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[wine] / dlls / d3d9 / directx.c
1 /*
2  * IDirect3D9 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  * Copyright 2005 Oliver Stieber
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
29 {
30     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3D9)) {
34         IDirect3D9Ex_AddRef(iface);
35         *ppobj = This;
36         TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37         return S_OK;
38     } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39         if(This->extended) {
40             *ppobj = This;
41             TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42             IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43         } else {
44             WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45             WARN("Returning E_NOINTERFACE\n");
46             *ppobj = NULL;
47             return E_NOINTERFACE;
48         }
49     }
50
51     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52     *ppobj = NULL;
53     return E_NOINTERFACE;
54 }
55
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58     ULONG ref = InterlockedIncrement(&This->ref);
59
60     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
61
62     return ref;
63 }
64
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67     ULONG ref = InterlockedDecrement(&This->ref);
68
69     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
70
71     if (ref == 0) {
72         EnterCriticalSection(&d3d9_cs);
73         IWineD3D_Release(This->WineD3D);
74         LeaveCriticalSection(&d3d9_cs);
75         HeapFree(GetProcessHeap(), 0, This);
76     }
77
78     return ref;
79 }
80
81 /* IDirect3D9 Interface follow: */
82 static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
84     HRESULT hr;
85     TRACE("(%p)->(%p)\n", This, pInitializeFunction);
86
87     EnterCriticalSection(&d3d9_cs);
88     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89     LeaveCriticalSection(&d3d9_cs);
90     return hr;
91 }
92
93 static UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
95     HRESULT hr;
96     TRACE("%p\n", This);
97
98     EnterCriticalSection(&d3d9_cs);
99     hr = IWineD3D_GetAdapterCount(This->WineD3D);
100     LeaveCriticalSection(&d3d9_cs);
101     return hr;
102 }
103
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106     WINED3DADAPTER_IDENTIFIER adapter_id;
107     HRESULT hr;
108
109     /* dx8 and dx9 have different structures to be filled in, with incompatible 
110        layouts so pass in pointers to the places to be filled via an internal 
111        structure                                                                */
112     adapter_id.Driver           = pIdentifier->Driver;          
113     adapter_id.Description      = pIdentifier->Description;     
114     adapter_id.DeviceName       = pIdentifier->DeviceName;      
115     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;   
116     adapter_id.VendorId         = &pIdentifier->VendorId;        
117     adapter_id.DeviceId         = &pIdentifier->DeviceId;        
118     adapter_id.SubSysId         = &pIdentifier->SubSysId;        
119     adapter_id.Revision         = &pIdentifier->Revision;        
120     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
121     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;       
122
123     EnterCriticalSection(&d3d9_cs);
124     hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
125     LeaveCriticalSection(&d3d9_cs);
126     return hr;
127 }
128
129 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
130     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
131     HRESULT hr;
132     TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
133
134     /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
135     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
136         return 0;
137     }
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
146     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147     HRESULT hr;
148     TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
149     /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
150        It's supposed to fail anyway, so no harm returning failure. */
151     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
152         return D3DERR_INVALIDCALL;
153
154     EnterCriticalSection(&d3d9_cs);
155     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
156             Mode, (WINED3DDISPLAYMODE *) pMode);
157     LeaveCriticalSection(&d3d9_cs);
158
159     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
160
161     return hr;
162 }
163
164 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
165     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
166     HRESULT hr;
167
168     EnterCriticalSection(&d3d9_cs);
169     hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
170     LeaveCriticalSection(&d3d9_cs);
171
172     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
173
174     return hr;
175 }
176
177 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
178                                               UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
179                                               D3DFORMAT BackBufferFormat, BOOL Windowed) {
180     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
181     HRESULT hr;
182     TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
183           BackBufferFormat, Windowed ? "true" : "false");
184
185     EnterCriticalSection(&d3d9_cs);
186     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
187             wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
188     LeaveCriticalSection(&d3d9_cs);
189     return hr;
190 }
191
192 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
193                                                   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
194                                                   DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
195     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
196     HRESULT hr;
197     WINED3DRESOURCETYPE WineD3DRType;
198     TRACE("%p\n", This);
199
200     switch(RType) {
201         case D3DRTYPE_VERTEXBUFFER:
202         case D3DRTYPE_INDEXBUFFER:
203             WineD3DRType = WINED3DRTYPE_BUFFER;
204             break;
205
206         default:
207             WineD3DRType = RType;
208             break;
209     }
210
211     EnterCriticalSection(&d3d9_cs);
212     hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
213             Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
214     LeaveCriticalSection(&d3d9_cs);
215     return hr;
216 }
217
218 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
219                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
220                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
221     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
222     HRESULT hr;
223     TRACE("%p\n", This);
224
225     EnterCriticalSection(&d3d9_cs);
226     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
227             wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
228     LeaveCriticalSection(&d3d9_cs);
229     return hr;
230 }
231
232 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
233                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
234                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
235     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
236     HRESULT hr;
237     TRACE("%p\n", This);
238
239     EnterCriticalSection(&d3d9_cs);
240     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
241             wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
242             wined3dformat_from_d3dformat(DepthStencilFormat));
243     LeaveCriticalSection(&d3d9_cs);
244     return hr;
245 }
246
247 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
248     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
249     HRESULT hr;
250     TRACE("%p\n", This);
251
252     EnterCriticalSection(&d3d9_cs);
253     hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
254             wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
255     LeaveCriticalSection(&d3d9_cs);
256     return hr;
257 }
258
259 void filter_caps(D3DCAPS9* pCaps)
260 {
261
262     DWORD textureFilterCaps =
263         D3DPTFILTERCAPS_MINFPOINT      | D3DPTFILTERCAPS_MINFLINEAR    | D3DPTFILTERCAPS_MINFANISOTROPIC |
264         D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                              | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
265         D3DPTFILTERCAPS_MIPFPOINT      | D3DPTFILTERCAPS_MIPFLINEAR    | D3DPTFILTERCAPS_MAGFPOINT       |
266         D3DPTFILTERCAPS_MAGFLINEAR     |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
267         D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
268     pCaps->TextureFilterCaps &= textureFilterCaps;
269     pCaps->CubeTextureFilterCaps &= textureFilterCaps;
270     pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
271
272     pCaps->DevCaps &=
273         D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
274         D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY   |
275         D3DDEVCAPS_DRAWPRIMTLVERTEX    | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
276         D3DDEVCAPS_DRAWPRIMITIVES2     | D3DDEVCAPS_SEPARATETEXTUREMEMORIES                              |
277         D3DDEVCAPS_DRAWPRIMITIVES2EX   | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL  |
278         D3DDEVCAPS_HWRASTERIZATION     | D3DDEVCAPS_PUREDEVICE         | D3DDEVCAPS_QUINTICRTPATCHES     |
279         D3DDEVCAPS_RTPATCHES           | D3DDEVCAPS_RTPATCHHANDLEZERO  | D3DDEVCAPS_NPATCHES;
280
281     pCaps->ShadeCaps &=
282         D3DPSHADECAPS_COLORGOURAUDRGB  | D3DPSHADECAPS_SPECULARGOURAUDRGB |
283         D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
284
285     pCaps->RasterCaps &=
286         D3DPRASTERCAPS_DITHER          | D3DPRASTERCAPS_ZTEST          | D3DPRASTERCAPS_FOGVERTEX        |
287         D3DPRASTERCAPS_FOGTABLE        | D3DPRASTERCAPS_MIPMAPLODBIAS  | D3DPRASTERCAPS_ZBUFFERLESSHSR   |
288         D3DPRASTERCAPS_FOGRANGE        | D3DPRASTERCAPS_ANISOTROPY     | D3DPRASTERCAPS_WBUFFER          |
289         D3DPRASTERCAPS_WFOG            | D3DPRASTERCAPS_ZFOG           | D3DPRASTERCAPS_COLORPERSPECTIVE |
290         D3DPRASTERCAPS_SCISSORTEST     | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                              |
291         D3DPRASTERCAPS_DEPTHBIAS       | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
292
293     pCaps->DevCaps2 &=
294         D3DDEVCAPS2_STREAMOFFSET       | D3DDEVCAPS2_DMAPNPATCH        | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
295         D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES                       |
296         D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
297
298     pCaps->Caps2 &=
299         D3DCAPS2_FULLSCREENGAMMA       | D3DCAPS2_CANCALIBRATEGAMMA    | D3DCAPS2_RESERVED               |
300         D3DCAPS2_CANMANAGERESOURCE     | D3DCAPS2_DYNAMICTEXTURES      | D3DCAPS2_CANAUTOGENMIPMAP;
301
302     pCaps->VertexProcessingCaps &=
303         D3DVTXPCAPS_TEXGEN             | D3DVTXPCAPS_MATERIALSOURCE7   | D3DVTXPCAPS_DIRECTIONALLIGHTS   |
304         D3DVTXPCAPS_POSITIONALLIGHTS   | D3DVTXPCAPS_LOCALVIEWER       | D3DVTXPCAPS_TWEENING            |
305         D3DVTXPCAPS_TEXGEN_SPHEREMAP   | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
306
307     pCaps->TextureCaps &=
308         D3DPTEXTURECAPS_PERSPECTIVE    | D3DPTEXTURECAPS_POW2          | D3DPTEXTURECAPS_ALPHA           |
309         D3DPTEXTURECAPS_SQUAREONLY     | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE                        |
310         D3DPTEXTURECAPS_ALPHAPALETTE   | D3DPTEXTURECAPS_NONPOW2CONDITIONAL                              |
311         D3DPTEXTURECAPS_PROJECTED      | D3DPTEXTURECAPS_CUBEMAP       | D3DPTEXTURECAPS_VOLUMEMAP       |
312         D3DPTEXTURECAPS_MIPMAP         | D3DPTEXTURECAPS_MIPVOLUMEMAP  | D3DPTEXTURECAPS_MIPCUBEMAP      |
313         D3DPTEXTURECAPS_CUBEMAP_POW2   | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
314
315     pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
316 }
317
318 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
319     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
320     HRESULT hrc = D3D_OK;
321     WINED3DCAPS *pWineCaps;
322
323     TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
324
325     if(NULL == pCaps){
326         return D3DERR_INVALIDCALL;
327     }
328     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
329     if(pWineCaps == NULL){
330         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
331     }
332     memset(pCaps, 0, sizeof(*pCaps));
333     EnterCriticalSection(&d3d9_cs);
334     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
335     LeaveCriticalSection(&d3d9_cs);
336     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
337     HeapFree(GetProcessHeap(), 0, pWineCaps);
338
339     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
340     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
341
342     filter_caps(pCaps);
343
344     TRACE("(%p) returning %p\n", This, pCaps);
345     return hrc;
346 }
347
348 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
349     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
350     HMONITOR ret;
351     TRACE("%p\n", This);
352
353     EnterCriticalSection(&d3d9_cs);
354     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
355     LeaveCriticalSection(&d3d9_cs);
356     return ret;
357 }
358
359 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
360     IDirect3DSurface9Impl* surfaceParent;
361     TRACE("(%p) call back\n", pSurface);
362
363     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
364     surfaceParent->isImplicit = FALSE;
365     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
366     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
367 }
368
369 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
370     IDirect3DSwapChain9Impl* swapChainParent;
371     TRACE("(%p) call back\n", pSwapChain);
372
373     IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
374     swapChainParent->isImplicit = FALSE;
375     /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
376     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
377 }
378
379 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
380     IDirect3DSurface9Impl* surfaceParent;
381     TRACE("(%p) call back\n", pSurface);
382
383     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
384     surfaceParent->isImplicit = FALSE;
385     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
386     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
387 }
388
389 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
390                                                   HWND hFocusWindow, DWORD BehaviourFlags,
391                                                   D3DPRESENT_PARAMETERS* pPresentationParameters,
392                                                   IDirect3DDevice9** ppReturnedDeviceInterface) {
393
394     IDirect3D9Impl       *This   = (IDirect3D9Impl *)iface;
395     IDirect3DDevice9Impl *object = NULL;
396     WINED3DPRESENT_PARAMETERS *localParameters;
397     UINT i, count = 1;
398     HRESULT hr;
399     TRACE("(%p) Relay\n", This);
400
401     /* Check the validity range of the adapter parameter */
402     if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
403         *ppReturnedDeviceInterface = NULL;
404         return D3DERR_INVALIDCALL;
405     }
406
407     /* Allocate the storage for the device object */
408     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
409     if (NULL == object) {
410         FIXME("Allocation of memory failed\n");
411         *ppReturnedDeviceInterface = NULL;
412         return D3DERR_OUTOFVIDEOMEMORY;
413     }
414
415     object->lpVtbl = &Direct3DDevice9_Vtbl;
416     object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
417     object->ref = 1;
418     *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
419
420     /* Allocate an associated WineD3DDevice object */
421     EnterCriticalSection(&d3d9_cs);
422     hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
423             (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
424     if (hr != D3D_OK) {
425         HeapFree(GetProcessHeap(), 0, object);
426         *ppReturnedDeviceInterface = NULL;
427         LeaveCriticalSection(&d3d9_cs);
428         return hr;
429     }
430
431     TRACE("(%p) : Created Device %p\n", This, object);
432
433     if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
434     {
435         WINED3DCAPS caps;
436
437         IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
438         count = caps.NumberOfAdaptersInGroup;
439     }
440
441     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
442         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
443     }
444
445     localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
446     for (i = 0; i < count; ++i)
447     {
448         localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
449         localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
450         localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
451         localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
452         localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
453         localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
454         localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
455         localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
456         localParameters[i].Windowed = pPresentationParameters[i].Windowed;
457         localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
458         localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
459         localParameters[i].Flags = pPresentationParameters[i].Flags;
460         localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
461         localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
462         localParameters[i].AutoRestoreDisplayMode = TRUE;
463     }
464
465     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
466     if (hr != D3D_OK) {
467         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
468         HeapFree(GetProcessHeap(), 0, object);
469         *ppReturnedDeviceInterface = NULL;
470     }
471
472     for (i = 0; i < count; ++i)
473     {
474         pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
475         pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
476         pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
477         pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
478         pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
479         pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
480         pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
481         pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
482         pPresentationParameters[i].Windowed = localParameters[i].Windowed;
483         pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
484         pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
485         pPresentationParameters[i].Flags = localParameters[i].Flags;
486         pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
487         pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
488     }
489     HeapFree(GetProcessHeap(), 0, localParameters);
490
491     /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
492      * can be used without further checking
493      */
494     object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
495     LeaveCriticalSection(&d3d9_cs);
496
497     return hr;
498 }
499
500 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
501     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
502     FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
503     return D3DERR_DRIVERINTERNALERROR;
504 }
505
506 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
507     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
508     FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
509     return D3DERR_DRIVERINTERNALERROR;
510 }
511
512 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
513     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
514     FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
515     return D3DERR_DRIVERINTERNALERROR;
516 }
517
518 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
519     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
520     FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
521     *ppReturnedDeviceInterface = NULL;
522     return D3DERR_DRIVERINTERNALERROR;
523 }
524
525 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
526     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
527     FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
528     return D3DERR_DRIVERINTERNALERROR;
529 }
530
531
532 const IDirect3D9ExVtbl Direct3D9_Vtbl =
533 {
534     /* IUnknown */
535     IDirect3D9Impl_QueryInterface,
536     IDirect3D9Impl_AddRef,
537     IDirect3D9Impl_Release,
538     /* IDirect3D9 */
539     IDirect3D9Impl_RegisterSoftwareDevice,
540     IDirect3D9Impl_GetAdapterCount,
541     IDirect3D9Impl_GetAdapterIdentifier,
542     IDirect3D9Impl_GetAdapterModeCount,
543     IDirect3D9Impl_EnumAdapterModes,
544     IDirect3D9Impl_GetAdapterDisplayMode,
545     IDirect3D9Impl_CheckDeviceType,
546     IDirect3D9Impl_CheckDeviceFormat,
547     IDirect3D9Impl_CheckDeviceMultiSampleType,
548     IDirect3D9Impl_CheckDepthStencilMatch,
549     IDirect3D9Impl_CheckDeviceFormatConversion,
550     IDirect3D9Impl_GetDeviceCaps,
551     IDirect3D9Impl_GetAdapterMonitor,
552     IDirect3D9Impl_CreateDevice,
553     /* IDirect3D9Ex */
554     IDirect3D9ExImpl_GetAdapterModeCountEx,
555     IDirect3D9ExImpl_EnumAdapterModesEx,
556     IDirect3D9ExImpl_GetAdapterDisplayModeEx,
557     IDirect3D9ExImpl_CreateDeviceEx,
558     IDirect3D9ExImpl_GetAdapterLUID
559
560 };