wined3d: Add emtpy vertex declaration and related states to the state table.
[wine] / dlls / wined3d / state.c
1 /*
2  * Direct3D state management
3  *
4  * Copyright 2006 Stefan Dösinger for CodeWeavers
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include <stdio.h>
23 #ifdef HAVE_FLOAT_H
24 # include <float.h>
25 #endif
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29
30 #define GLINFO_LOCATION ((IWineD3DImpl *)(stateblock->wineD3DDevice->wineD3D))->gl_info
31
32 static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) {
33     /* Used for states which are not mapped to a gl state as-is, but used somehow different,
34      * e.g as a parameter for drawing, or which are unimplemented in windows d3d
35      */
36     if(STATE_IS_RENDER(state)) {
37         WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
38         TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
39     } else {
40         /* Shouldn't have an unknown type here */
41         FIXME("%d no direct mapping to gl of state with unknown type\n", state);
42     }
43 }
44
45 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) {
46     /* Print a WARN, this allows the stateblock code to loop over all states to generate a display
47      * list without causing confusing terminal output. Deliberately no special debug name here
48      * because its undefined.
49      */
50     WARN("undefined state %d\n", state);
51 }
52
53 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
54     D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE];
55
56     switch(Value) {
57         case D3DFILL_POINT:
58             glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
59             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
60             break;
61         case D3DFILL_WIREFRAME:
62             glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
63             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
64             break;
65         case D3DFILL_SOLID:
66             glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
67             checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
68             break;
69         default:
70             FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value);
71     }
72 }
73
74 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
75
76     /* TODO: Lighting is only enabled if Vertex normals are passed by the application,
77      * so merge the lighting render state with the vertex declaration once it is available
78      */
79
80     if (stateblock->renderState[WINED3DRS_LIGHTING]) {
81         glEnable(GL_LIGHTING);
82         checkGLcall("glEnable GL_LIGHTING");
83     } else {
84         glDisable(GL_LIGHTING);
85         checkGLcall("glDisable GL_LIGHTING");
86     }
87 }
88
89 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
90     switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) {
91         case WINED3DZB_FALSE:
92             glDisable(GL_DEPTH_TEST);
93             checkGLcall("glDisable GL_DEPTH_TEST");
94             break;
95         case WINED3DZB_TRUE:
96             glEnable(GL_DEPTH_TEST);
97             checkGLcall("glEnable GL_DEPTH_TEST");
98             break;
99         case WINED3DZB_USEW:
100             glEnable(GL_DEPTH_TEST);
101             checkGLcall("glEnable GL_DEPTH_TEST");
102             FIXME("W buffer is not well handled\n");
103             break;
104         default:
105             FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]);
106     }
107 }
108
109 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
110     /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */
111
112     /* If we are culling "back faces with clockwise vertices" then
113        set front faces to be counter clockwise and enable culling
114        of back faces                                               */
115     switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) {
116         case WINED3DCULL_NONE:
117             glDisable(GL_CULL_FACE);
118             checkGLcall("glDisable GL_CULL_FACE");
119             break;
120         case WINED3DCULL_CW:
121             glEnable(GL_CULL_FACE);
122             checkGLcall("glEnable GL_CULL_FACE");
123             if (stateblock->wineD3DDevice->render_offscreen) {
124                 glFrontFace(GL_CW);
125                 checkGLcall("glFrontFace GL_CW");
126             } else {
127                 glFrontFace(GL_CCW);
128                 checkGLcall("glFrontFace GL_CCW");
129             }
130             glCullFace(GL_BACK);
131             break;
132         case WINED3DCULL_CCW:
133             glEnable(GL_CULL_FACE);
134             checkGLcall("glEnable GL_CULL_FACE");
135             if (stateblock->wineD3DDevice->render_offscreen) {
136                 glFrontFace(GL_CCW);
137                 checkGLcall("glFrontFace GL_CCW");
138             } else {
139                 glFrontFace(GL_CW);
140                 checkGLcall("glFrontFace GL_CW");
141             }
142             glCullFace(GL_BACK);
143             break;
144         default:
145             FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]);
146     }
147 }
148
149 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
150     switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) {
151         case WINED3DSHADE_FLAT:
152             glShadeModel(GL_FLAT);
153             checkGLcall("glShadeModel(GL_FLAT)");
154             break;
155         case WINED3DSHADE_GOURAUD:
156             glShadeModel(GL_SMOOTH);
157             checkGLcall("glShadeModel(GL_SMOOTH)");
158             break;
159         case WINED3DSHADE_PHONG:
160             FIXME("WINED3DSHADE_PHONG isn't supported\n");
161             break;
162         default:
163             FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]);
164     }
165 }
166
167 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
168     if (stateblock->renderState[WINED3DRS_DITHERENABLE]) {
169         glEnable(GL_DITHER);
170         checkGLcall("glEnable GL_DITHER");
171     } else {
172         glDisable(GL_DITHER);
173         checkGLcall("glDisable GL_DITHER");
174     }
175 }
176
177 static void state_zwritenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
178     /* TODO: Test if in d3d z writing is enabled even if ZENABLE is off. If yes,
179      * this has to be merged with ZENABLE and ZFUNC
180      */
181     if (stateblock->renderState[WINED3DRS_ZWRITEENABLE]) {
182         glDepthMask(1);
183         checkGLcall("glDepthMask(1)");
184     } else {
185         glDepthMask(0);
186         checkGLcall("glDepthMask(0)");
187     }
188 }
189
190 static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock) {
191     int glParm = CompareFunc(stateblock->renderState[WINED3DRS_ZFUNC]);
192
193     if(glParm) {
194         glDepthFunc(glParm);
195         checkGLcall("glDepthFunc");
196     }
197 }
198
199 static void state_ambient(DWORD state, IWineD3DStateBlockImpl *stateblock) {
200     float col[4];
201     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_AMBIENT], col);
202
203     TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
204     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, col);
205     checkGLcall("glLightModel for MODEL_AMBIENT");
206 }
207
208 static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
209     int srcBlend = GL_ZERO;
210     int dstBlend = GL_ZERO;
211
212     /* GL_LINE_SMOOTH needs GL_BLEND to work, according to the red book, and special blending params */
213     if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]      ||
214         stateblock->renderState[WINED3DRS_EDGEANTIALIAS]         ||
215         stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
216         glEnable(GL_BLEND);
217         checkGLcall("glEnable GL_BLEND");
218     } else {
219         glDisable(GL_BLEND);
220         checkGLcall("glDisable GL_BLEND");
221         /* Nothing more to do - get out */
222         return;
223     };
224
225     switch (stateblock->renderState[WINED3DRS_SRCBLEND]) {
226         case WINED3DBLEND_ZERO               : srcBlend = GL_ZERO;  break;
227         case WINED3DBLEND_ONE                : srcBlend = GL_ONE;  break;
228         case WINED3DBLEND_SRCCOLOR           : srcBlend = GL_SRC_COLOR;  break;
229         case WINED3DBLEND_INVSRCCOLOR        : srcBlend = GL_ONE_MINUS_SRC_COLOR;  break;
230         case WINED3DBLEND_SRCALPHA           : srcBlend = GL_SRC_ALPHA;  break;
231         case WINED3DBLEND_INVSRCALPHA        : srcBlend = GL_ONE_MINUS_SRC_ALPHA;  break;
232         case WINED3DBLEND_DESTALPHA          : srcBlend = GL_DST_ALPHA;  break;
233         case WINED3DBLEND_INVDESTALPHA       : srcBlend = GL_ONE_MINUS_DST_ALPHA;  break;
234         case WINED3DBLEND_DESTCOLOR          : srcBlend = GL_DST_COLOR;  break;
235         case WINED3DBLEND_INVDESTCOLOR       : srcBlend = GL_ONE_MINUS_DST_COLOR;  break;
236         case WINED3DBLEND_SRCALPHASAT        : srcBlend = GL_SRC_ALPHA_SATURATE;  break;
237
238         case WINED3DBLEND_BOTHSRCALPHA       : srcBlend = GL_SRC_ALPHA;
239             dstBlend = GL_SRC_ALPHA;
240             break;
241
242         case WINED3DBLEND_BOTHINVSRCALPHA    : srcBlend = GL_ONE_MINUS_SRC_ALPHA;
243             dstBlend = GL_ONE_MINUS_SRC_ALPHA;
244             break;
245
246         case WINED3DBLEND_BLENDFACTOR        : srcBlend = GL_CONSTANT_COLOR;   break;
247         case WINED3DBLEND_INVBLENDFACTOR     : srcBlend = GL_ONE_MINUS_CONSTANT_COLOR;  break;
248         default:
249             FIXME("Unrecognized src blend value %d\n", stateblock->renderState[WINED3DRS_SRCBLEND]);
250     }
251
252     switch (stateblock->renderState[WINED3DRS_DESTBLEND]) {
253         case WINED3DBLEND_ZERO               : dstBlend = GL_ZERO;  break;
254         case WINED3DBLEND_ONE                : dstBlend = GL_ONE;  break;
255         case WINED3DBLEND_SRCCOLOR           : dstBlend = GL_SRC_COLOR;  break;
256         case WINED3DBLEND_INVSRCCOLOR        : dstBlend = GL_ONE_MINUS_SRC_COLOR;  break;
257         case WINED3DBLEND_SRCALPHA           : dstBlend = GL_SRC_ALPHA;  break;
258         case WINED3DBLEND_INVSRCALPHA        : dstBlend = GL_ONE_MINUS_SRC_ALPHA;  break;
259         case WINED3DBLEND_DESTALPHA          : dstBlend = GL_DST_ALPHA;  break;
260         case WINED3DBLEND_INVDESTALPHA       : dstBlend = GL_ONE_MINUS_DST_ALPHA;  break;
261         case WINED3DBLEND_DESTCOLOR          : dstBlend = GL_DST_COLOR;  break;
262         case WINED3DBLEND_INVDESTCOLOR       : dstBlend = GL_ONE_MINUS_DST_COLOR;  break;
263         case WINED3DBLEND_SRCALPHASAT        : dstBlend = GL_SRC_ALPHA_SATURATE;  break;
264
265         case WINED3DBLEND_BOTHSRCALPHA       : dstBlend = GL_SRC_ALPHA;
266             srcBlend = GL_SRC_ALPHA;
267             break;
268
269         case WINED3DBLEND_BOTHINVSRCALPHA    : dstBlend = GL_ONE_MINUS_SRC_ALPHA;
270             srcBlend = GL_ONE_MINUS_SRC_ALPHA;
271             break;
272
273         case D3DBLEND_BLENDFACTOR        : dstBlend = GL_CONSTANT_COLOR;   break;
274         case D3DBLEND_INVBLENDFACTOR     : dstBlend = GL_ONE_MINUS_CONSTANT_COLOR;  break;
275         default:
276             FIXME("Unrecognized dst blend value %d\n", stateblock->renderState[WINED3DRS_DESTBLEND]);
277     }
278
279     if(stateblock->renderState[WINED3DRS_EDGEANTIALIAS] ||
280        stateblock->renderState[WINED3DRS_ANTIALIASEDLINEENABLE]) {
281         glEnable(GL_LINE_SMOOTH);
282         checkGLcall("glEnable(GL_LINE_SMOOTH)");
283         if(srcBlend != GL_SRC_ALPHA) {
284             FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible src blending param - what to do?\n");
285             srcBlend = GL_SRC_ALPHA;
286         }
287         if(dstBlend != GL_ONE_MINUS_SRC_ALPHA) {
288             FIXME("WINED3DRS_EDGEANTIALIAS enabled, but incompatible dst blending param - what to do?\n");
289             dstBlend = GL_ONE_MINUS_SRC_ALPHA;
290         }
291     } else {
292         glDisable(GL_LINE_SMOOTH);
293         checkGLcall("glDisable(GL_LINE_SMOOTH)");
294     }
295
296     TRACE("glBlendFunc src=%x, dst=%x\n", srcBlend, dstBlend);
297     glBlendFunc(srcBlend, dstBlend);
298     checkGLcall("glBlendFunc");
299
300     /* TODO: Remove when state management done */
301     stateblock->wineD3DDevice->dstBlend = dstBlend;
302     stateblock->wineD3DDevice->srcBlend = srcBlend;
303 }
304
305 static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
306     float col[4];
307
308     TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
309     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
310     glBlendColor (col[0],col[1],col[2],col[3]);
311     checkGLcall("glBlendColor");
312 }
313
314 static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
315     int glParm = 0;
316     float ref;
317     BOOL enable_ckey = FALSE;
318
319     IWineD3DSurfaceImpl *surf;
320
321     /* Find out if the texture on the first stage has a ckey set
322      * The alpha state func reads the texture settings, even though alpha and texture are not grouped
323      * together. This is to avoid making a huge alpha+texture+texture stage+ckey block due to the hardly
324      * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha
325      * in case it finds some texture+colorkeyenable combination which needs extra care.
326      */
327     if(stateblock->textures[0]) {
328         surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0];
329         if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE;
330     }
331
332     if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] ||
333         (stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey)) {
334         glEnable(GL_ALPHA_TEST);
335         checkGLcall("glEnable GL_ALPHA_TEST");
336     } else {
337         glDisable(GL_ALPHA_TEST);
338         checkGLcall("glDisable GL_ALPHA_TEST");
339         /* Alpha test is disabled, don't bother setting the params - it will happen on the next
340          * enable call
341          */
342         return;
343     }
344
345     if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && enable_ckey) {
346         glParm = GL_NOTEQUAL;
347         ref = 0.0;
348     } else {
349         ref = ((float) stateblock->renderState[WINED3DRS_ALPHAREF]) / 255.0f;
350         glParm = CompareFunc(stateblock->renderState[WINED3DRS_ALPHAFUNC]);
351     }
352     if(glParm) {
353         stateblock->wineD3DDevice->alphafunc = glParm; /* Remove when state management done */
354         glAlphaFunc(glParm, ref);
355         checkGLcall("glAlphaFunc");
356     }
357     /* TODO: Some texture blending operations seem to affect the alpha test */
358 }
359
360 static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock) {
361     DWORD enable  = 0xFFFFFFFF;
362     DWORD disable = 0x00000000;
363
364     /* TODO: Keep track of previously enabled clipplanes to avoid unneccessary resetting
365      * of already set values
366      */
367
368     /* If enabling / disabling all
369      * TODO: Is this correct? Doesn't D3DRS_CLIPPING disable clipping on the viewport frustrum?
370      */
371     if (stateblock->renderState[WINED3DRS_CLIPPING]) {
372         enable  = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
373         disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
374     } else {
375         disable = 0xffffffff;
376         enable  = 0x00;
377     }
378
379     if (enable & WINED3DCLIPPLANE0)  { glEnable(GL_CLIP_PLANE0);  checkGLcall("glEnable(clip plane 0)"); }
380     if (enable & WINED3DCLIPPLANE1)  { glEnable(GL_CLIP_PLANE1);  checkGLcall("glEnable(clip plane 1)"); }
381     if (enable & WINED3DCLIPPLANE2)  { glEnable(GL_CLIP_PLANE2);  checkGLcall("glEnable(clip plane 2)"); }
382     if (enable & WINED3DCLIPPLANE3)  { glEnable(GL_CLIP_PLANE3);  checkGLcall("glEnable(clip plane 3)"); }
383     if (enable & WINED3DCLIPPLANE4)  { glEnable(GL_CLIP_PLANE4);  checkGLcall("glEnable(clip plane 4)"); }
384     if (enable & WINED3DCLIPPLANE5)  { glEnable(GL_CLIP_PLANE5);  checkGLcall("glEnable(clip plane 5)"); }
385
386     if (disable & WINED3DCLIPPLANE0) { glDisable(GL_CLIP_PLANE0); checkGLcall("glDisable(clip plane 0)"); }
387     if (disable & WINED3DCLIPPLANE1) { glDisable(GL_CLIP_PLANE1); checkGLcall("glDisable(clip plane 1)"); }
388     if (disable & WINED3DCLIPPLANE2) { glDisable(GL_CLIP_PLANE2); checkGLcall("glDisable(clip plane 2)"); }
389     if (disable & WINED3DCLIPPLANE3) { glDisable(GL_CLIP_PLANE3); checkGLcall("glDisable(clip plane 3)"); }
390     if (disable & WINED3DCLIPPLANE4) { glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)"); }
391     if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
392
393     /** update clipping status */
394     if (enable) {
395         stateblock->clip_status.ClipUnion = 0;
396         stateblock->clip_status.ClipIntersection = 0xFFFFFFFF;
397     } else {
398         stateblock->clip_status.ClipUnion = 0;
399         stateblock->clip_status.ClipIntersection = 0;
400     }
401 }
402
403 static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
404     int glParm = GL_FUNC_ADD;
405
406     if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
407         WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
408         return;
409     }
410
411     switch ((WINED3DBLENDOP) stateblock->renderState[WINED3DRS_BLENDOP]) {
412         case WINED3DBLENDOP_ADD              : glParm = GL_FUNC_ADD;              break;
413         case WINED3DBLENDOP_SUBTRACT         : glParm = GL_FUNC_SUBTRACT;         break;
414         case WINED3DBLENDOP_REVSUBTRACT      : glParm = GL_FUNC_REVERSE_SUBTRACT; break;
415         case WINED3DBLENDOP_MIN              : glParm = GL_MIN;                   break;
416         case WINED3DBLENDOP_MAX              : glParm = GL_MAX;                   break;
417         default:
418             FIXME("Unrecognized/Unhandled D3DBLENDOP value %d\n", stateblock->renderState[WINED3DRS_BLENDOP]);
419     }
420
421     TRACE("glBlendEquation(%x)\n", glParm);
422     GL_EXTCALL(glBlendEquation(glParm));
423     checkGLcall("glBlendEquation");
424 }
425
426 static void
427 state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
428     /* Originally this used glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPARATE_SPECULAR_COLOR)
429      * and (GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR) to swap between enabled/disabled
430      * specular color. This is wrong:
431      * Separate specular color means the specular colour is maintained separately, whereas
432      * single color means it is merged in. However in both cases they are being used to
433      * some extent.
434      * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
435      * NOTE: If not supported don't give FIXMEs the impact is really minimal and very few people are
436      * running 1.4 yet!
437      *
438      *
439      * If register combiners are enabled, enabling / disabling GL_COLOR_SUM has no effect.
440      * Instead, we need to setup the FinalCombiner properly.
441      *
442      * The default setup for the FinalCombiner is:
443      *
444      * <variable>       <input>                             <mapping>               <usage>
445      * GL_VARIABLE_A_NV GL_FOG,                             GL_UNSIGNED_IDENTITY_NV GL_ALPHA
446      * GL_VARIABLE_B_NV GL_SPARE0_PLUS_SECONDARY_COLOR_NV   GL_UNSIGNED_IDENTITY_NV GL_RGB
447      * GL_VARIABLE_C_NV GL_FOG                              GL_UNSIGNED_IDENTITY_NV GL_RGB
448      * GL_VARIABLE_D_NV GL_ZERO                             GL_UNSIGNED_IDENTITY_NV GL_RGB
449      * GL_VARIABLE_E_NV GL_ZERO                             GL_UNSIGNED_IDENTITY_NV GL_RGB
450      * GL_VARIABLE_F_NV GL_ZERO                             GL_UNSIGNED_IDENTITY_NV GL_RGB
451      * GL_VARIABLE_G_NV GL_SPARE0_NV                        GL_UNSIGNED_IDENTITY_NV GL_ALPHA
452      *
453      * That's pretty much fine as it is, except for variable B, which needs to take
454      * either GL_SPARE0_PLUS_SECONDARY_COLOR_NV or GL_SPARE0_NV, depending on
455      * whether WINED3DRS_SPECULARENABLE is enabled or not.
456      */
457
458     TRACE("Setting specular enable state\n");
459     /* TODO: Add to the material setting functions */
460     if (stateblock->renderState[WINED3DRS_SPECULARENABLE]) {
461         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, (float*) &stateblock->material.Specular);
462         checkGLcall("glMaterialfv");
463         if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
464             glEnable(GL_COLOR_SUM_EXT);
465         } else {
466             TRACE("Specular colors cannot be enabled in this version of opengl\n");
467         }
468         checkGLcall("glEnable(GL_COLOR_SUM)");
469
470         if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
471             GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
472             checkGLcall("glFinalCombinerInputNV()");
473         }
474     } else {
475         float black[4] = {0.0f, 0.0f, 0.0f, 0.0f};
476
477         /* for the case of enabled lighting: */
478         glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
479         checkGLcall("glMaterialfv");
480
481         /* for the case of disabled lighting: */
482         if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
483             glDisable(GL_COLOR_SUM_EXT);
484         } else {
485             TRACE("Specular colors cannot be disabled in this version of opengl\n");
486         }
487         checkGLcall("glDisable(GL_COLOR_SUM)");
488
489         if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
490             GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
491             checkGLcall("glFinalCombinerInputNV()");
492         }
493     }
494 }
495
496 static void state_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
497     unsigned int i;
498
499     /* Note the texture color applies to all textures whereas
500      * GL_TEXTURE_ENV_COLOR applies to active only
501      */
502     float col[4];
503     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_TEXTUREFACTOR], col);
504
505     if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
506         /* And now the default texture color as well */
507         for (i = 0; i < GL_LIMITS(texture_stages); i++) {
508             /* Note the WINED3DRS value applies to all textures, but GL has one
509              * per texture, so apply it now ready to be used!
510              */
511             if (GL_SUPPORT(ARB_MULTITEXTURE)) {
512                 GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + i));
513                 checkGLcall("glActiveTextureARB");
514             } else if (i>0) {
515                 FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
516             }
517
518             glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
519             checkGLcall("glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);");
520         }
521     } else {
522         GL_EXTCALL(glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV, &col[0]));
523     }
524 }
525
526 static void
527 renderstate_stencil_twosided(IWineD3DStateBlockImpl *stateblock, GLint face, GLint func, GLint ref, GLuint mask, GLint stencilFail, GLint depthFail, GLint stencilPass ) {
528 #if 0 /* Don't use OpenGL 2.0 calls for now */
529             if(GL_EXTCALL(glStencilFuncSeparate) && GL_EXTCALL(glStencilOpSeparate)) {
530                 GL_EXTCALL(glStencilFuncSeparate(face, func, ref, mask));
531                 checkGLcall("glStencilFuncSeparate(...)");
532                 GL_EXTCALL(glStencilOpSeparate(face, stencilFail, depthFail, stencilPass));
533                 checkGLcall("glStencilOpSeparate(...)");
534         }
535             else
536 #endif
537     if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
538         glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
539         checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
540         GL_EXTCALL(glActiveStencilFaceEXT(face));
541         checkGLcall("glActiveStencilFaceEXT(...)");
542         glStencilFunc(func, ref, mask);
543         checkGLcall("glStencilFunc(...)");
544         glStencilOp(stencilFail, depthFail, stencilPass);
545         checkGLcall("glStencilOp(...)");
546     } else if(GL_SUPPORT(ATI_SEPARATE_STENCIL)) {
547         GL_EXTCALL(glStencilFuncSeparateATI(face, func, ref, mask));
548         checkGLcall("glStencilFuncSeparateATI(...)");
549         GL_EXTCALL(glStencilOpSeparateATI(face, stencilFail, depthFail, stencilPass));
550         checkGLcall("glStencilOpSeparateATI(...)");
551     } else {
552         ERR("Separate (two sided) stencil not supported on this version of opengl. Caps weren't honored?\n");
553     }
554 }
555
556 static void
557 state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock) {
558     DWORD onesided_enable = FALSE;
559     DWORD twosided_enable = FALSE;
560     GLint func = GL_ALWAYS;
561     GLint func_ccw = GL_ALWAYS;
562     GLint ref = 0;
563     GLuint mask = 0;
564     GLint stencilFail = GL_KEEP;
565     GLint depthFail = GL_KEEP;
566     GLint stencilPass = GL_KEEP;
567     GLint stencilFail_ccw = GL_KEEP;
568     GLint depthFail_ccw = GL_KEEP;
569     GLint stencilPass_ccw = GL_KEEP;
570
571     if( stateblock->set.renderState[WINED3DRS_STENCILENABLE] )
572         onesided_enable = stateblock->renderState[WINED3DRS_STENCILENABLE];
573     if( stateblock->set.renderState[WINED3DRS_TWOSIDEDSTENCILMODE] )
574         twosided_enable = stateblock->renderState[WINED3DRS_TWOSIDEDSTENCILMODE];
575     if( stateblock->set.renderState[WINED3DRS_STENCILFUNC] )
576         if( !( func = CompareFunc(stateblock->renderState[WINED3DRS_STENCILFUNC]) ) )
577             func = GL_ALWAYS;
578     if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFUNC] )
579         if( !( func_ccw = CompareFunc(stateblock->renderState[WINED3DRS_CCW_STENCILFUNC]) ) )
580             func = GL_ALWAYS;
581     if( stateblock->set.renderState[WINED3DRS_STENCILREF] )
582         ref = stateblock->renderState[WINED3DRS_STENCILREF];
583     if( stateblock->set.renderState[WINED3DRS_STENCILMASK] )
584         mask = stateblock->renderState[WINED3DRS_STENCILMASK];
585     if( stateblock->set.renderState[WINED3DRS_STENCILFAIL] )
586         stencilFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILFAIL]);
587     if( stateblock->set.renderState[WINED3DRS_STENCILZFAIL] )
588         depthFail = StencilOp(stateblock->renderState[WINED3DRS_STENCILZFAIL]);
589     if( stateblock->set.renderState[WINED3DRS_STENCILPASS] )
590         stencilPass = StencilOp(stateblock->renderState[WINED3DRS_STENCILPASS]);
591     if( stateblock->set.renderState[WINED3DRS_CCW_STENCILFAIL] )
592         stencilFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILFAIL]);
593     if( stateblock->set.renderState[WINED3DRS_CCW_STENCILZFAIL] )
594         depthFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILZFAIL]);
595     if( stateblock->set.renderState[WINED3DRS_CCW_STENCILPASS] )
596         stencilPass_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILPASS]);
597
598     TRACE("(onesided %d, twosided %d, ref %x, mask %x,  \
599             GL_FRONT: func: %x, fail %x, zfail %x, zpass %x  \
600             GL_BACK: func: %x, fail %x, zfail %x, zpass %x )\n",
601     onesided_enable, twosided_enable, ref, mask,
602     func, stencilFail, depthFail, stencilPass,
603     func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
604
605     if (twosided_enable) {
606         renderstate_stencil_twosided(stateblock, GL_FRONT, func, ref, mask, stencilFail, depthFail, stencilPass);
607         renderstate_stencil_twosided(stateblock, GL_BACK, func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
608     } else {
609         if (onesided_enable) {
610             glEnable(GL_STENCIL_TEST);
611             checkGLcall("glEnable GL_STENCIL_TEST");
612             glStencilFunc(func, ref, mask);
613             checkGLcall("glStencilFunc(...)");
614             glStencilOp(stencilFail, depthFail, stencilPass);
615             checkGLcall("glStencilOp(...)");
616         } else {
617             glDisable(GL_STENCIL_TEST);
618             checkGLcall("glDisable GL_STENCIL_TEST");
619         }
620     }
621 }
622
623 static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
624     glStencilMask(stateblock->renderState[WINED3DRS_STENCILWRITEMASK]);
625     checkGLcall("glStencilMask");
626 }
627
628 static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) {
629     /* TODO: Put this into the vertex type block once that is in the state table */
630     BOOL fogenable = stateblock->renderState[WINED3DRS_FOGENABLE];
631     float fogstart, fogend;
632
633     union {
634         DWORD d;
635         float f;
636     } tmpvalue;
637
638     if (!fogenable) {
639         /* No fog? Disable it, and we're done :-) */
640         glDisable(GL_FOG);
641         checkGLcall("glDisable GL_FOG");
642     }
643
644     tmpvalue.d = stateblock->renderState[WINED3DRS_FOGSTART];
645     fogstart = tmpvalue.f;
646     tmpvalue.d = stateblock->renderState[WINED3DRS_FOGEND];
647     fogend = tmpvalue.f;
648
649 #if 0
650     /* Activate when vertex shaders are in the state table */
651     if(stateblock->vertexShader && ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->baseShader.function &&
652        ((IWineD3DVertexShaderImpl *)stateblock->vertexShader)->usesFog) {
653         glFogi(GL_FOG_MODE, GL_LINEAR);
654         checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
655         fogstart = 1.0;
656         fogend = 0.0;
657         stateblock->wineD3DDevice->last_was_foggy_shader = TRUE;
658     }
659 #endif
660
661     /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes,
662      * the system will apply only pixel(=table) fog effects."
663      */
664     /* else */ if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
665         glHint(GL_FOG_HINT, GL_FASTEST);
666         checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)");
667 #if 0
668         stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
669 #endif
670         switch (stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) {
671             /* Processed vertices have their fog factor stored in the specular value. Fall too the none case.
672              * If we are drawing untransformed vertices atm, d3ddevice_set_ortho will update the fog
673              */
674             case D3DFOG_EXP:  {
675                 if(!stateblock->wineD3DDevice->last_was_rhw) {
676                     glFogi(GL_FOG_MODE, GL_EXP);
677                     checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
678                     if(GL_SUPPORT(EXT_FOG_COORD)) {
679                         glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
680                         checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
681                     }
682                     break;
683                 }
684             }
685             case D3DFOG_EXP2: {
686                 if(!stateblock->wineD3DDevice->last_was_rhw) {
687                     glFogi(GL_FOG_MODE, GL_EXP2);
688                     checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
689                     if(GL_SUPPORT(EXT_FOG_COORD)) {
690                         glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
691                         checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
692                     }
693                     break;
694                 }
695             }
696             case D3DFOG_LINEAR: {
697                 if(!stateblock->wineD3DDevice->last_was_rhw) {
698                     glFogi(GL_FOG_MODE, GL_LINEAR);
699                     checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
700                     if(GL_SUPPORT(EXT_FOG_COORD)) {
701                         glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
702                         checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
703                     }
704                     break;
705                 }
706             }
707             case D3DFOG_NONE: {
708                 /* Both are none? According to msdn the alpha channel of the specular
709                  * color contains a fog factor. Set it in drawStridedSlow.
710                  * Same happens with Vertexfog on transformed vertices
711                  */
712                 if(GL_SUPPORT(EXT_FOG_COORD)) {
713                     glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
714                     checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT)\n");
715                     glFogi(GL_FOG_MODE, GL_LINEAR);
716                     checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
717                     fogstart = 0xff;
718                     fogend = 0x0;
719                 } else {
720                     /* Disable GL fog, handle this in software in drawStridedSlow */
721                     fogenable = FALSE;
722                 }
723                 break;
724             }
725             default: FIXME("Unexpected WINED3DRS_FOGVERTEXMODE %d\n", stateblock->renderState[WINED3DRS_FOGVERTEXMODE]);
726         }
727     } else {
728         glHint(GL_FOG_HINT, GL_NICEST);
729         checkGLcall("glHint(GL_FOG_HINT, GL_NICEST)");
730 #if 0
731         stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
732 #endif
733         switch (stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
734             case D3DFOG_EXP:
735                 glFogi(GL_FOG_MODE, GL_EXP);
736                 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP");
737                 if(GL_SUPPORT(EXT_FOG_COORD)) {
738                     glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
739                     checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
740                 }
741                 break;
742
743             case D3DFOG_EXP2:
744                 glFogi(GL_FOG_MODE, GL_EXP2);
745                 checkGLcall("glFogi(GL_FOG_MODE, GL_EXP2");
746                 if(GL_SUPPORT(EXT_FOG_COORD)) {
747                     glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
748                     checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
749                 }
750                 break;
751
752             case D3DFOG_LINEAR:
753                 glFogi(GL_FOG_MODE, GL_LINEAR);
754                 checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR");
755                 if(GL_SUPPORT(EXT_FOG_COORD)) {
756                     glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
757                     checkGLcall("glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT");
758                 }
759                 break;
760
761             case D3DFOG_NONE:   /* Won't happen */
762             default:
763                 FIXME("Unexpected WINED3DRS_FOGTABLEMODE %d\n", stateblock->renderState[WINED3DRS_FOGTABLEMODE]);
764         }
765     }
766
767     if(fogenable) {
768         glEnable(GL_FOG);
769         checkGLcall("glEnable GL_FOG");
770
771         glFogfv(GL_FOG_START, &fogstart);
772         checkGLcall("glFogf(GL_FOG_START, fogstart");
773         TRACE("Fog Start == %f\n", fogstart);
774
775         glFogfv(GL_FOG_END, &fogend);
776         checkGLcall("glFogf(GL_FOG_END, fogend");
777         TRACE("Fog End == %f\n", fogend);
778     } else {
779         glDisable(GL_FOG);
780         checkGLcall("glDisable GL_FOG");
781     }
782
783     if (GL_SUPPORT(NV_FOG_DISTANCE)) {
784         glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);
785     }
786 }
787
788 static void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
789     float col[4];
790     D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_FOGCOLOR], col);
791     /* Set the default alpha blend color */
792     glFogfv(GL_FOG_COLOR, &col[0]);
793     checkGLcall("glFog GL_FOG_COLOR");
794 }
795
796 static void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock) {
797     union {
798         DWORD d;
799         float f;
800     } tmpvalue;
801     tmpvalue.d = stateblock->renderState[WINED3DRS_FOGDENSITY];
802     glFogfv(GL_FOG_DENSITY, &tmpvalue.f);
803     checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)");
804 }
805
806 /* TODO: Merge with primitive type + init_materials()!! */
807 static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock) {
808     GLenum Parm = GL_AMBIENT_AND_DIFFUSE;
809
810     if (stateblock->renderState[WINED3DRS_COLORVERTEX]) {
811         TRACE("diff %d, amb %d, emis %d, spec %d\n",
812               stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE],
813               stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE],
814               stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE],
815               stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE]);
816
817         if (stateblock->renderState[WINED3DRS_DIFFUSEMATERIALSOURCE] == D3DMCS_COLOR1) {
818             if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
819                 Parm = GL_AMBIENT_AND_DIFFUSE;
820             } else {
821                 Parm = GL_DIFFUSE;
822             }
823         } else if (stateblock->renderState[WINED3DRS_AMBIENTMATERIALSOURCE] == D3DMCS_COLOR1) {
824             Parm = GL_AMBIENT;
825         } else if (stateblock->renderState[WINED3DRS_EMISSIVEMATERIALSOURCE] == D3DMCS_COLOR1) {
826             Parm = GL_EMISSION;
827         } else if (stateblock->renderState[WINED3DRS_SPECULARMATERIALSOURCE] == D3DMCS_COLOR1) {
828             Parm = GL_SPECULAR;
829         } else {
830             Parm = -1;
831         }
832
833         if (Parm == -1) {
834             if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE;
835         } else {
836             stateblock->wineD3DDevice->tracking_color = NEEDS_TRACKING;
837             stateblock->wineD3DDevice->tracking_parm  = Parm;
838         }
839
840     } else {
841         if (stateblock->wineD3DDevice->tracking_color != DISABLED_TRACKING) stateblock->wineD3DDevice->tracking_color = NEEDS_DISABLE;
842     }
843 }
844
845 static void state_linepattern(DWORD state, IWineD3DStateBlockImpl *stateblock) {
846     union {
847         DWORD                 d;
848         WINED3DLINEPATTERN    lp;
849     } tmppattern;
850     tmppattern.d = stateblock->renderState[WINED3DRS_LINEPATTERN];
851
852     TRACE("Line pattern: repeat %d bits %x\n", tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern);
853
854     if (tmppattern.lp.wRepeatFactor) {
855         glLineStipple(tmppattern.lp.wRepeatFactor, tmppattern.lp.wLinePattern);
856         checkGLcall("glLineStipple(repeat, linepattern)");
857         glEnable(GL_LINE_STIPPLE);
858         checkGLcall("glEnable(GL_LINE_STIPPLE);");
859     } else {
860         glDisable(GL_LINE_STIPPLE);
861         checkGLcall("glDisable(GL_LINE_STIPPLE);");
862     }
863 }
864
865 static void state_zbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
866     union {
867         DWORD d;
868         float f;
869     } tmpvalue;
870
871     if (stateblock->renderState[WINED3DRS_ZBIAS]) {
872         tmpvalue.d = stateblock->renderState[WINED3DRS_ZBIAS];
873         TRACE("ZBias value %f\n", tmpvalue.f);
874         glPolygonOffset(0, -tmpvalue.f);
875         checkGLcall("glPolygonOffset(0, -Value)");
876         glEnable(GL_POLYGON_OFFSET_FILL);
877         checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL);");
878         glEnable(GL_POLYGON_OFFSET_LINE);
879         checkGLcall("glEnable(GL_POLYGON_OFFSET_LINE);");
880         glEnable(GL_POLYGON_OFFSET_POINT);
881         checkGLcall("glEnable(GL_POLYGON_OFFSET_POINT);");
882     } else {
883         glDisable(GL_POLYGON_OFFSET_FILL);
884         checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL);");
885         glDisable(GL_POLYGON_OFFSET_LINE);
886         checkGLcall("glDisable(GL_POLYGON_OFFSET_LINE);");
887         glDisable(GL_POLYGON_OFFSET_POINT);
888         checkGLcall("glDisable(GL_POLYGON_OFFSET_POINT);");
889     }
890 }
891
892
893 static void state_normalize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
894     if (stateblock->renderState[WINED3DRS_NORMALIZENORMALS]) {
895         glEnable(GL_NORMALIZE);
896         checkGLcall("glEnable(GL_NORMALIZE);");
897     } else {
898         glDisable(GL_NORMALIZE);
899         checkGLcall("glDisable(GL_NORMALIZE);");
900     }
901 }
902
903 static void state_psize(DWORD state, IWineD3DStateBlockImpl *stateblock) {
904     union {
905         DWORD d;
906         float f;
907     } tmpvalue;
908
909     /* FIXME: check that pointSize isn't outside glGetFloatv( GL_POINT_SIZE_MAX_ARB, &maxSize ); or -ve */
910     tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE];
911     TRACE("Set point size to %f\n", tmpvalue.f);
912     glPointSize(tmpvalue.f);
913     checkGLcall("glPointSize(...);");
914 }
915
916 static void state_psizemin(DWORD state, IWineD3DStateBlockImpl *stateblock) {
917     union {
918         DWORD d;
919         float f;
920     } tmpvalue;
921
922     if (GL_SUPPORT(EXT_POINT_PARAMETERS)) {
923         tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MIN];
924         GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MIN_EXT, tmpvalue.f);
925         checkGLcall("glPointParameterfEXT(...);");
926     } else {
927         FIXME("WINED3DRS_POINTSIZE_MIN not supported on this opengl\n");
928     }
929 }
930
931 static void state_psizemax(DWORD state, IWineD3DStateBlockImpl *stateblock) {
932     union {
933         DWORD d;
934         float f;
935     } tmpvalue;
936
937     if (GL_SUPPORT(EXT_POINT_PARAMETERS)) {
938         tmpvalue.d = stateblock->renderState[WINED3DRS_POINTSIZE_MAX];
939         GL_EXTCALL(glPointParameterfEXT)(GL_POINT_SIZE_MAX_EXT, tmpvalue.f);
940         checkGLcall("glPointParameterfEXT(...);");
941     } else {
942         FIXME("WINED3DRS_POINTSIZE_MAX not supported on this opengl\n");
943     }
944 }
945
946 static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock) {
947     /* TODO: Group this with the viewport */
948     /*
949      * POINTSCALEENABLE controls how point size value is treated. If set to
950      * true, the point size is scaled with respect to height of viewport.
951      * When set to false point size is in pixels.
952      *
953      * http://msdn.microsoft.com/library/en-us/directx9_c/point_sprites.asp
954      */
955
956     /* Default values */
957     GLfloat att[3] = {1.0f, 0.0f, 0.0f};
958
959     /*
960      * Minimum valid point size for OpenGL is 1.0f. For Direct3D it is 0.0f.
961      * This means that OpenGL will clamp really small point sizes to 1.0f.
962      * To correct for this we need to multiply by the scale factor when sizes
963      * are less than 1.0f. scale_factor =  1.0f / point_size.
964      */
965     GLfloat pointSize = *((float*)&stateblock->renderState[WINED3DRS_POINTSIZE]);
966     if(pointSize > 0.0f) {
967         GLfloat scaleFactor;
968
969         if(pointSize < 1.0f) {
970             scaleFactor = pointSize * pointSize;
971         } else {
972             scaleFactor = 1.0f;
973         }
974
975         if(stateblock->renderState[WINED3DRS_POINTSCALEENABLE]) {
976             att[0] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_A]) /
977                     (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor);
978             att[1] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_B]) /
979                     (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor);
980             att[2] = *((float*)&stateblock->renderState[WINED3DRS_POINTSCALE_C]) /
981                     (stateblock->viewport.Height * stateblock->viewport.Height * scaleFactor);
982         }
983     }
984
985     if(GL_SUPPORT(ARB_POINT_PARAMETERS)) {
986         GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
987         checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...");
988     }
989     else if(GL_SUPPORT(EXT_POINT_PARAMETERS)) {
990         GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att);
991         checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...");
992     } else {
993         TRACE("POINT_PARAMETERS not supported in this version of opengl\n");
994     }
995 }
996
997 static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
998     DWORD Value = stateblock->renderState[WINED3DRS_COLORWRITEENABLE];
999
1000     TRACE("Color mask: r(%d) g(%d) b(%d) a(%d)\n",
1001         Value & D3DCOLORWRITEENABLE_RED   ? 1 : 0,
1002         Value & D3DCOLORWRITEENABLE_GREEN ? 1 : 0,
1003         Value & D3DCOLORWRITEENABLE_BLUE  ? 1 : 0,
1004         Value & D3DCOLORWRITEENABLE_ALPHA ? 1 : 0);
1005     glColorMask(Value & D3DCOLORWRITEENABLE_RED   ? GL_TRUE : GL_FALSE,
1006                 Value & D3DCOLORWRITEENABLE_GREEN ? GL_TRUE : GL_FALSE,
1007                 Value & D3DCOLORWRITEENABLE_BLUE  ? GL_TRUE : GL_FALSE,
1008                 Value & D3DCOLORWRITEENABLE_ALPHA ? GL_TRUE : GL_FALSE);
1009     checkGLcall("glColorMask(...)");
1010
1011     /* depends on WINED3DRS_COLORWRITEENABLE. */
1012     if(stateblock->renderState[WINED3DRS_COLORWRITEENABLE1] != 0x0000000F ||
1013        stateblock->renderState[WINED3DRS_COLORWRITEENABLE2] != 0x0000000F ||
1014        stateblock->renderState[WINED3DRS_COLORWRITEENABLE3] != 0x0000000F ) {
1015         ERR("(WINED3DRS_COLORWRITEENABLE1/2/3,%d,%d,%d) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n",
1016             stateblock->renderState[WINED3DRS_COLORWRITEENABLE1],
1017             stateblock->renderState[WINED3DRS_COLORWRITEENABLE2],
1018             stateblock->renderState[WINED3DRS_COLORWRITEENABLE3]);
1019     }
1020 }
1021
1022 static void state_localviewer(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1023     if(stateblock->renderState[WINED3DRS_LOCALVIEWER]) {
1024         glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
1025         checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)");
1026     } else {
1027         glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0);
1028         checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0)");
1029     }
1030 }
1031
1032 static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1033     if(stateblock->renderState[WINED3DRS_LASTPIXEL]) {
1034         TRACE("Last Pixel Drawing Enabled\n");
1035     } else {
1036         FIXME("Last Pixel Drawing Disabled, not handled yet\n");
1037     }
1038 }
1039
1040 static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1041     /* TODO: NV_POINT_SPRITE */
1042     if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
1043         TRACE("Point sprites not supported\n");
1044         return;
1045     }
1046
1047     if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
1048         glEnable(GL_POINT_SPRITE_ARB);
1049         checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
1050         glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
1051         checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
1052     } else {
1053         glDisable(GL_POINT_SPRITE_ARB);
1054         checkGLcall("glDisable(GL_POINT_SPRITE_ARB)");
1055         glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
1056         checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
1057     }
1058 }
1059
1060 static void state_wrap(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1061     /**
1062      http://www.cosc.brocku.ca/Offerings/3P98/course/lectures/texture/
1063      http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/programmingguide/FixedFunction/Textures/texturewrapping.asp
1064      http://www.gamedev.net/reference/programming/features/rendererdll3/page2.asp
1065      Descussion that ways to turn on WRAPing to solve an opengl conversion problem.
1066      http://www.flipcode.org/cgi-bin/fcmsg.cgi?thread_show=10248
1067
1068      so far as I can tell, wrapping and texture-coordinate generate go hand in hand,
1069      */
1070     TRACE("Stub\n");
1071     if(stateblock->renderState[WINED3DRS_WRAP0] ||
1072        stateblock->renderState[WINED3DRS_WRAP1] ||
1073        stateblock->renderState[WINED3DRS_WRAP2] ||
1074        stateblock->renderState[WINED3DRS_WRAP3] ||
1075        stateblock->renderState[WINED3DRS_WRAP4] ||
1076        stateblock->renderState[WINED3DRS_WRAP5] ||
1077        stateblock->renderState[WINED3DRS_WRAP6] ||
1078        stateblock->renderState[WINED3DRS_WRAP7] ||
1079        stateblock->renderState[WINED3DRS_WRAP8] ||
1080        stateblock->renderState[WINED3DRS_WRAP9] ||
1081        stateblock->renderState[WINED3DRS_WRAP10] ||
1082        stateblock->renderState[WINED3DRS_WRAP11] ||
1083        stateblock->renderState[WINED3DRS_WRAP12] ||
1084        stateblock->renderState[WINED3DRS_WRAP13] ||
1085        stateblock->renderState[WINED3DRS_WRAP14] ||
1086        stateblock->renderState[WINED3DRS_WRAP15] ) {
1087         ERR("(WINED3DRS_WRAP0) Texture wraping not yet supported\n");
1088     }
1089 }
1090
1091 static void state_multisampleaa(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1092     if( GL_SUPPORT(ARB_MULTISAMPLE) ) {
1093         if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) {
1094             glEnable(GL_MULTISAMPLE_ARB);
1095             checkGLcall("glEnable(GL_MULTISAMPLE_ARB)");
1096         } else {
1097             glDisable(GL_MULTISAMPLE_ARB);
1098             checkGLcall("glDisable(GL_MULTISAMPLE_ARB)");
1099         }
1100     } else {
1101         if(stateblock->renderState[WINED3DRS_MULTISAMPLEANTIALIAS]) {
1102             ERR("Multisample antialiasing not supported by gl\n");
1103         }
1104     }
1105 }
1106
1107 static void state_scissor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1108     if(stateblock->renderState[WINED3DRS_SCISSORTESTENABLE]) {
1109         glEnable(GL_SCISSOR_TEST);
1110         checkGLcall("glEnable(GL_SCISSOR_TEST)");
1111     } else {
1112         glDisable(GL_SCISSOR_TEST);
1113         checkGLcall("glDisable(GL_SCISSOR_TEST)");
1114     }
1115 }
1116
1117 static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1118     union {
1119         DWORD d;
1120         float f;
1121     } tmpvalue;
1122
1123     if(stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS] ||
1124        stateblock->renderState[WINED3DRS_DEPTHBIAS]) {
1125         tmpvalue.d = stateblock->renderState[WINED3DRS_SLOPESCALEDEPTHBIAS];
1126         glEnable(GL_POLYGON_OFFSET_FILL);
1127         checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
1128         glPolygonOffset(tmpvalue.f, *((float*)&stateblock->renderState[WINED3DRS_DEPTHBIAS]));
1129         checkGLcall("glPolygonOffset(...)");
1130     } else {
1131         glDisable(GL_POLYGON_OFFSET_FILL);
1132         checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
1133     }
1134 }
1135
1136 static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1137     if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) {
1138         glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1139         checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)");
1140     } else {
1141         glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
1142         checkGLcall("glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST)");
1143     }
1144 }
1145
1146 static void state_stippledalpha(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1147     TRACE("Stub\n");
1148     if (stateblock->renderState[WINED3DRS_STIPPLEDALPHA])
1149         ERR(" Stippled Alpha not supported yet.\n");
1150 }
1151
1152 static void state_antialias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1153     TRACE("Stub\n");
1154     if (stateblock->renderState[WINED3DRS_ANTIALIAS])
1155         ERR(" Antialias not supported yet.\n");
1156 }
1157
1158 static void state_multisampmask(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1159     TRACE("Stub\n");
1160     if (stateblock->renderState[WINED3DRS_MULTISAMPLEMASK] != 0xFFFFFFFF)
1161         ERR("(WINED3DRS_MULTISAMPLEMASK,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_MULTISAMPLEMASK]);
1162 }
1163
1164 static void state_patchedgestyle(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1165     TRACE("Stub\n");
1166     if (stateblock->renderState[WINED3DRS_PATCHEDGESTYLE] != D3DPATCHEDGE_DISCRETE)
1167         ERR("(WINED3DRS_PATCHEDGESTYLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_PATCHEDGESTYLE]);
1168 }
1169
1170 static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1171     union {
1172         DWORD d;
1173         float f;
1174     } tmpvalue;
1175     tmpvalue.f = 1.0f;
1176
1177     TRACE("Stub\n");
1178     if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d)
1179         ERR("(WINED3DRS_PATCHSEGMENTS,%d) not yet implemented\n", tmpvalue.d);
1180 }
1181
1182 static void state_positiondegree(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1183     TRACE("Stub\n");
1184     if (stateblock->renderState[WINED3DRS_POSITIONDEGREE] != D3DDEGREE_CUBIC)
1185         ERR("(WINED3DRS_POSITIONDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_POSITIONDEGREE]);
1186 }
1187
1188 static void state_normaldegree(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1189     TRACE("Stub\n");
1190     if (stateblock->renderState[WINED3DRS_NORMALDEGREE] != D3DDEGREE_LINEAR)
1191         ERR("(WINED3DRS_NORMALDEGREE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_NORMALDEGREE]);
1192 }
1193
1194 static void state_tessellation(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1195     TRACE("Stub\n");
1196     if(stateblock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION])
1197         FIXME("(WINED3DRS_ENABLEADAPTIVETESSELLATION,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION]);
1198 }
1199
1200
1201 static void state_srgbwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1202     if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE])
1203         ERR("Render state WINED3DRS_SRGBWRITEENABLE not yet implemented\n");
1204 }
1205
1206 static void state_seperateblend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1207     TRACE("Stub\n");
1208     if(stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE])
1209         FIXME("(WINED3DRS_SEPARATEALPHABLENDENABLE,%d) not yet implemented\n", stateblock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE]);
1210 }
1211
1212 static void state_wrapu(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1213     if(stateblock->renderState[WINED3DRS_WRAPU]) {
1214         FIXME("Render state WINED3DRS_WRAPU not implemented yet\n");
1215     }
1216 }
1217
1218 static void state_wrapv(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1219     if(stateblock->renderState[WINED3DRS_WRAPV]) {
1220         FIXME("Render state WINED3DRS_WRAPV not implemented yet\n");
1221     }
1222 }
1223
1224 static void state_monoenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1225     if(stateblock->renderState[WINED3DRS_MONOENABLE]) {
1226         FIXME("Render state WINED3DRS_MONOENABLE not implemented yet\n");
1227     }
1228 }
1229
1230 static void state_rop2(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1231     if(stateblock->renderState[WINED3DRS_ROP2]) {
1232         FIXME("Render state WINED3DRS_ROP2 not implemented yet\n");
1233     }
1234 }
1235
1236 static void state_planemask(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1237     if(stateblock->renderState[WINED3DRS_PLANEMASK]) {
1238         FIXME("Render state WINED3DRS_PLANEMASK not implemented yet\n");
1239     }
1240 }
1241
1242 static void state_subpixel(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1243     if(stateblock->renderState[WINED3DRS_SUBPIXEL]) {
1244         FIXME("Render state WINED3DRS_SUBPIXEL not implemented yet\n");
1245     }
1246 }
1247
1248 static void state_subpixelx(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1249     if(stateblock->renderState[WINED3DRS_SUBPIXELX]) {
1250         FIXME("Render state WINED3DRS_SUBPIXELX not implemented yet\n");
1251     }
1252 }
1253
1254 static void state_stippleenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1255     if(stateblock->renderState[WINED3DRS_STIPPLEENABLE]) {
1256         FIXME("Render state WINED3DRS_STIPPLEENABLE not implemented yet\n");
1257     }
1258 }
1259
1260 static void state_bordercolor(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1261     if(stateblock->renderState[WINED3DRS_BORDERCOLOR]) {
1262         FIXME("Render state WINED3DRS_BORDERCOLOR not implemented yet\n");
1263     }
1264 }
1265
1266 static void state_mipmaplodbias(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1267     if(stateblock->renderState[WINED3DRS_MIPMAPLODBIAS]) {
1268         FIXME("Render state WINED3DRS_MIPMAPLODBIAS not implemented yet\n");
1269     }
1270 }
1271
1272 static void state_anisotropy(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1273     if(stateblock->renderState[WINED3DRS_ANISOTROPY]) {
1274         FIXME("Render state WINED3DRS_ANISOTROPY not implemented yet\n");
1275     }
1276 }
1277
1278 static void state_flushbatch(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1279     if(stateblock->renderState[WINED3DRS_FLUSHBATCH]) {
1280         FIXME("Render state WINED3DRS_FLUSHBATCH not implemented yet\n");
1281     }
1282 }
1283
1284 static void state_translucentsi(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1285     if(stateblock->renderState[WINED3DRS_TRANSLUCENTSORTINDEPENDENT]) {
1286         FIXME("Render state WINED3DRS_TRANSLUCENTSORTINDEPENDENT not implemented yet\n");
1287     }
1288 }
1289
1290 static void state_extents(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1291     if(stateblock->renderState[WINED3DRS_EXTENTS]) {
1292         FIXME("Render state WINED3DRS_EXTENTS not implemented yet\n");
1293     }
1294 }
1295
1296 static void state_ckeyblend(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1297     if(stateblock->renderState[WINED3DRS_COLORKEYBLENDENABLE]) {
1298         FIXME("Render state WINED3DRS_COLORKEYBLENDENABLE not implemented yet\n");
1299     }
1300 }
1301
1302 /* Activates the texture dimension according to the bound D3D texture.
1303  * Does not care for the colorop or correct gl texture unit(when using nvrc)
1304  * Requires the caller to activate the correct unit before
1305  */
1306 static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock) {
1307     if(stateblock->textures[stage]) {
1308         glDisable(GL_TEXTURE_1D);
1309         checkGLcall("glDisable(GL_TEXTURE_1D)");
1310         switch(stateblock->textureDimensions[stage]) {
1311             case GL_TEXTURE_2D:
1312                 glDisable(GL_TEXTURE_3D);
1313                 checkGLcall("glDisable(GL_TEXTURE_3D)");
1314                 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
1315                 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
1316                 glEnable(GL_TEXTURE_2D);
1317                 checkGLcall("glEnable(GL_TEXTURE_2D)");
1318                 break;
1319             case GL_TEXTURE_3D:
1320                 glDisable(GL_TEXTURE_CUBE_MAP_ARB);
1321                 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
1322                 glDisable(GL_TEXTURE_2D);
1323                 checkGLcall("glDisable(GL_TEXTURE_2D)");
1324                 glEnable(GL_TEXTURE_3D);
1325                 checkGLcall("glEnable(GL_TEXTURE_3D)");
1326                 break;
1327             case GL_TEXTURE_CUBE_MAP_ARB:
1328                 glDisable(GL_TEXTURE_2D);
1329                 checkGLcall("glDisable(GL_TEXTURE_2D)");
1330                 glDisable(GL_TEXTURE_3D);
1331                 checkGLcall("glDisable(GL_TEXTURE_3D)");
1332                 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
1333                 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
1334                 break;
1335         }
1336     } else {
1337         glDisable(GL_TEXTURE_2D);
1338         checkGLcall("glDisable(GL_TEXTURE_2D)");
1339         glDisable(GL_TEXTURE_3D);
1340         checkGLcall("glDisable(GL_TEXTURE_3D)");
1341         glDisable(GL_TEXTURE_CUBE_MAP_ARB);
1342         checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
1343         glEnable(GL_TEXTURE_1D);
1344         checkGLcall("glEnable(GL_TEXTURE_1D)");
1345         /* Binding textures is done by samplers. A dummy texture will be bound */
1346     }
1347 }
1348
1349 static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1350     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1351
1352     TRACE("Setting color op for stage %d\n", stage);
1353
1354     if (stateblock->pixelShader && stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE &&
1355         ((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.function) {
1356         /* Using a pixel shader? Don't care for anything here, the shader applying does it */
1357         return;
1358     }
1359
1360     if (GL_SUPPORT(ARB_MULTITEXTURE)) {
1361         /* TODO: register combiners! */
1362         if(stage != stateblock->wineD3DDevice->texUnitMap[stage]) ERR("Foo: %d is %d!\n", stage, stateblock->wineD3DDevice->texUnitMap[stage]);
1363         if(stateblock->wineD3DDevice->texUnitMap[stage] >= GL_LIMITS(sampler_stages)) {
1364             if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
1365               stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
1366                 FIXME("Attempt to enable unsupported stage!\n");
1367             }
1368             return;
1369         }
1370         GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
1371         checkGLcall("glActiveTextureARB");
1372     } else if (stage > 0) {
1373         WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
1374         return;
1375     }
1376
1377     if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
1378         if(stateblock->lowest_disabled_stage > 0) {
1379             glEnable(GL_REGISTER_COMBINERS_NV);
1380             GL_EXTCALL(glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV, stateblock->lowest_disabled_stage));
1381         } else {
1382             glDisable(GL_REGISTER_COMBINERS_NV);
1383         }
1384     }
1385     if(stage >= stateblock->lowest_disabled_stage) {
1386         TRACE("Stage disabled\n");
1387         /* Disable everything here */
1388         glDisable(GL_TEXTURE_1D);
1389         checkGLcall("glDisable(GL_TEXTURE_1D)");
1390         glDisable(GL_TEXTURE_2D);
1391         checkGLcall("glDisable(GL_TEXTURE_2D)");
1392         glDisable(GL_TEXTURE_3D);
1393         checkGLcall("glDisable(GL_TEXTURE_3D)");
1394         glDisable(GL_TEXTURE_CUBE_MAP_ARB);
1395         checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
1396         /* All done */
1397         return;
1398     }
1399
1400     activate_dimensions(stage, stateblock);
1401
1402     /* Set the texture combiners */
1403     if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
1404         set_tex_op_nvrc((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
1405                          stateblock->textureState[stage][WINED3DTSS_COLOROP],
1406                          stateblock->textureState[stage][WINED3DTSS_COLORARG1],
1407                          stateblock->textureState[stage][WINED3DTSS_COLORARG2],
1408                          stateblock->textureState[stage][WINED3DTSS_COLORARG0],
1409                          stateblock->wineD3DDevice->texUnitMap[stage]);
1410     } else {
1411         set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, FALSE, stage,
1412                     stateblock->textureState[stage][WINED3DTSS_COLOROP],
1413                     stateblock->textureState[stage][WINED3DTSS_COLORARG1],
1414                     stateblock->textureState[stage][WINED3DTSS_COLORARG2],
1415                     stateblock->textureState[stage][WINED3DTSS_COLORARG0]);
1416     }
1417 }
1418
1419 static void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1420     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1421
1422     TRACE("Setting alpha op for stage %d\n", stage);
1423     /* Do not care for enabled / disabled stages, just assign the settigns. colorop disables / enables required stuff */
1424     if (GL_SUPPORT(ARB_MULTITEXTURE)) {
1425         /* TODO: register combiners! */
1426         if(stage >= GL_LIMITS(sampler_stages)) {
1427             if(stateblock->textureState[stage][WINED3DTSS_COLOROP] != WINED3DTOP_DISABLE &&
1428               stateblock->textureState[stage][WINED3DTSS_COLOROP] != 0) {
1429                 FIXME("Attempt to enable unsupported stage!\n");
1430             }
1431             return;
1432         }
1433         GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
1434         checkGLcall("glActiveTextureARB");
1435     } else if (stage > 0) {
1436         /* We can't do anything here */
1437         WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
1438         return;
1439     }
1440
1441     TRACE("Setting alpha op for stage %d\n", stage);
1442     if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
1443         set_tex_op_nvrc((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage,
1444                          stateblock->textureState[stage][WINED3DTSS_ALPHAOP],
1445                          stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],
1446                          stateblock->textureState[stage][WINED3DTSS_ALPHAARG2],
1447                          stateblock->textureState[stage][WINED3DTSS_ALPHAARG0],
1448                          stateblock->wineD3DDevice->texUnitMap[stage]);
1449     } else {
1450         set_tex_op((IWineD3DDevice *)stateblock->wineD3DDevice, TRUE, stage, stateblock->textureState[stage][WINED3DTSS_ALPHAOP],
1451                     stateblock->textureState[stage][WINED3DTSS_ALPHAARG1],
1452                     stateblock->textureState[stage][WINED3DTSS_ALPHAARG2],
1453                     stateblock->textureState[stage][WINED3DTSS_ALPHAARG0]);
1454     }
1455 }
1456
1457 static void transform_texture(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1458     DWORD texUnit = state - STATE_TRANSFORM(WINED3DTS_TEXTURE0);
1459
1460     if (GL_SUPPORT(ARB_MULTITEXTURE)) {
1461         if(texUnit >= GL_LIMITS(sampler_stages)) {
1462             return;
1463         }
1464         GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[texUnit]));
1465         checkGLcall("glActiveTextureARB");
1466     } else if (texUnit > 0) {
1467         /* We can't do anything here */
1468         WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
1469         return;
1470     }
1471
1472     set_texture_matrix((float *)&stateblock->transforms[WINED3DTS_TEXTURE0 + texUnit].u.m[0][0],
1473                         stateblock->textureState[texUnit][WINED3DTSS_TEXTURETRANSFORMFLAGS],
1474                         (stateblock->textureState[texUnit][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) != WINED3DTSS_TCI_PASSTHRU);
1475
1476 }
1477
1478 static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1479     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1480
1481     if (GL_SUPPORT(ARB_MULTITEXTURE)) {
1482         /* TODO: register combiners! */
1483         if(stage >= GL_LIMITS(sampler_stages)) {
1484             return;
1485         }
1486         GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[stage]));
1487         checkGLcall("glActiveTextureARB");
1488     } else if (stage > 0) {
1489         /* We can't do anything here */
1490         WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
1491         return;
1492     }
1493
1494     /* Values 0-7 are indexes into the FVF tex coords - See comments in DrawPrimitive
1495      *
1496      * FIXME: From MSDN: The WINED3DTSS_TCI_* flags are mutually exclusive. If you include
1497      * one flag, you can still specify an index value, which the system uses to
1498      * determine the texture wrapping mode.
1499      * eg. SetTextureStageState( 0, WINED3DTSS_TEXCOORDINDEX, WINED3DTSS_TCI_CAMERASPACEPOSITION | 1 );
1500      * means use the vertex position (camera-space) as the input texture coordinates
1501      * for this texture stage, and the wrap mode set in the WINED3DRS_WRAP1 render
1502      * state. We do not (yet) support the WINED3DRENDERSTATE_WRAPx values, nor tie them up
1503      * to the TEXCOORDINDEX value
1504      */
1505
1506     /*
1507      * Be careful the value of the mask 0xF0000 come from d3d8types.h infos
1508      */
1509     switch (stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX] & 0xFFFF0000) {
1510     case WINED3DTSS_TCI_PASSTHRU:
1511         /*Use the specified texture coordinates contained within the vertex format. This value resolves to zero.*/
1512         glDisable(GL_TEXTURE_GEN_S);
1513         glDisable(GL_TEXTURE_GEN_T);
1514         glDisable(GL_TEXTURE_GEN_R);
1515         glDisable(GL_TEXTURE_GEN_Q);
1516         checkGLcall("glDisable(GL_TEXTURE_GEN_S,T,R,Q)");
1517         break;
1518
1519     case WINED3DTSS_TCI_CAMERASPACEPOSITION:
1520         /* CameraSpacePosition means use the vertex position, transformed to camera space,
1521          * as the input texture coordinates for this stage's texture transformation. This
1522          * equates roughly to EYE_LINEAR
1523          */
1524         {
1525             float s_plane[] = { 1.0, 0.0, 0.0, 0.0 };
1526             float t_plane[] = { 0.0, 1.0, 0.0, 0.0 };
1527             float r_plane[] = { 0.0, 0.0, 1.0, 0.0 };
1528             float q_plane[] = { 0.0, 0.0, 0.0, 1.0 };
1529             TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set eye plane\n");
1530
1531             glMatrixMode(GL_MODELVIEW);
1532             glPushMatrix();
1533             glLoadIdentity();
1534             glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
1535             glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
1536             glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
1537             glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
1538             glPopMatrix();
1539
1540             TRACE("WINED3DTSS_TCI_CAMERASPACEPOSITION - Set GL_TEXTURE_GEN_x and GL_x, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR\n");
1541             glEnable(GL_TEXTURE_GEN_S);
1542             checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
1543             glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
1544             checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
1545             glEnable(GL_TEXTURE_GEN_T);
1546             checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
1547             glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
1548             checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
1549             glEnable(GL_TEXTURE_GEN_R);
1550             checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
1551             glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
1552             checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR)");
1553         }
1554         break;
1555
1556     case WINED3DTSS_TCI_CAMERASPACENORMAL:
1557         {
1558             if (GL_SUPPORT(NV_TEXGEN_REFLECTION)) {
1559                 float s_plane[] = { 1.0, 0.0, 0.0, 0.0 };
1560                 float t_plane[] = { 0.0, 1.0, 0.0, 0.0 };
1561                 float r_plane[] = { 0.0, 0.0, 1.0, 0.0 };
1562                 float q_plane[] = { 0.0, 0.0, 0.0, 1.0 };
1563                 TRACE("WINED3DTSS_TCI_CAMERASPACENORMAL - Set eye plane\n");
1564
1565                 glMatrixMode(GL_MODELVIEW);
1566                 glPushMatrix();
1567                 glLoadIdentity();
1568                 glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
1569                 glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
1570                 glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
1571                 glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
1572                 glPopMatrix();
1573
1574                 glEnable(GL_TEXTURE_GEN_S);
1575                 checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
1576                 glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
1577                 checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
1578                 glEnable(GL_TEXTURE_GEN_T);
1579                 checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
1580                 glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
1581                 checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
1582                 glEnable(GL_TEXTURE_GEN_R);
1583                 checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
1584                 glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV);
1585                 checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_NV)");
1586             }
1587         }
1588         break;
1589
1590     case WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
1591         {
1592             if (GL_SUPPORT(NV_TEXGEN_REFLECTION)) {
1593             float s_plane[] = { 1.0, 0.0, 0.0, 0.0 };
1594             float t_plane[] = { 0.0, 1.0, 0.0, 0.0 };
1595             float r_plane[] = { 0.0, 0.0, 1.0, 0.0 };
1596             float q_plane[] = { 0.0, 0.0, 0.0, 1.0 };
1597             TRACE("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR - Set eye plane\n");
1598
1599             glMatrixMode(GL_MODELVIEW);
1600             glPushMatrix();
1601             glLoadIdentity();
1602             glTexGenfv(GL_S, GL_EYE_PLANE, s_plane);
1603             glTexGenfv(GL_T, GL_EYE_PLANE, t_plane);
1604             glTexGenfv(GL_R, GL_EYE_PLANE, r_plane);
1605             glTexGenfv(GL_Q, GL_EYE_PLANE, q_plane);
1606             glPopMatrix();
1607
1608             glEnable(GL_TEXTURE_GEN_S);
1609             checkGLcall("glEnable(GL_TEXTURE_GEN_S);");
1610             glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
1611             checkGLcall("glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
1612             glEnable(GL_TEXTURE_GEN_T);
1613             checkGLcall("glEnable(GL_TEXTURE_GEN_T);");
1614             glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
1615             checkGLcall("glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
1616             glEnable(GL_TEXTURE_GEN_R);
1617             checkGLcall("glEnable(GL_TEXTURE_GEN_R);");
1618             glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV);
1619             checkGLcall("glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_NV)");
1620             }
1621         }
1622         break;
1623
1624     /* Unhandled types: */
1625     default:
1626         /* Todo: */
1627         /* ? disable GL_TEXTURE_GEN_n ? */
1628         glDisable(GL_TEXTURE_GEN_S);
1629         glDisable(GL_TEXTURE_GEN_T);
1630         glDisable(GL_TEXTURE_GEN_R);
1631         glDisable(GL_TEXTURE_GEN_Q);
1632         FIXME("Unhandled WINED3DTSS_TEXCOORDINDEX %x\n", stateblock->textureState[stage][WINED3DTSS_TEXCOORDINDEX]);
1633         break;
1634     }
1635
1636     /* Update the texture matrix */
1637     if(!isStateDirty(stateblock->wineD3DDevice, STATE_TRANSFORM(WINED3DTS_TEXTURE0 + stage))) {
1638         transform_texture(STATE_TRANSFORM(WINED3DTS_TEXTURE0 + stage), stateblock);
1639     }
1640 }
1641
1642 static void tex_bumpenvlscale(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1643     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1644     union {
1645         DWORD d;
1646         float f;
1647     } tmpvalue;
1648
1649     tmpvalue.d = stateblock->textureState[stage][WINED3DTSS_BUMPENVLSCALE];
1650     if(tmpvalue.f != 0.0) {
1651         ERR("WINED3DTSS_BUMPENVLSCALE not supported yet\n");
1652     }
1653 }
1654
1655 static void tex_bumpenvloffset(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1656     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1657     union {
1658         DWORD d;
1659         float f;
1660     } tmpvalue;
1661
1662     tmpvalue.d = stateblock->textureState[stage][WINED3DTSS_BUMPENVLOFFSET];
1663     if(tmpvalue.f != 0.0) {
1664         ERR("WINED3DTSS_BUMPENVLOFFSET not supported yet\n");
1665     }
1666 }
1667
1668 static void tex_resultarg(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1669     DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / WINED3D_HIGHEST_TEXTURE_STATE;
1670
1671     if(stateblock->textureState[stage][WINED3DTSS_RESULTARG] != D3DTA_CURRENT) {
1672         ERR("WINED3DTSS_RESULTARG not supported yet\n");
1673     }
1674 }
1675
1676 static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1677     DWORD sampler = state - STATE_SAMPLER(0);
1678     union {
1679         float f;
1680         DWORD d;
1681     } tmpvalue;
1682
1683     TRACE("Sampler: %d\n", sampler);
1684     /* Enabling and disabling texture dimensions is done by texture stage state / pixel shader setup, this function
1685      * only has to bind textures and set the per texture states
1686      */
1687     if (GL_SUPPORT(ARB_MULTITEXTURE)) {
1688         /* TODO: register combiners! */
1689         if(sampler >= GL_LIMITS(sampler_stages)) {
1690             return;
1691         }
1692         GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB + stateblock->wineD3DDevice->texUnitMap[sampler]));
1693         checkGLcall("glActiveTextureARB");
1694     } else if (sampler > 0) {
1695         /* We can't do anything here */
1696         WARN("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
1697         return;
1698     }
1699
1700     if(stateblock->textures[sampler]) {
1701
1702         /* NP2 textures need the texture matrix set properly for the stage */
1703         if(wined3d_settings.nonpower2_mode == NP2_NATIVE && sampler < MAX_TEXTURES - 1 &&
1704            stateblock->textureDimensions[sampler] == GL_TEXTURE_2D &&
1705            (((IWineD3DTextureImpl *) stateblock->textures[sampler])->pow2scalingFactorX != 1.0 ||
1706             ((IWineD3DTextureImpl *) stateblock->textures[sampler])->pow2scalingFactorY != 1.0 ) ) {
1707             transform_texture(STATE_TRANSFORM(WINED3DTS_TEXTURE0 + stateblock->wineD3DDevice->texUnitMap[sampler]), stateblock);
1708         }
1709
1710         IWineD3DBaseTexture_PreLoad((IWineD3DBaseTexture *) stateblock->textures[sampler]);
1711         IWineD3DBaseTexture_ApplyStateChanges(stateblock->textures[sampler], stateblock->textureState[sampler], stateblock->samplerState[sampler]);
1712
1713         if (GL_SUPPORT(EXT_TEXTURE_LOD_BIAS)) {
1714             tmpvalue.d = stateblock->samplerState[sampler][WINED3DSAMP_MIPMAPLODBIAS];
1715             glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
1716                       GL_TEXTURE_LOD_BIAS_EXT,
1717                       tmpvalue.f);
1718             checkGLcall("glTexEnvi GL_TEXTURE_LOD_BIAS_EXT ...");
1719         }
1720
1721         if (stateblock->wineD3DDevice->ps_selected_mode != SHADER_NONE && stateblock->pixelShader &&
1722             ((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.function) {
1723             /* Using a pixel shader? Verify the sampler types */
1724
1725             /* Make sure that the texture dimensions are enabled. I don't have to disable the other
1726              * dimensions because the shader knows from which texture type to sample from. For the sake of
1727              * debugging all dimensions could be enabled and a texture with some ugly pink bound to the unused
1728              * dimensions. This should make wrong sampling sources visible :-)
1729              */
1730             glEnable(stateblock->textureDimensions[sampler]);
1731             checkGLcall("glEnable(stateblock->textureDimensions[sampler])");
1732         } else if(sampler < stateblock->lowest_disabled_stage) {
1733             activate_dimensions(sampler, stateblock);
1734
1735             if(stateblock->renderState[WINED3DRS_COLORKEYENABLE] && sampler == 0) {
1736                 /* If color keying is enabled update the alpha test, it depends on the existance
1737                  * of a color key in stage 0
1738                  */
1739                 state_alpha(WINED3DRS_COLORKEYENABLE, stateblock);
1740             }
1741         }
1742     } else if(sampler < GL_LIMITS(texture_stages)) {
1743         if(sampler < stateblock->lowest_disabled_stage) {
1744             /* TODO: Check if the colorop is dirty to do that job
1745              * TODO: What should I do with pixel shaders here ???
1746              */
1747             activate_dimensions(sampler, stateblock);
1748         } /* Otherwise tex_colorop disables the stage */
1749         glBindTexture(GL_TEXTURE_1D, stateblock->wineD3DDevice->dummyTextureName[sampler]);
1750         checkGLcall("glBindTexture(GL_TEXTURE_1D, stateblock->wineD3DDevice->dummyTextureName[sampler])");
1751     }
1752 }
1753
1754 static void pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1755     int i;
1756
1757     if(stateblock->pixelShader && ((IWineD3DPixelShaderImpl *) stateblock->pixelShader)->baseShader.function != NULL) {
1758         if(!stateblock->wineD3DDevice->last_was_pshader) {
1759             /* Former draw without a pixel shader, some samplers
1760              * may be disabled because of WINED3DTSS_COLOROP = WINED3DTOP_DISABLE
1761              * make sure to enable them
1762              */
1763             for(i=0; i < MAX_SAMPLERS; i++) {
1764                 if(!isStateDirty(stateblock->wineD3DDevice, STATE_SAMPLER(i))) {
1765                     sampler(STATE_SAMPLER(i), stateblock);
1766                 }
1767             }
1768         } else {
1769            /* Otherwise all samplers were activated by the code above in earlier draws, or by sampler()
1770             * if a different texture was bound. I don't have to do anything.
1771             */
1772         }
1773
1774         /* Compile and bind the shader */
1775         IWineD3DPixelShader_CompileShader(stateblock->pixelShader);
1776
1777 #if 0
1778         /* Can't do that here right now, because glsl shaders depend on having both pixel and vertex shader
1779          * setup at the same time. The shader_select call will be done by drawprim until vertex shaders are
1780          * moved to the state table too
1781          */
1782         stateblock->wineD3DDevice->shader_backend->shader_select(
1783                 (IWineD3DDevice *) stateblock->wineD3DDevice,
1784                 TRUE,
1785                 !stateblock->vertexShader ? FALSE : ((IWineD3DVertexShaderImpl *) stateblock->vertexShader)->baseShader.function != NULL);
1786 #endif
1787         stateblock->wineD3DDevice->last_was_pshader = TRUE;
1788     } else {
1789         /* Disabled the pixel shader - color ops weren't applied
1790          * while it was enabled, so re-apply them.
1791          */
1792         for(i=0; i < MAX_TEXTURES; i++) {
1793             if(!isStateDirty(stateblock->wineD3DDevice, STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP))) {
1794                 tex_colorop(STATE_TEXTURESTAGE(i, WINED3DTSS_COLOROP), stateblock);
1795             }
1796         }
1797         stateblock->wineD3DDevice->last_was_pshader = FALSE;
1798
1799 #if 0
1800         stateblock->wineD3DDevice->shader_backend->shader_select(
1801                 (IWineD3DDevice *) stateblock->wineD3DDevice,
1802                 FALSE,
1803                 !stateblock->vertexShader ? FALSE : ((IWineD3DVertexShaderImpl *) stateblock->vertexShader)->baseShader.function != NULL);
1804 #endif
1805     }
1806 }
1807
1808 static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
1809     unsigned int k;
1810
1811     /* If we are changing the View matrix, reset the light and clipping planes to the new view
1812      * NOTE: We have to reset the positions even if the light/plane is not currently
1813      *       enabled, since the call to enable it will not reset the position.
1814      * NOTE2: Apparently texture transforms do NOT need reapplying
1815      */
1816
1817     PLIGHTINFOEL *lightChain = NULL;
1818     stateblock->wineD3DDevice->modelview_valid = FALSE;
1819
1820     glMatrixMode(GL_MODELVIEW);
1821     checkGLcall("glMatrixMode(GL_MODELVIEW)");
1822     glPushMatrix();
1823     checkGLcall("glPushMatrix()");
1824     glLoadMatrixf((float *)(float *) &stateblock->transforms[WINED3DTS_VIEW].u.m[0][0]);
1825     checkGLcall("glLoadMatrixf(...)");
1826
1827     /* Reset lights. TODO: Call light apply func */
1828     lightChain = stateblock->lights;
1829     while (lightChain && lightChain->glIndex != -1) {
1830         glLightfv(GL_LIGHT0 + lightChain->glIndex, GL_POSITION, lightChain->lightPosn);
1831         checkGLcall("glLightfv posn");
1832         glLightfv(GL_LIGHT0 + lightChain->glIndex, GL_SPOT_DIRECTION, lightChain->lightDirn);
1833         checkGLcall("glLightfv dirn");
1834         lightChain = lightChain->next;
1835     }
1836
1837     /* Reset Clipping Planes if clipping is enabled. TODO: Call clipplane apply func */
1838     for (k = 0; k < GL_LIMITS(clipplanes); k++) {
1839         glClipPlane(GL_CLIP_PLANE0 + k, stateblock->clipplane[k]);
1840         checkGLcall("glClipPlane");
1841     }
1842     glPopMatrix();
1843     checkGLcall("glPopMatrix()");
1844 }
1845
1846 static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
1847         WARN("World matrix 1 - 255 not supported yet\n");
1848 }
1849
1850 static void vertexdeclaration(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
1851     TRACE("To be filled later\n");
1852 }
1853
1854 const struct StateEntry StateTable[] =
1855 {
1856       /* State name                                         representative,                                     apply function */
1857     { /* 0,  Undefined                              */      0,                                                  state_undefined     },
1858     { /* 1,  WINED3DRS_TEXTUREHANDLE                */      0 /* Handled in ddraw */,                           state_undefined     },
1859     { /* 2,  WINED3DRS_ANTIALIAS                    */      STATE_RENDER(WINED3DRS_ANTIALIAS),                  state_antialias     },
1860     { /* 3,  WINED3DRS_TEXTUREADDRESS               */      0 /* Handled in ddraw */,                           state_undefined     },
1861     { /* 4,  WINED3DRS_TEXTUREPERSPECTIVE           */      STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE),         state_perspective   },
1862     { /* 5,  WINED3DRS_WRAPU                        */      STATE_RENDER(WINED3DRS_WRAPU),                      state_wrapu         },
1863     { /* 6,  WINED3DRS_WRAPV                        */      STATE_RENDER(WINED3DRS_WRAPV),                      state_wrapv         },
1864     { /* 7,  WINED3DRS_ZENABLE                      */      STATE_RENDER(WINED3DRS_ZENABLE),                    state_zenable       },
1865     { /* 8,  WINED3DRS_FILLMODE                     */      STATE_RENDER(WINED3DRS_FILLMODE),                   state_fillmode      },
1866     { /* 9,  WINED3DRS_SHADEMODE                    */      STATE_RENDER(WINED3DRS_SHADEMODE),                  state_shademode     },
1867     { /* 10, WINED3DRS_LINEPATTERN                  */      STATE_RENDER(WINED3DRS_LINEPATTERN),                state_linepattern   },
1868     { /* 11, WINED3DRS_MONOENABLE                   */      STATE_RENDER(WINED3DRS_MONOENABLE),                 state_monoenable    },
1869     { /* 12, WINED3DRS_ROP2                         */      STATE_RENDER(WINED3DRS_ROP2),                       state_rop2          },
1870     { /* 13, WINED3DRS_PLANEMASK                    */      STATE_RENDER(WINED3DRS_PLANEMASK),                  state_planemask     },
1871     { /* 14, WINED3DRS_ZWRITEENABLE                 */      STATE_RENDER(WINED3DRS_ZWRITEENABLE),               state_zwritenable   },
1872     { /* 15, WINED3DRS_ALPHATESTENABLE              */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
1873     { /* 16, WINED3DRS_LASTPIXEL                    */      STATE_RENDER(WINED3DRS_LASTPIXEL),                  state_lastpixel     },
1874     { /* 17, WINED3DRS_TEXTUREMAG                   */      0 /* Handled in ddraw */,                           state_undefined     },
1875     { /* 18, WINED3DRS_TEXTUREMIN                   */      0 /* Handled in ddraw */,                           state_undefined     },
1876     { /* 19, WINED3DRS_SRCBLEND                     */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
1877     { /* 20, WINED3DRS_DESTBLEND                    */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
1878     { /* 21, WINED3DRS_TEXTUREMAPBLEND              */      0 /* Handled in ddraw */,                           state_undefined     },
1879     { /* 22, WINED3DRS_CULLMODE                     */      STATE_RENDER(WINED3DRS_CULLMODE),                   state_cullmode      },
1880     { /* 23, WINED3DRS_ZFUNC                        */      STATE_RENDER(WINED3DRS_ZFUNC),                      state_zfunc         },
1881     { /* 24, WINED3DRS_ALPHAREF                     */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
1882     { /* 25, WINED3DRS_ALPHAFUNC                    */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
1883     { /* 26, WINED3DRS_DITHERENABLE                 */      STATE_RENDER(WINED3DRS_DITHERENABLE),               state_ditherenable  },
1884     { /* 27, WINED3DRS_ALPHABLENDENABLE             */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
1885     { /* 28, WINED3DRS_FOGENABLE                    */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
1886     { /* 29, WINED3DRS_SPECULARENABLE               */      STATE_RENDER(WINED3DRS_SPECULARENABLE),             state_specularenable},
1887     { /* 30, WINED3DRS_ZVISIBLE                     */      0 /* Not supported according to the msdn */,        state_nogl          },
1888     { /* 31, WINED3DRS_SUBPIXEL                     */      STATE_RENDER(WINED3DRS_SUBPIXEL),                   state_subpixel      },
1889     { /* 32, WINED3DRS_SUBPIXELX                    */      STATE_RENDER(WINED3DRS_SUBPIXELX),                  state_subpixelx     },
1890     { /* 33, WINED3DRS_STIPPLEDALPHA                */      STATE_RENDER(WINED3DRS_STIPPLEDALPHA),              state_stippledalpha },
1891     { /* 34, WINED3DRS_FOGCOLOR                     */      STATE_RENDER(WINED3DRS_FOGCOLOR),                   state_fogcolor      },
1892     { /* 35, WINED3DRS_FOGTABLEMODE                 */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
1893     { /* 36, WINED3DRS_FOGSTART                     */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
1894     { /* 37, WINED3DRS_FOGEND                       */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
1895     { /* 38, WINED3DRS_FOGDENSITY                   */      STATE_RENDER(WINED3DRS_FOGDENSITY),                 state_fogdensity    },
1896     { /* 39, WINED3DRS_STIPPLEENABLE                */      STATE_RENDER(WINED3DRS_STIPPLEENABLE),              state_stippleenable },
1897     { /* 40, WINED3DRS_EDGEANTIALIAS                */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
1898     { /* 41, WINED3DRS_COLORKEYENABLE               */      STATE_RENDER(WINED3DRS_ALPHATESTENABLE),            state_alpha         },
1899     { /* 42, undefined                              */      0,                                                  state_undefined     },
1900     { /* 43, WINED3DRS_BORDERCOLOR                  */      STATE_RENDER(WINED3DRS_BORDERCOLOR),                state_bordercolor   },
1901     { /* 44, WINED3DRS_TEXTUREADDRESSU              */      0, /* Handled in ddraw */                           state_undefined     },
1902     { /* 45, WINED3DRS_TEXTUREADDRESSV              */      0, /* Handled in ddraw */                           state_undefined     },
1903     { /* 46, WINED3DRS_MIPMAPLODBIAS                */      STATE_RENDER(WINED3DRS_MIPMAPLODBIAS),              state_mipmaplodbias },
1904     { /* 47, WINED3DRS_ZBIAS                        */      STATE_RENDER(WINED3DRS_ZBIAS),                      state_zbias         },
1905     { /* 48, WINED3DRS_RANGEFOGENABLE               */      0,                                                  state_nogl          },
1906     { /* 49, WINED3DRS_ANISOTROPY                   */      STATE_RENDER(WINED3DRS_ANISOTROPY),                 state_anisotropy    },
1907     { /* 50, WINED3DRS_FLUSHBATCH                   */      STATE_RENDER(WINED3DRS_FLUSHBATCH),                 state_flushbatch    },
1908     { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT   */      STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_translucentsi },
1909     { /* 52, WINED3DRS_STENCILENABLE                */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1910     { /* 53, WINED3DRS_STENCILFAIL                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1911     { /* 54, WINED3DRS_STENCILZFAIL                 */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1912     { /* 55, WINED3DRS_STENCILPASS                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1913     { /* 56, WINED3DRS_STENCILFUNC                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1914     { /* 57, WINED3DRS_STENCILREF                   */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1915     { /* 58, WINED3DRS_STENCILMASK                  */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
1916     { /* 59, WINED3DRS_STENCILWRITEMASK             */      STATE_RENDER(WINED3DRS_STENCILWRITEMASK),           state_stencilwrite  },
1917     { /* 60, WINED3DRS_TEXTUREFACTOR                */      STATE_RENDER(WINED3DRS_TEXTUREFACTOR),              state_texfactor     },
1918     { /* 61, Undefined                              */      0,                                                  state_undefined     },
1919     { /* 62, Undefined                              */      0,                                                  state_undefined     },
1920     { /* 63, Undefined                              */      0,                                                  state_undefined     },
1921     { /* 64, WINED3DRS_STIPPLEPATTERN00             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1922     { /* 65, WINED3DRS_STIPPLEPATTERN01             */      0 /* Obsolete, should he handled by ddraw */,       state_undefined     },
1923     { /* 66, WINED3DRS_STIPPLEPATTERN02             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1924     { /* 67, WINED3DRS_STIPPLEPATTERN03             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1925     { /* 68, WINED3DRS_STIPPLEPATTERN04             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1926     { /* 69, WINED3DRS_STIPPLEPATTERN05             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1927     { /* 70, WINED3DRS_STIPPLEPATTERN06             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1928     { /* 71, WINED3DRS_STIPPLEPATTERN07             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1929     { /* 72, WINED3DRS_STIPPLEPATTERN08             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1930     { /* 73, WINED3DRS_STIPPLEPATTERN09             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1931     { /* 74, WINED3DRS_STIPPLEPATTERN10             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1932     { /* 75, WINED3DRS_STIPPLEPATTERN11             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1933     { /* 76, WINED3DRS_STIPPLEPATTERN12             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1934     { /* 77, WINED3DRS_STIPPLEPATTERN13             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1935     { /* 78, WINED3DRS_STIPPLEPATTERN14             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1936     { /* 79, WINED3DRS_STIPPLEPATTERN15             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1937     { /* 80, WINED3DRS_STIPPLEPATTERN16             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1938     { /* 81, WINED3DRS_STIPPLEPATTERN17             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1939     { /* 82, WINED3DRS_STIPPLEPATTERN18             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1940     { /* 83, WINED3DRS_STIPPLEPATTERN19             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1941     { /* 84, WINED3DRS_STIPPLEPATTERN20             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1942     { /* 85, WINED3DRS_STIPPLEPATTERN21             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1943     { /* 86, WINED3DRS_STIPPLEPATTERN22             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1944     { /* 87, WINED3DRS_STIPPLEPATTERN23             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1945     { /* 88, WINED3DRS_STIPPLEPATTERN24             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1946     { /* 89, WINED3DRS_STIPPLEPATTERN25             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1947     { /* 90, WINED3DRS_STIPPLEPATTERN26             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1948     { /* 91, WINED3DRS_STIPPLEPATTERN27             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1949     { /* 92, WINED3DRS_STIPPLEPATTERN28             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1950     { /* 93, WINED3DRS_STIPPLEPATTERN29             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1951     { /* 94, WINED3DRS_STIPPLEPATTERN30             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1952     { /* 95, WINED3DRS_STIPPLEPATTERN31             */      0 /* Obsolete, should be handled by ddraw */,       state_undefined     },
1953     { /* 96, Undefined                              */      0,                                                  state_undefined     },
1954     { /* 97, Undefined                              */      0,                                                  state_undefined     },
1955     { /* 98, Undefined                              */      0,                                                  state_undefined     },
1956     { /* 99, Undefined                              */      0,                                                  state_undefined     },
1957     { /*100, Undefined                              */      0,                                                  state_undefined     },
1958     { /*101, Undefined                              */      0,                                                  state_undefined     },
1959     { /*102, Undefined                              */      0,                                                  state_undefined     },
1960     { /*103, Undefined                              */      0,                                                  state_undefined     },
1961     { /*104, Undefined                              */      0,                                                  state_undefined     },
1962     { /*105, Undefined                              */      0,                                                  state_undefined     },
1963     { /*106, Undefined                              */      0,                                                  state_undefined     },
1964     { /*107, Undefined                              */      0,                                                  state_undefined     },
1965     { /*108, Undefined                              */      0,                                                  state_undefined     },
1966     { /*109, Undefined                              */      0,                                                  state_undefined     },
1967     { /*110, Undefined                              */      0,                                                  state_undefined     },
1968     { /*111, Undefined                              */      0,                                                  state_undefined     },
1969     { /*112, Undefined                              */      0,                                                  state_undefined     },
1970     { /*113, Undefined                              */      0,                                                  state_undefined     },
1971     { /*114, Undefined                              */      0,                                                  state_undefined     },
1972     { /*115, Undefined                              */      0,                                                  state_undefined     },
1973     { /*116, Undefined                              */      0,                                                  state_undefined     },
1974     { /*117, Undefined                              */      0,                                                  state_undefined     },
1975     { /*118, Undefined                              */      0,                                                  state_undefined     },
1976     { /*119, Undefined                              */      0,                                                  state_undefined     },
1977     { /*120, Undefined                              */      0,                                                  state_undefined     },
1978     { /*121, Undefined                              */      0,                                                  state_undefined     },
1979     { /*122, Undefined                              */      0,                                                  state_undefined     },
1980     { /*123, Undefined                              */      0,                                                  state_undefined     },
1981     { /*124, Undefined                              */      0,                                                  state_undefined     },
1982     { /*125, Undefined                              */      0,                                                  state_undefined     },
1983     { /*126, Undefined                              */      0,                                                  state_undefined     },
1984     { /*127, Undefined                              */      0,                                                  state_undefined     },
1985     /* Big hole ends */
1986     { /*128, WINED3DRS_WRAP0                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1987     { /*129, WINED3DRS_WRAP1                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1988     { /*130, WINED3DRS_WRAP2                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1989     { /*131, WINED3DRS_WRAP3                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1990     { /*132, WINED3DRS_WRAP4                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1991     { /*133, WINED3DRS_WRAP5                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1992     { /*134, WINED3DRS_WRAP6                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1993     { /*135, WINED3DRS_WRAP7                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
1994     { /*136, WINED3DRS_CLIPPING                     */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_clipping      },
1995     { /*137, WINED3DRS_LIGHTING                     */      STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting      },
1996     { /*138, WINED3DRS_EXTENTS                      */      STATE_RENDER(WINED3DRS_EXTENTS),                    state_extents       },
1997     { /*139, WINED3DRS_AMBIENT                      */      STATE_RENDER(WINED3DRS_AMBIENT),                    state_ambient       },
1998     { /*140, WINED3DRS_FOGVERTEXMODE                */      STATE_RENDER(WINED3DRS_FOGENABLE),                  state_fog           },
1999     { /*141, WINED3DRS_COLORVERTEX                  */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
2000     { /*142, WINED3DRS_LOCALVIEWER                  */      STATE_RENDER(WINED3DRS_LOCALVIEWER),                state_localviewer   },
2001     { /*143, WINED3DRS_NORMALIZENORMALS             */      STATE_RENDER(WINED3DRS_NORMALIZENORMALS),           state_normalize     },
2002     { /*144, WINED3DRS_COLORKEYBLENDENABLE          */      STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE),        state_ckeyblend     },
2003     { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
2004     { /*146, WINED3DRS_SPECULARMATERIALSOURCE       */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
2005     { /*147, WINED3DRS_AMBIENTMATERIALSOURCE        */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
2006     { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE       */      STATE_RENDER(WINED3DRS_COLORVERTEX),                state_colormat      },
2007     { /*149, Undefined                              */      0,                                                  state_undefined     },
2008     { /*150, Undefined                              */      0,                                                  state_undefined     },
2009     { /*151, WINED3DRS_VERTEXBLEND                  */      0,                                                  state_nogl          },
2010     { /*152, WINED3DRS_CLIPPLANEENABLE              */      STATE_RENDER(WINED3DRS_CLIPPING),                   state_clipping      },
2011     { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING     */      0,                                                  state_nogl          },
2012     { /*154, WINED3DRS_POINTSIZE                    */      STATE_RENDER(WINED3DRS_POINTSIZE),                  state_psize         },
2013     { /*155, WINED3DRS_POINTSIZE_MIN                */      STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              state_psizemin      },
2014     { /*156, WINED3DRS_POINTSPRITEENABLE            */      STATE_RENDER(WINED3DRS_POINTSPRITEENABLE),          state_pointsprite   },
2015     { /*157, WINED3DRS_POINTSCALEENABLE             */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
2016     { /*158, WINED3DRS_POINTSCALE_A                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
2017     { /*159, WINED3DRS_POINTSCALE_B                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
2018     { /*160, WINED3DRS_POINTSCALE_C                 */      STATE_RENDER(WINED3DRS_POINTSCALEENABLE),           state_pscale        },
2019     { /*161, WINED3DRS_MULTISAMPLEANTIALIAS         */      STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       state_multisampleaa },
2020     { /*162, WINED3DRS_MULTISAMPLEMASK              */      STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            state_multisampmask },
2021     { /*163, WINED3DRS_PATCHEDGESTYLE               */      STATE_RENDER(WINED3DRS_PATCHEDGESTYLE),             state_patchedgestyle},
2022     { /*164, WINED3DRS_PATCHSEGMENTS                */      STATE_RENDER(WINED3DRS_PATCHSEGMENTS),              state_patchsegments },
2023     { /*165, WINED3DRS_DEBUGMONITORTOKEN            */      STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          state_nogl          },
2024     { /*166, WINED3DRS_POINTSIZE_MAX                */      STATE_RENDER(WINED3DRS_POINTSIZE_MAX),              state_psizemax      },
2025     { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE     */      0,                                                  state_nogl          },
2026     { /*168, WINED3DRS_COLORWRITEENABLE             */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
2027     { /*169, Undefined                              */      0,                                                  state_undefined     },
2028     { /*170, WINED3DRS_TWEENFACTOR                  */      0,                                                  state_nogl          },
2029     { /*171, WINED3DRS_BLENDOP                      */      STATE_RENDER(WINED3DRS_BLENDOP),                    state_blendop       },
2030     { /*172, WINED3DRS_POSITIONDEGREE               */      STATE_RENDER(WINED3DRS_POSITIONDEGREE),             state_positiondegree},
2031     { /*173, WINED3DRS_NORMALDEGREE                 */      STATE_RENDER(WINED3DRS_NORMALDEGREE),               state_normaldegree  },
2032       /*172, WINED3DRS_POSITIONORDER                */      /* Value assigned to 2 state names */
2033       /*173, WINED3DRS_NORMALORDER                  */      /* Value assigned to 2 state names */
2034     { /*174, WINED3DRS_SCISSORTESTENABLE            */      STATE_RENDER(WINED3DRS_SCISSORTESTENABLE),          state_scissor       },
2035     { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS          */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     },
2036     { /*176, WINED3DRS_ANTIALIASEDLINEENABLE        */      STATE_RENDER(WINED3DRS_ALPHABLENDENABLE),           state_blend         },
2037     { /*177, undefined                              */      0,                                                  state_undefined     },
2038     { /*178, WINED3DRS_MINTESSELLATIONLEVEL         */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2039     { /*179, WINED3DRS_MAXTESSELLATIONLEVEL         */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2040     { /*180, WINED3DRS_ADAPTIVETESS_X               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2041     { /*181, WINED3DRS_ADAPTIVETESS_Y               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2042     { /*182, WINED3DRS_ADAPTIVETESS_Z               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2043     { /*183, WINED3DRS_ADAPTIVETESS_W               */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2044     { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION   */      STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_tessellation  },
2045     { /*185, WINED3DRS_TWOSIDEDSTENCILMODE          */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
2046     { /*186, WINED3DRS_CCW_STENCILFAIL              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
2047     { /*187, WINED3DRS_CCW_STENCILZFAIL             */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
2048     { /*188, WINED3DRS_CCW_STENCILPASS              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
2049     { /*189, WINED3DRS_CCW_STENCILFUNC              */      STATE_RENDER(WINED3DRS_STENCILENABLE),              state_stencil       },
2050     { /*190, WINED3DRS_COLORWRITEENABLE1            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
2051     { /*191, WINED3DRS_COLORWRITEENABLE2            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
2052     { /*192, WINED3DRS_COLORWRITEENABLE3            */      STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    },
2053     { /*193, WINED3DRS_BLENDFACTOR                  */      STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor   },
2054     { /*194, WINED3DRS_SRGBWRITEENABLE              */      STATE_RENDER(WINED3DRS_SRGBWRITEENABLE),            state_srgbwrite     },
2055     { /*195, WINED3DRS_DEPTHBIAS                    */      STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     },
2056     { /*196, undefined                              */      0,                                                  state_undefined     },
2057     { /*197, undefined                              */      0,                                                  state_undefined     },
2058     { /*198, WINED3DRS_WRAP8                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2059     { /*199, WINED3DRS_WRAP9                        */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2060     { /*200, WINED3DRS_WRAP10                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2061     { /*201, WINED3DRS_WRAP11                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2062     { /*202, WINED3DRS_WRAP12                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2063     { /*203, WINED3DRS_WRAP13                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2064     { /*204, WINED3DRS_WRAP14                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2065     { /*205, WINED3DRS_WRAP15                       */      STATE_RENDER(WINED3DRS_WRAP0),                      state_wrap          },
2066     { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE     */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_seperateblend },
2067     { /*207, WINED3DRS_SRCBLENDALPHA                */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_seperateblend },
2068     { /*208, WINED3DRS_DESTBLENDALPHA               */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_seperateblend },
2069     { /*209, WINED3DRS_BLENDOPALPHA                 */      STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE),   state_seperateblend },
2070     /* Texture stage states */
2071     { /*0, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2072     { /*0, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2073     { /*0, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2074     { /*0, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2075     { /*0, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2076     { /*0, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2077     { /*0, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2078     { /*0, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2079     { /*0, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2080     { /*0, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2081     { /*0, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(0, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2082     { /*0, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2083     { /*0, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2084     { /*0, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2085     { /*0, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2086     { /*0, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2087     { /*0, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2088     { /*0, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2089     { /*0, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2090     { /*0, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2091     { /*0, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2092     { /*0, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2093     { /*0, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(0, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2094     { /*0, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE0),                transform_texture   },
2095     { /*0, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2096     { /*0, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP),          tex_colorop         },
2097     { /*0, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2098     { /*0, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(0, WINED3DTSS_RESULTARG),        tex_resultarg       },
2099     { /*0, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2100     { /*0, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2101     { /*0, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2102     { /*0, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2103
2104     { /*1, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2105     { /*1, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2106     { /*1, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2107     { /*1, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2108     { /*1, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2109     { /*1, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2110     { /*1, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2111     { /*1, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2112     { /*1, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2113     { /*1, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2114     { /*1, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(1, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2115     { /*1, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2116     { /*1, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2117     { /*1, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2118     { /*1, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2119     { /*1, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2120     { /*1, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2121     { /*1, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2122     { /*1, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2123     { /*1, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2124     { /*1, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2125     { /*1, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2126     { /*1, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(1, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2127     { /*1, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE1),                transform_texture   },
2128     { /*1, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2129     { /*1, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP),          tex_colorop         },
2130     { /*1, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2131     { /*1, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(1, WINED3DTSS_RESULTARG),        tex_resultarg       },
2132     { /*1, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2133     { /*1, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2134     { /*1, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2135     { /*1, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2136
2137     { /*2, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2138     { /*2, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2139     { /*2, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2140     { /*2, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2141     { /*2, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2142     { /*2, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2143     { /*2, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2144     { /*2, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2145     { /*2, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2146     { /*2, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2147     { /*2, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(2, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2148     { /*2, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2149     { /*2, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2150     { /*2, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2151     { /*2, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2152     { /*2, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2153     { /*2, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2154     { /*2, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2155     { /*2, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2156     { /*2, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2157     { /*2, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2158     { /*2, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2159     { /*2, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(2, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2160     { /*2, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE2),                transform_texture   },
2161     { /*2, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2162     { /*2, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP),          tex_colorop         },
2163     { /*2, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2164     { /*2, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(2, WINED3DTSS_RESULTARG),        tex_resultarg       },
2165     { /*2, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2166     { /*2, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2167     { /*2, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2168     { /*2, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2169
2170     { /*3, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2171     { /*3, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2172     { /*3, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2173     { /*3, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2174     { /*3, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2175     { /*3, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2176     { /*3, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2177     { /*3, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2178     { /*3, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2179     { /*3, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2180     { /*3, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(3, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2181     { /*3, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2182     { /*3, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2183     { /*3, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2184     { /*3, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2185     { /*3, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2186     { /*3, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2187     { /*3, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2188     { /*3, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2189     { /*3, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2190     { /*3, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2191     { /*3, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2192     { /*3, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(3, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2193     { /*3, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE3),                transform_texture   },
2194     { /*3, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2195     { /*3, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP),          tex_colorop         },
2196     { /*3, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2197     { /*3, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(3, WINED3DTSS_RESULTARG),        tex_resultarg       },
2198     { /*3, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2199     { /*3, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2200     { /*3, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2201     { /*3, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2202
2203     { /*4, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          tex_colorop         },
2204     { /*4, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          tex_colorop         },
2205     { /*4, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          tex_colorop         },
2206     { /*4, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2207     { /*4, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2208     { /*4, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2209     { /*4, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          state_undefined     },
2210     { /*4, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          state_undefined     },
2211     { /*4, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          state_undefined     },
2212     { /*4, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          state_undefined     },
2213     { /*4, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(4, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2214     { /*4, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2215     { /*4, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2216     { /*4, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2217     { /*4, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2218     { /*4, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2219     { /*4, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2220     { /*4, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2221     { /*4, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2222     { /*4, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2223     { /*4, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2224     { /*4, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2225     { /*4, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(4, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2226     { /*4, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE4),                transform_texture   },
2227     { /*4, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2228     { /*4, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP),          tex_colorop         },
2229     { /*4, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2230     { /*4, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(4, WINED3DTSS_RESULTARG),        tex_resultarg       },
2231     { /*4, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2232     { /*4, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2233     { /*4, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2234     { /*4, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2235
2236     { /*5, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2237     { /*5, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2238     { /*5, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2239     { /*5, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2240     { /*5, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2241     { /*5, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2242     { /*5, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2243     { /*5, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2244     { /*5, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2245     { /*5, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2246     { /*5, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(5, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2247     { /*5, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2248     { /*5, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2249     { /*5, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2250     { /*5, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2251     { /*5, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2252     { /*5, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2253     { /*5, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2254     { /*5, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2255     { /*5, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2256     { /*5, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2257     { /*5, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2258     { /*5, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(5, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2259     { /*5, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE5),                transform_texture   },
2260     { /*5, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2261     { /*5, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP),          tex_colorop         },
2262     { /*5, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2263     { /*5, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(5, WINED3DTSS_RESULTARG),        tex_resultarg       },
2264     { /*5, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2265     { /*5, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2266     { /*5, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2267     { /*5, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2268
2269     { /*6, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2270     { /*6, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2271     { /*6, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2272     { /*6, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2273     { /*6, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2274     { /*6, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2275     { /*6, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2276     { /*6, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2277     { /*6, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2278     { /*6, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2279     { /*6, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(6, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2280     { /*6, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2281     { /*6, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2282     { /*6, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2283     { /*6, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2284     { /*6, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2285     { /*6, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2286     { /*6, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2287     { /*6, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2288     { /*6, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2289     { /*6, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2290     { /*6, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2291     { /*6, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(6, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2292     { /*6, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE6),                transform_texture   },
2293     { /*6, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2294     { /*6, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP),          tex_colorop         },
2295     { /*6, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2296     { /*6, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(6, WINED3DTSS_RESULTARG),        tex_resultarg       },
2297     { /*6, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2298     { /*6, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2299     { /*6, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2300     { /*6, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2301
2302     { /*7, 01, WINED3DTSS_COLOROP                   */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2303     { /*7, 02, WINED3DTSS_COLORARG1                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2304     { /*7, 03, WINED3DTSS_COLORARG2                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2305     { /*7, 04, WINED3DTSS_ALPHAOP                   */      STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2306     { /*7, 05, WINED3DTSS_ALPHAARG1                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2307     { /*7, 06, WINED3DTSS_ALPHAARG2                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2308     { /*7, 07, WINED3DTSS_BUMPENVMAT00              */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2309     { /*7, 08, WINED3DTSS_BUMPENVMAT01              */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2310     { /*7, 09, WINED3DTSS_BUMPENVMAT10              */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2311     { /*7, 10, WINED3DTSS_BUMPENVMAT11              */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2312     { /*7, 11, WINED3DTSS_TEXCOORDINDEX             */      STATE_TEXTURESTAGE(7, WINED3DTSS_TEXCOORDINDEX),    tex_coordindex      },
2313     { /*7, 12, WINED3DTSS_ADDRESS                   */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2314     { /*7, 13, WINED3DTSS_ADDRESSU                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2315     { /*7, 14, WINED3DTSS_ADDRESSV                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2316     { /*7, 15, WINED3DTSS_BORDERCOLOR               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2317     { /*7, 16, WINED3DTSS_MAGFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2318     { /*7, 17, WINED3DTSS_MINFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2319     { /*7, 18, WINED3DTSS_MIPFILTER                 */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2320     { /*7, 19, WINED3DTSS_MIPMAPLODBIAS             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2321     { /*7, 20, WINED3DTSS_MAXMIPLEVEL               */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2322     { /*7, 21, WINED3DTSS_MAXANISOTROPY             */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2323     { /*7, 22, WINED3DTSS_BUMPENVLSCALE             */      STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE),    tex_bumpenvlscale   },
2324     { /*7, 23, WINED3DTSS_BUMPENVLOFFSET            */      STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET),   tex_bumpenvloffset  },
2325     { /*7, 24, WINED3DTSS_TEXTURETRANSFORMFLAGS     */      STATE_TRANSFORM(WINED3DTS_TEXTURE7),                transform_texture   },
2326     { /*7, 25, WINED3DTSS_ADDRESSW                  */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2327     { /*7, 26, WINED3DTSS_COLORARG0                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP),          tex_colorop         },
2328     { /*7, 27, WINED3DTSS_ALPHAARG0                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_ALPHAOP),          tex_alphaop         },
2329     { /*7, 28, WINED3DTSS_RESULTARG                 */      STATE_TEXTURESTAGE(7, WINED3DTSS_RESULTARG),        tex_resultarg       },
2330     { /*7, 29, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2331     { /*7, 30, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2332     { /*7, 31, undefined                            */      0 /* -> sampler state in ddraw / d3d8 */,           state_undefined     },
2333     { /*7, 32, WINED3DTSS_CONSTANT                  */      0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl          },
2334     /* Sampler states */
2335     { /* 0, Sampler 0                               */      STATE_SAMPLER(0),                                   sampler             },
2336     { /* 1, Sampler 1                               */      STATE_SAMPLER(1),                                   sampler             },
2337     { /* 2, Sampler 2                               */      STATE_SAMPLER(2),                                   sampler             },
2338     { /* 3, Sampler 3                               */      STATE_SAMPLER(3),                                   sampler             },
2339     { /* 4, Sampler 3                               */      STATE_SAMPLER(4),                                   sampler             },
2340     { /* 5, Sampler 5                               */      STATE_SAMPLER(5),                                   sampler             },
2341     { /* 6, Sampler 6                               */      STATE_SAMPLER(6),                                   sampler             },
2342     { /* 7, Sampler 7                               */      STATE_SAMPLER(7),                                   sampler             },
2343     { /* 8, Sampler 8                               */      STATE_SAMPLER(8),                                   sampler             },
2344     { /* 9, Sampler 9                               */      STATE_SAMPLER(9),                                   sampler             },
2345     { /*10, Sampler 10                              */      STATE_SAMPLER(10),                                  sampler             },
2346     { /*11, Sampler 11                              */      STATE_SAMPLER(11),                                  sampler             },
2347     { /*12, Sampler 12                              */      STATE_SAMPLER(12),                                  sampler             },
2348     { /*13, Sampler 13                              */      STATE_SAMPLER(13),                                  sampler             },
2349     { /*14, Sampler 14                              */      STATE_SAMPLER(14),                                  sampler             },
2350     { /*15, Sampler 15                              */      STATE_SAMPLER(15),                                  sampler             },
2351     /* Pixel shader */
2352     { /*  , Pixel Shader                            */      STATE_PIXELSHADER,                                  pixelshader         },
2353       /* Transform states follow                    */
2354     { /*  1, undefined                              */      0,                                                  state_undefined     },
2355     { /*  2, WINED3DTS_VIEW                         */      STATE_TRANSFORM(WINED3DTS_VIEW),                    transform_view      },
2356     { /*  3, WINED3DTS_PROJECTION                   */      STATE_TRANSFORM(WINED3DTS_PROJECTION),              state_undefined     },
2357     { /*  4, undefined                              */      0,                                                  state_undefined     },
2358     { /*  5, undefined                              */      0,                                                  state_undefined     },
2359     { /*  6, undefined                              */      0,                                                  state_undefined     },
2360     { /*  7, undefined                              */      0,                                                  state_undefined     },
2361     { /*  8, undefined                              */      0,                                                  state_undefined     },
2362     { /*  9, undefined                              */      0,                                                  state_undefined     },
2363     { /* 10, undefined                              */      0,                                                  state_undefined     },
2364     { /* 11, undefined                              */      0,                                                  state_undefined     },
2365     { /* 12, undefined                              */      0,                                                  state_undefined     },
2366     { /* 13, undefined                              */      0,                                                  state_undefined     },
2367     { /* 14, undefined                              */      0,                                                  state_undefined     },
2368     { /* 15, undefined                              */      0,                                                  state_undefined     },
2369     { /* 16, WINED3DTS_TEXTURE0                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE0),                transform_texture   },
2370     { /* 17, WINED3DTS_TEXTURE1                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE1),                transform_texture   },
2371     { /* 18, WINED3DTS_TEXTURE2                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE2),                transform_texture   },
2372     { /* 19, WINED3DTS_TEXTURE3                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE3),                transform_texture   },
2373     { /* 20, WINED3DTS_TEXTURE4                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE4),                transform_texture   },
2374     { /* 21, WINED3DTS_TEXTURE5                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE5),                transform_texture   },
2375     { /* 22, WINED3DTS_TEXTURE6                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE6),                transform_texture   },
2376     { /* 23, WINED3DTS_TEXTURE7                     */      STATE_TRANSFORM(WINED3DTS_TEXTURE7),                transform_texture   },
2377       /* A huge gap between TEXTURE7 and WORLDMATRIX(0) :-( But entries are needed to catch then if a broken app sets them */
2378     { /* 24, undefined                              */      0,                                                  state_undefined     },
2379     { /* 25, undefined                              */      0,                                                  state_undefined     },
2380     { /* 26, undefined                              */      0,                                                  state_undefined     },
2381     { /* 27, undefined                              */      0,                                                  state_undefined     },
2382     { /* 28, undefined                              */      0,                                                  state_undefined     },
2383     { /* 29, undefined                              */      0,                                                  state_undefined     },
2384     { /* 30, undefined                              */      0,                                                  state_undefined     },
2385     { /* 31, undefined                              */      0,                                                  state_undefined     },
2386     { /* 32, undefined                              */      0,                                                  state_undefined     },
2387     { /* 33, undefined                              */      0,                                                  state_undefined     },
2388     { /* 34, undefined                              */      0,                                                  state_undefined     },
2389     { /* 35, undefined                              */      0,                                                  state_undefined     },
2390     { /* 36, undefined                              */      0,                                                  state_undefined     },
2391     { /* 37, undefined                              */      0,                                                  state_undefined     },
2392     { /* 38, undefined                              */      0,                                                  state_undefined     },
2393     { /* 39, undefined                              */      0,                                                  state_undefined     },
2394     { /* 40, undefined                              */      0,                                                  state_undefined     },
2395     { /* 41, undefined                              */      0,                                                  state_undefined     },
2396     { /* 42, undefined                              */      0,                                                  state_undefined     },
2397     { /* 43, undefined                              */      0,                                                  state_undefined     },
2398     { /* 44, undefined                              */      0,                                                  state_undefined     },
2399     { /* 45, undefined                              */      0,                                                  state_undefined     },
2400     { /* 46, undefined                              */      0,                                                  state_undefined     },
2401     { /* 47, undefined                              */      0,                                                  state_undefined     },
2402     { /* 48, undefined                              */      0,                                                  state_undefined     },
2403     { /* 49, undefined                              */      0,                                                  state_undefined     },
2404     { /* 50, undefined                              */      0,                                                  state_undefined     },
2405     { /* 51, undefined                              */      0,                                                  state_undefined     },
2406     { /* 52, undefined                              */      0,                                                  state_undefined     },
2407     { /* 53, undefined                              */      0,                                                  state_undefined     },
2408     { /* 54, undefined                              */      0,                                                  state_undefined     },
2409     { /* 55, undefined                              */      0,                                                  state_undefined     },
2410     { /* 56, undefined                              */      0,                                                  state_undefined     },
2411     { /* 57, undefined                              */      0,                                                  state_undefined     },
2412     { /* 58, undefined                              */      0,                                                  state_undefined     },
2413     { /* 59, undefined                              */      0,                                                  state_undefined     },
2414     { /* 60, undefined                              */      0,                                                  state_undefined     },
2415     { /* 61, undefined                              */      0,                                                  state_undefined     },
2416     { /* 62, undefined                              */      0,                                                  state_undefined     },
2417     { /* 63, undefined                              */      0,                                                  state_undefined     },
2418     { /* 64, undefined                              */      0,                                                  state_undefined     },
2419     { /* 65, undefined                              */      0,                                                  state_undefined     },
2420     { /* 66, undefined                              */      0,                                                  state_undefined     },
2421     { /* 67, undefined                              */      0,                                                  state_undefined     },
2422     { /* 68, undefined                              */      0,                                                  state_undefined     },
2423     { /* 69, undefined                              */      0,                                                  state_undefined     },
2424     { /* 70, undefined                              */      0,                                                  state_undefined     },
2425     { /* 71, undefined                              */      0,                                                  state_undefined     },
2426     { /* 72, undefined                              */      0,                                                  state_undefined     },
2427     { /* 73, undefined                              */      0,                                                  state_undefined     },
2428     { /* 74, undefined                              */      0,                                                  state_undefined     },
2429     { /* 75, undefined                              */      0,                                                  state_undefined     },
2430     { /* 76, undefined                              */      0,                                                  state_undefined     },
2431     { /* 77, undefined                              */      0,                                                  state_undefined     },
2432     { /* 78, undefined                              */      0,                                                  state_undefined     },
2433     { /* 79, undefined                              */      0,                                                  state_undefined     },
2434     { /* 80, undefined                              */      0,                                                  state_undefined     },
2435     { /* 81, undefined                              */      0,                                                  state_undefined     },
2436     { /* 82, undefined                              */      0,                                                  state_undefined     },
2437     { /* 83, undefined                              */      0,                                                  state_undefined     },
2438     { /* 84, undefined                              */      0,                                                  state_undefined     },
2439     { /* 85, undefined                              */      0,                                                  state_undefined     },
2440     { /* 86, undefined                              */      0,                                                  state_undefined     },
2441     { /* 87, undefined                              */      0,                                                  state_undefined     },
2442     { /* 88, undefined                              */      0,                                                  state_undefined     },
2443     { /* 89, undefined                              */      0,                                                  state_undefined     },
2444     { /* 90, undefined                              */      0,                                                  state_undefined     },
2445     { /* 91, undefined                              */      0,                                                  state_undefined     },
2446     { /* 92, undefined                              */      0,                                                  state_undefined     },
2447     { /* 93, undefined                              */      0,                                                  state_undefined     },
2448     { /* 94, undefined                              */      0,                                                  state_undefined     },
2449     { /* 95, undefined                              */      0,                                                  state_undefined     },
2450     { /* 96, undefined                              */      0,                                                  state_undefined     },
2451     { /* 97, undefined                              */      0,                                                  state_undefined     },
2452     { /* 98, undefined                              */      0,                                                  state_undefined     },
2453     { /* 99, undefined                              */      0,                                                  state_undefined     },
2454     { /*100, undefined                              */      0,                                                  state_undefined     },
2455     { /*101, undefined                              */      0,                                                  state_undefined     },
2456     { /*102, undefined                              */      0,                                                  state_undefined     },
2457     { /*103, undefined                              */      0,                                                  state_undefined     },
2458     { /*104, undefined                              */      0,                                                  state_undefined     },
2459     { /*105, undefined                              */      0,                                                  state_undefined     },
2460     { /*106, undefined                              */      0,                                                  state_undefined     },
2461     { /*107, undefined                              */      0,                                                  state_undefined     },
2462     { /*108, undefined                              */      0,                                                  state_undefined     },
2463     { /*109, undefined                              */      0,                                                  state_undefined     },
2464     { /*110, undefined                              */      0,                                                  state_undefined     },
2465     { /*111, undefined                              */      0,                                                  state_undefined     },
2466     { /*112, undefined                              */      0,                                                  state_undefined     },
2467     { /*113, undefined                              */      0,                                                  state_undefined     },
2468     { /*114, undefined                              */      0,                                                  state_undefined     },
2469     { /*115, undefined                              */      0,                                                  state_undefined     },
2470     { /*116, undefined                              */      0,                                                  state_undefined     },
2471     { /*117, undefined                              */      0,                                                  state_undefined     },
2472     { /*118, undefined                              */      0,                                                  state_undefined     },
2473     { /*119, undefined                              */      0,                                                  state_undefined     },
2474     { /*120, undefined                              */      0,                                                  state_undefined     },
2475     { /*121, undefined                              */      0,                                                  state_undefined     },
2476     { /*122, undefined                              */      0,                                                  state_undefined     },
2477     { /*123, undefined                              */      0,                                                  state_undefined     },
2478     { /*124, undefined                              */      0,                                                  state_undefined     },
2479     { /*125, undefined                              */      0,                                                  state_undefined     },
2480     { /*126, undefined                              */      0,                                                  state_undefined     },
2481     { /*127, undefined                              */      0,                                                  state_undefined     },
2482     { /*128, undefined                              */      0,                                                  state_undefined     },
2483     { /*129, undefined                              */      0,                                                  state_undefined     },
2484     { /*130, undefined                              */      0,                                                  state_undefined     },
2485     { /*131, undefined                              */      0,                                                  state_undefined     },
2486     { /*132, undefined                              */      0,                                                  state_undefined     },
2487     { /*133, undefined                              */      0,                                                  state_undefined     },
2488     { /*134, undefined                              */      0,                                                  state_undefined     },
2489     { /*135, undefined                              */      0,                                                  state_undefined     },
2490     { /*136, undefined                              */      0,                                                  state_undefined     },
2491     { /*137, undefined                              */      0,                                                  state_undefined     },
2492     { /*138, undefined                              */      0,                                                  state_undefined     },
2493     { /*139, undefined                              */      0,                                                  state_undefined     },
2494     { /*140, undefined                              */      0,                                                  state_undefined     },
2495     { /*141, undefined                              */      0,                                                  state_undefined     },
2496     { /*142, undefined                              */      0,                                                  state_undefined     },
2497     { /*143, undefined                              */      0,                                                  state_undefined     },
2498     { /*144, undefined                              */      0,                                                  state_undefined     },
2499     { /*145, undefined                              */      0,                                                  state_undefined     },
2500     { /*146, undefined                              */      0,                                                  state_undefined     },
2501     { /*147, undefined                              */      0,                                                  state_undefined     },
2502     { /*148, undefined                              */      0,                                                  state_undefined     },
2503     { /*149, undefined                              */      0,                                                  state_undefined     },
2504     { /*150, undefined                              */      0,                                                  state_undefined     },
2505     { /*151, undefined                              */      0,                                                  state_undefined     },
2506     { /*152, undefined                              */      0,                                                  state_undefined     },
2507     { /*153, undefined                              */      0,                                                  state_undefined     },
2508     { /*154, undefined                              */      0,                                                  state_undefined     },
2509     { /*155, undefined                              */      0,                                                  state_undefined     },
2510     { /*156, undefined                              */      0,                                                  state_undefined     },
2511     { /*157, undefined                              */      0,                                                  state_undefined     },
2512     { /*158, undefined                              */      0,                                                  state_undefined     },
2513     { /*159, undefined                              */      0,                                                  state_undefined     },
2514     { /*160, undefined                              */      0,                                                  state_undefined     },
2515     { /*161, undefined                              */      0,                                                  state_undefined     },
2516     { /*162, undefined                              */      0,                                                  state_undefined     },
2517     { /*163, undefined                              */      0,                                                  state_undefined     },
2518     { /*164, undefined                              */      0,                                                  state_undefined     },
2519     { /*165, undefined                              */      0,                                                  state_undefined     },
2520     { /*166, undefined                              */      0,                                                  state_undefined     },
2521     { /*167, undefined                              */      0,                                                  state_undefined     },
2522     { /*168, undefined                              */      0,                                                  state_undefined     },
2523     { /*169, undefined                              */      0,                                                  state_undefined     },
2524     { /*170, undefined                              */      0,                                                  state_undefined     },
2525     { /*171, undefined                              */      0,                                                  state_undefined     },
2526     { /*172, undefined                              */      0,                                                  state_undefined     },
2527     { /*173, undefined                              */      0,                                                  state_undefined     },
2528     { /*174, undefined                              */      0,                                                  state_undefined     },
2529     { /*175, undefined                              */      0,                                                  state_undefined     },
2530     { /*176, undefined                              */      0,                                                  state_undefined     },
2531     { /*177, undefined                              */      0,                                                  state_undefined     },
2532     { /*178, undefined                              */      0,                                                  state_undefined     },
2533     { /*179, undefined                              */      0,                                                  state_undefined     },
2534     { /*180, undefined                              */      0,                                                  state_undefined     },
2535     { /*181, undefined                              */      0,                                                  state_undefined     },
2536     { /*182, undefined                              */      0,                                                  state_undefined     },
2537     { /*183, undefined                              */      0,                                                  state_undefined     },
2538     { /*184, undefined                              */      0,                                                  state_undefined     },
2539     { /*185, undefined                              */      0,                                                  state_undefined     },
2540     { /*186, undefined                              */      0,                                                  state_undefined     },
2541     { /*187, undefined                              */      0,                                                  state_undefined     },
2542     { /*188, undefined                              */      0,                                                  state_undefined     },
2543     { /*189, undefined                              */      0,                                                  state_undefined     },
2544     { /*190, undefined                              */      0,                                                  state_undefined     },
2545     { /*191, undefined                              */      0,                                                  state_undefined     },
2546     { /*192, undefined                              */      0,                                                  state_undefined     },
2547     { /*193, undefined                              */      0,                                                  state_undefined     },
2548     { /*194, undefined                              */      0,                                                  state_undefined     },
2549     { /*195, undefined                              */      0,                                                  state_undefined     },
2550     { /*196, undefined                              */      0,                                                  state_undefined     },
2551     { /*197, undefined                              */      0,                                                  state_undefined     },
2552     { /*198, undefined                              */      0,                                                  state_undefined     },
2553     { /*199, undefined                              */      0,                                                  state_undefined     },
2554     { /*200, undefined                              */      0,                                                  state_undefined     },
2555     { /*201, undefined                              */      0,                                                  state_undefined     },
2556     { /*202, undefined                              */      0,                                                  state_undefined     },
2557     { /*203, undefined                              */      0,                                                  state_undefined     },
2558     { /*204, undefined                              */      0,                                                  state_undefined     },
2559     { /*205, undefined                              */      0,                                                  state_undefined     },
2560     { /*206, undefined                              */      0,                                                  state_undefined     },
2561     { /*207, undefined                              */      0,                                                  state_undefined     },
2562     { /*208, undefined                              */      0,                                                  state_undefined     },
2563     { /*209, undefined                              */      0,                                                  state_undefined     },
2564     { /*210, undefined                              */      0,                                                  state_undefined     },
2565     { /*211, undefined                              */      0,                                                  state_undefined     },
2566     { /*212, undefined                              */      0,                                                  state_undefined     },
2567     { /*213, undefined                              */      0,                                                  state_undefined     },
2568     { /*214, undefined                              */      0,                                                  state_undefined     },
2569     { /*215, undefined                              */      0,                                                  state_undefined     },
2570     { /*216, undefined                              */      0,                                                  state_undefined     },
2571     { /*217, undefined                              */      0,                                                  state_undefined     },
2572     { /*218, undefined                              */      0,                                                  state_undefined     },
2573     { /*219, undefined                              */      0,                                                  state_undefined     },
2574     { /*220, undefined                              */      0,                                                  state_undefined     },
2575     { /*221, undefined                              */      0,                                                  state_undefined     },
2576     { /*222, undefined                              */      0,                                                  state_undefined     },
2577     { /*223, undefined                              */      0,                                                  state_undefined     },
2578     { /*224, undefined                              */      0,                                                  state_undefined     },
2579     { /*225, undefined                              */      0,                                                  state_undefined     },
2580     { /*226, undefined                              */      0,                                                  state_undefined     },
2581     { /*227, undefined                              */      0,                                                  state_undefined     },
2582     { /*228, undefined                              */      0,                                                  state_undefined     },
2583     { /*229, undefined                              */      0,                                                  state_undefined     },
2584     { /*230, undefined                              */      0,                                                  state_undefined     },
2585     { /*231, undefined                              */      0,                                                  state_undefined     },
2586     { /*232, undefined                              */      0,                                                  state_undefined     },
2587     { /*233, undefined                              */      0,                                                  state_undefined     },
2588     { /*234, undefined                              */      0,                                                  state_undefined     },
2589     { /*235, undefined                              */      0,                                                  state_undefined     },
2590     { /*236, undefined                              */      0,                                                  state_undefined     },
2591     { /*237, undefined                              */      0,                                                  state_undefined     },
2592     { /*238, undefined                              */      0,                                                  state_undefined     },
2593     { /*239, undefined                              */      0,                                                  state_undefined     },
2594     { /*240, undefined                              */      0,                                                  state_undefined     },
2595     { /*241, undefined                              */      0,                                                  state_undefined     },
2596     { /*242, undefined                              */      0,                                                  state_undefined     },
2597     { /*243, undefined                              */      0,                                                  state_undefined     },
2598     { /*244, undefined                              */      0,                                                  state_undefined     },
2599     { /*245, undefined                              */      0,                                                  state_undefined     },
2600     { /*246, undefined                              */      0,                                                  state_undefined     },
2601     { /*247, undefined                              */      0,                                                  state_undefined     },
2602     { /*248, undefined                              */      0,                                                  state_undefined     },
2603     { /*249, undefined                              */      0,                                                  state_undefined     },
2604     { /*250, undefined                              */      0,                                                  state_undefined     },
2605     { /*251, undefined                              */      0,                                                  state_undefined     },
2606     { /*252, undefined                              */      0,                                                  state_undefined     },
2607     { /*253, undefined                              */      0,                                                  state_undefined     },
2608     { /*254, undefined                              */      0,                                                  state_undefined     },
2609     { /*255, undefined                              */      0,                                                  state_undefined     },
2610       /* End huge gap */
2611     { /*256, WINED3DTS_WORLDMATRIX(0)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(0)),          state_undefined     },
2612     { /*257, WINED3DTS_WORLDMATRIX(1)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(1)),          transform_worldex   },
2613     { /*258, WINED3DTS_WORLDMATRIX(2)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(2)),          transform_worldex   },
2614     { /*259, WINED3DTS_WORLDMATRIX(3)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(3)),          transform_worldex   },
2615     { /*260, WINED3DTS_WORLDMATRIX(4)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(4)),          transform_worldex   },
2616     { /*261, WINED3DTS_WORLDMATRIX(5)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(5)),          transform_worldex   },
2617     { /*262, WINED3DTS_WORLDMATRIX(6)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(6)),          transform_worldex   },
2618     { /*263, WINED3DTS_WORLDMATRIX(7)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(7)),          transform_worldex   },
2619     { /*264, WINED3DTS_WORLDMATRIX(8)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(8)),          transform_worldex   },
2620     { /*265, WINED3DTS_WORLDMATRIX(9)               */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(9)),          transform_worldex   },
2621     { /*266, WINED3DTS_WORLDMATRIX(10)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(10)),         transform_worldex   },
2622     { /*267, WINED3DTS_WORLDMATRIX(11)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(11)),         transform_worldex   },
2623     { /*268, WINED3DTS_WORLDMATRIX(12)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(12)),         transform_worldex   },
2624     { /*269, WINED3DTS_WORLDMATRIX(13)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(13)),         transform_worldex   },
2625     { /*270, WINED3DTS_WORLDMATRIX(14)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(14)),         transform_worldex   },
2626     { /*271, WINED3DTS_WORLDMATRIX(15)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(15)),         transform_worldex   },
2627     { /*272, WINED3DTS_WORLDMATRIX(16)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(16)),         transform_worldex   },
2628     { /*273, WINED3DTS_WORLDMATRIX(17)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(17)),         transform_worldex   },
2629     { /*274, WINED3DTS_WORLDMATRIX(18)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(18)),         transform_worldex   },
2630     { /*275, WINED3DTS_WORLDMATRIX(19)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(19)),         transform_worldex   },
2631     { /*276, WINED3DTS_WORLDMATRIX(20)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(20)),         transform_worldex   },
2632     { /*277, WINED3DTS_WORLDMATRIX(21)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(21)),         transform_worldex   },
2633     { /*278, WINED3DTS_WORLDMATRIX(22)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(22)),         transform_worldex   },
2634     { /*279, WINED3DTS_WORLDMATRIX(23)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(23)),         transform_worldex   },
2635     { /*280, WINED3DTS_WORLDMATRIX(24)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(24)),         transform_worldex   },
2636     { /*281, WINED3DTS_WORLDMATRIX(25)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(25)),         transform_worldex   },
2637     { /*282, WINED3DTS_WORLDMATRIX(26)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(26)),         transform_worldex   },
2638     { /*283, WINED3DTS_WORLDMATRIX(27)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(27)),         transform_worldex   },
2639     { /*284, WINED3DTS_WORLDMATRIX(28)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(28)),         transform_worldex   },
2640     { /*285, WINED3DTS_WORLDMATRIX(29)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(29)),         transform_worldex   },
2641     { /*286, WINED3DTS_WORLDMATRIX(30)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(30)),         transform_worldex   },
2642     { /*287, WINED3DTS_WORLDMATRIX(31)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(31)),         transform_worldex   },
2643     { /*288, WINED3DTS_WORLDMATRIX(32)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(32)),         transform_worldex   },
2644     { /*289, WINED3DTS_WORLDMATRIX(33)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(33)),         transform_worldex   },
2645     { /*290, WINED3DTS_WORLDMATRIX(34)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(34)),         transform_worldex   },
2646     { /*291, WINED3DTS_WORLDMATRIX(35)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(35)),         transform_worldex   },
2647     { /*292, WINED3DTS_WORLDMATRIX(36)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(36)),         transform_worldex   },
2648     { /*293, WINED3DTS_WORLDMATRIX(37)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(37)),         transform_worldex   },
2649     { /*294, WINED3DTS_WORLDMATRIX(38)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(38)),         transform_worldex   },
2650     { /*295, WINED3DTS_WORLDMATRIX(39)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(39)),         transform_worldex   },
2651     { /*296, WINED3DTS_WORLDMATRIX(40)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(40)),         transform_worldex   },
2652     { /*297, WINED3DTS_WORLDMATRIX(41)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(41)),         transform_worldex   },
2653     { /*298, WINED3DTS_WORLDMATRIX(42)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(42)),         transform_worldex   },
2654     { /*299, WINED3DTS_WORLDMATRIX(43)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(43)),         transform_worldex   },
2655     { /*300, WINED3DTS_WORLDMATRIX(44)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(44)),         transform_worldex   },
2656     { /*301, WINED3DTS_WORLDMATRIX(45)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(45)),         transform_worldex   },
2657     { /*302, WINED3DTS_WORLDMATRIX(46)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(46)),         transform_worldex   },
2658     { /*303, WINED3DTS_WORLDMATRIX(47)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(47)),         transform_worldex   },
2659     { /*304, WINED3DTS_WORLDMATRIX(48)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(48)),         transform_worldex   },
2660     { /*305, WINED3DTS_WORLDMATRIX(49)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(49)),         transform_worldex   },
2661     { /*306, WINED3DTS_WORLDMATRIX(50)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(50)),         transform_worldex   },
2662     { /*307, WINED3DTS_WORLDMATRIX(51)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(51)),         transform_worldex   },
2663     { /*308, WINED3DTS_WORLDMATRIX(52)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(52)),         transform_worldex   },
2664     { /*309, WINED3DTS_WORLDMATRIX(53)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(53)),         transform_worldex   },
2665     { /*310, WINED3DTS_WORLDMATRIX(54)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(54)),         transform_worldex   },
2666     { /*311, WINED3DTS_WORLDMATRIX(55)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(55)),         transform_worldex   },
2667     { /*312, WINED3DTS_WORLDMATRIX(56)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(56)),         transform_worldex   },
2668     { /*313, WINED3DTS_WORLDMATRIX(57)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(57)),         transform_worldex   },
2669     { /*314, WINED3DTS_WORLDMATRIX(58)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(58)),         transform_worldex   },
2670     { /*315, WINED3DTS_WORLDMATRIX(59)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(59)),         transform_worldex   },
2671     { /*316, WINED3DTS_WORLDMATRIX(60)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(60)),         transform_worldex   },
2672     { /*317, WINED3DTS_WORLDMATRIX(61)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(61)),         transform_worldex   },
2673     { /*318, WINED3DTS_WORLDMATRIX(62)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(62)),         transform_worldex   },
2674     { /*319, WINED3DTS_WORLDMATRIX(63)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(63)),         transform_worldex   },
2675     { /*320, WINED3DTS_WORLDMATRIX(64)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(64)),         transform_worldex   },
2676     { /*321, WINED3DTS_WORLDMATRIX(65)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(65)),         transform_worldex   },
2677     { /*322, WINED3DTS_WORLDMATRIX(66)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(66)),         transform_worldex   },
2678     { /*323, WINED3DTS_WORLDMATRIX(67)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(67)),         transform_worldex   },
2679     { /*324, WINED3DTS_WORLDMATRIX(68)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(68)),         transform_worldex   },
2680     { /*325, WINED3DTS_WORLDMATRIX(68)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(69)),         transform_worldex   },
2681     { /*326, WINED3DTS_WORLDMATRIX(70)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(70)),         transform_worldex   },
2682     { /*327, WINED3DTS_WORLDMATRIX(71)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(71)),         transform_worldex   },
2683     { /*328, WINED3DTS_WORLDMATRIX(72)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(72)),         transform_worldex   },
2684     { /*329, WINED3DTS_WORLDMATRIX(73)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(73)),         transform_worldex   },
2685     { /*330, WINED3DTS_WORLDMATRIX(74)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(74)),         transform_worldex   },
2686     { /*331, WINED3DTS_WORLDMATRIX(75)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(75)),         transform_worldex   },
2687     { /*332, WINED3DTS_WORLDMATRIX(76)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(76)),         transform_worldex   },
2688     { /*333, WINED3DTS_WORLDMATRIX(77)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(77)),         transform_worldex   },
2689     { /*334, WINED3DTS_WORLDMATRIX(78)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(78)),         transform_worldex   },
2690     { /*335, WINED3DTS_WORLDMATRIX(79)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(79)),         transform_worldex   },
2691     { /*336, WINED3DTS_WORLDMATRIX(80)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(80)),         transform_worldex   },
2692     { /*337, WINED3DTS_WORLDMATRIX(81)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(81)),         transform_worldex   },
2693     { /*338, WINED3DTS_WORLDMATRIX(82)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(82)),         transform_worldex   },
2694     { /*339, WINED3DTS_WORLDMATRIX(83)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(83)),         transform_worldex   },
2695     { /*340, WINED3DTS_WORLDMATRIX(84)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(84)),         transform_worldex   },
2696     { /*341, WINED3DTS_WORLDMATRIX(85)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(85)),         transform_worldex   },
2697     { /*341, WINED3DTS_WORLDMATRIX(86)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(86)),         transform_worldex   },
2698     { /*343, WINED3DTS_WORLDMATRIX(87)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(87)),         transform_worldex   },
2699     { /*344, WINED3DTS_WORLDMATRIX(88)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(88)),         transform_worldex   },
2700     { /*345, WINED3DTS_WORLDMATRIX(89)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(89)),         transform_worldex   },
2701     { /*346, WINED3DTS_WORLDMATRIX(90)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(90)),         transform_worldex   },
2702     { /*347, WINED3DTS_WORLDMATRIX(91)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(91)),         transform_worldex   },
2703     { /*348, WINED3DTS_WORLDMATRIX(92)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(92)),         transform_worldex   },
2704     { /*349, WINED3DTS_WORLDMATRIX(93)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(93)),         transform_worldex   },
2705     { /*350, WINED3DTS_WORLDMATRIX(94)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(94)),         transform_worldex   },
2706     { /*351, WINED3DTS_WORLDMATRIX(95)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(95)),         transform_worldex   },
2707     { /*352, WINED3DTS_WORLDMATRIX(96)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(96)),         transform_worldex   },
2708     { /*353, WINED3DTS_WORLDMATRIX(97)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(97)),         transform_worldex   },
2709     { /*354, WINED3DTS_WORLDMATRIX(98)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(98)),         transform_worldex   },
2710     { /*355, WINED3DTS_WORLDMATRIX(99)              */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(99)),         transform_worldex   },
2711     { /*356, WINED3DTS_WORLDMATRIX(100)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(100)),        transform_worldex   },
2712     { /*357, WINED3DTS_WORLDMATRIX(101)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(101)),        transform_worldex   },
2713     { /*358, WINED3DTS_WORLDMATRIX(102)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(102)),        transform_worldex   },
2714     { /*359, WINED3DTS_WORLDMATRIX(103)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(103)),        transform_worldex   },
2715     { /*360, WINED3DTS_WORLDMATRIX(104)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(104)),        transform_worldex   },
2716     { /*361, WINED3DTS_WORLDMATRIX(105)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(105)),        transform_worldex   },
2717     { /*362, WINED3DTS_WORLDMATRIX(106)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(106)),        transform_worldex   },
2718     { /*363, WINED3DTS_WORLDMATRIX(107)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(107)),        transform_worldex   },
2719     { /*364, WINED3DTS_WORLDMATRIX(108)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(108)),        transform_worldex   },
2720     { /*365, WINED3DTS_WORLDMATRIX(109)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(109)),        transform_worldex   },
2721     { /*366, WINED3DTS_WORLDMATRIX(110)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(110)),        transform_worldex   },
2722     { /*367, WINED3DTS_WORLDMATRIX(111)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(111)),        transform_worldex   },
2723     { /*368, WINED3DTS_WORLDMATRIX(112)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(112)),        transform_worldex   },
2724     { /*369, WINED3DTS_WORLDMATRIX(113)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(113)),        transform_worldex   },
2725     { /*370, WINED3DTS_WORLDMATRIX(114)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(114)),        transform_worldex   },
2726     { /*371, WINED3DTS_WORLDMATRIX(115)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(115)),        transform_worldex   },
2727     { /*372, WINED3DTS_WORLDMATRIX(116)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(116)),        transform_worldex   },
2728     { /*373, WINED3DTS_WORLDMATRIX(117)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(117)),        transform_worldex   },
2729     { /*374, WINED3DTS_WORLDMATRIX(118)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(118)),        transform_worldex   },
2730     { /*375, WINED3DTS_WORLDMATRIX(119)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(119)),        transform_worldex   },
2731     { /*376, WINED3DTS_WORLDMATRIX(120)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(120)),        transform_worldex   },
2732     { /*377, WINED3DTS_WORLDMATRIX(121)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(121)),        transform_worldex   },
2733     { /*378, WINED3DTS_WORLDMATRIX(122)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(122)),        transform_worldex   },
2734     { /*379, WINED3DTS_WORLDMATRIX(123)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(123)),        transform_worldex   },
2735     { /*380, WINED3DTS_WORLDMATRIX(124)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(124)),        transform_worldex   },
2736     { /*381, WINED3DTS_WORLDMATRIX(125)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(125)),        transform_worldex   },
2737     { /*382, WINED3DTS_WORLDMATRIX(126)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(126)),        transform_worldex   },
2738     { /*383, WINED3DTS_WORLDMATRIX(127)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(127)),        transform_worldex   },
2739     { /*384, WINED3DTS_WORLDMATRIX(128)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(128)),        transform_worldex   },
2740     { /*385, WINED3DTS_WORLDMATRIX(129)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(129)),        transform_worldex   },
2741     { /*386, WINED3DTS_WORLDMATRIX(130)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(130)),        transform_worldex   },
2742     { /*387, WINED3DTS_WORLDMATRIX(131)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(131)),        transform_worldex   },
2743     { /*388, WINED3DTS_WORLDMATRIX(132)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(132)),        transform_worldex   },
2744     { /*389, WINED3DTS_WORLDMATRIX(133)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(133)),        transform_worldex   },
2745     { /*390, WINED3DTS_WORLDMATRIX(134)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(134)),        transform_worldex   },
2746     { /*391, WINED3DTS_WORLDMATRIX(135)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(135)),        transform_worldex   },
2747     { /*392, WINED3DTS_WORLDMATRIX(136)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(136)),        transform_worldex   },
2748     { /*393, WINED3DTS_WORLDMATRIX(137)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(137)),        transform_worldex   },
2749     { /*394, WINED3DTS_WORLDMATRIX(138)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(138)),        transform_worldex   },
2750     { /*395, WINED3DTS_WORLDMATRIX(139)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(139)),        transform_worldex   },
2751     { /*396, WINED3DTS_WORLDMATRIX(140)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(140)),        transform_worldex   },
2752     { /*397, WINED3DTS_WORLDMATRIX(141)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(141)),        transform_worldex   },
2753     { /*398, WINED3DTS_WORLDMATRIX(142)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(142)),        transform_worldex   },
2754     { /*399, WINED3DTS_WORLDMATRIX(143)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(143)),        transform_worldex   },
2755     { /*400, WINED3DTS_WORLDMATRIX(144)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(144)),        transform_worldex   },
2756     { /*401, WINED3DTS_WORLDMATRIX(145)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(145)),        transform_worldex   },
2757     { /*402, WINED3DTS_WORLDMATRIX(146)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(146)),        transform_worldex   },
2758     { /*403, WINED3DTS_WORLDMATRIX(147)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(147)),        transform_worldex   },
2759     { /*404, WINED3DTS_WORLDMATRIX(148)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(148)),        transform_worldex   },
2760     { /*405, WINED3DTS_WORLDMATRIX(149)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(149)),        transform_worldex   },
2761     { /*406, WINED3DTS_WORLDMATRIX(150)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(150)),        transform_worldex   },
2762     { /*407, WINED3DTS_WORLDMATRIX(151)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(151)),        transform_worldex   },
2763     { /*408, WINED3DTS_WORLDMATRIX(152)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(152)),        transform_worldex   },
2764     { /*409, WINED3DTS_WORLDMATRIX(153)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(153)),        transform_worldex   },
2765     { /*410, WINED3DTS_WORLDMATRIX(154)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(154)),        transform_worldex   },
2766     { /*411, WINED3DTS_WORLDMATRIX(155)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(155)),        transform_worldex   },
2767     { /*412, WINED3DTS_WORLDMATRIX(156)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(156)),        transform_worldex   },
2768     { /*413, WINED3DTS_WORLDMATRIX(157)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(157)),        transform_worldex   },
2769     { /*414, WINED3DTS_WORLDMATRIX(158)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(158)),        transform_worldex   },
2770     { /*415, WINED3DTS_WORLDMATRIX(159)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(159)),        transform_worldex   },
2771     { /*416, WINED3DTS_WORLDMATRIX(160)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(160)),        transform_worldex   },
2772     { /*417, WINED3DTS_WORLDMATRIX(161)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(161)),        transform_worldex   },
2773     { /*418, WINED3DTS_WORLDMATRIX(162)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(162)),        transform_worldex   },
2774     { /*419, WINED3DTS_WORLDMATRIX(163)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(163)),        transform_worldex   },
2775     { /*420, WINED3DTS_WORLDMATRIX(164)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(164)),        transform_worldex   },
2776     { /*421, WINED3DTS_WORLDMATRIX(165)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(165)),        transform_worldex   },
2777     { /*422, WINED3DTS_WORLDMATRIX(166)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(166)),        transform_worldex   },
2778     { /*423, WINED3DTS_WORLDMATRIX(167)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(167)),        transform_worldex   },
2779     { /*424, WINED3DTS_WORLDMATRIX(168)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(168)),        transform_worldex   },
2780     { /*425, WINED3DTS_WORLDMATRIX(168)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(169)),        transform_worldex   },
2781     { /*426, WINED3DTS_WORLDMATRIX(170)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(170)),        transform_worldex   },
2782     { /*427, WINED3DTS_WORLDMATRIX(171)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(171)),        transform_worldex   },
2783     { /*428, WINED3DTS_WORLDMATRIX(172)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(172)),        transform_worldex   },
2784     { /*429, WINED3DTS_WORLDMATRIX(173)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(173)),        transform_worldex   },
2785     { /*430, WINED3DTS_WORLDMATRIX(174)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(174)),        transform_worldex   },
2786     { /*431, WINED3DTS_WORLDMATRIX(175)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(175)),        transform_worldex   },
2787     { /*432, WINED3DTS_WORLDMATRIX(176)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(176)),        transform_worldex   },
2788     { /*433, WINED3DTS_WORLDMATRIX(177)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(177)),        transform_worldex   },
2789     { /*434, WINED3DTS_WORLDMATRIX(178)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(178)),        transform_worldex   },
2790     { /*435, WINED3DTS_WORLDMATRIX(179)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(179)),        transform_worldex   },
2791     { /*436, WINED3DTS_WORLDMATRIX(180)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(180)),        transform_worldex   },
2792     { /*437, WINED3DTS_WORLDMATRIX(181)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(181)),        transform_worldex   },
2793     { /*438, WINED3DTS_WORLDMATRIX(182)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(182)),        transform_worldex   },
2794     { /*439, WINED3DTS_WORLDMATRIX(183)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(183)),        transform_worldex   },
2795     { /*440, WINED3DTS_WORLDMATRIX(184)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(184)),        transform_worldex   },
2796     { /*441, WINED3DTS_WORLDMATRIX(185)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(185)),        transform_worldex   },
2797     { /*441, WINED3DTS_WORLDMATRIX(186)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(186)),        transform_worldex   },
2798     { /*443, WINED3DTS_WORLDMATRIX(187)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(187)),        transform_worldex   },
2799     { /*444, WINED3DTS_WORLDMATRIX(188)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(188)),        transform_worldex   },
2800     { /*445, WINED3DTS_WORLDMATRIX(189)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(189)),        transform_worldex   },
2801     { /*446, WINED3DTS_WORLDMATRIX(190)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(190)),        transform_worldex   },
2802     { /*447, WINED3DTS_WORLDMATRIX(191)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(191)),        transform_worldex   },
2803     { /*448, WINED3DTS_WORLDMATRIX(192)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(192)),        transform_worldex   },
2804     { /*449, WINED3DTS_WORLDMATRIX(193)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(193)),        transform_worldex   },
2805     { /*450, WINED3DTS_WORLDMATRIX(194)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(194)),        transform_worldex   },
2806     { /*451, WINED3DTS_WORLDMATRIX(195)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(195)),        transform_worldex   },
2807     { /*452, WINED3DTS_WORLDMATRIX(196)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(196)),        transform_worldex   },
2808     { /*453, WINED3DTS_WORLDMATRIX(197)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(197)),        transform_worldex   },
2809     { /*454, WINED3DTS_WORLDMATRIX(198)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(198)),        transform_worldex   },
2810     { /*455, WINED3DTS_WORLDMATRIX(199)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(199)),        transform_worldex   },
2811     { /*356, WINED3DTS_WORLDMATRIX(200)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(200)),        transform_worldex   },
2812     { /*457, WINED3DTS_WORLDMATRIX(201)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(201)),        transform_worldex   },
2813     { /*458, WINED3DTS_WORLDMATRIX(202)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(202)),        transform_worldex   },
2814     { /*459, WINED3DTS_WORLDMATRIX(203)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(203)),        transform_worldex   },
2815     { /*460, WINED3DTS_WORLDMATRIX(204)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(204)),        transform_worldex   },
2816     { /*461, WINED3DTS_WORLDMATRIX(205)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(205)),        transform_worldex   },
2817     { /*462, WINED3DTS_WORLDMATRIX(206)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(206)),        transform_worldex   },
2818     { /*463, WINED3DTS_WORLDMATRIX(207)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(207)),        transform_worldex   },
2819     { /*464, WINED3DTS_WORLDMATRIX(208)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(208)),        transform_worldex   },
2820     { /*465, WINED3DTS_WORLDMATRIX(209)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(209)),        transform_worldex   },
2821     { /*466, WINED3DTS_WORLDMATRIX(210)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(210)),        transform_worldex   },
2822     { /*467, WINED3DTS_WORLDMATRIX(211)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(211)),        transform_worldex   },
2823     { /*468, WINED3DTS_WORLDMATRIX(212)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(212)),        transform_worldex   },
2824     { /*469, WINED3DTS_WORLDMATRIX(213)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(213)),        transform_worldex   },
2825     { /*470, WINED3DTS_WORLDMATRIX(214)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(214)),        transform_worldex   },
2826     { /*471, WINED3DTS_WORLDMATRIX(215)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(215)),        transform_worldex   },
2827     { /*472, WINED3DTS_WORLDMATRIX(216)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(216)),        transform_worldex   },
2828     { /*473, WINED3DTS_WORLDMATRIX(217)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(217)),        transform_worldex   },
2829     { /*474, WINED3DTS_WORLDMATRIX(218)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(218)),        transform_worldex   },
2830     { /*475, WINED3DTS_WORLDMATRIX(219)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(219)),        transform_worldex   },
2831     { /*476, WINED3DTS_WORLDMATRIX(220)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(220)),        transform_worldex   },
2832     { /*477, WINED3DTS_WORLDMATRIX(221)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(221)),        transform_worldex   },
2833     { /*478, WINED3DTS_WORLDMATRIX(222)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(222)),        transform_worldex   },
2834     { /*479, WINED3DTS_WORLDMATRIX(223)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(223)),        transform_worldex   },
2835     { /*480, WINED3DTS_WORLDMATRIX(224)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(224)),        transform_worldex   },
2836     { /*481, WINED3DTS_WORLDMATRIX(225)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(225)),        transform_worldex   },
2837     { /*482, WINED3DTS_WORLDMATRIX(226)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(226)),        transform_worldex   },
2838     { /*483, WINED3DTS_WORLDMATRIX(227)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(227)),        transform_worldex   },
2839     { /*484, WINED3DTS_WORLDMATRIX(228)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(228)),        transform_worldex   },
2840     { /*485, WINED3DTS_WORLDMATRIX(229)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(229)),        transform_worldex   },
2841     { /*486, WINED3DTS_WORLDMATRIX(230)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(230)),        transform_worldex   },
2842     { /*487, WINED3DTS_WORLDMATRIX(231)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(231)),        transform_worldex   },
2843     { /*488, WINED3DTS_WORLDMATRIX(232)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(232)),        transform_worldex   },
2844     { /*489, WINED3DTS_WORLDMATRIX(233)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(233)),        transform_worldex   },
2845     { /*490, WINED3DTS_WORLDMATRIX(234)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(234)),        transform_worldex   },
2846     { /*491, WINED3DTS_WORLDMATRIX(235)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(235)),        transform_worldex   },
2847     { /*492, WINED3DTS_WORLDMATRIX(236)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(236)),        transform_worldex   },
2848     { /*493, WINED3DTS_WORLDMATRIX(237)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(237)),        transform_worldex   },
2849     { /*494, WINED3DTS_WORLDMATRIX(238)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(238)),        transform_worldex   },
2850     { /*495, WINED3DTS_WORLDMATRIX(239)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(239)),        transform_worldex   },
2851     { /*496, WINED3DTS_WORLDMATRIX(240)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(240)),        transform_worldex   },
2852     { /*497, WINED3DTS_WORLDMATRIX(241)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(241)),        transform_worldex   },
2853     { /*498, WINED3DTS_WORLDMATRIX(242)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(242)),        transform_worldex   },
2854     { /*499, WINED3DTS_WORLDMATRIX(243)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(243)),        transform_worldex   },
2855     { /*500, WINED3DTS_WORLDMATRIX(244)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(244)),        transform_worldex   },
2856     { /*501, WINED3DTS_WORLDMATRIX(245)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(245)),        transform_worldex   },
2857     { /*502, WINED3DTS_WORLDMATRIX(246)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(246)),        transform_worldex   },
2858     { /*503, WINED3DTS_WORLDMATRIX(247)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(247)),        transform_worldex   },
2859     { /*504, WINED3DTS_WORLDMATRIX(248)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(248)),        transform_worldex   },
2860     { /*505, WINED3DTS_WORLDMATRIX(249)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(249)),        transform_worldex   },
2861     { /*506, WINED3DTS_WORLDMATRIX(250)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(250)),        transform_worldex   },
2862     { /*507, WINED3DTS_WORLDMATRIX(251)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(251)),        transform_worldex   },
2863     { /*508, WINED3DTS_WORLDMATRIX(252)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(252)),        transform_worldex   },
2864     { /*509, WINED3DTS_WORLDMATRIX(253)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(253)),        transform_worldex   },
2865     { /*510, WINED3DTS_WORLDMATRIX(254)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(254)),        transform_worldex   },
2866     { /*511, WINED3DTS_WORLDMATRIX(255)             */      STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)),        transform_worldex   },
2867       /* Various Vertex states follow */
2868     { /*   , STATE_STREAMSRC                        */      STATE_VDECL,                                        vertexdeclaration   },
2869     { /*   , STATE_VDECL                            */      STATE_VDECL,                                        vertexdeclaration   },
2870     { /*   , STATE_VSHADER                          */      STATE_VDECL,                                        vertexdeclaration   },
2871
2872 };