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HEAD
wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine]
/
dlls
/
d3dx9_24
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3dx9_24.dll
6
IMPORTS = d3d9 kernel32
7
8
C_SRCS = \
9
d3dx9_24_main.c
10
11
@MAKE_DLL_RULES@
12
13
@DEPENDENCIES@ # everything below this line is overwritten by make depend