ntdll: Better support for NT path names in wine_nt_to_unix_file_name.
[wine] / dlls / wined3d / volumetexture.c
1 /*
2  * IWineD3DVolumeTexture implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
28
29 /* *******************************************
30    IWineD3DTexture IUnknown parts follow
31    ******************************************* */
32 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
33 {
34     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
35     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IWineD3DBase)
38         || IsEqualGUID(riid, &IID_IWineD3DResource)
39         || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
40         || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
41         IUnknown_AddRef(iface);
42         *ppobj = This;
43         return S_OK;
44     }
45     *ppobj = NULL;
46     return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
50     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
51     TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
52     return InterlockedIncrement(&This->resource.ref);
53 }
54
55 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
56     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
57     ULONG ref;
58     TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
59     ref = InterlockedDecrement(&This->resource.ref);
60     if (ref == 0) {
61         IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume);
62     }
63     return ref;
64 }
65
66 /* ****************************************************
67    IWineD3DVolumeTexture IWineD3DResource parts follow
68    **************************************************** */
69 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
70     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
71 }
72
73 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
75 }
76
77 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
79 }
80
81 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
82     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
83 }
84
85 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
86     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
87 }
88
89 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
90     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
91 }
92
93 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
94     /* Overrider the IWineD3DResource Preload method */
95     UINT i;
96     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
97     IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
98
99     TRACE("(%p) : About to load texture\n", This);
100
101     IWineD3DVolumeTexture_BindTexture(iface);
102
103     ENTER_GL();
104     if(!device->isInDraw) {
105         ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
106     }
107     /* If were dirty then reload the volumes */
108     if(This->baseTexture.dirty) {
109         for (i = 0; i < This->baseTexture.levels; i++) {
110             IWineD3DVolume_LoadTexture(This->volumes[i], i);
111         }
112
113         /* No longer dirty */
114         This->baseTexture.dirty = FALSE;
115     }
116     LEAVE_GL();
117
118     return ;
119 }
120
121 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
122     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
123 }
124
125 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
126     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
127 }
128
129 /* ******************************************************
130    IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
131    ****************************************************** */
132 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
133     return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
134 }
135
136 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
137     return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
138 }
139
140 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
141     return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
142 }
143
144 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
145   return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
146 }
147
148 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
149   return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
150 }
151
152 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
153   return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
154 }
155
156 /* Internal function, No d3d mapping */
157 static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
158     return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
159 }
160
161 static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
162     return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
163 }
164
165 static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
166     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
167     TRACE("(%p) : relay to BaseTexture\n", This);
168     return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
169 }
170
171 static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
172     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
173     TRACE("(%p) : relay to BaseTexture\n", This);
174     return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
175 }
176
177 static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
178     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
179     TRACE("(%p)\n", This);
180     return GL_TEXTURE_3D;
181 }
182
183 static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface,
184                                                         const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
185                                                         const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
186     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
187     TRACE("(%p) : nothing to do, passing to base texture\n", This);
188     IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
189 }
190
191
192 /* *******************************************
193    IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
194    ******************************************* */
195 static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) {
196     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
197     int i;
198     TRACE("(%p) : Cleaning up\n",This);
199     for (i = 0; i < This->baseTexture.levels; i++) {
200         if (This->volumes[i] != NULL) {
201             /* Cleanup the container */
202             IWineD3DVolume_SetContainer(This->volumes[i], 0);
203             D3DCB_DestroyVolume(This->volumes[i]);
204         }
205     }
206     IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
207     HeapFree(GetProcessHeap(), 0, This);
208 }
209
210 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
211     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
212     if (Level < This->baseTexture.levels) {
213         TRACE("(%p) Level (%d)\n", This, Level);
214         return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
215     } else {
216         FIXME("(%p) Level (%d)\n", This, Level);
217     }
218     return WINED3D_OK;
219 }
220 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
221     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
222     if (Level < This->baseTexture.levels) {
223       *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
224       IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
225       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
226     } else {
227       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
228       return WINED3DERR_INVALIDCALL;
229     }
230     return WINED3D_OK;
231
232 }
233 static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
234     HRESULT hr;
235     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
236
237     if (Level < This->baseTexture.levels) {
238       hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
239       TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
240
241     } else {
242       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
243       return WINED3DERR_INVALIDCALL;
244     }
245     return hr;
246 }
247
248 static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
249     HRESULT hr;
250     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
251
252     if (Level < This->baseTexture.levels) {
253       hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
254       TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
255
256     } else {
257       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
258       return WINED3DERR_INVALIDCALL;
259     }
260     return hr;
261 }
262
263 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
264     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
265     This->baseTexture.dirty = TRUE;
266     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
267     return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
268 }
269
270 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
271 {
272     /* IUnknown */
273     IWineD3DVolumeTextureImpl_QueryInterface,
274     IWineD3DVolumeTextureImpl_AddRef,
275     IWineD3DVolumeTextureImpl_Release,
276     /* resource */
277     IWineD3DVolumeTextureImpl_GetParent,
278     IWineD3DVolumeTextureImpl_GetDevice,
279     IWineD3DVolumeTextureImpl_SetPrivateData,
280     IWineD3DVolumeTextureImpl_GetPrivateData,
281     IWineD3DVolumeTextureImpl_FreePrivateData,
282     IWineD3DVolumeTextureImpl_SetPriority,
283     IWineD3DVolumeTextureImpl_GetPriority,
284     IWineD3DVolumeTextureImpl_PreLoad,
285     IWineD3DVolumeTextureImpl_GetType,
286     /* BaseTexture */
287     IWineD3DVolumeTextureImpl_SetLOD,
288     IWineD3DVolumeTextureImpl_GetLOD,
289     IWineD3DVolumeTextureImpl_GetLevelCount,
290     IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
291     IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
292     IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
293     IWineD3DVolumeTextureImpl_SetDirty,
294     IWineD3DVolumeTextureImpl_GetDirty,
295     /* not in d3d */
296     IWineD3DVolumeTextureImpl_BindTexture,
297     IWineD3DVolumeTextureImpl_UnBindTexture,
298     IWineD3DVolumeTextureImpl_GetTextureDimensions,
299     IWineD3DVolumeTextureImpl_ApplyStateChanges,
300     /* volume texture */
301     IWineD3DVolumeTextureImpl_Destroy,
302     IWineD3DVolumeTextureImpl_GetLevelDesc,
303     IWineD3DVolumeTextureImpl_GetVolumeLevel,
304     IWineD3DVolumeTextureImpl_LockBox,
305     IWineD3DVolumeTextureImpl_UnlockBox,
306     IWineD3DVolumeTextureImpl_AddDirtyBox
307 };