2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116 /* ===========================================================================
117 The interfaces themselves
118 =========================================================================== */
124 /*****************************************************************************
125 * Predeclare the interface implementation structures
127 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129 /*****************************************************************************
130 * IDirect3D implementation structure
132 struct IDirect3D8Impl
134 IDirect3D8 IDirect3D8_iface;
136 struct wined3d *WineD3D;
139 /*****************************************************************************
140 * IDirect3DDevice8 implementation structure
143 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
144 #define D3D8_INVALID_HANDLE ~0U
146 enum d3d8_handle_type
154 struct d3d8_handle_entry
157 enum d3d8_handle_type type;
160 struct d3d8_handle_table
162 struct d3d8_handle_entry *entries;
163 struct d3d8_handle_entry *free_entries;
171 struct IDirect3DVertexDeclaration8 *decl;
174 struct IDirect3DDevice8Impl
176 /* IUnknown fields */
177 IDirect3DDevice8 IDirect3DDevice8_iface;
178 IWineD3DDeviceParent IWineD3DDeviceParent_iface;
180 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
181 IWineD3DDevice *WineD3DDevice;
182 struct d3d8_handle_table handle_table;
185 struct FvfToDecl *decls;
186 UINT numConvertedDecls, declArraySize;
188 /* Avoids recursion with nested ReleaseRef to 0 */
192 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
193 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
199 /*****************************************************************************
200 * IDirect3DVolume8 implementation structure
202 struct IDirect3DVolume8Impl
204 IDirect3DVolume8 IDirect3DVolume8_iface;
206 struct wined3d_volume *wined3d_volume;
208 IUnknown *forwardReference;
211 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
212 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
214 /* ------------------- */
215 /* IDirect3DSwapChain8 */
216 /* ------------------- */
218 /*****************************************************************************
219 * IDirect3DSwapChain8 implementation structure
221 struct IDirect3DSwapChain8Impl
223 /* IUnknown fields */
224 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
226 struct wined3d_swapchain *wined3d_swapchain;
227 IDirect3DDevice8 *parentDevice;
230 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
231 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
237 /*****************************************************************************
238 * IDirect3DSurface8 implementation structure
240 struct IDirect3DSurface8Impl
242 /* IUnknown fields */
243 const IDirect3DSurface8Vtbl *lpVtbl;
246 /* IDirect3DSurface8 fields */
247 IWineD3DSurface *wineD3DSurface;
249 /* Parent reference */
250 LPDIRECT3DDEVICE8 parentDevice;
252 /* The surface container */
255 /* If set forward refcounting to this object */
256 IUnknown *forwardReference;
259 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
260 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
261 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
263 /* ---------------------- */
264 /* IDirect3DVertexBuffer8 */
265 /* ---------------------- */
267 /*****************************************************************************
268 * IDirect3DVertexBuffer8 implementation structure
270 struct IDirect3DVertexBuffer8Impl
272 /* IUnknown fields */
273 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
276 struct wined3d_buffer *wineD3DVertexBuffer;
277 IDirect3DDevice8 *parentDevice;
281 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
282 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
284 /* --------------------- */
285 /* IDirect3DIndexBuffer8 */
286 /* --------------------- */
288 /*****************************************************************************
289 * IDirect3DIndexBuffer8 implementation structure
291 struct IDirect3DIndexBuffer8Impl
293 /* IUnknown fields */
294 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
297 struct wined3d_buffer *wineD3DIndexBuffer;
298 IDirect3DDevice8 *parentDevice;
299 enum wined3d_format_id format;
302 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
303 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
305 /* --------------------- */
306 /* IDirect3DBaseTexture8 */
307 /* --------------------- */
309 /*****************************************************************************
310 * IDirect3DBaseTexture8 implementation structure
312 struct IDirect3DBaseTexture8Impl
314 /* IUnknown fields */
315 const IDirect3DBaseTexture8Vtbl *lpVtbl;
317 struct wined3d_texture *wined3d_texture;
320 /* --------------------- */
321 /* IDirect3DCubeTexture8 */
322 /* --------------------- */
324 /*****************************************************************************
325 * IDirect3DCubeTexture8 implementation structure
327 struct IDirect3DCubeTexture8Impl
329 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
331 struct wined3d_texture *wined3d_texture;
332 IDirect3DDevice8 *parentDevice;
335 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
336 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
338 /* ----------------- */
339 /* IDirect3DTexture8 */
340 /* ----------------- */
342 /*****************************************************************************
343 * IDirect3DTexture8 implementation structure
345 struct IDirect3DTexture8Impl
347 IDirect3DTexture8 IDirect3DTexture8_iface;
349 struct wined3d_texture *wined3d_texture;
350 IDirect3DDevice8 *parentDevice;
353 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
354 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
356 /* ----------------------- */
357 /* IDirect3DVolumeTexture8 */
358 /* ----------------------- */
360 /*****************************************************************************
361 * IDirect3DVolumeTexture8 implementation structure
363 struct IDirect3DVolumeTexture8Impl
365 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
367 struct wined3d_texture *wined3d_texture;
368 IDirect3DDevice8 *parentDevice;
371 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
372 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
374 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
375 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
377 DEFINE_GUID(IID_IDirect3DVertexShader8,
378 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
380 DEFINE_GUID(IID_IDirect3DPixelShader8,
381 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
383 /*****************************************************************************
384 * IDirect3DVertexDeclaration8 interface
386 #define INTERFACE IDirect3DVertexDeclaration8
387 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
389 /*** IUnknown methods ***/
390 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
391 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
392 STDMETHOD_(ULONG,Release)(THIS) PURE;
396 /*** IUnknown methods ***/
397 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
398 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
399 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
402 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
406 DWORD elements_size; /* Size of elements, in bytes */
408 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
410 } IDirect3DVertexDeclaration8Impl;
412 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
413 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
414 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
415 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
417 /*****************************************************************************
418 * IDirect3DVertexShader8 interface
420 #define INTERFACE IDirect3DVertexShader8
421 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
423 /*** IUnknown methods ***/
424 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
425 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
426 STDMETHOD_(ULONG,Release)(THIS) PURE;
430 /*** IUnknown methods ***/
431 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
432 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
433 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
435 /* ------------------------- */
436 /* IDirect3DVertexShader8Impl */
437 /* ------------------------- */
439 /*****************************************************************************
440 * IDirect3DPixelShader8 interface
442 #define INTERFACE IDirect3DPixelShader8
443 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
445 /*** IUnknown methods ***/
446 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
447 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
448 STDMETHOD_(ULONG,Release)(THIS) PURE;
452 /*** IUnknown methods ***/
453 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
454 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
455 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
457 /*****************************************************************************
458 * IDirect3DVertexShader implementation structure
461 struct IDirect3DVertexShader8Impl {
462 IDirect3DVertexShader8 IDirect3DVertexShader8_iface;
464 IDirect3DVertexDeclaration8 *vertex_declaration;
465 struct wined3d_shader *wined3d_shader;
468 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
469 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
471 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
473 /*****************************************************************************
474 * IDirect3DPixelShader implementation structure
476 typedef struct IDirect3DPixelShader8Impl {
477 IDirect3DPixelShader8 IDirect3DPixelShader8_iface;
480 struct wined3d_shader *wined3d_shader;
481 } IDirect3DPixelShader8Impl;
483 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
484 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
486 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
487 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
488 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
489 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
491 #endif /* __WINE_D3DX8_PRIVATE_H */