wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine] / dlls / objsel / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = objsel.dll
6 IMPORTS   = ole32 user32 advapi32 kernel32
7 EXTRALIBS = -lstrmiids -luuid
8
9 C_SRCS = \
10         factory.c \
11         objsel.c \
12         regsvr.c
13
14 RC_SRCS = objsel.rc
15
16 @MAKE_DLL_RULES@
17
18 @DEPENDENCIES@  # everything below this line is overwritten by make depend