2 * IWineD3DSurface Implementation of management(non-rendering) functions
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2002-2005 Jason Edmeades
7 * Copyright 2002-2003 Raphael Junqueira
8 * Copyright 2004 Christian Costa
9 * Copyright 2005 Oliver Stieber
10 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
11 * Copyright 2007 Henri Verbeet
12 * Copyright 2006-2007 Roderick Colenbrander
13 * Copyright 2009 Henri Verbeet for CodeWeavers
15 * This library is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU Lesser General Public
17 * License as published by the Free Software Foundation; either
18 * version 2.1 of the License, or (at your option) any later version.
20 * This library is distributed in the hope that it will be useful,
21 * but WITHOUT ANY WARRANTY; without even the implied warranty of
22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
23 * Lesser General Public License for more details.
25 * You should have received a copy of the GNU Lesser General Public
26 * License along with this library; if not, write to the Free Software
27 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
36 /* See also float_16_to_32() in wined3d_private.h */
37 static inline unsigned short float_32_to_16(const float *in)
40 float tmp = fabs(*in);
41 unsigned int mantissa;
44 /* Deal with special numbers */
45 if (*in == 0.0f) return 0x0000;
46 if(isnan(*in)) return 0x7C01;
47 if (isinf(*in)) return (*in < 0.0f ? 0xFC00 : 0x7c00);
49 if(tmp < pow(2, 10)) {
54 }while(tmp < pow(2, 10));
55 } else if(tmp >= pow(2, 11)) {
60 }while(tmp >= pow(2, 11));
63 mantissa = (unsigned int) tmp;
64 if(tmp - mantissa >= 0.5f) mantissa++; /* round to nearest, away from zero */
66 exp += 10; /* Normalize the mantissa */
67 exp += 15; /* Exponent is encoded with excess 15 */
69 if(exp > 30) { /* too big */
70 ret = 0x7c00; /* INF */
72 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
74 mantissa = mantissa >> 1;
77 ret = mantissa & 0x3ff;
79 ret = (exp << 10) | (mantissa & 0x3ff);
82 ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
87 /* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */
89 /* *******************************************
90 IWineD3DSurface IUnknown parts follow
91 ******************************************* */
92 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj)
94 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
95 /* Warn ,but be nice about things */
96 TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj);
98 if (IsEqualGUID(riid, &IID_IUnknown)
99 || IsEqualGUID(riid, &IID_IWineD3DBase)
100 || IsEqualGUID(riid, &IID_IWineD3DResource)
101 || IsEqualGUID(riid, &IID_IWineD3DSurface)) {
102 IUnknown_AddRef((IUnknown*)iface);
107 return E_NOINTERFACE;
110 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
111 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
112 ULONG ref = InterlockedIncrement(&This->resource.ref);
113 TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1);
117 /* ****************************************************
118 IWineD3DSurface IWineD3DResource parts follow
119 **************************************************** */
120 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
121 return resource_get_device((IWineD3DResource *)iface, ppDevice);
124 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
125 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
128 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
129 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
132 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
133 return resource_free_private_data((IWineD3DResource *)iface, refguid);
136 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
137 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
140 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
141 return resource_get_priority((IWineD3DResource *)iface);
144 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
145 TRACE("(%p) : calling resourceimpl_GetType\n", iface);
146 return resource_get_type((IWineD3DResource *)iface);
149 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
150 TRACE("(%p) : calling resourceimpl_GetParent\n", iface);
151 return resource_get_parent((IWineD3DResource *)iface, pParent);
154 /* ******************************************************
155 IWineD3DSurface IWineD3DSurface parts follow
156 ****************************************************** */
158 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) {
159 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
160 IWineD3DBase *container = 0;
162 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
165 ERR("Called without a valid ppContainer.\n");
168 /* Standalone surfaces return the device as container. */
169 if (This->container) {
170 container = This->container;
172 container = (IWineD3DBase *)This->resource.wineD3DDevice;
175 TRACE("Relaying to QueryInterface\n");
176 return IUnknown_QueryInterface(container, riid, ppContainer);
179 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) {
180 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
182 TRACE("(%p) : copying into %p\n", This, pDesc);
184 pDesc->format = This->resource.format_desc->format;
185 pDesc->resource_type = This->resource.resourceType;
186 pDesc->usage = This->resource.usage;
187 pDesc->pool = This->resource.pool;
188 pDesc->size = This->resource.size; /* dx8 only */
189 pDesc->multisample_type = This->currentDesc.MultiSampleType;
190 pDesc->multisample_quality = This->currentDesc.MultiSampleQuality;
191 pDesc->width = This->currentDesc.Width;
192 pDesc->height = This->currentDesc.Height;
197 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) {
198 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
199 TRACE("(%p)->(%x)\n", This, Flags);
203 case WINEDDGBS_CANBLT:
204 case WINEDDGBS_ISBLTDONE:
208 return WINED3DERR_INVALIDCALL;
212 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) {
213 /* XXX: DDERR_INVALIDSURFACETYPE */
215 TRACE("(%p)->(%08x)\n",iface,Flags);
217 case WINEDDGFS_CANFLIP:
218 case WINEDDGFS_ISFLIPDONE:
222 return WINED3DERR_INVALIDCALL;
226 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) {
227 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
228 TRACE("(%p)\n", This);
230 /* D3D8 and 9 loose full devices, ddraw only surfaces */
231 return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK;
234 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) {
235 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
236 TRACE("(%p)\n", This);
238 /* So far we don't lose anything :) */
239 This->Flags &= ~SFLAG_LOST;
243 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
244 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
245 IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
246 TRACE("(%p)->(%p)\n", This, Pal);
248 if(This->palette == PalImpl) {
249 TRACE("Nop palette change\n");
253 if(This->palette != NULL)
254 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
255 This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
257 This->palette = PalImpl;
259 if(PalImpl != NULL) {
260 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
261 (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
264 return IWineD3DSurface_RealizePalette(iface);
266 else return WINED3D_OK;
269 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, const WINEDDCOLORKEY *CKey)
271 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
272 TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey);
274 if ((Flags & WINEDDCKEY_COLORSPACE) != 0) {
275 FIXME(" colorkey value not supported (%08x) !\n", Flags);
276 return WINED3DERR_INVALIDCALL;
279 /* Dirtify the surface, but only if a key was changed */
281 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
282 case WINEDDCKEY_DESTBLT:
283 This->DestBltCKey = *CKey;
284 This->CKeyFlags |= WINEDDSD_CKDESTBLT;
287 case WINEDDCKEY_DESTOVERLAY:
288 This->DestOverlayCKey = *CKey;
289 This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY;
292 case WINEDDCKEY_SRCOVERLAY:
293 This->SrcOverlayCKey = *CKey;
294 This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY;
297 case WINEDDCKEY_SRCBLT:
298 This->SrcBltCKey = *CKey;
299 This->CKeyFlags |= WINEDDSD_CKSRCBLT;
304 switch (Flags & ~WINEDDCKEY_COLORSPACE) {
305 case WINEDDCKEY_DESTBLT:
306 This->CKeyFlags &= ~WINEDDSD_CKDESTBLT;
309 case WINEDDCKEY_DESTOVERLAY:
310 This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY;
313 case WINEDDCKEY_SRCOVERLAY:
314 This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY;
317 case WINEDDCKEY_SRCBLT:
318 This->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
326 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
327 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
328 TRACE("(%p)->(%p)\n", This, Pal);
330 *Pal = (IWineD3DPalette *) This->palette;
334 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
335 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
336 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
338 TRACE("(%p)\n", This);
340 if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
342 /* Since compressed formats are block based, pitch means the amount of
343 * bytes to the next row of block rather than the next row of pixels. */
344 UINT row_block_count = (This->currentDesc.Width + format_desc->block_width - 1) / format_desc->block_width;
345 ret = row_block_count * format_desc->block_byte_count;
349 unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
350 ret = This->resource.format_desc->byte_count * This->currentDesc.Width; /* Bytes / row */
351 ret = (ret + alignment - 1) & ~(alignment - 1);
353 TRACE("(%p) Returning %d\n", This, ret);
357 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) {
358 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
361 TRACE("(%p)->(%d,%d) Stub!\n", This, X, Y);
363 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
365 TRACE("(%p): Not an overlay surface\n", This);
366 return WINEDDERR_NOTAOVERLAYSURFACE;
369 w = This->overlay_destrect.right - This->overlay_destrect.left;
370 h = This->overlay_destrect.bottom - This->overlay_destrect.top;
371 This->overlay_destrect.left = X;
372 This->overlay_destrect.top = Y;
373 This->overlay_destrect.right = X + w;
374 This->overlay_destrect.bottom = Y + h;
376 IWineD3DSurface_DrawOverlay(iface);
381 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) {
382 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
385 TRACE("(%p)->(%p,%p)\n", This, X, Y);
387 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
389 TRACE("(%p): Not an overlay surface\n", This);
390 return WINEDDERR_NOTAOVERLAYSURFACE;
392 if(This->overlay_dest == NULL) {
394 hr = WINEDDERR_OVERLAYNOTVISIBLE;
396 *X = This->overlay_destrect.left;
397 *Y = This->overlay_destrect.top;
401 TRACE("Returning 0x%08x, position %d, %d\n", hr, *X, *Y);
405 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) {
406 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
407 IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref;
409 FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl);
411 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
413 TRACE("(%p): Not an overlay surface\n", This);
414 return WINEDDERR_NOTAOVERLAYSURFACE;
420 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
421 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX)
423 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
424 IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface;
425 TRACE("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX);
427 if(!(This->resource.usage & WINED3DUSAGE_OVERLAY))
429 WARN("(%p): Not an overlay surface\n", This);
430 return WINEDDERR_NOTAOVERLAYSURFACE;
431 } else if(!DstSurface) {
432 WARN("(%p): Dest surface is NULL\n", This);
433 return WINED3DERR_INVALIDCALL;
437 This->overlay_srcrect = *SrcRect;
439 This->overlay_srcrect.left = 0;
440 This->overlay_srcrect.top = 0;
441 This->overlay_srcrect.right = This->currentDesc.Width;
442 This->overlay_srcrect.bottom = This->currentDesc.Height;
446 This->overlay_destrect = *DstRect;
448 This->overlay_destrect.left = 0;
449 This->overlay_destrect.top = 0;
450 This->overlay_destrect.right = Dst ? Dst->currentDesc.Width : 0;
451 This->overlay_destrect.bottom = Dst ? Dst->currentDesc.Height : 0;
454 if(This->overlay_dest && (This->overlay_dest != Dst || Flags & WINEDDOVER_HIDE)) {
455 list_remove(&This->overlay_entry);
458 if(Flags & WINEDDOVER_SHOW) {
459 if(This->overlay_dest != Dst) {
460 This->overlay_dest = Dst;
461 list_add_tail(&Dst->overlays, &This->overlay_entry);
463 } else if(Flags & WINEDDOVER_HIDE) {
464 /* tests show that the rectangles are erased on hide */
465 This->overlay_srcrect.left = 0; This->overlay_srcrect.top = 0;
466 This->overlay_srcrect.right = 0; This->overlay_srcrect.bottom = 0;
467 This->overlay_destrect.left = 0; This->overlay_destrect.top = 0;
468 This->overlay_destrect.right = 0; This->overlay_destrect.bottom = 0;
469 This->overlay_dest = NULL;
472 IWineD3DSurface_DrawOverlay(iface);
477 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper)
479 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
480 TRACE("(%p)->(%p)\n", This, clipper);
482 This->clipper = clipper;
486 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper)
488 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
489 TRACE("(%p)->(%p)\n", This, clipper);
491 *clipper = This->clipper;
493 IWineD3DClipper_AddRef(*clipper);
498 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
499 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
501 TRACE("This %p, container %p\n", This, container);
503 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
505 TRACE("Setting container to %p from %p\n", container, This->container);
506 This->container = container;
511 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) {
512 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
513 const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format,
514 &This->resource.wineD3DDevice->adapter->gl_info);
516 if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
518 FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
519 return WINED3DERR_INVALIDCALL;
522 TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format));
524 This->resource.size = surface_calculate_size(format_desc, This->resource.wineD3DDevice->surface_alignment,
525 This->pow2Width, This->pow2Height);
527 This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
529 This->resource.format_desc = format_desc;
531 TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, format_desc->byte_count);
536 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
537 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
538 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
546 if(!(format_desc->Flags & WINED3DFMT_FLAG_GETDC))
548 WARN("Cannot use GetDC on a %s surface\n", debug_d3dformat(format_desc->format));
549 return WINED3DERR_INVALIDCALL;
552 switch (format_desc->byte_count)
556 /* Allocate extra space to store the RGB bit masks. */
557 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD));
561 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER));
565 /* Allocate extra space for a palette. */
566 b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
567 sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * (1 << (format_desc->byte_count * 8)));
572 return E_OUTOFMEMORY;
574 /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the
575 * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size,
576 * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise
577 * add an extra line to the dib section
579 GetSystemInfo(&sysInfo);
580 if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) {
582 TRACE("Adding an extra line to the dib section\n");
585 b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
586 /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */
587 b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / format_desc->byte_count;
588 b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline;
589 b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface);
590 b_info->bmiHeader.biPlanes = 1;
591 b_info->bmiHeader.biBitCount = format_desc->byte_count * 8;
593 b_info->bmiHeader.biXPelsPerMeter = 0;
594 b_info->bmiHeader.biYPelsPerMeter = 0;
595 b_info->bmiHeader.biClrUsed = 0;
596 b_info->bmiHeader.biClrImportant = 0;
598 /* Get the bit masks */
599 masks = (DWORD *)b_info->bmiColors;
600 switch (This->resource.format_desc->format)
602 case WINED3DFMT_B8G8R8_UNORM:
603 usage = DIB_RGB_COLORS;
604 b_info->bmiHeader.biCompression = BI_RGB;
607 case WINED3DFMT_B5G5R5X1_UNORM:
608 case WINED3DFMT_B5G5R5A1_UNORM:
609 case WINED3DFMT_B4G4R4A4_UNORM:
610 case WINED3DFMT_B4G4R4X4_UNORM:
611 case WINED3DFMT_B2G3R3_UNORM:
612 case WINED3DFMT_B2G3R3A8_UNORM:
613 case WINED3DFMT_R10G10B10A2_UNORM:
614 case WINED3DFMT_R8G8B8A8_UNORM:
615 case WINED3DFMT_R8G8B8X8_UNORM:
616 case WINED3DFMT_B10G10R10A2_UNORM:
617 case WINED3DFMT_B5G6R5_UNORM:
618 case WINED3DFMT_R16G16B16A16_UNORM:
620 b_info->bmiHeader.biCompression = BI_BITFIELDS;
621 masks[0] = format_desc->red_mask;
622 masks[1] = format_desc->green_mask;
623 masks[2] = format_desc->blue_mask;
627 /* Don't know palette */
628 b_info->bmiHeader.biCompression = BI_RGB;
635 HeapFree(GetProcessHeap(), 0, b_info);
636 return HRESULT_FROM_WIN32(GetLastError());
639 TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage);
640 This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */);
643 if (!This->dib.DIBsection) {
644 ERR("CreateDIBSection failed!\n");
645 HeapFree(GetProcessHeap(), 0, b_info);
646 return HRESULT_FROM_WIN32(GetLastError());
649 TRACE("DIBSection at : %p\n", This->dib.bitmap_data);
650 /* copy the existing surface to the dib section */
651 if(This->resource.allocatedMemory) {
652 memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, This->currentDesc.Height * IWineD3DSurface_GetPitch(iface));
654 /* This is to make LockRect read the gl Texture although memory is allocated */
655 This->Flags &= ~SFLAG_INSYSMEM;
657 This->dib.bitmap_size = b_info->bmiHeader.biSizeImage;
659 HeapFree(GetProcessHeap(), 0, b_info);
661 /* Now allocate a HDC */
662 This->hDC = CreateCompatibleDC(0);
663 This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection);
664 TRACE("using wined3d palette %p\n", This->palette);
665 SelectPalette(This->hDC,
666 This->palette ? This->palette->hpal : 0,
669 This->Flags |= SFLAG_DIBSECTION;
671 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
672 This->resource.heapMemory = NULL;
677 static void convert_r32_float_r16_float(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
678 unsigned int w, unsigned int h)
682 unsigned short *dst_s;
684 TRACE("Converting %dx%d pixels, pitches %d %d\n", w, h, pitch_in, pitch_out);
685 for(y = 0; y < h; y++) {
686 src_f = (const float *)(src + y * pitch_in);
687 dst_s = (unsigned short *) (dst + y * pitch_out);
688 for(x = 0; x < w; x++) {
689 dst_s[x] = float_32_to_16(src_f + x);
694 static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
695 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
697 static const unsigned char convert_5to8[] =
699 0x00, 0x08, 0x10, 0x19, 0x21, 0x29, 0x31, 0x3a,
700 0x42, 0x4a, 0x52, 0x5a, 0x63, 0x6b, 0x73, 0x7b,
701 0x84, 0x8c, 0x94, 0x9c, 0xa5, 0xad, 0xb5, 0xbd,
702 0xc5, 0xce, 0xd6, 0xde, 0xe6, 0xef, 0xf7, 0xff,
704 static const unsigned char convert_6to8[] =
706 0x00, 0x04, 0x08, 0x0c, 0x10, 0x14, 0x18, 0x1c,
707 0x20, 0x24, 0x28, 0x2d, 0x31, 0x35, 0x39, 0x3d,
708 0x41, 0x45, 0x49, 0x4d, 0x51, 0x55, 0x59, 0x5d,
709 0x61, 0x65, 0x69, 0x6d, 0x71, 0x75, 0x79, 0x7d,
710 0x82, 0x86, 0x8a, 0x8e, 0x92, 0x96, 0x9a, 0x9e,
711 0xa2, 0xa6, 0xaa, 0xae, 0xb2, 0xb6, 0xba, 0xbe,
712 0xc2, 0xc6, 0xca, 0xce, 0xd2, 0xd7, 0xdb, 0xdf,
713 0xe3, 0xe7, 0xeb, 0xef, 0xf3, 0xf7, 0xfb, 0xff,
717 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
719 for (y = 0; y < h; ++y)
721 const WORD *src_line = (const WORD *)(src + y * pitch_in);
722 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
723 for (x = 0; x < w; ++x)
725 WORD pixel = src_line[x];
726 dst_line[x] = 0xff000000
727 | convert_5to8[(pixel & 0xf800) >> 11] << 16
728 | convert_6to8[(pixel & 0x07e0) >> 5] << 8
729 | convert_5to8[(pixel & 0x001f)];
734 static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
735 DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
739 TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
741 for (y = 0; y < h; ++y)
743 const DWORD *src_line = (const DWORD *)(src + y * pitch_in);
744 DWORD *dst_line = (DWORD *)(dst + y * pitch_out);
746 for (x = 0; x < w; ++x)
748 dst_line[x] = 0xff000000 | (src_line[x] & 0xffffff);
753 struct d3dfmt_convertor_desc {
754 WINED3DFORMAT from, to;
755 void (*convert)(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h);
758 static const struct d3dfmt_convertor_desc convertors[] =
760 {WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
761 {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
762 {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
765 static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT from, WINED3DFORMAT to)
768 for(i = 0; i < (sizeof(convertors) / sizeof(convertors[0])); i++) {
769 if(convertors[i].from == from && convertors[i].to == to) {
770 return &convertors[i];
776 /*****************************************************************************
777 * surface_convert_format
779 * Creates a duplicate of a surface in a different format. Is used by Blt to
780 * blit between surfaces with different formats
783 * source: Source surface
784 * fmt: Requested destination format
786 *****************************************************************************/
787 static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source, WINED3DFORMAT to_fmt) {
788 IWineD3DSurface *ret = NULL;
789 const struct d3dfmt_convertor_desc *conv;
790 WINED3DLOCKED_RECT lock_src, lock_dst;
793 conv = find_convertor(source->resource.format_desc->format, to_fmt);
795 FIXME("Cannot find a conversion function from format %s to %s\n",
796 debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt));
800 IWineD3DDevice_CreateSurface((IWineD3DDevice *)source->resource.wineD3DDevice, source->currentDesc.Width,
801 source->currentDesc.Height, to_fmt, TRUE /* lockable */, TRUE /* discard */, 0 /* level */, &ret,
802 0 /* usage */, WINED3DPOOL_SCRATCH, WINED3DMULTISAMPLE_NONE /* TODO: Multisampled conversion */,
803 0 /* MultiSampleQuality */, IWineD3DSurface_GetImplType((IWineD3DSurface *) source),
804 NULL /* parent */, &wined3d_null_parent_ops);
806 ERR("Failed to create a destination surface for conversion\n");
810 memset(&lock_src, 0, sizeof(lock_src));
811 memset(&lock_dst, 0, sizeof(lock_dst));
813 hr = IWineD3DSurface_LockRect((IWineD3DSurface *) source, &lock_src, NULL, WINED3DLOCK_READONLY);
815 ERR("Failed to lock the source surface\n");
816 IWineD3DSurface_Release(ret);
819 hr = IWineD3DSurface_LockRect(ret, &lock_dst, NULL, WINED3DLOCK_READONLY);
821 ERR("Failed to lock the dest surface\n");
822 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
823 IWineD3DSurface_Release(ret);
827 conv->convert(lock_src.pBits, lock_dst.pBits, lock_src.Pitch, lock_dst.Pitch,
828 source->currentDesc.Width, source->currentDesc.Height);
830 IWineD3DSurface_UnlockRect(ret);
831 IWineD3DSurface_UnlockRect((IWineD3DSurface *) source);
833 return (IWineD3DSurfaceImpl *) ret;
836 /*****************************************************************************
839 * Helper function that fills a memory area with a specific color
842 * buf: memory address to start filling at
843 * width, height: Dimensions of the area to fill
844 * bpp: Bit depth of the surface
845 * lPitch: pitch of the surface
846 * color: Color to fill with
848 *****************************************************************************/
850 _Blt_ColorFill(BYTE *buf,
851 int width, int height,
852 int bpp, LONG lPitch,
860 #define COLORFILL_ROW(type) \
862 type *d = (type *) buf; \
863 for (x = 0; x < width; x++) \
864 d[x] = (type) color; \
869 case 1: COLORFILL_ROW(BYTE)
870 case 2: COLORFILL_ROW(WORD)
874 for (x = 0; x < width; x++,d+=3)
876 d[0] = (color ) & 0xFF;
877 d[1] = (color>> 8) & 0xFF;
878 d[2] = (color>>16) & 0xFF;
882 case 4: COLORFILL_ROW(DWORD)
884 FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
885 return WINED3DERR_NOTAVAILABLE;
890 /* Now copy first row */
892 for (y = 1; y < height; y++)
895 memcpy(buf, first, width * bpp);
900 /*****************************************************************************
901 * IWineD3DSurface::Blt, SW emulation version
903 * Performs blits to a surface, eigher from a source of source-less blts
904 * This is the main functionality of DirectDraw
907 * DestRect: Destination rectangle to write to
908 * SrcSurface: Source surface, can be NULL
909 * SrcRect: Source rectangle
910 *****************************************************************************/
911 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
912 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter)
914 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
915 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
917 HRESULT ret = WINED3D_OK;
918 WINED3DLOCKED_RECT dlock, slock;
919 int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
920 const struct GlPixelFormatDesc *sEntry, *dEntry;
924 TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
926 if (TRACE_ON(d3d_surface))
928 if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
929 DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
930 if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
931 SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
934 DDRAW_dump_DDBLT(Flags);
935 if (Flags & WINEDDBLT_DDFX)
938 DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
943 if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
945 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
946 return WINEDDERR_SURFACEBUSY;
949 if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
950 /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
951 FIXME("Filters not supported in software blit\n");
954 /* First check for the validity of source / destination rectangles. This was
955 * verified using a test application + by MSDN.
957 if ((Src != NULL) && (SrcRect != NULL) &&
958 ((SrcRect->bottom > Src->currentDesc.Height)||(SrcRect->bottom < 0) ||
959 (SrcRect->top > Src->currentDesc.Height)||(SrcRect->top < 0) ||
960 (SrcRect->left > Src->currentDesc.Width) ||(SrcRect->left < 0) ||
961 (SrcRect->right > Src->currentDesc.Width) ||(SrcRect->right < 0) ||
962 (SrcRect->right < SrcRect->left) ||(SrcRect->bottom < SrcRect->top)))
964 WARN("Application gave us bad source rectangle for Blt.\n");
965 return WINEDDERR_INVALIDRECT;
967 /* For the Destination rect, it can be out of bounds on the condition that a clipper
968 * is set for the given surface.
970 if ((/*This->clipper == NULL*/ TRUE) && (DestRect) &&
971 ((DestRect->bottom > This->currentDesc.Height)||(DestRect->bottom < 0) ||
972 (DestRect->top > This->currentDesc.Height)||(DestRect->top < 0) ||
973 (DestRect->left > This->currentDesc.Width) ||(DestRect->left < 0) ||
974 (DestRect->right > This->currentDesc.Width) ||(DestRect->right < 0) ||
975 (DestRect->right < DestRect->left) ||(DestRect->bottom < DestRect->top)))
977 WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
978 return WINEDDERR_INVALIDRECT;
981 /* Now handle negative values in the rectangles. Warning: only supported for now
982 in the 'simple' cases (ie not in any stretching / rotation cases).
984 First, the case where nothing is to be done.
986 if ((DestRect && ((DestRect->bottom <= 0) || (DestRect->right <= 0) ||
987 (DestRect->top >= (int) This->currentDesc.Height) ||
988 (DestRect->left >= (int) This->currentDesc.Width))) ||
989 ((Src != NULL) && (SrcRect != NULL) &&
990 ((SrcRect->bottom <= 0) || (SrcRect->right <= 0) ||
991 (SrcRect->top >= (int) Src->currentDesc.Height) ||
992 (SrcRect->left >= (int) Src->currentDesc.Width)) ))
994 TRACE("Nothing to be done !\n");
1005 xdst.bottom = This->currentDesc.Height;
1007 xdst.right = This->currentDesc.Width;
1019 xsrc.bottom = Src->currentDesc.Height;
1021 xsrc.right = Src->currentDesc.Width;
1025 memset(&xsrc,0,sizeof(xsrc));
1029 /* The easy case : the source-less blits.... */
1030 if (Src == NULL && DestRect)
1033 RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
1037 full_rect.right = This->currentDesc.Width;
1038 full_rect.bottom = This->currentDesc.Height;
1039 IntersectRect(&temp_rect, &full_rect, DestRect);
1044 /* Only handle clipping on the destination rectangle */
1045 int clip_horiz = (DestRect->left < 0) || (DestRect->right > (int) This->currentDesc.Width );
1046 int clip_vert = (DestRect->top < 0) || (DestRect->bottom > (int) This->currentDesc.Height);
1047 if (clip_vert || clip_horiz)
1049 /* Now check if this is a special case or not... */
1050 if ((((DestRect->bottom - DestRect->top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
1051 (((DestRect->right - DestRect->left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
1052 (Flags & WINEDDBLT_DDFX))
1054 WARN("Out of screen rectangle in special case. Not handled right now.\n");
1060 if (DestRect->left < 0) { xsrc.left -= DestRect->left; xdst.left = 0; }
1061 if (DestRect->right > This->currentDesc.Width)
1063 xsrc.right -= (DestRect->right - (int) This->currentDesc.Width);
1064 xdst.right = (int) This->currentDesc.Width;
1069 if (DestRect->top < 0)
1071 xsrc.top -= DestRect->top;
1074 if (DestRect->bottom > This->currentDesc.Height)
1076 xsrc.bottom -= (DestRect->bottom - (int) This->currentDesc.Height);
1077 xdst.bottom = (int) This->currentDesc.Height;
1080 /* And check if after clipping something is still to be done... */
1081 if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
1082 (xdst.top >= (int) This->currentDesc.Height) ||
1083 (xdst.left >= (int) This->currentDesc.Width) ||
1084 (xsrc.bottom <= 0) || (xsrc.right <= 0) ||
1085 (xsrc.top >= (int) Src->currentDesc.Height) ||
1086 (xsrc.left >= (int) Src->currentDesc.Width))
1088 TRACE("Nothing to be done after clipping !\n");
1096 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1098 sEntry = This->resource.format_desc;
1103 dEntry = This->resource.format_desc;
1106 if (This->resource.format_desc->format != Src->resource.format_desc->format)
1108 Src = surface_convert_format(Src, dEntry->format);
1110 /* The conv function writes a FIXME */
1111 WARN("Cannot convert source surface format to dest format\n");
1115 IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
1116 sEntry = Src->resource.format_desc;
1123 IWineD3DSurface_LockRect(iface, &dlock, &xdst, 0);
1125 IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
1128 if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
1130 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_FOURCC)
1132 if (!DestRect || Src == This)
1134 memcpy(dlock.pBits, slock.pBits, This->resource.size);
1139 bpp = This->resource.format_desc->byte_count;
1140 srcheight = xsrc.bottom - xsrc.top;
1141 srcwidth = xsrc.right - xsrc.left;
1142 dstheight = xdst.bottom - xdst.top;
1143 dstwidth = xdst.right - xdst.left;
1144 width = (xdst.right - xdst.left) * bpp;
1146 if (DestRect && Src != This)
1149 dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
1151 if (Flags & WINEDDBLT_WAIT)
1153 Flags &= ~WINEDDBLT_WAIT;
1155 if (Flags & WINEDDBLT_ASYNC)
1157 static BOOL displayed = FALSE;
1159 FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
1161 Flags &= ~WINEDDBLT_ASYNC;
1163 if (Flags & WINEDDBLT_DONOTWAIT)
1165 /* WINEDDBLT_DONOTWAIT appeared in DX7 */
1166 static BOOL displayed = FALSE;
1168 FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
1170 Flags &= ~WINEDDBLT_DONOTWAIT;
1173 /* First, all the 'source-less' blits */
1174 if (Flags & WINEDDBLT_COLORFILL)
1176 ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
1177 dlock.Pitch, DDBltFx->u5.dwFillColor);
1178 Flags &= ~WINEDDBLT_COLORFILL;
1181 if (Flags & WINEDDBLT_DEPTHFILL)
1183 FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
1185 if (Flags & WINEDDBLT_ROP)
1187 /* Catch some degenerate cases here */
1188 switch(DDBltFx->dwROP)
1191 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
1193 case 0xAA0029: /* No-op */
1196 ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
1198 case SRCCOPY: /* well, we do that below ? */
1201 FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
1204 Flags &= ~WINEDDBLT_ROP;
1206 if (Flags & WINEDDBLT_DDROPS)
1208 FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
1210 /* Now the 'with source' blits */
1214 int sx, xinc, sy, yinc;
1216 if (!dstwidth || !dstheight) /* hmm... stupid program ? */
1218 sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
1219 xinc = (srcwidth << 16) / dstwidth;
1220 yinc = (srcheight << 16) / dstheight;
1224 /* No effects, we can cheat here */
1225 if (dstwidth == srcwidth)
1227 if (dstheight == srcheight)
1229 /* No stretching in either direction. This needs to be as
1230 * fast as possible */
1233 /* check for overlapping surfaces */
1234 if (Src != This || xdst.top < xsrc.top ||
1235 xdst.right <= xsrc.left || xsrc.right <= xdst.left)
1237 /* no overlap, or dst above src, so copy from top downwards */
1238 for (y = 0; y < dstheight; y++)
1240 memcpy(dbuf, sbuf, width);
1241 sbuf += slock.Pitch;
1242 dbuf += dlock.Pitch;
1245 else if (xdst.top > xsrc.top) /* copy from bottom upwards */
1247 sbuf += (slock.Pitch*dstheight);
1248 dbuf += (dlock.Pitch*dstheight);
1249 for (y = 0; y < dstheight; y++)
1251 sbuf -= slock.Pitch;
1252 dbuf -= dlock.Pitch;
1253 memcpy(dbuf, sbuf, width);
1256 else /* src and dst overlapping on the same line, use memmove */
1258 for (y = 0; y < dstheight; y++)
1260 memmove(dbuf, sbuf, width);
1261 sbuf += slock.Pitch;
1262 dbuf += dlock.Pitch;
1266 /* Stretching in Y direction only */
1267 for (y = sy = 0; y < dstheight; y++, sy += yinc) {
1268 sbuf = sbase + (sy >> 16) * slock.Pitch;
1269 memcpy(dbuf, sbuf, width);
1270 dbuf += dlock.Pitch;
1276 /* Stretching in X direction */
1278 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1280 sbuf = sbase + (sy >> 16) * slock.Pitch;
1282 if ((sy >> 16) == (last_sy >> 16))
1284 /* this sourcerow is the same as last sourcerow -
1285 * copy already stretched row
1287 memcpy(dbuf, dbuf - dlock.Pitch, width);
1291 #define STRETCH_ROW(type) { \
1292 const type *s = (const type *)sbuf; \
1293 type *d = (type *)dbuf; \
1294 for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
1295 d[x] = s[sx >> 16]; \
1300 case 1: STRETCH_ROW(BYTE)
1301 case 2: STRETCH_ROW(WORD)
1302 case 4: STRETCH_ROW(DWORD)
1307 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1311 s = sbuf+3*(sx>>16);
1312 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1313 d[0] = (pixel )&0xff;
1314 d[1] = (pixel>> 8)&0xff;
1315 d[2] = (pixel>>16)&0xff;
1321 FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
1322 ret = WINED3DERR_NOTAVAILABLE;
1327 dbuf += dlock.Pitch;
1334 LONG dstyinc = dlock.Pitch, dstxinc = bpp;
1335 DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
1336 DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
1337 if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
1339 /* The color keying flags are checked for correctness in ddraw */
1340 if (Flags & WINEDDBLT_KEYSRC)
1342 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1343 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1345 else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
1347 keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
1348 keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
1351 if (Flags & WINEDDBLT_KEYDEST)
1353 /* Destination color keys are taken from the source surface ! */
1354 destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
1355 destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
1357 else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
1359 destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
1360 destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
1369 keymask = sEntry->red_mask
1370 | sEntry->green_mask
1371 | sEntry->blue_mask;
1373 Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
1376 if (Flags & WINEDDBLT_DDFX)
1378 LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
1381 dTopRight = dbuf+((dstwidth-1)*bpp);
1382 dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
1383 dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
1385 if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
1387 /* I don't think we need to do anything about this flag */
1388 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
1390 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
1393 dTopRight = dTopLeft;
1396 dBottomRight = dBottomLeft;
1398 dstxinc = dstxinc *-1;
1400 if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
1403 dTopLeft = dBottomLeft;
1406 dTopRight = dBottomRight;
1408 dstyinc = dstyinc *-1;
1410 if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
1412 /* I don't think we need to do anything about this flag */
1413 WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
1415 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
1418 dBottomRight = dTopLeft;
1421 dBottomLeft = dTopRight;
1423 dstxinc = dstxinc * -1;
1424 dstyinc = dstyinc * -1;
1426 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
1429 dTopLeft = dBottomLeft;
1430 dBottomLeft = dBottomRight;
1431 dBottomRight = dTopRight;
1436 dstxinc = dstxinc * -1;
1438 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
1441 dTopLeft = dTopRight;
1442 dTopRight = dBottomRight;
1443 dBottomRight = dBottomLeft;
1448 dstyinc = dstyinc * -1;
1450 if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
1452 /* I don't think we need to do anything about this flag */
1453 WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
1456 Flags &= ~(WINEDDBLT_DDFX);
1459 #define COPY_COLORKEY_FX(type) { \
1461 type *d = (type *)dbuf, *dx, tmp; \
1462 for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
1463 s = (const type*)(sbase + (sy >> 16) * slock.Pitch); \
1465 for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
1466 tmp = s[sx >> 16]; \
1467 if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
1468 ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
1471 dx = (type*)(((LPBYTE)dx)+dstxinc); \
1473 d = (type*)(((LPBYTE)d)+dstyinc); \
1478 case 1: COPY_COLORKEY_FX(BYTE)
1479 case 2: COPY_COLORKEY_FX(WORD)
1480 case 4: COPY_COLORKEY_FX(DWORD)
1484 BYTE *d = dbuf, *dx;
1485 for (y = sy = 0; y < dstheight; y++, sy += yinc)
1487 sbuf = sbase + (sy >> 16) * slock.Pitch;
1489 for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
1491 DWORD pixel, dpixel = 0;
1492 s = sbuf+3*(sx>>16);
1493 pixel = s[0]|(s[1]<<8)|(s[2]<<16);
1494 dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
1495 if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
1496 ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
1498 dx[0] = (pixel )&0xff;
1499 dx[1] = (pixel>> 8)&0xff;
1500 dx[2] = (pixel>>16)&0xff;
1509 FIXME("%s color-keyed blit not implemented for bpp %d!\n",
1510 (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
1511 ret = WINED3DERR_NOTAVAILABLE;
1513 #undef COPY_COLORKEY_FX
1519 if (Flags && FIXME_ON(d3d_surface))
1521 FIXME("\tUnsupported flags: %08x\n", Flags);
1525 IWineD3DSurface_UnlockRect(iface);
1526 if (Src && Src != This) IWineD3DSurface_UnlockRect((IWineD3DSurface *) Src);
1527 /* Release the converted surface if any */
1528 if (Src && SrcSurface != (IWineD3DSurface *) Src) IWineD3DSurface_Release((IWineD3DSurface *) Src);
1532 /*****************************************************************************
1533 * IWineD3DSurface::BltFast, SW emulation version
1535 * This is the software implementation of BltFast, as used by GDI surfaces
1536 * and as a fallback for OpenGL surfaces. This code is taken from the old
1537 * DirectDraw code, and was originally written by TransGaming.
1542 * Source: Source surface to copy from
1543 * rsrc: Source rectangle
1547 * WINED3D_OK on success
1549 *****************************************************************************/
1550 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
1551 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
1553 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
1554 IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
1556 int bpp, w, h, x, y;
1557 WINED3DLOCKED_RECT dlock,slock;
1558 HRESULT ret = WINED3D_OK;
1560 RECT lock_src, lock_dst, lock_union;
1563 const struct GlPixelFormatDesc *sEntry, *dEntry;
1565 if (TRACE_ON(d3d_surface))
1567 TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
1571 TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
1572 rsrc->right,rsrc->bottom);
1576 TRACE(" srcrect: NULL\n");
1580 if ((This->Flags & SFLAG_LOCKED) ||
1581 (Src->Flags & SFLAG_LOCKED))
1583 WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
1584 return WINEDDERR_SURFACEBUSY;
1589 WARN("rsrc is NULL!\n");
1592 rsrc2.right = Src->currentDesc.Width;
1593 rsrc2.bottom = Src->currentDesc.Height;
1597 /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
1598 if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
1599 (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
1600 (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
1601 (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
1602 (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
1604 WARN("Application gave us bad source rectangle for BltFast.\n");
1605 return WINEDDERR_INVALIDRECT;
1608 h = rsrc->bottom - rsrc->top;
1609 if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
1610 if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
1611 if (h <= 0) return WINEDDERR_INVALIDRECT;
1613 w = rsrc->right - rsrc->left;
1614 if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
1615 if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
1616 if (w <= 0) return WINEDDERR_INVALIDRECT;
1618 /* Now compute the locking rectangle... */
1619 lock_src.left = rsrc->left;
1620 lock_src.top = rsrc->top;
1621 lock_src.right = lock_src.left + w;
1622 lock_src.bottom = lock_src.top + h;
1624 lock_dst.left = dstx;
1625 lock_dst.top = dsty;
1626 lock_dst.right = dstx + w;
1627 lock_dst.bottom = dsty + h;
1629 bpp = This->resource.format_desc->byte_count;
1631 /* We need to lock the surfaces, or we won't get refreshes when done. */
1636 UnionRect(&lock_union, &lock_src, &lock_dst);
1638 /* Lock the union of the two rectangles */
1639 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
1640 if(ret != WINED3D_OK) goto error;
1642 pitch = dlock.Pitch;
1643 slock.Pitch = dlock.Pitch;
1645 /* Since slock was originally copied from this surface's description, we can just reuse it */
1646 sbuf = This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
1647 dbuf = This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
1648 sEntry = Src->resource.format_desc;
1653 ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
1654 if(ret != WINED3D_OK) goto error;
1655 ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
1656 if(ret != WINED3D_OK) goto error;
1660 TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
1662 sEntry = Src->resource.format_desc;
1663 dEntry = This->resource.format_desc;
1666 /* Handle compressed surfaces first... */
1667 if (sEntry->Flags & dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED)
1669 UINT row_block_count;
1671 TRACE("compressed -> compressed copy\n");
1673 FIXME("trans arg not supported when a compressed surface is involved\n");
1675 FIXME("offset for destination surface is not supported\n");
1676 if (Src->resource.format_desc->format != This->resource.format_desc->format)
1678 FIXME("compressed -> compressed copy only supported for the same type of surface\n");
1679 ret = WINED3DERR_WRONGTEXTUREFORMAT;
1683 row_block_count = (w + dEntry->block_width - 1) / dEntry->block_width;
1684 for (y = 0; y < h; y += dEntry->block_height)
1686 memcpy(dbuf, sbuf, row_block_count * dEntry->block_byte_count);
1687 dbuf += dlock.Pitch;
1688 sbuf += slock.Pitch;
1693 if ((sEntry->Flags & WINED3DFMT_FLAG_COMPRESSED) && !(dEntry->Flags & WINED3DFMT_FLAG_COMPRESSED))
1695 /* TODO: Use the libtxc_dxtn.so shared library to do
1696 * software decompression
1698 ERR("Software decompression not supported.\n");
1702 if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
1704 DWORD keylow, keyhigh;
1705 TRACE("Color keyed copy\n");
1706 if (trans & WINEDDBLTFAST_SRCCOLORKEY)
1708 keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
1709 keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
1713 /* I'm not sure if this is correct */
1714 FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
1715 keylow = This->DestBltCKey.dwColorSpaceLowValue;
1716 keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
1719 #define COPYBOX_COLORKEY(type) { \
1720 const type *s = (const type *)sbuf; \
1721 type *d = (type *)dbuf; \
1723 for (y = 0; y < h; y++) { \
1724 for (x = 0; x < w; x++) { \
1726 if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
1728 s = (const type *)((const BYTE *)s + slock.Pitch); \
1729 d = (type *)((BYTE *)d + dlock.Pitch); \
1735 case 1: COPYBOX_COLORKEY(BYTE)
1736 case 2: COPYBOX_COLORKEY(WORD)
1737 case 4: COPYBOX_COLORKEY(DWORD)
1745 for (y = 0; y < h; y++)
1747 for (x = 0; x < w * 3; x += 3)
1749 tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
1750 if (tmp < keylow || tmp > keyhigh)
1752 d[x + 0] = s[x + 0];
1753 d[x + 1] = s[x + 1];
1754 d[x + 2] = s[x + 2];
1763 FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
1764 ret = WINED3DERR_NOTAVAILABLE;
1767 #undef COPYBOX_COLORKEY
1768 TRACE("Copy Done\n");
1772 int width = w * bpp;
1773 INT sbufpitch, dbufpitch;
1775 TRACE("NO color key copy\n");
1776 /* Handle overlapping surfaces */
1779 sbuf += (h - 1) * slock.Pitch;
1780 dbuf += (h - 1) * dlock.Pitch;
1781 sbufpitch = -slock.Pitch;
1782 dbufpitch = -dlock.Pitch;
1786 sbufpitch = slock.Pitch;
1787 dbufpitch = dlock.Pitch;
1789 for (y = 0; y < h; y++)
1791 /* This is pretty easy, a line for line memcpy */
1792 memmove(dbuf, sbuf, width);
1796 TRACE("Copy done\n");
1802 IWineD3DSurface_UnlockRect(iface);
1806 IWineD3DSurface_UnlockRect(iface);
1807 IWineD3DSurface_UnlockRect(Source);
1813 HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags)
1815 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1817 TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
1818 This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
1820 pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
1824 pLockedRect->pBits = This->resource.allocatedMemory;
1825 This->lockedRect.left = 0;
1826 This->lockedRect.top = 0;
1827 This->lockedRect.right = This->currentDesc.Width;
1828 This->lockedRect.bottom = This->currentDesc.Height;
1830 TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
1831 &This->lockedRect, This->lockedRect.left, This->lockedRect.top,
1832 This->lockedRect.right, This->lockedRect.bottom);
1836 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
1838 TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
1839 pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
1841 if (format_desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
1843 /* Compressed textures are block based, so calculate the offset of
1844 * the block that contains the top-left pixel of the locked rectangle. */
1845 pLockedRect->pBits = This->resource.allocatedMemory
1846 + ((pRect->top / format_desc->block_height) * pLockedRect->Pitch)
1847 + ((pRect->left / format_desc->block_width) * format_desc->block_byte_count);
1851 pLockedRect->pBits = This->resource.allocatedMemory +
1852 (pLockedRect->Pitch * pRect->top) +
1853 (pRect->left * format_desc->byte_count);
1855 This->lockedRect.left = pRect->left;
1856 This->lockedRect.top = pRect->top;
1857 This->lockedRect.right = pRect->right;
1858 This->lockedRect.bottom = pRect->bottom;
1861 /* No dirtifying is needed for this surface implementation */
1862 TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
1867 void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) {
1868 ERR("Should not be called on base texture\n");
1872 /* TODO: think about moving this down to resource? */
1873 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface)
1875 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
1877 /* This should only be called for sysmem textures, it may be a good idea
1878 * to extend this to all pools at some point in the future */
1879 if (This->resource.pool != WINED3DPOOL_SYSTEMMEM)
1881 FIXME("(%p) Attempting to get system memory for a non-system memory texture\n", iface);
1883 return This->resource.allocatedMemory;