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wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine]
/
dlls
/
objsel
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = objsel.dll
6
IMPORTS = ole32 user32 advapi32 kernel32
7
EXTRALIBS = -lstrmiids -luuid
8
9
C_SRCS = \
10
factory.c \
11
objsel.c \
12
regsvr.c
13
14
RC_SRCS = objsel.rc
15
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@MAKE_DLL_RULES@
17
18
@DEPENDENCIES@ # everything below this line is overwritten by make depend