wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine] / dlls / dmscript / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = dmscript.dll
6 IMPORTS   = ole32 user32 advapi32 kernel32
7 EXTRALIBS = -ldxguid -luuid
8
9 C_SRCS = \
10         dmscript_main.c \
11         regsvr.c \
12         script.c \
13         scripttrack.c
14
15 RC_SRCS = version.rc
16
17 @MAKE_DLL_RULES@
18
19 @DEPENDENCIES@  # everything below this line is overwritten by make depend