2 * Copyright 2009 Tony Wasserka
3 * Copyright 2010 Christian Costa
4 * Copyright 2010 Owen Rudge for CodeWeavers
5 * Copyright 2010 Matteo Bruni for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/unicode.h"
23 #include "wine/debug.h"
24 #include "d3dx9_36_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
29 static BOOL is_pow2(UINT num)
31 return !(num & (num - 1));
34 /* Returns the smallest power of 2 which is greater than or equal to num */
35 static UINT make_pow2(UINT num)
39 /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
40 if (num >= 0x80000000)
49 static HRESULT get_surface(D3DRESOURCETYPE type, LPDIRECT3DBASETEXTURE9 tex,
50 int face, UINT level, LPDIRECT3DSURFACE9 *surf)
54 case D3DRTYPE_TEXTURE:
55 return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
56 case D3DRTYPE_CUBETEXTURE:
57 return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
59 ERR("Unexpected texture type\n");
64 HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture,
65 CONST PALETTEENTRY *palette,
73 TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter);
76 return D3DERR_INVALIDCALL;
78 if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
79 return D3DERR_INVALIDCALL;
81 if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
82 return D3DERR_INVALIDCALL;
84 switch (type = IDirect3DBaseTexture9_GetType(texture))
86 case D3DRTYPE_TEXTURE:
87 case D3DRTYPE_CUBETEXTURE:
89 IDirect3DSurface9 *topsurf, *mipsurf;
93 if (type == D3DRTYPE_TEXTURE)
96 IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
101 IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
104 if (filter == D3DX_DEFAULT)
106 if (is_pow2(desc.Width) && is_pow2(desc.Height))
107 filter = D3DX_FILTER_BOX;
109 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
112 for (i = 0; i < numfaces; i++)
114 level = srclevel + 1;
115 hr = get_surface(type, texture, i, srclevel, &topsurf);
118 return D3DERR_INVALIDCALL;
120 while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
122 hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
123 IDirect3DSurface9_Release(topsurf);
132 IDirect3DSurface9_Release(topsurf);
141 FIXME("Implement volume texture filtering\n");
146 HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
154 UINT w = (width && *width) ? *width : 1;
155 UINT h = (height && *height) ? *height : 1;
157 D3DDEVICE_CREATION_PARAMETERS params;
158 IDirect3D9 *d3d = NULL;
161 D3DFORMAT usedformat = D3DFMT_UNKNOWN;
163 TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
166 return D3DERR_INVALIDCALL;
169 if (usage == D3DX_DEFAULT)
171 if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
172 return D3DERR_INVALIDCALL;
175 if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
176 return D3DERR_INVALIDCALL;
178 /* width and height */
179 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
180 return D3DERR_INVALIDCALL;
182 /* 256 x 256 default width/height */
183 if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
185 else if (w == D3DX_DEFAULT)
186 w = (height ? h : 256);
187 else if (h == D3DX_DEFAULT)
188 h = (width ? w : 256);
190 /* ensure width/height is power of 2 */
191 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
194 if (w > caps.MaxTextureWidth)
195 w = caps.MaxTextureWidth;
197 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
200 if (h > caps.MaxTextureHeight)
201 h = caps.MaxTextureHeight;
203 /* texture must be square? */
204 if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
221 UINT max_mipmaps = 1;
223 if (!width && !height)
224 max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
227 UINT max_dimen = max(w, h);
229 while (max_dimen > 1)
236 if (*miplevels == 0 || *miplevels > max_mipmaps)
237 *miplevels = max_mipmaps;
243 TRACE("Requested format %x\n", *format);
244 usedformat = *format;
247 hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
252 hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms);
257 hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
262 if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
263 usedformat = D3DFMT_A8R8G8B8;
265 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
266 usage, D3DRTYPE_TEXTURE, usedformat);
270 /* Heuristic to choose the fallback format */
271 const PixelFormatDesc *fmt = get_format_info(usedformat);
273 int bestscore = INT_MIN, i = 0, j;
274 unsigned int channels;
275 const PixelFormatDesc *curfmt;
279 FIXME("Pixel format %x not handled\n", usedformat);
283 allow_24bits = fmt->bytes_per_pixel == 3;
284 channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0)
285 + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0);
286 usedformat = D3DFMT_UNKNOWN;
288 while ((curfmt = get_format_info_idx(i)))
290 unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0)
291 + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0);
296 if (curchannels < channels)
298 if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
301 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
302 mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
306 /* This format can be used, let's evaluate it.
307 Weights chosen quite arbitrarily... */
308 score = 16 - 4 * (curchannels - channels);
310 for (j = 0; j < 4; j++)
312 int diff = curfmt->bits[j] - fmt->bits[j];
313 score += 16 - (diff < 0 ? -diff * 4 : diff);
316 if (score > bestscore)
319 usedformat = curfmt->format;
328 IDirect3D9_Release(d3d);
333 if (usedformat == D3DFMT_UNKNOWN)
335 WARN("Couldn't find a suitable pixel format\n");
336 return D3DERR_NOTAVAILABLE;
339 TRACE("Format chosen: %x\n", usedformat);
341 *format = usedformat;
346 HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device,
354 UINT s = (size && *size) ? *size : 256;
357 TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
359 if (s == D3DX_DEFAULT)
362 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
363 return D3DERR_INVALIDCALL;
365 if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
366 return D3DERR_NOTAVAILABLE;
368 /* ensure width/height is power of 2 */
369 if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
372 hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
374 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
386 HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device,
396 UINT w = width ? *width : D3DX_DEFAULT;
397 UINT h = height ? *height : D3DX_DEFAULT;
398 UINT d = (depth && *depth) ? *depth : 1;
401 TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
402 usage, format, pool);
404 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
405 return D3DERR_INVALIDCALL;
407 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
408 return D3DERR_NOTAVAILABLE;
410 hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
411 if (d == D3DX_DEFAULT)
414 /* ensure width/height is power of 2 */
415 if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
416 (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
423 if (w > caps.MaxVolumeExtent)
424 w = caps.MaxVolumeExtent;
425 if (h > caps.MaxVolumeExtent)
426 h = caps.MaxVolumeExtent;
427 if (d > caps.MaxVolumeExtent)
428 d = caps.MaxVolumeExtent;
432 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
436 UINT max_mipmaps = 1;
437 UINT max_dimen = max(max(w, h), d);
439 while (max_dimen > 1)
445 if (*miplevels == 0 || *miplevels > max_mipmaps)
446 *miplevels = max_mipmaps;
460 HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
467 LPDIRECT3DTEXTURE9 *ppTexture)
471 TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format,
474 if (!pDevice || !ppTexture)
475 return D3DERR_INVALIDCALL;
477 hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool);
482 return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL);
485 HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
497 D3DXIMAGE_INFO* srcinfo,
498 PALETTEENTRY* palette,
499 LPDIRECT3DTEXTURE9* texture)
501 IDirect3DTexture9 **texptr;
502 IDirect3DTexture9 *buftex;
503 IDirect3DSurface9 *surface;
504 BOOL file_width = FALSE, file_height = FALSE;
505 BOOL file_format = FALSE, file_miplevels = FALSE;
506 D3DXIMAGE_INFO imginfo;
510 TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width,
511 height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
513 /* check for invalid parameters */
514 if (!device || !texture || !srcdata || !srcdatasize)
515 return D3DERR_INVALIDCALL;
517 hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
525 /* handle default values */
526 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
527 width = imginfo.Width;
529 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
530 height = imginfo.Height;
532 if (width == D3DX_DEFAULT)
533 width = make_pow2(imginfo.Width);
535 if (height == D3DX_DEFAULT)
536 height = make_pow2(imginfo.Height);
538 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
539 format = imginfo.Format;
541 if (width == D3DX_FROM_FILE)
544 width = imginfo.Width;
547 if (height == D3DX_FROM_FILE)
550 height = imginfo.Height;
553 if (format == D3DFMT_FROM_FILE)
556 format = imginfo.Format;
559 if (miplevels == D3DX_FROM_FILE)
561 file_miplevels = TRUE;
562 miplevels = imginfo.MipLevels;
565 /* fix texture creation parameters */
566 hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
574 if (((file_width) && (width != imginfo.Width)) ||
575 ((file_height) && (height != imginfo.Height)) ||
576 ((file_format) && (format != imginfo.Format)) ||
577 ((file_miplevels) && (miplevels != imginfo.MipLevels)))
579 return D3DERR_NOTAVAILABLE;
582 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
583 return D3DERR_INVALIDCALL;
585 /* Create the to-be-filled texture */
586 if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool != D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC))
588 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
593 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
604 IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
605 hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
606 IDirect3DSurface9_Release(surface);
610 IDirect3DTexture9_Release(*texptr);
615 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, 0, mipfilter);
619 IDirect3DTexture9_Release(*texptr);
624 /* Move the data to the actual texture if necessary */
625 if (texptr == &buftex)
627 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
631 IDirect3DTexture9_Release(buftex);
636 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
637 IDirect3DTexture9_Release(buftex);
646 HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
649 LPDIRECT3DTEXTURE9 *texture)
651 TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
653 return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
654 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
657 HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device,
668 D3DXIMAGE_INFO *srcinfo,
669 PALETTEENTRY *palette,
670 LPDIRECT3DTEXTURE9 *texture)
676 TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_w(srcfile), width,
677 height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
680 return D3DERR_INVALIDCALL;
682 hr = map_view_of_file(srcfile, &buffer, &size);
684 return D3DXERR_INVALIDDATA;
686 hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
687 filter, mipfilter, colorkey, srcinfo, palette, texture);
689 UnmapViewOfFile(buffer);
694 HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device,
705 D3DXIMAGE_INFO *srcinfo,
706 PALETTEENTRY *palette,
707 LPDIRECT3DTEXTURE9 *texture)
713 TRACE("(%p, %p, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", device, debugstr_a(srcfile), width,
714 height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
716 if (!device || !srcfile || !texture)
717 return D3DERR_INVALIDCALL;
719 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
720 widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR));
721 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
723 hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
724 usage, format, pool, filter, mipfilter,
725 colorkey, srcinfo, palette, texture);
727 HeapFree(GetProcessHeap(), 0, widename);
731 HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device,
733 LPDIRECT3DTEXTURE9 *texture)
735 TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
737 return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
738 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
741 HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device,
743 LPDIRECT3DTEXTURE9 *texture)
745 TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
747 return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
748 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
752 HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device,
755 LPDIRECT3DTEXTURE9 *texture)
757 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
759 return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
760 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
763 HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device,
766 LPDIRECT3DTEXTURE9 *texture)
768 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
770 return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
771 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
774 HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device,
786 D3DXIMAGE_INFO *srcinfo,
787 PALETTEENTRY *palette,
788 LPDIRECT3DTEXTURE9 *texture)
792 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
794 if (!device || !texture)
795 return D3DERR_INVALIDCALL;
797 resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA);
805 hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
808 return D3DXERR_INVALIDDATA;
810 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
811 height, miplevels, usage, format,
812 pool, filter, mipfilter, colorkey,
813 srcinfo, palette, texture);
816 /* Try loading the resource as bitmap data */
817 resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP);
821 FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
825 return D3DXERR_INVALIDDATA;
828 HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
840 D3DXIMAGE_INFO *srcinfo,
841 PALETTEENTRY *palette,
842 LPDIRECT3DTEXTURE9 *texture)
846 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
848 if (!device || !texture)
849 return D3DERR_INVALIDCALL;
851 resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA);
859 hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
862 return D3DXERR_INVALIDDATA;
864 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width,
865 height, miplevels, usage, format,
866 pool, filter, mipfilter, colorkey,
867 srcinfo, palette, texture);
870 /* Try loading the resource as bitmap data */
871 resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP);
875 FIXME("Implement loading bitmaps from resource type RT_BITMAP\n");
879 return D3DXERR_INVALIDDATA;
882 HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device,
888 LPDIRECT3DCUBETEXTURE9 *texture)
892 TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
895 if (!device || !texture)
896 return D3DERR_INVALIDCALL;
898 hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
902 TRACE("D3DXCheckCubeTextureRequirements failed\n");
906 return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
909 HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device,
917 LPDIRECT3DVOLUMETEXTURE9 *texture)
921 TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
922 miplevels, usage, format, pool, texture);
924 if (!device || !texture)
925 return D3DERR_INVALIDCALL;
927 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
928 &miplevels, usage, &format, pool);
932 TRACE("D3DXCheckVolumeTextureRequirements failed\n");
936 return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
937 usage, format, pool, texture, NULL);
940 HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
941 LPD3DXFILL2D function,
945 DWORD m, i, x, y, c, v;
946 D3DSURFACE_DESC desc;
947 D3DLOCKED_RECT lock_rect;
949 D3DXVECTOR2 coord, size;
950 const PixelFormatDesc *format;
955 if (texture == NULL || function == NULL)
956 return D3DERR_INVALIDCALL;
958 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
960 for (m = 0; m < miplevels; m++)
962 if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
963 return D3DERR_INVALIDCALL;
965 format = get_format_info(desc.Format);
966 if (format->format == D3DFMT_UNKNOWN)
968 FIXME("Unsupported texture format %#x\n", desc.Format);
969 return D3DERR_INVALIDCALL;
972 if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
973 return D3DERR_INVALIDCALL;
975 size.x = 1.0f / desc.Width;
976 size.y = 1.0f / desc.Height;
978 data = lock_rect.pBits;
980 for (y = 0; y < desc.Height; y++)
982 /* The callback function expects the coordinates of the center
984 coord.y = (y + 0.5f) / desc.Height;
986 for (x = 0; x < desc.Width; x++)
988 coord.x = (x + 0.5f) / desc.Width;
990 function(&value, &coord, &size, funcdata);
992 pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
994 for (i = 0; i < format->bytes_per_pixel; i++)
997 for (c = 0; c < 4; c++)
1002 comp_value = value.w;
1005 comp_value = value.x;
1008 comp_value = value.y;
1011 comp_value = value.z;
1015 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1017 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1019 mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
1020 byte = (v << format->shift[c] >> i) & mask;
1026 IDirect3DTexture9_UnlockRect(texture, m);
1042 static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
1049 return size - x - 0.5f;
1053 return size - y - 0.5f;
1059 ERR("Unexpected coordinate value\n");
1064 HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
1065 LPD3DXFILL3D function,
1069 DWORD m, i, x, y, c, f, v;
1070 D3DSURFACE_DESC desc;
1071 D3DLOCKED_RECT lock_rect;
1073 D3DXVECTOR3 coord, size;
1074 const PixelFormatDesc *format;
1078 static const enum cube_coord coordmap[6][3] =
1080 {ONE, YCOORDINV, XCOORDINV},
1081 {ZERO, YCOORDINV, XCOORD},
1082 {XCOORD, ONE, YCOORD},
1083 {XCOORD, ZERO, YCOORDINV},
1084 {XCOORD, YCOORDINV, ONE},
1085 {XCOORDINV, YCOORDINV, ZERO}
1088 if (texture == NULL || function == NULL)
1089 return D3DERR_INVALIDCALL;
1091 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1093 for (m = 0; m < miplevels; m++)
1095 if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
1096 return D3DERR_INVALIDCALL;
1098 format = get_format_info(desc.Format);
1099 if (format->format == D3DFMT_UNKNOWN)
1101 FIXME("Unsupported texture format %#x\n", desc.Format);
1102 return D3DERR_INVALIDCALL;
1105 for (f = 0; f < 6; f++)
1107 if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1108 return D3DERR_INVALIDCALL;
1110 size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
1111 size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
1112 size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
1114 data = lock_rect.pBits;
1116 for (y = 0; y < desc.Height; y++)
1118 for (x = 0; x < desc.Width; x++)
1120 coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1121 coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1122 coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1124 function(&value, &coord, &size, funcdata);
1126 pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
1128 for (i = 0; i < format->bytes_per_pixel; i++)
1131 for (c = 0; c < 4; c++)
1136 comp_value = value.w;
1139 comp_value = value.x;
1142 comp_value = value.y;
1145 comp_value = value.z;
1149 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1151 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1153 mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
1154 byte = (v << format->shift[c] >> i) & mask;
1160 IDirect3DCubeTexture9_UnlockRect(texture, f, m);
1167 HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
1168 LPD3DXFILL3D function,
1172 DWORD m, i, x, y, z, c, v;
1173 D3DVOLUME_DESC desc;
1174 D3DLOCKED_BOX lock_box;
1176 D3DXVECTOR3 coord, size;
1177 const PixelFormatDesc *format;
1182 if (texture == NULL || function == NULL)
1183 return D3DERR_INVALIDCALL;
1185 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1187 for (m = 0; m < miplevels; m++)
1189 if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
1190 return D3DERR_INVALIDCALL;
1192 format = get_format_info(desc.Format);
1193 if (format->format == D3DFMT_UNKNOWN)
1195 FIXME("Unsupported texture format %#x\n", desc.Format);
1196 return D3DERR_INVALIDCALL;
1199 if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
1200 return D3DERR_INVALIDCALL;
1202 size.x = 1.0f / desc.Width;
1203 size.y = 1.0f / desc.Height;
1204 size.z = 1.0f / desc.Depth;
1206 data = lock_box.pBits;
1208 for (z = 0; z < desc.Depth; z++)
1210 /* The callback function expects the coordinates of the center
1212 coord.z = (z + 0.5f) / desc.Depth;
1214 for (y = 0; y < desc.Height; y++)
1216 coord.y = (y + 0.5f) / desc.Height;
1218 for (x = 0; x < desc.Width; x++)
1220 coord.x = (x + 0.5f) / desc.Width;
1222 function(&value, &coord, &size, funcdata);
1224 pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel;
1226 for (i = 0; i < format->bytes_per_pixel; i++)
1229 for (c = 0; c < 4; c++)
1234 comp_value = value.w;
1237 comp_value = value.x;
1240 comp_value = value.y;
1243 comp_value = value.z;
1247 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1249 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1251 mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
1252 byte = (v << format->shift[c] >> i) & mask;
1259 IDirect3DVolumeTexture9_UnlockBox(texture, m);