2 * Direct3D shader assembler
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wine/debug.h"
27 #include "d3dx9_36_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
33 struct asm_parser asm_ctx;
35 /* Needed lexer functions declarations */
36 void asmshader_error(const char *s);
37 int asmshader_lex(void);
39 void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
47 struct shader_reg reg;
58 struct rel_reg rel_reg;
59 struct src_regs sregs;
62 /* Common instructions between vertex and pixel shaders */
66 %token <regnum> REG_TEMP
67 %token <regnum> REG_CONSTFLOAT
90 %type <swizzle> swizzle
91 %type <modshift> omods
92 %type <rel_reg> rel_reg
97 shader: version_marker instructions
99 asm_ctx.funcs->end(&asm_ctx);
102 version_marker: VER_VS10
104 TRACE("Vertex shader 1.0\n");
105 set_parse_status(&asm_ctx, PARSE_ERR);
110 TRACE("Vertex shader 1.1\n");
111 set_parse_status(&asm_ctx, PARSE_ERR);
116 TRACE("Vertex shader 2.0\n");
117 set_parse_status(&asm_ctx, PARSE_ERR);
122 TRACE("Vertex shader 2.x\n");
123 set_parse_status(&asm_ctx, PARSE_ERR);
128 TRACE("Vertex shader 3.0\n");
129 create_vs30_parser(&asm_ctx);
133 TRACE("Pixel shader 1.0\n");
134 set_parse_status(&asm_ctx, PARSE_ERR);
139 TRACE("Pixel shader 1.1\n");
140 set_parse_status(&asm_ctx, PARSE_ERR);
145 TRACE("Pixel shader 1.2\n");
146 set_parse_status(&asm_ctx, PARSE_ERR);
151 TRACE("Pixel shader 1.3\n");
152 set_parse_status(&asm_ctx, PARSE_ERR);
157 TRACE("Pixel shader 1.4\n");
158 set_parse_status(&asm_ctx, PARSE_ERR);
163 TRACE("Pixel shader 2.0\n");
164 set_parse_status(&asm_ctx, PARSE_ERR);
169 TRACE("Pixel shader 2.x\n");
170 set_parse_status(&asm_ctx, PARSE_ERR);
175 TRACE("Pixel shader 3.0\n");
176 set_parse_status(&asm_ctx, PARSE_ERR);
180 instructions: /* empty */
181 | instructions complexinstr
186 complexinstr: instruction
191 instruction: INSTR_MOV omods dreg ',' sregs
194 asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOV, $2.mod, $2.shift, 0, &$3, &$5, 1);
197 dreg: dreg_name rel_reg
199 $$.regnum = $1.regnum;
201 $$.writemask = BWRITERSP_WRITEMASK_ALL;
202 $$.srcmod = BWRITERSPSM_NONE;
203 set_rel_reg(&$$, &$2);
208 $$.regnum = $1; $$.type = BWRITERSPR_TEMP;
213 $$ = BWRITERVS_NOSWIZZLE;
214 TRACE("Default swizzle: %08x\n", $$);
230 if($$.count == MAX_SRC_REGS){
231 asmparser_message(&asm_ctx, "Line %u: Too many source registers in this instruction\n",
233 set_parse_status(&asm_ctx, PARSE_ERR);
236 $$.reg[$$.count++] = $3;
239 sreg: sreg_name rel_reg swizzle
242 $$.regnum = $1.regnum;
244 $$.srcmod = BWRITERSPSM_NONE;
245 set_rel_reg(&$$, &$2);
250 $$.has_rel_reg = FALSE;
251 $$.additional_offset = 0;
256 $$.regnum = $1; $$.type = BWRITERSPR_TEMP;
260 $$.regnum = $1; $$.type = BWRITERSPR_CONST;
265 void asmshader_error (char const *s) {
266 asmparser_message(&asm_ctx, "Line %u: Error \"%s\" from bison\n", asm_ctx.line_no, s);
267 set_parse_status(&asm_ctx, PARSE_ERR);
270 /* Error reporting function */
271 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) {
276 if(ctx->messagecapacity == 0) {
277 ctx->messages = asm_alloc(MESSAGEBUFFER_INITIAL_SIZE);
278 if(ctx->messages == NULL) {
279 ERR("Error allocating memory for parser messages\n");
282 ctx->messagecapacity = MESSAGEBUFFER_INITIAL_SIZE;
287 rc = vsnprintf(ctx->messages + ctx->messagesize,
288 ctx->messagecapacity - ctx->messagesize, fmt, args);
291 if (rc < 0 || /* C89 */
292 rc >= ctx->messagecapacity - ctx->messagesize) { /* C99 */
293 /* Resize the buffer */
294 newsize = ctx->messagecapacity * 2;
295 newbuffer = asm_realloc(ctx->messages, newsize);
296 if(newbuffer == NULL){
297 ERR("Error reallocating memory for parser messages\n");
300 ctx->messages = newbuffer;
301 ctx->messagecapacity = newsize;
303 ctx->messagesize += rc;
309 /* New status is the worst between current status and parameter value */
310 void set_parse_status(struct asm_parser *ctx, enum parse_status status) {
311 if(status == PARSE_ERR) ctx->status = PARSE_ERR;
312 else if(status == PARSE_WARN && ctx->status == PARSE_SUCCESS) ctx->status = PARSE_WARN;
315 struct bwriter_shader *parse_asm_shader(char **messages) {
316 struct bwriter_shader *ret = NULL;
318 asm_ctx.shader = NULL;
319 asm_ctx.status = PARSE_SUCCESS;
320 asm_ctx.messagesize = asm_ctx.messagecapacity = 0;
325 if(asm_ctx.status != PARSE_ERR) ret = asm_ctx.shader;
326 else if(asm_ctx.shader) SlDeleteShader(asm_ctx.shader);
329 if(asm_ctx.messagesize) {
330 /* Shrink the buffer to the used size */
331 *messages = asm_realloc(asm_ctx.messages, asm_ctx.messagesize + 1);
333 ERR("Out of memory, no messages reported\n");
334 asm_free(asm_ctx.messages);
340 if(asm_ctx.messagecapacity) asm_free(asm_ctx.messages);