Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5.
[wine] / dlls / wined3d / directx.c
1 /*
2  * IWineD3D implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 /* Compile time diagnostics: */
25
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
28
29
30 #include "config.h"
31 #include "wined3d_private.h"
32
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
36
37 /**********************************************************
38  * Utility functions follow
39  **********************************************************/
40
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
44 {
45     X11DRV_GET_DISPLAY,   /* get X11 display for a DC */
46     X11DRV_GET_DRAWABLE,  /* get current drawable for a DC */
47     X11DRV_GET_FONT,      /* get current X font for a DC */
48 };
49
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
52 {
53     Display *display;
54     enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
55
56     if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57                     sizeof(display), (LPSTR)&display )) display = NULL;
58     return display;
59 }
60
61 /* lookup tables */
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
65
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
67
68
69
70 /**
71  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72  * ie there is no GL Context - Get a default rendering context to enable the
73  * function query some info from GL
74  */
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76     static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77     WineD3D_Context* ret = NULL;
78
79     if (glXGetCurrentContext() == NULL) {
80        BOOL         gotContext  = FALSE;
81        BOOL         created     = FALSE;
82        XVisualInfo  template;
83        HDC          device_context;
84        Visual*      visual;
85        BOOL         failed = FALSE;
86        int          num;
87        XWindowAttributes win_attr;
88
89        TRACE_(d3d_caps)("Creating Fake GL Context\n");
90
91        ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
92
93        /* Get the display */
94        device_context = GetDC(0);
95        ctx.display = get_display(device_context);
96        ReleaseDC(0, device_context);
97
98        /* Get the X visual */
99        ENTER_GL();
100        if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101            visual = win_attr.visual;
102        } else {
103            visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
104        }
105        template.visualid = XVisualIDFromVisual(visual);
106        ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107        if (ctx.visInfo == NULL) {
108            LEAVE_GL();
109            WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
110            failed = TRUE;
111        }
112
113        /* Create a GL context */
114        if (!failed) {
115            ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
116
117            if (ctx.glCtx == NULL) {
118                LEAVE_GL();
119                WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
120                failed = TRUE;
121            }
122        }
123
124        /* Make it the current GL context */
125        if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126            glXDestroyContext(ctx.display, ctx.glCtx);
127            LEAVE_GL();
128            WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
129            failed = TRUE;
130        }
131
132        /* It worked! Wow... */
133        if (!failed) {
134            gotContext = TRUE;
135            created = TRUE;
136            ret = &ctx;
137        } else {
138            ret = NULL;
139        }
140
141    } else {
142      if (ctx.ref > 0) ret = &ctx;
143    }
144
145    if (NULL != ret) InterlockedIncrement(&ret->ref);
146    return ret;
147 }
148
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150     /* If we created a dummy context, throw it away */
151     if (NULL != ctx) {
152         if (0 == InterlockedDecrement(&ctx->ref)) {
153             glXMakeCurrent(ctx->display, None, NULL);
154             glXDestroyContext(ctx->display, ctx->glCtx);
155             ctx->display = NULL;
156             ctx->glCtx = NULL;
157             LEAVE_GL();
158         }
159     }
160 }
161
162 /**********************************************************
163  * IUnknown parts follows
164  **********************************************************/
165
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
167 {
168     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169     /* FIXME: This needs to extend an IWineD3DBaseObject */
170
171     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172     if (IsEqualGUID(riid, &IID_IUnknown)
173         || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174         IUnknown_AddRef(iface);
175         *ppobj = This;
176         return D3D_OK;
177     }
178
179     return E_NOINTERFACE;
180 }
181
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183     IWineD3DImpl *This = (IWineD3DImpl *)iface;
184     ULONG refCount = InterlockedIncrement(&This->ref);
185
186     TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
187     return refCount;
188 }
189
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191     IWineD3DImpl *This = (IWineD3DImpl *)iface;
192     ULONG ref;
193     TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194     ref = InterlockedDecrement(&This->ref);
195     if (ref == 0) {
196         HeapFree(GetProcessHeap(), 0, This);
197     }
198
199     return ref;
200 }
201
202 /**********************************************************
203  * IWineD3D parts follows
204  **********************************************************/
205
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207     const char *GL_Extensions    = NULL;
208     const char *GLX_Extensions   = NULL;
209     const char *gl_string        = NULL;
210     const char *gl_string_cursor = NULL;
211     GLint       gl_max;
212     GLfloat     gl_float;
213     Bool        test = 0;
214     int         major, minor;
215     WineD3D_Context *fake_ctx = NULL;
216     BOOL        gotContext    = FALSE;
217     int         i;
218
219     /* Make sure that we've got a context */
220     if (glXGetCurrentContext() == NULL) {
221         /* TODO: CreateFakeGLContext should really take a display as a parameter  */
222         fake_ctx = WineD3D_CreateFakeGLContext();
223         if (NULL != fake_ctx) gotContext = TRUE;
224     } else {
225         gotContext = TRUE;
226     }
227
228
229     TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
230
231     /* Fill in the GL info retrievable depending on the display */
232     if (NULL != display) {
233         test = glXQueryVersion(display, &major, &minor);
234         gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
235         gl_string = glXGetClientString(display, GLX_VENDOR);
236     } else {
237         FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238         gl_string = (const char *) glGetString(GL_VENDOR);
239     }
240     TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
241     if (gl_string != NULL) {
242         /* Fill in the GL vendor */
243         if (strstr(gl_string, "NVIDIA")) {
244             gl_info->gl_vendor = VENDOR_NVIDIA;
245         } else if (strstr(gl_string, "ATI")) {
246             gl_info->gl_vendor = VENDOR_ATI;
247         } else {
248             gl_info->gl_vendor = VENDOR_WINE;
249         }
250     } else {
251         gl_info->gl_vendor = VENDOR_WINE;
252     }
253
254
255     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
256
257     /* Parse the GL_VERSION field into major and minor information */
258     gl_string = (const char *) glGetString(GL_VERSION);
259     if (gl_string != NULL) {
260
261         switch (gl_info->gl_vendor) {
262         case VENDOR_NVIDIA:
263             gl_string_cursor = strstr(gl_string, "NVIDIA");
264             gl_string_cursor = strstr(gl_string_cursor, " ");
265             while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
266             if (*gl_string_cursor) {
267                 char tmp[16];
268                 int cursor = 0;
269
270                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
271                     tmp[cursor++] = *gl_string_cursor;
272                     ++gl_string_cursor;
273                 }
274                 tmp[cursor] = 0;
275                 major = atoi(tmp);
276
277                 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
278                 ++gl_string_cursor;
279
280                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
281                     tmp[cursor++] = *gl_string_cursor;
282                     ++gl_string_cursor;
283                 }
284                 tmp[cursor] = 0;
285                 minor = atoi(tmp);
286             }
287             break;
288
289         case VENDOR_ATI:
290             major = minor = 0;
291             gl_string_cursor = strchr(gl_string, '-');
292             if (gl_string_cursor) {
293                 int error = 0;
294                 gl_string_cursor++;
295
296                 /* Check if version number is of the form x.y.z */
297                 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
298                     error = 1;
299                 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
300                     error = 1;
301                 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
302                     error = 1;
303                 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
304                     error = 1;
305
306                 /* Mark version number as malformed */
307                 if (error)
308                     gl_string_cursor = 0;
309             }
310
311             if (!gl_string_cursor)
312                 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
313             else {
314                 major = *gl_string_cursor - '0';
315                 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
316             }
317             break;
318
319         default:
320             major = 0;
321             minor = 9;
322         }
323         gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
324         TRACE_(d3d_caps)("found GL_VERSION  (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
325
326         /* Fill in the renderer information */
327         gl_string = (const char *) glGetString(GL_RENDERER);
328         strcpy(gl_info->gl_renderer, gl_string);
329
330         switch (gl_info->gl_vendor) {
331         case VENDOR_NVIDIA:
332             if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
333                 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
334             } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
335                 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
336             } else {
337                 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
338             }
339             break;
340
341         case VENDOR_ATI:
342             if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
343                 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
344             } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
345                 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
346             } else {
347                 gl_info->gl_card = CARD_ATI_RADEON_8500;
348             }
349             break;
350
351         default:
352             gl_info->gl_card = CARD_WINE;
353             break;
354         }
355     } else {
356         FIXME("get version string returned null\n");
357     }
358
359     TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
360
361     /*
362      * Initialize openGL extension related variables
363      *  with Default values
364      */
365     memset(&gl_info->supported, 0, sizeof(gl_info->supported));
366     gl_info->max_textures   = 1;
367     gl_info->max_samplers   = 1;
368     gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
369     gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
370     gl_info->vs_nv_version  = VS_VERSION_NOT_SUPPORTED;
371     gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
372
373     /* Now work out what GL support this card really has */
374 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
375     GL_EXT_FUNCS_GEN;
376 #undef USE_GL_FUNC
377
378     /* Retrieve opengl defaults */
379     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
380     gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
381     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
382
383     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
384     gl_info->max_lights = gl_max;
385     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
386
387     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
388     gl_info->max_texture_size = gl_max;
389     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
390
391     glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
392     gl_info->max_pointsize = gl_float;
393     TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
394
395     /* Parse the gl supported features, in theory enabling parts of our code appropriately */
396     GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
397     TRACE_(d3d_caps)("GL_Extensions reported:\n");
398
399     if (NULL == GL_Extensions) {
400         ERR("   GL_Extensions returns NULL\n");
401     } else {
402         while (*GL_Extensions != 0x00) {
403             const char *Start = GL_Extensions;
404             char        ThisExtn[256];
405
406             memset(ThisExtn, 0x00, sizeof(ThisExtn));
407             while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
408                 GL_Extensions++;
409             }
410             memcpy(ThisExtn, Start, (GL_Extensions - Start));
411             TRACE_(d3d_caps)("- %s\n", ThisExtn);
412
413             /**
414              * ARB
415              */
416             if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
417                 gl_info->ps_arb_version = PS_VERSION_11;
418                 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
419                 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
420                 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
421                 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
422                 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
423             } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
424                 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
425                 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
426             } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
427                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
428                 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
429                 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
430                 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
431                 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
432             } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
433                 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
434                 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
435                 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
436                 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
437             } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
438                 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
439                 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
440             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
441                 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
442                 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
443             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
444                 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
445                 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
446             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
447                 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
448                 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
449             } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
450                 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
451                 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
452             } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
453                 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
454                 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
455             } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
456                 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
457                 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
458             } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
459                 TRACE_(d3d_caps)(" FOUND: ARB point sprint support\n");
460                 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
461             } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
462                 gl_info->vs_arb_version = VS_VERSION_11;
463                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
464                 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
465             } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
466                 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
467                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
468                 gl_info->max_blends = gl_max;
469                 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
470             } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
471                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
472                 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
473             } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
474                 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
475                 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
476             /**
477              * EXT
478              */
479             } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
480                 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
481                 gl_info->supported[EXT_FOG_COORD] = TRUE;
482             } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
483                 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
484                 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
485             } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
486                 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
487                 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
488             } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
489                 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
490                 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
491             } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
492                 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
493                 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
494             } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
495                 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
496                 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
497             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
498                 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
499                 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
500             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
501                 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
502                 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
503             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
504                 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
505                 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
506             } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
507                 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
508                 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
509                 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
510                 gl_info->max_anisotropy = gl_max;
511             } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
512                 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
513                 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
514             } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
515                 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
516                 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
517             } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
518                 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
519                 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
520
521             /**
522              * NVIDIA
523              */
524             } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
525                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
526                 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
527             } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
528                 gl_info->ps_nv_version = PS_VERSION_11;
529                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
530             } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
531                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
532                 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
533             } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
534                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
535                 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
536             } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
537                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
538                 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
539             } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
540                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
541                 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
542             } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
543                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
544                 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
545             } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
546                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
547                 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
548             } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
549                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
550                 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
551             } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
552                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
553                 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
554             } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
555                 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
556                 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2"))   ? VS_VERSION_20 : VS_VERSION_10);
557                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
558                 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
559
560             /**
561              * ATI
562              */
563             /** TODO */
564             } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
565                 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
566                 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
567             } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
568                 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
569                 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
570             } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
571                 gl_info->vs_ati_version = VS_VERSION_11;
572                 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
573                 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
574             }
575
576
577             if (*GL_Extensions == ' ') GL_Extensions++;
578         }
579     }
580
581     /* Load all the lookup tables
582     TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
583     minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
584     maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
585
586     minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
587     maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
588
589
590     for (i = 0; i < MAX_LOOKUPS; i++) {
591         stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[MAX_LOOKUPS]) );
592     }
593
594     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP   - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
595     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP  - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
596     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
597              gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
598     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
599              gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
600     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
601              gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
602     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
603              gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
604
605     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE        - minLookup[WINELOOKUP_MAGFILTER]]  = GL_NEAREST;
606     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT       - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
607     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR      - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
608     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
609              gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
610
611
612     minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE]     = GL_LINEAR;
613     minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT]    = GL_LINEAR;
614     minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR]   = GL_LINEAR;
615     minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE]    = GL_NEAREST;
616     minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT]   = GL_NEAREST_MIPMAP_NEAREST;
617     minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR]  = GL_NEAREST_MIPMAP_LINEAR;
618     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE]   = GL_LINEAR;
619     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT]  = GL_LINEAR_MIPMAP_NEAREST;
620     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
621     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE]   = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
622     GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
623     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT]  = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
624     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
625
626
627 /* TODO: config lookups */
628
629
630 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
631     GL_EXT_FUNCS_GEN;
632 #undef USE_GL_FUNC
633
634     if (display != NULL) {
635         GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
636         TRACE_(d3d_caps)("GLX_Extensions reported:\n");
637
638         if (NULL == GLX_Extensions) {
639             ERR("   GLX_Extensions returns NULL\n");
640         } else {
641             while (*GLX_Extensions != 0x00) {
642                 const char *Start = GLX_Extensions;
643                 char ThisExtn[256];
644
645                 memset(ThisExtn, 0x00, sizeof(ThisExtn));
646                 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
647                     GLX_Extensions++;
648                 }
649                 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
650                 TRACE_(d3d_caps)("- %s\n", ThisExtn);
651                 if (*GLX_Extensions == ' ') GLX_Extensions++;
652             }
653         }
654     }
655
656 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
657     GLX_EXT_FUNCS_GEN;
658 #undef USE_GL_FUNC
659
660     /* If we created a dummy context, throw it away */
661     if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
662
663     /* Only save the values obtained when a display is provided */
664     if (fake_ctx == NULL) {
665         return TRUE;
666     } else {
667         return FALSE;
668     }
669 }
670
671 /**********************************************************
672  * IWineD3D implementation follows
673  **********************************************************/
674
675 UINT     WINAPI  IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
676     IWineD3DImpl *This = (IWineD3DImpl *)iface;
677
678     /* FIXME: Set to one for now to imply the display */
679     TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
680     return 1;
681 }
682
683 HRESULT  WINAPI  IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
684     IWineD3DImpl *This = (IWineD3DImpl *)iface;
685     FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
686     return D3D_OK;
687 }
688
689 HMONITOR WINAPI  IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
690     IWineD3DImpl *This = (IWineD3DImpl *)iface;
691     FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
692     if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
693         return NULL;
694     }
695     return D3D_OK;
696 }
697
698 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
699      of the same bpp but different resolutions                                  */
700
701 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
702 UINT     WINAPI  IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
703     IWineD3DImpl *This = (IWineD3DImpl *)iface;
704     TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
705
706     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
707         return 0;
708     }
709
710     if (Adapter == 0) { /* Display */
711         int i = 0;
712         int j = 0;
713 #if !defined( DEBUG_SINGLE_MODE )
714         DEVMODEW DevModeW;
715
716         /* Work out the current screen bpp */
717         HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
718         int bpp = GetDeviceCaps(hdc, BITSPIXEL);
719         DeleteDC(hdc);
720
721         while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
722             j++;
723             switch (Format)
724             {
725             case D3DFMT_UNKNOWN:
726                    i++;
727                    break;
728             case D3DFMT_X8R8G8B8:
729             case D3DFMT_A8R8G8B8:
730                    if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
731                    if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
732                    break;
733             case D3DFMT_X1R5G5B5:
734             case D3DFMT_A1R5G5B5:
735             case D3DFMT_R5G6B5:
736                    if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
737                    break;
738             default:
739                    /* Skip other modes as they do not match requested format */
740                    break;
741             }
742         }
743 #else
744         i = 1;
745         j = 1;
746 #endif
747         TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
748         return i;
749     } else {
750         FIXME_(d3d_caps)("Adapter not primary display\n");
751     }
752     return 0;
753 }
754
755 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
756 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
757     IWineD3DImpl *This = (IWineD3DImpl *)iface;
758     TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
759
760     /* Validate the parameters as much as possible */
761     if (NULL == pMode ||
762         Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
763         Mode    >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
764         return D3DERR_INVALIDCALL;
765     }
766
767     if (Adapter == 0) { /* Display */
768 #if !defined( DEBUG_SINGLE_MODE )
769         DEVMODEW DevModeW;
770         int ModeIdx = 0;
771
772         /* Work out the current screen bpp */
773         HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
774         int bpp = GetDeviceCaps(hdc, BITSPIXEL);
775         DeleteDC(hdc);
776
777         /* If we are filtering to a specific format, then need to skip all unrelated
778            modes, but if mode is irrelevant, then we can use the index directly      */
779         if (Format == D3DFMT_UNKNOWN)
780         {
781             ModeIdx = Mode;
782         } else {
783             int i = 0;
784             int j = 0;
785             DEVMODEW DevModeWtmp;
786
787
788             while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
789                 j++;
790                 switch (Format)
791                 {
792                 case D3DFMT_UNKNOWN:
793                        i++;
794                        break;
795                 case D3DFMT_X8R8G8B8:
796                 case D3DFMT_A8R8G8B8:
797                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
798                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
799                        break;
800                 case D3DFMT_X1R5G5B5:
801                 case D3DFMT_A1R5G5B5:
802                 case D3DFMT_R5G6B5:
803                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
804                        break;
805                 default:
806                        /* Skip other modes as they do not match requested format */
807                        break;
808                 }
809             }
810             ModeIdx = j;
811         }
812
813         /* Now get the display mode via the calculated index */
814         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
815         {
816             pMode->Width        = DevModeW.dmPelsWidth;
817             pMode->Height       = DevModeW.dmPelsHeight;
818             bpp                 = min(DevModeW.dmBitsPerPel, bpp);
819             pMode->RefreshRate  = D3DADAPTER_DEFAULT;
820             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
821             {
822                 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
823             }
824
825             if (Format == D3DFMT_UNKNOWN)
826             {
827                 switch (bpp) {
828                 case  8: pMode->Format = D3DFMT_R3G3B2;   break;
829                 case 16: pMode->Format = D3DFMT_R5G6B5;   break;
830                 case 24: /* Robots needs 24 and 32 bit as X8R8G8B8 to start */
831                 case 32: pMode->Format = D3DFMT_X8R8G8B8; break;
832                 default: pMode->Format = D3DFMT_UNKNOWN;
833                 }
834             } else {
835                 pMode->Format = Format;
836             }
837         }
838         else
839         {
840             TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
841             return D3DERR_INVALIDCALL;
842         }
843
844 #else
845         /* Return one setting of the format requested */
846         if (Mode > 0) return D3DERR_INVALIDCALL;
847         pMode->Width        = 800;
848         pMode->Height       = 600;
849         pMode->RefreshRate  = D3DADAPTER_DEFAULT;
850         pMode->Format       = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
851         bpp = 32;
852 #endif
853         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
854                  pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
855
856     } else {
857         FIXME_(d3d_caps)("Adapter not primary display\n");
858     }
859
860     return D3D_OK;
861 }
862
863 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
864     IWineD3DImpl *This = (IWineD3DImpl *)iface;
865     TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
866
867     if (NULL == pMode ||
868         Adapter >= IWineD3D_GetAdapterCount(iface)) {
869         return D3DERR_INVALIDCALL;
870     }
871
872     if (Adapter == 0) { /* Display */
873         int bpp = 0;
874         DEVMODEW DevModeW;
875
876         EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
877         pMode->Width        = DevModeW.dmPelsWidth;
878         pMode->Height       = DevModeW.dmPelsHeight;
879         bpp                 = DevModeW.dmBitsPerPel;
880         pMode->RefreshRate  = D3DADAPTER_DEFAULT;
881         if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
882         {
883             pMode->RefreshRate = DevModeW.dmDisplayFrequency;
884         }
885
886         switch (bpp) {
887         case  8: pMode->Format       = D3DFMT_R3G3B2;   break;
888         case 16: pMode->Format       = D3DFMT_R5G6B5;   break;
889         case 24: pMode->Format       = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
890         case 32: pMode->Format       = D3DFMT_A8R8G8B8; break;
891         default: pMode->Format       = D3DFMT_UNKNOWN;
892         }
893
894     } else {
895         FIXME_(d3d_caps)("Adapter not primary display\n");
896     }
897
898     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
899           pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
900     return D3D_OK;
901 }
902
903 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
904     Display *display;
905     HDC     device_context;
906     /* only works with one adapter at the moment... */
907
908     /* Get the display */
909     device_context = GetDC(0);
910     display = get_display(device_context);
911     ReleaseDC(0, device_context);
912     return display;
913 }
914
915 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
916    and fields being inserted in the middle, a new structure is used in place    */
917 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
918                                                    WINED3DADAPTER_IDENTIFIER* pIdentifier) {
919     IWineD3DImpl *This = (IWineD3DImpl *)iface;
920
921     TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
922
923     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
924         return D3DERR_INVALIDCALL;
925     }
926
927     if (Adapter == 0) { /* Display - only device supported for now */
928
929         BOOL isGLInfoValid = This->isGLInfoValid;
930
931         /* FillGLCaps updates gl_info, but we only want to store and
932            reuse the values once we have a context which is valid. Values from
933            a temporary context may differ from the final ones                 */
934         if (isGLInfoValid == FALSE) {
935             /* If we don't know the device settings, go query them now */
936             isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
937         }
938
939         /* If it worked, return the information requested */
940         if (isGLInfoValid) {
941           TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
942           strcpy(pIdentifier->Driver, "Display");
943           strcpy(pIdentifier->Description, "Direct3D HAL");
944
945           /* Note dx8 doesn't supply a DeviceName */
946           if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
947           pIdentifier->DriverVersion->u.HighPart = 0xa;
948           pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
949           *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
950           *(pIdentifier->DeviceId) = This->gl_info.gl_card;
951           *(pIdentifier->SubSysId) = 0;
952           *(pIdentifier->Revision) = 0;
953
954         } else {
955
956           /* If it failed, return dummy values from an NVidia driver */
957           WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
958           strcpy(pIdentifier->Driver, "Display");
959           strcpy(pIdentifier->Description, "Direct3D HAL");
960           if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
961           pIdentifier->DriverVersion->u.HighPart = 0xa;
962           pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
963           *(pIdentifier->VendorId) = VENDOR_NVIDIA;
964           *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
965           *(pIdentifier->SubSysId) = 0;
966           *(pIdentifier->Revision) = 0;
967         }
968
969         /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
970         if (Flags & D3DENUM_NO_WHQL_LEVEL) {
971             *(pIdentifier->WHQLLevel) = 0;
972         } else {
973             *(pIdentifier->WHQLLevel) = 1;
974         }
975
976     } else {
977         FIXME_(d3d_caps)("Adapter not primary display\n");
978     }
979
980     return D3D_OK;
981 }
982
983 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
984   int gl_test;
985   int rb, gb, bb, ab, type, buf_sz;
986
987   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE,   &rb);
988   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
989   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE,  &bb);
990   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
991   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
992   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
993
994   switch (Format) {
995   case WINED3DFMT_X8R8G8B8:
996   case WINED3DFMT_R8G8B8:
997     if (8 == rb && 8 == gb && 8 == bb) return TRUE;
998     break;
999   case WINED3DFMT_A8R8G8B8:
1000     if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1001     break;
1002   case WINED3DFMT_A2R10G10B10:
1003     if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1004     break;
1005   case WINED3DFMT_X1R5G5B5:
1006     if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1007     break;
1008   case WINED3DFMT_A1R5G5B5:
1009     if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1010     break;
1011   case WINED3DFMT_R5G6B5:
1012     if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1013     break;
1014   case WINED3DFMT_R3G3B2:
1015     if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1016     break;
1017   case WINED3DFMT_A8P8:
1018     if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1019     break;
1020   case WINED3DFMT_P8:
1021     if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1022     break;
1023   default:
1024     ERR("unsupported format %s\n", debug_d3dformat(Format));
1025     break;
1026   }
1027   return FALSE;
1028 }
1029
1030 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1031   int gl_test;
1032   int db, sb;
1033
1034   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1035   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1036
1037   switch (Format) {
1038   case WINED3DFMT_D16:
1039   case WINED3DFMT_D16_LOCKABLE:
1040     if (16 == db) return TRUE;
1041     break;
1042   case WINED3DFMT_D32:
1043     if (32 == db) return TRUE;
1044     break;
1045   case WINED3DFMT_D15S1:
1046     if (15 == db) return TRUE;
1047     break;
1048   case WINED3DFMT_D24S8:
1049     if (24 == db && 8 == sb) return TRUE;
1050     break;
1051   case WINED3DFMT_D24FS8:
1052     if (24 == db && 8 == sb) return TRUE;
1053     break;
1054   case WINED3DFMT_D24X8:
1055     if (24 == db) return TRUE;
1056     break;
1057   case WINED3DFMT_D24X4S4:
1058     if (24 == db && 4 == sb) return TRUE;
1059     break;
1060   case WINED3DFMT_D32F_LOCKABLE:
1061     if (32 == db) return TRUE;
1062     break;
1063   default:
1064     ERR("unsupported format %s\n", debug_d3dformat(Format));
1065     break;
1066   }
1067   return FALSE;
1068 }
1069
1070 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1071                                                    WINED3DFORMAT AdapterFormat,
1072                                                    WINED3DFORMAT RenderTargetFormat,
1073                                                    WINED3DFORMAT DepthStencilFormat) {
1074     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1075     HRESULT hr = D3DERR_NOTAVAILABLE;
1076     WineD3D_Context* ctx = NULL;
1077     GLXFBConfig* cfgs = NULL;
1078     int nCfgs = 0;
1079     int it;
1080
1081     WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1082            This, Adapter,
1083            DeviceType, debug_d3ddevicetype(DeviceType),
1084            AdapterFormat, debug_d3dformat(AdapterFormat),
1085            RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1086            DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1087
1088     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1089         TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1090         return D3DERR_INVALIDCALL;
1091     }
1092     /* TODO: use the real context if it's available */
1093     ctx = WineD3D_CreateFakeGLContext();
1094     if(NULL !=  ctx) {
1095         cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1096     } else {
1097         TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1098     }
1099
1100     if (NULL != cfgs) {
1101         for (it = 0; it < nCfgs; ++it) {
1102             if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1103                 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1104                     hr = D3D_OK;
1105                     break ;
1106                 }
1107             }
1108         }
1109         XFree(cfgs);
1110         cfgs = NULL;
1111     } else {
1112         /* If there's a corrent context then we cannot create a fake one so pass everything */
1113         hr = D3D_OK;
1114     }
1115
1116     if (ctx != NULL)
1117         WineD3D_ReleaseFakeGLContext(ctx);
1118
1119     if (hr != D3D_OK)
1120         TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1121
1122     TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1123     return hr;
1124 }
1125
1126 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, 
1127                                                        WINED3DFORMAT SurfaceFormat,
1128                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD*   pQualityLevels) {
1129
1130     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1131     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1132           This,
1133           Adapter,
1134           DeviceType, debug_d3ddevicetype(DeviceType),
1135           SurfaceFormat, debug_d3dformat(SurfaceFormat),
1136           Windowed,
1137           MultiSampleType,
1138           pQualityLevels);
1139
1140     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1141         return D3DERR_INVALIDCALL;
1142     }
1143
1144     if (pQualityLevels != NULL) {
1145         static int s_single_shot = 0;
1146         if (!s_single_shot) {
1147             FIXME("Quality levels unsupported at present\n");
1148             s_single_shot = 1;
1149         }
1150         *pQualityLevels = 1; /* Guess at a value! */
1151     }
1152
1153     if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1154     return D3DERR_NOTAVAILABLE;
1155 }
1156
1157 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1158                                             WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1159
1160     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1161     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1162           This,
1163           Adapter,
1164           CheckType, debug_d3ddevicetype(CheckType),
1165           DisplayFormat, debug_d3dformat(DisplayFormat),
1166           BackBufferFormat, debug_d3dformat(BackBufferFormat),
1167           Windowed);
1168
1169     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1170         return D3DERR_INVALIDCALL;
1171     }
1172
1173     {
1174       GLXFBConfig* cfgs = NULL;
1175       int nCfgs = 0;
1176       int it;
1177       HRESULT hr = D3DERR_NOTAVAILABLE;
1178
1179       WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1180       if (NULL != ctx) {
1181         cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1182         for (it = 0; it < nCfgs; ++it) {
1183             if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1184                 hr = D3D_OK;
1185                 break ;
1186             }
1187         }
1188         XFree(cfgs);
1189
1190         WineD3D_ReleaseFakeGLContext(ctx);
1191         return hr;
1192       }
1193     }
1194
1195     return D3DERR_NOTAVAILABLE;
1196 }
1197
1198 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, 
1199                                               WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1200     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1201     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1202           This,
1203           Adapter,
1204           DeviceType, debug_d3ddevicetype(DeviceType),
1205           AdapterFormat, debug_d3dformat(AdapterFormat),
1206           Usage, debug_d3dusage(Usage),
1207           RType, debug_d3dresourcetype(RType),
1208           CheckFormat, debug_d3dformat(CheckFormat));
1209
1210     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1211         return D3DERR_INVALIDCALL;
1212     }
1213
1214     if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1215         switch (CheckFormat) {
1216         case D3DFMT_DXT1:
1217         case D3DFMT_DXT2:
1218         case D3DFMT_DXT3:
1219         case D3DFMT_DXT4:
1220         case D3DFMT_DXT5:
1221           TRACE_(d3d_caps)("[OK]\n");
1222           return D3D_OK;
1223         default:
1224             break; /* Avoid compiler warnings */
1225         }
1226     }
1227
1228     switch (CheckFormat) {
1229     /*****
1230      * check supported using GL_SUPPORT
1231      */
1232     case D3DFMT_DXT1:
1233     case D3DFMT_DXT2:
1234     case D3DFMT_DXT3:
1235     case D3DFMT_DXT4:
1236     case D3DFMT_DXT5:
1237
1238     /*****
1239      *  supported
1240      */
1241       /*case D3DFMT_R5G6B5: */
1242       /*case D3DFMT_X1R5G5B5:*/
1243       /*case D3DFMT_A1R5G5B5: */
1244       /*case D3DFMT_A4R4G4B4:*/
1245
1246     /*****
1247      * unsupported
1248      */
1249
1250       /* color buffer */
1251       /*case D3DFMT_X8R8G8B8:*/
1252     case D3DFMT_A8R3G3B2:
1253
1254       /* Paletted */
1255     case D3DFMT_P8:
1256     case D3DFMT_A8P8:
1257
1258       /* Luminance */
1259     case D3DFMT_L8:
1260     case D3DFMT_A8L8:
1261     case D3DFMT_A4L4:
1262
1263       /* Bump */
1264 #if 0
1265     case D3DFMT_V8U8:
1266     case D3DFMT_V16U16:
1267 #endif
1268     case D3DFMT_L6V5U5:
1269     case D3DFMT_X8L8V8U8:
1270     case D3DFMT_Q8W8V8U8:
1271     case D3DFMT_W11V11U10:
1272
1273     /****
1274      * currently hard to support
1275      */
1276     case D3DFMT_UYVY:
1277     case D3DFMT_YUY2:
1278
1279       /* Since we do not support these formats right now, don't pretend to. */
1280       TRACE_(d3d_caps)("[FAILED]\n");
1281       return D3DERR_NOTAVAILABLE;
1282     default:
1283       break;
1284     }
1285
1286     TRACE_(d3d_caps)("[OK]\n");
1287     return D3D_OK;
1288 }
1289
1290 HRESULT  WINAPI  IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1291                                                           WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1292     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1293
1294     FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1295           This,
1296           Adapter,
1297           DeviceType, debug_d3ddevicetype(DeviceType),
1298           SourceFormat, debug_d3dformat(SourceFormat),
1299           TargetFormat, debug_d3dformat(TargetFormat));
1300     return D3D_OK;
1301 }
1302
1303 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1304       subset of a D3DCAPS9 structure. However, it has to come via a void *
1305       as the d3d8 interface cannot import the d3d9 header                  */
1306 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1307
1308     IWineD3DImpl    *This = (IWineD3DImpl *)iface;
1309
1310     TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1311
1312     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1313         return D3DERR_INVALIDCALL;
1314     }
1315
1316     /* If we don't know the device settings, go query them now */
1317     if (This->isGLInfoValid == FALSE) {
1318         /* use the desktop window to fill gl caps */
1319         BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1320
1321         /* We are running off a real context, save the values */
1322         if (rc) This->isGLInfoValid = TRUE;
1323
1324     }
1325
1326     /* ------------------------------------------------
1327        The following fields apply to both d3d8 and d3d9
1328        ------------------------------------------------ */
1329     *pCaps->DeviceType              = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;  /* Not quite true, but use h/w supported by opengl I suppose */
1330     *pCaps->AdapterOrdinal          = Adapter;
1331
1332     *pCaps->Caps                    = 0;
1333     *pCaps->Caps2                   = D3DCAPS2_CANRENDERWINDOWED;
1334     *pCaps->Caps3                   = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1335     *pCaps->PresentationIntervals   = D3DPRESENT_INTERVAL_IMMEDIATE;
1336
1337     *pCaps->CursorCaps              = 0;
1338
1339
1340     *pCaps->DevCaps                 = D3DDEVCAPS_DRAWPRIMTLVERTEX    |
1341                                       D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1342                                       D3DDEVCAPS_PUREDEVICE          |
1343                                       D3DDEVCAPS_HWRASTERIZATION;
1344
1345
1346     *pCaps->PrimitiveMiscCaps       = D3DPMISCCAPS_CULLCCW               |
1347                                       D3DPMISCCAPS_CULLCW                |
1348                                       D3DPMISCCAPS_COLORWRITEENABLE      |
1349                                       D3DPMISCCAPS_CLIPTLVERTS           |
1350                                       D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1351                                       D3DPMISCCAPS_MASKZ;
1352                                /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1353
1354     *pCaps->RasterCaps              = D3DPRASTERCAPS_DITHER    |
1355                                       D3DPRASTERCAPS_PAT       |
1356                                       D3DPRASTERCAPS_WFOG      |
1357                                       D3DPRASTERCAPS_ZFOG      |
1358                                       D3DPRASTERCAPS_FOGVERTEX |
1359                                       D3DPRASTERCAPS_FOGTABLE  |
1360                                       D3DPRASTERCAPS_FOGRANGE;
1361
1362     if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1363       *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY    |
1364                             D3DPRASTERCAPS_ZBIAS         |
1365                             D3DPRASTERCAPS_MIPMAPLODBIAS;
1366     }
1367                         /* FIXME Add:
1368                            D3DPRASTERCAPS_COLORPERSPECTIVE
1369                            D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1370                            D3DPRASTERCAPS_ANTIALIASEDGES
1371                            D3DPRASTERCAPS_ZBUFFERLESSHSR
1372                            D3DPRASTERCAPS_WBUFFER */
1373
1374     *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS       |
1375                        D3DPCMPCAPS_EQUAL        |
1376                        D3DPCMPCAPS_GREATER      |
1377                        D3DPCMPCAPS_GREATEREQUAL |
1378                        D3DPCMPCAPS_LESS         |
1379                        D3DPCMPCAPS_LESSEQUAL    |
1380                        D3DPCMPCAPS_NEVER        |
1381                        D3DPCMPCAPS_NOTEQUAL;
1382
1383     *pCaps->SrcBlendCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1384     *pCaps->DestBlendCaps = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1385     *pCaps->AlphaCmpCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1386
1387     *pCaps->ShadeCaps     = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1388                             D3DPSHADECAPS_COLORGOURAUDRGB;
1389
1390     *pCaps->TextureCaps =  D3DPTEXTURECAPS_ALPHA              |
1391                            D3DPTEXTURECAPS_ALPHAPALETTE       |
1392                            D3DPTEXTURECAPS_VOLUMEMAP          |
1393                            D3DPTEXTURECAPS_MIPMAP             |
1394                            D3DPTEXTURECAPS_PROJECTED          |
1395                            D3DPTEXTURECAPS_PERSPECTIVE        |
1396                            D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1397                           /* TODO: add support for NON-POW2 if avaialble
1398
1399                           */
1400     if (This->dxVersion > 8) {
1401         *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1402
1403     } else {  /* NONPOW2 isn't accessible by d3d8 yet */
1404         *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1405     }
1406
1407     if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1408         *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP     |
1409                              D3DPTEXTURECAPS_MIPCUBEMAP    |
1410                              D3DPTEXTURECAPS_CUBEMAP_POW2;
1411
1412     }
1413
1414     *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1415                                 D3DPTFILTERCAPS_MAGFPOINT  |
1416                                 D3DPTFILTERCAPS_MINFLINEAR |
1417                                 D3DPTFILTERCAPS_MINFPOINT  |
1418                                 D3DPTFILTERCAPS_MIPFLINEAR |
1419                                 D3DPTFILTERCAPS_MIPFPOINT;
1420
1421     *pCaps->CubeTextureFilterCaps = 0;
1422     *pCaps->VolumeTextureFilterCaps = 0;
1423
1424     *pCaps->TextureAddressCaps =  D3DPTADDRESSCAPS_BORDER |
1425                                   D3DPTADDRESSCAPS_CLAMP  |
1426                                   D3DPTADDRESSCAPS_WRAP;
1427
1428     if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1429         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1430     }
1431     if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1432         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1433     }
1434     if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1435         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1436     }
1437
1438     *pCaps->VolumeTextureAddressCaps = 0;
1439
1440     *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1441                        D3DLINECAPS_ZTEST;
1442                       /* FIXME: Add
1443                          D3DLINECAPS_BLEND
1444                          D3DLINECAPS_ALPHACMP
1445                          D3DLINECAPS_FOG */
1446
1447     *pCaps->MaxTextureWidth  = GL_LIMITS(texture_size);
1448     *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1449
1450     *pCaps->MaxVolumeExtent = 0;
1451
1452     *pCaps->MaxTextureRepeat = 32768;
1453     *pCaps->MaxTextureAspectRatio = 32768;
1454     *pCaps->MaxVertexW = 1.0;
1455
1456     *pCaps->GuardBandLeft = 0;
1457     *pCaps->GuardBandTop = 0;
1458     *pCaps->GuardBandRight = 0;
1459     *pCaps->GuardBandBottom = 0;
1460
1461     *pCaps->ExtentsAdjust = 0;
1462
1463     *pCaps->StencilCaps =  D3DSTENCILCAPS_DECRSAT |
1464                            D3DSTENCILCAPS_INCRSAT |
1465                            D3DSTENCILCAPS_INVERT  |
1466                            D3DSTENCILCAPS_KEEP    |
1467                            D3DSTENCILCAPS_REPLACE |
1468                            D3DSTENCILCAPS_ZERO;
1469     if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1470       *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR  |
1471                              D3DSTENCILCAPS_INCR;
1472     }
1473
1474     *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1475
1476     *pCaps->TextureOpCaps =  D3DTEXOPCAPS_ADD         |
1477                              D3DTEXOPCAPS_ADDSIGNED   |
1478                              D3DTEXOPCAPS_ADDSIGNED2X |
1479                              D3DTEXOPCAPS_MODULATE    |
1480                              D3DTEXOPCAPS_MODULATE2X  |
1481                              D3DTEXOPCAPS_MODULATE4X  |
1482                              D3DTEXOPCAPS_SELECTARG1  |
1483                              D3DTEXOPCAPS_SELECTARG2  |
1484                              D3DTEXOPCAPS_DISABLE;
1485 #if defined(GL_VERSION_1_3)
1486     *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1487                              D3DTEXOPCAPS_SUBTRACT;
1488 #endif
1489     if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1490         GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1491         GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1492         *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1493                                 D3DTEXOPCAPS_BLENDTEXTUREALPHA  |
1494                                 D3DTEXOPCAPS_BLENDFACTORALPHA   |
1495                                 D3DTEXOPCAPS_BLENDCURRENTALPHA  |
1496                                 D3DTEXOPCAPS_LERP;
1497     }
1498     if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1499         *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH             |
1500                                 D3DTEXOPCAPS_MULTIPLYADD            |
1501                                 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1502                                 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1503                                 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1504     }
1505
1506 #if 0
1507     *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1508                             /* FIXME: Add
1509                             D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 
1510                             D3DTEXOPCAPS_PREMODULATE */
1511 #endif
1512
1513     *pCaps->MaxTextureBlendStages   = GL_LIMITS(textures);
1514     *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1515     *pCaps->MaxUserClipPlanes       = GL_LIMITS(clipplanes);
1516     *pCaps->MaxActiveLights         = GL_LIMITS(lights);
1517
1518
1519
1520 #if 0 /* TODO: Blends support in drawprim */
1521     *pCaps->MaxVertexBlendMatrices      = GL_LIMITS(blends);
1522 #else
1523     *pCaps->MaxVertexBlendMatrices      = 0;
1524 #endif
1525     *pCaps->MaxVertexBlendMatrixIndex   = 1;
1526
1527     *pCaps->MaxAnisotropy   = GL_LIMITS(anisotropy);
1528     *pCaps->MaxPointSize    = GL_LIMITS(pointsize);
1529
1530
1531     *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1532                                    D3DVTXPCAPS_MATERIALSOURCE7   |
1533                                    D3DVTXPCAPS_POSITIONALLIGHTS  |
1534                                    D3DVTXPCAPS_LOCALVIEWER |
1535                                    D3DVTXPCAPS_TEXGEN;
1536                                   /* FIXME: Add 
1537                                      D3DVTXPCAPS_TWEENING */
1538
1539     *pCaps->MaxPrimitiveCount   = 0xFFFFFFFF;
1540     *pCaps->MaxVertexIndex      = 0xFFFFFFFF;
1541     *pCaps->MaxStreams          = MAX_STREAMS;
1542     *pCaps->MaxStreamStride     = 1024;
1543
1544     if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1545       *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1546
1547       if (This->gl_info.gl_vendor == VENDOR_MESA ||
1548           This->gl_info.gl_vendor == VENDOR_WINE) {
1549         *pCaps->MaxVertexShaderConst = 95;
1550       } else {
1551         *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1552       }
1553     } else {
1554         *pCaps->VertexShaderVersion  = 0;
1555         *pCaps->MaxVertexShaderConst = 0;
1556     }
1557
1558     if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1559         *pCaps->PixelShaderVersion    = D3DPS_VERSION(1,4);
1560         *pCaps->PixelShader1xMaxValue = 1.0;
1561     } else {
1562         *pCaps->PixelShaderVersion    = 0;
1563         *pCaps->PixelShader1xMaxValue = 0.0;
1564     }
1565     /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1566
1567     /* ------------------------------------------------
1568        The following fields apply to d3d9 only
1569        ------------------------------------------------ */
1570     if (This->dxVersion > 8) {
1571         GLint max_buffers = 1;
1572         FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1573         *pCaps->DevCaps2                          = 0;
1574         /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1575         *pCaps->MaxNpatchTessellationLevel        = 0;
1576         *pCaps->MasterAdapterOrdinal              = 0;
1577         *pCaps->AdapterOrdinalInGroup             = 0;
1578         *pCaps->NumberOfAdaptersInGroup           = 1;
1579         *pCaps->DeclTypes                         = 0;
1580 #if 0 /*FIXME: Simultaneous render targets*/
1581         GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1582         if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1583             ENTER_GL();
1584             glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1585             glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1586             glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1587             LEAVE_GL();
1588         }
1589 #endif
1590         *pCaps->NumSimultaneousRTs                = max_buffers;
1591         *pCaps->StretchRectFilterCaps             = 0;
1592         /* TODO: add
1593            D3DPTFILTERCAPS_MINFPOINT
1594            D3DPTFILTERCAPS_MAGFPOINT
1595            D3DPTFILTERCAPS_MINFLINEAR
1596            D3DPTFILTERCAPS_MAGFLINEAR
1597         */
1598         *pCaps->VS20Caps.Caps                     = 0;
1599         *pCaps->PS20Caps.Caps                     = 0;
1600         *pCaps->VertexTextureFilterCaps           = 0;
1601         *pCaps->MaxVShaderInstructionsExecuted    = 0;
1602         *pCaps->MaxPShaderInstructionsExecuted    = 0;
1603         *pCaps->MaxVertexShader30InstructionSlots = 0;
1604         *pCaps->MaxPixelShader30InstructionSlots  = 0;
1605     }
1606
1607     return D3D_OK;
1608 }
1609
1610
1611 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1612    and fields being inserted in the middle, a new structure is used in place    */
1613 HRESULT  WINAPI  IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1614                                            DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1615                                            IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1616                                            D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1617
1618     IWineD3DDeviceImpl *object  = NULL;
1619     IWineD3DImpl       *This    = (IWineD3DImpl *)iface;
1620     IWineD3DSwapChainImpl *swapchain;
1621
1622     /* Validate the adapter number */
1623     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1624         return D3DERR_INVALIDCALL;
1625     }
1626
1627     /* Create a WineD3DDevice object */
1628     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1629     *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1630     TRACE("Created WineD3DDevice object @ %p \n", object);
1631     if (NULL == object) {
1632       return D3DERR_OUTOFVIDEOMEMORY;
1633     }
1634
1635     /* Set up initial COM information */
1636     object->lpVtbl  = &IWineD3DDevice_Vtbl;
1637     object->ref     = 1;
1638     object->wineD3D = iface;
1639     IWineD3D_AddRef(object->wineD3D);
1640     object->parent  = parent;
1641
1642     /* Set the state up as invalid until the device is fully created */
1643     object->state   = D3DERR_DRIVERINTERNALERROR;
1644
1645     TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1646           hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1647     TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1648           *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1649           *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1650
1651     /* Save the creation parameters */
1652     object->createParms.AdapterOrdinal = Adapter;
1653     object->createParms.DeviceType     = DeviceType;
1654     object->createParms.hFocusWindow   = hFocusWindow;
1655     object->createParms.BehaviorFlags  = BehaviourFlags;
1656
1657     /* Initialize other useful values */
1658     object->adapterNo                    = Adapter;
1659     object->devType                      = DeviceType;
1660
1661     /* FIXME: Use for dx8 code eventually too! */
1662     /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1663     if (This->dxVersion > 8) {
1664         TRACE("(%p) : Creating stateblock\n", This);
1665         /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1666         if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1667                                          WINED3DSBT_INIT,
1668                                         (IWineD3DStateBlock **)&object->stateBlock,
1669                                         NULL)  || NULL == object->stateBlock) {   /* Note: No parent needed for initial internal stateblock */
1670             WARN("Failed to create stateblock\n");
1671             goto create_device_error;
1672         }
1673         TRACE("(%p) : Created stateblock (%p) \n", This, object->stateBlock);
1674         object->updateStateBlock = object->stateBlock;
1675         IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1676         /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1677
1678         /* Setup some defaults for creating the implicit swapchain */
1679         ENTER_GL();
1680         IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1681         LEAVE_GL();
1682
1683         /* Setup the implicit swapchain */
1684         TRACE("Creating implicit swapchain\n");
1685         if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1686             WARN("Failed to create implicit swapchain\n");
1687             goto create_device_error;
1688         }
1689
1690         object->renderTarget = swapchain->backBuffer;
1691         IWineD3DSurface_AddRef(object->renderTarget);
1692         /* Depth Stencil support */
1693         object->stencilBufferTarget = object->depthStencilBuffer;
1694         if (NULL != object->stencilBufferTarget) {
1695             IWineD3DSurface_AddRef(object->stencilBufferTarget);
1696         }
1697
1698         /* Set up some starting GL setup */
1699         ENTER_GL();
1700         /*
1701         * Initialize openGL extension related variables
1702         *  with Default values
1703         */
1704
1705         This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1706         /* Setup all the devices defaults */
1707         IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1708 #if 0
1709         IWineD3DImpl_CheckGraphicsMemory();
1710 #endif
1711         LEAVE_GL();
1712
1713         { /* Set a default viewport */
1714             D3DVIEWPORT9 vp;
1715             vp.X      = 0;
1716             vp.Y      = 0;
1717             vp.Width  = *(pPresentationParameters->BackBufferWidth);
1718             vp.Height = *(pPresentationParameters->BackBufferHeight);
1719             vp.MinZ   = 0.0f;
1720             vp.MaxZ   = 1.0f;
1721             IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1722         }
1723
1724
1725         /* Initialize the current view state */
1726         object->modelview_valid = 1;
1727         object->proj_valid = 0;
1728         object->view_ident = 1;
1729         object->last_was_rhw = 0;
1730         glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1731         TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1732
1733         /* Clear the screen */
1734         IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1735
1736     } else { /* End of FIXME: remove when dx8 merged in */
1737
1738         FIXME("(%p) Incomplete stub for d3d8\n", This);
1739
1740     }
1741
1742     /* set the state of the device to valid */
1743     object->state = D3D_OK;
1744
1745     return D3D_OK;
1746 create_device_error:
1747
1748     /* Set the device state to error */
1749     object->state = D3DERR_DRIVERINTERNALERROR;
1750
1751     if (object->updateStateBlock != NULL) {
1752         IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1753         object->updateStateBlock = NULL;
1754     }
1755     if (object->stateBlock != NULL) {
1756         IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1757         object->stateBlock = NULL;
1758     }
1759     if (object->renderTarget != NULL) {
1760         IWineD3DSurface_Release(object->renderTarget);
1761         object->renderTarget = NULL;
1762     }
1763     if (object->stencilBufferTarget != NULL) {
1764         IWineD3DSurface_Release(object->stencilBufferTarget);
1765         object->stencilBufferTarget = NULL;
1766     }
1767     if (object->stencilBufferTarget != NULL) {
1768         IWineD3DSurface_Release(object->stencilBufferTarget);
1769         object->stencilBufferTarget = NULL;
1770     }
1771     if (swapchain != NULL) {
1772         IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1773         swapchain = NULL;
1774     }
1775     HeapFree(GetProcessHeap(), 0, object);
1776     *ppReturnedDeviceInterface = NULL;
1777     return D3DERR_INVALIDCALL;
1778
1779 }
1780
1781 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1782     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1783     IUnknown_AddRef(This->parent);
1784     *pParent = This->parent;
1785     return D3D_OK;
1786 }
1787
1788 /**********************************************************
1789  * IWineD3D VTbl follows
1790  **********************************************************/
1791
1792 const IWineD3DVtbl IWineD3D_Vtbl =
1793 {
1794     /* IUnknown */
1795     IWineD3DImpl_QueryInterface,
1796     IWineD3DImpl_AddRef,
1797     IWineD3DImpl_Release,
1798     /* IWineD3D */
1799     IWineD3DImpl_GetParent,
1800     IWineD3DImpl_GetAdapterCount,
1801     IWineD3DImpl_RegisterSoftwareDevice,
1802     IWineD3DImpl_GetAdapterMonitor,
1803     IWineD3DImpl_GetAdapterModeCount,
1804     IWineD3DImpl_EnumAdapterModes,
1805     IWineD3DImpl_GetAdapterDisplayMode,
1806     IWineD3DImpl_GetAdapterIdentifier,
1807     IWineD3DImpl_CheckDeviceMultiSampleType,
1808     IWineD3DImpl_CheckDepthStencilMatch,
1809     IWineD3DImpl_CheckDeviceType,
1810     IWineD3DImpl_CheckDeviceFormat,
1811     IWineD3DImpl_CheckDeviceFormatConversion,
1812     IWineD3DImpl_GetDeviceCaps,
1813     IWineD3DImpl_CreateDevice
1814 };