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[wine] / documentation / consoles.sgml
1   <chapter id="consoles">
2       <title>Consoles in Wine</title>
3
4       <para>
5         As described in the Wine User Guide's CUI section, Wine
6         manipulates three kinds of "consoles" in order to support
7         properly the Win32 CUI API.
8       </para>
9       <para>
10         The following table describes the main implementation
11         differences between the three approaches.
12
13         <table>
14           <title>Function consoles implementation comparison</title>
15           <tgroup cols="4" align="left">
16             <thead>
17               <row>
18                 <entry>Function</entry>
19                 <entry>Bare streams</entry>
20                 <entry>Wineconsole &amp; user backend</entry>
21                 <entry>Wineconsole &amp; curses backend</entry>
22               </row>
23             </thead>
24             <tbody>
25               <row>
26                 <entry>
27                   Console as a Win32 Object (and associated
28                   handles)
29                 </entry> 
30                 <entry>
31                   No specific Win32 object is used in this case. The
32                   handles manipulated for the standard Win32 streams
33                   are in fact "bare handles" to their corresponding
34                   Unix streams. The mode manipulation functions
35                   (<function>GetConsoleMode</function> /
36                   <function>SetConsoleMode</function>) are not
37                   supported.
38                 </entry>
39                 <entry>
40                   Implemented in server, and a specific Winelib
41                   program (wineconsole) is in charge of the
42                   rendering and user input. The mode manipulation
43                   functions behave as expected.
44                 </entry>
45                 <entry>
46                   Implemented in server, and a specific Winelib
47                   program (wineconsole) is in charge of the
48                   rendering and user input. The mode manipulation
49                   functions behave as expected.
50                 </entry>
51               </row>
52               <row>
53                 <entry>
54                   Inheritance (including handling in
55                   <function>CreateProcess</function> of
56                   <constant>CREATE_DETACHED</constant>,
57                   <constant>CREATE_NEW_CONSOLE</constant> flags).
58                 </entry>
59                 <entry>
60                   Not supported. Every process child of a process
61                   will inherit the Unix streams, so will also
62                   inherit the Win32 standard streams.
63                 </entry>
64                 <entry>
65                   Fully supported (each new console creation will be
66                   handled by the creation of a new USER32 window)
67                 </entry>
68                 <entry>
69                   Fully supported, except for the creation of a new
70                   console, which will be rendered on the same Unix
71                   terminal as the previous one, leading to
72                   unpredictable results.
73                 </entry>
74               </row>
75               <row>
76                 <entry><function>ReadFile</function> / <function>WriteFile</function> operations</entry>
77                 <entry>Fully supported</entry>
78                 <entry>Fully supported</entry>
79                 <entry>Fully supported</entry>
80               </row>
81               <row>
82                 <entry>
83                   Screen-buffer manipulation (creation, deletion, resizing...)
84                 </entry>
85                 <entry>Not supported</entry>
86                 <entry>Fully supported</entry>
87                 <entry>
88                   Partly supported (this won't work too well as we
89                   don't control (so far) the size of underlying Unix
90                   terminal
91                 </entry>
92               </row>
93               <row>
94                 <entry>
95                   APIs for reading/writing screen-buffer content,
96                   cursor position
97                 </entry>
98                 <entry>Not supported</entry>
99                 <entry>Fully supported</entry>
100                 <entry>Fully supported</entry>
101               </row>
102               <row>
103                 <entry>
104                   APIs for manipulating the rendering window size
105                 </entry>
106                 <entry>Not supported</entry>
107                 <entry>Fully supported</entry>
108                 <entry>
109                   Partly supported (this won't work too well as we
110                   don't control (so far) the size of underlying Unix
111                   terminal
112                 </entry>
113               </row>
114               <row>
115                 <entry>
116                   Signaling (in particular, Ctrl-C handling)
117                 </entry>
118                 <entry>
119                   Nothing is done, which means that Ctrl-C will
120                   generate (as usual) a <constant>SIGINT</constant>
121                   which will terminate the program.
122                 </entry>
123                 <entry>
124                   Partly supported (Ctrl-C behaves as expected,
125                   however the other Win32 CUI signaling isn't
126                   properly implemented).
127                 </entry>
128                 <entry>
129                   Partly supported (Ctrl-C behaves as expected,
130                   however the other Win32 CUI signaling isn't
131                   properly implemented).
132                 </entry>
133               </row>
134             </tbody>
135           </tgroup>
136         </table>
137       </para>
138
139       <para>
140         The Win32 objects behind a console can be created in several occasions:
141         <itemizedlist>
142           <listitem>
143             <para>
144               When the program is started from wineconsole, a new
145               console object is created and will be used (inherited)
146               by the process launched from wineconsole.
147             </para>
148           </listitem>
149           <listitem>
150             <para>
151               When a program, which isn't attached to a console, calls
152               <function>AllocConsole</function>, Wine then launches
153               wineconsole, and attaches the current program to this
154               console. In this mode, the USER32 mode is always
155               selected as Wine cannot tell the current state of the
156               Unix console.
157             </para>
158           </listitem>
159         </itemizedlist>
160       </para>
161       <para>
162         Please also note, that starting a child process with the
163         <constant>CREATE_NEW_CONSOLE</constant> flag, will end-up
164         calling <function>AllocConsole</function> in the child
165         process, hence creating a wineconsole with the USER32 backend.
166       </para>
167   </chapter>
168
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