2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
37 int tmp1 = get_refcount( (IUnknown *)d ); \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
41 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
44 #define CHECK_RELEASE(obj,d,rc) \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9* device,
84 int width, int height, int count)
87 IDirect3DBaseTexture9* texture = NULL;
88 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
89 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
92 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
93 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
95 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
97 if (texture) IUnknown_Release( texture );
100 static void test_mipmap_levels(void)
106 IDirect3D9 *pD3d = NULL;
107 IDirect3DDevice9 *pDevice = NULL;
108 D3DPRESENT_PARAMETERS d3dpp;
109 D3DDISPLAYMODE d3ddm;
111 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
112 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
113 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
114 ok(hwnd != NULL, "Failed to create window\n");
115 if (!pD3d || !hwnd) goto cleanup;
117 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
118 ZeroMemory( &d3dpp, sizeof(d3dpp) );
119 d3dpp.Windowed = TRUE;
120 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
121 d3dpp.BackBufferFormat = d3ddm.Format;
123 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
125 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
126 if (FAILED(hr)) goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_swapchain(void)
143 IDirect3D9 *pD3d = NULL;
144 IDirect3DDevice9 *pDevice = NULL;
145 IDirect3DSwapChain9 *swapchain0 = NULL;
146 IDirect3DSwapChain9 *swapchain1 = NULL;
147 IDirect3DSwapChain9 *swapchain2 = NULL;
148 IDirect3DSwapChain9 *swapchain3 = NULL;
149 IDirect3DSwapChain9 *swapchainX = NULL;
150 IDirect3DSurface9 *backbuffer = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
154 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157 ok(hwnd != NULL, "Failed to create window\n");
158 if (!pD3d || !hwnd) goto cleanup;
160 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161 ZeroMemory( &d3dpp, sizeof(d3dpp) );
162 d3dpp.Windowed = TRUE;
163 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
164 d3dpp.BackBufferFormat = d3ddm.Format;
165 d3dpp.BackBufferCount = 0;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
171 if (FAILED(hr)) goto cleanup;
173 /* Check if the back buffer count was modified */
174 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
176 /* Get the implicit swapchain */
177 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
179 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
181 /* Check if there is a back buffer */
182 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
184 ok(backbuffer != NULL, "The back buffer is NULL\n");
185 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
187 /* Try to get a nonexistent swapchain */
188 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
190 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
193 /* Create a bunch of swapchains */
194 d3dpp.BackBufferCount = 0;
195 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
197 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
199 d3dpp.BackBufferCount = 1;
200 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
203 d3dpp.BackBufferCount = 2;
204 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
207 /* Swapchain 3, created with backbuffercount 2 */
208 backbuffer = (void *) 0xdeadbeef;
209 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
211 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
214 backbuffer = (void *) 0xdeadbeef;
215 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
217 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
220 backbuffer = (void *) 0xdeadbeef;
221 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
223 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
226 backbuffer = (void *) 0xdeadbeef;
227 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
229 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
233 /* Check the back buffers of the swapchains */
234 /* Swapchain 1, created with backbuffercount 0 */
235 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
237 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
238 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
240 backbuffer = (void *) 0xdeadbeef;
241 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
243 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
246 /* Swapchain 2 - created with backbuffercount 1 */
247 backbuffer = (void *) 0xdeadbeef;
248 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
250 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
253 backbuffer = (void *) 0xdeadbeef;
254 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
256 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
259 backbuffer = (void *) 0xdeadbeef;
260 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
262 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
265 /* Try getSwapChain on a manually created swapchain
266 * it should fail, apparently GetSwapChain only returns implicit swapchains
268 swapchainX = (void *) 0xdeadbeef;
269 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
271 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
275 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278 if(pDevice) IDirect3DDevice9_Release(pDevice);
279 if(pD3d) IDirect3DDevice9_Release(pD3d);
280 DestroyWindow( hwnd );
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
285 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
286 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
287 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
288 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
289 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
290 0x0000FFFF}; /* END */
292 static void test_refcount(void)
296 IDirect3D9 *pD3d = NULL;
297 IDirect3DDevice9 *pDevice = NULL;
298 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
299 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
300 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301 IDirect3DVertexShader9 *pVertexShader = NULL;
302 IDirect3DPixelShader9 *pPixelShader = NULL;
303 IDirect3DCubeTexture9 *pCubeTexture = NULL;
304 IDirect3DTexture9 *pTexture = NULL;
305 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
306 IDirect3DVolume9 *pVolumeLevel = NULL;
307 IDirect3DSurface9 *pStencilSurface = NULL;
308 IDirect3DSurface9 *pOffscreenSurface = NULL;
309 IDirect3DSurface9 *pRenderTarget = NULL;
310 IDirect3DSurface9 *pRenderTarget2 = NULL;
311 IDirect3DSurface9 *pRenderTarget3 = NULL;
312 IDirect3DSurface9 *pTextureLevel = NULL;
313 IDirect3DSurface9 *pBackBuffer = NULL;
314 IDirect3DStateBlock9 *pStateBlock = NULL;
315 IDirect3DStateBlock9 *pStateBlock1 = NULL;
316 IDirect3DSwapChain9 *pSwapChain = NULL;
317 IDirect3DQuery9 *pQuery = NULL;
318 D3DPRESENT_PARAMETERS d3dpp;
319 D3DDISPLAYMODE d3ddm;
320 int refcount = 0, tmp;
322 D3DVERTEXELEMENT9 decl[] =
326 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
327 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
328 0x00000042, 0xB00F0000, /* tex t0 */
329 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
330 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
331 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
332 0x0000FFFF}; /* END */
335 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338 ok(hwnd != NULL, "Failed to create window\n");
339 if (!pD3d || !hwnd) goto cleanup;
341 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342 ZeroMemory( &d3dpp, sizeof(d3dpp) );
343 d3dpp.Windowed = TRUE;
344 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
345 d3dpp.BackBufferFormat = d3ddm.Format;
346 d3dpp.EnableAutoDepthStencil = TRUE;
347 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
349 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
353 if (FAILED(hr)) goto cleanup;
355 refcount = get_refcount( (IUnknown *)pDevice );
356 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
359 * Check refcount of implicit surfaces and implicit swapchain. Findings:
360 * - the container is the device OR swapchain
361 * - they hold a reference to the device
362 * - they are created with a refcount of 0 (Get/Release returns original refcount)
363 * - they are not freed if refcount reaches 0.
364 * - the refcount is not forwarded to the container.
366 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
370 CHECK_REFCOUNT( pSwapChain, 1);
372 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374 CHECK_REFCOUNT( pSwapChain, 1);
377 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378 CHECK_REFCOUNT( pRenderTarget, 1);
380 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381 CHECK_REFCOUNT(pDevice, refcount);
382 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383 CHECK_REFCOUNT(pDevice, refcount);
385 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387 CHECK_REFCOUNT( pRenderTarget, 2);
388 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390 CHECK_REFCOUNT( pDevice, --refcount);
392 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394 CHECK_REFCOUNT(pDevice, ++refcount);
395 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396 CHECK_REFCOUNT(pDevice, --refcount);
399 /* Render target and back buffer are identical. */
400 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
404 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406 pRenderTarget, pBackBuffer);
409 CHECK_REFCOUNT( pDevice, --refcount);
411 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413 CHECK_REFCOUNT( pSwapChain, 1);
416 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417 CHECK_REFCOUNT( pStencilSurface, 1);
419 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420 CHECK_REFCOUNT(pDevice, refcount);
421 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422 CHECK_REFCOUNT(pDevice, refcount);
424 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425 CHECK_REFCOUNT( pDevice, --refcount);
427 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429 CHECK_REFCOUNT(pDevice, ++refcount);
430 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431 CHECK_REFCOUNT(pDevice, --refcount);
432 pStencilSurface = NULL;
435 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436 CHECK_REFCOUNT( pDevice, --refcount);
438 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440 CHECK_REFCOUNT(pDevice, ++refcount);
441 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442 CHECK_REFCOUNT(pDevice, --refcount);
447 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
451 tmp = get_refcount( (IUnknown *)pIndexBuffer );
453 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
459 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
463 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
467 tmp = get_refcount( (IUnknown *)pVertexBuffer );
469 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
474 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478 ok(offset==0, "offset not 0 (got %u)!\n", offset);
481 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
488 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
492 tmp = get_refcount( (IUnknown *)pTexture );
494 /* SetTexture should not increase refcounts */
495 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
500 /* This should not increment device refcount */
501 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503 /* But should increment texture's refcount */
504 CHECK_REFCOUNT( pTexture, tmp+1 );
505 /* Because the texture and surface refcount are identical */
508 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
509 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510 CHECK_REFCOUNT ( pTexture , tmp+2 );
511 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512 CHECK_REFCOUNT ( pTexture , tmp+1 );
513 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
514 CHECK_REFCOUNT ( pTextureLevel, tmp );
517 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
523 tmp = get_refcount( (IUnknown *)pVolumeTexture );
525 /* This should not increment device refcount */
526 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528 /* But should increment volume texture's refcount */
529 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530 /* Because the volume texture and volume refcount are identical */
533 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
534 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
535 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
536 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
537 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
538 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
539 CHECK_REFCOUNT ( pVolumeLevel , tmp );
543 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545 CHECK_REFCOUNT( pStencilSurface, 1 );
546 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548 CHECK_REFCOUNT( pOffscreenSurface, 1 );
549 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551 CHECK_REFCOUNT( pRenderTarget3, 1 );
553 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
559 /* check implicit back buffer */
560 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562 CHECK_REFCOUNT( pSwapChain, 1);
565 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566 CHECK_REFCOUNT( pBackBuffer, 1);
567 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568 CHECK_REFCOUNT( pDevice, --refcount);
570 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572 CHECK_REFCOUNT(pDevice, ++refcount);
573 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574 CHECK_REFCOUNT(pDevice, --refcount);
577 CHECK_REFCOUNT( pSwapChain, 1);
579 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
582 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
587 /* The implicit render target is not freed if refcount reaches 0.
588 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
593 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595 pRenderTarget, pRenderTarget2);
596 CHECK_REFCOUNT( pDevice, --refcount);
597 pRenderTarget2 = NULL;
599 pRenderTarget = NULL;
602 CHECK_RELEASE(pDevice, pDevice, --refcount);
605 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
606 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
608 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
609 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
610 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
612 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
613 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
614 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
616 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
617 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
618 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
620 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
621 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
622 CHECK_RELEASE(pQuery, pDevice, --refcount);
623 /* This will destroy device - cannot check the refcount here */
624 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
626 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
628 DestroyWindow( hwnd );
631 static void test_cursor(void)
635 IDirect3D9 *pD3d = NULL;
636 IDirect3DDevice9 *pDevice = NULL;
637 D3DPRESENT_PARAMETERS d3dpp;
638 D3DDISPLAYMODE d3ddm;
640 IDirect3DSurface9 *cursor = NULL;
643 memset(&info, 0, sizeof(info));
644 info.cbSize = sizeof(info);
645 hr = GetCursorInfo(&info);
648 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651 ok(hwnd != NULL, "Failed to create window\n");
652 if (!pD3d || !hwnd) goto cleanup;
654 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655 ZeroMemory( &d3dpp, sizeof(d3dpp) );
656 d3dpp.Windowed = TRUE;
657 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
658 d3dpp.BackBufferFormat = d3ddm.Format;
660 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663 "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
664 if (FAILED(hr)) goto cleanup;
666 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
669 /* Initially hidden */
670 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
673 /* Not enabled without a surface*/
674 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
678 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
681 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
684 IDirect3DSurface9_Release(cursor);
686 memset(&info, 0, sizeof(info));
687 info.cbSize = sizeof(info);
688 hr = GetCursorInfo(&info);
689 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
690 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
691 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
694 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
695 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
698 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
699 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
701 /* GDI cursor unchanged */
702 memset(&info, 0, sizeof(info));
703 info.cbSize = sizeof(info);
704 hr = GetCursorInfo(&info);
705 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
706 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
707 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
710 if(pDevice) IDirect3D9_Release(pDevice);
711 if(pD3d) IDirect3D9_Release(pD3d);
712 DestroyWindow( hwnd );
715 static void test_reset(void)
719 IDirect3D9 *pD3d = NULL;
720 IDirect3DDevice9 *pDevice = NULL;
721 D3DPRESENT_PARAMETERS d3dpp;
722 D3DDISPLAYMODE d3ddm, d3ddm2;
724 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
725 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
726 IDirect3DSwapChain9 *pSwapchain;
727 IDirect3DSurface9 *surface;
728 IDirect3DTexture9 *texture;
729 IDirect3DVertexShader9 *shader;
730 BOOL support_800x600 = FALSE;
733 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
734 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
735 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
736 ok(hwnd != NULL, "Failed to create window\n");
737 if (!pD3d || !hwnd) goto cleanup;
739 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
740 ZeroMemory( &d3dpp, sizeof(d3dpp) );
741 d3dpp.Windowed = FALSE;
742 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
743 d3dpp.BackBufferWidth = 800;
744 d3dpp.BackBufferHeight = 600;
745 d3dpp.BackBufferFormat = d3ddm.Format;
747 for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
748 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
749 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
750 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
752 if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
753 support_800x600 = TRUE;
755 /* We use them as invalid modes */
756 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
757 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
758 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
759 d3ddm2.Width, d3ddm2.Height);
763 if(!support_800x600) {
764 skip("Mode 800x600 not supported, skipping mode tests\n");
768 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
769 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
773 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
776 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
777 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
779 width = GetSystemMetrics(SM_CXSCREEN);
780 height = GetSystemMetrics(SM_CYSCREEN);
781 ok(width == 800, "Screen width is %d\n", width);
782 ok(height == 600, "Screen height is %d\n", height);
784 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
785 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
788 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
789 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
790 ok(vp.Width == 800, "D3DVIEWPORT->X = %d\n", vp.Width);
791 ok(vp.Height == 600, "D3DVIEWPORT->X = %d\n", vp.Height);
792 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
793 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
799 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
800 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr));
802 ZeroMemory( &d3dpp, sizeof(d3dpp) );
803 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
804 d3dpp.Windowed = FALSE;
805 d3dpp.BackBufferWidth = 640;
806 d3dpp.BackBufferHeight = 480;
807 d3dpp.BackBufferFormat = d3ddm.Format;
808 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
809 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
810 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
811 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
813 ZeroMemory(&vp, sizeof(vp));
814 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
815 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
818 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
819 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
820 ok(vp.Width == 640, "D3DVIEWPORT->X = %d\n", vp.Width);
821 ok(vp.Height == 480, "D3DVIEWPORT->X = %d\n", vp.Height);
822 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
823 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
826 width = GetSystemMetrics(SM_CXSCREEN);
827 height = GetSystemMetrics(SM_CYSCREEN);
828 ok(width == 640, "Screen width is %d\n", width);
829 ok(height == 480, "Screen height is %d\n", height);
831 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
832 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
835 ZeroMemory(&d3dpp, sizeof(d3dpp));
836 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
837 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
840 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
841 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
843 IDirect3DSwapChain9_Release(pSwapchain);
846 ZeroMemory( &d3dpp, sizeof(d3dpp) );
847 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
848 d3dpp.Windowed = TRUE;
849 d3dpp.BackBufferWidth = 400;
850 d3dpp.BackBufferHeight = 300;
851 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
852 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
853 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
854 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
856 width = GetSystemMetrics(SM_CXSCREEN);
857 height = GetSystemMetrics(SM_CYSCREEN);
858 ok(width == orig_width, "Screen width is %d\n", width);
859 ok(height == orig_height, "Screen height is %d\n", height);
861 ZeroMemory(&vp, sizeof(vp));
862 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
863 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
866 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
867 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
868 ok(vp.Width == 400, "D3DVIEWPORT->X = %d\n", vp.Width);
869 ok(vp.Height == 300, "D3DVIEWPORT->X = %d\n", vp.Height);
870 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
871 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
874 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
875 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
878 ZeroMemory(&d3dpp, sizeof(d3dpp));
879 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
880 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
883 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
884 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
886 IDirect3DSwapChain9_Release(pSwapchain);
889 ZeroMemory( &d3dpp, sizeof(d3dpp) );
890 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
891 d3dpp.Windowed = TRUE;
892 d3dpp.BackBufferWidth = 400;
893 d3dpp.BackBufferHeight = 300;
895 /* _Reset fails if there is a resource in the default pool */
896 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
897 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
898 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
899 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
900 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
901 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
902 IDirect3DSurface9_Release(surface);
903 /* Reset again to get the device out of the lost state */
904 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
905 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
906 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
907 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
909 /* Scratch, sysmem and managed pools are fine */
910 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
911 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
912 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
913 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
914 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
915 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
916 IDirect3DSurface9_Release(surface);
918 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
919 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
920 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
921 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
922 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
923 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
924 IDirect3DSurface9_Release(surface);
926 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
927 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
928 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
929 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
930 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
931 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
932 IDirect3DTexture9_Release(texture);
934 /* A reference held to an implicit surface causes failures as well */
935 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
936 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr));
937 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
938 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
939 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
940 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
941 IDirect3DSurface9_Release(surface);
942 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
943 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
944 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
945 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
947 /* Shaders are fine as well */
948 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
949 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
950 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
951 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
952 IDirect3DVertexShader9_Release(shader);
954 /* Try setting invalid modes */
955 ZeroMemory( &d3dpp, sizeof(d3dpp) );
956 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
957 d3dpp.Windowed = FALSE;
958 d3dpp.BackBufferWidth = 32;
959 d3dpp.BackBufferHeight = 32;
960 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
961 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
962 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
963 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
965 ZeroMemory( &d3dpp, sizeof(d3dpp) );
966 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
967 d3dpp.Windowed = FALSE;
968 d3dpp.BackBufferWidth = 801;
969 d3dpp.BackBufferHeight = 600;
970 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
971 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %s\n", DXGetErrorString9(hr));
972 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
973 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
976 if(pD3d) IDirect3D9_Release(pD3d);
977 if(pDevice) IDirect3D9_Release(pDevice);
980 /* Test adapter display modes */
981 static void test_display_modes(void)
983 D3DDISPLAYMODE dmode;
986 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
987 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
990 #define TEST_FMT(x,r) do { \
991 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
992 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
995 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
996 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
997 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
999 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1000 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1001 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1002 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1003 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1004 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1005 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1006 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1007 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1008 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1009 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1010 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1011 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1013 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1014 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1016 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1017 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1018 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1020 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1021 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1022 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1023 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1024 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1025 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1027 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1028 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1029 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1030 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1031 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1032 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1033 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1034 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1035 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1036 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1038 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1039 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1040 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1041 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1042 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1043 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1044 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1045 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1046 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1047 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1049 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1050 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1051 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1052 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1053 /* Floating point formats */
1054 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1055 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1056 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1059 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1060 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1061 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1063 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1065 TEST_FMT(0, D3DERR_INVALIDCALL);
1067 IDirect3D9_Release(pD3d);
1070 static void test_scene(void)
1074 IDirect3D9 *pD3d = NULL;
1075 IDirect3DDevice9 *pDevice = NULL;
1076 D3DPRESENT_PARAMETERS d3dpp;
1077 D3DDISPLAYMODE d3ddm;
1078 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1079 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1080 RECT rect = {0, 0, 128, 128};
1083 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1084 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1085 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1086 ok(hwnd != NULL, "Failed to create window\n");
1087 if (!pD3d || !hwnd) goto cleanup;
1089 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1090 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1091 d3dpp.Windowed = TRUE;
1092 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1093 d3dpp.BackBufferWidth = 800;
1094 d3dpp.BackBufferHeight = 600;
1095 d3dpp.BackBufferFormat = d3ddm.Format;
1096 d3dpp.EnableAutoDepthStencil = TRUE;
1097 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1099 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1100 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1101 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1104 skip("Failed to create a d3d device\n");
1108 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1109 memset(&caps, 0, sizeof(caps));
1110 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1111 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
1112 if(FAILED(hr)) goto cleanup;
1114 /* Test an EndScene without beginscene. Should return an error */
1115 hr = IDirect3DDevice9_EndScene(pDevice);
1116 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1118 /* Test a normal BeginScene / EndScene pair, this should work */
1119 hr = IDirect3DDevice9_BeginScene(pDevice);
1120 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1123 hr = IDirect3DDevice9_EndScene(pDevice);
1124 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1127 /* Test another EndScene without having begun a new scene. Should return an error */
1128 hr = IDirect3DDevice9_EndScene(pDevice);
1129 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1131 /* Two nested BeginScene and EndScene calls */
1132 hr = IDirect3DDevice9_BeginScene(pDevice);
1133 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1134 hr = IDirect3DDevice9_BeginScene(pDevice);
1135 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
1136 hr = IDirect3DDevice9_EndScene(pDevice);
1137 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1138 hr = IDirect3DDevice9_EndScene(pDevice);
1139 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1141 /* Create some surfaces to test stretchrect between the scenes */
1142 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1143 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1144 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1145 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1146 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1147 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1148 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1149 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
1151 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1152 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1153 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1154 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1156 /* First make sure a simple StretchRect call works */
1157 if(pSurface1 && pSurface2) {
1158 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1159 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1161 if(pBackBuffer && pRenderTarget) {
1162 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1163 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1165 if(pDepthStencil && pSurface3) {
1167 if(0) /* Disabled for now because it crashes in wine */ {
1168 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1169 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1170 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
1174 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1175 * width normal surfaces, render targets and depth stencil surfaces.
1177 hr = IDirect3DDevice9_BeginScene(pDevice);
1178 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1180 if(pSurface1 && pSurface2)
1182 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1183 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1185 if(pBackBuffer && pRenderTarget)
1187 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1188 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1190 if(pDepthStencil && pSurface3)
1192 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1193 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1194 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
1197 hr = IDirect3DDevice9_EndScene(pDevice);
1198 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1200 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1201 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1202 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1204 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1205 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1206 hr = IDirect3DDevice9_BeginScene(pDevice);
1207 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1208 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1209 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1210 hr = IDirect3DDevice9_EndScene(pDevice);
1211 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1214 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1215 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1216 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1217 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1218 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1219 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1220 if(pD3d) IDirect3D9_Release(pD3d);
1221 if(pDevice) IDirect3D9_Release(pDevice);
1222 if(hwnd) DestroyWindow(hwnd);
1225 static void test_limits(void)
1229 IDirect3D9 *pD3d = NULL;
1230 IDirect3DDevice9 *pDevice = NULL;
1231 D3DPRESENT_PARAMETERS d3dpp;
1232 D3DDISPLAYMODE d3ddm;
1233 IDirect3DTexture9 *pTexture = NULL;
1236 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1237 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1238 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1239 ok(hwnd != NULL, "Failed to create window\n");
1240 if (!pD3d || !hwnd) goto cleanup;
1242 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1243 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1244 d3dpp.Windowed = TRUE;
1245 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1246 d3dpp.BackBufferWidth = 800;
1247 d3dpp.BackBufferHeight = 600;
1248 d3dpp.BackBufferFormat = d3ddm.Format;
1249 d3dpp.EnableAutoDepthStencil = TRUE;
1250 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1252 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1253 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1254 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1257 skip("Failed to create a d3d device\n");
1261 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1262 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
1263 if(!pTexture) goto cleanup;
1265 /* There are 16 pixel samplers. We should be able to access all of them */
1266 for(i = 0; i < 16; i++) {
1267 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1268 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1269 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1270 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1271 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1272 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1275 /* Now test all 8 textures stage states */
1276 for(i = 0; i < 8; i++) {
1277 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1278 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i, DXGetErrorString9(hr));
1281 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1282 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1283 * but how do I test that?
1286 if(pTexture) IDirect3DTexture9_Release(pTexture);
1287 if(pD3d) IDirect3D9_Release(pD3d);
1288 if(pDevice) IDirect3D9_Release(pDevice);
1289 if(hwnd) DestroyWindow(hwnd);
1292 static void test_depthstenciltest(void)
1296 IDirect3D9 *pD3d = NULL;
1297 IDirect3DDevice9 *pDevice = NULL;
1298 D3DPRESENT_PARAMETERS d3dpp;
1299 D3DDISPLAYMODE d3ddm;
1300 IDirect3DSurface9 *pDepthStencil = NULL;
1301 IDirect3DSurface9 *pDepthStencil2 = NULL;
1302 D3DZBUFFERTYPE state;
1304 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1305 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1306 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1307 ok(hwnd != NULL, "Failed to create window\n");
1308 if (!pD3d || !hwnd) goto cleanup;
1310 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1311 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1312 d3dpp.Windowed = TRUE;
1313 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1314 d3dpp.BackBufferWidth = 800;
1315 d3dpp.BackBufferHeight = 600;
1316 d3dpp.BackBufferFormat = d3ddm.Format;
1317 d3dpp.EnableAutoDepthStencil = TRUE;
1318 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1320 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1321 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1322 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1325 skip("Failed to create a d3d device\n");
1329 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1330 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1333 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1334 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1336 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1337 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1339 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1340 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1341 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1342 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1344 /* This left the render states untouched! */
1345 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1346 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1347 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1348 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1349 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1350 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1351 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1352 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1353 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1354 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1355 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1356 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1358 /* This is supposed to fail now */
1359 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1360 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1362 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1363 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
1365 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1366 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1368 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1369 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1370 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1372 /* Now it works again */
1373 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1374 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1376 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1377 if(pDevice) IDirect3D9_Release(pDevice);
1379 /* Now see if autodepthstencil disable is honored. First, without a format set */
1380 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1381 d3dpp.Windowed = TRUE;
1382 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1383 d3dpp.BackBufferWidth = 800;
1384 d3dpp.BackBufferHeight = 600;
1385 d3dpp.BackBufferFormat = d3ddm.Format;
1386 d3dpp.EnableAutoDepthStencil = FALSE;
1387 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1389 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1390 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1391 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1394 skip("Failed to create a d3d device\n");
1398 pDepthStencil = NULL;
1399 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1400 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1402 IDirect3DSurface9_Release(pDepthStencil);
1403 pDepthStencil = NULL;
1406 /* Check the depth test state */
1407 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1408 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1409 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1411 if(pDevice) IDirect3D9_Release(pDevice);
1413 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1414 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1415 d3dpp.Windowed = TRUE;
1416 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1417 d3dpp.BackBufferWidth = 800;
1418 d3dpp.BackBufferHeight = 600;
1419 d3dpp.BackBufferFormat = d3ddm.Format;
1420 d3dpp.EnableAutoDepthStencil = FALSE;
1421 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1423 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1424 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1425 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1428 skip("Failed to create a d3d device\n");
1432 pDepthStencil = NULL;
1433 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1434 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1436 IDirect3DSurface9_Release(pDepthStencil);
1437 pDepthStencil = NULL;
1440 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1441 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1442 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1445 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1446 if(pD3d) IDirect3D9_Release(pD3d);
1447 if(pDevice) IDirect3D9_Release(pDevice);
1448 if(hwnd) DestroyWindow(hwnd);
1451 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1452 static void test_draw_indexed(void)
1454 static const struct {
1458 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1459 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1460 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1461 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1463 WORD indices[] = {0, 1, 2, 3, 0, 2};
1465 static const D3DVERTEXELEMENT9 decl_elements[] = {
1466 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1467 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1471 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1472 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1473 IDirect3DIndexBuffer9 *index_buffer = NULL;
1474 D3DPRESENT_PARAMETERS present_parameters;
1475 IDirect3DDevice9 *device = NULL;
1481 hwnd = CreateWindow("static", "d3d9_test",
1482 0, 0, 0, 10, 10, 0, 0, 0, 0);
1485 skip("Failed to create window\n");
1489 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1492 skip("Failed to create IDirect3D9 object\n");
1496 ZeroMemory(&present_parameters, sizeof(present_parameters));
1497 present_parameters.Windowed = TRUE;
1498 present_parameters.hDeviceWindow = hwnd;
1499 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1501 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1502 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1503 if (FAILED(hr) || !device)
1505 skip("Failed to create device\n");
1509 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1510 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1511 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1512 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1514 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1515 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1516 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1517 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1518 memcpy(ptr, quad, sizeof(quad));
1519 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1520 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1521 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1522 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1524 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1525 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1526 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1527 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1528 memcpy(ptr, indices, sizeof(indices));
1529 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1530 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1531 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1532 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1533 hr = IDirect3DDevice9_BeginScene(device);
1534 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1536 /* NULL index buffer. Should fail */
1537 hr = IDirect3DDevice9_SetIndices(device, NULL);
1538 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1539 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1540 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1541 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1542 hr, D3DERR_INVALIDCALL);
1544 /* Valid index buffer, NULL vertex declaration. Should fail */
1545 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1546 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1547 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1548 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1549 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1550 hr, D3DERR_INVALIDCALL);
1552 /* Valid index buffer and vertex declaration. Should succeed */
1553 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1554 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1555 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1556 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1557 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1559 hr = IDirect3DDevice9_EndScene(device);
1560 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1562 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1563 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1565 IDirect3DVertexBuffer9_Release(vertex_buffer);
1566 IDirect3DIndexBuffer9_Release(index_buffer);
1567 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1570 if (d3d9) IDirect3D9_Release(d3d9);
1571 if (device) IDirect3DDevice9_Release(device);
1572 if (hwnd) DestroyWindow(hwnd);
1575 static void test_null_stream(void)
1577 IDirect3DVertexBuffer9 *buffer = NULL;
1578 D3DPRESENT_PARAMETERS present_parameters;
1579 IDirect3DDevice9 *device = NULL;
1583 IDirect3DVertexShader9 *shader = NULL;
1584 IDirect3DVertexDeclaration9 *decl = NULL;
1585 DWORD shader_code[] = {
1586 0xfffe0101, /* vs_1_1 */
1587 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1588 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1589 0x0000ffff /* end */
1591 static const D3DVERTEXELEMENT9 decl_elements[] = {
1592 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1593 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1597 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1598 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1599 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1600 ok(hwnd != NULL, "Failed to create window\n");
1601 if (!d3d9 || !hwnd) goto cleanup;
1603 ZeroMemory(&present_parameters, sizeof(present_parameters));
1604 present_parameters.Windowed = TRUE;
1605 present_parameters.hDeviceWindow = hwnd;
1606 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1608 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1609 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1610 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1613 skip("Failed to create a d3d device\n");
1617 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1619 skip("No vertex shader support\n");
1622 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1623 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1624 if (!SUCCEEDED(hr)) {
1625 skip("Vertex declaration handling not possible.\n");
1628 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1629 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1630 if (!SUCCEEDED(hr)) {
1631 skip("Vertex buffer handling not possible.\n");
1635 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1636 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1637 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1638 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1639 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1640 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1641 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1642 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1644 hr = IDirect3DDevice9_BeginScene(device);
1645 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1647 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1648 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1650 hr = IDirect3DDevice9_EndScene(device);
1651 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1654 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1655 IDirect3DDevice9_SetVertexShader(device, NULL);
1656 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1659 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1660 if(shader) IDirect3DVertexShader9_Release(shader);
1661 if(device) IDirect3DDevice9_Release(device);
1662 if(d3d9) IDirect3D9_Release(d3d9);
1665 static inline const char *debug_d3dpool(D3DPOOL pool) {
1667 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1668 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1669 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1670 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1672 return "unknown pool";
1676 static void test_vertex_buffer_alignment(void)
1678 IDirect3DVertexBuffer9 *buffer = NULL;
1679 D3DPRESENT_PARAMETERS present_parameters;
1680 IDirect3DDevice9 *device = NULL;
1684 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1685 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1689 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1690 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1691 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1692 ok(hwnd != NULL, "Failed to create window\n");
1693 if (!d3d9 || !hwnd) goto cleanup;
1695 ZeroMemory(&present_parameters, sizeof(present_parameters));
1696 present_parameters.Windowed = TRUE;
1697 present_parameters.hDeviceWindow = hwnd;
1698 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1700 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1701 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1702 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1705 skip("Failed to create a d3d device\n");
1709 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1710 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1711 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1712 if(pools[j] == D3DPOOL_SCRATCH) {
1713 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1715 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1716 debug_d3dpool(pools[j]), sizes[i]);
1718 if(FAILED(hr)) continue;
1720 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
1721 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1722 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1723 sizes[i], debug_d3dpool(pools[j]), data);
1724 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1725 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1727 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1732 if(d3d9) IDirect3D9_Release(d3d9);
1735 static void test_lights(void)
1737 D3DPRESENT_PARAMETERS present_parameters;
1738 IDirect3DDevice9 *device = NULL;
1746 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1747 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1748 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1749 ok(hwnd != NULL, "Failed to create window\n");
1750 if (!d3d9 || !hwnd) goto cleanup;
1752 ZeroMemory(&present_parameters, sizeof(present_parameters));
1753 present_parameters.Windowed = TRUE;
1754 present_parameters.hDeviceWindow = hwnd;
1755 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1757 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1758 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1759 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1760 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1763 skip("Failed to create a d3d device\n");
1767 memset(&caps, 0, sizeof(caps));
1768 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1769 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
1771 for(i = 1; i <= caps.MaxActiveLights; i++) {
1772 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1773 ok(hr == D3D_OK, "Enabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1774 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1775 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i, DXGetErrorString9(hr));
1776 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1779 /* TODO: Test the rendering results in this situation */
1780 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1781 ok(hr == D3D_OK, "Enabling one light more than supported returned %s\n", DXGetErrorString9(hr));
1782 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1783 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i + 1, DXGetErrorString9(hr));
1784 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1785 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1786 ok(hr == D3D_OK, "Disabling the additional returned %s\n", DXGetErrorString9(hr));
1788 for(i = 1; i <= caps.MaxActiveLights; i++) {
1789 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1790 ok(hr == D3D_OK, "Disabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1794 if(device) IDirect3DDevice9_Release(device);
1795 if(d3d9) IDirect3D9_Release(d3d9);
1798 static void test_set_stream_source(void)
1800 D3DPRESENT_PARAMETERS present_parameters;
1801 IDirect3DDevice9 *device = NULL;
1805 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1807 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1808 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1809 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1810 ok(hwnd != NULL, "Failed to create window\n");
1811 if (!d3d9 || !hwnd) goto cleanup;
1813 ZeroMemory(&present_parameters, sizeof(present_parameters));
1814 present_parameters.Windowed = TRUE;
1815 present_parameters.hDeviceWindow = hwnd;
1816 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1818 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1819 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1820 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1821 "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1824 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1825 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1826 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1829 skip("Failed to create a d3d device\n");
1834 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1835 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %s\n", DXGetErrorString9(hr));
1836 if (SUCCEEDED(hr)) {
1837 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1838 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1841 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1842 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1843 DXGetErrorString9(hr));
1844 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1845 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1846 DXGetErrorString9(hr));
1847 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1848 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1849 DXGetErrorString9(hr));
1850 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1851 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1852 DXGetErrorString9(hr));
1853 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1854 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1855 DXGetErrorString9(hr));
1857 /* Try to set the NULL buffer with an offset and stride 0 */
1858 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1859 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1860 DXGetErrorString9(hr));
1861 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1862 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1863 DXGetErrorString9(hr));
1864 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1865 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1866 DXGetErrorString9(hr));
1867 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1868 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1869 DXGetErrorString9(hr));
1870 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1871 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1872 DXGetErrorString9(hr));
1874 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1875 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n", DXGetErrorString9(hr));
1877 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1879 if(device) IDirect3DDevice9_Release(device);
1880 if(d3d9) IDirect3D9_Release(d3d9);
1884 D3DFORMAT DisplayFormat;
1885 D3DFORMAT BackBufferFormat;
1889 struct formats r5g6b5_format_list[] =
1891 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1892 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1893 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1894 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1895 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1899 struct formats x1r5g5b5_format_list[] =
1901 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1902 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1903 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1904 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1905 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1907 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1908 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1909 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1910 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1911 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1912 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1916 struct formats x8r8g8b8_format_list[] =
1918 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1919 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1920 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1921 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1922 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1924 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1925 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1926 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1927 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1928 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1929 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1933 static void test_display_formats()
1935 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1936 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1937 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1938 * allowed due to depth conversion and this is likely driver dependent.
1939 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1940 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1942 UINT Adapter = D3DADAPTER_DEFAULT;
1943 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1947 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1948 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1951 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1953 skip("Display format R5G6B5 not supported, skipping\n");
1955 trace("Testing display format R5G6B5\n");
1956 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1958 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
1960 if(r5g6b5_format_list[i].shouldPass)
1961 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
1963 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
1967 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
1969 skip("Display format X1R5G5B5 not supported, skipping\n");
1971 trace("Testing display format X1R5G5B5\n");
1972 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
1974 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
1976 if(x1r5g5b5_format_list[i].shouldPass)
1977 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
1979 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
1983 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
1985 skip("Display format X8R8G8B8 not supported, skipping\n");
1987 trace("Testing display format X8R8G8B8\n");
1988 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
1990 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
1992 if(x8r8g8b8_format_list[i].shouldPass)
1993 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
1995 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
1999 if(d3d9) IDirect3D9_Release(d3d9);
2002 static void test_set_material(void)
2004 D3DPRESENT_PARAMETERS present_parameters;
2005 IDirect3DDevice9 *device = NULL;
2010 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2011 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2012 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2013 ok(hwnd != NULL, "Failed to create window\n");
2014 if (!d3d9 || !hwnd) goto cleanup;
2016 ZeroMemory(&present_parameters, sizeof(present_parameters));
2017 present_parameters.Windowed = TRUE;
2018 present_parameters.hDeviceWindow = hwnd;
2019 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2021 IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2022 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
2025 skip("Failed to create a d3d device\n");
2029 hr = IDirect3DDevice9_SetMaterial(device, NULL);
2030 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %s\n", DXGetErrorString9(hr));
2033 if(device) IDirect3DDevice9_Release(device);
2034 if(d3d9) IDirect3D9_Release(d3d9);
2039 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2042 skip("Could not load d3d9.dll\n");
2046 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2047 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2048 if (pDirect3DCreate9)
2050 test_display_formats();
2051 test_display_modes();
2054 test_mipmap_levels();
2060 test_depthstenciltest();
2061 test_draw_indexed();
2063 test_vertex_buffer_alignment();
2065 test_set_stream_source();
2066 test_set_material();