2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
51 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
56 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
61 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
66 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
71 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
76 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
81 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
86 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
91 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
94 /*****************************************************************************
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirectDraw7::QueryInterface
101 * Queries different interfaces of the DirectDraw object. It can return
102 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
105 * The returned interface is AddRef()-ed before it's returned
107 * Used for version 1, 2, 4 and 7
110 * refiid: Interface ID asked for
111 * obj: Used to return the interface pointer
114 * S_OK if an interface was found
115 * E_NOINTERFACE if the requested interface wasn't found
117 *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
120 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
122 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
124 /* Can change surface impl type */
125 EnterCriticalSection(&ddraw_cs);
127 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
132 LeaveCriticalSection(&ddraw_cs);
133 return DDERR_INVALIDPARAMS;
136 /* Check DirectDraw Interfaces */
137 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->IDirectDraw4_iface;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
150 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
153 LeaveCriticalSection(&ddraw_cs);
154 return E_NOINTERFACE;
156 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
158 *obj = &This->IDirectDraw2_iface;
159 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
163 *obj = &This->IDirectDraw_iface;
164 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
168 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170 * who had this idea and why. The older interfaces can query and IDirect3D version
171 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172 * and messy to implement with the common creation function, so it has been left out here.
174 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
175 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
179 /* Check the surface implementation */
180 if(This->ImplType == SURFACE_UNKNOWN)
182 /* Apps may create the IDirect3D Interface before the primary surface.
183 * set the surface implementation */
184 This->ImplType = SURFACE_OPENGL;
185 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
187 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
189 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190 ERR(" (%p) You may want to contact wine-devel for help\n", This);
191 /* Should I assert(0) here??? */
193 else if(This->ImplType != SURFACE_OPENGL)
195 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196 /* Do not abort here, only reject 3D Device creation */
199 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
201 This->d3dversion = 1;
202 *obj = &This->IDirect3D_iface;
203 TRACE(" returning Direct3D interface at %p.\n", *obj);
205 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
207 This->d3dversion = 2;
208 *obj = &This->IDirect3D2_iface;
209 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
211 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
213 This->d3dversion = 3;
214 *obj = &This->IDirect3D3_iface;
215 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
217 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
219 This->d3dversion = 7;
220 *obj = &This->IDirect3D7_iface;
221 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
224 /* Unknown interface */
227 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
228 LeaveCriticalSection(&ddraw_cs);
229 return E_NOINTERFACE;
232 IUnknown_AddRef( (IUnknown *) *obj );
233 LeaveCriticalSection(&ddraw_cs);
237 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
239 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
241 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
243 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
246 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
248 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
250 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
252 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
255 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
257 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
259 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
261 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
264 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
266 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
268 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
270 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
273 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
275 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
277 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
279 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
282 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
284 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
286 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
288 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
291 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
293 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
295 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
297 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
300 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
302 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
304 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
306 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
309 /*****************************************************************************
310 * IDirectDraw7::AddRef
312 * Increases the interfaces refcount, basically
314 * DDraw refcounting is a bit tricky. The different DirectDraw interface
315 * versions have individual refcounts, but the IDirect3D interfaces do not.
316 * All interfaces are from one object, that means calling QueryInterface on an
317 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
318 * IDirectDrawImpl object.
320 * That means all AddRef and Release implementations of IDirectDrawX work
321 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
322 * except of IDirect3D7 which thunks to IDirectDraw7
324 * Returns: The new refcount
326 *****************************************************************************/
327 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
329 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
330 ULONG ref = InterlockedIncrement(&This->ref7);
332 TRACE("%p increasing refcount to %u.\n", This, ref);
334 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
341 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
342 ULONG ref = InterlockedIncrement(&This->ref4);
344 TRACE("%p increasing refcount to %u.\n", This, ref);
346 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
353 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
354 ULONG ref = InterlockedIncrement(&This->ref3);
356 TRACE("%p increasing refcount to %u.\n", This, ref);
358 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
365 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
366 ULONG ref = InterlockedIncrement(&This->ref2);
368 TRACE("%p increasing refcount to %u.\n", This, ref);
370 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
377 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
378 ULONG ref = InterlockedIncrement(&This->ref1);
380 TRACE("%p increasing refcount to %u.\n", This, ref);
382 if (ref == 1) InterlockedIncrement(&This->numIfaces);
387 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw7_AddRef(&This->IDirectDraw7_iface);
396 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
416 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
418 TRACE("iface %p.\n", iface);
420 return ddraw1_AddRef(&This->IDirectDraw_iface);
423 /*****************************************************************************
426 * Destroys a ddraw object if all refcounts are 0. This is to share code
427 * between the IDirectDrawX::Release functions
430 * This: DirectDraw object to destroy
432 *****************************************************************************/
433 static void ddraw_destroy(IDirectDrawImpl *This)
435 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
436 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
438 /* Destroy the device window if we created one */
439 if(This->devicewindow != 0)
441 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
442 DestroyWindow(This->devicewindow);
443 This->devicewindow = 0;
446 EnterCriticalSection(&ddraw_cs);
447 list_remove(&This->ddraw_list_entry);
448 LeaveCriticalSection(&ddraw_cs);
450 /* Release the attached WineD3D stuff */
451 wined3d_device_decref(This->wined3d_device);
452 wined3d_decref(This->wineD3D);
454 /* Now free the object */
455 HeapFree(GetProcessHeap(), 0, This);
458 /*****************************************************************************
459 * IDirectDraw7::Release
461 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
463 * Returns: The new refcount
464 *****************************************************************************/
465 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
467 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
468 ULONG ref = InterlockedDecrement(&This->ref7);
470 TRACE("%p decreasing refcount to %u.\n", This, ref);
472 if (!ref && !InterlockedDecrement(&This->numIfaces))
478 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
480 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
481 ULONG ref = InterlockedDecrement(&This->ref4);
483 TRACE("%p decreasing refcount to %u.\n", This, ref);
485 if (!ref && !InterlockedDecrement(&This->numIfaces))
491 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
493 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
494 ULONG ref = InterlockedDecrement(&This->ref3);
496 TRACE("%p decreasing refcount to %u.\n", This, ref);
498 if (!ref && !InterlockedDecrement(&This->numIfaces))
504 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
506 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
507 ULONG ref = InterlockedDecrement(&This->ref2);
509 TRACE("%p decreasing refcount to %u.\n", This, ref);
511 if (!ref && !InterlockedDecrement(&This->numIfaces))
517 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
519 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
520 ULONG ref = InterlockedDecrement(&This->ref1);
522 TRACE("%p decreasing refcount to %u.\n", This, ref);
524 if (!ref && !InterlockedDecrement(&This->numIfaces))
530 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
532 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
534 TRACE("iface %p.\n", iface);
536 return ddraw7_Release(&This->IDirectDraw7_iface);
539 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
541 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
543 TRACE("iface %p.\n", iface);
545 return ddraw1_Release(&This->IDirectDraw_iface);
548 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
550 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
552 TRACE("iface %p.\n", iface);
554 return ddraw1_Release(&This->IDirectDraw_iface);
557 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
559 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
561 TRACE("iface %p.\n", iface);
563 return ddraw1_Release(&This->IDirectDraw_iface);
566 /*****************************************************************************
567 * IDirectDraw methods
568 *****************************************************************************/
570 /*****************************************************************************
571 * IDirectDraw7::SetCooperativeLevel
573 * Sets the cooperative level for the DirectDraw object, and the window
574 * assigned to it. The cooperative level determines the general behavior
575 * of the DirectDraw application
577 * Warning: This is quite tricky, as it's not really documented which
578 * cooperative levels can be combined with each other. If a game fails
579 * after this function, try to check the cooperative levels passed on
580 * Windows, and if it returns something different.
582 * If you think that this function caused the failure because it writes a
583 * fixme, be sure to run again with a +ddraw trace.
585 * What is known about cooperative levels (See the ddraw modes test):
586 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
587 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
588 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
589 * DDSCL_FULLSCREEN can be activated
590 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
592 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
593 * DDSCL_SETFOCUSWINDOW (partially),
594 * DDSCL_MULTITHREADED (work in progress)
596 * Unhandled flags, which should be implemented
597 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
598 * expect any difference to a normal window for wine)
599 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
600 * rendering (Possible test case: Half-Life)
602 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
604 * These don't seem very important for wine:
605 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
608 * DD_OK if the cooperative level was set successfully
609 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
610 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
611 * (Probably others too, have to investigate)
613 *****************************************************************************/
614 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
616 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
619 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
620 DDRAW_dump_cooperativelevel(cooplevel);
622 EnterCriticalSection(&ddraw_cs);
624 /* Get the old window */
625 window = This->dest_window;
627 /* Tests suggest that we need one of them: */
628 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
632 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
633 LeaveCriticalSection(&ddraw_cs);
634 return DDERR_INVALIDPARAMS;
637 /* Handle those levels first which set various hwnds */
638 if(cooplevel & DDSCL_SETFOCUSWINDOW)
640 /* This isn't compatible with a lot of flags */
641 if(cooplevel & ( DDSCL_MULTITHREADED |
642 DDSCL_CREATEDEVICEWINDOW |
647 DDSCL_SETDEVICEWINDOW |
652 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
653 LeaveCriticalSection(&ddraw_cs);
654 return DDERR_INVALIDPARAMS;
657 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
659 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
660 LeaveCriticalSection(&ddraw_cs);
661 return DDERR_HWNDALREADYSET;
664 This->focuswindow = hwnd;
665 /* Won't use the hwnd param for anything else */
668 /* Use the focus window for drawing too */
669 This->dest_window = This->focuswindow;
671 /* Destroy the device window, if we have one */
672 if(This->devicewindow)
674 DestroyWindow(This->devicewindow);
675 This->devicewindow = NULL;
678 LeaveCriticalSection(&ddraw_cs);
682 if(cooplevel & DDSCL_EXCLUSIVE)
684 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
686 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
687 LeaveCriticalSection(&ddraw_cs);
688 return DDERR_INVALIDPARAMS;
691 else if( !(cooplevel & DDSCL_NORMAL) )
693 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
694 LeaveCriticalSection(&ddraw_cs);
695 return DDERR_INVALIDPARAMS;
698 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
699 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
700 wined3d_device_release_focus_window(This->wined3d_device);
702 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
704 if (This->cooperative_level & DDSCL_FULLSCREEN)
705 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
707 if (cooplevel & DDSCL_FULLSCREEN)
709 WINED3DDISPLAYMODE display_mode;
711 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
712 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
713 display_mode.Width, display_mode.Height);
717 if ((cooplevel & DDSCL_EXCLUSIVE)
718 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
720 HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
723 ERR("Failed to acquire focus window, hr %#x.\n", hr);
724 LeaveCriticalSection(&ddraw_cs);
729 /* Don't override focus windows or private device windows */
730 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
731 This->dest_window = hwnd;
733 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
735 /* Don't create a device window if a focus window is set */
736 if( !(This->focuswindow) )
738 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
739 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
740 NULL, NULL, NULL, NULL);
743 ERR("Failed to create window, last error %#x.\n", GetLastError());
744 LeaveCriticalSection(&ddraw_cs);
748 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
749 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
751 This->devicewindow = devicewindow;
752 This->dest_window = devicewindow;
756 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
757 wined3d_device_set_multithreaded(This->wined3d_device);
759 /* Unhandled flags */
760 if(cooplevel & DDSCL_ALLOWREBOOT)
761 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
762 if(cooplevel & DDSCL_ALLOWMODEX)
763 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
764 if(cooplevel & DDSCL_FPUSETUP)
765 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
767 /* Store the cooperative_level */
768 This->cooperative_level = cooplevel;
769 TRACE("SetCooperativeLevel retuning DD_OK\n");
770 LeaveCriticalSection(&ddraw_cs);
774 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
776 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
778 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
780 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
783 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
785 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
787 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
789 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
792 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
794 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
796 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
798 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
801 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
803 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
805 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
807 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
810 /*****************************************************************************
812 * Helper function for SetDisplayMode and RestoreDisplayMode
814 * Implements DirectDraw's SetDisplayMode, but ignores the value of
815 * ForceRefreshRate, since it is already handled by
816 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
817 * without worrying that ForceRefreshRate will override the refresh rate. For
818 * argument and return value documentation, see
819 * ddraw7_SetDisplayMode.
821 *****************************************************************************/
822 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
823 DWORD BPP, DWORD RefreshRate, DWORD Flags)
825 enum wined3d_format_id format;
826 WINED3DDISPLAYMODE Mode;
829 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
830 Height, BPP, RefreshRate, Flags);
832 EnterCriticalSection(&ddraw_cs);
833 if( !Width || !Height )
835 ERR("Width %u, Height %u, what to do?\n", Width, Height);
836 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
837 LeaveCriticalSection(&ddraw_cs);
843 case 8: format = WINED3DFMT_P8_UINT; break;
844 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
845 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
846 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
847 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
848 default: format = WINED3DFMT_UNKNOWN; break;
851 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
853 ERR("Failed to get current display mode, hr %#x.\n", hr);
855 else if (Mode.Width == Width
856 && Mode.Height == Height
857 && Mode.Format == format
858 && Mode.RefreshRate == RefreshRate)
860 TRACE("Skipping redundant mode setting call.\n");
861 LeaveCriticalSection(&ddraw_cs);
865 /* Check the exclusive mode
866 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
867 return DDERR_NOEXCLUSIVEMODE;
868 * This is WRONG. Don't know if the SDK is completely
869 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
870 * is returned, but Half-Life 1.1.1.1 (Steam version)
875 Mode.Height = Height;
876 Mode.RefreshRate = RefreshRate;
877 Mode.Format = format;
879 /* TODO: The possible return values from msdn suggest that
880 * the screen mode can't be changed if a surface is locked
881 * or some drawing is in progress
884 /* TODO: Lose the primary surface */
885 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
886 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
887 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, Width, Height);
888 LeaveCriticalSection(&ddraw_cs);
891 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
896 /*****************************************************************************
897 * IDirectDraw7::SetDisplayMode
899 * Sets the display screen resolution, color depth and refresh frequency
900 * when in fullscreen mode (in theory).
901 * Possible return values listed in the SDK suggest that this method fails
902 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
903 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
904 * It seems to be valid to pass 0 for With and Height, this has to be tested
905 * It could mean that the current video mode should be left as-is. (But why
909 * Height, Width: Screen dimension
910 * BPP: Color depth in Bits per pixel
911 * Refreshrate: Screen refresh rate
917 *****************************************************************************/
918 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
919 DWORD BPP, DWORD RefreshRate, DWORD Flags)
921 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
923 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
924 iface, Width, Height, BPP, RefreshRate, Flags);
926 if (force_refresh_rate != 0)
928 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
929 RefreshRate, force_refresh_rate);
930 RefreshRate = force_refresh_rate;
933 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
936 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
937 DWORD bpp, DWORD refresh_rate, DWORD flags)
939 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
941 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
942 iface, width, height, bpp, refresh_rate, flags);
944 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
947 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
948 DWORD bpp, DWORD refresh_rate, DWORD flags)
950 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
952 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
953 iface, width, height, bpp, refresh_rate, flags);
955 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
958 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
959 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
961 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
963 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
964 iface, width, height, bpp, refresh_rate, flags);
966 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
969 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
971 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
973 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
975 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
978 /*****************************************************************************
979 * IDirectDraw7::RestoreDisplayMode
981 * Restores the display mode to what it was at creation time. Basically.
983 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
984 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
985 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
986 * -> DD_1 is released. The screen should be left at 1024x768x32.
987 * -> DD_2 is released. The screen should be set to 1400x1050x32
988 * This case is unhandled right now, but Empire Earth does it this way.
989 * (But perhaps there is something in SetCooperativeLevel to prevent this)
991 * The msdn says that this method resets the display mode to what it was before
992 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
996 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
998 *****************************************************************************/
999 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1001 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1003 TRACE("iface %p.\n", iface);
1005 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1008 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1010 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1012 TRACE("iface %p.\n", iface);
1014 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1017 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1019 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1021 TRACE("iface %p.\n", iface);
1023 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1026 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1028 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1030 TRACE("iface %p.\n", iface);
1032 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1035 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1037 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1039 TRACE("iface %p.\n", iface);
1041 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1044 /*****************************************************************************
1045 * IDirectDraw7::GetCaps
1047 * Returns the drives capabilities
1049 * Used for version 1, 2, 4 and 7
1052 * DriverCaps: Structure to write the Hardware accelerated caps to
1053 * HelCaps: Structure to write the emulation caps to
1056 * This implementation returns DD_OK only
1058 *****************************************************************************/
1059 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1061 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1063 WINED3DCAPS winecaps;
1065 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1067 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1069 /* One structure must be != NULL */
1070 if( (!DriverCaps) && (!HELCaps) )
1072 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1073 return DDERR_INVALIDPARAMS;
1076 memset(&caps, 0, sizeof(caps));
1077 memset(&winecaps, 0, sizeof(winecaps));
1078 caps.dwSize = sizeof(caps);
1079 EnterCriticalSection(&ddraw_cs);
1080 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1083 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1084 LeaveCriticalSection(&ddraw_cs);
1088 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1089 LeaveCriticalSection(&ddraw_cs);
1091 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1095 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1096 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1097 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1098 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1099 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1100 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1101 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1102 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1103 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1104 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1105 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1106 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1107 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1108 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1109 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1111 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1114 if(DefaultSurfaceType == SURFACE_GDI) {
1115 caps.dwCaps &= ~DDCAPS_3D;
1116 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1118 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1119 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1120 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1125 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1126 if (TRACE_ON(ddraw))
1128 TRACE("Driver Caps :\n");
1129 DDRAW_dump_DDCAPS(DriverCaps);
1135 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1136 if (TRACE_ON(ddraw))
1138 TRACE("HEL Caps :\n");
1139 DDRAW_dump_DDCAPS(HELCaps);
1146 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1148 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1150 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1152 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1155 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1157 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1159 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1161 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1164 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1166 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1168 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1170 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1173 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1175 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1177 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1179 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1182 /*****************************************************************************
1183 * IDirectDraw7::Compact
1185 * No idea what it does, MSDN says it's not implemented.
1188 * DD_OK, but this is unchecked
1190 *****************************************************************************/
1191 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1193 TRACE("iface %p.\n", iface);
1198 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1200 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1202 TRACE("iface %p.\n", iface);
1204 return ddraw7_Compact(&This->IDirectDraw7_iface);
1207 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1209 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1211 TRACE("iface %p.\n", iface);
1213 return ddraw7_Compact(&This->IDirectDraw7_iface);
1216 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1218 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1220 TRACE("iface %p.\n", iface);
1222 return ddraw7_Compact(&This->IDirectDraw7_iface);
1225 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1227 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1229 TRACE("iface %p.\n", iface);
1231 return ddraw7_Compact(&This->IDirectDraw7_iface);
1234 /*****************************************************************************
1235 * IDirectDraw7::GetDisplayMode
1237 * Returns information about the current display mode
1239 * Exists in Version 1, 2, 4 and 7
1242 * DDSD: Address of a surface description structure to write the info to
1247 *****************************************************************************/
1248 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1250 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1252 WINED3DDISPLAYMODE Mode;
1255 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1257 EnterCriticalSection(&ddraw_cs);
1258 /* This seems sane */
1261 LeaveCriticalSection(&ddraw_cs);
1262 return DDERR_INVALIDPARAMS;
1265 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1266 * so one method can be used for all versions (Hopefully) */
1267 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1270 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1271 LeaveCriticalSection(&ddraw_cs);
1275 Size = DDSD->dwSize;
1276 memset(DDSD, 0, Size);
1278 DDSD->dwSize = Size;
1279 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1280 DDSD->dwWidth = Mode.Width;
1281 DDSD->dwHeight = Mode.Height;
1282 DDSD->u2.dwRefreshRate = 60;
1283 DDSD->ddsCaps.dwCaps = 0;
1284 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1285 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1286 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1290 TRACE("Returning surface desc :\n");
1291 DDRAW_dump_surface_desc(DDSD);
1294 LeaveCriticalSection(&ddraw_cs);
1298 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1300 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1302 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1304 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1307 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1309 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1311 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1313 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1316 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1318 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1320 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1322 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1325 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1327 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1329 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1331 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1334 /*****************************************************************************
1335 * IDirectDraw7::GetFourCCCodes
1337 * Returns an array of supported FourCC codes.
1339 * Exists in Version 1, 2, 4 and 7
1342 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1343 * of enumerated codes
1344 * Codes: Pointer to an array of DWORDs where the supported codes are written
1348 * Always returns DD_OK, as it's a stub for now
1350 *****************************************************************************/
1351 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1353 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1354 static const enum wined3d_format_id formats[] =
1356 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1357 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1358 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1360 DWORD count = 0, i, outsize;
1362 WINED3DDISPLAYMODE d3ddm;
1363 WINED3DSURFTYPE type = This->ImplType;
1365 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1367 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1369 outsize = NumCodes && Codes ? *NumCodes : 0;
1371 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1373 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1375 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1376 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1379 if (count < outsize)
1380 Codes[count] = formats[i];
1385 TRACE("Returning %u FourCC codes\n", count);
1392 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1394 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1396 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1398 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1401 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1403 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1405 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1407 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1410 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1412 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1414 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1416 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1419 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1421 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1423 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1425 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1428 /*****************************************************************************
1429 * IDirectDraw7::GetMonitorFrequency
1431 * Returns the monitor's frequency
1433 * Exists in Version 1, 2, 4 and 7
1436 * Freq: Pointer to a DWORD to write the frequency to
1439 * Always returns DD_OK
1441 *****************************************************************************/
1442 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1444 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1446 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1447 * but for now this should make the games happy
1453 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1455 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1457 TRACE("iface %p, frequency %p.\n", iface, frequency);
1459 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1462 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1464 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1466 TRACE("iface %p, frequency %p.\n", iface, frequency);
1468 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1471 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1473 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1475 TRACE("iface %p, frequency %p.\n", iface, frequency);
1477 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1480 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1482 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1484 TRACE("iface %p, frequency %p.\n", iface, frequency);
1486 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1489 /*****************************************************************************
1490 * IDirectDraw7::GetVerticalBlankStatus
1492 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1493 * too basically, but as it's a semi stub, I didn't create a function there
1496 * status: Pointer to a BOOL to be filled with the vertical blank status
1500 * DDERR_INVALIDPARAMS if status is NULL
1502 *****************************************************************************/
1503 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1505 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1507 TRACE("iface %p, status %p.\n", iface, status);
1509 /* This looks sane, the MSDN suggests it too */
1510 EnterCriticalSection(&ddraw_cs);
1513 LeaveCriticalSection(&ddraw_cs);
1514 return DDERR_INVALIDPARAMS;
1517 *status = This->fake_vblank;
1518 This->fake_vblank = !This->fake_vblank;
1519 LeaveCriticalSection(&ddraw_cs);
1523 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1525 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1527 TRACE("iface %p, status %p.\n", iface, status);
1529 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1532 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1534 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1536 TRACE("iface %p, status %p.\n", iface, status);
1538 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1541 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1543 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1545 TRACE("iface %p, status %p.\n", iface, status);
1547 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1550 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1552 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1554 TRACE("iface %p, status %p.\n", iface, status);
1556 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1559 /*****************************************************************************
1560 * IDirectDraw7::GetAvailableVidMem
1562 * Returns the total and free video memory
1565 * Caps: Specifies the memory type asked for
1566 * total: Pointer to a DWORD to be filled with the total memory
1567 * free: Pointer to a DWORD to be filled with the free memory
1571 * DDERR_INVALIDPARAMS of free and total are NULL
1573 *****************************************************************************/
1574 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1577 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1579 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1583 TRACE("(%p) Asked for memory with description: ", This);
1584 DDRAW_dump_DDSCAPS2(Caps);
1586 EnterCriticalSection(&ddraw_cs);
1588 /* Todo: System memory vs local video memory vs non-local video memory
1589 * The MSDN also mentions differences between texture memory and other
1590 * resources, but that's not important
1593 if( (!total) && (!free) )
1595 LeaveCriticalSection(&ddraw_cs);
1596 return DDERR_INVALIDPARAMS;
1600 *total = This->total_vidmem;
1602 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1604 LeaveCriticalSection(&ddraw_cs);
1608 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1609 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1611 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1613 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1615 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1618 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1621 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1624 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1626 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1627 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1630 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1631 DDSCAPS *caps, DWORD *total, DWORD *free)
1633 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1636 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1638 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1639 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1642 /*****************************************************************************
1643 * IDirectDraw7::Initialize
1645 * Initializes a DirectDraw interface.
1648 * GUID: Interface identifier. Well, don't know what this is really good
1652 * Returns DD_OK on the first call,
1653 * DDERR_ALREADYINITIALIZED on repeated calls
1655 *****************************************************************************/
1656 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1658 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1660 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1662 if(This->initialized)
1664 return DDERR_ALREADYINITIALIZED;
1672 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1674 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1676 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1678 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1681 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1683 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1685 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1687 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1690 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1692 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1694 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1696 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1699 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1701 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1703 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1705 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1708 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1710 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1715 /*****************************************************************************
1716 * IDirectDraw7::FlipToGDISurface
1718 * "Makes the surface that the GDI writes to the primary surface"
1719 * Looks like some windows specific thing we don't have to care about.
1720 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1721 * show error boxes ;)
1722 * Well, just return DD_OK.
1725 * Always returns DD_OK
1727 *****************************************************************************/
1728 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1730 FIXME("iface %p stub!\n", iface);
1735 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1737 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1739 TRACE("iface %p.\n", iface);
1741 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1744 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1746 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1748 TRACE("iface %p.\n", iface);
1750 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1753 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1755 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1757 TRACE("iface %p.\n", iface);
1759 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1762 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1764 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1766 TRACE("iface %p.\n", iface);
1768 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1771 /*****************************************************************************
1772 * IDirectDraw7::WaitForVerticalBlank
1774 * This method allows applications to get in sync with the vertical blank
1776 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1777 * redraw the screen, most likely because of this stub
1780 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1781 * or DDWAITVB_BLOCKEND
1782 * h: Not used, according to MSDN
1785 * Always returns DD_OK
1787 *****************************************************************************/
1788 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1792 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1794 /* This function is called often, so print the fixme only once */
1797 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1801 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1802 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1803 return DDERR_UNSUPPORTED; /* unchecked */
1808 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1810 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1812 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1814 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1817 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1819 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1821 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1823 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1826 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1828 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1830 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1832 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1835 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1837 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1839 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1841 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1844 /*****************************************************************************
1845 * IDirectDraw7::GetScanLine
1847 * Returns the scan line that is being drawn on the monitor
1850 * Scanline: Address to write the scan line value to
1853 * Always returns DD_OK
1855 *****************************************************************************/
1856 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1858 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1859 static BOOL hide = FALSE;
1860 WINED3DDISPLAYMODE Mode;
1862 TRACE("iface %p, line %p.\n", iface, Scanline);
1864 /* This function is called often, so print the fixme only once */
1865 EnterCriticalSection(&ddraw_cs);
1868 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1872 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1874 /* Fake the line sweeping of the monitor */
1875 /* FIXME: We should synchronize with a source to keep the refresh rate */
1876 *Scanline = This->cur_scanline++;
1877 /* Assume 20 scan lines in the vertical blank */
1878 if (This->cur_scanline >= Mode.Height + 20)
1879 This->cur_scanline = 0;
1881 LeaveCriticalSection(&ddraw_cs);
1885 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1887 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1889 TRACE("iface %p, line %p.\n", iface, line);
1891 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1894 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1896 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1898 TRACE("iface %p, line %p.\n", iface, line);
1900 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1903 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1905 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1907 TRACE("iface %p, line %p.\n", iface, line);
1909 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1912 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1914 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1916 TRACE("iface %p, line %p.\n", iface, line);
1918 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1921 /*****************************************************************************
1922 * IDirectDraw7::TestCooperativeLevel
1924 * Informs the application about the state of the video adapter, depending
1925 * on the cooperative level
1928 * DD_OK if the device is in a sane state
1929 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1930 * if the state is not correct(See below)
1932 *****************************************************************************/
1933 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1935 TRACE("iface %p.\n", iface);
1940 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1942 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1944 TRACE("iface %p.\n", iface);
1946 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1949 /*****************************************************************************
1950 * IDirectDraw7::GetGDISurface
1952 * Returns the surface that GDI is treating as the primary surface.
1953 * For Wine this is the front buffer
1956 * GDISurface: Address to write the surface pointer to
1959 * DD_OK if the surface was found
1960 * DDERR_NOTFOUND if the GDI surface wasn't found
1962 *****************************************************************************/
1963 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1965 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1966 struct wined3d_surface *wined3d_surface;
1967 IDirectDrawSurface7 *ddsurf;
1971 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1973 /* Get the back buffer from the wineD3DDevice and search its
1974 * attached surfaces for the front buffer. */
1975 EnterCriticalSection(&ddraw_cs);
1976 hr = wined3d_device_get_back_buffer(This->wined3d_device,
1977 0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
1978 if (FAILED(hr) || !wined3d_surface)
1980 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1981 LeaveCriticalSection(&ddraw_cs);
1982 return DDERR_NOTFOUND;
1985 ddsurf = wined3d_surface_get_parent(wined3d_surface);
1986 wined3d_surface_decref(wined3d_surface);
1988 /* Find the front buffer */
1989 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1990 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1995 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1998 /* The AddRef is OK this time */
1999 LeaveCriticalSection(&ddraw_cs);
2003 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2005 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2007 TRACE("iface %p, surface %p.\n", iface, surface);
2009 return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2012 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2014 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2015 IDirectDrawSurface7 *surface7;
2018 TRACE("iface %p, surface %p.\n", iface, surface);
2020 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2021 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2026 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2028 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2029 IDirectDrawSurface7 *surface7;
2032 TRACE("iface %p, surface %p.\n", iface, surface);
2034 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2035 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2040 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2042 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2043 IDirectDrawSurface7 *surface7;
2046 TRACE("iface %p, surface %p.\n", iface, surface);
2048 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2054 struct displaymodescallback_context
2056 LPDDENUMMODESCALLBACK func;
2060 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2062 struct displaymodescallback_context *cbcontext = context;
2065 memcpy(&desc, surface_desc, sizeof(desc));
2066 desc.dwSize = sizeof(desc);
2068 return cbcontext->func(&desc, cbcontext->context);
2071 /*****************************************************************************
2072 * IDirectDraw7::EnumDisplayModes
2074 * Enumerates the supported Display modes. The modes can be filtered with
2075 * the DDSD parameter.
2078 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2079 * versions (3 and older?) this is reserved and must be 0.
2080 * DDSD: Surface description to filter the modes
2081 * Context: Pointer passed back to the callback function
2082 * cb: Application-provided callback function
2086 * DDERR_INVALIDPARAMS if the callback wasn't set
2088 *****************************************************************************/
2089 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2090 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2092 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2093 unsigned int modenum, fmt;
2094 WINED3DDISPLAYMODE mode;
2095 DDSURFACEDESC2 callback_sd;
2096 WINED3DDISPLAYMODE *enum_modes = NULL;
2097 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2098 DDPIXELFORMAT pixelformat;
2100 static const enum wined3d_format_id checkFormatList[] =
2102 WINED3DFMT_B8G8R8X8_UNORM,
2103 WINED3DFMT_B5G6R5_UNORM,
2107 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2108 iface, Flags, DDSD, Context, cb);
2110 EnterCriticalSection(&ddraw_cs);
2111 /* This looks sane */
2114 LeaveCriticalSection(&ddraw_cs);
2115 return DDERR_INVALIDPARAMS;
2118 if(!(Flags & DDEDM_REFRESHRATES))
2120 enum_mode_array_size = 16;
2121 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2124 ERR("Out of memory\n");
2125 LeaveCriticalSection(&ddraw_cs);
2126 return DDERR_OUTOFMEMORY;
2130 pixelformat.dwSize = sizeof(pixelformat);
2131 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2134 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2135 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2137 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2140 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2141 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2142 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2143 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2144 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2147 if(!(Flags & DDEDM_REFRESHRATES))
2149 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2150 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2151 * to be reduced to a single unique result in such case.
2156 for (i = 0; i < enum_mode_count; i++)
2158 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2159 enum_modes[i].Format == mode.Format)
2169 memset(&callback_sd, 0, sizeof(callback_sd));
2170 callback_sd.dwSize = sizeof(callback_sd);
2171 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2173 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2174 if(Flags & DDEDM_REFRESHRATES)
2176 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2179 callback_sd.dwWidth = mode.Width;
2180 callback_sd.dwHeight = mode.Height;
2182 callback_sd.u4.ddpfPixelFormat=pixelformat;
2184 /* Calc pitch and DWORD align like MSDN says */
2185 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2186 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2188 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2189 callback_sd.u2.dwRefreshRate);
2191 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2193 TRACE("Application asked to terminate the enumeration\n");
2194 HeapFree(GetProcessHeap(), 0, enum_modes);
2195 LeaveCriticalSection(&ddraw_cs);
2199 if(!(Flags & DDEDM_REFRESHRATES))
2201 if (enum_mode_count == enum_mode_array_size)
2203 WINED3DDISPLAYMODE *new_enum_modes;
2205 enum_mode_array_size *= 2;
2206 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2208 if (!new_enum_modes)
2210 ERR("Out of memory\n");
2211 HeapFree(GetProcessHeap(), 0, enum_modes);
2212 LeaveCriticalSection(&ddraw_cs);
2213 return DDERR_OUTOFMEMORY;
2216 enum_modes = new_enum_modes;
2219 enum_modes[enum_mode_count++] = mode;
2224 TRACE("End of enumeration\n");
2225 HeapFree(GetProcessHeap(), 0, enum_modes);
2226 LeaveCriticalSection(&ddraw_cs);
2230 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2231 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2233 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2235 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2236 iface, flags, surface_desc, context, callback);
2238 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2241 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2242 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2244 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2245 struct displaymodescallback_context cbcontext;
2247 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2248 iface, flags, surface_desc, context, callback);
2250 cbcontext.func = callback;
2251 cbcontext.context = context;
2253 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2254 &cbcontext, EnumDisplayModesCallbackThunk);
2257 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2258 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2261 struct displaymodescallback_context cbcontext;
2263 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2264 iface, flags, surface_desc, context, callback);
2266 cbcontext.func = callback;
2267 cbcontext.context = context;
2269 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2270 &cbcontext, EnumDisplayModesCallbackThunk);
2273 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2274 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2276 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2277 struct displaymodescallback_context cbcontext;
2279 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2280 iface, flags, surface_desc, context, callback);
2282 cbcontext.func = callback;
2283 cbcontext.context = context;
2285 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2286 &cbcontext, EnumDisplayModesCallbackThunk);
2289 /*****************************************************************************
2290 * IDirectDraw7::EvaluateMode
2292 * Used with IDirectDraw7::StartModeTest to test video modes.
2293 * EvaluateMode is used to pass or fail a mode, and continue with the next
2297 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2298 * Timeout: Returns the amount of seconds left before the mode would have
2299 * been failed automatically
2302 * This implementation always DD_OK, because it's a stub
2304 *****************************************************************************/
2305 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2307 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2309 /* When implementing this, implement it in WineD3D */
2314 /*****************************************************************************
2315 * IDirectDraw7::GetDeviceIdentifier
2317 * Returns the device identifier, which gives information about the driver
2318 * Our device identifier is defined at the beginning of this file.
2321 * DDDI: Address for the returned structure
2322 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2325 * On success it returns DD_OK
2326 * DDERR_INVALIDPARAMS if DDDI is NULL
2328 *****************************************************************************/
2329 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2330 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2332 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2335 return DDERR_INVALIDPARAMS;
2337 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2338 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2339 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2340 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2341 * bytes too long. So only copy the relevant part of the structure
2344 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2348 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2349 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2351 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2352 DDDEVICEIDENTIFIER2 identifier2;
2355 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2357 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2358 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2363 /*****************************************************************************
2364 * IDirectDraw7::GetSurfaceFromDC
2366 * Returns the Surface for a GDI device context handle.
2367 * Is this related to IDirectDrawSurface::GetDC ???
2370 * hdc: hdc to return the surface for
2371 * Surface: Address to write the surface pointer to
2374 * Always returns DD_OK because it's a stub
2376 *****************************************************************************/
2377 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2378 IDirectDrawSurface7 **Surface)
2380 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2381 struct wined3d_surface *wined3d_surface;
2384 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2386 if (!Surface) return E_INVALIDARG;
2388 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2391 TRACE("No surface found for dc %p.\n", hdc);
2393 return DDERR_NOTFOUND;
2396 *Surface = wined3d_surface_get_parent(wined3d_surface);
2397 IDirectDrawSurface7_AddRef(*Surface);
2398 TRACE("Returning surface %p.\n", Surface);
2402 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2403 IDirectDrawSurface4 **surface)
2405 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2406 IDirectDrawSurface7 *surface7;
2409 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2411 if (!surface) return E_INVALIDARG;
2413 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2414 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2419 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2420 IDirectDrawSurface **surface)
2422 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2424 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2426 return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2429 /*****************************************************************************
2430 * IDirectDraw7::RestoreAllSurfaces
2432 * Calls the restore method of all surfaces
2437 * Always returns DD_OK because it's a stub
2439 *****************************************************************************/
2440 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2442 FIXME("iface %p stub!\n", iface);
2444 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2445 * get their parent and call their restore method. Do not implement
2446 * it in WineD3D, as restoring a surface means re-creating the
2452 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2454 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2456 TRACE("iface %p.\n", iface);
2458 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2461 /*****************************************************************************
2462 * IDirectDraw7::StartModeTest
2464 * Tests the specified video modes to update the system registry with
2465 * refresh rate information. StartModeTest starts the mode test,
2466 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2467 * isn't called within 15 seconds, the mode is failed automatically
2469 * As refresh rates are handled by the X server, I don't think this
2470 * Method is important
2473 * Modes: An array of mode specifications
2474 * NumModes: The number of modes in Modes
2475 * Flags: Some flags...
2478 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2479 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2482 *****************************************************************************/
2483 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2485 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2486 iface, Modes, NumModes, Flags);
2488 /* This looks sane */
2489 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2491 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2492 * As it is not, DDERR_TESTFINISHED is returned
2493 * (hopefully that's correct
2495 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2496 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2502 /*****************************************************************************
2503 * ddraw_recreate_surfaces_cb
2505 * Enumeration callback for ddraw_recreate_surface.
2506 * It re-recreates the WineD3DSurface. It's pretty straightforward
2508 *****************************************************************************/
2509 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2511 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2512 struct wined3d_resource_desc wined3d_desc;
2513 struct wined3d_resource *wined3d_resource;
2514 IDirectDrawImpl *This = surfImpl->ddraw;
2515 struct wined3d_surface *wined3d_surface;
2516 struct wined3d_swapchain *swapchain;
2517 struct wined3d_clipper *clipper;
2521 TRACE("surface %p, surface_desc %p, context %p.\n",
2522 surf, desc, Context);
2524 /* For the enumeration */
2525 IDirectDrawSurface7_Release(surf);
2527 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2529 /* Get the objects */
2530 swapchain = surfImpl->wined3d_swapchain;
2531 surfImpl->wined3d_swapchain = NULL;
2532 wined3d_surface = surfImpl->wined3d_surface;
2534 /* get the clipper */
2535 clipper = wined3d_surface_get_clipper(wined3d_surface);
2537 /* Get the surface properties */
2538 wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2539 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2541 parent = wined3d_surface_get_parent(wined3d_surface);
2542 hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
2543 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2544 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2545 parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2548 surfImpl->wined3d_surface = wined3d_surface;
2552 wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2554 /* TODO: Copy the surface content, except for render targets */
2556 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2561 /* The backbuffers have the swapchain set as well, but the primary
2562 * owns it and destroys it. */
2563 if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2564 wined3d_device_uninit_gdi(This->wined3d_device);
2565 surfImpl->isRenderTarget = FALSE;
2569 if (!wined3d_surface_decref(wined3d_surface))
2570 TRACE("Surface released successful, next surface\n");
2572 ERR("Something's still holding the old WineD3DSurface\n");
2575 surfImpl->ImplType = This->ImplType;
2577 return DDENUMRET_OK;
2580 /*****************************************************************************
2581 * ddraw_recreate_surfaces
2583 * A function, that converts all wineD3DSurfaces to the new implementation type
2584 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2585 * new WineD3DSurface, copies the content and releases the old surface
2587 *****************************************************************************/
2588 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2590 DDSURFACEDESC2 desc;
2591 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2593 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2595 /* Should happen almost never */
2596 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2598 wined3d_device_uninit_3d(This->wined3d_device);
2600 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2602 memset(&desc, 0, sizeof(desc));
2603 desc.dwSize = sizeof(desc);
2605 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2606 ddraw_recreate_surfaces_cb);
2609 /*****************************************************************************
2610 * ddraw_create_surface
2612 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2613 * with the passed parameters.
2616 * DDSD: Description of the surface to create
2617 * Surf: Address to store the interface pointer at
2622 *****************************************************************************/
2623 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2624 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2626 WINED3DSURFTYPE ImplType = This->ImplType;
2629 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2630 This, pDDSD, ppSurf, level);
2632 if (TRACE_ON(ddraw))
2634 TRACE(" (%p) Requesting surface desc :\n", This);
2635 DDRAW_dump_surface_desc(pDDSD);
2638 /* Select the surface type, if it wasn't choosen yet */
2639 if(ImplType == SURFACE_UNKNOWN)
2641 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2642 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2644 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2645 ImplType = SURFACE_OPENGL;
2648 /* Otherwise use GDI surfaces for now */
2651 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2652 ImplType = SURFACE_GDI;
2655 /* Policy if all surface implementations are available:
2656 * First, check if a default type was set with winecfg. If not,
2657 * try Xrender surfaces, and use them if they work. Next, check if
2658 * accelerated OpenGL is available, and use GL surfaces in this
2659 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2660 * was created, always use OpenGL surfaces.
2662 * (Note: Xrender surfaces are not implemented for now, the
2663 * unaccelerated implementation uses GDI to render in Software)
2666 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2667 * be re-created. This could be done with IDirectDrawSurface7::Restore
2669 This->ImplType = ImplType;
2673 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2674 && (This->ImplType != SURFACE_OPENGL)
2675 && DefaultSurfaceType == SURFACE_UNKNOWN)
2677 /* We have to change to OpenGL,
2678 * and re-create all WineD3DSurfaces
2680 ImplType = SURFACE_OPENGL;
2681 This->ImplType = ImplType;
2682 TRACE("(%p) Re-creating all surfaces\n", This);
2683 ddraw_recreate_surfaces(This);
2684 TRACE("(%p) Done recreating all surfaces\n", This);
2686 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2688 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2689 /* Do not fail surface creation, only fail 3D device creation */
2693 /* Create the Surface object */
2694 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2697 ERR("(%p) Error allocating memory for a surface\n", This);
2698 return DDERR_OUTOFVIDEOMEMORY;
2701 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2704 WARN("Failed to initialize surface, hr %#x.\n", hr);
2705 HeapFree(GetProcessHeap(), 0, *ppSurf);
2709 /* Increase the surface counter, and attach the surface */
2710 InterlockedIncrement(&This->surfaces);
2711 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2713 TRACE("Created surface %p.\n", *ppSurf);
2717 /*****************************************************************************
2718 * CreateAdditionalSurfaces
2720 * Creates a new mipmap chain.
2723 * root: Root surface to attach the newly created chain to
2724 * count: number of surfaces to create
2725 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2726 * effects on the caller
2727 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2728 * creates an additional surface without the mipmapping flags
2730 *****************************************************************************/
2732 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2733 IDirectDrawSurfaceImpl *root,
2735 DDSURFACEDESC2 DDSD,
2738 UINT i, j, level = 0;
2740 IDirectDrawSurfaceImpl *last = root;
2742 for(i = 0; i < count; i++)
2744 IDirectDrawSurfaceImpl *object2 = NULL;
2746 /* increase the mipmap level, but only if a mipmap is created
2747 * In this case, also halve the size
2749 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2752 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2753 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2754 /* Set the mipmap sublevel flag according to msdn */
2755 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2759 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2761 CubeFaceRoot = FALSE;
2763 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2769 /* Add the new surface to the complex attachment array */
2770 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2772 if(last->complex_array[j]) continue;
2773 last->complex_array[j] = object2;
2778 /* Remove the (possible) back buffer cap from the new surface description,
2779 * because only one surface in the flipping chain is a back buffer, one
2780 * is a front buffer, the others are just primary surfaces.
2782 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2787 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2788 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2792 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2794 surface->version = version;
2795 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2797 if (!surface->complex_array[i]) break;
2798 ddraw_set_surface_version(surface->complex_array[i], version);
2800 while ((surface = surface->next_attached))
2802 ddraw_set_surface_version(surface, version);
2806 /*****************************************************************************
2807 * ddraw_attach_d3d_device
2809 * Initializes the D3D capabilities of WineD3D
2812 * primary: The primary surface for D3D
2818 *****************************************************************************/
2819 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2821 WINED3DPRESENT_PARAMETERS localParameters;
2822 HWND window = ddraw->dest_window;
2825 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2827 if (!window || window == GetDesktopWindow())
2829 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2830 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2831 NULL, NULL, NULL, NULL);
2834 ERR("Failed to create window, last error %#x.\n", GetLastError());
2838 ShowWindow(window, SW_HIDE); /* Just to be sure */
2839 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2843 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2845 ddraw->d3d_window = window;
2847 /* Store the future Render Target surface */
2848 ddraw->d3d_target = primary;
2850 /* Use the surface description for the device parameters, not the device
2851 * settings. The application might render to an offscreen surface. */
2852 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2853 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2854 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2855 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2856 ? primary->surface_desc.dwBackBufferCount : 0;
2857 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2858 localParameters.MultiSampleQuality = 0;
2859 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2860 localParameters.hDeviceWindow = window;
2861 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2862 localParameters.EnableAutoDepthStencil = TRUE;
2863 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2864 localParameters.Flags = 0;
2865 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2866 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2867 localParameters.AutoRestoreDisplayMode = FALSE;
2869 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2870 * recursive loop until ram or emulated video memory is full. */
2871 ddraw->d3d_initialized = TRUE;
2872 hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
2875 ddraw->d3d_target = NULL;
2876 ddraw->d3d_initialized = FALSE;
2880 ddraw->declArraySize = 2;
2881 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2884 ERR("Error allocating an array for the converted vertex decls.\n");
2885 ddraw->declArraySize = 0;
2886 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2887 return E_OUTOFMEMORY;
2890 TRACE("Successfully initialized 3D.\n");
2895 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2897 WINED3DPRESENT_PARAMETERS presentation_parameters;
2901 window = ddraw->dest_window;
2903 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2905 /* Use the surface description for the device parameters, not the device
2906 * settings. The application might render to an offscreen surface. */
2907 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2908 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2909 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2910 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2911 ? primary->surface_desc.dwBackBufferCount : 0;
2912 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2913 presentation_parameters.MultiSampleQuality = 0;
2914 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2915 presentation_parameters.hDeviceWindow = window;
2916 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2917 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2918 presentation_parameters.AutoDepthStencilFormat = 0;
2919 presentation_parameters.Flags = 0;
2920 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2921 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2922 presentation_parameters.AutoRestoreDisplayMode = FALSE;
2924 ddraw->d3d_target = primary;
2925 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
2926 ddraw->d3d_target = NULL;
2929 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2930 primary->wined3d_swapchain = NULL;
2936 /*****************************************************************************
2937 * IDirectDraw7::CreateSurface
2939 * Creates a new IDirectDrawSurface object and returns its interface.
2941 * The surface connections with wined3d are a bit tricky. Basically it works
2944 * |------------------------| |-----------------|
2945 * | DDraw surface | | WineD3DSurface |
2947 * | WineD3DSurface |-------------->| |
2948 * | Child |<------------->| Parent |
2949 * |------------------------| |-----------------|
2951 * The DDraw surface is the parent of the wined3d surface, and it releases
2952 * the WineD3DSurface when the ddraw surface is destroyed.
2954 * However, for all surfaces which can be in a container in WineD3D,
2955 * we have to do this. These surfaces are usually complex surfaces,
2956 * so this concerns primary surfaces with a front and a back buffer,
2959 * |------------------------| |-----------------|
2960 * | DDraw surface | | Container |
2962 * | Child |<------------->| Parent |
2963 * | Texture |<------------->| |
2964 * | WineD3DSurface |<----| | Levels |<--|
2965 * | Complex connection | | | | |
2966 * |------------------------| | |-----------------| |
2970 * | |------------------| | |-----------------| |
2971 * | | IParent | |-------->| WineD3DSurface | |
2973 * | | Child |<------------->| Parent | |
2974 * | | | | Container |<--|
2975 * | |------------------| |-----------------| |
2977 * | |----------------------| |
2978 * | | DDraw surface 2 | |
2980 * |<->| Complex root Child | |
2982 * | | WineD3DSurface |<----| |
2983 * | |----------------------| | |
2985 * | |---------------------| | |-----------------| |
2986 * | | IParent | |----->| WineD3DSurface | |
2988 * | | Child |<---------->| Parent | |
2989 * | |---------------------| | Container |<--|
2990 * | |-----------------| |
2992 * | ---More surfaces can follow--- |
2994 * The reason is that the IWineD3DSwapchain(render target container)
2995 * and the IWineD3DTexure(Texture container) release the parents
2996 * of their surface's children, but by releasing the complex root
2997 * the surfaces which are complexly attached to it are destroyed
2998 * too. See IDirectDrawSurface::Release for a more detailed
3002 * DDSD: Description of the surface to create
3003 * Surf: Address to store the interface pointer at
3004 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3005 * aggregation, so it has to be NULL
3009 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3010 * DDERR_* if an error occurs
3012 *****************************************************************************/
3013 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3014 IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3016 IDirectDrawSurfaceImpl *object = NULL;
3018 LONG extra_surfaces = 0;
3019 DDSURFACEDESC2 desc2;
3020 WINED3DDISPLAYMODE Mode;
3021 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3023 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3025 /* Some checks before we start */
3026 if (TRACE_ON(ddraw))
3028 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3029 DDRAW_dump_surface_desc(DDSD);
3031 EnterCriticalSection(&ddraw_cs);
3033 if (UnkOuter != NULL)
3035 FIXME("(%p) : outer != NULL?\n", ddraw);
3036 LeaveCriticalSection(&ddraw_cs);
3037 return CLASS_E_NOAGGREGATION; /* unchecked */
3042 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3043 LeaveCriticalSection(&ddraw_cs);
3044 return E_POINTER; /* unchecked */
3047 if (!(DDSD->dwFlags & DDSD_CAPS))
3049 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3050 DDSD->dwFlags |= DDSD_CAPS;
3053 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3055 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3056 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3059 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3061 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3062 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3063 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3066 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3067 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3069 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3072 LeaveCriticalSection(&ddraw_cs);
3073 return DDERR_NOEXCLUSIVEMODE;
3076 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3078 WARN("Application wanted to create back buffer primary surface\n");
3079 LeaveCriticalSection(&ddraw_cs);
3080 return DDERR_INVALIDCAPS;
3083 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3085 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3086 WARN("Application tries to put the surface in both system and video memory\n");
3087 LeaveCriticalSection(&ddraw_cs);
3089 return DDERR_INVALIDCAPS;
3092 /* Check cube maps but only if the size includes them */
3093 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3095 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3096 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3098 WARN("Cube map faces requested without cube map flag\n");
3099 LeaveCriticalSection(&ddraw_cs);
3100 return DDERR_INVALIDCAPS;
3102 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3103 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3105 WARN("Cube map without faces requested\n");
3106 LeaveCriticalSection(&ddraw_cs);
3107 return DDERR_INVALIDPARAMS;
3110 /* Quick tests confirm those can be created, but we don't do that yet */
3111 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3112 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3114 FIXME("Partial cube maps not supported yet\n");
3118 /* According to the msdn this flag is ignored by CreateSurface */
3119 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3120 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3122 /* Modify some flags */
3123 memset(&desc2, 0, sizeof(desc2));
3124 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3125 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3126 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3127 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3129 /* Get the video mode from WineD3D - we will need it */
3130 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
3133 ERR("Failed to read display mode from wined3d\n");
3134 switch(ddraw->orig_bpp)
3137 Mode.Format = WINED3DFMT_P8_UINT;
3141 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3145 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3149 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3153 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3156 Mode.Width = ddraw->orig_width;
3157 Mode.Height = ddraw->orig_height;
3160 /* No pixelformat given? Use the current screen format */
3161 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3163 desc2.dwFlags |= DDSD_PIXELFORMAT;
3164 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3166 /* Wait: It could be a Z buffer */
3167 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3169 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3172 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3175 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3178 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3181 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3184 ERR("Unknown Z buffer bit depth\n");
3189 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3193 /* No Width or no Height? Use the original screen size
3195 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3196 !(desc2.dwFlags & DDSD_HEIGHT) )
3198 /* Invalid for non-render targets */
3199 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3201 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3203 LeaveCriticalSection(&ddraw_cs);
3204 return DDERR_INVALIDPARAMS;
3207 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3208 desc2.dwWidth = Mode.Width;
3209 desc2.dwHeight = Mode.Height;
3212 if (!desc2.dwWidth || !desc2.dwHeight)
3214 LeaveCriticalSection(&ddraw_cs);
3215 return DDERR_INVALIDPARAMS;
3218 /* Mipmap count fixes */
3219 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3221 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3223 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3225 /* Mipmap count is given, should not be 0 */
3226 if( desc2.u2.dwMipMapCount == 0 )
3228 LeaveCriticalSection(&ddraw_cs);
3229 return DDERR_INVALIDPARAMS;
3234 /* Undocumented feature: Create sublevels until
3235 * either the width or the height is 1
3237 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3238 desc2.dwWidth : desc2.dwHeight;
3239 desc2.u2.dwMipMapCount = 0;
3242 desc2.u2.dwMipMapCount += 1;
3249 /* Not-complex mipmap -> Mipmapcount = 1 */
3250 desc2.u2.dwMipMapCount = 1;
3252 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3254 /* There's a mipmap count in the created surface in any case */
3255 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3257 /* If no mipmap is given, the texture has only one level */
3259 /* The first surface is a front buffer, the back buffer is created afterwards */
3260 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3262 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3265 /* The root surface in a cube map is positive x */
3266 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3268 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3269 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3272 /* Create the first surface */
3273 hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3276 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3277 LeaveCriticalSection(&ddraw_cs);
3280 object->is_complex_root = TRUE;
3282 *Surf = (IDirectDrawSurface7 *)object;
3284 /* Create Additional surfaces if necessary
3285 * This applies to Primary surfaces which have a back buffer count
3286 * set, but not to mipmap textures. In case of Mipmap textures,
3287 * wineD3D takes care of the creation of additional surfaces
3289 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3291 extra_surfaces = DDSD->dwBackBufferCount;
3292 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3293 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3294 desc2.dwBackBufferCount = 0;
3298 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3300 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3301 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3302 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3303 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3304 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3305 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3306 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3307 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3308 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3309 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3310 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3311 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3312 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3313 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3314 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3315 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3316 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3319 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3322 /* This destroys and possibly created surfaces too */
3323 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3324 LeaveCriticalSection(&ddraw_cs);
3328 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3329 * But attach the d3ddevice only if the currently created surface was
3330 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3331 * The only case I can think of where this doesn't apply is when a
3332 * 2D app was configured by the user to run with OpenGL and it didn't create
3333 * the render target as first surface. In this case the render target creation
3334 * will cause the 3D init.
3336 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3337 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3339 IDirectDrawSurfaceImpl *target = object, *surface;
3342 /* Search for the primary to use as render target */
3343 LIST_FOR_EACH(entry, &ddraw->surface_list)
3345 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3346 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3347 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3351 TRACE("Using primary %p as render target\n", target);
3356 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3357 hr = ddraw_attach_d3d_device(ddraw, target);
3360 IDirectDrawSurfaceImpl *release_surf;
3361 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3364 /* The before created surface structures are in an incomplete state here.
3365 * WineD3D holds the reference on the IParents, and it released them on the failure
3366 * already. So the regular release method implementation would fail on the attempt
3367 * to destroy either the IParents or the swapchain. So free the surface here.
3368 * The surface structure here is a list, not a tree, because onscreen targets
3369 * cannot be cube textures
3373 release_surf = object;
3374 object = object->complex_array[0];
3375 ddraw_surface_destroy(release_surf);
3377 LeaveCriticalSection(&ddraw_cs);
3381 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3383 ddraw_create_gdi_swapchain(ddraw, object);
3386 /* Addref the ddraw interface to keep an reference for each surface */
3387 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3388 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3390 /* Create a WineD3DTexture if a texture was requested */
3391 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3393 ddraw->tex_root = object;
3394 ddraw_surface_create_texture(object);
3395 ddraw->tex_root = NULL;
3398 LeaveCriticalSection(&ddraw_cs);
3402 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3403 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3405 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3407 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3408 iface, surface_desc, surface, outer_unknown);
3410 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3412 WARN("Application supplied invalid surface descriptor\n");
3413 return DDERR_INVALIDPARAMS;
3416 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3418 if (TRACE_ON(ddraw))
3420 TRACE(" (%p) Requesting surface desc :\n", iface);
3421 DDRAW_dump_surface_desc(surface_desc);
3424 WARN("Application tried to create an explicit front or back buffer\n");
3425 return DDERR_INVALIDCAPS;
3428 return CreateSurface(This, surface_desc, surface, outer_unknown);
3431 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3432 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3434 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3435 IDirectDrawSurfaceImpl *impl;
3438 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3439 iface, surface_desc, surface, outer_unknown);
3441 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3443 WARN("Application supplied invalid surface descriptor\n");
3444 return DDERR_INVALIDPARAMS;
3447 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3449 if (TRACE_ON(ddraw))
3451 TRACE(" (%p) Requesting surface desc :\n", iface);
3452 DDRAW_dump_surface_desc(surface_desc);
3455 WARN("Application tried to create an explicit front or back buffer\n");
3456 return DDERR_INVALIDCAPS;
3459 hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3460 impl = (IDirectDrawSurfaceImpl *)*surface;
3461 if (SUCCEEDED(hr) && impl)
3463 ddraw_set_surface_version(impl, 4);
3464 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3465 IDirectDraw4_AddRef(iface);
3466 impl->ifaceToRelease = (IUnknown *)iface;
3472 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3473 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3475 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3476 IDirectDrawSurface7 *surface7;
3477 IDirectDrawSurfaceImpl *impl;
3480 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3481 iface, surface_desc, surface, outer_unknown);
3483 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3485 WARN("Application supplied invalid surface descriptor\n");
3486 return DDERR_INVALIDPARAMS;
3489 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3491 if (TRACE_ON(ddraw))
3493 TRACE(" (%p) Requesting surface desc :\n", iface);
3494 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3497 WARN("Application tried to create an explicit front or back buffer\n");
3498 return DDERR_INVALIDCAPS;
3501 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3508 impl = (IDirectDrawSurfaceImpl *)surface7;
3509 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3510 ddraw_set_surface_version(impl, 3);
3511 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3512 IDirectDraw3_AddRef(iface);
3513 impl->ifaceToRelease = (IUnknown *)iface;
3518 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3519 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3521 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3522 IDirectDrawSurface7 *surface7;
3523 IDirectDrawSurfaceImpl *impl;
3526 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3527 iface, surface_desc, surface, outer_unknown);
3529 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3531 WARN("Application supplied invalid surface descriptor\n");
3532 return DDERR_INVALIDPARAMS;
3535 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3537 if (TRACE_ON(ddraw))
3539 TRACE(" (%p) Requesting surface desc :\n", iface);
3540 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3543 WARN("Application tried to create an explicit front or back buffer\n");
3544 return DDERR_INVALIDCAPS;
3547 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3554 impl = (IDirectDrawSurfaceImpl *)surface7;
3555 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3556 ddraw_set_surface_version(impl, 2);
3557 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3558 impl->ifaceToRelease = NULL;
3563 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3564 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3566 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3567 IDirectDrawSurface7 *surface7;
3568 IDirectDrawSurfaceImpl *impl;
3571 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3572 iface, surface_desc, surface, outer_unknown);
3574 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3576 WARN("Application supplied invalid surface descriptor\n");
3577 return DDERR_INVALIDPARAMS;
3580 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3581 * primaries anyway. */
3582 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3583 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3590 impl = (IDirectDrawSurfaceImpl *)surface7;
3591 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3592 ddraw_set_surface_version(impl, 1);
3593 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3594 impl->ifaceToRelease = NULL;
3599 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3600 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3603 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3604 const DDPIXELFORMAT *provided)
3606 /* Some flags must be present in both or neither for a match. */
3607 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3608 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3609 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3611 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3614 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3617 if (requested->dwFlags & DDPF_FOURCC)
3618 if (requested->dwFourCC != provided->dwFourCC)
3621 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3622 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3623 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3626 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3627 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3628 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3631 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3632 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3635 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3636 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3638 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3641 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3642 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3648 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3657 #define CMP(FLAG, FIELD) \
3658 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3659 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3661 static const struct compare_info compare[] =
3663 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3664 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3666 CMP(CKDESTBLT, ddckCKDestBlt),
3667 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3668 CMP(CKSRCBLT, ddckCKSrcBlt),
3669 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3670 CMP(HEIGHT, dwHeight),
3671 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3672 CMP(LPSURFACE, lpSurface),
3673 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3674 CMP(PITCH, u1 /* lPitch */),
3675 /* PIXELFORMAT: manual */
3676 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3677 CMP(TEXTURESTAGE, dwTextureStage),
3678 CMP(WIDTH, dwWidth),
3679 /* ZBUFFERBITDEPTH: "obsolete" */
3686 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3689 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3691 if (requested->dwFlags & compare[i].flag
3692 && memcmp((const char *)provided + compare[i].offset,
3693 (const char *)requested + compare[i].offset,
3694 compare[i].size) != 0)
3698 if (requested->dwFlags & DDSD_PIXELFORMAT)
3700 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3701 &provided->u4.ddpfPixelFormat))
3708 #undef DDENUMSURFACES_SEARCHTYPE
3709 #undef DDENUMSURFACES_MATCHTYPE
3711 struct surfacescallback_context
3713 LPDDENUMSURFACESCALLBACK func;
3717 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3718 DDSURFACEDESC2 *surface_desc, void *context)
3720 struct surfacescallback_context *cbcontext = context;
3722 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3723 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3726 /*****************************************************************************
3727 * IDirectDraw7::EnumSurfaces
3729 * Loops through all surfaces attached to this device and calls the
3730 * application callback. This can't be relayed to WineD3DDevice,
3731 * because some WineD3DSurfaces' parents are IParent objects
3734 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3735 * DDSD: Description to filter for
3736 * Context: Application-provided pointer, it's passed unmodified to the
3738 * Callback: Address to call for each surface
3741 * DDERR_INVALIDPARAMS if the callback is NULL
3744 *****************************************************************************/
3745 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3746 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3748 /* The surface enumeration is handled by WineDDraw,
3749 * because it keeps track of all surfaces attached to
3750 * it. The filtering is done by our callback function,
3751 * because WineDDraw doesn't handle ddraw-like surface
3754 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3755 IDirectDrawSurfaceImpl *surf;
3757 DDSURFACEDESC2 desc;
3758 struct list *entry, *entry2;
3760 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3761 iface, Flags, DDSD, Context, Callback);
3763 all = Flags & DDENUMSURFACES_ALL;
3764 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3766 EnterCriticalSection(&ddraw_cs);
3770 LeaveCriticalSection(&ddraw_cs);
3771 return DDERR_INVALIDPARAMS;
3774 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3775 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3777 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3778 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3780 desc = surf->surface_desc;
3781 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3782 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3784 LeaveCriticalSection(&ddraw_cs);
3789 LeaveCriticalSection(&ddraw_cs);
3793 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3794 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3796 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3798 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3799 iface, flags, surface_desc, context, callback);
3801 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3802 (LPDDENUMSURFACESCALLBACK7)callback);
3805 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3806 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3808 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3809 struct surfacescallback_context cbcontext;
3811 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3812 iface, flags, surface_desc, context, callback);
3814 cbcontext.func = callback;
3815 cbcontext.context = context;
3817 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3818 &cbcontext, EnumSurfacesCallbackThunk);
3821 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3822 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3824 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3825 struct surfacescallback_context cbcontext;
3827 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3828 iface, flags, surface_desc, context, callback);
3830 cbcontext.func = callback;
3831 cbcontext.context = context;
3833 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3834 &cbcontext, EnumSurfacesCallbackThunk);
3837 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3838 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3840 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3841 struct surfacescallback_context cbcontext;
3843 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3844 iface, flags, surface_desc, context, callback);
3846 cbcontext.func = callback;
3847 cbcontext.context = context;
3849 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3850 &cbcontext, EnumSurfacesCallbackThunk);
3853 /*****************************************************************************
3854 * DirectDrawCreateClipper (DDRAW.@)
3856 * Creates a new IDirectDrawClipper object.
3859 * Clipper: Address to write the interface pointer to
3860 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3864 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3865 * E_OUTOFMEMORY if allocating the object failed
3867 *****************************************************************************/
3869 DirectDrawCreateClipper(DWORD Flags,
3870 LPDIRECTDRAWCLIPPER *Clipper,
3873 IDirectDrawClipperImpl* object;
3876 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3877 Flags, Clipper, UnkOuter);
3879 EnterCriticalSection(&ddraw_cs);
3880 if (UnkOuter != NULL)
3882 LeaveCriticalSection(&ddraw_cs);
3883 return CLASS_E_NOAGGREGATION;
3886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3887 sizeof(IDirectDrawClipperImpl));
3890 LeaveCriticalSection(&ddraw_cs);
3891 return E_OUTOFMEMORY;
3894 hr = ddraw_clipper_init(object);
3897 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3898 HeapFree(GetProcessHeap(), 0, object);
3899 LeaveCriticalSection(&ddraw_cs);
3903 TRACE("Created clipper %p.\n", object);
3904 *Clipper = (IDirectDrawClipper *) object;
3905 LeaveCriticalSection(&ddraw_cs);
3909 /*****************************************************************************
3910 * IDirectDraw7::CreateClipper
3912 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3914 *****************************************************************************/
3915 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3916 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3918 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3919 iface, Flags, Clipper, UnkOuter);
3921 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3924 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3925 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3927 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3929 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3930 iface, flags, clipper, outer_unknown);
3932 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3935 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3936 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3938 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3940 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3941 iface, flags, clipper, outer_unknown);
3943 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3946 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3947 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3949 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3951 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3952 iface, flags, clipper, outer_unknown);
3954 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3957 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3958 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3960 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3962 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3963 iface, flags, clipper, outer_unknown);
3965 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3968 /*****************************************************************************
3969 * IDirectDraw7::CreatePalette
3971 * Creates a new IDirectDrawPalette object
3974 * Flags: The flags for the new clipper
3975 * ColorTable: Color table to assign to the new clipper
3976 * Palette: Address to write the interface pointer to
3977 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3981 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3982 * E_OUTOFMEMORY if allocating the object failed
3984 *****************************************************************************/
3985 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3986 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3988 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3989 IDirectDrawPaletteImpl *object;
3992 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3993 iface, Flags, ColorTable, Palette, pUnkOuter);
3995 EnterCriticalSection(&ddraw_cs);
3996 if(pUnkOuter != NULL)
3998 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3999 LeaveCriticalSection(&ddraw_cs);
4000 return CLASS_E_NOAGGREGATION;
4003 /* The refcount test shows that a cooplevel is required for this */
4004 if(!This->cooperative_level)
4006 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4007 LeaveCriticalSection(&ddraw_cs);
4008 return DDERR_NOCOOPERATIVELEVELSET;
4011 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4014 ERR("Out of memory when allocating memory for a palette implementation\n");
4015 LeaveCriticalSection(&ddraw_cs);
4016 return E_OUTOFMEMORY;
4019 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4022 WARN("Failed to initialize palette, hr %#x.\n", hr);
4023 HeapFree(GetProcessHeap(), 0, object);
4024 LeaveCriticalSection(&ddraw_cs);
4028 TRACE("Created palette %p.\n", object);
4029 *Palette = (IDirectDrawPalette *)object;
4030 LeaveCriticalSection(&ddraw_cs);
4034 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4035 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4037 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4040 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4041 iface, flags, entries, palette, outer_unknown);
4043 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4044 if (SUCCEEDED(hr) && *palette)
4046 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4047 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4048 IDirectDraw4_AddRef(iface);
4049 impl->ifaceToRelease = (IUnknown *)iface;
4054 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4055 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4057 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4060 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4061 iface, flags, entries, palette, outer_unknown);
4063 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4064 if (SUCCEEDED(hr) && *palette)
4066 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4067 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4068 IDirectDraw4_AddRef(iface);
4069 impl->ifaceToRelease = (IUnknown *)iface;
4075 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4076 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4078 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4081 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4082 iface, flags, entries, palette, outer_unknown);
4084 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4085 if (SUCCEEDED(hr) && *palette)
4087 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4088 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4089 impl->ifaceToRelease = NULL;
4095 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4096 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4098 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4101 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4102 iface, flags, entries, palette, outer_unknown);
4104 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4105 if (SUCCEEDED(hr) && *palette)
4107 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4108 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4109 impl->ifaceToRelease = NULL;
4115 /*****************************************************************************
4116 * IDirectDraw7::DuplicateSurface
4118 * Duplicates a surface. The surface memory points to the same memory as
4119 * the original surface, and it's released when the last surface referencing
4120 * it is released. I guess that's beyond Wine's surface management right now
4121 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4122 * test application to implement this)
4125 * Src: Address of the source surface
4126 * Dest: Address to write the new surface pointer to
4129 * See IDirectDraw7::CreateSurface
4131 *****************************************************************************/
4132 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4133 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4135 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4137 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4139 /* For now, simply create a new, independent surface */
4140 return IDirectDraw7_CreateSurface(iface,
4141 &Surf->surface_desc,
4146 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4147 IDirectDrawSurface4 **dst)
4149 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4151 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4153 return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4154 (IDirectDrawSurface7 **)dst);
4157 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4158 IDirectDrawSurface **dst)
4160 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4161 IDirectDrawSurface7 *src7, *dst7;
4164 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4165 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4166 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4169 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4173 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4174 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4176 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4177 IDirectDrawSurface7 *src7, *dst7;
4180 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4181 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4182 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4185 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4189 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4190 IDirectDrawSurface **dst)
4192 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4193 IDirectDrawSurface7 *src7, *dst7;
4196 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4197 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4198 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4201 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4205 /*****************************************************************************
4206 * IDirect3D7::EnumDevices
4208 * The EnumDevices method for IDirect3D7. It enumerates all supported
4209 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4212 * callback: Function to call for each enumerated device
4213 * context: Pointer to pass back to the app
4216 * D3D_OK, or the return value of the GetCaps call
4218 *****************************************************************************/
4219 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4221 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4222 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4223 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4224 char device_name_hal[] = "Wine D3D7 HAL";
4225 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4226 char device_name_rgb[] = "Wine D3D7 RGB";
4228 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4229 D3DDEVICEDESC7 device_desc7;
4230 D3DDEVICEDESC device_desc1;
4233 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4235 EnterCriticalSection(&ddraw_cs);
4237 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4240 LeaveCriticalSection(&ddraw_cs);
4243 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4245 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4246 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4248 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4249 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4251 TRACE("End of enumeration.\n");
4253 LeaveCriticalSection(&ddraw_cs);
4258 /*****************************************************************************
4259 * IDirect3D3::EnumDevices
4261 * Enumerates all supported Direct3DDevice interfaces. This is the
4262 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4264 * Version 1, 2 and 3
4267 * callback: Application-provided routine to call for each enumerated device
4268 * Context: Pointer to pass to the callback
4271 * D3D_OK on success,
4272 * The result of IDirect3DImpl_GetCaps if it failed
4274 *****************************************************************************/
4275 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4277 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4279 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4280 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4281 D3DDEVICEDESC7 device_desc7;
4284 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4285 * name string. Let's put the string in a sufficiently sized array in
4286 * writable memory. */
4287 char device_name[50];
4288 strcpy(device_name,"Direct3D HEL");
4290 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4292 EnterCriticalSection(&ddraw_cs);
4294 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4297 LeaveCriticalSection(&ddraw_cs);
4301 /* Do I have to enumerate the reference id? Note from old d3d7:
4302 * "It seems that enumerating the reference IID on Direct3D 1 games
4303 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4305 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4306 * EnumReference which enables / disables enumerating the reference
4307 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4308 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4309 * demo directory suggest this.
4311 * Some games(GTA 2) seem to use the second enumerated device, so I have
4312 * to enumerate at least 2 devices. So enumerate the reference device to
4315 * Other games (Rollcage) tell emulation and hal device apart by certain
4316 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4317 * limitation flag), and it refuses all devices that have the perspective
4318 * flag set. This way it refuses the emulation device, and HAL devices
4319 * never have POW2 unset in d3d7 on windows. */
4320 if (This->d3dversion != 1)
4322 static CHAR reference_description[] = "RGB Direct3D emulation";
4324 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4325 hal_desc = device_desc1;
4326 hel_desc = device_desc1;
4327 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4328 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4329 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4330 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4331 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4332 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4333 device_name, &hal_desc, &hel_desc, context);
4334 if (hr != D3DENUMRET_OK)
4336 TRACE("Application cancelled the enumeration.\n");
4337 LeaveCriticalSection(&ddraw_cs);
4342 strcpy(device_name,"Direct3D HAL");
4344 TRACE("Enumerating HAL Direct3D device.\n");
4345 hal_desc = device_desc1;
4346 hel_desc = device_desc1;
4347 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4348 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4349 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4350 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4351 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4352 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4353 device_name, &hal_desc, &hel_desc, context);
4354 if (hr != D3DENUMRET_OK)
4356 TRACE("Application cancelled the enumeration.\n");
4357 LeaveCriticalSection(&ddraw_cs);
4361 TRACE("End of enumeration.\n");
4363 LeaveCriticalSection(&ddraw_cs);
4367 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4369 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4371 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4373 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4376 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4378 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4380 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4382 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4385 /*****************************************************************************
4386 * IDirect3D3::CreateLight
4388 * Creates an IDirect3DLight interface. This interface is used in
4389 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4390 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4391 * uses the IDirect3DDevice7 interface with D3D7 lights.
4393 * Version 1, 2 and 3
4396 * light: Address to store the new interface pointer
4397 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4402 * DDERR_OUTOFMEMORY if memory allocation failed
4403 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4405 *****************************************************************************/
4406 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4407 IUnknown *outer_unknown)
4409 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4410 IDirect3DLightImpl *object;
4412 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4414 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4416 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4419 ERR("Failed to allocate light memory.\n");
4420 return DDERR_OUTOFMEMORY;
4423 d3d_light_init(object, This);
4425 TRACE("Created light %p.\n", object);
4426 *light = (IDirect3DLight *)object;
4431 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4433 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4435 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4437 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4440 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4442 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4444 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4446 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4449 /*****************************************************************************
4450 * IDirect3D3::CreateMaterial
4452 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4453 * and older versions. The IDirect3DMaterial implementation wraps its
4454 * functionality to IDirect3DDevice7::SetMaterial and friends.
4456 * Version 1, 2 and 3
4459 * material: Address to store the new interface's pointer to
4460 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4465 * DDERR_OUTOFMEMORY if memory allocation failed
4466 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4468 *****************************************************************************/
4469 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4470 IUnknown *outer_unknown)
4472 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4473 IDirect3DMaterialImpl *object;
4475 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4477 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4479 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4482 ERR("Failed to allocate material memory.\n");
4483 return DDERR_OUTOFMEMORY;
4486 d3d_material_init(object, This);
4488 TRACE("Created material %p.\n", object);
4489 *material = (IDirect3DMaterial3 *)object;
4494 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4496 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4497 IDirect3DMaterial3 *material3;
4500 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4502 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4503 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4505 TRACE("Returning material %p.\n", *material);
4510 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4512 IDirect3DMaterial3 *material3;
4515 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4517 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4519 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4520 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4522 TRACE("Returning material %p.\n", *material);
4527 /*****************************************************************************
4528 * IDirect3D3::CreateViewport
4530 * Creates an IDirect3DViewport interface. This interface is used
4531 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4532 * it has been replaced by a viewport structure and
4533 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4534 * uses the IDirect3DDevice7 methods for its functionality
4537 * Viewport: Address to store the new interface pointer
4538 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4543 * DDERR_OUTOFMEMORY if memory allocation failed
4544 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4546 *****************************************************************************/
4547 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4548 IUnknown *outer_unknown)
4550 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4551 IDirect3DViewportImpl *object;
4553 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4555 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4557 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4560 ERR("Failed to allocate viewport memory.\n");
4561 return DDERR_OUTOFMEMORY;
4564 d3d_viewport_init(object, This);
4566 TRACE("Created viewport %p.\n", object);
4567 *viewport = (IDirect3DViewport3 *)object;
4572 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4576 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4578 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4582 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4584 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4586 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4588 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4592 /*****************************************************************************
4593 * IDirect3D3::FindDevice
4595 * This method finds a device with the requested properties and returns a
4596 * device description
4600 * fds: Describes the requested device characteristics
4601 * fdr: Returns the device description
4605 * DDERR_INVALIDPARAMS if no device was found
4607 *****************************************************************************/
4608 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4610 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4611 D3DDEVICEDESC7 desc7;
4612 D3DDEVICEDESC desc1;
4615 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4617 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4619 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4620 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4621 return DDERR_INVALIDPARAMS;
4623 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4624 && fds->dcmColorModel != D3DCOLOR_RGB)
4626 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4627 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4630 if (fds->dwFlags & D3DFDS_GUID)
4632 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4633 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4634 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4635 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4637 WARN("No match for this GUID.\n");
4638 return DDERR_NOTFOUND;
4643 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4644 if (hr != D3D_OK) return hr;
4646 /* Now return our own GUID */
4647 fdr->guid = IID_D3DDEVICE_WineD3D;
4648 fdr->ddHwDesc = desc1;
4649 fdr->ddSwDesc = desc1;
4651 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4656 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4658 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4660 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4662 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4665 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4667 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4669 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4671 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4674 /*****************************************************************************
4675 * IDirect3D7::CreateDevice
4677 * Creates an IDirect3DDevice7 interface.
4679 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4680 * DirectDraw surfaces and are created with
4681 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4682 * create the device object and QueryInterfaces for IDirect3DDevice
4685 * refiid: IID of the device to create
4686 * Surface: Initial rendertarget
4687 * Device: Address to return the interface pointer
4691 * DDERR_OUTOFMEMORY if memory allocation failed
4692 * DDERR_INVALIDPARAMS if a device exists already
4694 *****************************************************************************/
4695 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4696 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4698 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4699 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4700 IDirect3DDeviceImpl *object;
4703 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4705 EnterCriticalSection(&ddraw_cs);
4708 /* Fail device creation if non-opengl surfaces are used. */
4709 if (This->ImplType != SURFACE_OPENGL)
4711 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4712 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4714 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4715 * is caught in CreateSurface or QueryInterface. */
4716 LeaveCriticalSection(&ddraw_cs);
4720 if (This->d3ddevice)
4722 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4723 LeaveCriticalSection(&ddraw_cs);
4724 return DDERR_INVALIDPARAMS;
4727 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4730 ERR("Failed to allocate device memory.\n");
4731 LeaveCriticalSection(&ddraw_cs);
4732 return DDERR_OUTOFMEMORY;
4735 hr = d3d_device_init(object, This, target);
4738 WARN("Failed to initialize device, hr %#x.\n", hr);
4739 HeapFree(GetProcessHeap(), 0, object);
4740 LeaveCriticalSection(&ddraw_cs);
4744 TRACE("Created device %p.\n", object);
4745 *device = (IDirect3DDevice7 *)object;
4747 LeaveCriticalSection(&ddraw_cs);
4751 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4752 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4754 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4757 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4758 iface, debugstr_guid(riid), surface, device, outer_unknown);
4760 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4762 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4763 (IDirect3DDevice7 **)device);
4764 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4769 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4770 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4772 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4775 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4776 iface, debugstr_guid(riid), surface, device);
4778 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4779 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4780 (IDirect3DDevice7 **)device);
4781 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4786 /*****************************************************************************
4787 * IDirect3D7::CreateVertexBuffer
4789 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4795 * desc: Requested Vertex buffer properties
4796 * vertex_buffer: Address to return the interface pointer at
4797 * flags: Some flags, should be 0
4801 * DDERR_OUTOFMEMORY if memory allocation failed
4802 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4803 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4805 *****************************************************************************/
4806 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4807 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4809 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4810 IDirect3DVertexBufferImpl *object;
4813 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4814 iface, desc, vertex_buffer, flags);
4816 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4818 TRACE("Vertex buffer description:\n");
4819 TRACE(" dwSize %u\n", desc->dwSize);
4820 TRACE(" dwCaps %#x\n", desc->dwCaps);
4821 TRACE(" FVF %#x\n", desc->dwFVF);
4822 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4824 /* Now create the vertex buffer */
4825 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4828 ERR("Failed to allocate vertex buffer memory.\n");
4829 return DDERR_OUTOFMEMORY;
4832 hr = d3d_vertex_buffer_init(object, This, desc);
4835 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4836 HeapFree(GetProcessHeap(), 0, object);
4840 TRACE("Created vertex buffer %p.\n", object);
4841 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4846 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4847 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4849 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4852 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4853 iface, desc, vertex_buffer, flags, outer_unknown);
4855 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4857 hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4858 (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4860 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4865 /*****************************************************************************
4866 * IDirect3D7::EnumZBufferFormats
4868 * Enumerates all supported Z buffer pixel formats
4874 * callback: callback to call for each pixel format
4875 * context: Pointer to pass back to the callback
4879 * DDERR_INVALIDPARAMS if callback is NULL
4880 * For details, see IWineD3DDevice::EnumZBufferFormats
4882 *****************************************************************************/
4883 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4884 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4886 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4887 WINED3DDISPLAYMODE d3ddm;
4888 WINED3DDEVTYPE type;
4892 /* Order matters. Specifically, BattleZone II (full version) expects the
4893 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4894 static const enum wined3d_format_id formats[] =
4896 WINED3DFMT_S1_UINT_D15_UNORM,
4897 WINED3DFMT_D16_UNORM,
4898 WINED3DFMT_X8D24_UNORM,
4899 WINED3DFMT_S4X4_UINT_D24_UNORM,
4900 WINED3DFMT_D24_UNORM_S8_UINT,
4901 WINED3DFMT_D32_UNORM,
4904 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4905 iface, debugstr_guid(device_iid), callback, context);
4907 if (!callback) return DDERR_INVALIDPARAMS;
4909 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4910 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4911 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4913 TRACE("Asked for HAL device.\n");
4914 type = WINED3DDEVTYPE_HAL;
4916 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4917 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4919 TRACE("Asked for SW device.\n");
4920 type = WINED3DDEVTYPE_SW;
4922 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4924 TRACE("Asked for REF device.\n");
4925 type = WINED3DDEVTYPE_REF;
4927 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4929 TRACE("Asked for NULLREF device.\n");
4930 type = WINED3DDEVTYPE_NULLREF;
4934 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4935 type = WINED3DDEVTYPE_HAL;
4938 EnterCriticalSection(&ddraw_cs);
4939 /* We need an adapter format from somewhere to please wined3d and WGL.
4940 * Use the current display mode. So far all cards offer the same depth
4941 * stencil format for all modes, but if some do not and applications do
4942 * not like that we'll have to find some workaround, like iterating over
4943 * all imaginable formats and collecting all the depth stencil formats we
4945 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
4947 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4949 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4950 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4953 DDPIXELFORMAT pformat;
4955 memset(&pformat, 0, sizeof(pformat));
4956 pformat.dwSize = sizeof(pformat);
4957 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4959 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4960 hr = callback(&pformat, context);
4961 if (hr != DDENUMRET_OK)
4963 TRACE("Format enumeration cancelled by application.\n");
4964 LeaveCriticalSection(&ddraw_cs);
4969 TRACE("End of enumeration.\n");
4971 LeaveCriticalSection(&ddraw_cs);
4975 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4976 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4978 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4980 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4981 iface, debugstr_guid(device_iid), callback, context);
4983 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4986 /*****************************************************************************
4987 * IDirect3D7::EvictManagedTextures
4989 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4990 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4995 * D3D_OK, because it's a stub
4997 *****************************************************************************/
4998 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5000 FIXME("iface %p stub!\n", iface);
5002 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5003 * then unload surfaces / textures. */
5008 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5010 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5012 TRACE("iface %p.\n", iface);
5014 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5017 /*****************************************************************************
5018 * IDirect3DImpl_GetCaps
5020 * This function retrieves the device caps from wined3d
5021 * and converts it into a D3D7 and D3D - D3D3 structure
5022 * This is a helper function called from various places in ddraw
5025 * wined3d: The interface to get the caps from
5026 * desc1: Old D3D <3 structure to fill (needed)
5027 * desc7: D3D7 device desc structure to fill (needed)
5030 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5032 *****************************************************************************/
5033 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5035 WINED3DCAPS wined3d_caps;
5038 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5040 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5042 EnterCriticalSection(&ddraw_cs);
5043 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5044 LeaveCriticalSection(&ddraw_cs);
5047 WARN("Failed to get device caps, hr %#x.\n", hr);
5051 /* Copy the results into the d3d7 and d3d3 structures */
5052 desc7->dwDevCaps = wined3d_caps.DevCaps;
5053 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5054 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5055 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5056 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5057 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5058 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5059 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5060 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5061 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5062 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5064 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5065 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5067 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5068 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5069 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5070 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5072 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5073 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5074 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5075 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5077 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5078 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5080 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5081 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5083 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5084 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5086 /* Remove all non-d3d7 caps */
5087 desc7->dwDevCaps &= (
5088 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5089 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5090 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5091 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5092 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5093 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5094 D3DDEVCAPS_HWRASTERIZATION);
5096 desc7->dwStencilCaps &= (
5097 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5098 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5099 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5103 desc7->dwTextureOpCaps &= (
5104 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5105 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5106 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5107 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5108 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5109 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5110 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5111 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5113 desc7->dwVertexProcessingCaps &= (
5114 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5115 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5117 desc7->dpcLineCaps.dwMiscCaps &= (
5118 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5119 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5120 D3DPMISCCAPS_CULLCCW);
5122 desc7->dpcLineCaps.dwRasterCaps &= (
5123 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5124 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5125 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5126 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5127 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5128 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5129 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5130 D3DPRASTERCAPS_ZFOG);
5132 desc7->dpcLineCaps.dwZCmpCaps &= (
5133 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5134 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5135 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5137 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5138 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5139 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5140 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5141 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5142 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5144 desc7->dpcLineCaps.dwDestBlendCaps &= (
5145 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5146 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5147 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5148 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5149 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5151 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5152 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5153 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5154 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5156 desc7->dpcLineCaps.dwShadeCaps &= (
5157 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5158 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5159 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5160 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5161 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5162 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5163 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5165 desc7->dpcLineCaps.dwTextureCaps &= (
5166 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5167 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5168 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5169 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5171 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5172 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5173 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5174 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5175 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5176 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5177 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5179 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5180 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5181 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5182 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5184 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5185 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5186 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5188 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5190 /* DirectX7 always has the np2 flag set, no matter what the card
5191 * supports. Some old games (Rollcage) check the caps incorrectly.
5192 * If wined3d supports nonpow2 textures it also has np2 conditional
5194 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5197 /* Fill the missing members, and do some fixup */
5198 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5199 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5200 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5201 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5202 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5203 desc7->dpcLineCaps.dwStippleWidth = 32;
5204 desc7->dpcLineCaps.dwStippleHeight = 32;
5205 /* Use the same for the TriCaps */
5206 desc7->dpcTriCaps = desc7->dpcLineCaps;
5208 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5209 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5210 desc7->dwMinTextureWidth = 1;
5211 desc7->dwMinTextureHeight = 1;
5213 /* Convert DWORDs safely to WORDs */
5214 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5215 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5216 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5217 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5219 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5220 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5221 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5222 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5224 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5226 desc7->dwReserved1 = 0;
5227 desc7->dwReserved2 = 0;
5228 desc7->dwReserved3 = 0;
5229 desc7->dwReserved4 = 0;
5231 /* Fill the old structure */
5232 memset(desc1, 0, sizeof(*desc1));
5233 desc1->dwSize = sizeof(D3DDEVICEDESC);
5234 desc1->dwFlags = D3DDD_COLORMODEL
5236 | D3DDD_TRANSFORMCAPS
5238 | D3DDD_LIGHTINGCAPS
5241 | D3DDD_DEVICERENDERBITDEPTH
5242 | D3DDD_DEVICEZBUFFERBITDEPTH
5243 | D3DDD_MAXBUFFERSIZE
5244 | D3DDD_MAXVERTEXCOUNT;
5246 desc1->dcmColorModel = D3DCOLOR_RGB;
5247 desc1->dwDevCaps = desc7->dwDevCaps;
5248 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5249 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5250 desc1->bClipping = TRUE;
5251 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5252 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5253 | D3DLIGHTCAPS_PARALLELPOINT
5254 | D3DLIGHTCAPS_POINT
5255 | D3DLIGHTCAPS_SPOT;
5257 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5258 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5260 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5261 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5262 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5263 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5264 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5265 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5266 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5267 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5268 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5269 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5270 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5271 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5272 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5274 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5275 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5276 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5277 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5278 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5279 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5280 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5281 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5282 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5283 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5284 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5285 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5286 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5288 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5289 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5290 desc1->dwMaxBufferSize = 0;
5291 desc1->dwMaxVertexCount = 65536;
5292 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5293 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5294 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5295 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5296 desc1->dwMinStippleWidth = 1;
5297 desc1->dwMinStippleHeight = 1;
5298 desc1->dwMaxStippleWidth = 32;
5299 desc1->dwMaxStippleHeight = 32;
5300 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5301 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5302 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5303 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5304 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5305 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5306 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5307 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5308 desc1->dwStencilCaps = desc7->dwStencilCaps;
5309 desc1->dwFVFCaps = desc7->dwFVFCaps;
5310 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5311 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5312 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5317 /*****************************************************************************
5318 * IDirectDraw7 VTable
5319 *****************************************************************************/
5320 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5323 ddraw7_QueryInterface,
5328 ddraw7_CreateClipper,
5329 ddraw7_CreatePalette,
5330 ddraw7_CreateSurface,
5331 ddraw7_DuplicateSurface,
5332 ddraw7_EnumDisplayModes,
5333 ddraw7_EnumSurfaces,
5334 ddraw7_FlipToGDISurface,
5336 ddraw7_GetDisplayMode,
5337 ddraw7_GetFourCCCodes,
5338 ddraw7_GetGDISurface,
5339 ddraw7_GetMonitorFrequency,
5341 ddraw7_GetVerticalBlankStatus,
5343 ddraw7_RestoreDisplayMode,
5344 ddraw7_SetCooperativeLevel,
5345 ddraw7_SetDisplayMode,
5346 ddraw7_WaitForVerticalBlank,
5348 ddraw7_GetAvailableVidMem,
5350 ddraw7_GetSurfaceFromDC,
5352 ddraw7_RestoreAllSurfaces,
5353 ddraw7_TestCooperativeLevel,
5354 ddraw7_GetDeviceIdentifier,
5356 ddraw7_StartModeTest,
5360 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5363 ddraw4_QueryInterface,
5368 ddraw4_CreateClipper,
5369 ddraw4_CreatePalette,
5370 ddraw4_CreateSurface,
5371 ddraw4_DuplicateSurface,
5372 ddraw4_EnumDisplayModes,
5373 ddraw4_EnumSurfaces,
5374 ddraw4_FlipToGDISurface,
5376 ddraw4_GetDisplayMode,
5377 ddraw4_GetFourCCCodes,
5378 ddraw4_GetGDISurface,
5379 ddraw4_GetMonitorFrequency,
5381 ddraw4_GetVerticalBlankStatus,
5383 ddraw4_RestoreDisplayMode,
5384 ddraw4_SetCooperativeLevel,
5385 ddraw4_SetDisplayMode,
5386 ddraw4_WaitForVerticalBlank,
5388 ddraw4_GetAvailableVidMem,
5390 ddraw4_GetSurfaceFromDC,
5392 ddraw4_RestoreAllSurfaces,
5393 ddraw4_TestCooperativeLevel,
5394 ddraw4_GetDeviceIdentifier,
5397 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5400 ddraw3_QueryInterface,
5405 ddraw3_CreateClipper,
5406 ddraw3_CreatePalette,
5407 ddraw3_CreateSurface,
5408 ddraw3_DuplicateSurface,
5409 ddraw3_EnumDisplayModes,
5410 ddraw3_EnumSurfaces,
5411 ddraw3_FlipToGDISurface,
5413 ddraw3_GetDisplayMode,
5414 ddraw3_GetFourCCCodes,
5415 ddraw3_GetGDISurface,
5416 ddraw3_GetMonitorFrequency,
5418 ddraw3_GetVerticalBlankStatus,
5420 ddraw3_RestoreDisplayMode,
5421 ddraw3_SetCooperativeLevel,
5422 ddraw3_SetDisplayMode,
5423 ddraw3_WaitForVerticalBlank,
5425 ddraw3_GetAvailableVidMem,
5427 ddraw3_GetSurfaceFromDC,
5430 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5433 ddraw2_QueryInterface,
5438 ddraw2_CreateClipper,
5439 ddraw2_CreatePalette,
5440 ddraw2_CreateSurface,
5441 ddraw2_DuplicateSurface,
5442 ddraw2_EnumDisplayModes,
5443 ddraw2_EnumSurfaces,
5444 ddraw2_FlipToGDISurface,
5446 ddraw2_GetDisplayMode,
5447 ddraw2_GetFourCCCodes,
5448 ddraw2_GetGDISurface,
5449 ddraw2_GetMonitorFrequency,
5451 ddraw2_GetVerticalBlankStatus,
5453 ddraw2_RestoreDisplayMode,
5454 ddraw2_SetCooperativeLevel,
5455 ddraw2_SetDisplayMode,
5456 ddraw2_WaitForVerticalBlank,
5458 ddraw2_GetAvailableVidMem,
5461 static const struct IDirectDrawVtbl ddraw1_vtbl =
5464 ddraw1_QueryInterface,
5469 ddraw1_CreateClipper,
5470 ddraw1_CreatePalette,
5471 ddraw1_CreateSurface,
5472 ddraw1_DuplicateSurface,
5473 ddraw1_EnumDisplayModes,
5474 ddraw1_EnumSurfaces,
5475 ddraw1_FlipToGDISurface,
5477 ddraw1_GetDisplayMode,
5478 ddraw1_GetFourCCCodes,
5479 ddraw1_GetGDISurface,
5480 ddraw1_GetMonitorFrequency,
5482 ddraw1_GetVerticalBlankStatus,
5484 ddraw1_RestoreDisplayMode,
5485 ddraw1_SetCooperativeLevel,
5486 ddraw1_SetDisplayMode,
5487 ddraw1_WaitForVerticalBlank,
5490 static const struct IDirect3D7Vtbl d3d7_vtbl =
5492 /* IUnknown methods */
5493 d3d7_QueryInterface,
5496 /* IDirect3D7 methods */
5499 d3d7_CreateVertexBuffer,
5500 d3d7_EnumZBufferFormats,
5501 d3d7_EvictManagedTextures
5504 static const struct IDirect3D3Vtbl d3d3_vtbl =
5506 /* IUnknown methods */
5507 d3d3_QueryInterface,
5510 /* IDirect3D3 methods */
5513 d3d3_CreateMaterial,
5514 d3d3_CreateViewport,
5517 d3d3_CreateVertexBuffer,
5518 d3d3_EnumZBufferFormats,
5519 d3d3_EvictManagedTextures
5522 static const struct IDirect3D2Vtbl d3d2_vtbl =
5524 /* IUnknown methods */
5525 d3d2_QueryInterface,
5528 /* IDirect3D2 methods */
5531 d3d2_CreateMaterial,
5532 d3d2_CreateViewport,
5537 static const struct IDirect3DVtbl d3d1_vtbl =
5539 /* IUnknown methods */
5540 d3d1_QueryInterface,
5543 /* IDirect3D methods */
5547 d3d1_CreateMaterial,
5548 d3d1_CreateViewport,
5552 /*****************************************************************************
5555 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5556 * if none was found.
5558 * This function is in ddraw.c and the DDraw object space because D3D7
5559 * vertex buffers are created using the IDirect3D interface to the ddraw
5560 * object, so they can be valid across D3D devices(theoretically. The ddraw
5561 * object also owns the wined3d device
5565 * fvf: Fvf to find the decl for
5568 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5570 *****************************************************************************/
5571 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5573 struct wined3d_vertex_declaration *pDecl = NULL;
5575 int p, low, high; /* deliberately signed */
5576 struct FvfToDecl *convertedDecls = This->decls;
5578 TRACE("Searching for declaration for fvf %08x... ", fvf);
5581 high = This->numConvertedDecls - 1;
5582 while(low <= high) {
5583 p = (low + high) >> 1;
5585 if(convertedDecls[p].fvf == fvf) {
5586 TRACE("found %p\n", convertedDecls[p].decl);
5587 return convertedDecls[p].decl;
5588 } else if(convertedDecls[p].fvf < fvf) {
5594 TRACE("not found. Creating and inserting at position %d.\n", low);
5596 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5597 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5598 if (hr != S_OK) return NULL;
5600 if(This->declArraySize == This->numConvertedDecls) {
5601 int grow = max(This->declArraySize / 2, 8);
5602 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5603 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5604 if (!convertedDecls)
5606 wined3d_vertex_declaration_decref(pDecl);
5609 This->decls = convertedDecls;
5610 This->declArraySize += grow;
5613 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5614 convertedDecls[low].decl = pDecl;
5615 convertedDecls[low].fvf = fvf;
5616 This->numConvertedDecls++;
5618 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5622 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5624 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5627 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5628 struct wined3d_device *device)
5630 TRACE("device_parent %p, device %p.\n", device_parent, device);
5633 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5634 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5635 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5637 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5638 IDirectDrawSurfaceImpl *surf = NULL;
5640 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5642 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5643 "\tpool %#x, level %u, face %u, surface %p.\n",
5644 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5646 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5649 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5650 TRACE("Asked for positive x\n");
5651 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5653 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5655 surf = ddraw->tex_root; break;
5656 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5657 TRACE("Asked for negative x\n");
5658 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5659 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5660 TRACE("Asked for positive y\n");
5661 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5662 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5663 TRACE("Asked for negative y\n");
5664 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5665 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5666 TRACE("Asked for positive z\n");
5667 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5668 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5669 TRACE("Asked for negative z\n");
5670 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5671 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5676 IDirectDrawSurface7 *attached;
5677 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)ddraw->tex_root, &searchcaps, &attached);
5678 surf = (IDirectDrawSurfaceImpl *)attached;
5679 IDirectDrawSurface7_Release(attached);
5681 if (!surf) ERR("root search surface not found\n");
5683 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5686 IDirectDrawSurface7 *attached;
5687 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5688 if(!attached) ERR("Surface not found\n");
5689 surf = (IDirectDrawSurfaceImpl *)attached;
5690 IDirectDrawSurface7_Release(attached);
5694 /* Return the surface */
5695 *surface = surf->wined3d_surface;
5696 wined3d_surface_incref(*surface);
5698 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5703 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5705 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5706 IDirectDrawSurfaceImpl **target = ctx;
5708 if (!s->isRenderTarget)
5711 IDirectDrawSurface7_Release(surface);
5712 return DDENUMRET_CANCEL;
5715 /* Recurse into the surface tree */
5716 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5718 IDirectDrawSurface7_Release(surface);
5719 if (*target) return DDENUMRET_CANCEL;
5721 return DDENUMRET_OK;
5724 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5725 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5726 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5727 struct wined3d_surface **surface)
5729 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5730 IDirectDrawSurfaceImpl *d3d_surface = ddraw->d3d_target;
5731 IDirectDrawSurfaceImpl *target = NULL;
5733 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5734 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5735 device_parent, container_parent, width, height, format, multisample_type,
5736 multisample_quality, lockable, surface);
5738 if (d3d_surface->isRenderTarget)
5740 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5744 target = d3d_surface;
5749 target = ddraw->d3d_target;
5750 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", ddraw);
5753 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5755 *surface = target->wined3d_surface;
5756 wined3d_surface_incref(*surface);
5757 target->isRenderTarget = TRUE;
5759 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5764 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5765 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5766 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5768 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5769 IDirectDrawSurfaceImpl *ddraw_surface;
5770 DDSURFACEDESC2 ddsd;
5773 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5774 "\tmultisample_quality %u, discard %u, surface %p.\n",
5775 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
5779 /* Create a DirectDraw surface */
5780 memset(&ddsd, 0, sizeof(ddsd));
5781 ddsd.dwSize = sizeof(ddsd);
5782 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5783 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5784 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5785 ddsd.dwHeight = height;
5786 ddsd.dwWidth = width;
5789 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5793 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5796 ddraw->depthstencil = TRUE;
5797 hr = IDirectDraw7_CreateSurface(&ddraw->IDirectDraw7_iface, &ddsd,
5798 (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5799 ddraw->depthstencil = FALSE;
5802 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
5806 *surface = ddraw_surface->wined3d_surface;
5807 wined3d_surface_incref(*surface);
5808 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5813 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5814 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5815 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5817 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5818 "format %#x, pool %#x, usage %#x, volume %p.\n",
5819 device_parent, container_parent, width, height, depth,
5820 format, pool, usage, volume);
5822 ERR("Not implemented!\n");
5827 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5828 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5830 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5831 IDirectDrawSurfaceImpl *iterator;
5834 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5836 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5837 ddraw->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5840 WARN("Failed to create swapchain, hr %#x.\n", hr);
5845 ddraw->d3d_target->wined3d_swapchain = *swapchain;
5846 iterator = ddraw->d3d_target->complex_array[0];
5849 iterator->wined3d_swapchain = *swapchain;
5850 iterator = iterator->complex_array[0];
5856 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5858 device_parent_wined3d_device_created,
5859 device_parent_create_surface,
5860 device_parent_create_rendertarget,
5861 device_parent_create_depth_stencil,
5862 device_parent_create_volume,
5863 device_parent_create_swapchain,
5866 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5871 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5872 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5873 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5874 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5875 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5876 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5877 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5878 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5879 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5880 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5881 ddraw->numIfaces = 1;
5884 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5886 ddraw->ImplType = DefaultSurfaceType;
5888 /* Get the current screen settings. */
5890 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5892 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5893 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5895 ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5896 if (!ddraw->wineD3D)
5898 WARN("Failed to create a wined3d object.\n");
5899 return E_OUTOFMEMORY;
5902 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
5903 NULL, 0, &ddraw->device_parent, &ddraw->wined3d_device);
5906 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5907 wined3d_decref(ddraw->wineD3D);
5911 /* Get the amount of video memory */
5912 ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
5914 list_init(&ddraw->surface_list);