d3drm: Implement IDirect3DRMMesh_GetGroup.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170     struct d3d8_handle_entry *entry;
171
172     if (t->free_entries)
173     {
174         DWORD index = t->free_entries - t->entries;
175         /* Use a free handle */
176         entry = t->free_entries;
177         if (entry->type != D3D8_HANDLE_FREE)
178         {
179             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180             return D3D8_INVALID_HANDLE;
181         }
182         t->free_entries = entry->object;
183         entry->object = object;
184         entry->type = type;
185
186         return index;
187     }
188
189     if (!(t->entry_count < t->table_size))
190     {
191         /* Grow the table */
192         UINT new_size = t->table_size + (t->table_size >> 1);
193         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194                 0, t->entries, new_size * sizeof(*t->entries));
195         if (!new_entries)
196         {
197             ERR("Failed to grow the handle table.\n");
198             return D3D8_INVALID_HANDLE;
199         }
200         t->entries = new_entries;
201         t->table_size = new_size;
202     }
203
204     entry = &t->entries[t->entry_count];
205     entry->object = object;
206     entry->type = type;
207
208     return t->entry_count++;
209 }
210
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 {
213     struct d3d8_handle_entry *entry;
214     void *object;
215
216     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217     {
218         WARN("Invalid handle %u passed.\n", handle);
219         return NULL;
220     }
221
222     entry = &t->entries[handle];
223     if (entry->type != type)
224     {
225         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226         return NULL;
227     }
228
229     object = entry->object;
230     entry->object = t->free_entries;
231     entry->type = D3D8_HANDLE_FREE;
232     t->free_entries = entry;
233
234     return object;
235 }
236
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 {
239     struct d3d8_handle_entry *entry;
240
241     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242     {
243         WARN("Invalid handle %u passed.\n", handle);
244         return NULL;
245     }
246
247     entry = &t->entries[handle];
248     if (entry->type != type)
249     {
250         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251         return NULL;
252     }
253
254     return entry->object;
255 }
256
257 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
258 {
259     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
260 }
261
262 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
263 {
264     TRACE("iface %p, riid %s, out %p.\n",
265             iface, debugstr_guid(riid), out);
266
267     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
268             || IsEqualGUID(riid, &IID_IUnknown))
269     {
270         IUnknown_AddRef(iface);
271         *out = iface;
272         return S_OK;
273     }
274
275     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
276
277     *out = NULL;
278     return E_NOINTERFACE;
279 }
280
281 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
282 {
283     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
284     ULONG ref = InterlockedIncrement(&device->ref);
285
286     TRACE("%p increasing refcount to %u.\n", iface, ref);
287
288     return ref;
289 }
290
291 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
292 {
293     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
294     ULONG ref;
295
296     if (device->inDestruction)
297         return 0;
298
299     ref = InterlockedDecrement(&device->ref);
300
301     TRACE("%p decreasing refcount to %u.\n", iface, ref);
302
303     if (!ref)
304     {
305         IDirect3D8 *parent = device->d3d_parent;
306         unsigned i;
307
308         TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
309
310         wined3d_mutex_lock();
311
312         device->inDestruction = TRUE;
313
314         for (i = 0; i < device->numConvertedDecls; ++i)
315         {
316             d3d8_vertex_declaration_destroy(device->decls[i].declaration);
317         }
318         HeapFree(GetProcessHeap(), 0, device->decls);
319
320         wined3d_device_uninit_3d(device->wined3d_device);
321         wined3d_device_release_focus_window(device->wined3d_device);
322         wined3d_device_decref(device->wined3d_device);
323         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
324         HeapFree(GetProcessHeap(), 0, device);
325
326         wined3d_mutex_unlock();
327
328         IDirect3D8_Release(parent);
329     }
330     return ref;
331 }
332
333 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
334 {
335     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
336
337     TRACE("iface %p.\n", iface);
338
339     if (device->lost)
340     {
341         TRACE("Device is lost.\n");
342         return D3DERR_DEVICENOTRESET;
343     }
344
345     return D3D_OK;
346 }
347
348 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
349 {
350     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
351     HRESULT hr;
352
353     TRACE("iface %p.\n", iface);
354
355     wined3d_mutex_lock();
356     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
357     wined3d_mutex_unlock();
358
359     return hr;
360 }
361
362 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
363 {
364     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
365
366     TRACE("iface %p, byte_count %u.\n", iface, byte_count);
367
368     if (byte_count)
369         FIXME("Byte count ignored.\n");
370
371     wined3d_mutex_lock();
372     wined3d_device_evict_managed_resources(device->wined3d_device);
373     wined3d_mutex_unlock();
374
375     return D3D_OK;
376 }
377
378 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
379 {
380     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
381
382     TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
383
384     if (!d3d8)
385         return D3DERR_INVALIDCALL;
386
387     return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
388 }
389
390 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
391 {
392     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
393     WINED3DCAPS *wined3d_caps;
394     HRESULT hr;
395
396     TRACE("iface %p, caps %p.\n", iface, caps);
397
398     if (!caps)
399         return D3DERR_INVALIDCALL;
400
401     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
402         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
403
404     wined3d_mutex_lock();
405     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
406     wined3d_mutex_unlock();
407
408     fixup_caps(wined3d_caps);
409     WINECAPSTOD3D8CAPS(caps, wined3d_caps)
410     HeapFree(GetProcessHeap(), 0, wined3d_caps);
411
412     return hr;
413 }
414
415 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
416 {
417     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
418     HRESULT hr;
419
420     TRACE("iface %p, mode %p.\n", iface, mode);
421
422     wined3d_mutex_lock();
423     hr = wined3d_device_get_display_mode(device->wined3d_device, 0, (struct wined3d_display_mode *)mode);
424     wined3d_mutex_unlock();
425
426     if (SUCCEEDED(hr))
427         mode->Format = d3dformat_from_wined3dformat(mode->Format);
428
429     return hr;
430 }
431
432 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
433         D3DDEVICE_CREATION_PARAMETERS *parameters)
434 {
435     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
436     HRESULT hr;
437
438     TRACE("iface %p, parameters %p.\n", iface, parameters);
439
440     wined3d_mutex_lock();
441     hr = wined3d_device_get_creation_parameters(device->wined3d_device,
442             (struct wined3d_device_creation_parameters *)parameters);
443     wined3d_mutex_unlock();
444
445     return hr;
446 }
447
448 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
449         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
450 {
451     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
452     IDirect3DSurface8Impl *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
453     HRESULT hr;
454
455     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
456             iface, hotspot_x, hotspot_y, bitmap);
457
458     if (!bitmap)
459     {
460         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
461         return D3DERR_INVALIDCALL;
462     }
463
464     wined3d_mutex_lock();
465     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
466             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
467     wined3d_mutex_unlock();
468
469     return hr;
470 }
471
472 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
473 {
474     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
475
476     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
477
478     wined3d_mutex_lock();
479     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
480     wined3d_mutex_unlock();
481 }
482
483 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
484 {
485     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
486     BOOL ret;
487
488     TRACE("iface %p, show %#x.\n", iface, show);
489
490     wined3d_mutex_lock();
491     ret = wined3d_device_show_cursor(device->wined3d_device, show);
492     wined3d_mutex_unlock();
493
494     return ret;
495 }
496
497 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
498         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
499 {
500     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
501     IDirect3DSwapChain8Impl *object;
502     HRESULT hr;
503
504     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
505             iface, present_parameters, swapchain);
506
507     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
508     if (!object)
509     {
510         ERR("Failed to allocate swapchain memory.\n");
511         return E_OUTOFMEMORY;
512     }
513
514     hr = swapchain_init(object, device, present_parameters);
515     if (FAILED(hr))
516     {
517         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
518         HeapFree(GetProcessHeap(), 0, object);
519         return hr;
520     }
521
522     TRACE("Created swapchain %p.\n", object);
523     *swapchain = &object->IDirect3DSwapChain8_iface;
524
525     return D3D_OK;
526 }
527
528 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
529 {
530     struct wined3d_resource_desc desc;
531
532     wined3d_resource_get_desc(resource, &desc);
533     if (desc.pool == WINED3D_POOL_DEFAULT)
534     {
535         IDirect3DSurface8Impl *surface;
536
537         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
538         {
539             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
540             return D3DERR_DEVICELOST;
541         }
542
543         surface = wined3d_resource_get_parent(resource);
544         if (surface->ref)
545         {
546             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
547             return D3DERR_DEVICELOST;
548         }
549
550         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
551     }
552
553     return D3D_OK;
554 }
555
556 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
557         D3DPRESENT_PARAMETERS *present_parameters)
558 {
559     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
560     struct wined3d_swapchain_desc swapchain_desc;
561     HRESULT hr;
562
563     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
564
565     wined3d_mutex_lock();
566
567     swapchain_desc.backbuffer_width = present_parameters->BackBufferWidth;
568     swapchain_desc.backbuffer_height = present_parameters->BackBufferHeight;
569     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
570     swapchain_desc.backbuffer_count = present_parameters->BackBufferCount;
571     swapchain_desc.multisample_type = present_parameters->MultiSampleType;
572     swapchain_desc.multisample_quality = 0; /* d3d9 only */
573     swapchain_desc.swap_effect = present_parameters->SwapEffect;
574     swapchain_desc.device_window = present_parameters->hDeviceWindow;
575     swapchain_desc.windowed = present_parameters->Windowed;
576     swapchain_desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
577     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
578     swapchain_desc.flags = present_parameters->Flags;
579     swapchain_desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
580     swapchain_desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
581     swapchain_desc.auto_restore_display_mode = TRUE;
582
583     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback)))
584     {
585         hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
586         device->lost = FALSE;
587     }
588     else
589     {
590         device->lost = TRUE;
591     }
592     wined3d_mutex_unlock();
593
594     return hr;
595 }
596
597 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
598         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
599 {
600     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
601     HRESULT hr;
602
603     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
604             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
605
606     wined3d_mutex_lock();
607     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect, dst_window_override, dirty_region);
608     wined3d_mutex_unlock();
609
610     return hr;
611 }
612
613 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
614         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
615 {
616     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
617     struct wined3d_surface *wined3d_surface = NULL;
618     IDirect3DSurface8Impl *surface_impl;
619     HRESULT hr;
620
621     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
622             iface, backbuffer_idx, backbuffer_type, backbuffer);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
626             (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
627     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
628     {
629         surface_impl = wined3d_surface_get_parent(wined3d_surface);
630         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
631         IDirect3DSurface8_AddRef(*backbuffer);
632         wined3d_surface_decref(wined3d_surface);
633     }
634     wined3d_mutex_unlock();
635
636     return hr;
637 }
638
639 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
640 {
641     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
642     HRESULT hr;
643
644     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
645
646     wined3d_mutex_lock();
647     hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
648     wined3d_mutex_unlock();
649
650     return hr;
651 }
652
653 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
654 {
655     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
656
657     TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
658
659     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
660     wined3d_mutex_lock();
661     wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
662     wined3d_mutex_unlock();
663 }
664
665 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
666 {
667     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
668
669     TRACE("iface %p, ramp %p.\n", iface, ramp);
670
671     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
672     wined3d_mutex_lock();
673     wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
674     wined3d_mutex_unlock();
675 }
676
677 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
678         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
679         D3DPOOL pool, IDirect3DTexture8 **texture)
680 {
681     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
682     struct d3d8_texture *object;
683     HRESULT hr;
684
685     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
686             iface, width, height, levels, usage, format, pool, texture);
687
688     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
689     if (!object)
690     {
691         ERR("Failed to allocate texture memory.\n");
692         return D3DERR_OUTOFVIDEOMEMORY;
693     }
694
695     hr = texture_init(object, device, width, height, levels, usage, format, pool);
696     if (FAILED(hr))
697     {
698         WARN("Failed to initialize texture, hr %#x.\n", hr);
699         HeapFree(GetProcessHeap(), 0, object);
700         return hr;
701     }
702
703     TRACE("Created texture %p.\n", object);
704     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
705
706     return D3D_OK;
707 }
708
709 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
710         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
711         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
712 {
713     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
714     struct d3d8_texture *object;
715     HRESULT hr;
716
717     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
718             iface, width, height, depth, levels, usage, format, pool, texture);
719
720     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
721     if (!object)
722     {
723         ERR("Failed to allocate volume texture memory.\n");
724         return D3DERR_OUTOFVIDEOMEMORY;
725     }
726
727     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
728     if (FAILED(hr))
729     {
730         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
731         HeapFree(GetProcessHeap(), 0, object);
732         return hr;
733     }
734
735     TRACE("Created volume texture %p.\n", object);
736     *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
737
738     return D3D_OK;
739 }
740
741 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
742         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
743 {
744     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
745     struct d3d8_texture *object;
746     HRESULT hr;
747
748     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
749             iface, edge_length, levels, usage, format, pool, texture);
750
751     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
752     if (!object)
753     {
754         ERR("Failed to allocate cube texture memory.\n");
755         return D3DERR_OUTOFVIDEOMEMORY;
756     }
757
758     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
759     if (FAILED(hr))
760     {
761         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
762         HeapFree(GetProcessHeap(), 0, object);
763         return hr;
764     }
765
766     TRACE("Created cube texture %p.\n", object);
767     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
768
769     return hr;
770 }
771
772 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
773         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
774 {
775     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
776     IDirect3DVertexBuffer8Impl *object;
777     HRESULT hr;
778
779     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
780             iface, size, usage, fvf, pool, buffer);
781
782     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783     if (!object)
784     {
785         ERR("Failed to allocate buffer memory.\n");
786         return D3DERR_OUTOFVIDEOMEMORY;
787     }
788
789     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
790     if (FAILED(hr))
791     {
792         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
793         HeapFree(GetProcessHeap(), 0, object);
794         return hr;
795     }
796
797     TRACE("Created vertex buffer %p.\n", object);
798     *buffer = &object->IDirect3DVertexBuffer8_iface;
799
800     return D3D_OK;
801 }
802
803 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
804         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
805 {
806     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
807     struct d3d8_indexbuffer *object;
808     HRESULT hr;
809
810     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
811             iface, size, usage, format, pool, buffer);
812
813     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
814     if (!object)
815     {
816         ERR("Failed to allocate buffer memory.\n");
817         return D3DERR_OUTOFVIDEOMEMORY;
818     }
819
820     hr = indexbuffer_init(object, device, size, usage, format, pool);
821     if (FAILED(hr))
822     {
823         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
824         HeapFree(GetProcessHeap(), 0, object);
825         return hr;
826     }
827
828     TRACE("Created index buffer %p.\n", object);
829     *buffer = &object->IDirect3DIndexBuffer8_iface;
830
831     return D3D_OK;
832 }
833
834 static HRESULT d3d8_device_CreateSurface(struct d3d8_device *device, UINT width,
835         UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
836         IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
837         DWORD multisample_quality)
838 {
839     IDirect3DSurface8Impl *object;
840     HRESULT hr;
841
842     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
843             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
844             device, width, height, format, lockable, discard, level, surface,
845             usage, pool, multisample_type, multisample_quality);
846
847     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
848     if (!object)
849     {
850         FIXME("Failed to allocate surface memory.\n");
851         return D3DERR_OUTOFVIDEOMEMORY;
852     }
853
854     hr = surface_init(object, device, width, height, format, lockable, discard, level, usage,
855             pool, multisample_type, multisample_quality);
856     if (FAILED(hr))
857     {
858         WARN("Failed to initialize surface, hr %#x.\n", hr);
859         HeapFree(GetProcessHeap(), 0, object);
860         return hr;
861     }
862
863     TRACE("Created surface %p.\n", object);
864     *surface = &object->IDirect3DSurface8_iface;
865
866     return D3D_OK;
867 }
868
869 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
870         UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
871         IDirect3DSurface8 **surface)
872 {
873     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
874     HRESULT hr;
875
876     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
877             iface, width, height, format, multisample_type, lockable, surface);
878
879     hr = d3d8_device_CreateSurface(device, width, height, format, lockable,
880             FALSE, 0, surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
881             multisample_type, 0);
882
883     return hr;
884 }
885
886 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
887         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
888         IDirect3DSurface8 **surface)
889 {
890     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
891     HRESULT hr;
892
893     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
894             iface, width, height, format, multisample_type, surface);
895
896     /* TODO: Verify that Discard is false */
897     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
898             0, surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
899
900     return hr;
901 }
902
903 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
904 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
905         UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
906 {
907     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
908     HRESULT hr;
909
910     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
911             iface, width, height, format, surface);
912
913     hr = d3d8_device_CreateSurface(device, width, height, format, TRUE, FALSE,
914             0, surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
915
916     return hr;
917 }
918
919 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
920         IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
921         IDirect3DSurface8 *dst_surface, const POINT *dst_points)
922 {
923     IDirect3DSurface8Impl *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
924     IDirect3DSurface8Impl *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
925     enum wined3d_format_id src_format, dst_format;
926     struct wined3d_resource_desc wined3d_desc;
927     struct wined3d_resource *wined3d_resource;
928     UINT src_w, src_h;
929     HRESULT hr;
930
931     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
932             iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
933
934     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
935      * destination texture is in WINED3D_POOL_DEFAULT. */
936
937     wined3d_mutex_lock();
938     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
939     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
940     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
941     {
942         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
943         wined3d_mutex_unlock();
944         return D3DERR_INVALIDCALL;
945     }
946     src_format = wined3d_desc.format;
947     src_w = wined3d_desc.width;
948     src_h = wined3d_desc.height;
949
950     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
951     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
952     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
953     {
954         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
955         wined3d_mutex_unlock();
956         return D3DERR_INVALIDCALL;
957     }
958     dst_format = wined3d_desc.format;
959
960     /* Check that the source and destination formats match */
961     if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
962     {
963         WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
964                 src_surface, dst_surface);
965         wined3d_mutex_unlock();
966         return D3DERR_INVALIDCALL;
967     }
968     else if (WINED3DFMT_UNKNOWN == dst_format)
969     {
970         TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
971         if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
972                 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
973         {
974             WARN("Failed to update surface desc, hr %#x.\n", hr);
975             wined3d_mutex_unlock();
976             return hr;
977         }
978     }
979
980     /* Quick if complete copy ... */
981     if (!rect_count && !src_rects && !dst_points)
982     {
983         RECT rect = {0, 0, src_w, src_h};
984         wined3d_surface_blt(dst->wined3d_surface, &rect,
985                 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
986     }
987     else
988     {
989         unsigned int i;
990         /* Copy rect by rect */
991         if (src_rects && dst_points)
992         {
993             for (i = 0; i < rect_count; ++i)
994             {
995                 UINT w = src_rects[i].right - src_rects[i].left;
996                 UINT h = src_rects[i].bottom - src_rects[i].top;
997                 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
998                         dst_points[i].x + w, dst_points[i].y + h};
999
1000                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1001                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1002             }
1003         }
1004         else
1005         {
1006             for (i = 0; i < rect_count; ++i)
1007             {
1008                 UINT w = src_rects[i].right - src_rects[i].left;
1009                 UINT h = src_rects[i].bottom - src_rects[i].top;
1010                 RECT dst_rect = {0, 0, w, h};
1011
1012                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1013                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1014             }
1015         }
1016     }
1017     wined3d_mutex_unlock();
1018
1019     return WINED3D_OK;
1020 }
1021
1022 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1023         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1024 {
1025     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1026     struct d3d8_texture *src_impl, *dst_impl;
1027     HRESULT hr;
1028
1029     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1030
1031     src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1032     dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1033
1034     wined3d_mutex_lock();
1035     hr = wined3d_device_update_texture(device->wined3d_device,
1036             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1037     wined3d_mutex_unlock();
1038
1039     return hr;
1040 }
1041
1042 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1043 {
1044     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1045     IDirect3DSurface8Impl *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1046     HRESULT hr;
1047
1048     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1049
1050     if (!dst_surface)
1051     {
1052         WARN("Invalid destination surface passed.\n");
1053         return D3DERR_INVALIDCALL;
1054     }
1055
1056     wined3d_mutex_lock();
1057     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1058     wined3d_mutex_unlock();
1059
1060     return hr;
1061 }
1062
1063 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1064         IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1065 {
1066     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1067     IDirect3DSurface8Impl *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1068     IDirect3DSurface8Impl *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1069     struct wined3d_surface *original_ds = NULL;
1070     HRESULT hr;
1071
1072     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1073
1074     wined3d_mutex_lock();
1075
1076     if (ds_impl)
1077     {
1078         struct wined3d_resource_desc ds_desc, rt_desc;
1079         struct wined3d_resource *wined3d_resource;
1080         struct wined3d_surface *original_rt = NULL;
1081
1082         /* If no render target is passed in check the size against the current RT */
1083         if (!render_target)
1084         {
1085             hr = wined3d_device_get_render_target(device->wined3d_device, 0, &original_rt);
1086             if (FAILED(hr) || !original_rt)
1087             {
1088                 wined3d_mutex_unlock();
1089                 return hr;
1090             }
1091             wined3d_resource = wined3d_surface_get_resource(original_rt);
1092             wined3d_surface_decref(original_rt);
1093         }
1094         else
1095             wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1096         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1097
1098         wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1099         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1100
1101         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1102         {
1103             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1104             wined3d_mutex_unlock();
1105             return D3DERR_INVALIDCALL;
1106         }
1107     }
1108
1109     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &original_ds);
1110     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1111     {
1112         hr = wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1113         if (SUCCEEDED(hr) && render_target)
1114         {
1115             hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1116             if (FAILED(hr))
1117                 wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1118         }
1119     }
1120     if (original_ds)
1121         wined3d_surface_decref(original_ds);
1122
1123     wined3d_mutex_unlock();
1124
1125     return hr;
1126 }
1127
1128 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1129 {
1130     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1131     struct wined3d_surface *wined3d_surface;
1132     IDirect3DSurface8Impl *surface_impl;
1133     HRESULT hr;
1134
1135     TRACE("iface %p, render_target %p.\n", iface, render_target);
1136
1137     if (!render_target)
1138         return D3DERR_INVALIDCALL;
1139
1140     wined3d_mutex_lock();
1141     hr = wined3d_device_get_render_target(device->wined3d_device, 0, &wined3d_surface);
1142     if (SUCCEEDED(hr) && wined3d_surface)
1143     {
1144         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1145         *render_target = &surface_impl->IDirect3DSurface8_iface;
1146         IDirect3DSurface8_AddRef(*render_target);
1147         wined3d_surface_decref(wined3d_surface);
1148     }
1149     else
1150     {
1151         ERR("Failed to get wined3d render target, hr %#x.\n", hr);
1152         *render_target = NULL;
1153     }
1154     wined3d_mutex_unlock();
1155
1156     return hr;
1157 }
1158
1159 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1160 {
1161     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1162     struct wined3d_surface *wined3d_surface;
1163     IDirect3DSurface8Impl *surface_impl;
1164     HRESULT hr;
1165
1166     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1167
1168     if (!depth_stencil)
1169         return D3DERR_INVALIDCALL;
1170
1171     wined3d_mutex_lock();
1172     hr = wined3d_device_get_depth_stencil(device->wined3d_device, &wined3d_surface);
1173     if (SUCCEEDED(hr))
1174     {
1175         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1176         *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1177         IDirect3DSurface8_AddRef(*depth_stencil);
1178         wined3d_surface_decref(wined3d_surface);
1179     }
1180     else
1181     {
1182         if (hr != WINED3DERR_NOTFOUND)
1183             ERR("Failed to get wined3d depth stencil, hr %#x.\n", hr);
1184         *depth_stencil = NULL;
1185     }
1186     wined3d_mutex_unlock();
1187
1188     return hr;
1189 }
1190
1191 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1192 {
1193     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1194     HRESULT hr;
1195
1196     TRACE("iface %p.\n", iface);
1197
1198     wined3d_mutex_lock();
1199     hr = wined3d_device_begin_scene(device->wined3d_device);
1200     wined3d_mutex_unlock();
1201
1202     return hr;
1203 }
1204
1205 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1206 {
1207     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1208     HRESULT hr;
1209
1210     TRACE("iface %p.\n", iface);
1211
1212     wined3d_mutex_lock();
1213     hr = wined3d_device_end_scene(device->wined3d_device);
1214     wined3d_mutex_unlock();
1215
1216     return hr;
1217 }
1218
1219 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1220         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1221 {
1222     const struct wined3d_color c =
1223     {
1224         ((color >> 16) & 0xff) / 255.0f,
1225         ((color >>  8) & 0xff) / 255.0f,
1226         (color & 0xff) / 255.0f,
1227         ((color >> 24) & 0xff) / 255.0f,
1228     };
1229     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1230     HRESULT hr;
1231
1232     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1233             iface, rect_count, rects, flags, color, z, stencil);
1234
1235     wined3d_mutex_lock();
1236     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1237     wined3d_mutex_unlock();
1238
1239     return hr;
1240 }
1241
1242 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1243         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1244 {
1245     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1246     HRESULT hr;
1247
1248     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1249
1250     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1251     wined3d_mutex_lock();
1252     hr = wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1253     wined3d_mutex_unlock();
1254
1255     return hr;
1256 }
1257
1258 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1259         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1260 {
1261     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1262     HRESULT hr;
1263
1264     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1265
1266     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1267     wined3d_mutex_lock();
1268     hr = wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1269     wined3d_mutex_unlock();
1270
1271     return hr;
1272 }
1273
1274 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1275         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1276 {
1277     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1278     HRESULT hr;
1279
1280     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1281
1282     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1283     wined3d_mutex_lock();
1284     hr = wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1285     wined3d_mutex_unlock();
1286
1287     return hr;
1288 }
1289
1290 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1291 {
1292     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1293     HRESULT hr;
1294
1295     TRACE("iface %p, viewport %p.\n", iface, viewport);
1296
1297     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1298     wined3d_mutex_lock();
1299     hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1300     wined3d_mutex_unlock();
1301
1302     return hr;
1303 }
1304
1305 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1306 {
1307     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1308     HRESULT hr;
1309
1310     TRACE("iface %p, viewport %p.\n", iface, viewport);
1311
1312     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1313     wined3d_mutex_lock();
1314     hr = wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1315     wined3d_mutex_unlock();
1316
1317     return hr;
1318 }
1319
1320 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1321 {
1322     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1323     HRESULT hr;
1324
1325     TRACE("iface %p, material %p.\n", iface, material);
1326
1327     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1328     wined3d_mutex_lock();
1329     hr = wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1330     wined3d_mutex_unlock();
1331
1332     return hr;
1333 }
1334
1335 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1336 {
1337     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1338     HRESULT hr;
1339
1340     TRACE("iface %p, material %p.\n", iface, material);
1341
1342     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1343     wined3d_mutex_lock();
1344     hr = wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1345     wined3d_mutex_unlock();
1346
1347     return hr;
1348 }
1349
1350 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1351 {
1352     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1353     HRESULT hr;
1354
1355     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1356
1357     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1358     wined3d_mutex_lock();
1359     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1360     wined3d_mutex_unlock();
1361
1362     return hr;
1363 }
1364
1365 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1366 {
1367     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1368     HRESULT hr;
1369
1370     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1371
1372     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1373     wined3d_mutex_lock();
1374     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1375     wined3d_mutex_unlock();
1376
1377     return hr;
1378 }
1379
1380 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1381 {
1382     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1383     HRESULT hr;
1384
1385     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1386
1387     wined3d_mutex_lock();
1388     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1389     wined3d_mutex_unlock();
1390
1391     return hr;
1392 }
1393
1394 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1395 {
1396     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1397     HRESULT hr;
1398
1399     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1400
1401     wined3d_mutex_lock();
1402     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1403     wined3d_mutex_unlock();
1404
1405     return hr;
1406 }
1407
1408 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1409 {
1410     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1411     HRESULT hr;
1412
1413     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1414
1415     wined3d_mutex_lock();
1416     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, plane);
1417     wined3d_mutex_unlock();
1418
1419     return hr;
1420 }
1421
1422 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1423 {
1424     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1425     HRESULT hr;
1426
1427     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1428
1429     wined3d_mutex_lock();
1430     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, plane);
1431     wined3d_mutex_unlock();
1432
1433     return hr;
1434 }
1435
1436 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1437         D3DRENDERSTATETYPE state, DWORD value)
1438 {
1439     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1440     HRESULT hr;
1441
1442     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1443
1444     wined3d_mutex_lock();
1445     switch (state)
1446     {
1447         case D3DRS_ZBIAS:
1448             hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1449             break;
1450
1451         default:
1452             hr = wined3d_device_set_render_state(device->wined3d_device, state, value);
1453     }
1454     wined3d_mutex_unlock();
1455
1456     return hr;
1457 }
1458
1459 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1460         D3DRENDERSTATETYPE state, DWORD *value)
1461 {
1462     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1463     HRESULT hr;
1464
1465     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1466
1467     wined3d_mutex_lock();
1468     switch (state)
1469     {
1470         case D3DRS_ZBIAS:
1471             hr = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1472             break;
1473
1474         default:
1475             hr = wined3d_device_get_render_state(device->wined3d_device, state, value);
1476     }
1477     wined3d_mutex_unlock();
1478
1479     return hr;
1480 }
1481
1482 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1483 {
1484     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1485     HRESULT hr;
1486
1487     TRACE("iface %p.\n", iface);
1488
1489     wined3d_mutex_lock();
1490     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1491     wined3d_mutex_unlock();
1492
1493     return hr;
1494 }
1495
1496 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1497 {
1498     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1499     struct wined3d_stateblock *stateblock;
1500     HRESULT hr;
1501
1502     TRACE("iface %p, token %p.\n", iface, token);
1503
1504     /* Tell wineD3D to endstateblock before anything else (in case we run out
1505      * of memory later and cause locking problems)
1506      */
1507     wined3d_mutex_lock();
1508     hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1509     if (FAILED(hr))
1510     {
1511         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1512         wined3d_mutex_unlock();
1513         return hr;
1514     }
1515
1516     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1517     wined3d_mutex_unlock();
1518
1519     if (*token == D3D8_INVALID_HANDLE)
1520     {
1521         ERR("Failed to create a handle\n");
1522         wined3d_mutex_lock();
1523         wined3d_stateblock_decref(stateblock);
1524         wined3d_mutex_unlock();
1525         return E_FAIL;
1526     }
1527     ++*token;
1528
1529     TRACE("Returning %#x (%p).\n", *token, stateblock);
1530
1531     return hr;
1532 }
1533
1534 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1535 {
1536     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1537     struct wined3d_stateblock *stateblock;
1538     HRESULT hr;
1539
1540     TRACE("iface %p, token %#x.\n", iface, token);
1541
1542     if (!token)
1543         return D3D_OK;
1544
1545     wined3d_mutex_lock();
1546     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1547     if (!stateblock)
1548     {
1549         WARN("Invalid handle (%#x) passed.\n", token);
1550         wined3d_mutex_unlock();
1551         return D3DERR_INVALIDCALL;
1552     }
1553     hr = wined3d_stateblock_apply(stateblock);
1554     wined3d_mutex_unlock();
1555
1556     return hr;
1557 }
1558
1559 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1560 {
1561     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1562     struct wined3d_stateblock *stateblock;
1563     HRESULT hr;
1564
1565     TRACE("iface %p, token %#x.\n", iface, token);
1566
1567     wined3d_mutex_lock();
1568     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1569     if (!stateblock)
1570     {
1571         WARN("Invalid handle (%#x) passed.\n", token);
1572         wined3d_mutex_unlock();
1573         return D3DERR_INVALIDCALL;
1574     }
1575     hr = wined3d_stateblock_capture(stateblock);
1576     wined3d_mutex_unlock();
1577
1578     return hr;
1579 }
1580
1581 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1582 {
1583     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1584     struct wined3d_stateblock *stateblock;
1585
1586     TRACE("iface %p, token %#x.\n", iface, token);
1587
1588     wined3d_mutex_lock();
1589     stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1590
1591     if (!stateblock)
1592     {
1593         WARN("Invalid handle (%#x) passed.\n", token);
1594         wined3d_mutex_unlock();
1595         return D3DERR_INVALIDCALL;
1596     }
1597
1598     if (wined3d_stateblock_decref(stateblock))
1599     {
1600         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1601     }
1602     wined3d_mutex_unlock();
1603
1604     return D3D_OK;
1605 }
1606
1607 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1608         D3DSTATEBLOCKTYPE type, DWORD *handle)
1609 {
1610     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1611     struct wined3d_stateblock *stateblock;
1612     HRESULT hr;
1613
1614     TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1615
1616     if (type != D3DSBT_ALL
1617             && type != D3DSBT_PIXELSTATE
1618             && type != D3DSBT_VERTEXSTATE)
1619     {
1620         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1621         return D3DERR_INVALIDCALL;
1622     }
1623
1624     wined3d_mutex_lock();
1625     hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1626     if (FAILED(hr))
1627     {
1628         wined3d_mutex_unlock();
1629         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1630         return hr;
1631     }
1632
1633     *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1634     wined3d_mutex_unlock();
1635
1636     if (*handle == D3D8_INVALID_HANDLE)
1637     {
1638         ERR("Failed to allocate a handle.\n");
1639         wined3d_mutex_lock();
1640         wined3d_stateblock_decref(stateblock);
1641         wined3d_mutex_unlock();
1642         return E_FAIL;
1643     }
1644     ++*handle;
1645
1646     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1647
1648     return hr;
1649 }
1650
1651 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1652 {
1653     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1654     HRESULT hr;
1655
1656     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1657     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1658
1659     wined3d_mutex_lock();
1660     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1661     wined3d_mutex_unlock();
1662
1663     return hr;
1664 }
1665
1666 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1667 {
1668     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1669     HRESULT hr;
1670
1671     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1672
1673     wined3d_mutex_lock();
1674     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1675     wined3d_mutex_unlock();
1676
1677     return hr;
1678 }
1679
1680 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1681 {
1682     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1683     struct wined3d_texture *wined3d_texture;
1684     struct d3d8_texture *texture_impl;
1685     HRESULT hr;
1686
1687     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1688
1689     if (!texture)
1690         return D3DERR_INVALIDCALL;
1691
1692     wined3d_mutex_lock();
1693     hr = wined3d_device_get_texture(device->wined3d_device, stage, &wined3d_texture);
1694     if (FAILED(hr))
1695     {
1696         WARN("Failed to get texture for stage %u, hr %#x.\n", stage, hr);
1697         wined3d_mutex_unlock();
1698         *texture = NULL;
1699         return hr;
1700     }
1701
1702     if (wined3d_texture)
1703     {
1704         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1705         *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1706         IDirect3DBaseTexture8_AddRef(*texture);
1707         wined3d_texture_decref(wined3d_texture);
1708     }
1709     else
1710     {
1711         *texture = NULL;
1712     }
1713     wined3d_mutex_unlock();
1714
1715     return D3D_OK;
1716 }
1717
1718 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1719 {
1720     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1721     struct d3d8_texture *texture_impl;
1722     HRESULT hr;
1723
1724     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1725
1726     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1727
1728     wined3d_mutex_lock();
1729     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1730             texture_impl ? texture_impl->wined3d_texture : NULL);
1731     wined3d_mutex_unlock();
1732
1733     return hr;
1734 }
1735
1736 static const struct tss_lookup
1737 {
1738     BOOL sampler_state;
1739     enum wined3d_texture_stage_state state;
1740 }
1741 tss_lookup[] =
1742 {
1743     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
1744     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
1745     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
1746     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
1747     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
1748     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
1749     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
1750     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
1751     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
1752     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
1753     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
1754     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
1755     {FALSE, WINED3D_TSS_INVALID},                   /* 12, unused */
1756     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
1757     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
1758     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
1759     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
1760     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
1761     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
1762     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
1763     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
1764     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
1765     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
1766     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
1767     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1768     {TRUE,  WINED3D_SAMP_ADDRESS_W},                /* 25, D3DTSS_ADDRESSW */
1769     {FALSE, WINED3D_TSS_COLOR_ARG0},                /* 26, D3DTSS_COLORARG0 */
1770     {FALSE, WINED3D_TSS_ALPHA_ARG0},                /* 27, D3DTSS_ALPHAARG0 */
1771     {FALSE, WINED3D_TSS_RESULT_ARG},                /* 28, D3DTSS_RESULTARG */
1772 };
1773
1774 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1775         DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1776 {
1777     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1778     const struct tss_lookup *l;
1779     HRESULT hr;
1780
1781     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1782
1783     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1784     {
1785         WARN("Invalid Type %#x passed.\n", Type);
1786         return D3D_OK;
1787     }
1788
1789     l = &tss_lookup[Type];
1790
1791     wined3d_mutex_lock();
1792     if (l->sampler_state)
1793         hr = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state, value);
1794     else
1795         hr = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state, value);
1796     wined3d_mutex_unlock();
1797
1798     return hr;
1799 }
1800
1801 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1802         DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1803 {
1804     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1805     const struct tss_lookup *l;
1806     HRESULT hr;
1807
1808     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1809
1810     if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1811     {
1812         WARN("Invalid type %#x passed.\n", type);
1813         return D3D_OK;
1814     }
1815
1816     l = &tss_lookup[type];
1817
1818     wined3d_mutex_lock();
1819     if (l->sampler_state)
1820         hr = wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1821     else
1822         hr = wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1823     wined3d_mutex_unlock();
1824
1825     return hr;
1826 }
1827
1828 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1829 {
1830     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1831     HRESULT hr;
1832
1833     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1834
1835     wined3d_mutex_lock();
1836     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1837     wined3d_mutex_unlock();
1838
1839     return hr;
1840 }
1841
1842 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1843         DWORD info_id, void *info, DWORD info_size)
1844 {
1845     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1846
1847     return D3D_OK;
1848 }
1849
1850 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1851         UINT palette_idx, const PALETTEENTRY *entries)
1852 {
1853     FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1854
1855     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1856      * does not have a d3d8/9-style palette API */
1857
1858     return D3DERR_INVALIDCALL;
1859 }
1860
1861 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1862         UINT palette_idx, PALETTEENTRY *entries)
1863 {
1864     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1865
1866     return D3DERR_INVALIDCALL;
1867 }
1868
1869 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1870 {
1871     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1872
1873     return D3DERR_INVALIDCALL;
1874 }
1875
1876 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1877 {
1878     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1879
1880     return D3DERR_INVALIDCALL;
1881 }
1882
1883 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1884         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1885 {
1886     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1887     HRESULT hr;
1888
1889     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1890             iface, primitive_type, start_vertex, primitive_count);
1891
1892     wined3d_mutex_lock();
1893     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1894     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1895             vertex_count_from_primitive_count(primitive_type, primitive_count));
1896     wined3d_mutex_unlock();
1897
1898     return hr;
1899 }
1900
1901 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1902         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1903         UINT start_idx, UINT primitive_count)
1904 {
1905     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1906     HRESULT hr;
1907
1908     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1909             iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1910
1911     wined3d_mutex_lock();
1912     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1913     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1914             vertex_count_from_primitive_count(primitive_type, primitive_count));
1915     wined3d_mutex_unlock();
1916
1917     return hr;
1918 }
1919
1920 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1921         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1922         UINT stride)
1923 {
1924     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1925     HRESULT hr;
1926
1927     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1928             iface, primitive_type, primitive_count, data, stride);
1929
1930     wined3d_mutex_lock();
1931     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1932     hr = wined3d_device_draw_primitive_up(device->wined3d_device,
1933             vertex_count_from_primitive_count(primitive_type, primitive_count),
1934             data, stride);
1935     wined3d_mutex_unlock();
1936
1937     return hr;
1938 }
1939
1940 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1941         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
1942         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
1943         const void *vertex_data, UINT vertex_stride)
1944 {
1945     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1946     HRESULT hr;
1947
1948     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1949             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1950             iface, primitive_type, min_vertex_idx, index_count, primitive_count,
1951             index_data, index_format, vertex_data, vertex_stride);
1952
1953     wined3d_mutex_lock();
1954     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1955     hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
1956             vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
1957             wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
1958     wined3d_mutex_unlock();
1959
1960     return hr;
1961 }
1962
1963 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
1964         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
1965 {
1966     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1967     IDirect3DVertexBuffer8Impl *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
1968     HRESULT hr;
1969
1970     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1971             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
1972
1973     wined3d_mutex_lock();
1974     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
1975             vertex_count, dst->wineD3DVertexBuffer, NULL, flags, dst->fvf);
1976     wined3d_mutex_unlock();
1977
1978     return hr;
1979 }
1980
1981 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
1982         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1983 {
1984     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1985     struct d3d8_vertex_shader *object;
1986     DWORD shader_handle;
1987     DWORD handle;
1988     HRESULT hr;
1989
1990     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1991             iface, declaration, byte_code, shader, usage);
1992
1993     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1994     if (!object)
1995     {
1996         ERR("Failed to allocate vertex shader memory.\n");
1997         *shader = 0;
1998         return E_OUTOFMEMORY;
1999     }
2000
2001     wined3d_mutex_lock();
2002     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2003     wined3d_mutex_unlock();
2004     if (handle == D3D8_INVALID_HANDLE)
2005     {
2006         ERR("Failed to allocate vertex shader handle.\n");
2007         HeapFree(GetProcessHeap(), 0, object);
2008         *shader = 0;
2009         return E_OUTOFMEMORY;
2010     }
2011
2012     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2013
2014     hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2015     if (FAILED(hr))
2016     {
2017         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2018         wined3d_mutex_lock();
2019         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2020         wined3d_mutex_unlock();
2021         HeapFree(GetProcessHeap(), 0, object);
2022         *shader = 0;
2023         return hr;
2024     }
2025
2026     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2027     *shader = shader_handle;
2028
2029     return D3D_OK;
2030 }
2031
2032 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2033 {
2034     struct d3d8_vertex_declaration *d3d8_declaration;
2035     struct FvfToDecl *convertedDecls = device->decls;
2036     int p, low, high; /* deliberately signed */
2037     HRESULT hr;
2038
2039     TRACE("Searching for declaration for fvf %08x... ", fvf);
2040
2041     low = 0;
2042     high = device->numConvertedDecls - 1;
2043     while (low <= high)
2044     {
2045         p = (low + high) >> 1;
2046         TRACE("%d ", p);
2047
2048         if (convertedDecls[p].fvf == fvf)
2049         {
2050             TRACE("found %p\n", convertedDecls[p].declaration);
2051             return convertedDecls[p].declaration;
2052         }
2053
2054         if (convertedDecls[p].fvf < fvf)
2055             low = p + 1;
2056         else
2057             high = p - 1;
2058     }
2059     TRACE("not found. Creating and inserting at position %d.\n", low);
2060
2061     if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2062     {
2063         ERR("Memory allocation failed.\n");
2064         return NULL;
2065     }
2066
2067     if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2068     {
2069         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2070         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2071         return NULL;
2072     }
2073
2074     if (device->declArraySize == device->numConvertedDecls)
2075     {
2076         UINT grow = device->declArraySize / 2;
2077
2078         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2079                 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2080         if (!convertedDecls)
2081         {
2082             d3d8_vertex_declaration_destroy(d3d8_declaration);
2083             return NULL;
2084         }
2085         device->decls = convertedDecls;
2086         device->declArraySize += grow;
2087     }
2088
2089     memmove(convertedDecls + low + 1, convertedDecls + low,
2090             sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2091     convertedDecls[low].declaration = d3d8_declaration;
2092     convertedDecls[low].fvf = fvf;
2093     ++device->numConvertedDecls;
2094
2095     TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2096
2097     return d3d8_declaration;
2098 }
2099
2100 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2101 {
2102     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2103     struct d3d8_vertex_shader *shader_impl;
2104     HRESULT hr;
2105
2106     TRACE("iface %p, shader %#x.\n", iface, shader);
2107
2108     if (VS_HIGHESTFIXEDFXF >= shader)
2109     {
2110         TRACE("Setting FVF, %#x\n", shader);
2111
2112         wined3d_mutex_lock();
2113         wined3d_device_set_vertex_declaration(device->wined3d_device,
2114                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2115         wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2116         wined3d_mutex_unlock();
2117
2118         return D3D_OK;
2119     }
2120
2121     TRACE("Setting shader\n");
2122
2123     wined3d_mutex_lock();
2124     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2125     {
2126         WARN("Invalid handle (%#x) passed.\n", shader);
2127         wined3d_mutex_unlock();
2128
2129         return D3DERR_INVALIDCALL;
2130     }
2131
2132     hr = wined3d_device_set_vertex_declaration(device->wined3d_device,
2133             shader_impl->vertex_declaration->wined3d_vertex_declaration);
2134     if (SUCCEEDED(hr))
2135         hr = wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2136     wined3d_mutex_unlock();
2137
2138     TRACE("Returning hr %#x\n", hr);
2139
2140     return hr;
2141 }
2142
2143 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2144 {
2145     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2146     struct wined3d_vertex_declaration *wined3d_declaration;
2147     struct d3d8_vertex_declaration *d3d8_declaration;
2148     HRESULT hr;
2149
2150     TRACE("iface %p, shader %p.\n", iface, shader);
2151
2152     wined3d_mutex_lock();
2153     if (FAILED(hr = wined3d_device_get_vertex_declaration(device->wined3d_device, &wined3d_declaration)))
2154     {
2155         wined3d_mutex_unlock();
2156         WARN("Failed to get wined3d vertex declaration, hr %#x.\n", hr);
2157         return hr;
2158     }
2159
2160     if (!wined3d_declaration)
2161     {
2162         wined3d_mutex_unlock();
2163         *shader = 0;
2164         return D3D_OK;
2165     }
2166
2167     d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2168     wined3d_vertex_declaration_decref(wined3d_declaration);
2169     wined3d_mutex_unlock();
2170     *shader = d3d8_declaration->shader_handle;
2171
2172     TRACE("Returning %#x.\n", *shader);
2173
2174     return hr;
2175 }
2176
2177 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2178 {
2179     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2180     struct d3d8_vertex_shader *shader_impl;
2181     struct wined3d_shader *cur;
2182
2183     TRACE("iface %p, shader %#x.\n", iface, shader);
2184
2185     wined3d_mutex_lock();
2186     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2187     {
2188         WARN("Invalid handle (%#x) passed.\n", shader);
2189         wined3d_mutex_unlock();
2190
2191         return D3DERR_INVALIDCALL;
2192     }
2193
2194     if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device)))
2195     {
2196         if (cur == shader_impl->wined3d_shader)
2197             IDirect3DDevice8_SetVertexShader(iface, 0);
2198         wined3d_shader_decref(cur);
2199     }
2200
2201     wined3d_mutex_unlock();
2202
2203     d3d8_vertex_shader_destroy(shader_impl);
2204
2205     return D3D_OK;
2206 }
2207
2208 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2209         DWORD start_register, const void *data, DWORD count)
2210 {
2211     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2212     HRESULT hr;
2213
2214     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2215             iface, start_register, data, count);
2216
2217     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2218     {
2219         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2220              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2221         return D3DERR_INVALIDCALL;
2222     }
2223
2224     wined3d_mutex_lock();
2225     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2226     wined3d_mutex_unlock();
2227
2228     return hr;
2229 }
2230
2231 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2232         DWORD start_register, void *data, DWORD count)
2233 {
2234     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2235     HRESULT hr;
2236
2237     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2238             iface, start_register, data, count);
2239
2240     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2241     {
2242         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2243              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2244         return D3DERR_INVALIDCALL;
2245     }
2246
2247     wined3d_mutex_lock();
2248     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2249     wined3d_mutex_unlock();
2250
2251     return hr;
2252 }
2253
2254 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2255         DWORD shader, void *data, DWORD *data_size)
2256 {
2257     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2258     struct d3d8_vertex_declaration *declaration;
2259     struct d3d8_vertex_shader *shader_impl;
2260
2261     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2262             iface, shader, data, data_size);
2263
2264     wined3d_mutex_lock();
2265     shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2266     wined3d_mutex_unlock();
2267
2268     if (!shader_impl)
2269     {
2270         WARN("Invalid handle (%#x) passed.\n", shader);
2271         return D3DERR_INVALIDCALL;
2272     }
2273     declaration = shader_impl->vertex_declaration;
2274
2275     if (!data)
2276     {
2277         *data_size = declaration->elements_size;
2278         return D3D_OK;
2279     }
2280
2281     /* MSDN claims that if *data_size is smaller than the required size
2282      * we should write the required size and return D3DERR_MOREDATA.
2283      * That's not actually true. */
2284     if (*data_size < declaration->elements_size)
2285         return D3DERR_INVALIDCALL;
2286
2287     memcpy(data, declaration->elements, declaration->elements_size);
2288
2289     return D3D_OK;
2290 }
2291
2292 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2293         DWORD shader, void *data, DWORD *data_size)
2294 {
2295     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2296     struct d3d8_vertex_shader *shader_impl = NULL;
2297     HRESULT hr;
2298
2299     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2300             iface, shader, data, data_size);
2301
2302     wined3d_mutex_lock();
2303     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2304     {
2305         WARN("Invalid handle (%#x) passed.\n", shader);
2306         wined3d_mutex_unlock();
2307
2308         return D3DERR_INVALIDCALL;
2309     }
2310
2311     if (!shader_impl->wined3d_shader)
2312     {
2313         wined3d_mutex_unlock();
2314         *data_size = 0;
2315         return D3D_OK;
2316     }
2317
2318     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2319     wined3d_mutex_unlock();
2320
2321     return hr;
2322 }
2323
2324 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2325         IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2326 {
2327     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2328     struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2329     HRESULT hr;
2330
2331     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2332
2333     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2334      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2335      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2336      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2337      * problem)
2338      */
2339     wined3d_mutex_lock();
2340     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2341     hr = wined3d_device_set_index_buffer(device->wined3d_device,
2342             ib ? ib->wined3d_buffer : NULL,
2343             ib ? ib->format : WINED3DFMT_UNKNOWN);
2344     wined3d_mutex_unlock();
2345
2346     return hr;
2347 }
2348
2349 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2350         IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2351 {
2352     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2353     struct wined3d_buffer *wined3d_buffer = NULL;
2354     struct d3d8_indexbuffer *buffer_impl;
2355     HRESULT hr;
2356
2357     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2358
2359     if (!buffer)
2360         return D3DERR_INVALIDCALL;
2361
2362     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2363     wined3d_mutex_lock();
2364     *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2365     hr = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_buffer);
2366     if (SUCCEEDED(hr) && wined3d_buffer)
2367     {
2368         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2369         *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2370         IDirect3DIndexBuffer8_AddRef(*buffer);
2371         wined3d_buffer_decref(wined3d_buffer);
2372     }
2373     else
2374     {
2375         if (FAILED(hr))
2376             ERR("Failed to get wined3d index buffer, hr %#x.", hr);
2377         *buffer = NULL;
2378     }
2379     wined3d_mutex_unlock();
2380
2381     return hr;
2382 }
2383
2384 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2385         const DWORD *byte_code, DWORD *shader)
2386 {
2387     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2388     struct d3d8_pixel_shader *object;
2389     DWORD shader_handle;
2390     DWORD handle;
2391     HRESULT hr;
2392
2393     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2394
2395     if (!shader)
2396         return D3DERR_INVALIDCALL;
2397
2398     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2399     if (!object)
2400     {
2401         ERR("Failed to allocate pixel shader memmory.\n");
2402         return E_OUTOFMEMORY;
2403     }
2404
2405     wined3d_mutex_lock();
2406     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2407     wined3d_mutex_unlock();
2408     if (handle == D3D8_INVALID_HANDLE)
2409     {
2410         ERR("Failed to allocate pixel shader handle.\n");
2411         HeapFree(GetProcessHeap(), 0, object);
2412         return E_OUTOFMEMORY;
2413     }
2414
2415     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2416
2417     hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2418     if (FAILED(hr))
2419     {
2420         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2421         wined3d_mutex_lock();
2422         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2423         wined3d_mutex_unlock();
2424         HeapFree(GetProcessHeap(), 0, object);
2425         *shader = 0;
2426         return hr;
2427     }
2428
2429     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2430     *shader = shader_handle;
2431
2432     return D3D_OK;
2433 }
2434
2435 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2436 {
2437     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2438     struct d3d8_pixel_shader *shader_impl;
2439     HRESULT hr;
2440
2441     TRACE("iface %p, shader %#x.\n", iface, shader);
2442
2443     wined3d_mutex_lock();
2444
2445     if (!shader)
2446     {
2447         hr = wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2448         wined3d_mutex_unlock();
2449         return hr;
2450     }
2451
2452     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2453     {
2454         WARN("Invalid handle (%#x) passed.\n", shader);
2455         wined3d_mutex_unlock();
2456         return D3DERR_INVALIDCALL;
2457     }
2458
2459     TRACE("Setting shader %p.\n", shader_impl);
2460     hr = wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2461     wined3d_mutex_unlock();
2462
2463     return hr;
2464 }
2465
2466 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2467 {
2468     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2469     struct wined3d_shader *object;
2470
2471     TRACE("iface %p, shader %p.\n", iface, shader);
2472
2473     if (!shader)
2474         return D3DERR_INVALIDCALL;
2475
2476     wined3d_mutex_lock();
2477     if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2478     {
2479         struct d3d8_pixel_shader *d3d8_shader;
2480         d3d8_shader = wined3d_shader_get_parent(object);
2481         wined3d_shader_decref(object);
2482         *shader = d3d8_shader->handle;
2483     }
2484     else
2485     {
2486         *shader = 0;
2487     }
2488     wined3d_mutex_unlock();
2489
2490     TRACE("Returning %#x.\n", *shader);
2491
2492     return D3D_OK;
2493 }
2494
2495 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2496 {
2497     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2498     struct d3d8_pixel_shader *shader_impl;
2499     struct wined3d_shader *cur;
2500
2501     TRACE("iface %p, shader %#x.\n", iface, shader);
2502
2503     wined3d_mutex_lock();
2504
2505     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2506     {
2507         WARN("Invalid handle (%#x) passed.\n", shader);
2508         wined3d_mutex_unlock();
2509         return D3DERR_INVALIDCALL;
2510     }
2511
2512     if ((cur = wined3d_device_get_pixel_shader(device->wined3d_device)))
2513     {
2514         if (cur == shader_impl->wined3d_shader)
2515             IDirect3DDevice8_SetPixelShader(iface, 0);
2516         wined3d_shader_decref(cur);
2517     }
2518
2519     wined3d_mutex_unlock();
2520
2521     d3d8_pixel_shader_destroy(shader_impl);
2522
2523     return D3D_OK;
2524 }
2525
2526 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2527         DWORD start_register, const void *data, DWORD count)
2528 {
2529     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2530     HRESULT hr;
2531
2532     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2533             iface, start_register, data, count);
2534
2535     wined3d_mutex_lock();
2536     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2537     wined3d_mutex_unlock();
2538
2539     return hr;
2540 }
2541
2542 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2543         DWORD start_register, void *data, DWORD count)
2544 {
2545     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2546     HRESULT hr;
2547
2548     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2549             iface, start_register, data, count);
2550
2551     wined3d_mutex_lock();
2552     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2553     wined3d_mutex_unlock();
2554
2555     return hr;
2556 }
2557
2558 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2559         DWORD shader, void *data, DWORD *data_size)
2560 {
2561     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2562     struct d3d8_pixel_shader *shader_impl = NULL;
2563     HRESULT hr;
2564
2565     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2566             iface, shader, data, data_size);
2567
2568     wined3d_mutex_lock();
2569     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2570     {
2571         WARN("Invalid handle (%#x) passed.\n", shader);
2572         wined3d_mutex_unlock();
2573
2574         return D3DERR_INVALIDCALL;
2575     }
2576
2577     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2578     wined3d_mutex_unlock();
2579
2580     return hr;
2581 }
2582
2583 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2584         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2585 {
2586     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2587     HRESULT hr;
2588
2589     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2590             iface, handle, segment_count, patch_info);
2591
2592     wined3d_mutex_lock();
2593     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2594             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2595     wined3d_mutex_unlock();
2596
2597     return hr;
2598 }
2599
2600 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2601         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2602 {
2603     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2604     HRESULT hr;
2605
2606     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2607             iface, handle, segment_count, patch_info);
2608
2609     wined3d_mutex_lock();
2610     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2611             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2612     wined3d_mutex_unlock();
2613
2614     return hr;
2615 }
2616
2617 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2618 {
2619     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2620     HRESULT hr;
2621
2622     TRACE("iface %p, handle %#x.\n", iface, handle);
2623
2624     wined3d_mutex_lock();
2625     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2626     wined3d_mutex_unlock();
2627
2628     return hr;
2629 }
2630
2631 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2632         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2633 {
2634     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2635     IDirect3DVertexBuffer8Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2636     HRESULT hr;
2637
2638     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2639             iface, stream_idx, buffer, stride);
2640
2641     wined3d_mutex_lock();
2642     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2643             buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, 0, stride);
2644     wined3d_mutex_unlock();
2645
2646     return hr;
2647 }
2648
2649 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2650         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2651 {
2652     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2653     IDirect3DVertexBuffer8Impl *buffer_impl;
2654     struct wined3d_buffer *wined3d_buffer = NULL;
2655     HRESULT hr;
2656
2657     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2658             iface, stream_idx, buffer, stride);
2659
2660     if (!buffer)
2661         return D3DERR_INVALIDCALL;
2662
2663     wined3d_mutex_lock();
2664     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2665     if (SUCCEEDED(hr) && wined3d_buffer)
2666     {
2667         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2668         *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2669         IDirect3DVertexBuffer8_AddRef(*buffer);
2670         wined3d_buffer_decref(wined3d_buffer);
2671     }
2672     else
2673     {
2674         if (FAILED(hr))
2675             ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2676         *buffer = NULL;
2677     }
2678     wined3d_mutex_unlock();
2679
2680     return hr;
2681 }
2682
2683 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2684 {
2685     d3d8_device_QueryInterface,
2686     d3d8_device_AddRef,
2687     d3d8_device_Release,
2688     d3d8_device_TestCooperativeLevel,
2689     d3d8_device_GetAvailableTextureMem,
2690     d3d8_device_ResourceManagerDiscardBytes,
2691     d3d8_device_GetDirect3D,
2692     d3d8_device_GetDeviceCaps,
2693     d3d8_device_GetDisplayMode,
2694     d3d8_device_GetCreationParameters,
2695     d3d8_device_SetCursorProperties,
2696     d3d8_device_SetCursorPosition,
2697     d3d8_device_ShowCursor,
2698     d3d8_device_CreateAdditionalSwapChain,
2699     d3d8_device_Reset,
2700     d3d8_device_Present,
2701     d3d8_device_GetBackBuffer,
2702     d3d8_device_GetRasterStatus,
2703     d3d8_device_SetGammaRamp,
2704     d3d8_device_GetGammaRamp,
2705     d3d8_device_CreateTexture,
2706     d3d8_device_CreateVolumeTexture,
2707     d3d8_device_CreateCubeTexture,
2708     d3d8_device_CreateVertexBuffer,
2709     d3d8_device_CreateIndexBuffer,
2710     d3d8_device_CreateRenderTarget,
2711     d3d8_device_CreateDepthStencilSurface,
2712     d3d8_device_CreateImageSurface,
2713     d3d8_device_CopyRects,
2714     d3d8_device_UpdateTexture,
2715     d3d8_device_GetFrontBuffer,
2716     d3d8_device_SetRenderTarget,
2717     d3d8_device_GetRenderTarget,
2718     d3d8_device_GetDepthStencilSurface,
2719     d3d8_device_BeginScene,
2720     d3d8_device_EndScene,
2721     d3d8_device_Clear,
2722     d3d8_device_SetTransform,
2723     d3d8_device_GetTransform,
2724     d3d8_device_MultiplyTransform,
2725     d3d8_device_SetViewport,
2726     d3d8_device_GetViewport,
2727     d3d8_device_SetMaterial,
2728     d3d8_device_GetMaterial,
2729     d3d8_device_SetLight,
2730     d3d8_device_GetLight,
2731     d3d8_device_LightEnable,
2732     d3d8_device_GetLightEnable,
2733     d3d8_device_SetClipPlane,
2734     d3d8_device_GetClipPlane,
2735     d3d8_device_SetRenderState,
2736     d3d8_device_GetRenderState,
2737     d3d8_device_BeginStateBlock,
2738     d3d8_device_EndStateBlock,
2739     d3d8_device_ApplyStateBlock,
2740     d3d8_device_CaptureStateBlock,
2741     d3d8_device_DeleteStateBlock,
2742     d3d8_device_CreateStateBlock,
2743     d3d8_device_SetClipStatus,
2744     d3d8_device_GetClipStatus,
2745     d3d8_device_GetTexture,
2746     d3d8_device_SetTexture,
2747     d3d8_device_GetTextureStageState,
2748     d3d8_device_SetTextureStageState,
2749     d3d8_device_ValidateDevice,
2750     d3d8_device_GetInfo,
2751     d3d8_device_SetPaletteEntries,
2752     d3d8_device_GetPaletteEntries,
2753     d3d8_device_SetCurrentTexturePalette,
2754     d3d8_device_GetCurrentTexturePalette,
2755     d3d8_device_DrawPrimitive,
2756     d3d8_device_DrawIndexedPrimitive,
2757     d3d8_device_DrawPrimitiveUP,
2758     d3d8_device_DrawIndexedPrimitiveUP,
2759     d3d8_device_ProcessVertices,
2760     d3d8_device_CreateVertexShader,
2761     d3d8_device_SetVertexShader,
2762     d3d8_device_GetVertexShader,
2763     d3d8_device_DeleteVertexShader,
2764     d3d8_device_SetVertexShaderConstant,
2765     d3d8_device_GetVertexShaderConstant,
2766     d3d8_device_GetVertexShaderDeclaration,
2767     d3d8_device_GetVertexShaderFunction,
2768     d3d8_device_SetStreamSource,
2769     d3d8_device_GetStreamSource,
2770     d3d8_device_SetIndices,
2771     d3d8_device_GetIndices,
2772     d3d8_device_CreatePixelShader,
2773     d3d8_device_SetPixelShader,
2774     d3d8_device_GetPixelShader,
2775     d3d8_device_DeletePixelShader,
2776     d3d8_device_SetPixelShaderConstant,
2777     d3d8_device_GetPixelShaderConstant,
2778     d3d8_device_GetPixelShaderFunction,
2779     d3d8_device_DrawRectPatch,
2780     d3d8_device_DrawTriPatch,
2781     d3d8_device_DeletePatch,
2782 };
2783
2784 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2785 {
2786     return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2787 }
2788
2789 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2790         struct wined3d_device *device)
2791 {
2792     TRACE("device_parent %p, device %p\n", device_parent, device);
2793 }
2794
2795 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2796 {
2797     TRACE("device_parent %p.\n", device_parent);
2798 }
2799
2800 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
2801         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2802         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
2803 {
2804     struct d3d8_device *device = device_from_device_parent(device_parent);
2805     IDirect3DSurface8Impl *d3d_surface;
2806     BOOL lockable = TRUE;
2807     HRESULT hr;
2808
2809     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2810             "\tpool %#x, level %u, face %u, surface %p.\n",
2811             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
2812
2813
2814     if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2815         lockable = FALSE;
2816
2817     hr = d3d8_device_CreateSurface(device, width, height,
2818             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2819             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2820     if (FAILED(hr))
2821     {
2822         WARN("Failed to create surface, hr %#x.\n", hr);
2823         return hr;
2824     }
2825
2826     *surface = d3d_surface->wined3d_surface;
2827     wined3d_surface_incref(*surface);
2828
2829     d3d_surface->container = container_parent;
2830     IUnknown_Release(d3d_surface->parentDevice);
2831     d3d_surface->parentDevice = NULL;
2832
2833     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2834     d3d_surface->forwardReference = container_parent;
2835
2836     return hr;
2837 }
2838
2839 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
2840         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2841         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
2842         struct wined3d_surface **surface)
2843 {
2844     struct d3d8_device *device = device_from_device_parent(device_parent);
2845     IDirect3DSurface8Impl *d3d_surface;
2846     HRESULT hr;
2847
2848     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2849             "\tmultisample_quality %u, lockable %u, surface %p.\n",
2850             device_parent, container_parent, width, height, format,
2851             multisample_type, multisample_quality, lockable, surface);
2852
2853     hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height,
2854             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2855     if (FAILED(hr))
2856     {
2857         WARN("Failed to create rendertarget, hr %#x.\n", hr);
2858         return hr;
2859     }
2860
2861     *surface = d3d_surface->wined3d_surface;
2862     wined3d_surface_incref(*surface);
2863
2864     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2865     /* Implicit surfaces are created with an refcount of 0 */
2866     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2867
2868     return hr;
2869 }
2870
2871 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
2872         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
2873         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
2874 {
2875     struct d3d8_device *device = device_from_device_parent(device_parent);
2876     IDirect3DSurface8Impl *d3d_surface;
2877     HRESULT hr;
2878
2879     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2880             "\tmultisample_quality %u, discard %u, surface %p.\n",
2881             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
2882
2883     hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height,
2884             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2885     if (FAILED(hr))
2886     {
2887         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
2888         return hr;
2889     }
2890
2891     *surface = d3d_surface->wined3d_surface;
2892     wined3d_surface_incref(*surface);
2893
2894     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2895     /* Implicit surfaces are created with an refcount of 0 */
2896     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2897
2898     return hr;
2899 }
2900
2901 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2902         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2903         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2904 {
2905     struct d3d8_device *device = device_from_device_parent(device_parent);
2906     IDirect3DVolume8Impl *object;
2907     HRESULT hr;
2908
2909     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2910             "format %#x, pool %#x, usage %#x, volume %p.\n",
2911             device_parent, container_parent, width, height, depth,
2912             format, pool, usage, volume);
2913
2914     /* Allocate the storage for the device */
2915     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2916     if (!object)
2917     {
2918         FIXME("Allocation of memory failed\n");
2919         *volume = NULL;
2920         return D3DERR_OUTOFVIDEOMEMORY;
2921     }
2922
2923     hr = volume_init(object, device, width, height, depth, usage, format, pool);
2924     if (FAILED(hr))
2925     {
2926         WARN("Failed to initialize volume, hr %#x.\n", hr);
2927         HeapFree(GetProcessHeap(), 0, object);
2928         return hr;
2929     }
2930
2931     *volume = object->wined3d_volume;
2932     wined3d_volume_incref(*volume);
2933     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2934
2935     object->container = container_parent;
2936     object->forwardReference = container_parent;
2937
2938     TRACE("Created volume %p.\n", object);
2939
2940     return hr;
2941 }
2942
2943 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2944         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2945 {
2946     struct d3d8_device *device = device_from_device_parent(device_parent);
2947     D3DPRESENT_PARAMETERS local_parameters;
2948     IDirect3DSwapChain8 *d3d_swapchain;
2949     HRESULT hr;
2950
2951     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2952
2953     /* Copy the presentation parameters */
2954     local_parameters.BackBufferWidth = desc->backbuffer_width;
2955     local_parameters.BackBufferHeight = desc->backbuffer_height;
2956     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format);
2957     local_parameters.BackBufferCount = desc->backbuffer_count;
2958     local_parameters.MultiSampleType = desc->multisample_type;
2959     local_parameters.SwapEffect = desc->swap_effect;
2960     local_parameters.hDeviceWindow = desc->device_window;
2961     local_parameters.Windowed = desc->windowed;
2962     local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil;
2963     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format);
2964     local_parameters.Flags = desc->flags;
2965     local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
2966     local_parameters.FullScreen_PresentationInterval = desc->swap_interval;
2967
2968     hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface,
2969             &local_parameters, &d3d_swapchain);
2970     if (FAILED(hr))
2971     {
2972         WARN("Failed to create swapchain, hr %#x.\n", hr);
2973         *swapchain = NULL;
2974         return hr;
2975     }
2976
2977     *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
2978     wined3d_swapchain_incref(*swapchain);
2979     IDirect3DSwapChain8_Release(d3d_swapchain);
2980
2981     /* Copy back the presentation parameters */
2982     desc->backbuffer_width = local_parameters.BackBufferWidth;
2983     desc->backbuffer_height = local_parameters.BackBufferHeight;
2984     desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2985     desc->backbuffer_count = local_parameters.BackBufferCount;
2986     desc->multisample_type = local_parameters.MultiSampleType;
2987     desc->swap_effect = local_parameters.SwapEffect;
2988     desc->device_window = local_parameters.hDeviceWindow;
2989     desc->windowed = local_parameters.Windowed;
2990     desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil;
2991     desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2992     desc->flags = local_parameters.Flags;
2993     desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz;
2994     desc->swap_interval = local_parameters.FullScreen_PresentationInterval;
2995
2996     return hr;
2997 }
2998
2999 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3000 {
3001     device_parent_wined3d_device_created,
3002     device_parent_mode_changed,
3003     device_parent_create_surface,
3004     device_parent_create_rendertarget,
3005     device_parent_create_depth_stencil,
3006     device_parent_create_volume,
3007     device_parent_create_swapchain,
3008 };
3009
3010 static void setup_fpu(void)
3011 {
3012 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3013     WORD cw;
3014     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3015     cw = (cw & ~0xf3f) | 0x3f;
3016     __asm__ volatile ("fldcw %0" : : "m" (cw));
3017 #elif defined(__i386__) && defined(_MSC_VER)
3018     WORD cw;
3019     __asm fnstcw cw;
3020     cw = (cw & ~0xf3f) | 0x3f;
3021     __asm fldcw cw;
3022 #else
3023     FIXME("FPU setup not implemented for this platform.\n");
3024 #endif
3025 }
3026
3027 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3028         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3029 {
3030     struct wined3d_swapchain_desc swapchain_desc;
3031     HRESULT hr;
3032
3033     device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3034     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3035     device->ref = 1;
3036     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3037             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3038     if (!device->handle_table.entries)
3039     {
3040         ERR("Failed to allocate handle table memory.\n");
3041         return E_OUTOFMEMORY;
3042     }
3043     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3044
3045     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3046
3047     wined3d_mutex_lock();
3048     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3049             &device->device_parent, &device->wined3d_device);
3050     if (FAILED(hr))
3051     {
3052         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3053         wined3d_mutex_unlock();
3054         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3055         return hr;
3056     }
3057
3058     if (!parameters->Windowed)
3059     {
3060         HWND device_window = parameters->hDeviceWindow;
3061
3062         if (!focus_window)
3063             focus_window = device_window;
3064         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3065         {
3066             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3067             wined3d_device_decref(device->wined3d_device);
3068             wined3d_mutex_unlock();
3069             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3070             return hr;
3071         }
3072
3073         if (!device_window)
3074             device_window = focus_window;
3075         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3076                 parameters->BackBufferWidth,
3077                 parameters->BackBufferHeight);
3078     }
3079
3080     if (flags & D3DCREATE_MULTITHREADED)
3081         wined3d_device_set_multithreaded(device->wined3d_device);
3082
3083     swapchain_desc.backbuffer_width = parameters->BackBufferWidth;
3084     swapchain_desc.backbuffer_height = parameters->BackBufferHeight;
3085     swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3086     swapchain_desc.backbuffer_count = parameters->BackBufferCount;
3087     swapchain_desc.multisample_type = parameters->MultiSampleType;
3088     swapchain_desc.multisample_quality = 0; /* d3d9 only */
3089     swapchain_desc.swap_effect = parameters->SwapEffect;
3090     swapchain_desc.device_window = parameters->hDeviceWindow;
3091     swapchain_desc.windowed = parameters->Windowed;
3092     swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil;
3093     swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3094     swapchain_desc.flags = parameters->Flags;
3095     swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz;
3096     swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval;
3097     swapchain_desc.auto_restore_display_mode = TRUE;
3098
3099     hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3100     if (FAILED(hr))
3101     {
3102         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3103         wined3d_device_release_focus_window(device->wined3d_device);
3104         wined3d_device_decref(device->wined3d_device);
3105         wined3d_mutex_unlock();
3106         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3107         return hr;
3108     }
3109
3110     hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3111     wined3d_mutex_unlock();
3112     if (FAILED(hr))
3113     {
3114         ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3115         goto err;
3116     }
3117
3118     parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
3119     parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
3120     parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
3121     parameters->BackBufferCount = swapchain_desc.backbuffer_count;
3122     parameters->MultiSampleType = swapchain_desc.multisample_type;
3123     parameters->SwapEffect = swapchain_desc.swap_effect;
3124     parameters->hDeviceWindow = swapchain_desc.device_window;
3125     parameters->Windowed = swapchain_desc.windowed;
3126     parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
3127     parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
3128     parameters->Flags = swapchain_desc.flags;
3129     parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
3130     parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
3131
3132     device->declArraySize = 16;
3133     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3134     if (!device->decls)
3135     {
3136         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3137         hr = E_OUTOFMEMORY;
3138         goto err;
3139     }
3140
3141     device->d3d_parent = &parent->IDirect3D8_iface;
3142     IDirect3D8_AddRef(device->d3d_parent);
3143
3144     return D3D_OK;
3145
3146 err:
3147     wined3d_mutex_lock();
3148     wined3d_device_uninit_3d(device->wined3d_device);
3149     wined3d_device_release_focus_window(device->wined3d_device);
3150     wined3d_device_decref(device->wined3d_device);
3151     wined3d_mutex_unlock();
3152     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3153     return hr;
3154 }