2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "d3dx9_36_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
25 static const struct ID3DXLineVtbl ID3DXLine_Vtbl;
27 typedef struct ID3DXLineImpl {
28 ID3DXLine ID3DXLine_iface;
31 IDirect3DDevice9 *device;
32 IDirect3DStateBlock9 *state;
35 static inline ID3DXLineImpl *impl_from_ID3DXLine(ID3DXLine *iface)
37 return CONTAINING_RECORD(iface, ID3DXLineImpl, ID3DXLine_iface);
40 /*** IUnknown methods ***/
41 static HRESULT WINAPI ID3DXLineImpl_QueryInterface(ID3DXLine* iface, REFIID riid, LPVOID* object)
43 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
45 if (IsEqualGUID(riid, &IID_IUnknown) ||
46 IsEqualGUID(riid, &IID_ID3DXLine))
48 ID3DXLine_AddRef(iface);
53 ERR("Interface %s not found\n", debugstr_guid(riid));
58 static ULONG WINAPI ID3DXLineImpl_AddRef(ID3DXLine* iface)
60 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
62 TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
64 return InterlockedIncrement(&This->ref);
67 static ULONG WINAPI ID3DXLineImpl_Release(ID3DXLine* iface)
69 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
70 ULONG ref = InterlockedDecrement(&This->ref);
72 TRACE("(%p)->(): Release from %u\n", This, ref + 1);
76 IDirect3DDevice9_Release(This->device);
77 HeapFree(GetProcessHeap(), 0, This);
83 /*** ID3DXLine methods ***/
84 static HRESULT WINAPI ID3DXLineImpl_GetDevice(struct ID3DXLine *iface, struct IDirect3DDevice9 **device)
86 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
88 TRACE ("(%p)->(%p): relay\n", This, device);
90 if (device == NULL) return D3DERR_INVALIDCALL;
92 *device = This->device;
93 IDirect3DDevice9_AddRef(This->device);
98 static HRESULT WINAPI ID3DXLineImpl_Begin(ID3DXLine* iface)
100 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
103 D3DXMATRIX identity, projection;
106 TRACE ("(%p)->()\n", This);
108 if (This->state != NULL) /* We already began. Return error. */
109 return D3DERR_INVALIDCALL;
111 hr = IDirect3DDevice9_CreateStateBlock(This->device, D3DSBT_ALL, &This->state);
112 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
114 hr = IDirect3DDevice9_GetViewport(This->device, &vp);
115 if (FAILED(hr)) goto failed;
117 D3DXMatrixIdentity(&identity);
118 D3DXMatrixOrthoOffCenterLH(&projection,
119 0.0, vp.Width, /* Min and max x */
120 vp.Height, 0.0, /* Min and max y. Screen y is on top so this is inverted */
121 0.0, 1.0); /* Min and max z */
123 hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_WORLD, &identity);
124 if (FAILED(hr)) goto failed;
126 hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_VIEW, &identity);
127 if (FAILED(hr)) goto failed;
129 hr = IDirect3DDevice9_SetTransform(This->device, D3DTS_PROJECTION, &projection);
130 if (FAILED(hr)) goto failed;
132 /* Windows sets similar states so we do the same */
134 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_LIGHTING, FALSE);
135 if (FAILED(hr)) goto failed;
137 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_FOGENABLE, FALSE);
138 if (FAILED(hr)) goto failed;
140 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SHADEMODE, D3DSHADE_FLAT);
141 if (FAILED(hr)) goto failed;
143 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_ALPHABLENDENABLE, TRUE);
144 if (FAILED(hr)) goto failed;
146 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
147 if (FAILED(hr)) goto failed;
149 hr = IDirect3DDevice9_SetRenderState(This->device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
150 if (FAILED(hr)) goto failed;
154 IDirect3DStateBlock9_Apply(This->state);
155 IDirect3DStateBlock9_Release(This->state);
157 return D3DXERR_INVALIDDATA;
160 static HRESULT WINAPI ID3DXLineImpl_Draw(ID3DXLine* iface, CONST D3DXVECTOR2* vertexlist, DWORD vertexlistcount, D3DCOLOR color)
162 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
164 FIXME("(%p)->(%p, %u, %#x): stub\n", This, vertexlist, vertexlistcount, color);
169 static HRESULT WINAPI ID3DXLineImpl_DrawTransform(ID3DXLine* iface, CONST D3DXVECTOR3* vertexlist, DWORD vertexlistcount,
170 CONST D3DXMATRIX* transform, D3DCOLOR color)
172 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
174 FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This, vertexlist, vertexlistcount, transform, color);
179 static HRESULT WINAPI ID3DXLineImpl_SetPattern(ID3DXLine* iface, DWORD pattern)
181 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
183 FIXME("(%p)->(%#x): stub\n", This, pattern);
188 static DWORD WINAPI ID3DXLineImpl_GetPattern(ID3DXLine* iface)
190 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
192 FIXME("(%p)->(): stub\n", This);
197 static HRESULT WINAPI ID3DXLineImpl_SetPatternScale(ID3DXLine* iface, FLOAT scale)
199 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
201 FIXME("(%p)->(%f): stub\n", This, scale);
206 static FLOAT WINAPI ID3DXLineImpl_GetPatternScale(ID3DXLine* iface)
208 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
210 FIXME("(%p)->(): stub\n", This);
215 static HRESULT WINAPI ID3DXLineImpl_SetWidth(ID3DXLine* iface, FLOAT width)
217 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
219 FIXME("(%p)->(%f): stub\n", This, width);
224 static FLOAT WINAPI ID3DXLineImpl_GetWidth(ID3DXLine* iface)
226 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
228 FIXME("(%p)->(): stub\n", This);
233 static HRESULT WINAPI ID3DXLineImpl_SetAntialias(ID3DXLine* iface, BOOL antialias)
235 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
237 FIXME("(%p)->(%u): stub\n", This, antialias);
242 static BOOL WINAPI ID3DXLineImpl_GetAntialias(ID3DXLine* iface)
244 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
246 FIXME("(%p)->(): stub\n", This);
251 static HRESULT WINAPI ID3DXLineImpl_SetGLLines(ID3DXLine* iface, BOOL gl_lines)
253 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
255 FIXME("(%p)->(%u): stub\n", This, gl_lines);
260 static BOOL WINAPI ID3DXLineImpl_GetGLLines(ID3DXLine* iface)
262 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
264 FIXME("(%p)->(): stub\n", This);
269 static HRESULT WINAPI ID3DXLineImpl_End(ID3DXLine* iface)
271 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
275 TRACE ("(%p)->()\n", This);
277 if (This->state == NULL) /* We haven't begun yet. */
278 return D3DERR_INVALIDCALL;
280 hr = IDirect3DStateBlock9_Apply(This->state);
281 IDirect3DStateBlock9_Release(This->state);
284 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
288 static HRESULT WINAPI ID3DXLineImpl_OnLostDevice(ID3DXLine* iface)
290 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
292 FIXME("(%p)->(): stub\n", This);
296 static HRESULT WINAPI ID3DXLineImpl_OnResetDevice(ID3DXLine* iface)
298 ID3DXLineImpl *This = impl_from_ID3DXLine(iface);
300 FIXME("(%p)->(): stub\n", This);
305 static const struct ID3DXLineVtbl ID3DXLine_Vtbl =
307 /*** IUnknown methods ***/
308 ID3DXLineImpl_QueryInterface,
309 ID3DXLineImpl_AddRef,
310 ID3DXLineImpl_Release,
311 /*** ID3DXLine methods ***/
312 ID3DXLineImpl_GetDevice,
315 ID3DXLineImpl_DrawTransform,
316 ID3DXLineImpl_SetPattern,
317 ID3DXLineImpl_GetPattern,
318 ID3DXLineImpl_SetPatternScale,
319 ID3DXLineImpl_GetPatternScale,
320 ID3DXLineImpl_SetWidth,
321 ID3DXLineImpl_GetWidth,
322 ID3DXLineImpl_SetAntialias,
323 ID3DXLineImpl_GetAntialias,
324 ID3DXLineImpl_SetGLLines,
325 ID3DXLineImpl_GetGLLines,
327 ID3DXLineImpl_OnLostDevice,
328 ID3DXLineImpl_OnResetDevice
331 HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line)
333 ID3DXLineImpl* object;
335 TRACE("(%p, %p)\n", device, line);
337 if (!device || !line)
338 return D3DERR_INVALIDCALL;
340 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXLineImpl));
343 ERR("Out of memory\n");
344 return E_OUTOFMEMORY;
347 object->ID3DXLine_iface.lpVtbl = &ID3DXLine_Vtbl;
349 object->device = device;
350 object->state = NULL; /* We only initialize it on Begin */
351 IDirect3DDevice9_AddRef(device);
353 *line = &object->ID3DXLine_iface;