWAPEFFECT swap_effect;
1648     HWND device_window;
1649     BOOL windowed;
1650     BOOL enable_auto_depth_stencil;
1651     enum wined3d_format_id auto_depth_stencil_format;
1652     DWORD flags;
1653     UINT refresh_rate;
1654     UINT swap_interval;
1655     BOOL auto_restore_display_mode;
1656 };
1657
1658 struct wined3d_resource_desc
1659 {
1660     WINED3DRESOURCETYPE resource_type;
1661     enum wined3d_format_id format;
1662     WINED3DMULTISAMPLE_TYPE multisample_type;
1663     UINT multisample_quality;
1664     DWORD usage;
1665     WINED3DPOOL pool;
1666     UINT width;
1667     UINT height;
1668     UINT depth;
1669     UINT size;
1670 };
1671
1672 struct wined3d_clip_status
1673 {
1674    DWORD clip_union;
1675    DWORD clip_intersection;
1676 };
1677
1678 struct wined3d_vertex_element
1679 {
1680     enum wined3d_format_id format;
1681     WORD input_slot;
1682     WORD offset;
1683     UINT output_slot; /* D3D 8 & 10 */
1684     BYTE method;
1685     BYTE usage;
1686     BYTE usage_idx;
1687 };
1688
1689 struct wined3d_device_creation_parameters
1690 {
1691     UINT adapter_idx;
1692     WINED3DDEVTYPE device_type;
1693     HWND focus_window;
1694     DWORD flags;
1695 };
1696
1697 struct wined3d_raster_status
1698 {
1699     BOOL in_vblank;
1700     UINT scan_line;
1701 };
1702
1703 struct wined3d_mapped_rect
1704 {
1705     UINT row_pitch;
1706     void *data;
1707 };
1708
1709 struct wined3d_mapped_box
1710 {
1711     UINT row_pitch;
1712     UINT slice_pitch;
1713     void *data;
1714 };
1715
1716 struct wined3d_box
1717 {
1718     UINT left;
1719     UINT top;
1720     UINT right;
1721     UINT bottom;
1722     UINT front;
1723     UINT back;
1724 };
1725
1726 struct wined3d_strided_element
1727 {
1728     enum wined3d_format_id format;  /* Format of the data */
1729     const BYTE *data;               /* Pointer to start of data */
1730     UINT stride;                    /* Stride between occurrences of this data */
1731 };
1732
1733 struct wined3d_strided_data
1734 {
1735     struct wined3d_strided_element position;
1736     struct wined3d_strided_element normal;
1737     struct wined3d_strided_element diffuse;
1738     struct wined3d_strided_element specular;
1739     struct wined3d_strided_element tex_coords[WINED3DDP_MAXTEXCOORD];
1740     BOOL position_transformed;
1741 };
1742
1743 struct wined3d_vertex_shader_caps
1744 {
1745     DWORD caps;
1746     INT dynamic_flow_control_depth;
1747     INT temp_count;
1748     INT static_flow_control_depth;
1749 };
1750
1751 struct wined3d_pixel_shader_caps
1752 {
1753     DWORD caps;
1754     INT dynamic_flow_control_depth;
1755     INT temp_count;
1756     INT static_flow_control_depth;
1757     INT instruction_slot_count;
1758 };
1759
1760 struct wined3d_ddraw_caps
1761 {
1762     DWORD caps;
1763     DWORD caps2;
1764     DWORD color_key_caps;
1765     DWORD fx_caps;
1766     DWORD fx_alpha_caps;
1767     DWORD pal_caps;
1768     DWORD sv_caps;
1769     DWORD svb_caps;
1770     DWORD svb_color_key_caps;
1771     DWORD svb_fx_caps;
1772     DWORD vsb_caps;
1773     DWORD vsb_color_key_caps;
1774     DWORD vsb_fx_caps;
1775     DWORD ssb_caps;
1776     DWORD ssb_color_key_caps;
1777     DWORD ssb_fx_caps;
1778     DWORD dds_caps;
1779     DWORD stride_align;
1780 };
1781
1782 typedef struct _WINED3DCAPS
1783 {
1784     WINED3DDEVTYPE DeviceType;
1785     UINT AdapterOrdinal;
1786
1787     DWORD Caps;
1788     DWORD Caps2;
1789     DWORD Caps3;
1790     DWORD PresentationIntervals;
1791
1792     DWORD CursorCaps;
1793     DWORD DevCaps;
1794     DWORD PrimitiveMiscCaps;
1795     DWORD RasterCaps;
1796     DWORD ZCmpCaps;
1797     DWORD SrcBlendCaps;
1798     DWORD DestBlendCaps;
1799     DWORD AlphaCmpCaps;
1800     DWORD ShadeCaps;
1801     DWORD TextureCaps;
1802     DWORD TextureFilterCaps;
1803     DWORD CubeTextureFilterCaps;
1804     DWORD VolumeTextureFilterCaps;
1805     DWORD TextureAddressCaps;
1806     DWORD VolumeTextureAddressCaps;
1807     DWORD LineCaps;
1808
1809     DWORD MaxTextureWidth;
1810     DWORD MaxTextureHeight;
1811     DWORD MaxVolumeExtent;
1812     DWORD MaxTextureRepeat;
1813     DWORD MaxTextureAspectRatio;
1814     DWORD MaxAnisotropy;
1815     float MaxVertexW;
1816
1817     float GuardBandLeft;
1818     float GuardBandTop;
1819     float GuardBandRight;
1820     float GuardBandBottom;
1821
1822     float ExtentsAdjust;
1823     DWORD StencilCaps;
1824
1825     DWORD FVFCaps;
1826     DWORD TextureOpCaps;
1827     DWORD MaxTextureBlendStages;
1828     DWORD MaxSimultaneousTextures;
1829
1830     DWORD VertexProcessingCaps;
1831     DWORD MaxActiveLights;
1832     DWORD MaxUserClipPlanes;
1833     DWORD MaxVertexBlendMatrices;
1834     DWORD MaxVertexBlendMatrixIndex;
1835
1836     float MaxPointSize;
1837
1838     DWORD MaxPrimitiveCount;
1839     DWORD MaxVertexIndex;
1840     DWORD MaxStreams;
1841     DWORD MaxStreamStride;
1842
1843     DWORD VertexShaderVersion;
1844     DWORD MaxVertexShaderConst;
1845
1846     DWORD PixelShaderVersion;
1847     float PixelShader1xMaxValue;
1848
1849     /* DX 9 */
1850     DWORD DevCaps2;
1851
1852     float MaxNpatchTessellationLevel;
1853     DWORD Reserved5; /* undocumented */
1854
1855     UINT MasterAdapterOrdinal;
1856     UINT AdapterOrdinalInGroup;
1857     UINT NumberOfAdaptersInGroup;
1858     DWORD DeclTypes;
1859     DWORD NumSimultaneousRTs;
1860     DWORD StretchRectFilterCaps;
1861     struct wined3d_vertex_shader_caps VS20Caps;
1862     struct wined3d_pixel_shader_caps PS20Caps;
1863     DWORD VertexTextureFilterCaps;
1864     DWORD MaxVShaderInstructionsExecuted;
1865     DWORD MaxPShaderInstructionsExecuted;
1866     DWORD MaxVertexShader30InstructionSlots;
1867     DWORD MaxPixelShader30InstructionSlots;
1868     DWORD Reserved2; /* Not in the microsoft headers but documented */
1869     DWORD Reserved3;
1870
1871     struct wined3d_ddraw_caps ddraw_caps;
1872 } WINED3DCAPS;
1873
1874 struct wined3d_color_key
1875 {
1876     DWORD color_space_low_value;    /* low boundary of color space that is to
1877                                      * be treated as Color Key, inclusive */
1878     DWORD color_space_high_value;   /* high boundary of color space that is
1879                                      * to be treated as Color Key, inclusive */
1880 };
1881
1882 typedef struct _WINEDDBLTFX
1883 {
1884     DWORD dwSize;                                   /* size of structure */
1885     DWORD dwDDFX;                                   /* FX operations */
1886     DWORD dwROP;                                    /* Win32 raster operations */
1887     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
1888     DWORD dwRotationAngle;                          /* Rotation angle for blt */
1889     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
1890     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
1891     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
1892     DWORD dwZBufferBaseDest;                        /* Destination base value */
1893     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
1894     union
1895     {
1896         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
1897         struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
1898     } DUMMYUNIONNAME1;
1899     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
1900     union
1901     {
1902         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
1903         struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
1904     } DUMMYUNIONNAME2;
1905     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1906     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
1907     DWORD dwReserved;
1908     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1909     union
1910     {
1911         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
1912         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
1913     } DUMMYUNIONNAME3;
1914     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1915     union
1916     {
1917         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
1918         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
1919     } DUMMYUNIONNAME4;
1920     union
1921     {
1922         DWORD dwFillColor;                          /* color in RGB or Palettized */
1923         DWORD dwFillDepth;                          /* depth value for z-buffer */
1924         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
1925         struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
1926     } DUMMYUNIONNAME5;
1927     struct wined3d_color_key ddckDestColorkey;      /* DestColorkey override */
1928     struct wined3d_color_key ddckSrcColorkey;       /* SrcColorkey override */
1929 } WINEDDBLTFX,*LPWINEDDBLTFX;
1930
1931 typedef struct _WINEDDOVERLAYFX
1932 {
1933     DWORD dwSize;                                   /* size of structure */
1934     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1935     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
1936     DWORD dwReserved;
1937     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1938     union
1939     {
1940         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
1941         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1942     } DUMMYUNIONNAME1;
1943     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1944     union
1945     {
1946         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
1947         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1948     } DUMMYUNIONNAME2;
1949     struct wined3d_color_key dckDestColorkey;       /* DestColorkey override */
1950     struct wined3d_color_key dckSrcColorkey;        /* SrcColorkey override */
1951     DWORD dwDDFX;                                   /* Overlay FX */
1952     DWORD dwFlags;                                  /* flags */
1953 } WINEDDOVERLAYFX;
1954
1955 struct wined3d_buffer_desc
1956 {
1957     UINT byte_width;
1958     DWORD usage;
1959     UINT bind_flags;
1960     UINT cpu_access_flags;
1961     UINT misc_flags;
1962 };
1963
1964 struct wined3d_shader_signature_element
1965 {
1966     const char *semantic_name;
1967     UINT semantic_idx;
1968     enum wined3d_sysval_semantic sysval_semantic;
1969     DWORD component_type;
1970     UINT register_idx;
1971     DWORD mask;
1972 };
1973
1974 struct wined3d_shader_signature
1975 {
1976     UINT element_count;
1977     struct wined3d_shader_signature_element *elements;
1978     char *string_data;
1979 };
1980
1981 struct wined3d_parent_ops
1982 {
1983     void (__stdcall *wined3d_object_destroyed)(void *parent);
1984 };
1985
1986 struct wined3d;
1987 struct wined3d_buffer;
1988 struct wined3d_device;
1989 struct wined3d_palette;
1990 struct wined3d_query;
1991 struct wined3d_rendertarget_view;
1992 struct wined3d_resource;
1993 struct wined3d_shader;
1994 struct wined3d_stateblock;
1995 struct wined3d_surface;
1996 struct wined3d_swapchain;
1997 struct wined3d_texture;
1998 struct wined3d_vertex_declaration;
1999 struct wined3d_volume;
2000
2001 struct wined3d_device_parent
2002 {
2003     const struct wined3d_device_parent_ops *ops;
2004 };
2005
2006 struct wined3d_device_parent_ops
2007 {
2008     void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2009     void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2010     HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2011             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2012             UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2013     HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2014             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2015             DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2016     HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2017             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2018             DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2019     HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2020             UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2021             struct wined3d_volume **volume);
2022     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2023             struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2024 };
2025
2026 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2027
2028 void __stdcall wined3d_mutex_lock(void);
2029 void __stdcall wined3d_mutex_unlock(void);
2030
2031 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2032         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
2033         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2034 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2035         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2036         WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2037         WINED3DSURFTYPE surface_type);
2038 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2039         WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
2040         enum wined3d_format_id target_format_id);
2041 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2042         WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2043         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2044 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2045         WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
2046         enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2047 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2048 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2049 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2050         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode);
2051 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2052 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2053         struct wined3d_display_mode *mode);
2054 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2055         DWORD flags, struct wined3d_adapter_identifier *identifier);
2056 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2057         UINT adapter_idx, enum wined3d_format_id format_id);
2058 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2059 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2060         WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
2061 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2062 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2063 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2064
2065 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2066         const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2067 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2068         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2069 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2070         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2071 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2072 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2073 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2074 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2075 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2076 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2077 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2078 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2079 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2080
2081 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2082 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2083 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2084 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2085         const struct wined3d_color *color, float z, DWORD stencil);
2086 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2087         struct wined3d_rendertarget_view *rendertarget_view, const struct wined3d_color *color);
2088 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2089         const RECT *rect, const struct wined3d_color *color);
2090 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2091         WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2092         struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2093 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2094 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2095 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2096 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2097         const struct wined3d_strided_data *strided_data, UINT vertex_count, const void *index_data,
2098         enum wined3d_format_id index_data_format_id);
2099 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2100         UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2101         const void *stream_data, UINT stream_stride);
2102 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2103 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2104         UINT vertex_count, const struct wined3d_strided_data *strided_data);
2105 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2106         UINT vertex_count, const void *stream_data, UINT stream_stride);
2107 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2108         const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
2109 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2110         const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
2111 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2112 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2113 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2114 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2115 HRESULT __cdecl wined3d_device_get_back_buffer(const struct wined3d_device *device, UINT swapchain_idx,
2116         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2117 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2118 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2119 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2120         struct wined3d_clip_status *clip_status);
2121 HRESULT __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2122         struct wined3d_device_creation_parameters *creation_parameters);
2123 HRESULT __cdecl wined3d_device_get_depth_stencil(const struct wined3d_device *device,
2124         struct wined3d_surface **depth_stencil);
2125 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2126 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device,
2127         UINT swapchain_idx, struct wined3d_display_mode *mode);
2128 HRESULT __cdecl wined3d_device_get_front_buffer_data(const struct wined3d_device *device,
2129         UINT swapchain_idx, struct wined3d_surface *dst_surface);
2130 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2131         UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2132 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2133         struct wined3d_buffer **index_buffer);
2134 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2135         UINT light_idx, struct wined3d_light *light);
2136 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2137 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2138 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2139 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2140 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2141         enum wined3d_primitive_type *primitive_topology);
2142 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2143         UINT start_register, BOOL *constants, UINT bool_count);
2144 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2145         UINT start_register, float *constants, UINT vector4f_count);
2146 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2147         UINT start_register, int *constants, UINT vector4i_count);
2148 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2149         UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2150 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2151         WINED3DRENDERSTATETYPE state, DWORD *value);
2152 HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *device,
2153         UINT render_target_idx, struct wined3d_surface **render_target);
2154 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2155         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2156 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2157 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2158 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2159         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2160 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2161         UINT stream_idx, UINT *divider);
2162 HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
2163         HDC dc, struct wined3d_surface **surface);
2164 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2165         UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2166 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2167 HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
2168         UINT stage, struct wined3d_texture **texture);
2169 HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2170         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2171 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2172         WINED3DTRANSFORMSTATETYPE state, struct wined3d_matrix *matrix);
2173 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2174         struct wined3d_vertex_declaration **declaration);
2175 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2176 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2177 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2178         UINT start_register, BOOL *constants, UINT bool_count);
2179 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2180         UINT start_register, float *constants, UINT vector4f_count);
2181 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2182         UINT start_register, int *constants, UINT vector4i_count);
2183 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2184 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2185 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2186 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2187 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2188         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2189 HRESULT __cdecl wined3d_device_present(const struct wined3d_device *device, const RECT *src_rect,
2190         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2191 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2192         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2193         const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2194 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2195 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2196         const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
2197 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2198 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2199 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2200 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2201         const struct wined3d_clip_status *clip_status);
2202 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2203         int x_screen_space, int y_screen_space, DWORD flags);
2204 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2205         UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2206 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2207 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2208 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2209         UINT swapchain_idx, const struct wined3d_display_mode *mode);
2210 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2211         UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2212 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2213         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2214 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2215         UINT light_idx, const struct wined3d_light *light);
2216 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2217 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2218 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2219 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2220 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2221 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2222         enum wined3d_primitive_type primitive_topology);
2223 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2224         UINT start_register, const BOOL *constants, UINT bool_count);
2225 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2226         UINT start_register, const float *constants, UINT vector4f_count);
2227 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2228         UINT start_register, const int *constants, UINT vector4i_count);
2229 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2230         WINED3DRENDERSTATETYPE state, DWORD value);
2231 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2232         UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2233 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2234         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2235 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2236 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2237 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2238         UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2239 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2240 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2241 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2242         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2243 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2244         WINED3DTRANSFORMSTATETYPE state, const struct wined3d_matrix *matrix);
2245 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2246         struct wined3d_vertex_declaration *declaration);
2247 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2248 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2249 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2250         UINT start_register, const BOOL *constants, UINT bool_count);
2251 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2252         UINT start_register, const float *constants, UINT vector4f_count);
2253 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2254         UINT start_register, const int *constants, UINT vector4i_count);
2255 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2256 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2257 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2258 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2259 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2260         const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2261 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2262         struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2263 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2264
2265 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2266         const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2267 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2268 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2269         DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2270 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2271 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2272 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2273 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2274         DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2275
2276 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2277         WINED3DQUERYTYPE type, struct wined3d_query **query);
2278 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2279 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2280 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2281 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2282 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2283 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2284
2285 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2286 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2287         struct wined3d_resource_desc *desc);
2288 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2289 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2290         REFGUID guid, void *data, DWORD *data_size);
2291 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2292         REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2293
2294 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2295         void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2296 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2297 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2298 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2299 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2300
2301 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2302         const struct wined3d_shader_signature *output_signature, void *parent,
2303         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2304 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2305         const struct wined3d_shader_signature *output_signature, void *parent,
2306         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2307 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2308         const struct wined3d_shader_signature *output_signature, void *parent,
2309         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader, unsigned int max_version);
2310 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2311 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2312         void *byte_code, UINT *byte_code_size);
2313 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2314 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2315 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2316         UINT start_idx, const float *src_data, UINT vector4f_count);
2317
2318 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2319 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2320 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2321         WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2322 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2323 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2324
2325 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2326         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2327         const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2328 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2329         enum wined3d_format_id format_id, UINT level, DWORD usage, WINED3DPOOL pool,
2330         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2331         DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2332 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2333 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2334 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2335 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2336 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2337 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2338 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2339 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2340 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2341 HRESULT __cdecl wined3d_surface_get_render_target_data(struct wined3d_surface *surface,
2342         struct wined3d_surface *render_target);
2343 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2344 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2345 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2346 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2347 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2348         struct wined3d_mapped_rect *mapped_rect, const RECT *rect, DWORD flags);
2349 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2350 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2351 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2352 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2353         DWORD flags, const struct wined3d_color_key *color_key);
2354 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2355 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2356 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2357 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2358 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2359 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2360 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2361         struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2362 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2363         DWORD flags, struct wined3d_surface *ref);
2364
2365 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2366         struct wined3d_swapchain_desc *desc, WINED3DSURFTYPE surface_type, void *parent,
2367         const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2368 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2369 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2370         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2371 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2372 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2373         struct wined3d_display_mode *mode);
2374 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2375         struct wined3d_surface *dst_surface);
2376 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2377         struct wined3d_gamma_ramp *ramp);
2378 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2379 HRESULT __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2380         struct wined3d_swapchain_desc *desc);
2381 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2382         struct wined3d_raster_status *raster_status);
2383 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2384 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2385         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2386         const RGNDATA *dirty_region, DWORD flags);
2387 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2388         DWORD flags, const struct wined3d_gamma_ramp *ramp);
2389 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2390
2391 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2392         UINT layer, const struct wined3d_box *dirty_region);
2393 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2394         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2395         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2396 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2397         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2398         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2399 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2400         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2401         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2402 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2403 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2404 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2405 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2406 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2407 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2408 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2409 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2410 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2411         UINT sub_resource_idx);
2412 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2413 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2414 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2415         WINED3DTEXTUREFILTERTYPE filter_type);
2416 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2417 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2418
2419 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2420         const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2421         const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2422 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2423         DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2424         struct wined3d_vertex_declaration **declaration);
2425 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2426 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2427 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2428
2429 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2430         DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2431         const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2432 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2433 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2434 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2435 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2436 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2437 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2438 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2439         struct wined3d_mapped_box *mapped_box, const struct wined3d_box *box, DWORD flags);
2440 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2441 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2442 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2443
2444 #endif /* __WINE_WINED3D_H */