wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine] / dlls / d3dx9_24 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3dx9_24.dll
6 IMPORTS   = d3d9 kernel32
7
8 C_SRCS = \
9         d3dx9_24_main.c
10
11 @MAKE_DLL_RULES@
12
13 @DEPENDENCIES@  # everything below this line is overwritten by make depend