wined3d: Get rid of IWineD3DVolumeTexture.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
115
116 /* ===========================================================================
117     The interfaces themselves
118    =========================================================================== */
119
120 /* ---------- */
121 /* IDirect3D8 */
122 /* ---------- */
123
124 /*****************************************************************************
125  * Predeclare the interface implementation structures
126  */
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
128
129 /*****************************************************************************
130  * IDirect3D implementation structure
131  */
132 struct IDirect3D8Impl
133 {
134     IDirect3D8 IDirect3D8_iface;
135     LONG       ref;
136     struct wined3d *WineD3D;
137 };
138
139 /*****************************************************************************
140  * IDirect3DDevice8 implementation structure
141  */
142
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
145
146 enum d3d8_handle_type
147 {
148     D3D8_HANDLE_FREE,
149     D3D8_HANDLE_VS,
150     D3D8_HANDLE_PS,
151     D3D8_HANDLE_SB,
152 };
153
154 struct d3d8_handle_entry
155 {
156     void *object;
157     enum d3d8_handle_type type;
158 };
159
160 struct d3d8_handle_table
161 {
162     struct d3d8_handle_entry *entries;
163     struct d3d8_handle_entry *free_entries;
164     UINT table_size;
165     UINT entry_count;
166 };
167
168 struct FvfToDecl
169 {
170     DWORD fvf;
171     struct IDirect3DVertexDeclaration8 *decl;
172 };
173
174 struct IDirect3DDevice8Impl
175 {
176     /* IUnknown fields */
177     IDirect3DDevice8        IDirect3DDevice8_iface;
178     IWineD3DDeviceParent    IWineD3DDeviceParent_iface;
179     LONG                    ref;
180 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
181     IWineD3DDevice         *WineD3DDevice;
182     struct                  d3d8_handle_table handle_table;
183
184     /* FVF management */
185     struct FvfToDecl       *decls;
186     UINT                    numConvertedDecls, declArraySize;
187
188     /* Avoids recursion with nested ReleaseRef to 0 */
189     BOOL                    inDestruction;
190 };
191
192 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
193         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
194
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
198
199 /*****************************************************************************
200  * IDirect3DVolume8 implementation structure
201  */
202 struct IDirect3DVolume8Impl
203 {
204     IDirect3DVolume8    IDirect3DVolume8_iface;
205     LONG                ref;
206
207     /* IDirect3DVolume8 fields */
208     IWineD3DVolume     *wineD3DVolume;
209
210     /* The volume container */
211     IUnknown           *container;
212
213     /* If set forward refcounting to this object */
214     IUnknown           *forwardReference;
215 };
216
217 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
218         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
219
220 /* ------------------- */
221 /* IDirect3DSwapChain8 */
222 /* ------------------- */
223
224 /*****************************************************************************
225  * IDirect3DSwapChain8 implementation structure
226  */
227 struct IDirect3DSwapChain8Impl
228 {
229     /* IUnknown fields */
230     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
231     LONG                ref;
232
233     /* IDirect3DSwapChain8 fields */
234     IWineD3DSwapChain  *wineD3DSwapChain;
235
236     /* Parent reference */
237     IDirect3DDevice8   *parentDevice;
238 };
239
240 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
241         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
242
243 /* ----------------- */
244 /* IDirect3DSurface8 */
245 /* ----------------- */
246
247 /*****************************************************************************
248  * IDirect3DSurface8 implementation structure
249  */
250 struct IDirect3DSurface8Impl
251 {
252     /* IUnknown fields */
253     const IDirect3DSurface8Vtbl *lpVtbl;
254     LONG                         ref;
255
256     /* IDirect3DSurface8 fields */
257     IWineD3DSurface             *wineD3DSurface;
258
259     /* Parent reference */
260     LPDIRECT3DDEVICE8                  parentDevice;
261
262     /* The surface container */
263     IUnknown                    *container;
264
265     /* If set forward refcounting to this object */
266     IUnknown                    *forwardReference;
267 };
268
269 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
270         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
271         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
272
273 /* ---------------------- */
274 /* IDirect3DVertexBuffer8 */
275 /* ---------------------- */
276
277 /*****************************************************************************
278  * IDirect3DVertexBuffer8 implementation structure
279  */
280 struct IDirect3DVertexBuffer8Impl
281 {
282     /* IUnknown fields */
283     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
284     LONG                              ref;
285
286     struct wined3d_buffer *wineD3DVertexBuffer;
287     IDirect3DDevice8 *parentDevice;
288     DWORD fvf;
289 };
290
291 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
292         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
293
294 /* --------------------- */
295 /* IDirect3DIndexBuffer8 */
296 /* --------------------- */
297
298 /*****************************************************************************
299  * IDirect3DIndexBuffer8 implementation structure
300  */
301 struct IDirect3DIndexBuffer8Impl
302 {
303     /* IUnknown fields */
304     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
305     LONG                             ref;
306
307     struct wined3d_buffer *wineD3DIndexBuffer;
308     IDirect3DDevice8 *parentDevice;
309     enum wined3d_format_id format;
310 };
311
312 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
313         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
314
315 /* --------------------- */
316 /* IDirect3DBaseTexture8 */
317 /* --------------------- */
318
319 /*****************************************************************************
320  * IDirect3DBaseTexture8 implementation structure
321  */
322 struct IDirect3DBaseTexture8Impl
323 {
324     /* IUnknown fields */
325     const IDirect3DBaseTexture8Vtbl *lpVtbl;
326     LONG                   ref;
327
328     /* IDirect3DResource8 fields */
329     IWineD3DBaseTexture             *wineD3DBaseTexture;
330 };
331
332 /* --------------------- */
333 /* IDirect3DCubeTexture8 */
334 /* --------------------- */
335
336 /*****************************************************************************
337  * IDirect3DCubeTexture8 implementation structure
338  */
339 struct IDirect3DCubeTexture8Impl
340 {
341     IDirect3DCubeTexture8   IDirect3DCubeTexture8_iface;
342     LONG                    ref;
343
344     /* IDirect3DResource8 fields */
345     IWineD3DCubeTexture    *wineD3DCubeTexture;
346
347     /* Parent reference */
348     IDirect3DDevice8       *parentDevice;
349 };
350
351 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
352         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
353
354 /* ----------------- */
355 /* IDirect3DTexture8 */
356 /* ----------------- */
357
358 /*****************************************************************************
359  * IDirect3DTexture8 implementation structure
360  */
361 struct IDirect3DTexture8Impl
362 {
363     IDirect3DTexture8   IDirect3DTexture8_iface;
364     LONG                ref;
365
366     /* IDirect3DResourc8 fields */
367     IWineD3DTexture    *wineD3DTexture;
368
369     /* Parent reference */
370     IDirect3DDevice8   *parentDevice;
371 };
372
373 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
374         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
375
376 /* ----------------------- */
377 /* IDirect3DVolumeTexture8 */
378 /* ----------------------- */
379
380 /*****************************************************************************
381  * IDirect3DVolumeTexture8 implementation structure
382  */
383 struct IDirect3DVolumeTexture8Impl
384 {
385     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
386     LONG                   ref;
387     IWineD3DBaseTexture *wined3d_texture;
388     IDirect3DDevice8 *parentDevice;
389 };
390
391 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
392         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
393
394 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
395 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
396
397 DEFINE_GUID(IID_IDirect3DVertexShader8,
398 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
399
400 DEFINE_GUID(IID_IDirect3DPixelShader8,
401 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
402
403 /*****************************************************************************
404  * IDirect3DVertexDeclaration8 interface
405  */
406 #define INTERFACE IDirect3DVertexDeclaration8
407 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
408 {
409     /*** IUnknown methods ***/
410     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
411     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
412     STDMETHOD_(ULONG,Release)(THIS) PURE;
413 };
414 #undef INTERFACE
415
416 /*** IUnknown methods ***/
417 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
418 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
419 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
420
421 typedef struct {
422     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
423     LONG ref_count;
424
425     DWORD *elements;
426     DWORD elements_size; /* Size of elements, in bytes */
427
428     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
429     DWORD shader_handle;
430 } IDirect3DVertexDeclaration8Impl;
431
432 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
433         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
434 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
435         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
436
437 /*****************************************************************************
438  * IDirect3DVertexShader8 interface
439  */
440 #define INTERFACE IDirect3DVertexShader8
441 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
442 {
443     /*** IUnknown methods ***/
444     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
445     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
446     STDMETHOD_(ULONG,Release)(THIS) PURE;
447 };
448 #undef INTERFACE
449
450 /*** IUnknown methods ***/
451 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
452 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
453 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
454
455 /* ------------------------- */
456 /* IDirect3DVertexShader8Impl */
457 /* ------------------------- */
458
459 /*****************************************************************************
460  * IDirect3DPixelShader8 interface
461  */
462 #define INTERFACE IDirect3DPixelShader8
463 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
464 {
465     /*** IUnknown methods ***/
466     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
467     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
468     STDMETHOD_(ULONG,Release)(THIS) PURE;
469 };
470 #undef INTERFACE
471
472 /*** IUnknown methods ***/
473 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
474 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
475 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
476
477 /*****************************************************************************
478  * IDirect3DVertexShader implementation structure
479  */
480
481 struct IDirect3DVertexShader8Impl {
482   IDirect3DVertexShader8            IDirect3DVertexShader8_iface;
483   LONG                              ref;
484
485   IDirect3DVertexDeclaration8      *vertex_declaration;
486   IWineD3DVertexShader             *wineD3DVertexShader;
487 };
488
489 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
490         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
491
492 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
493
494 /*****************************************************************************
495  * IDirect3DPixelShader implementation structure
496  */
497 typedef struct IDirect3DPixelShader8Impl {
498     IDirect3DPixelShader8            IDirect3DPixelShader8_iface;
499     LONG                             ref;
500
501     DWORD                            handle;
502     IWineD3DPixelShader             *wineD3DPixelShader;
503 } IDirect3DPixelShader8Impl;
504
505 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
506         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
507
508 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
509 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
510 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
511 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
512
513 #endif /* __WINE_D3DX8_PRIVATE_H */