2 * Copyright (C) 2008 Stefan Dösinger
3 * Copyright (C) 2009 Matteo Bruni
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/test.h"
25 #include "resources.h"
27 static HRESULT create_file(const char *filename, const char *data, const unsigned int size)
32 hfile = CreateFileA(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
33 if(hfile == INVALID_HANDLE_VALUE) return HRESULT_FROM_WIN32(GetLastError());
35 if(WriteFile(hfile, data, size, &received, NULL))
42 return D3DERR_INVALIDCALL;
45 static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface,
46 D3DXINCLUDE_TYPE include_type,
47 LPCSTR filename, LPCVOID parent_data,
48 LPCVOID *data, UINT *bytes) {
50 const char include[] = "#define REGISTER r0\nvs.1.1\n";
51 const char include2[] = "#include \"incl3.vsh\"\n";
52 const char include3[] = "vs.1.1\n";
54 trace("filename = %s\n", filename);
55 trace("parent_data (%p) -> %s\n", parent_data, parent_data ? (char *)parent_data : "(null)");
57 if(!strcmp(filename,"incl.vsh")) {
58 buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
59 CopyMemory(buffer, include, sizeof(include));
60 *bytes = sizeof(include);
61 /* Also check for the correct parent_data content */
62 ok(parent_data == NULL, "wrong parent_data value\n");
64 else if(!strcmp(filename,"incl3.vsh")) {
65 buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3));
66 CopyMemory(buffer, include3, sizeof(include3));
67 *bytes = sizeof(include3);
68 /* Also check for the correct parent_data content */
69 ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
72 buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
73 CopyMemory(buffer, include2, sizeof(include2));
74 *bytes = sizeof(include2);
80 static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, LPCVOID data) {
81 HeapFree(GetProcessHeap(), 0, (LPVOID)data);
85 static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
90 struct D3DXIncludeImpl {
91 ID3DXInclude ID3DXInclude_iface;
94 static void assembleshader_test(void) {
95 const char test1[] = {
99 const char testincl[] = {
100 "#define REGISTER r0\n"
103 const char testshader[] = {
104 "#include \"incl.vsh\"\n"
107 const char testshader2[] = {
108 "#include \"incl2.vsh\"\n"
111 const char testshader3[] = {
112 "#include \"include/incl3.vsh\"\n"
115 const char testincl3[] = {
116 "#include \"incl4.vsh\"\n"
118 const char testincl4_ok[] = {
119 "#define REGISTER r0\n"
122 const char testincl4_wrong[] = {
123 "#error \"wrong include\"\n"
126 ID3DXBuffer *shader, *messages;
127 D3DXMACRO defines[] = {
138 struct D3DXIncludeImpl include;
139 HRESULT shader_vsh_res;
144 hr = D3DXAssembleShader(test1, strlen(test1),
145 defines, NULL, D3DXSHADER_SKIPVALIDATION,
147 ok(hr == D3D_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
149 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
150 ID3DXBuffer_Release(messages);
152 if(shader) ID3DXBuffer_Release(shader);
154 /* NULL messages test */
156 hr = D3DXAssembleShader(test1, strlen(test1),
157 defines, NULL, D3DXSHADER_SKIPVALIDATION,
159 ok(hr == D3D_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
160 if(shader) ID3DXBuffer_Release(shader);
162 /* NULL shader test */
164 hr = D3DXAssembleShader(test1, strlen(test1),
165 defines, NULL, D3DXSHADER_SKIPVALIDATION,
167 ok(hr == D3D_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
169 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
170 ID3DXBuffer_Release(messages);
176 include.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
177 hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, &include.ID3DXInclude_iface,
178 D3DXSHADER_SKIPVALIDATION, &shader, &messages);
179 ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
181 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
182 ID3DXBuffer_Release(messages);
184 if(shader) ID3DXBuffer_Release(shader);
186 /* "unexpected #include file from memory" test */
189 hr = D3DXAssembleShader(testshader, strlen(testshader),
190 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
192 ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
194 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
195 ID3DXBuffer_Release(messages);
197 if(shader) ID3DXBuffer_Release(shader);
199 /* recursive #include test */
202 hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface,
203 D3DXSHADER_SKIPVALIDATION, &shader, &messages);
204 ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
206 trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
207 ID3DXBuffer_Release(messages);
209 if(shader) ID3DXBuffer_Release(shader);
211 shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1);
212 if(SUCCEEDED(shader_vsh_res)) {
213 create_file("incl.vsh", testincl, sizeof(testincl) - 1);
215 /* D3DXAssembleShaderFromFile + #include test */
218 hr = D3DXAssembleShaderFromFileA("shader.vsh",
219 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
221 ok(hr == D3D_OK, "D3DXAssembleShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
223 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
224 ID3DXBuffer_Release(messages);
226 if(shader) ID3DXBuffer_Release(shader);
228 /* D3DXAssembleShaderFromFile + pInclude test */
231 hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
232 D3DXSHADER_SKIPVALIDATION, &shader, &messages);
233 ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
235 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
236 ID3DXBuffer_Release(messages);
238 if(shader) ID3DXBuffer_Release(shader);
240 create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1);
241 create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1);
242 if(CreateDirectoryA("include", NULL)) {
243 create_file("include/incl3.vsh", testincl3, sizeof(testincl3) - 1);
244 create_file("include/incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1);
246 /* path search #include test */
249 hr = D3DXAssembleShaderFromFileA("shader3.vsh", NULL, NULL,
250 D3DXSHADER_SKIPVALIDATION,
252 ok(hr == D3D_OK, "D3DXAssembleShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
254 trace("D3DXAssembleShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
255 ID3DXBuffer_Release(messages);
257 if(shader) ID3DXBuffer_Release(shader);
258 } else skip("Couldn't create \"include\" directory\n");
259 } else skip("Couldn't create \"shader.vsh\"\n");
261 /* NULL shader tests */
264 hr = D3DXAssembleShader(NULL, 0,
265 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
267 ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
269 trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
270 ID3DXBuffer_Release(messages);
272 if(shader) ID3DXBuffer_Release(shader);
276 hr = D3DXAssembleShaderFromFileA("nonexistent.vsh",
277 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
279 ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */
280 "D3DXAssembleShaderFromFile nonexistent file test failed with error 0x%x - %d\n",
281 hr, hr & 0x0000FFFF);
283 trace("D3DXAssembleShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
284 ID3DXBuffer_Release(messages);
286 if(shader) ID3DXBuffer_Release(shader);
288 /* D3DXAssembleShaderFromResource test */
291 hr = D3DXAssembleShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER),
292 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
294 ok(hr == D3D_OK, "D3DXAssembleShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
296 trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
297 ID3DXBuffer_Release(messages);
299 if(shader) ID3DXBuffer_Release(shader);
301 /* D3DXAssembleShaderFromResource with missing shader resource test */
304 hr = D3DXAssembleShaderFromResourceA(NULL, "notexisting",
305 NULL, NULL, D3DXSHADER_SKIPVALIDATION,
307 ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
309 trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
310 ID3DXBuffer_Release(messages);
312 if(shader) ID3DXBuffer_Release(shader);
315 if(SUCCEEDED(shader_vsh_res)) {
316 DeleteFileA("shader.vsh");
317 DeleteFileA("incl.vsh");
318 DeleteFileA("shader3.vsh");
319 DeleteFileA("incl4.vsh");
320 DeleteFileA("include/incl3.vsh");
321 DeleteFileA("include/incl4.vsh");
322 RemoveDirectoryA("include");
326 static void d3dxpreprocess_test(void) {
327 const char testincl[] = {
328 "#define REGISTER r0\n"
331 const char testshader[] = {
332 "#include \"incl.vsh\"\n"
335 const char testshader3[] = {
336 "#include \"include/incl3.vsh\"\n"
339 const char testincl3[] = {
340 "#include \"incl4.vsh\"\n"
342 const char testincl4_ok[] = {
343 "#define REGISTER r0\n"
346 const char testincl4_wrong[] = {
347 "#error \"wrong include\"\n"
350 ID3DXBuffer *shader, *messages;
351 HRESULT shader_vsh_res;
352 struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
354 shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1);
355 if(SUCCEEDED(shader_vsh_res)) {
356 create_file("incl.vsh", testincl, sizeof(testincl) - 1);
357 create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1);
358 create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1);
359 if(CreateDirectoryA("include", NULL)) {
360 create_file("include/incl3.vsh", testincl3, sizeof(testincl3) - 1);
361 create_file("include/incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1);
363 /* path search #include test */
366 hr = D3DXPreprocessShaderFromFileA("shader3.vsh", NULL, NULL,
368 ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
370 trace("D3DXPreprocessShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
371 ID3DXBuffer_Release(messages);
373 if(shader) ID3DXBuffer_Release(shader);
374 } else skip("Couldn't create \"include\" directory\n");
376 /* D3DXPreprocessShaderFromFile + #include test */
379 hr = D3DXPreprocessShaderFromFileA("shader.vsh",
382 ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
384 trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
385 ID3DXBuffer_Release(messages);
387 if(shader) ID3DXBuffer_Release(shader);
389 /* D3DXPreprocessShaderFromFile + pInclude test */
392 hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
394 ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
396 trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
397 ID3DXBuffer_Release(messages);
399 if(shader) ID3DXBuffer_Release(shader);
400 } else skip("Couldn't create \"shader.vsh\"\n");
402 /* NULL shader tests */
405 hr = D3DXPreprocessShaderFromFileA("nonexistent.vsh",
408 ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */
409 "D3DXPreprocessShaderFromFile nonexistent file test failed with error 0x%x - %d\n",
410 hr, hr & 0x0000FFFF);
412 trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
413 ID3DXBuffer_Release(messages);
415 if(shader) ID3DXBuffer_Release(shader);
417 /* D3DXPreprocessShaderFromResource test */
420 hr = D3DXPreprocessShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER),
423 ok(hr == D3D_OK, "D3DXPreprocessShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
425 trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
426 ID3DXBuffer_Release(messages);
428 if(shader) ID3DXBuffer_Release(shader);
430 /* D3DXPreprocessShaderFromResource with missing shader resource test */
433 hr = D3DXPreprocessShaderFromResourceA(NULL, "notexisting",
436 ok(hr == D3DXERR_INVALIDDATA, "D3DXPreprocessShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
438 trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
439 ID3DXBuffer_Release(messages);
441 if(shader) ID3DXBuffer_Release(shader);
444 if(SUCCEEDED(shader_vsh_res)) {
445 DeleteFileA("shader.vsh");
446 DeleteFileA("incl.vsh");
447 DeleteFileA("shader3.vsh");
448 DeleteFileA("incl4.vsh");
449 DeleteFileA("include/incl3.vsh");
450 DeleteFileA("include/incl4.vsh");
451 RemoveDirectoryA("include");
457 assembleshader_test();
459 d3dxpreprocess_test();