2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25 * Copyright (C) 1999-2006 Brian Paul
27 * From the Mesa-license:
28 * Permission is hereby granted, free of charge, to any person obtaining a
29 * copy of this software and associated documentation files (the "Software"),
30 * to deal in the Software without restriction, including without limitation
31 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32 * and/or sell copies of the Software, and to permit persons to whom the
33 * Software is furnished to do so, subject to the following conditions:
35 * The above copyright notice and this permission notice shall be included
36 * in all copies or substantial portions of the Software.
38 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
41 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
55 /****************************************************
56 * OpenGL 1.0/1.1/1.2/1.3
57 * types, #defines and function pointers
58 ****************************************************/
61 typedef unsigned int GLbitfield;
62 typedef unsigned char GLboolean;
63 typedef signed char GLbyte;
64 typedef unsigned char GLubyte;
65 typedef short GLshort;
66 typedef unsigned short GLushort;
68 typedef unsigned int GLuint;
69 typedef unsigned int GLenum;
70 typedef float GLfloat;
72 typedef float GLclampf;
73 typedef double GLdouble;
74 typedef double GLclampd;
82 #define GL_BYTE 0x1400
83 #define GL_UNSIGNED_BYTE 0x1401
84 #define GL_SHORT 0x1402
85 #define GL_UNSIGNED_SHORT 0x1403
87 #define GL_UNSIGNED_INT 0x1405
88 #define GL_FLOAT 0x1406
89 #define GL_DOUBLE 0x140A
90 #define GL_2_BYTES 0x1407
91 #define GL_3_BYTES 0x1408
92 #define GL_4_BYTES 0x1409
95 #define GL_NO_ERROR 0x0
96 #define GL_INVALID_VALUE 0x0501
97 #define GL_INVALID_ENUM 0x0500
98 #define GL_INVALID_OPERATION 0x0502
99 #define GL_STACK_OVERFLOW 0x0503
100 #define GL_STACK_UNDERFLOW 0x0504
101 #define GL_OUT_OF_MEMORY 0x0505
104 #define GL_VENDOR 0x1F00
105 #define GL_RENDERER 0x1F01
106 #define GL_VERSION 0x1F02
107 #define GL_EXTENSIONS 0x1F03
109 /* Accumulation buffer */
110 #define GL_ACCUM_RED_BITS 0x0D58
111 #define GL_ACCUM_GREEN_BITS 0x0D59
112 #define GL_ACCUM_BLUE_BITS 0x0D5A
113 #define GL_ACCUM_ALPHA_BITS 0x0D5B
114 #define GL_ACCUM_CLEAR_VALUE 0x0B80
115 #define GL_ACCUM 0x0100
116 #define GL_ADD 0x0104
117 #define GL_LOAD 0x0101
118 #define GL_MULT 0x0103
119 #define GL_RETURN 0x0102
122 #define GL_ALPHA_TEST 0x0BC0
123 #define GL_ALPHA_TEST_REF 0x0BC2
124 #define GL_ALPHA_TEST_FUNC 0x0BC1
127 #define GL_BLEND 0x0BE2
128 #define GL_BLEND_SRC 0x0BE1
129 #define GL_BLEND_DST 0x0BE0
132 #define GL_SRC_COLOR 0x0300
133 #define GL_ONE_MINUS_SRC_COLOR 0x0301
134 #define GL_SRC_ALPHA 0x0302
135 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
136 #define GL_DST_ALPHA 0x0304
137 #define GL_ONE_MINUS_DST_ALPHA 0x0305
138 #define GL_DST_COLOR 0x0306
139 #define GL_ONE_MINUS_DST_COLOR 0x0307
140 #define GL_SRC_ALPHA_SATURATE 0x0308
141 #define GL_CONSTANT_COLOR 0x8001
142 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
143 #define GL_CONSTANT_ALPHA 0x8003
144 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
146 /* Buffers, Pixel Drawing/Reading */
148 #define GL_FRONT_LEFT 0x0400
149 #define GL_FRONT_RIGHT 0x0401
150 #define GL_BACK_LEFT 0x0402
151 #define GL_BACK_RIGHT 0x0403
152 #define GL_FRONT 0x0404
153 #define GL_BACK 0x0405
154 #define GL_LEFT 0x0406
155 #define GL_RIGHT 0x0407
156 #define GL_FRONT_AND_BACK 0x0408
157 #define GL_AUX0 0x0409
158 #define GL_AUX1 0x040A
159 #define GL_AUX2 0x040B
160 #define GL_AUX3 0x040C
161 #define GL_COLOR_INDEX 0x1900
162 #define GL_RED 0x1903
163 #define GL_GREEN 0x1904
164 #define GL_BLUE 0x1905
165 #define GL_ALPHA 0x1906
166 #define GL_LUMINANCE 0x1909
167 #define GL_LUMINANCE_ALPHA 0x190A
168 #define GL_ALPHA_BITS 0x0D55
169 #define GL_RED_BITS 0x0D52
170 #define GL_GREEN_BITS 0x0D53
171 #define GL_BLUE_BITS 0x0D54
172 #define GL_INDEX_BITS 0x0D51
173 #define GL_SUBPIXEL_BITS 0x0D50
174 #define GL_AUX_BUFFERS 0x0C00
175 #define GL_READ_BUFFER 0x0C02
176 #define GL_DRAW_BUFFER 0x0C01
177 #define GL_DOUBLEBUFFER 0x0C32
178 #define GL_STEREO 0x0C33
179 #define GL_BITMAP 0x1A00
180 #define GL_COLOR 0x1800
181 #define GL_DEPTH 0x1801
182 #define GL_STENCIL 0x1802
183 #define GL_DITHER 0x0BD0
184 #define GL_RGB 0x1907
185 #define GL_RGBA 0x1908
188 #define GL_CLIP_PLANE0 0x3000
189 #define GL_CLIP_PLANE1 0x3001
190 #define GL_CLIP_PLANE2 0x3002
191 #define GL_CLIP_PLANE3 0x3003
192 #define GL_CLIP_PLANE4 0x3004
193 #define GL_CLIP_PLANE5 0x3005
196 #define GL_NEVER 0x0200
197 #define GL_LESS 0x0201
198 #define GL_EQUAL 0x0202
199 #define GL_LEQUAL 0x0203
200 #define GL_GREATER 0x0204
201 #define GL_NOTEQUAL 0x0205
202 #define GL_GEQUAL 0x0206
203 #define GL_ALWAYS 0x0207
204 #define GL_DEPTH_TEST 0x0B71
205 #define GL_DEPTH_BITS 0x0D56
206 #define GL_DEPTH_CLEAR_VALUE 0x0B73
207 #define GL_DEPTH_FUNC 0x0B74
208 #define GL_DEPTH_RANGE 0x0B70
209 #define GL_DEPTH_WRITEMASK 0x0B72
210 #define GL_DEPTH_COMPONENT 0x1902
213 #define GL_AUTO_NORMAL 0x0D80
214 #define GL_MAP1_COLOR_4 0x0D90
215 #define GL_MAP1_GRID_DOMAIN 0x0DD0
216 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
217 #define GL_MAP1_INDEX 0x0D91
218 #define GL_MAP1_NORMAL 0x0D92
219 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
220 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
221 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
222 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
223 #define GL_MAP1_VERTEX_3 0x0D97
224 #define GL_MAP1_VERTEX_4 0x0D98
225 #define GL_MAP2_COLOR_4 0x0DB0
226 #define GL_MAP2_GRID_DOMAIN 0x0DD2
227 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
228 #define GL_MAP2_INDEX 0x0DB1
229 #define GL_MAP2_NORMAL 0x0DB2
230 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
231 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
232 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
233 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
234 #define GL_MAP2_VERTEX_3 0x0DB7
235 #define GL_MAP2_VERTEX_4 0x0DB8
236 #define GL_COEFF 0x0A00
237 #define GL_DOMAIN 0x0A02
238 #define GL_ORDER 0x0A01
243 #define GL_3D_COLOR 0x0602
244 #define GL_3D_COLOR_TEXTURE 0x0603
245 #define GL_4D_COLOR_TEXTURE 0x0604
246 #define GL_POINT_TOKEN 0x0701
247 #define GL_LINE_TOKEN 0x0702
248 #define GL_LINE_RESET_TOKEN 0x0707
249 #define GL_POLYGON_TOKEN 0x0703
250 #define GL_BITMAP_TOKEN 0x0704
251 #define GL_DRAW_PIXEL_TOKEN 0x0705
252 #define GL_COPY_PIXEL_TOKEN 0x0706
253 #define GL_PASS_THROUGH_TOKEN 0x0700
254 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
255 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
256 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
259 #define GL_FOG 0x0B60
260 #define GL_FOG_MODE 0x0B65
261 #define GL_FOG_DENSITY 0x0B62
262 #define GL_FOG_COLOR 0x0B66
263 #define GL_FOG_INDEX 0x0B61
264 #define GL_FOG_START 0x0B63
265 #define GL_FOG_END 0x0B64
266 #define GL_LINEAR 0x2601
267 #define GL_EXP 0x0800
268 #define GL_EXP2 0x0801
271 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
272 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
273 #define GL_COLOR_CLEAR_VALUE 0x0C22
274 #define GL_COLOR_WRITEMASK 0x0C23
275 #define GL_CURRENT_INDEX 0x0B01
276 #define GL_CURRENT_COLOR 0x0B00
277 #define GL_CURRENT_NORMAL 0x0B02
278 #define GL_CURRENT_RASTER_COLOR 0x0B04
279 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
280 #define GL_CURRENT_RASTER_INDEX 0x0B05
281 #define GL_CURRENT_RASTER_POSITION 0x0B07
282 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
283 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
284 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
285 #define GL_INDEX_CLEAR_VALUE 0x0C20
286 #define GL_INDEX_MODE 0x0C30
287 #define GL_INDEX_WRITEMASK 0x0C21
288 #define GL_MODELVIEW_MATRIX 0x0BA6
289 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
290 #define GL_NAME_STACK_DEPTH 0x0D70
291 #define GL_PROJECTION_MATRIX 0x0BA7
292 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
293 #define GL_RENDER_MODE 0x0C40
294 #define GL_RGBA_MODE 0x0C31
295 #define GL_TEXTURE_MATRIX 0x0BA8
296 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
297 #define GL_VIEWPORT 0x0BA2
300 #define GL_FOG_HINT 0x0C54
301 #define GL_LINE_SMOOTH_HINT 0x0C52
302 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
303 #define GL_POINT_SMOOTH_HINT 0x0C51
304 #define GL_POLYGON_SMOOTH_HINT 0x0C53
305 #define GL_DONT_CARE 0x1100
306 #define GL_FASTEST 0x1101
307 #define GL_NICEST 0x1102
309 /* Implementation limits */
310 #define GL_MAX_LIST_NESTING 0x0B31
311 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
312 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
313 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
314 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
315 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
316 #define GL_MAX_EVAL_ORDER 0x0D30
317 #define GL_MAX_LIGHTS 0x0D31
318 #define GL_MAX_CLIP_PLANES 0x0D32
319 #define GL_MAX_TEXTURE_SIZE 0x0D33
320 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
321 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
322 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
325 #define GL_LIGHTING 0x0B50
326 #define GL_LIGHT0 0x4000
327 #define GL_LIGHT1 0x4001
328 #define GL_LIGHT2 0x4002
329 #define GL_LIGHT3 0x4003
330 #define GL_LIGHT4 0x4004
331 #define GL_LIGHT5 0x4005
332 #define GL_LIGHT6 0x4006
333 #define GL_LIGHT7 0x4007
334 #define GL_SPOT_EXPONENT 0x1205
335 #define GL_SPOT_CUTOFF 0x1206
336 #define GL_CONSTANT_ATTENUATION 0x1207
337 #define GL_LINEAR_ATTENUATION 0x1208
338 #define GL_QUADRATIC_ATTENUATION 0x1209
339 #define GL_AMBIENT 0x1200
340 #define GL_DIFFUSE 0x1201
341 #define GL_SPECULAR 0x1202
342 #define GL_SHININESS 0x1601
343 #define GL_EMISSION 0x1600
344 #define GL_POSITION 0x1203
345 #define GL_SPOT_DIRECTION 0x1204
346 #define GL_AMBIENT_AND_DIFFUSE 0x1602
347 #define GL_COLOR_INDEXES 0x1603
348 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
349 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
350 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
351 #define GL_FRONT_AND_BACK 0x0408
352 #define GL_SHADE_MODEL 0x0B54
353 #define GL_FLAT 0x1D00
354 #define GL_SMOOTH 0x1D01
355 #define GL_COLOR_MATERIAL 0x0B57
356 #define GL_COLOR_MATERIAL_FACE 0x0B55
357 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
358 #define GL_NORMALIZE 0x0BA1
361 #define GL_LINE_SMOOTH 0x0B20
362 #define GL_LINE_STIPPLE 0x0B24
363 #define GL_LINE_STIPPLE_PATTERN 0x0B25
364 #define GL_LINE_STIPPLE_REPEAT 0x0B26
365 #define GL_LINE_WIDTH 0x0B21
366 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
367 #define GL_LINE_WIDTH_RANGE 0x0B22
370 #define GL_LOGIC_OP 0x0BF1
371 #define GL_INDEX_LOGIC_OP 0x0BF1
372 #define GL_COLOR_LOGIC_OP 0x0BF2
373 #define GL_LOGIC_OP_MODE 0x0BF0
374 #define GL_CLEAR 0x1500
375 #define GL_SET 0x150F
376 #define GL_COPY 0x1503
377 #define GL_COPY_INVERTED 0x150C
378 #define GL_NOOP 0x1505
379 #define GL_INVERT 0x150A
380 #define GL_AND 0x1501
381 #define GL_NAND 0x150E
383 #define GL_NOR 0x1508
384 #define GL_XOR 0x1506
385 #define GL_EQUIV 0x1509
386 #define GL_AND_REVERSE 0x1502
387 #define GL_AND_INVERTED 0x1504
388 #define GL_OR_REVERSE 0x150B
389 #define GL_OR_INVERTED 0x150D
392 #define GL_MATRIX_MODE 0x0BA0
393 #define GL_MODELVIEW 0x1700
394 #define GL_PROJECTION 0x1701
395 #define GL_TEXTURE 0x1702
397 /* Pixel Mode / Transfer */
398 #define GL_MAP_COLOR 0x0D10
399 #define GL_MAP_STENCIL 0x0D11
400 #define GL_INDEX_SHIFT 0x0D12
401 #define GL_INDEX_OFFSET 0x0D13
402 #define GL_RED_SCALE 0x0D14
403 #define GL_RED_BIAS 0x0D15
404 #define GL_GREEN_SCALE 0x0D18
405 #define GL_GREEN_BIAS 0x0D19
406 #define GL_BLUE_SCALE 0x0D1A
407 #define GL_BLUE_BIAS 0x0D1B
408 #define GL_ALPHA_SCALE 0x0D1C
409 #define GL_ALPHA_BIAS 0x0D1D
410 #define GL_DEPTH_SCALE 0x0D1E
411 #define GL_DEPTH_BIAS 0x0D1F
412 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
413 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
414 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
415 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
416 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
417 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
418 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
419 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
420 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
421 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
422 #define GL_PIXEL_MAP_S_TO_S 0x0C71
423 #define GL_PIXEL_MAP_I_TO_I 0x0C70
424 #define GL_PIXEL_MAP_I_TO_R 0x0C72
425 #define GL_PIXEL_MAP_I_TO_G 0x0C73
426 #define GL_PIXEL_MAP_I_TO_B 0x0C74
427 #define GL_PIXEL_MAP_I_TO_A 0x0C75
428 #define GL_PIXEL_MAP_R_TO_R 0x0C76
429 #define GL_PIXEL_MAP_G_TO_G 0x0C77
430 #define GL_PIXEL_MAP_B_TO_B 0x0C78
431 #define GL_PIXEL_MAP_A_TO_A 0x0C79
432 #define GL_PACK_ALIGNMENT 0x0D05
433 #define GL_PACK_LSB_FIRST 0x0D01
434 #define GL_PACK_ROW_LENGTH 0x0D02
435 #define GL_PACK_SKIP_PIXELS 0x0D04
436 #define GL_PACK_SKIP_ROWS 0x0D03
437 #define GL_PACK_SWAP_BYTES 0x0D00
438 #define GL_UNPACK_ALIGNMENT 0x0CF5
439 #define GL_UNPACK_LSB_FIRST 0x0CF1
440 #define GL_UNPACK_ROW_LENGTH 0x0CF2
441 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
442 #define GL_UNPACK_SKIP_ROWS 0x0CF3
443 #define GL_UNPACK_SWAP_BYTES 0x0CF0
444 #define GL_ZOOM_X 0x0D16
445 #define GL_ZOOM_Y 0x0D17
448 #define GL_POINT_SMOOTH 0x0B10
449 #define GL_POINT_SIZE 0x0B11
450 #define GL_POINT_SIZE_GRANULARITY 0x0B13
451 #define GL_POINT_SIZE_RANGE 0x0B12
454 #define GL_POINT 0x1B00
455 #define GL_LINE 0x1B01
456 #define GL_FILL 0x1B02
458 #define GL_CCW 0x0901
459 #define GL_FRONT 0x0404
460 #define GL_BACK 0x0405
461 #define GL_POLYGON_MODE 0x0B40
462 #define GL_POLYGON_SMOOTH 0x0B41
463 #define GL_POLYGON_STIPPLE 0x0B42
464 #define GL_EDGE_FLAG 0x0B43
465 #define GL_CULL_FACE 0x0B44
466 #define GL_CULL_FACE_MODE 0x0B45
467 #define GL_FRONT_FACE 0x0B46
468 #define GL_POLYGON_OFFSET_FACTOR 0x8038
469 #define GL_POLYGON_OFFSET_UNITS 0x2A00
470 #define GL_POLYGON_OFFSET_POINT 0x2A01
471 #define GL_POLYGON_OFFSET_LINE 0x2A02
472 #define GL_POLYGON_OFFSET_FILL 0x8037
475 #define GL_POINTS 0x0000
476 #define GL_LINES 0x0001
477 #define GL_LINE_LOOP 0x0002
478 #define GL_LINE_STRIP 0x0003
479 #define GL_TRIANGLES 0x0004
480 #define GL_TRIANGLE_STRIP 0x0005
481 #define GL_TRIANGLE_FAN 0x0006
482 #define GL_QUADS 0x0007
483 #define GL_QUAD_STRIP 0x0008
484 #define GL_POLYGON 0x0009
487 #define GL_CURRENT_BIT 0x00000001
488 #define GL_POINT_BIT 0x00000002
489 #define GL_LINE_BIT 0x00000004
490 #define GL_POLYGON_BIT 0x00000008
491 #define GL_POLYGON_STIPPLE_BIT 0x00000010
492 #define GL_PIXEL_MODE_BIT 0x00000020
493 #define GL_LIGHTING_BIT 0x00000040
494 #define GL_FOG_BIT 0x00000080
495 #define GL_DEPTH_BUFFER_BIT 0x00000100
496 #define GL_ACCUM_BUFFER_BIT 0x00000200
497 #define GL_STENCIL_BUFFER_BIT 0x00000400
498 #define GL_VIEWPORT_BIT 0x00000800
499 #define GL_TRANSFORM_BIT 0x00001000
500 #define GL_ENABLE_BIT 0x00002000
501 #define GL_COLOR_BUFFER_BIT 0x00004000
502 #define GL_HINT_BIT 0x00008000
503 #define GL_EVAL_BIT 0x00010000
504 #define GL_LIST_BIT 0x00020000
505 #define GL_TEXTURE_BIT 0x00040000
506 #define GL_SCISSOR_BIT 0x00080000
507 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
510 #define GL_FEEDBACK 0x1C01
511 #define GL_RENDER 0x1C00
512 #define GL_SELECT 0x1C02
515 #define GL_SCISSOR_TEST 0x0C11
516 #define GL_SCISSOR_BOX 0x0C10
519 #define GL_STENCIL_TEST 0x0B90
520 #define GL_STENCIL_WRITEMASK 0x0B98
521 #define GL_STENCIL_BITS 0x0D57
522 #define GL_STENCIL_FUNC 0x0B92
523 #define GL_STENCIL_VALUE_MASK 0x0B93
524 #define GL_STENCIL_REF 0x0B97
525 #define GL_STENCIL_FAIL 0x0B94
526 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
527 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
528 #define GL_STENCIL_CLEAR_VALUE 0x0B91
529 #define GL_STENCIL_INDEX 0x1901
530 #define GL_KEEP 0x1E00
531 #define GL_REPLACE 0x1E01
532 #define GL_INCR 0x1E02
533 #define GL_DECR 0x1E03
535 /* Texture mapping */
536 #define GL_TEXTURE_ENV 0x2300
537 #define GL_TEXTURE_ENV_MODE 0x2200
538 #define GL_TEXTURE_1D 0x0DE0
539 #define GL_TEXTURE_2D 0x0DE1
540 #define GL_TEXTURE_WRAP_S 0x2802
541 #define GL_TEXTURE_WRAP_T 0x2803
542 #define GL_TEXTURE_MAG_FILTER 0x2800
543 #define GL_TEXTURE_MIN_FILTER 0x2801
544 #define GL_TEXTURE_ENV_COLOR 0x2201
545 #define GL_TEXTURE_GEN_S 0x0C60
546 #define GL_TEXTURE_GEN_T 0x0C61
547 #define GL_TEXTURE_GEN_MODE 0x2500
548 #define GL_TEXTURE_BORDER_COLOR 0x1004
549 #define GL_TEXTURE_WIDTH 0x1000
550 #define GL_TEXTURE_HEIGHT 0x1001
551 #define GL_TEXTURE_BORDER 0x1005
552 #define GL_TEXTURE_COMPONENTS 0x1003
553 #define GL_TEXTURE_RED_SIZE 0x805C
554 #define GL_TEXTURE_GREEN_SIZE 0x805D
555 #define GL_TEXTURE_BLUE_SIZE 0x805E
556 #define GL_TEXTURE_ALPHA_SIZE 0x805F
557 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
558 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
559 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
560 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
561 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
562 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
563 #define GL_OBJECT_LINEAR 0x2401
564 #define GL_OBJECT_PLANE 0x2501
565 #define GL_EYE_LINEAR 0x2400
566 #define GL_EYE_PLANE 0x2502
567 #define GL_SPHERE_MAP 0x2402
568 #define GL_DECAL 0x2101
569 #define GL_MODULATE 0x2100
570 #define GL_NEAREST 0x2600
571 #define GL_REPEAT 0x2901
572 #define GL_CLAMP 0x2900
577 #define GL_TEXTURE_GEN_R 0x0C62
578 #define GL_TEXTURE_GEN_Q 0x0C63
581 #define GL_VERTEX_ARRAY 0x8074
582 #define GL_NORMAL_ARRAY 0x8075
583 #define GL_COLOR_ARRAY 0x8076
584 #define GL_INDEX_ARRAY 0x8077
585 #define GL_TEXTURE_COORD_ARRAY 0x8078
586 #define GL_EDGE_FLAG_ARRAY 0x8079
587 #define GL_VERTEX_ARRAY_SIZE 0x807A
588 #define GL_VERTEX_ARRAY_TYPE 0x807B
589 #define GL_VERTEX_ARRAY_STRIDE 0x807C
590 #define GL_NORMAL_ARRAY_TYPE 0x807E
591 #define GL_NORMAL_ARRAY_STRIDE 0x807F
592 #define GL_COLOR_ARRAY_SIZE 0x8081
593 #define GL_COLOR_ARRAY_TYPE 0x8082
594 #define GL_COLOR_ARRAY_STRIDE 0x8083
595 #define GL_INDEX_ARRAY_TYPE 0x8085
596 #define GL_INDEX_ARRAY_STRIDE 0x8086
597 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
598 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
599 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
600 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
601 #define GL_VERTEX_ARRAY_POINTER 0x808E
602 #define GL_NORMAL_ARRAY_POINTER 0x808F
603 #define GL_COLOR_ARRAY_POINTER 0x8090
604 #define GL_INDEX_ARRAY_POINTER 0x8091
605 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
606 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
607 #define GL_V2F 0x2A20
608 #define GL_V3F 0x2A21
609 #define GL_C4UB_V2F 0x2A22
610 #define GL_C4UB_V3F 0x2A23
611 #define GL_C3F_V3F 0x2A24
612 #define GL_N3F_V3F 0x2A25
613 #define GL_C4F_N3F_V3F 0x2A26
614 #define GL_T2F_V3F 0x2A27
615 #define GL_T4F_V4F 0x2A28
616 #define GL_T2F_C4UB_V3F 0x2A29
617 #define GL_T2F_C3F_V3F 0x2A2A
618 #define GL_T2F_N3F_V3F 0x2A2B
619 #define GL_T2F_C4F_N3F_V3F 0x2A2C
620 #define GL_T4F_C4F_N3F_V4F 0x2A2D
623 #define GL_PROXY_TEXTURE_1D 0x8063
624 #define GL_PROXY_TEXTURE_2D 0x8064
625 #define GL_TEXTURE_PRIORITY 0x8066
626 #define GL_TEXTURE_RESIDENT 0x8067
627 #define GL_TEXTURE_BINDING_1D 0x8068
628 #define GL_TEXTURE_BINDING_2D 0x8069
629 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
630 #define GL_ALPHA4 0x803B
631 #define GL_ALPHA8 0x803C
632 #define GL_ALPHA12 0x803D
633 #define GL_ALPHA16 0x803E
634 #define GL_LUMINANCE4 0x803F
635 #define GL_LUMINANCE8 0x8040
636 #define GL_LUMINANCE12 0x8041
637 #define GL_LUMINANCE16 0x8042
638 #define GL_LUMINANCE4_ALPHA4 0x8043
639 #define GL_LUMINANCE6_ALPHA2 0x8044
640 #define GL_LUMINANCE8_ALPHA8 0x8045
641 #define GL_LUMINANCE12_ALPHA4 0x8046
642 #define GL_LUMINANCE12_ALPHA12 0x8047
643 #define GL_LUMINANCE16_ALPHA16 0x8048
644 #define GL_INTENSITY 0x8049
645 #define GL_INTENSITY4 0x804A
646 #define GL_INTENSITY8 0x804B
647 #define GL_INTENSITY12 0x804C
648 #define GL_INTENSITY16 0x804D
649 #define GL_R3_G3_B2 0x2A10
650 #define GL_RGB4 0x804F
651 #define GL_RGB5 0x8050
652 #define GL_RGB8 0x8051
653 #define GL_RGB10 0x8052
654 #define GL_RGB12 0x8053
655 #define GL_RGB16 0x8054
656 #define GL_RGBA2 0x8055
657 #define GL_RGBA4 0x8056
658 #define GL_RGB5_A1 0x8057
659 #define GL_RGBA8 0x8058
660 #define GL_RGB10_A2 0x8059
661 #define GL_RGBA12 0x805A
662 #define GL_RGBA16 0x805B
663 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
664 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
665 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
666 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
668 /* OpenGL 1.2 constants */
669 #define GL_PACK_SKIP_IMAGES 0x806B
670 #define GL_PACK_IMAGE_HEIGHT 0x806C
671 #define GL_UNPACK_SKIP_IMAGES 0x806D
672 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
673 #define GL_TEXTURE_3D 0x806F
674 #define GL_PROXY_TEXTURE_3D 0x8070
675 #define GL_TEXTURE_DEPTH 0x8071
676 #define GL_TEXTURE_WRAP_R 0x8072
677 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
678 #define GL_BGR 0x80E0
679 #define GL_BGRA 0x80E1
680 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
681 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
682 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
683 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
684 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
685 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
686 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
687 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
688 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
689 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
690 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
691 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
692 #define GL_RESCALE_NORMAL 0x803A
693 #define GL_TEXTURE_BINDING_3D 0x806A
694 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
695 #define GL_SINGLE_COLOR 0x81F9
696 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
697 #define GL_CLAMP_TO_EDGE 0x812F
698 #define GL_TEXTURE_MIN_LOD 0x813A
699 #define GL_TEXTURE_MAX_LOD 0x813B
700 #define GL_TEXTURE_BASE_LEVEL 0x813C
701 #define GL_TEXTURE_MAX_LEVEL 0x813D
702 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
703 #define GL_MAX_ELEMENTS_INDICES 0x80E9
704 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
705 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
707 /* OpenGL 1.3 constants */
708 #define GL_ACTIVE_TEXTURE 0x84E0
709 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
710 #define GL_MAX_TEXTURE_UNITS 0x84E2
711 #define GL_TEXTURE0 0x84C0
712 #define GL_TEXTURE1 0x84C1
713 #define GL_TEXTURE2 0x84C2
714 #define GL_TEXTURE3 0x84C3
715 #define GL_TEXTURE4 0x84C4
716 #define GL_TEXTURE5 0x84C5
717 #define GL_TEXTURE6 0x84C6
718 #define GL_TEXTURE7 0x84C7
719 #define GL_TEXTURE8 0x84C8
720 #define GL_TEXTURE9 0x84C9
721 #define GL_TEXTURE10 0x84CA
722 #define GL_TEXTURE11 0x84CB
723 #define GL_TEXTURE12 0x84CC
724 #define GL_TEXTURE13 0x84CD
725 #define GL_TEXTURE14 0x84CE
726 #define GL_TEXTURE15 0x84CF
727 #define GL_TEXTURE16 0x84D0
728 #define GL_TEXTURE17 0x84D1
729 #define GL_TEXTURE18 0x84D2
730 #define GL_TEXTURE19 0x84D3
731 #define GL_TEXTURE20 0x84D4
732 #define GL_TEXTURE21 0x84D5
733 #define GL_TEXTURE22 0x84D6
734 #define GL_TEXTURE23 0x84D7
735 #define GL_TEXTURE24 0x84D8
736 #define GL_TEXTURE25 0x84D9
737 #define GL_TEXTURE26 0x84DA
738 #define GL_TEXTURE27 0x84DB
739 #define GL_TEXTURE28 0x84DC
740 #define GL_TEXTURE29 0x84DD
741 #define GL_TEXTURE30 0x84DE
742 #define GL_TEXTURE31 0x84DF
743 #define GL_NORMAL_MAP 0x8511
744 #define GL_REFLECTION_MAP 0x8512
745 #define GL_TEXTURE_CUBE_MAP 0x8513
746 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
747 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
748 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
749 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
750 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
751 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
752 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
753 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
754 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
755 #define GL_COMBINE 0x8570
756 #define GL_COMBINE_RGB 0x8571
757 #define GL_COMBINE_ALPHA 0x8572
758 #define GL_RGB_SCALE 0x8573
759 #define GL_ADD_SIGNED 0x8574
760 #define GL_INTERPOLATE 0x8575
761 #define GL_CONSTANT 0x8576
762 #define GL_PRIMARY_COLOR 0x8577
763 #define GL_PREVIOUS 0x8578
764 #define GL_SOURCE0_RGB 0x8580
765 #define GL_SOURCE1_RGB 0x8581
766 #define GL_SOURCE2_RGB 0x8582
767 #define GL_SOURCE0_ALPHA 0x8588
768 #define GL_SOURCE1_ALPHA 0x8589
769 #define GL_SOURCE2_ALPHA 0x858A
770 #define GL_OPERAND0_RGB 0x8590
771 #define GL_OPERAND1_RGB 0x8591
772 #define GL_OPERAND2_RGB 0x8592
773 #define GL_OPERAND0_ALPHA 0x8598
774 #define GL_OPERAND1_ALPHA 0x8599
775 #define GL_OPERAND2_ALPHA 0x859A
776 #define GL_SUBTRACT 0x84E7
777 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
778 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
779 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
780 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
781 #define GL_COMPRESSED_ALPHA 0x84E9
782 #define GL_COMPRESSED_LUMINANCE 0x84EA
783 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
784 #define GL_COMPRESSED_INTENSITY 0x84EC
785 #define GL_COMPRESSED_RGB 0x84ED
786 #define GL_COMPRESSED_RGBA 0x84EE
787 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
788 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
789 #define GL_TEXTURE_COMPRESSED 0x86A1
790 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
791 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
792 #define GL_DOT3_RGB 0x86AE
793 #define GL_DOT3_RGBA 0x86AF
794 #define GL_CLAMP_TO_BORDER 0x812D
795 #define GL_MULTISAMPLE 0x809D
796 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
797 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
798 #define GL_SAMPLE_COVERAGE 0x80A0
799 #define GL_SAMPLE_BUFFERS 0x80A8
800 #define GL_SAMPLES 0x80A9
801 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
802 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
803 #define GL_MULTISAMPLE_BIT 0x20000000
805 void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
806 void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
807 GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
808 void (WINE_GLAPI *glArrayElement) (GLint i);
809 void (WINE_GLAPI *glBegin) (GLenum mode);
810 void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
811 void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
812 void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
813 void (WINE_GLAPI *glCallList) (GLuint list);
814 void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
815 void (WINE_GLAPI *glClear) (GLbitfield mask);
816 void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
817 void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
818 void (WINE_GLAPI *glClearDepth) (GLclampd depth);
819 void (WINE_GLAPI *glClearIndex) (GLfloat c);
820 void (WINE_GLAPI *glClearStencil) (GLint s);
821 void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
822 void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
823 void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
824 void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
825 void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
826 void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
827 void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
828 void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
829 void (WINE_GLAPI *glColor3iv) (const GLint* v);
830 void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
831 void (WINE_GLAPI *glColor3sv) (const GLshort* v);
832 void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
833 void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
834 void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
835 void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
836 void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
837 void (WINE_GLAPI *glColor3usv) (const GLushort* v);
838 void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
839 void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
840 void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
841 void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
842 void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
843 void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
844 void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
845 void (WINE_GLAPI *glColor4iv) (const GLint* v);
846 void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
847 void (WINE_GLAPI *glColor4sv) (const GLshort* v);
848 void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
849 void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
850 void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
851 void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
852 void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
853 void (WINE_GLAPI *glColor4usv) (const GLushort* v);
854 void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
855 void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
856 void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
857 void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
858 void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
859 void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
860 void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
861 void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
862 void (WINE_GLAPI *glCullFace) (GLenum mode);
863 void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
864 void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
865 void (WINE_GLAPI *glDepthFunc) (GLenum func);
866 void (WINE_GLAPI *glDepthMask) (GLboolean flag);
867 void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
868 void (WINE_GLAPI *glDisable) (GLenum cap);
869 void (WINE_GLAPI *glDisableWINE) (GLenum cap);
870 void (WINE_GLAPI *glDisableClientState) (GLenum array);
871 void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
872 void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
873 void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
874 void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
875 void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
876 void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
877 void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
878 void (WINE_GLAPI *glEnable) (GLenum cap);
879 void (WINE_GLAPI *glEnableWINE) (GLenum cap);
880 void (WINE_GLAPI *glEnableClientState) (GLenum array);
881 void (WINE_GLAPI *glEnd) ();
882 void (WINE_GLAPI *glEndList) ();
883 void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
884 void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
885 void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
886 void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
887 void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
888 void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
889 void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
890 void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
891 void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
892 void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
893 void (WINE_GLAPI *glEvalPoint1) (GLint i);
894 void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
895 void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
896 void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
897 void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
898 void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
899 void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
900 void (WINE_GLAPI *glFrontFace) (GLenum mode);
901 void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
902 GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
903 void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
904 void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
905 void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
906 void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
907 GLenum (WINE_GLAPI *glGetError) ();
908 void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
909 void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
910 void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
911 void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
912 void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
913 void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
914 void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
915 void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
916 void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
917 void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
918 void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
919 void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
920 void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
921 void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
922 const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
923 void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
924 void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
925 void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
926 void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
927 void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
928 void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
929 void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
930 void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
931 void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
932 void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
933 void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
934 void (WINE_GLAPI *glIndexMask) (GLuint mask);
935 void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
936 void (WINE_GLAPI *glIndexd) (GLdouble c);
937 void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
938 void (WINE_GLAPI *glIndexf) (GLfloat c);
939 void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
940 void (WINE_GLAPI *glIndexi) (GLint c);
941 void (WINE_GLAPI *glIndexiv) (const GLint* c);
942 void (WINE_GLAPI *glIndexs) (GLshort c);
943 void (WINE_GLAPI *glIndexsv) (const GLshort* c);
944 void (WINE_GLAPI *glIndexub) (GLubyte c);
945 void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
946 void (WINE_GLAPI *glInitNames) ();
947 void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
948 GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
949 GLboolean (WINE_GLAPI *glIsList) (GLuint list);
950 GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
951 void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
952 void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
953 void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
954 void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
955 void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
956 void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
957 void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
958 void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
959 void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
960 void (WINE_GLAPI *glLineWidth) (GLfloat width);
961 void (WINE_GLAPI *glListBase) (GLuint base);
962 void (WINE_GLAPI *glLoadIdentity) ();
963 void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
964 void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
965 void (WINE_GLAPI *glLoadName) (GLuint name);
966 void (WINE_GLAPI *glLogicOp) (GLenum opcode);
967 void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
968 void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
969 void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
970 void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
971 void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
972 void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
973 void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
974 void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
975 void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
976 void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
977 void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
978 void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
979 void (WINE_GLAPI *glMatrixMode) (GLenum mode);
980 void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
981 void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
982 void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
983 void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
984 void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
985 void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
986 void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
987 void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
988 void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
989 void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
990 void (WINE_GLAPI *glNormal3iv) (const GLint* v);
991 void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
992 void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
993 void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
994 void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
995 void (WINE_GLAPI *glPassThrough) (GLfloat token);
996 void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
997 void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
998 void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
999 void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
1000 void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
1001 void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
1002 void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
1003 void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
1004 void (WINE_GLAPI *glPointSize) (GLfloat size);
1005 void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
1006 void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
1007 void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
1008 void (WINE_GLAPI *glPopAttrib) ();
1009 void (WINE_GLAPI *glPopClientAttrib) ();
1010 void (WINE_GLAPI *glPopMatrix) ();
1011 void (WINE_GLAPI *glPopName) ();
1012 void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
1013 void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
1014 void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
1015 void (WINE_GLAPI *glPushMatrix) ();
1016 void (WINE_GLAPI *glPushName) (GLuint name);
1017 void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
1018 void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
1019 void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
1020 void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
1021 void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
1022 void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
1023 void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
1024 void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
1025 void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
1026 void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
1027 void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
1028 void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
1029 void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
1030 void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
1031 void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
1032 void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
1033 void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1034 void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
1035 void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1036 void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
1037 void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
1038 void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
1039 void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1040 void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
1041 void (WINE_GLAPI *glReadBuffer) (GLenum mode);
1042 void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
1043 void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1044 void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
1045 void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1046 void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
1047 void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
1048 void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
1049 void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1050 void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
1051 GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
1052 void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1053 void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1054 void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
1055 void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
1056 void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1057 void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
1058 void (WINE_GLAPI *glShadeModel) (GLenum mode);
1059 void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1060 void (WINE_GLAPI *glStencilMask) (GLuint mask);
1061 void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
1062 void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
1063 void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
1064 void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
1065 void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
1066 void (WINE_GLAPI *glTexCoord1i) (GLint s);
1067 void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
1068 void (WINE_GLAPI *glTexCoord1s) (GLshort s);
1069 void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
1070 void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
1071 void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
1072 void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
1073 void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
1074 void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
1075 void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
1076 void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
1077 void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
1078 void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
1079 void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
1080 void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
1081 void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
1082 void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
1083 void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
1084 void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
1085 void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
1086 void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1087 void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
1088 void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1089 void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
1090 void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
1091 void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
1092 void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
1093 void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
1094 void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1095 void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
1096 void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
1097 void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
1098 void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
1099 void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
1100 void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
1101 void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
1102 void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
1103 void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
1104 void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
1105 void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1106 void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1107 void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
1108 void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
1109 void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
1110 void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
1111 void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
1112 void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1113 void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
1114 void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
1115 void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
1116 void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
1117 void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
1118 void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
1119 void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
1120 void (WINE_GLAPI *glVertex2iv) (const GLint* v);
1121 void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
1122 void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
1123 void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
1124 void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
1125 void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
1126 void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
1127 void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
1128 void (WINE_GLAPI *glVertex3iv) (const GLint* v);
1129 void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
1130 void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
1131 void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1132 void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
1133 void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1134 void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
1135 void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
1136 void (WINE_GLAPI *glVertex4iv) (const GLint* v);
1137 void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1138 void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
1139 void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1140 void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
1141 void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
1143 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1144 * __stdcall calling convention
1146 void (__stdcall *glFinish) ();
1147 void (__stdcall *glFlush) ();
1150 HGLRC (WINAPI *pwglCreateContext)(HDC);
1151 BOOL (WINAPI *pwglDeleteContext)(HGLRC);
1152 HGLRC (WINAPI *pwglGetCurrentContext)(void);
1153 HDC (WINAPI *pwglGetCurrentDC)(void);
1154 PROC (WINAPI *pwglGetProcAddress)(LPCSTR);
1155 BOOL (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
1156 BOOL (WINAPI *pwglShareLists)(HGLRC,HGLRC);
1158 #define GL_FUNCS_GEN \
1159 USE_GL_FUNC(glAccum) \
1160 USE_GL_FUNC(glAlphaFunc) \
1161 USE_GL_FUNC(glAreTexturesResident) \
1162 USE_GL_FUNC(glArrayElement) \
1163 USE_GL_FUNC(glBegin) \
1164 USE_GL_FUNC(glBindTexture) \
1165 USE_GL_FUNC(glBitmap) \
1166 USE_GL_FUNC(glBlendFunc) \
1167 USE_GL_FUNC(glCallList) \
1168 USE_GL_FUNC(glCallLists) \
1169 USE_GL_FUNC(glClear) \
1170 USE_GL_FUNC(glClearAccum) \
1171 USE_GL_FUNC(glClearColor) \
1172 USE_GL_FUNC(glClearDepth) \
1173 USE_GL_FUNC(glClearIndex) \
1174 USE_GL_FUNC(glClearStencil) \
1175 USE_GL_FUNC(glClipPlane) \
1176 USE_GL_FUNC(glColor3b) \
1177 USE_GL_FUNC(glColor3bv) \
1178 USE_GL_FUNC(glColor3d) \
1179 USE_GL_FUNC(glColor3dv) \
1180 USE_GL_FUNC(glColor3f) \
1181 USE_GL_FUNC(glColor3fv) \
1182 USE_GL_FUNC(glColor3i) \
1183 USE_GL_FUNC(glColor3iv) \
1184 USE_GL_FUNC(glColor3s) \
1185 USE_GL_FUNC(glColor3sv) \
1186 USE_GL_FUNC(glColor3ub) \
1187 USE_GL_FUNC(glColor3ubv) \
1188 USE_GL_FUNC(glColor3ui) \
1189 USE_GL_FUNC(glColor3uiv) \
1190 USE_GL_FUNC(glColor3us) \
1191 USE_GL_FUNC(glColor3usv) \
1192 USE_GL_FUNC(glColor4b) \
1193 USE_GL_FUNC(glColor4bv) \
1194 USE_GL_FUNC(glColor4d) \
1195 USE_GL_FUNC(glColor4dv) \
1196 USE_GL_FUNC(glColor4f) \
1197 USE_GL_FUNC(glColor4fv) \
1198 USE_GL_FUNC(glColor4i) \
1199 USE_GL_FUNC(glColor4iv) \
1200 USE_GL_FUNC(glColor4s) \
1201 USE_GL_FUNC(glColor4sv) \
1202 USE_GL_FUNC(glColor4ub) \
1203 USE_GL_FUNC(glColor4ubv) \
1204 USE_GL_FUNC(glColor4ui) \
1205 USE_GL_FUNC(glColor4uiv) \
1206 USE_GL_FUNC(glColor4us) \
1207 USE_GL_FUNC(glColor4usv) \
1208 USE_GL_FUNC(glColorMask) \
1209 USE_GL_FUNC(glColorMaterial) \
1210 USE_GL_FUNC(glColorPointer) \
1211 USE_GL_FUNC(glCopyPixels) \
1212 USE_GL_FUNC(glCopyTexImage1D) \
1213 USE_GL_FUNC(glCopyTexImage2D) \
1214 USE_GL_FUNC(glCopyTexSubImage1D) \
1215 USE_GL_FUNC(glCopyTexSubImage2D) \
1216 USE_GL_FUNC(glCullFace) \
1217 USE_GL_FUNC(glDeleteLists) \
1218 USE_GL_FUNC(glDeleteTextures) \
1219 USE_GL_FUNC(glDepthFunc) \
1220 USE_GL_FUNC(glDepthMask) \
1221 USE_GL_FUNC(glDepthRange) \
1222 USE_GL_FUNC(glDisable) \
1223 USE_GL_FUNC(glDisableClientState) \
1224 USE_GL_FUNC(glDrawArrays) \
1225 USE_GL_FUNC(glDrawBuffer) \
1226 USE_GL_FUNC(glDrawElements) \
1227 USE_GL_FUNC(glDrawPixels) \
1228 USE_GL_FUNC(glEdgeFlag) \
1229 USE_GL_FUNC(glEdgeFlagPointer) \
1230 USE_GL_FUNC(glEdgeFlagv) \
1231 USE_GL_FUNC(glEnable) \
1232 USE_GL_FUNC(glEnableClientState) \
1233 USE_GL_FUNC(glEnd) \
1234 USE_GL_FUNC(glEndList) \
1235 USE_GL_FUNC(glEvalCoord1d) \
1236 USE_GL_FUNC(glEvalCoord1dv) \
1237 USE_GL_FUNC(glEvalCoord1f) \
1238 USE_GL_FUNC(glEvalCoord1fv) \
1239 USE_GL_FUNC(glEvalCoord2d) \
1240 USE_GL_FUNC(glEvalCoord2dv) \
1241 USE_GL_FUNC(glEvalCoord2f) \
1242 USE_GL_FUNC(glEvalCoord2fv) \
1243 USE_GL_FUNC(glEvalMesh1) \
1244 USE_GL_FUNC(glEvalMesh2) \
1245 USE_GL_FUNC(glEvalPoint1) \
1246 USE_GL_FUNC(glEvalPoint2) \
1247 USE_GL_FUNC(glFeedbackBuffer) \
1248 USE_GL_FUNC(glFogf) \
1249 USE_GL_FUNC(glFogfv) \
1250 USE_GL_FUNC(glFogi) \
1251 USE_GL_FUNC(glFogiv) \
1252 USE_GL_FUNC(glFrontFace) \
1253 USE_GL_FUNC(glFrustum) \
1254 USE_GL_FUNC(glGenLists) \
1255 USE_GL_FUNC(glGenTextures) \
1256 USE_GL_FUNC(glGetBooleanv) \
1257 USE_GL_FUNC(glGetClipPlane) \
1258 USE_GL_FUNC(glGetDoublev) \
1259 USE_GL_FUNC(glGetError) \
1260 USE_GL_FUNC(glGetFloatv) \
1261 USE_GL_FUNC(glGetIntegerv) \
1262 USE_GL_FUNC(glGetLightfv) \
1263 USE_GL_FUNC(glGetLightiv) \
1264 USE_GL_FUNC(glGetMapdv) \
1265 USE_GL_FUNC(glGetMapfv) \
1266 USE_GL_FUNC(glGetMapiv) \
1267 USE_GL_FUNC(glGetMaterialfv) \
1268 USE_GL_FUNC(glGetMaterialiv) \
1269 USE_GL_FUNC(glGetPixelMapfv) \
1270 USE_GL_FUNC(glGetPixelMapuiv) \
1271 USE_GL_FUNC(glGetPixelMapusv) \
1272 USE_GL_FUNC(glGetPointerv) \
1273 USE_GL_FUNC(glGetPolygonStipple) \
1274 USE_GL_FUNC(glGetString) \
1275 USE_GL_FUNC(glGetTexEnvfv) \
1276 USE_GL_FUNC(glGetTexEnviv) \
1277 USE_GL_FUNC(glGetTexGendv) \
1278 USE_GL_FUNC(glGetTexGenfv) \
1279 USE_GL_FUNC(glGetTexGeniv) \
1280 USE_GL_FUNC(glGetTexImage) \
1281 USE_GL_FUNC(glGetTexLevelParameterfv) \
1282 USE_GL_FUNC(glGetTexLevelParameteriv) \
1283 USE_GL_FUNC(glGetTexParameterfv) \
1284 USE_GL_FUNC(glGetTexParameteriv) \
1285 USE_GL_FUNC(glHint) \
1286 USE_GL_FUNC(glIndexMask) \
1287 USE_GL_FUNC(glIndexPointer) \
1288 USE_GL_FUNC(glIndexd) \
1289 USE_GL_FUNC(glIndexdv) \
1290 USE_GL_FUNC(glIndexf) \
1291 USE_GL_FUNC(glIndexfv) \
1292 USE_GL_FUNC(glIndexi) \
1293 USE_GL_FUNC(glIndexiv) \
1294 USE_GL_FUNC(glIndexs) \
1295 USE_GL_FUNC(glIndexsv) \
1296 USE_GL_FUNC(glIndexub) \
1297 USE_GL_FUNC(glIndexubv) \
1298 USE_GL_FUNC(glInitNames) \
1299 USE_GL_FUNC(glInterleavedArrays) \
1300 USE_GL_FUNC(glIsEnabled) \
1301 USE_GL_FUNC(glIsList) \
1302 USE_GL_FUNC(glIsTexture) \
1303 USE_GL_FUNC(glLightModelf) \
1304 USE_GL_FUNC(glLightModelfv) \
1305 USE_GL_FUNC(glLightModeli) \
1306 USE_GL_FUNC(glLightModeliv) \
1307 USE_GL_FUNC(glLightf) \
1308 USE_GL_FUNC(glLightfv) \
1309 USE_GL_FUNC(glLighti) \
1310 USE_GL_FUNC(glLightiv) \
1311 USE_GL_FUNC(glLineStipple) \
1312 USE_GL_FUNC(glLineWidth) \
1313 USE_GL_FUNC(glListBase) \
1314 USE_GL_FUNC(glLoadIdentity) \
1315 USE_GL_FUNC(glLoadMatrixd) \
1316 USE_GL_FUNC(glLoadMatrixf) \
1317 USE_GL_FUNC(glLoadName) \
1318 USE_GL_FUNC(glLogicOp) \
1319 USE_GL_FUNC(glMap1d) \
1320 USE_GL_FUNC(glMap1f) \
1321 USE_GL_FUNC(glMap2d) \
1322 USE_GL_FUNC(glMap2f) \
1323 USE_GL_FUNC(glMapGrid1d) \
1324 USE_GL_FUNC(glMapGrid1f) \
1325 USE_GL_FUNC(glMapGrid2d) \
1326 USE_GL_FUNC(glMapGrid2f) \
1327 USE_GL_FUNC(glMaterialf) \
1328 USE_GL_FUNC(glMaterialfv) \
1329 USE_GL_FUNC(glMateriali) \
1330 USE_GL_FUNC(glMaterialiv) \
1331 USE_GL_FUNC(glMatrixMode) \
1332 USE_GL_FUNC(glMultMatrixd) \
1333 USE_GL_FUNC(glMultMatrixf) \
1334 USE_GL_FUNC(glNewList) \
1335 USE_GL_FUNC(glNormal3b) \
1336 USE_GL_FUNC(glNormal3bv) \
1337 USE_GL_FUNC(glNormal3d) \
1338 USE_GL_FUNC(glNormal3dv) \
1339 USE_GL_FUNC(glNormal3f) \
1340 USE_GL_FUNC(glNormal3fv) \
1341 USE_GL_FUNC(glNormal3i) \
1342 USE_GL_FUNC(glNormal3iv) \
1343 USE_GL_FUNC(glNormal3s) \
1344 USE_GL_FUNC(glNormal3sv) \
1345 USE_GL_FUNC(glNormalPointer) \
1346 USE_GL_FUNC(glOrtho) \
1347 USE_GL_FUNC(glPassThrough) \
1348 USE_GL_FUNC(glPixelMapfv) \
1349 USE_GL_FUNC(glPixelMapuiv) \
1350 USE_GL_FUNC(glPixelMapusv) \
1351 USE_GL_FUNC(glPixelStoref) \
1352 USE_GL_FUNC(glPixelStorei) \
1353 USE_GL_FUNC(glPixelTransferf) \
1354 USE_GL_FUNC(glPixelTransferi) \
1355 USE_GL_FUNC(glPixelZoom) \
1356 USE_GL_FUNC(glPointSize) \
1357 USE_GL_FUNC(glPolygonMode) \
1358 USE_GL_FUNC(glPolygonOffset) \
1359 USE_GL_FUNC(glPolygonStipple) \
1360 USE_GL_FUNC(glPopAttrib) \
1361 USE_GL_FUNC(glPopClientAttrib) \
1362 USE_GL_FUNC(glPopMatrix) \
1363 USE_GL_FUNC(glPopName) \
1364 USE_GL_FUNC(glPrioritizeTextures) \
1365 USE_GL_FUNC(glPushAttrib) \
1366 USE_GL_FUNC(glPushClientAttrib) \
1367 USE_GL_FUNC(glPushMatrix) \
1368 USE_GL_FUNC(glPushName) \
1369 USE_GL_FUNC(glRasterPos2d) \
1370 USE_GL_FUNC(glRasterPos2dv) \
1371 USE_GL_FUNC(glRasterPos2f) \
1372 USE_GL_FUNC(glRasterPos2fv) \
1373 USE_GL_FUNC(glRasterPos2i) \
1374 USE_GL_FUNC(glRasterPos2iv) \
1375 USE_GL_FUNC(glRasterPos2s) \
1376 USE_GL_FUNC(glRasterPos2sv) \
1377 USE_GL_FUNC(glRasterPos3d) \
1378 USE_GL_FUNC(glRasterPos3dv) \
1379 USE_GL_FUNC(glRasterPos3f) \
1380 USE_GL_FUNC(glRasterPos3fv) \
1381 USE_GL_FUNC(glRasterPos3i) \
1382 USE_GL_FUNC(glRasterPos3iv) \
1383 USE_GL_FUNC(glRasterPos3s) \
1384 USE_GL_FUNC(glRasterPos3sv) \
1385 USE_GL_FUNC(glRasterPos4d) \
1386 USE_GL_FUNC(glRasterPos4dv) \
1387 USE_GL_FUNC(glRasterPos4f) \
1388 USE_GL_FUNC(glRasterPos4fv) \
1389 USE_GL_FUNC(glRasterPos4i) \
1390 USE_GL_FUNC(glRasterPos4iv) \
1391 USE_GL_FUNC(glRasterPos4s) \
1392 USE_GL_FUNC(glRasterPos4sv) \
1393 USE_GL_FUNC(glReadBuffer) \
1394 USE_GL_FUNC(glReadPixels) \
1395 USE_GL_FUNC(glRectd) \
1396 USE_GL_FUNC(glRectdv) \
1397 USE_GL_FUNC(glRectf) \
1398 USE_GL_FUNC(glRectfv) \
1399 USE_GL_FUNC(glRecti) \
1400 USE_GL_FUNC(glRectiv) \
1401 USE_GL_FUNC(glRects) \
1402 USE_GL_FUNC(glRectsv) \
1403 USE_GL_FUNC(glRenderMode) \
1404 USE_GL_FUNC(glRotated) \
1405 USE_GL_FUNC(glRotatef) \
1406 USE_GL_FUNC(glScaled) \
1407 USE_GL_FUNC(glScalef) \
1408 USE_GL_FUNC(glScissor) \
1409 USE_GL_FUNC(glSelectBuffer) \
1410 USE_GL_FUNC(glShadeModel) \
1411 USE_GL_FUNC(glStencilFunc) \
1412 USE_GL_FUNC(glStencilMask) \
1413 USE_GL_FUNC(glStencilOp) \
1414 USE_GL_FUNC(glTexCoord1d) \
1415 USE_GL_FUNC(glTexCoord1dv) \
1416 USE_GL_FUNC(glTexCoord1f) \
1417 USE_GL_FUNC(glTexCoord1fv) \
1418 USE_GL_FUNC(glTexCoord1i) \
1419 USE_GL_FUNC(glTexCoord1iv) \
1420 USE_GL_FUNC(glTexCoord1s) \
1421 USE_GL_FUNC(glTexCoord1sv) \
1422 USE_GL_FUNC(glTexCoord2d) \
1423 USE_GL_FUNC(glTexCoord2dv) \
1424 USE_GL_FUNC(glTexCoord2f) \
1425 USE_GL_FUNC(glTexCoord2fv) \
1426 USE_GL_FUNC(glTexCoord2i) \
1427 USE_GL_FUNC(glTexCoord2iv) \
1428 USE_GL_FUNC(glTexCoord2s) \
1429 USE_GL_FUNC(glTexCoord2sv) \
1430 USE_GL_FUNC(glTexCoord3d) \
1431 USE_GL_FUNC(glTexCoord3dv) \
1432 USE_GL_FUNC(glTexCoord3f) \
1433 USE_GL_FUNC(glTexCoord3fv) \
1434 USE_GL_FUNC(glTexCoord3i) \
1435 USE_GL_FUNC(glTexCoord3iv) \
1436 USE_GL_FUNC(glTexCoord3s) \
1437 USE_GL_FUNC(glTexCoord3sv) \
1438 USE_GL_FUNC(glTexCoord4d) \
1439 USE_GL_FUNC(glTexCoord4dv) \
1440 USE_GL_FUNC(glTexCoord4f) \
1441 USE_GL_FUNC(glTexCoord4fv) \
1442 USE_GL_FUNC(glTexCoord4i) \
1443 USE_GL_FUNC(glTexCoord4iv) \
1444 USE_GL_FUNC(glTexCoord4s) \
1445 USE_GL_FUNC(glTexCoord4sv) \
1446 USE_GL_FUNC(glTexCoordPointer) \
1447 USE_GL_FUNC(glTexEnvf) \
1448 USE_GL_FUNC(glTexEnvfv) \
1449 USE_GL_FUNC(glTexEnvi) \
1450 USE_GL_FUNC(glTexEnviv) \
1451 USE_GL_FUNC(glTexGend) \
1452 USE_GL_FUNC(glTexGendv) \
1453 USE_GL_FUNC(glTexGenf) \
1454 USE_GL_FUNC(glTexGenfv) \
1455 USE_GL_FUNC(glTexGeni) \
1456 USE_GL_FUNC(glTexGeniv) \
1457 USE_GL_FUNC(glTexImage1D) \
1458 USE_GL_FUNC(glTexImage2D) \
1459 USE_GL_FUNC(glTexParameterf) \
1460 USE_GL_FUNC(glTexParameterfv) \
1461 USE_GL_FUNC(glTexParameteri) \
1462 USE_GL_FUNC(glTexParameteriv) \
1463 USE_GL_FUNC(glTexSubImage1D) \
1464 USE_GL_FUNC(glTexSubImage2D) \
1465 USE_GL_FUNC(glTranslated) \
1466 USE_GL_FUNC(glTranslatef) \
1467 USE_GL_FUNC(glVertex2d) \
1468 USE_GL_FUNC(glVertex2dv) \
1469 USE_GL_FUNC(glVertex2f) \
1470 USE_GL_FUNC(glVertex2fv) \
1471 USE_GL_FUNC(glVertex2i) \
1472 USE_GL_FUNC(glVertex2iv) \
1473 USE_GL_FUNC(glVertex2s) \
1474 USE_GL_FUNC(glVertex2sv) \
1475 USE_GL_FUNC(glVertex3d) \
1476 USE_GL_FUNC(glVertex3dv) \
1477 USE_GL_FUNC(glVertex3f) \
1478 USE_GL_FUNC(glVertex3fv) \
1479 USE_GL_FUNC(glVertex3i) \
1480 USE_GL_FUNC(glVertex3iv) \
1481 USE_GL_FUNC(glVertex3s) \
1482 USE_GL_FUNC(glVertex3sv) \
1483 USE_GL_FUNC(glVertex4d) \
1484 USE_GL_FUNC(glVertex4dv) \
1485 USE_GL_FUNC(glVertex4f) \
1486 USE_GL_FUNC(glVertex4fv) \
1487 USE_GL_FUNC(glVertex4i) \
1488 USE_GL_FUNC(glVertex4iv) \
1489 USE_GL_FUNC(glVertex4s) \
1490 USE_GL_FUNC(glVertex4sv) \
1491 USE_GL_FUNC(glVertexPointer) \
1492 USE_GL_FUNC(glViewport) \
1493 USE_GL_FUNC(glPointParameterfv) \
1495 #define WGL_FUNCS_GEN \
1496 USE_WGL_FUNC(wglCreateContext) \
1497 USE_WGL_FUNC(wglDeleteContext) \
1498 USE_WGL_FUNC(wglGetCurrentContext) \
1499 USE_WGL_FUNC(wglGetCurrentDC) \
1500 USE_WGL_FUNC(wglGetProcAddress) \
1501 USE_WGL_FUNC(wglMakeCurrent) \
1502 USE_WGL_FUNC(wglShareLists)
1505 /****************************************************
1506 * OpenGL Extensions (EXT and ARB)
1507 * #defines and functions pointer
1508 ****************************************************/
1510 /* GL_ARB_color_buffer_float */
1511 #ifndef GL_ARB_color_buffer_float
1512 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1513 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1514 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1515 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1516 #define GL_FIXED_ONLY_ARB 0x891D
1518 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1520 /* GL_ARB_depth_texture */
1521 #ifndef GL_ARB_depth_texture
1522 #define GL_ARB_depth_texture 1
1523 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1524 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1525 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1526 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1527 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1530 /* GL_ARB_draw_buffers */
1531 #ifndef GL_ARB_draw_buffers
1532 #define GL_ARB_draw_buffers 1
1533 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1534 #define GL_DRAW_BUFFER0_ARB 0x8825
1535 #define GL_DRAW_BUFFER1_ARB 0x8826
1536 #define GL_DRAW_BUFFER2_ARB 0x8827
1537 #define GL_DRAW_BUFFER3_ARB 0x8828
1538 #define GL_DRAW_BUFFER4_ARB 0x8829
1539 #define GL_DRAW_BUFFER5_ARB 0x882A
1540 #define GL_DRAW_BUFFER6_ARB 0x882B
1541 #define GL_DRAW_BUFFER7_ARB 0x882C
1542 #define GL_DRAW_BUFFER8_ARB 0x882D
1543 #define GL_DRAW_BUFFER9_ARB 0x882E
1544 #define GL_DRAW_BUFFER10_ARB 0x882F
1545 #define GL_DRAW_BUFFER11_ARB 0x8830
1546 #define GL_DRAW_BUFFER12_ARB 0x8831
1547 #define GL_DRAW_BUFFER13_ARB 0x8832
1548 #define GL_DRAW_BUFFER14_ARB 0x8833
1549 #define GL_DRAW_BUFFER15_ARB 0x8834
1551 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1553 /* GL_ARB_geometry_shader4 */
1554 #ifndef GL_ARB_geometry_shader4
1555 #define GL_GEOMETRY_SHADER_ARB 0x8dd9
1556 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
1557 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
1558 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
1559 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
1560 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
1561 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
1562 #define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
1563 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
1564 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
1565 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1566 #define GL_LINES_ADJACENCY_ARB 0x000a
1567 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
1568 #define GL_TRIANGLES_ADJACENCY_ARB 0x000c
1569 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
1570 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1571 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
1572 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
1573 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
1574 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1576 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
1577 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
1578 GLuint texture, GLint level);
1579 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
1580 GLuint texture, GLint level, GLint layer);
1581 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
1582 GLuint texture, GLint level, GLenum face);
1584 /* GL_ARB_imaging */
1585 #ifndef GL_ARB_imaging
1586 #define GL_ARB_imaging 1
1587 #define GL_CONSTANT_COLOR 0x8001
1588 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1589 #define GL_CONSTANT_ALPHA 0x8003
1590 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1591 #define GL_BLEND_COLOR 0x8005
1592 #define GL_FUNC_ADD 0x8006
1593 #define GL_MIN 0x8007
1594 #define GL_MAX 0x8008
1595 #define GL_BLEND_EQUATION 0x8009
1596 #define GL_FUNC_SUBTRACT 0x800A
1597 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1598 #define GL_CONVOLUTION_1D 0x8010
1599 #define GL_CONVOLUTION_2D 0x8011
1600 #define GL_SEPARABLE_2D 0x8012
1601 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1602 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1603 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1604 #define GL_REDUCE 0x8016
1605 #define GL_CONVOLUTION_FORMAT 0x8017
1606 #define GL_CONVOLUTION_WIDTH 0x8018
1607 #define GL_CONVOLUTION_HEIGHT 0x8019
1608 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1609 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1610 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1611 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1612 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1613 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1614 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1615 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1616 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1617 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1618 #define GL_HISTOGRAM 0x8024
1619 #define GL_PROXY_HISTOGRAM 0x8025
1620 #define GL_HISTOGRAM_WIDTH 0x8026
1621 #define GL_HISTOGRAM_FORMAT 0x8027
1622 #define GL_HISTOGRAM_RED_SIZE 0x8028
1623 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1624 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1625 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1626 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1627 #define GL_HISTOGRAM_SINK 0x802D
1628 #define GL_MINMAX 0x802E
1629 #define GL_MINMAX_FORMAT 0x802F
1630 #define GL_MINMAX_SINK 0x8030
1631 #define GL_TABLE_TOO_LARGE 0x8031
1632 #define GL_COLOR_MATRIX 0x80B1
1633 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1634 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1635 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1636 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1637 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1638 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1639 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1640 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1641 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1642 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1643 #define GL_COLOR_TABLE 0x80D0
1644 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1645 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1646 #define GL_PROXY_COLOR_TABLE 0x80D3
1647 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1648 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1649 #define GL_COLOR_TABLE_SCALE 0x80D6
1650 #define GL_COLOR_TABLE_BIAS 0x80D7
1651 #define GL_COLOR_TABLE_FORMAT 0x80D8
1652 #define GL_COLOR_TABLE_WIDTH 0x80D9
1653 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1654 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1655 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1656 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1657 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1658 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1659 #define GL_CONSTANT_BORDER 0x8151
1660 #define GL_REPLICATE_BORDER 0x8153
1661 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1663 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1664 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1665 /* GL_ARB_multitexture */
1666 #ifndef GL_ARB_multitexture
1667 #define GL_ARB_multitexture 1
1668 #define GL_TEXTURE0_ARB 0x84C0
1669 #define GL_TEXTURE1_ARB 0x84C1
1670 #define GL_TEXTURE2_ARB 0x84C2
1671 #define GL_TEXTURE3_ARB 0x84C3
1672 #define GL_TEXTURE4_ARB 0x84C4
1673 #define GL_TEXTURE5_ARB 0x84C5
1674 #define GL_TEXTURE6_ARB 0x84C6
1675 #define GL_TEXTURE7_ARB 0x84C7
1676 #define GL_TEXTURE8_ARB 0x84C8
1677 #define GL_TEXTURE9_ARB 0x84C9
1678 #define GL_TEXTURE10_ARB 0x84CA
1679 #define GL_TEXTURE11_ARB 0x84CB
1680 #define GL_TEXTURE12_ARB 0x84CC
1681 #define GL_TEXTURE13_ARB 0x84CD
1682 #define GL_TEXTURE14_ARB 0x84CE
1683 #define GL_TEXTURE15_ARB 0x84CF
1684 #define GL_TEXTURE16_ARB 0x84D0
1685 #define GL_TEXTURE17_ARB 0x84D1
1686 #define GL_TEXTURE18_ARB 0x84D2
1687 #define GL_TEXTURE19_ARB 0x84D3
1688 #define GL_TEXTURE20_ARB 0x84D4
1689 #define GL_TEXTURE21_ARB 0x84D5
1690 #define GL_TEXTURE22_ARB 0x84D6
1691 #define GL_TEXTURE23_ARB 0x84D7
1692 #define GL_TEXTURE24_ARB 0x84D8
1693 #define GL_TEXTURE25_ARB 0x84D9
1694 #define GL_TEXTURE26_ARB 0x84DA
1695 #define GL_TEXTURE27_ARB 0x84DB
1696 #define GL_TEXTURE28_ARB 0x84DC
1697 #define GL_TEXTURE29_ARB 0x84DD
1698 #define GL_TEXTURE30_ARB 0x84DE
1699 #define GL_TEXTURE31_ARB 0x84DF
1700 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1701 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1702 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1704 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1705 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1706 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1707 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1708 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1709 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1710 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1711 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1712 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1713 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1714 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1715 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1717 /* GL_ARB_texture_cube_map */
1718 #ifndef GL_ARB_texture_cube_map
1719 #define GL_ARB_texture_cube_map 1
1720 #define GL_NORMAL_MAP_ARB 0x8511
1721 #define GL_REFLECTION_MAP_ARB 0x8512
1722 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1723 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1724 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1725 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1726 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1727 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1728 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1729 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1730 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1731 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1734 /* GL_ARB_point_parameters */
1735 #ifndef GL_ARB_point_parameters
1736 #define GL_ARB_point_parameters 1
1737 #define GL_POINT_SIZE_MIN_ARB 0x8126
1738 #define GL_POINT_SIZE_MAX_ARB 0x8127
1739 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1740 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1742 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1743 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1744 /* GL_ARB_vertex_blend */
1745 #ifndef GL_ARB_vertex_blend
1746 #define GL_ARB_vertex_blend 1
1747 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1748 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1749 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1750 #define GL_VERTEX_BLEND_ARB 0x86A7
1751 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1752 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1753 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1754 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1755 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1756 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1757 #define GL_MODELVIEW0_ARB 0x1700
1758 #define GL_MODELVIEW1_ARB 0x850A
1759 #define GL_MODELVIEW2_ARB 0x8722
1760 #define GL_MODELVIEW3_ARB 0x8723
1761 #define GL_MODELVIEW4_ARB 0x8724
1762 #define GL_MODELVIEW5_ARB 0x8725
1763 #define GL_MODELVIEW6_ARB 0x8726
1764 #define GL_MODELVIEW7_ARB 0x8727
1765 #define GL_MODELVIEW8_ARB 0x8728
1766 #define GL_MODELVIEW9_ARB 0x8729
1767 #define GL_MODELVIEW10_ARB 0x872A
1768 #define GL_MODELVIEW11_ARB 0x872B
1769 #define GL_MODELVIEW12_ARB 0x872C
1770 #define GL_MODELVIEW13_ARB 0x872D
1771 #define GL_MODELVIEW14_ARB 0x872E
1772 #define GL_MODELVIEW15_ARB 0x872F
1773 #define GL_MODELVIEW16_ARB 0x8730
1774 #define GL_MODELVIEW17_ARB 0x8731
1775 #define GL_MODELVIEW18_ARB 0x8732
1776 #define GL_MODELVIEW19_ARB 0x8733
1777 #define GL_MODELVIEW20_ARB 0x8734
1778 #define GL_MODELVIEW21_ARB 0x8735
1779 #define GL_MODELVIEW22_ARB 0x8736
1780 #define GL_MODELVIEW23_ARB 0x8737
1781 #define GL_MODELVIEW24_ARB 0x8738
1782 #define GL_MODELVIEW25_ARB 0x8739
1783 #define GL_MODELVIEW26_ARB 0x873A
1784 #define GL_MODELVIEW27_ARB 0x873B
1785 #define GL_MODELVIEW28_ARB 0x873C
1786 #define GL_MODELVIEW29_ARB 0x873D
1787 #define GL_MODELVIEW30_ARB 0x873E
1788 #define GL_MODELVIEW31_ARB 0x873F
1790 typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1791 typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1792 typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1793 typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1794 typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1795 typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1796 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1797 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1798 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1799 typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1800 /* GL_ARB_pixel_buffer_object */
1801 #ifndef GL_ARB_pixel_buffer_object
1802 #define GL_ARB_pixel_buffer_object 1
1804 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1805 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1806 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1807 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1808 /* GL_EXT_framebuffer_object */
1809 #ifndef GL_EXT_framebuffer_object
1810 #define GL_EXT_framebuffer_object 1
1811 #define GL_FRAMEBUFFER_EXT 0x8D40
1812 #define GL_RENDERBUFFER_EXT 0x8D41
1813 #define GL_STENCIL_INDEX1_EXT 0x8D46
1814 #define GL_STENCIL_INDEX4_EXT 0x8D47
1815 #define GL_STENCIL_INDEX8_EXT 0x8D48
1816 #define GL_STENCIL_INDEX16_EXT 0x8D49
1817 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
1818 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
1819 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
1820 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
1821 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
1822 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
1823 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
1824 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
1825 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
1826 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
1827 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
1828 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
1829 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
1830 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
1831 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
1832 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
1833 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
1834 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
1835 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
1836 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
1837 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
1838 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
1839 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
1840 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
1841 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
1842 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
1843 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
1844 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
1845 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
1846 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
1847 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
1848 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
1849 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
1850 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
1851 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
1852 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
1853 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
1854 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
1855 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
1856 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
1857 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
1858 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
1859 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
1860 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
1861 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
1864 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
1865 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
1866 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
1867 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
1868 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1869 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
1870 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
1871 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
1872 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
1873 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
1874 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
1875 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1876 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1877 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1878 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1879 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1880 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
1881 /* GL_EXT_framebuffer_blit */
1882 #ifndef GL_EXT_framebuffer_blit
1883 #define GL_EXT_framebuffer_blit 1
1884 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
1885 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
1886 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
1887 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
1889 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1891 /* GL_EXT_framebuffer_multisample */
1892 #ifndef GL_EXT_framebuffer_multisample
1893 #define GL_EXT_framebuffer_multisample 1
1894 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
1895 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
1896 #define GL_MAX_SAMPLES_EXT 0x8d57
1898 typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1900 /* GL_EXT_secondary_color */
1901 #ifndef GL_EXT_secondary_color
1902 #define GL_EXT_secondary_color 1
1903 #define GL_COLOR_SUM_EXT 0x8458
1904 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
1905 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
1906 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
1907 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
1908 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1909 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
1911 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
1912 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
1913 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
1914 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
1915 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1916 /* GL_EXT_paletted_texture */
1917 #ifndef GL_EXT_paletted_texture
1918 #define GL_EXT_paletted_texture 1
1919 #define GL_COLOR_INDEX1_EXT 0x80E2
1920 #define GL_COLOR_INDEX2_EXT 0x80E3
1921 #define GL_COLOR_INDEX4_EXT 0x80E4
1922 #define GL_COLOR_INDEX8_EXT 0x80E5
1923 #define GL_COLOR_INDEX12_EXT 0x80E6
1924 #define GL_COLOR_INDEX16_EXT 0x80E7
1925 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1927 typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1928 /* GL_EXT_point_parameters */
1929 #ifndef GL_EXT_point_parameters
1930 #define GL_EXT_point_parameters 1
1931 #define GL_POINT_SIZE_MIN_EXT 0x8126
1932 #define GL_POINT_SIZE_MAX_EXT 0x8127
1933 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1934 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
1936 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
1937 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
1938 /* GL_EXT_texture3D */
1939 #ifndef GL_EXT_texture3D
1940 #define GL_EXT_texture3D 1
1941 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
1942 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1943 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1944 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1945 #define GL_TEXTURE_3D_EXT 0x806F
1946 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
1947 #define GL_TEXTURE_DEPTH_EXT 0x8071
1948 #define GL_TEXTURE_WRAP_R_EXT 0x8072
1949 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1951 typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1952 typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1953 /* GL_EXT_texture_env_combine */
1954 #ifndef GL_EXT_texture_env_combine
1955 #define GL_EXT_texture_env_combine 1
1956 #define GL_COMBINE_EXT 0x8570
1957 #define GL_COMBINE_RGB_EXT 0x8571
1958 #define GL_COMBINE_ALPHA_EXT 0x8572
1959 #define GL_RGB_SCALE_EXT 0x8573
1960 #define GL_ADD_SIGNED_EXT 0x8574
1961 #define GL_INTERPOLATE_EXT 0x8575
1962 #define GL_SUBTRACT_EXT 0x84E7
1963 #define GL_CONSTANT_EXT 0x8576
1964 #define GL_PRIMARY_COLOR_EXT 0x8577
1965 #define GL_PREVIOUS_EXT 0x8578
1966 #define GL_SOURCE0_RGB_EXT 0x8580
1967 #define GL_SOURCE1_RGB_EXT 0x8581
1968 #define GL_SOURCE2_RGB_EXT 0x8582
1969 #define GL_SOURCE3_RGB_EXT 0x8583
1970 #define GL_SOURCE4_RGB_EXT 0x8584
1971 #define GL_SOURCE5_RGB_EXT 0x8585
1972 #define GL_SOURCE6_RGB_EXT 0x8586
1973 #define GL_SOURCE7_RGB_EXT 0x8587
1974 #define GL_SOURCE0_ALPHA_EXT 0x8588
1975 #define GL_SOURCE1_ALPHA_EXT 0x8589
1976 #define GL_SOURCE2_ALPHA_EXT 0x858A
1977 #define GL_SOURCE3_ALPHA_EXT 0x858B
1978 #define GL_SOURCE4_ALPHA_EXT 0x858C
1979 #define GL_SOURCE5_ALPHA_EXT 0x858D
1980 #define GL_SOURCE6_ALPHA_EXT 0x858E
1981 #define GL_SOURCE7_ALPHA_EXT 0x858F
1982 #define GL_OPERAND0_RGB_EXT 0x8590
1983 #define GL_OPERAND1_RGB_EXT 0x8591
1984 #define GL_OPERAND2_RGB_EXT 0x8592
1985 #define GL_OPERAND3_RGB_EXT 0x8593
1986 #define GL_OPERAND4_RGB_EXT 0x8594
1987 #define GL_OPERAND5_RGB_EXT 0x8595
1988 #define GL_OPERAND6_RGB_EXT 0x8596
1989 #define GL_OPERAND7_RGB_EXT 0x8597
1990 #define GL_OPERAND0_ALPHA_EXT 0x8598
1991 #define GL_OPERAND1_ALPHA_EXT 0x8599
1992 #define GL_OPERAND2_ALPHA_EXT 0x859A
1993 #define GL_OPERAND3_ALPHA_EXT 0x859B
1994 #define GL_OPERAND4_ALPHA_EXT 0x859C
1995 #define GL_OPERAND5_ALPHA_EXT 0x859D
1996 #define GL_OPERAND6_ALPHA_EXT 0x859E
1997 #define GL_OPERAND7_ALPHA_EXT 0x859F
1999 /* GL_EXT_texture_env_dot3 */
2000 #ifndef GL_EXT_texture_env_dot3
2001 #define GL_EXT_texture_env_dot3 1
2002 #define GL_DOT3_RGB_EXT 0x8740
2003 #define GL_DOT3_RGBA_EXT 0x8741
2005 /* GL_EXT_texture_lod_bias */
2006 #ifndef GL_EXT_texture_lod_bias
2007 #define GL_EXT_texture_lod_bias 1
2008 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2009 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2010 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2012 /* GL_ARB_texture_border_clamp */
2013 #ifndef GL_ARB_texture_border_clamp
2014 #define GL_ARB_texture_border_clamp 1
2015 #define GL_CLAMP_TO_BORDER_ARB 0x812D
2017 /* GL_EXT_texture_filter_anisotropic */
2018 #ifndef GL_EXT_texture_filter_anisotropic
2019 #define GL_EXT_texture_filter_anisotropic 1
2020 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2021 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2023 /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
2024 #ifndef GL_ARB_texture_mirrored_repeat
2025 #define GL_ARB_texture_mirrored_repeat 1
2026 #define GL_MIRRORED_REPEAT_ARB 0x8370
2028 /* GL_ATI_texture_mirror_once */
2029 #ifndef GL_ATI_texture_mirror_once
2030 #define GL_ATI_texture_mirror_once 1
2031 #define GL_MIRROR_CLAMP_ATI 0x8742
2032 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
2034 /* GL_ARB_texture_env_dot3 */
2035 #ifndef GL_ARB_texture_env_dot3
2036 #define GL_ARB_texture_env_dot3 1
2037 #define GL_DOT3_RGB_ARB 0x86AE
2038 #define GL_DOT3_RGBA_ARB 0x86AF
2040 /* GL_EXT_texture_env_dot3 */
2041 #ifndef GL_EXT_texture_env_dot3
2042 #define GL_EXT_texture_env_dot3 1
2043 #define GL_DOT3_RGB_EXT 0x8740
2044 #define GL_DOT3_RGBA_EXT 0x8741
2046 /* GL_EXT_texture_sRGB */
2047 #ifndef GL_EXT_texture_sRGB
2048 #define GL_EXT_texture_sRGB 1
2049 #define GL_SRGB_EXT 0x8C40
2050 #define GL_SRGB8_EXT 0x8C41
2051 #define GL_SRGB_ALPHA_EXT 0x8C42
2052 #define GL_SRGB8_ALPHA8_EXT 0x8C43
2053 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
2054 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
2055 #define GL_SLUMINANCE_EXT 0x8C46
2056 #define GL_SLUMINANCE8_EXT 0x8C47
2057 #define GL_COMPRESSED_SRGB_EXT 0x8C48
2058 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
2059 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
2060 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
2061 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
2062 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2063 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2064 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2066 /* GL_ARB_texture_float */
2067 #ifndef GL_ARB_texture_float
2068 #define GL_ARB_texture_float 1
2069 #define GL_RGBA32F_ARB 0x8814
2070 #define GL_RGB32F_ARB 0x8815
2071 #define GL_RGBA16F_ARB 0x881A
2072 #define GL_RGB16F_ARB 0x881B
2074 /* GL_ARB_texture_rg */
2075 #ifndef GL_ARB_texture_rg
2076 #define GL_RG 0x8227
2077 #define GL_RG_INTEGER 0x8228
2078 #define GL_R8 0x8229
2079 #define GL_R16 0x822A
2080 #define GL_RG8 0x822B
2081 #define GL_RG16 0x822C
2082 #define GL_R16F 0x822D
2083 #define GL_R32F 0x822E
2084 #define GL_RG16F 0x822F
2085 #define GL_RG32F 0x8230
2086 #define GL_R8I 0x8231
2087 #define GL_R8UI 0x8232
2088 #define GL_R16I 0x8233
2089 #define GL_R16UI 0x8234
2090 #define GL_R32I 0x8235
2091 #define GL_R32UI 0x8236
2092 #define GL_RG8I 0x8237
2093 #define GL_RG8UI 0x8238
2094 #define GL_RG16I 0x8239
2095 #define GL_RG16UI 0x823A
2096 #define GL_RG32I 0x823B
2097 #define GL_RG32UI 0x823C
2099 /* GL_EXT_texture_swizzle */
2100 #ifndef GL_EXT_texture_swizzle
2101 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
2102 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
2103 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
2104 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
2105 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
2107 /* GL_ARB_half_float_pixel */
2108 #ifndef GL_ARB_half_float_pixel
2109 #define GL_ARB_half_float_pixel
2110 #define GL_HALF_FLOAT_ARB 0x140B
2112 /* GL_ARB_vertex_program */
2113 #ifndef GL_ARB_vertex_program
2114 #define GL_ARB_vertex_program 1
2115 #define GL_VERTEX_PROGRAM_ARB 0x8620
2116 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2117 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2118 #define GL_COLOR_SUM_ARB 0x8458
2119 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
2120 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2121 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2122 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2123 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2124 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2125 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2126 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2127 #define GL_PROGRAM_LENGTH_ARB 0x8627
2128 #define GL_PROGRAM_FORMAT_ARB 0x8876
2129 #define GL_PROGRAM_BINDING_ARB 0x8677
2130 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
2131 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
2132 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2133 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2134 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
2135 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
2136 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2137 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2138 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
2139 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
2140 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
2141 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2142 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
2143 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
2144 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
2145 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2146 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
2147 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2148 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2149 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2150 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2151 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2152 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2153 #define GL_PROGRAM_STRING_ARB 0x8628
2154 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2155 #define GL_CURRENT_MATRIX_ARB 0x8641
2156 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
2157 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2158 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
2159 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2160 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2161 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
2162 #define GL_MATRIX0_ARB 0x88C0
2163 #define GL_MATRIX1_ARB 0x88C1
2164 #define GL_MATRIX2_ARB 0x88C2
2165 #define GL_MATRIX3_ARB 0x88C3
2166 #define GL_MATRIX4_ARB 0x88C4
2167 #define GL_MATRIX5_ARB 0x88C5
2168 #define GL_MATRIX6_ARB 0x88C6
2169 #define GL_MATRIX7_ARB 0x88C7
2170 #define GL_MATRIX8_ARB 0x88C8
2171 #define GL_MATRIX9_ARB 0x88C9
2172 #define GL_MATRIX10_ARB 0x88CA
2173 #define GL_MATRIX11_ARB 0x88CB
2174 #define GL_MATRIX12_ARB 0x88CC
2175 #define GL_MATRIX13_ARB 0x88CD
2176 #define GL_MATRIX14_ARB 0x88CE
2177 #define GL_MATRIX15_ARB 0x88CF
2178 #define GL_MATRIX16_ARB 0x88D0
2179 #define GL_MATRIX17_ARB 0x88D1
2180 #define GL_MATRIX18_ARB 0x88D2
2181 #define GL_MATRIX19_ARB 0x88D3
2182 #define GL_MATRIX20_ARB 0x88D4
2183 #define GL_MATRIX21_ARB 0x88D5
2184 #define GL_MATRIX22_ARB 0x88D6
2185 #define GL_MATRIX23_ARB 0x88D7
2186 #define GL_MATRIX24_ARB 0x88D8
2187 #define GL_MATRIX25_ARB 0x88D9
2188 #define GL_MATRIX26_ARB 0x88DA
2189 #define GL_MATRIX27_ARB 0x88DB
2190 #define GL_MATRIX28_ARB 0x88DC
2191 #define GL_MATRIX29_ARB 0x88DD
2192 #define GL_MATRIX30_ARB 0x88DE
2193 #define GL_MATRIX31_ARB 0x88DF
2195 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2196 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2197 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2198 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2199 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2200 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2201 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2202 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2203 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2204 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2205 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2206 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2207 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2208 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2209 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2210 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2211 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2212 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2213 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2214 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2215 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2216 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2217 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2218 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2219 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2220 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2221 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2222 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2223 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2224 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2225 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2226 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2227 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2228 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2229 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2230 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2231 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2232 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2233 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2234 typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2235 typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2236 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2237 typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2238 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2239 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2240 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2241 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2242 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2243 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2244 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2245 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2246 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2247 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2248 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2249 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2250 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2251 typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2252 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2253 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2254 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2255 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2256 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2257 #ifndef GL_ARB_fragment_program
2258 #define GL_ARB_fragment_program 1
2259 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
2260 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2261 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2262 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2263 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2264 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2265 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2266 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2267 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2268 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2269 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2270 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2271 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2272 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
2273 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
2274 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2276 /* GL_ARB_multisample */
2277 #ifndef GL_ARB_multisample
2278 #define GL_ARB_multisample 1
2279 #define GL_MULTISAMPLE_ARB 0x809D
2280 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
2281 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
2282 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
2283 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
2284 #define GL_SAMPLES_ARB 0x80A9
2285 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
2286 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
2287 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
2289 typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2290 /* GL_ARB_vertex_buffer_object */
2291 #ifndef GL_ARB_vertex_buffer_object
2292 #define GL_ARB_vertex_buffer_object 1
2293 #define GL_BUFFER_SIZE_ARB 0x8764
2294 #define GL_BUFFER_USAGE_ARB 0x8765
2295 #define GL_ARRAY_BUFFER_ARB 0x8892
2296 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
2297 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
2298 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2299 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
2300 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
2301 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
2302 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
2303 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
2304 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
2305 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2306 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
2307 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
2308 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
2309 #define GL_READ_ONLY_ARB 0x88B8
2310 #define GL_WRITE_ONLY_ARB 0x88B9
2311 #define GL_READ_WRITE_ARB 0x88BA
2312 #define GL_BUFFER_ACCESS_ARB 0x88BB
2313 #define GL_BUFFER_MAPPED_ARB 0x88BC
2314 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
2315 #define GL_STREAM_DRAW_ARB 0x88E0
2316 #define GL_STREAM_READ_ARB 0x88E1
2317 #define GL_STREAM_COPY_ARB 0x88E2
2318 #define GL_STATIC_DRAW_ARB 0x88E4
2319 #define GL_STATIC_READ_ARB 0x88E5
2320 #define GL_STATIC_COPY_ARB 0x88E6
2321 #define GL_DYNAMIC_DRAW_ARB 0x88E8
2322 #define GL_DYNAMIC_READ_ARB 0x88E9
2323 #define GL_DYNAMIC_COPY_ARB 0x88EA
2325 typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2326 typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2327 typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2328 typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2329 typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
2330 typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
2331 typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
2332 typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2333 typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2334 typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2335 typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2336 /* GL_EXT_blend_equation_separate */
2337 typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2338 /* GL_EXT_blend_func_separate */
2339 #ifndef GL_EXT_blend_func_separate
2340 #define GL_BLEND_DST_RGB_EXT 0x80C8
2341 #define GL_BLEND_SRC_RGB_EXT 0x80C9
2342 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
2343 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
2345 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2346 /* GL_EXT_fog_coord */
2347 #ifndef GL_EXT_fog_coord
2348 #define GL_EXT_fog_coord 1
2349 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2350 #define GL_FOG_COORDINATE_EXT 0x8451
2351 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2352 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2353 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2354 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2355 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2356 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2357 #endif /* GL_EXT_fog_coord */
2358 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2359 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2360 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2361 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2362 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2363 /* GL_ARB_shader_objects (GLSL) */
2364 #ifndef GL_ARB_shader_objects
2365 #define GL_ARB_shader_objects 1
2366 typedef char GLcharARB;
2367 typedef unsigned int GLhandleARB;
2368 #define GL_PROGRAM_OBJECT_ARB 0x8B40
2369 #define GL_OBJECT_TYPE_ARB 0x8B4E
2370 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
2371 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
2372 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
2373 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
2374 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
2375 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
2376 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
2377 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
2378 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2379 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
2380 #define GL_SHADER_OBJECT_ARB 0x8B48
2381 #define GL_FLOAT_VEC2_ARB 0x8B50
2382 #define GL_FLOAT_VEC3_ARB 0x8B51
2383 #define GL_FLOAT_VEC4_ARB 0x8B52
2384 #define GL_INT_VEC2_ARB 0x8B53
2385 #define GL_INT_VEC3_ARB 0x8B54
2386 #define GL_INT_VEC4_ARB 0x8B55
2387 #define GL_BOOL_ARB 0x8B56
2388 #define GL_BOOL_VEC2_ARB 0x8B57
2389 #define GL_BOOL_VEC3_ARB 0x8B58
2390 #define GL_BOOL_VEC4_ARB 0x8B59
2391 #define GL_FLOAT_MAT2_ARB 0x8B5A
2392 #define GL_FLOAT_MAT3_ARB 0x8B5B
2393 #define GL_FLOAT_MAT4_ARB 0x8B5C
2394 #define GL_SAMPLER_1D_ARB 0x8B5D
2395 #define GL_SAMPLER_2D_ARB 0x8B5E
2396 #define GL_SAMPLER_3D_ARB 0x8B5F
2397 #define GL_SAMPLER_CUBE_ARB 0x8B60
2398 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
2399 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
2400 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
2401 #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
2403 #ifndef GL_ARB_shading_language_100
2404 #define GL_ARB_shading_language_100 1
2405 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
2407 #ifndef GL_ARB_fragment_shader
2408 #define GL_ARB_fragment_shader 1
2409 #define GL_FRAGMENT_SHADER_ARB 0x8B30
2410 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
2411 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
2413 #ifndef GL_ARB_vertex_shader
2414 #define GL_ARB_vertex_shader 1
2415 #define GL_VERTEX_SHADER_ARB 0x8B31
2416 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
2417 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
2418 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
2419 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
2420 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
2421 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
2423 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2424 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2425 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2426 typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2427 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2428 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2429 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2430 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2431 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2432 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2433 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2434 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2435 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2436 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2437 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2438 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2439 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2440 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2441 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2442 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2443 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2444 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2445 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2446 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2447 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2448 typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2449 typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2450 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2451 typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2452 typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2453 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2454 typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2455 typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2456 typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2457 typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2458 typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2459 typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2460 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2461 typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2462 typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2463 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2464 /* GL_ARB_pixel_buffer_object */
2465 #ifndef GL_ARB_pixel_buffer_object
2466 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
2467 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
2468 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
2469 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2471 /* GL_EXT_texture */
2472 #ifndef GL_EXT_texture
2473 #define GL_EXT_texture 1
2474 #define GL_ALPHA4_EXT 0x803B
2475 #define GL_ALPHA8_EXT 0x803C
2476 #define GL_ALPHA12_EXT 0x803D
2477 #define GL_ALPHA16_EXT 0x803E
2478 #define GL_LUMINANCE4_EXT 0x803F
2479 #define GL_LUMINANCE8_EXT 0x8040
2480 #define GL_LUMINANCE12_EXT 0x8041
2481 #define GL_LUMINANCE16_EXT 0x8042
2482 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2483 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2484 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2485 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2486 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2487 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2488 #define GL_INTENSITY_EXT 0x8049
2489 #define GL_INTENSITY4_EXT 0x804A
2490 #define GL_INTENSITY8_EXT 0x804B
2491 #define GL_INTENSITY12_EXT 0x804C
2492 #define GL_INTENSITY16_EXT 0x804D
2493 #define GL_RGB2_EXT 0x804E
2494 #define GL_RGB4_EXT 0x804F
2495 #define GL_RGB5_EXT 0x8050
2496 #define GL_RGB8_EXT 0x8051
2497 #define GL_RGB10_EXT 0x8052
2498 #define GL_RGB12_EXT 0x8053
2499 #define GL_RGB16_EXT 0x8054
2500 #define GL_RGBA2_EXT 0x8055
2501 #define GL_RGBA4_EXT 0x8056
2502 #define GL_RGB5_A1_EXT 0x8057
2503 #define GL_RGBA8_EXT 0x8058
2504 #define GL_RGB10_A2_EXT 0x8059
2505 #define GL_RGBA12_EXT 0x805A
2506 #define GL_RGBA16_EXT 0x805B
2507 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2508 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2509 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2510 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2511 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2512 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2513 #define GL_REPLACE_EXT 0x8062
2514 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2515 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2516 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2518 /* GL_EXT_texture_compression_s3tc */
2519 #ifndef GL_EXT_texture_compression_s3tc
2520 #define GL_EXT_texture_compression_s3tc 1
2521 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2522 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2523 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2524 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2526 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2527 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2528 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2529 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2530 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2531 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2532 typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2533 /* GL_EXT_stencil_wrap */
2534 #ifndef GL_EXT_stencil_wrap
2535 #define GL_EXT_stencil_wrap 1
2536 #define GL_INCR_WRAP_EXT 0x8507
2537 #define GL_DECR_WRAP_EXT 0x8508
2540 /* GL_ARB_half_float_vertex */
2541 #ifndef GL_ARB_half_float_vertex
2542 #define GL_ARB_half_float_vertex
2543 /* No _ARB, see extension spec */
2544 #define GL_HALF_FLOAT 0x140B
2546 /* GL_NV_half_float */
2547 #ifndef GL_NV_half_float
2548 #define GL_NV_half_float 1
2549 typedef unsigned short GLhalfNV;
2550 #define GL_HALF_FLOAT_NV 0x140B
2552 typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2553 typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2554 typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2555 typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2556 typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2557 typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2558 typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2559 typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2560 typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2561 typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2562 typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2563 typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2564 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2565 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2566 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2567 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2568 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2569 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2570 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2571 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2572 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2573 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2574 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2575 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2576 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2577 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2578 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2579 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2580 typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2581 typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2582 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2583 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2584 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2585 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2586 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2587 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2588 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2589 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2590 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2591 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2592 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2593 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2594 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2595 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2596 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2597 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2599 /* GL_NV_fog_distance */
2600 #ifndef GL_NV_fog_distance
2601 #define GL_NV_fog_distance 1
2602 #define GL_FOG_DISTANCE_MODE_NV 0x855A
2603 #define GL_EYE_RADIAL_NV 0x855B
2604 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2605 /* reuse GL_EYE_PLANE */
2607 /* GL_NV_texgen_reflection */
2608 #ifndef GL_NV_texgen_reflection
2609 #define GL_NV_texgen_reflection 1
2610 #define GL_NORMAL_MAP_NV 0x8511
2611 #define GL_REFLECTION_MAP_NV 0x8512
2613 /* GL_NV_texture_env_combine4 */
2614 #ifndef GL_NV_texture_env_combine4
2615 #define GL_NV_texture_env_combine4 1
2616 #define GL_COMBINE4_NV 0x8503
2617 #define GL_SOURCE3_RGB_NV 0x8583
2618 #define GL_SOURCE3_ALPHA_NV 0x858B
2619 #define GL_OPERAND3_RGB_NV 0x8593
2620 #define GL_OPERAND3_ALPHA_NV 0x859B
2622 /* GL_NV_register_combiners */
2623 #ifndef GL_NV_register_combiners
2624 #define GL_NV_register_combiners 1
2625 #define GL_REGISTER_COMBINERS_NV 0x8522
2626 #define GL_VARIABLE_A_NV 0x8523
2627 #define GL_VARIABLE_B_NV 0x8524
2628 #define GL_VARIABLE_C_NV 0x8525
2629 #define GL_VARIABLE_D_NV 0x8526
2630 #define GL_VARIABLE_E_NV 0x8527
2631 #define GL_VARIABLE_F_NV 0x8528
2632 #define GL_VARIABLE_G_NV 0x8529
2633 #define GL_CONSTANT_COLOR0_NV 0x852A
2634 #define GL_CONSTANT_COLOR1_NV 0x852B
2635 #define GL_PRIMARY_COLOR_NV 0x852C
2636 #define GL_SECONDARY_COLOR_NV 0x852D
2637 #define GL_SPARE0_NV 0x852E
2638 #define GL_SPARE1_NV 0x852F
2639 #define GL_DISCARD_NV 0x8530
2640 #define GL_E_TIMES_F_NV 0x8531
2641 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2642 #define GL_UNSIGNED_IDENTITY_NV 0x8536
2643 #define GL_UNSIGNED_INVERT_NV 0x8537
2644 #define GL_EXPAND_NORMAL_NV 0x8538
2645 #define GL_EXPAND_NEGATE_NV 0x8539
2646 #define GL_HALF_BIAS_NORMAL_NV 0x853A
2647 #define GL_HALF_BIAS_NEGATE_NV 0x853B
2648 #define GL_SIGNED_IDENTITY_NV 0x853C
2649 #define GL_SIGNED_NEGATE_NV 0x853D
2650 #define GL_SCALE_BY_TWO_NV 0x853E
2651 #define GL_SCALE_BY_FOUR_NV 0x853F
2652 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
2653 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2654 #define GL_COMBINER_INPUT_NV 0x8542
2655 #define GL_COMBINER_MAPPING_NV 0x8543
2656 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2657 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2658 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2659 #define GL_COMBINER_MUX_SUM_NV 0x8547
2660 #define GL_COMBINER_SCALE_NV 0x8548
2661 #define GL_COMBINER_BIAS_NV 0x8549
2662 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
2663 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
2664 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2665 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2666 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2667 #define GL_COLOR_SUM_CLAMP_NV 0x854F
2668 #define GL_COMBINER0_NV 0x8550
2669 #define GL_COMBINER1_NV 0x8551
2670 #define GL_COMBINER2_NV 0x8552
2671 #define GL_COMBINER3_NV 0x8553
2672 #define GL_COMBINER4_NV 0x8554
2673 #define GL_COMBINER5_NV 0x8555
2674 #define GL_COMBINER6_NV 0x8556
2675 #define GL_COMBINER7_NV 0x8557
2676 /* reuse GL_TEXTURE0_ARB */
2677 /* reuse GL_TEXTURE1_ARB */
2682 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2683 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2684 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2685 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2686 typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2687 typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2688 typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2689 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2690 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2691 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2692 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2693 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2694 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2695 /* GL_NV_register_combiners2 */
2696 #ifndef GL_NV_register_combiners2
2697 #define GL_NV_register_combiners2 1
2698 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
2700 typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2701 typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2702 /* GL_NV_texture_shader */
2703 #ifndef GL_NV_texture_shader
2704 #define GL_NV_texture_shader 1
2705 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2706 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2707 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2708 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2709 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2710 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2711 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2712 #define GL_SHADER_CONSISTENT_NV 0x86DD
2713 #define GL_TEXTURE_SHADER_NV 0x86DE
2714 #define GL_SHADER_OPERATION_NV 0x86DF
2715 #define GL_CULL_MODES_NV 0x86E0
2716 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2717 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2718 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2719 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
2720 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
2721 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
2722 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2723 #define GL_CONST_EYE_NV 0x86E5
2724 #define GL_PASS_THROUGH_NV 0x86E6
2725 #define GL_CULL_FRAGMENT_NV 0x86E7
2726 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2727 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2728 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2729 #define GL_DOT_PRODUCT_NV 0x86EC
2730 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2731 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2732 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2733 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2734 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2735 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2736 #define GL_HILO_NV 0x86F4
2737 #define GL_DSDT_NV 0x86F5
2738 #define GL_DSDT_MAG_NV 0x86F6
2739 #define GL_DSDT_MAG_VIB_NV 0x86F7
2740 #define GL_HILO16_NV 0x86F8
2741 #define GL_SIGNED_HILO_NV 0x86F9
2742 #define GL_SIGNED_HILO16_NV 0x86FA
2743 #define GL_SIGNED_RGBA_NV 0x86FB
2744 #define GL_SIGNED_RGBA8_NV 0x86FC
2745 #define GL_SIGNED_RGB_NV 0x86FE
2746 #define GL_SIGNED_RGB8_NV 0x86FF
2747 #define GL_SIGNED_LUMINANCE_NV 0x8701
2748 #define GL_SIGNED_LUMINANCE8_NV 0x8702
2749 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2750 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2751 #define GL_SIGNED_ALPHA_NV 0x8705
2752 #define GL_SIGNED_ALPHA8_NV 0x8706
2753 #define GL_SIGNED_INTENSITY_NV 0x8707
2754 #define GL_SIGNED_INTENSITY8_NV 0x8708
2755 #define GL_DSDT8_NV 0x8709
2756 #define GL_DSDT8_MAG8_NV 0x870A
2757 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2758 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2759 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2760 #define GL_HI_SCALE_NV 0x870E
2761 #define GL_LO_SCALE_NV 0x870F
2762 #define GL_DS_SCALE_NV 0x8710
2763 #define GL_DT_SCALE_NV 0x8711
2764 #define GL_MAGNITUDE_SCALE_NV 0x8712
2765 #define GL_VIBRANCE_SCALE_NV 0x8713
2766 #define GL_HI_BIAS_NV 0x8714
2767 #define GL_LO_BIAS_NV 0x8715
2768 #define GL_DS_BIAS_NV 0x8716
2769 #define GL_DT_BIAS_NV 0x8717
2770 #define GL_MAGNITUDE_BIAS_NV 0x8718
2771 #define GL_VIBRANCE_BIAS_NV 0x8719
2772 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2773 #define GL_TEXTURE_HI_SIZE_NV 0x871B
2774 #define GL_TEXTURE_LO_SIZE_NV 0x871C
2775 #define GL_TEXTURE_DS_SIZE_NV 0x871D
2776 #define GL_TEXTURE_DT_SIZE_NV 0x871E
2777 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
2779 /* GL_NV_texture_shader2 */
2780 #ifndef GL_NV_texture_shader2
2781 #define GL_NV_texture_shader2 1
2782 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2784 /* GL_NV_texture_shader3 */
2785 #ifndef GL_NV_texture_shader3
2786 #define GL_NV_texture_shader3 1
2787 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2788 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2789 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2790 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2791 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2792 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2793 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2794 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2795 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2796 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2797 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2798 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2799 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
2800 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2801 #define GL_HILO8_NV 0x885E
2802 #define GL_SIGNED_HILO8_NV 0x885F
2803 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
2805 /* GL_ATI_texture_env_combine3 */
2806 #ifndef GL_ATI_texture_env_combine3
2807 #define GL_ATI_texture_env_combine3 1
2808 #define GL_MODULATE_ADD_ATI 0x8744
2809 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
2810 #define GL_MODULATE_SUBTRACT_ATI 0x8746
2818 /* GL_ARB_point_sprite */
2819 #ifndef GL_ARB_point_sprite
2820 #define GL_ARB_point_sprite 1
2821 #define GL_POINT_SPRITE_ARB 0x8861
2822 #define GL_COORD_REPLACE_ARB 0x8862
2825 * @TODO: GL_NV_point_sprite
2831 /* GL_ARB_occlusion_query */
2832 #ifndef GL_ARB_occlusion_query
2833 #define GL_ARB_occlusion_query 1
2834 #define GL_SAMPLES_PASSED_ARB 0x8914
2835 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
2836 #define GL_CURRENT_QUERY_ARB 0x8865
2837 #define GL_QUERY_RESULT_ARB 0x8866
2838 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
2840 typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
2841 typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
2842 typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
2843 typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
2844 typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
2845 typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2846 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
2847 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
2848 /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
2849 #ifndef GL_HP_occlusion_test
2850 #define GL_HP_occlusion_test 1
2851 #define GL_OCCLUSION_TEST_HP 0x8165
2852 #define GL_OCCLUSION_TEST_RESULT_HP 0x8165
2854 /* GL_NV_occlusion_query */
2855 #ifndef GL_NV_occlusion_query
2856 #define GL_NV_occlusion_query 1
2857 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
2858 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
2859 #define GL_PIXEL_COUNT_NV 0x8866
2860 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
2862 typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
2863 typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
2864 typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
2865 typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
2866 typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
2867 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
2868 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
2869 /* GL_EXT_stencil_two_side */
2870 #ifndef GL_EXT_stencil_two_side
2871 #define GL_EXT_stencil_two_side 1
2872 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
2873 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
2875 typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
2876 /* GL_ATI_separate_stencil */
2877 #ifndef GL_ATI_separate_stencil
2878 #define GL_ATI_separate_stencil 1
2879 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
2880 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
2881 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2882 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2884 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
2885 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
2888 #define GL_NV_fence 1
2889 #define GL_ALL_COMPLETED_NV 0x84F2
2890 #define GL_FENCE_STATUS_NV 0x84F3
2891 #define GL_FENCE_CONDITION_NV 0x84F4
2893 typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
2894 typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
2895 typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
2896 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
2897 typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
2898 typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
2899 typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
2900 /* GL_APPLE_fence */
2901 #ifndef GL_APPLE_fence
2902 #define GL_APPLE_fence 1
2903 #define GL_DRAW_PIXELS_APPLE 0x8A0A
2904 #define GL_FENCE_APPLE 0x8A0B
2906 typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
2907 typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
2908 typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
2909 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
2910 typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
2911 typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
2912 typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
2913 typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
2914 /* GL_APPLE_client_storage */
2915 #ifndef GL_APPLE_client_storage
2916 #define GL_APPLE_client_storage 1
2917 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2919 /* GLX_SGI_video_sync */
2920 typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
2921 typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
2923 /* GL_SGIS_generate_mipmap */
2924 #ifndef GLX_SGIS_generate_mipmap
2925 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2926 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2927 #define GLX_SGIS_generate_mipmap
2930 /* GL_NV_depth_clamp */
2931 #ifndef GL_NV_depth_clamp
2932 #define GL_DEPTH_CLAMP_NV 0x864F
2935 /* GL_APPLE_flush_render */
2936 typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
2937 typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
2939 /* GL_APPLE_ycbcr_422 */
2940 #ifndef GL_APPLE_ycbcr_422
2941 #define GL_APPLE_ycbcr_422
2942 #define GL_YCBCR_422_APPLE 0x85B9
2943 #define UNSIGNED_SHORT_8_8_APPLE 0x85BA
2944 #define UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2947 /* GL_ARB_texture_rectangle */
2948 #ifndef GL_ARB_texture_rectangle
2949 #define GL_ARB_texture_rectangle
2950 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2951 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2952 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2953 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2954 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
2955 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
2958 /* GL_APPLE_float_pixels */
2959 #ifndef GL_APPLE_float_pixels
2960 #define GL_APPLE_float_pixels
2961 #define GL_HALF_APPLE 0x140B
2962 #define GL_COLOR_FLOAT_APPLE 0x8A0F
2963 #define GL_RGBA_FLOAT32_APPLE 0x8814
2964 #define GL_RGB_FLOAT32_APPLE 0x8815
2965 #define GL_ALPHA_FLOAT32_APPLE 0x8816
2966 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
2967 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2968 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2969 #define GL_RGBA_FLOAT16_APPLE 0x881A
2970 #define GL_RGB_FLOAT16_APPLE 0x881B
2971 #define GL_ALPHA_FLOAT16_APPLE 0x881C
2972 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
2973 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2974 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2977 /* GL_EXT_gpu_program_parameters */
2978 #ifndef GL_EXT_gpu_program_parameters
2979 #define GL_EXT_gpu_program_parameters
2980 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2981 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2984 /* GL_NV_light_max_exponent */
2985 #ifndef GL_NV_light_max_exponent
2986 #define GL_NV_light_max_exponent
2987 #define GL_MAX_SHININESS_NV 0x8504
2988 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
2991 /* GL_ATI_fragment_shader */
2992 #ifndef GL_ATI_fragment_shader
2993 #define GL_ATI_fragment_shader
2994 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
2995 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
2996 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
2997 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
2998 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
2999 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
3000 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
3001 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
3002 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3004 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
3005 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3006 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3008 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
3009 GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3010 GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3011 GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
3013 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
3014 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
3015 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
3016 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3017 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
3018 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
3019 GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3020 GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
3021 GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
3022 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
3023 #define GL_FRAGMENT_SHADER_ATI 0x8920
3024 #define GL_REG_0_ATI 0x8921
3025 #define GL_REG_1_ATI 0x8922
3026 #define GL_REG_2_ATI 0x8923
3027 #define GL_REG_3_ATI 0x8924
3028 #define GL_REG_4_ATI 0x8925
3029 #define GL_REG_5_ATI 0x8926
3030 #define GL_CON_0_ATI 0x8941
3031 #define GL_CON_1_ATI 0x8942
3032 #define GL_CON_2_ATI 0x8943
3033 #define GL_CON_3_ATI 0x8944
3034 #define GL_CON_4_ATI 0x8945
3035 #define GL_CON_5_ATI 0x8946
3036 #define GL_CON_6_ATI 0x8947
3037 #define GL_CON_7_ATI 0x8948
3038 #define GL_MOV_ATI 0x8961
3039 #define GL_ADD_ATI 0x8963
3040 #define GL_MUL_ATI 0x8964
3041 #define GL_SUB_ATI 0x8965
3042 #define GL_DOT3_ATI 0x8966
3043 #define GL_DOT4_ATI 0x8967
3044 #define GL_MAD_ATI 0x8968
3045 #define GL_LERP_ATI 0x8969
3046 #define GL_CND_ATI 0x896A
3047 #define GL_CND0_ATI 0x896B
3048 #define GL_DOT2_ADD_ATI 0x896C
3049 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3050 #define GL_SWIZZLE_STR_ATI 0x8976
3051 #define GL_SWIZZLE_STQ_ATI 0x8977
3052 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3053 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3054 #define GL_RED_BIT_ATI 0x00000001
3055 #define GL_GREEN_BIT_ATI 0x00000002
3056 #define GL_BLUE_BIT_ATI 0x00000004
3057 #define GL_2X_BIT_ATI 0x00000001
3058 #define GL_4X_BIT_ATI 0x00000002
3059 #define GL_8X_BIT_ATI 0x00000004
3060 #define GL_HALF_BIT_ATI 0x00000008
3061 #define GL_QUARTER_BIT_ATI 0x00000010
3062 #define GL_EIGHTH_BIT_ATI 0x00000020
3063 #define GL_SATURATE_BIT_ATI 0x00000040
3064 #define GL_2X_BIT_ATI 0x00000001
3065 #define GL_COMP_BIT_ATI 0x00000002
3066 #define GL_NEGATE_BIT_ATI 0x00000004
3067 #define GL_BIAS_BIT_ATI 0x00000008
3069 /* GL_ATI_texture_compression_3dc */
3070 #ifndef GL_ATI_texture_compression_3dc
3071 #define GL_ATI_texture_compression_3dc
3072 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
3074 /* GL_EXT_texture_compression_rgtc */
3075 #ifndef GL_EXT_texture_compression_rgtc
3076 #define GL_EXT_texture_compression_rgtc
3077 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3078 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3079 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3080 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3083 /* GL_NV_vertex_program2_option */
3084 #ifndef GL_NV_vertex_program2_option
3085 #define GL_NV_vertex_program2_option
3086 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3087 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3090 /* GL_VERSION_2_0 */
3091 #ifndef GL_VERSION_2_0
3092 #define GL_VERSION_2_0 1
3093 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
3094 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
3095 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
3096 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
3097 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
3098 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
3099 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
3100 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
3101 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
3102 #define GL_STENCIL_BACK_FUNC 0x8800
3103 #define GL_STENCIL_BACK_FAIL 0x8801
3104 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
3105 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
3106 #define GL_MAX_DRAW_BUFFERS 0x8824
3107 #define GL_DRAW_BUFFER0 0x8825
3108 #define GL_DRAW_BUFFER1 0x8826
3109 #define GL_DRAW_BUFFER2 0x8827
3110 #define GL_DRAW_BUFFER3 0x8828
3111 #define GL_DRAW_BUFFER4 0x8829
3112 #define GL_DRAW_BUFFER5 0x882A
3113 #define GL_DRAW_BUFFER6 0x882B
3114 #define GL_DRAW_BUFFER7 0x882C
3115 #define GL_DRAW_BUFFER8 0x882D
3116 #define GL_DRAW_BUFFER9 0x882E
3117 #define GL_DRAW_BUFFER10 0x882F
3118 #define GL_DRAW_BUFFER11 0x8830
3119 #define GL_DRAW_BUFFER12 0x8831
3120 #define GL_DRAW_BUFFER13 0x8832
3121 #define GL_DRAW_BUFFER14 0x8833
3122 #define GL_DRAW_BUFFER15 0x8834
3123 #define GL_BLEND_EQUATION_ALPHA 0x883D
3124 #define GL_POINT_SPRITE 0x8861
3125 #define GL_COORD_REPLACE 0x8862
3126 #define GL_MAX_VERTEX_ATTRIBS 0x8869
3127 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3128 #define GL_MAX_TEXTURE_COORDS 0x8871
3129 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3130 #define GL_FRAGMENT_SHADER 0x8B30
3131 #define GL_VERTEX_SHADER 0x8B31
3132 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3133 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3134 #define GL_MAX_VARYING_FLOATS 0x8B4B
3135 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3136 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3137 #define GL_SHADER_TYPE 0x8B4F
3138 #define GL_FLOAT_VEC2 0x8B50
3139 #define GL_FLOAT_VEC3 0x8B51
3140 #define GL_FLOAT_VEC4 0x8B52
3141 #define GL_INT_VEC2 0x8B53
3142 #define GL_INT_VEC3 0x8B54
3143 #define GL_INT_VEC4 0x8B55
3144 #define GL_BOOL 0x8B56
3145 #define GL_BOOL_VEC2 0x8B57
3146 #define GL_BOOL_VEC3 0x8B58
3147 #define GL_BOOL_VEC4 0x8B59
3148 #define GL_FLOAT_MAT2 0x8B5A
3149 #define GL_FLOAT_MAT3 0x8B5B
3150 #define GL_FLOAT_MAT4 0x8B5C
3151 #define GL_SAMPLER_1D 0x8B5D
3152 #define GL_SAMPLER_2D 0x8B5E
3153 #define GL_SAMPLER_3D 0x8B5F
3154 #define GL_SAMPLER_CUBE 0x8B60
3155 #define GL_SAMPLER_1D_SHADOW 0x8B61
3156 #define GL_SAMPLER_2D_SHADOW 0x8B62
3157 #define GL_DELETE_STATUS 0x8B80
3158 #define GL_COMPILE_STATUS 0x8B81
3159 #define GL_LINK_STATUS 0x8B82
3160 #define GL_VALIDATE_STATUS 0x8B83
3161 #define GL_INFO_LOG_LENGTH 0x8B84
3162 #define GL_ATTACHED_SHADERS 0x8B85
3163 #define GL_ACTIVE_UNIFORMS 0x8B86
3164 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3165 #define GL_SHADER_SOURCE_LENGTH 0x8B88
3166 #define GL_ACTIVE_ATTRIBUTES 0x8B89
3167 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3168 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3169 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3170 #define GL_CURRENT_PROGRAM 0x8B8D
3171 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3172 #define GL_LOWER_LEFT 0x8CA1
3173 #define GL_UPPER_LEFT 0x8CA2
3174 #define GL_STENCIL_BACK_REF 0x8CA3
3175 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3176 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3177 typedef char GLchar;
3179 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
3180 typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
3181 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
3182 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
3183 typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
3184 typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
3185 typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
3186 typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
3187 typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
3188 typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
3189 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
3190 typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
3191 typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
3192 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3193 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3194 typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3195 typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3196 typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
3197 typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
3198 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
3199 typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3200 typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3201 typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3202 typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
3203 typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
3204 typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
3205 typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
3206 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
3207 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
3208 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
3209 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
3210 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
3211 typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
3212 typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
3213 typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
3214 typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
3215 typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
3216 typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
3217 typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3218 typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3219 typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
3220 typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3221 typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3222 typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3223 typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3224 typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3225 typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3226 typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3227 typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3228 typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3229 typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3230 typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3231 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3232 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3233 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3234 typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3235 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3236 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3237 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3238 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3239 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3240 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3241 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3242 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3243 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3244 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3245 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3246 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3247 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3248 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3249 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3250 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3251 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3252 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3253 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3254 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3255 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3256 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3257 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3258 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3259 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3260 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3261 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3262 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3263 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3264 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3265 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3266 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3267 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3268 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3269 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3270 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3271 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3274 /****************************************************
3275 * OpenGL Official Version
3277 ****************************************************/
3278 /* GL_VERSION_1_3 */
3279 #if !defined(GL_DOT3_RGBA)
3280 # define GL_DOT3_RGBA 0x8741
3282 #if !defined(GL_SUBTRACT)
3283 # define GL_SUBTRACT 0x84E7
3287 /****************************************************
3289 ****************************************************/
3290 typedef enum _GL_Vendors {
3293 VENDOR_ATI = 0x1002,
3294 VENDOR_NVIDIA = 0x10de,
3295 VENDOR_INTEL = 0x8086
3298 typedef enum _GL_Cards {
3301 CARD_ATI_RAGE_128PRO = 0x5246,
3302 CARD_ATI_RADEON_7200 = 0x5144,
3303 CARD_ATI_RADEON_8500 = 0x514c,
3304 CARD_ATI_RADEON_9500 = 0x4144,
3305 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
3306 CARD_ATI_RADEON_X700 = 0x5e4c,
3307 CARD_ATI_RADEON_X1600 = 0x71c2,
3308 CARD_ATI_RADEON_HD2300 = 0x7210,
3309 CARD_ATI_RADEON_HD2600 = 0x9581,
3310 CARD_ATI_RADEON_HD2900 = 0x9400,
3311 CARD_ATI_RADEON_HD3200 = 0x9620,
3312 CARD_ATI_RADEON_HD4800 = 0x944c,
3314 CARD_NVIDIA_RIVA_128 = 0x0018,
3315 CARD_NVIDIA_RIVA_TNT = 0x0020,
3316 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
3317 CARD_NVIDIA_GEFORCE = 0x0100,
3318 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
3319 CARD_NVIDIA_GEFORCE2 = 0x0150,
3320 CARD_NVIDIA_GEFORCE3 = 0x0200,
3321 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
3322 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
3323 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
3324 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
3325 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
3326 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
3327 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
3328 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
3329 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
3330 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
3331 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
3332 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
3333 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
3334 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
3335 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
3336 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
3337 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
3338 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
3339 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
3340 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
3341 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
3342 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
3343 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
3344 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
3346 CARD_INTEL_845G = 0x2562,
3347 CARD_INTEL_I830G = 0x3577,
3348 CARD_INTEL_I855G = 0x3582,
3349 CARD_INTEL_I865G = 0x2572,
3350 CARD_INTEL_I915G = 0x2582,
3351 CARD_INTEL_I915GM = 0x2592,
3352 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950?? */
3355 #define WINE_DEFAULT_VIDMEM 64*1024*1024
3357 typedef enum _GL_VSVersion {
3358 VS_VERSION_NOT_SUPPORTED = 0x0,
3359 VS_VERSION_10 = 0x10,
3360 VS_VERSION_11 = 0x11,
3361 VS_VERSION_20 = 0x20,
3362 VS_VERSION_30 = 0x30,
3364 VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3367 typedef enum _GL_PSVersion {
3368 PS_VERSION_NOT_SUPPORTED = 0x0,
3369 PS_VERSION_10 = 0x10,
3370 PS_VERSION_11 = 0x11,
3371 PS_VERSION_12 = 0x12,
3372 PS_VERSION_13 = 0x13,
3373 PS_VERSION_14 = 0x14,
3374 PS_VERSION_20 = 0x20,
3375 PS_VERSION_30 = 0x30,
3377 PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3380 #define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3382 /* OpenGL Supported Extensions (ARB and EXT) */
3383 typedef enum _GL_SupportedExt {
3385 ARB_COLOR_BUFFER_FLOAT,
3387 ARB_FRAGMENT_PROGRAM,
3388 ARB_FRAGMENT_SHADER,
3389 ARB_GEOMETRY_SHADER4,
3393 ARB_OCCLUSION_QUERY,
3394 ARB_POINT_PARAMETERS,
3395 ARB_PIXEL_BUFFER_OBJECT,
3397 ARB_TEXTURE_COMPRESSION,
3398 ARB_TEXTURE_CUBE_MAP,
3399 ARB_TEXTURE_ENV_ADD,
3400 ARB_TEXTURE_ENV_COMBINE,
3401 ARB_TEXTURE_ENV_DOT3,
3403 ARB_HALF_FLOAT_PIXEL,
3404 ARB_TEXTURE_BORDER_CLAMP,
3405 ARB_TEXTURE_MIRRORED_REPEAT,
3406 ARB_TEXTURE_NON_POWER_OF_TWO,
3407 ARB_TEXTURE_RECTANGLE,
3411 ARB_VERTEX_BUFFER_OBJECT,
3414 ARB_SHADER_TEXTURE_LOD,
3415 ARB_HALF_FLOAT_VERTEX,
3419 EXT_BLEND_EQUATION_SEPARATE,
3420 EXT_BLEND_FUNC_SEPARATE,
3422 EXT_FRAMEBUFFER_OBJECT,
3423 EXT_FRAMEBUFFER_BLIT,
3424 EXT_FRAMEBUFFER_MULTISAMPLE,
3425 EXT_PALETTED_TEXTURE,
3426 EXT_PIXEL_BUFFER_OBJECT,
3427 EXT_POINT_PARAMETERS,
3428 EXT_SECONDARY_COLOR,
3429 EXT_STENCIL_TWO_SIDE,
3432 EXT_TEXTURE_COMPRESSION_S3TC,
3433 EXT_TEXTURE_COMPRESSION_RGTC,
3434 EXT_TEXTURE_FILTER_ANISOTROPIC,
3436 EXT_TEXTURE_LOD_BIAS,
3437 EXT_TEXTURE_ENV_ADD,
3438 EXT_TEXTURE_ENV_COMBINE,
3439 EXT_TEXTURE_ENV_DOT3,
3441 EXT_TEXTURE_SWIZZLE,
3442 EXT_GPU_PROGRAM_PARAMETERS,
3443 EXT_VERTEX_ARRAY_BGRA,
3447 NV_FRAGMENT_PROGRAM,
3448 NV_FRAGMENT_PROGRAM2,
3450 NV_REGISTER_COMBINERS,
3451 NV_REGISTER_COMBINERS2,
3452 NV_TEXGEN_REFLECTION,
3453 NV_TEXTURE_ENV_COMBINE4,
3458 NV_VERTEX_PROGRAM1_1,
3460 NV_VERTEX_PROGRAM2_OPTION,
3462 NV_FRAGMENT_PROGRAM_OPTION,
3465 NV_LIGHT_MAX_EXPONENT,
3467 ATI_SEPARATE_STENCIL,
3468 ATI_TEXTURE_ENV_COMBINE3,
3469 ATI_TEXTURE_MIRROR_ONCE,
3471 ATI_FRAGMENT_SHADER,
3472 ATI_TEXTURE_COMPRESSION_3DC,
3475 APPLE_CLIENT_STORAGE,
3481 SGIS_GENERATE_MIPMAP,
3483 /* Internally used */
3484 WINE_NORMALIZED_TEXRECT,
3486 /* WGL extensions */
3488 WGL_ARB_PIXEL_FORMAT,
3489 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
3491 OPENGL_SUPPORTED_EXT_END
3495 /****************************************************
3497 ****************************************************/
3498 #define GL_EXT_FUNCS_GEN \
3499 /** ARB Extensions **/ \
3500 /* GL_ARB_color_buffer_float */ \
3501 USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL )\
3502 /* GL_ARB_draw_buffers */ \
3503 USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL )\
3504 /* GL_ARB_geometry_shader4 */ \
3505 USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL ) \
3506 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL ) \
3507 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL ) \
3508 USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL ) \
3509 /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3510 USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColorEXT, EXT_BLEND_COLOR, NULL )\
3511 USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquationEXT, EXT_BLEND_MINMAX, NULL )\
3512 /* GL_ARB_multisample */ \
3513 USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB, ARB_MULTISAMPLE, NULL )\
3514 /* GL_ARB_multitexture */ \
3515 USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3516 USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, ARB_MULTITEXTURE, NULL )\
3517 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL )\
3518 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL )\
3519 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL )\
3520 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL )\
3521 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL )\
3522 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL )\
3523 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL )\
3524 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL )\
3525 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL )\
3526 USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL )\
3527 /* GL_ARB_occlusion_query */ \
3528 USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3529 USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL )\
3530 USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3531 USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB, ARB_OCCLUSION_QUERY, NULL )\
3532 USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL )\
3533 USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL )\
3534 /* GL_ARB_point_parameters */ \
3535 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
3536 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
3537 /* GL_ARB_texture_compression */ \
3538 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3539 USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3540 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3541 USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
3542 USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION,NULL )\
3543 /* GL_ARB_vertex_blend */ \
3544 USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB, ARB_VERTEX_BLEND, NULL )\
3545 USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB, ARB_VERTEX_BLEND, NULL )\
3546 USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB, ARB_VERTEX_BLEND, NULL )\
3547 USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB, ARB_VERTEX_BLEND, NULL )\
3548 USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB, ARB_VERTEX_BLEND, NULL )\
3549 USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB, ARB_VERTEX_BLEND, NULL )\
3550 USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB, ARB_VERTEX_BLEND, NULL )\
3551 USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB, ARB_VERTEX_BLEND, NULL )\
3552 USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB, ARB_VERTEX_BLEND, NULL )\
3553 USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB, ARB_VERTEX_BLEND, NULL )\
3554 /* GL_ARB_vertex_buffer_object */ \
3555 USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3556 USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3557 USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3558 USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3559 USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3560 USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3561 USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3562 USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3563 USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3564 USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3565 USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT,NULL)\
3566 /** EXT Extensions **/ \
3567 /* GL_EXT_blend_equation_separate */ \
3568 USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL)\
3569 /* GL_EXT_blend_func_separate */ \
3570 USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL)\
3571 /* GL_EXT_fog_coord */ \
3572 USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT, EXT_FOG_COORD, NULL )\
3573 USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT, EXT_FOG_COORD, NULL )\
3574 USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT, EXT_FOG_COORD, NULL )\
3575 USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoorddvEXT, EXT_FOG_COORD, NULL )\
3576 USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT, EXT_FOG_COORD, NULL )\
3577 /* GL_EXT_framebuffer_object */ \
3578 USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3579 USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3580 USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3581 USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3582 USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3583 USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3584 USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3585 USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3586 USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3587 USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3588 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3589 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3590 USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3591 USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3592 USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3593 USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3594 USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL )\
3595 /* GL_EXT_framebuffer_blit */ \
3596 USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL )\
3597 /* GL_EXT_framebuffer_multisample */ \
3598 USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
3599 /* GL_EXT_paletted_texture */ \
3600 USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT, EXT_PALETTED_TEXTURE, NULL )\
3601 /* GL_EXT_point_parameters */ \
3602 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL )\
3603 USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL )\
3604 /* GL_EXT_secondary_color */ \
3605 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL )\
3606 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL )\
3607 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL )\
3608 USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL )\
3609 USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL )\
3610 /* GL_EXT_texture3D */ \
3611 USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D)\
3612 USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D)\
3613 /* GL_ARB_vertex_program */ \
3614 USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3615 USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB, ARB_VERTEX_PROGRAM, NULL )\
3616 USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB, ARB_VERTEX_PROGRAM, NULL )\
3617 USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL )\
3618 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3619 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3620 USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL )\
3621 USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3622 USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL )\
3623 USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL )\
3624 USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL )\
3625 USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL )\
3626 USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL )\
3627 USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL )\
3628 USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL )\
3629 USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL )\
3630 USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL )\
3631 USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL )\
3632 USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL )\
3633 USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL )\
3634 USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL )\
3635 USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL )\
3636 USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL )\
3637 USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL )\
3638 USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL )\
3639 USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL )\
3640 USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL )\
3641 USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL )\
3642 USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL )\
3643 USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL )\
3644 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL )\
3645 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL )\
3646 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL )\
3647 USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL )\
3648 USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL )\
3649 USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL )\
3650 USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL )\
3651 USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL )\
3652 USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL )\
3653 USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL )\
3654 USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL )\
3655 USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL )\
3656 USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL )\
3657 USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL )\
3658 USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL )\
3659 USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL )\
3660 /* GL_ARB_shader_objects */ \
3661 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL )\
3662 USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL )\
3663 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL )\
3664 USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL )\
3665 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB, ARB_SHADER_OBJECTS, NULL )\
3666 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB, ARB_SHADER_OBJECTS, NULL )\
3667 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB, ARB_SHADER_OBJECTS, NULL )\
3668 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB, ARB_SHADER_OBJECTS, NULL )\
3669 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB, ARB_SHADER_OBJECTS, NULL )\
3670 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB, ARB_SHADER_OBJECTS, NULL )\
3671 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB, ARB_SHADER_OBJECTS, NULL )\
3672 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB, ARB_SHADER_OBJECTS, NULL )\
3673 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, glUniform1fvARB, ARB_SHADER_OBJECTS, NULL )\
3674 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, glUniform2fvARB, ARB_SHADER_OBJECTS, NULL )\
3675 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, glUniform3fvARB, ARB_SHADER_OBJECTS, NULL )\
3676 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\
3677 USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB, ARB_SHADER_OBJECTS, NULL )\
3678 USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB, ARB_SHADER_OBJECTS, NULL )\
3679 USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB, ARB_SHADER_OBJECTS, NULL )\
3680 USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\
3681 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
3682 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
3683 USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
3684 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
3685 USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
3686 USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
3687 USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3688 USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
3689 USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3690 USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB, ARB_SHADER_OBJECTS, NULL )\
3691 USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
3692 USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3693 USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB, ARB_SHADER_OBJECTS, NULL )\
3694 USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB, ARB_SHADER_OBJECTS, NULL )\
3695 USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL )\
3696 USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB, ARB_SHADER_OBJECTS, NULL )\
3697 USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL )\
3698 USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB, ARB_SHADER_OBJECTS, NULL )\
3699 USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL )\
3700 USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3701 USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL )\
3702 /* GL_EXT_stencil_two_side */ \
3703 USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL )\
3704 /* GL_ATI_separate_stencil */ \
3705 USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3706 USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL )\
3707 /* GL_NV_half_float */ \
3708 USE_GL_FUNC(PGLFNVERTEX2HNVPROC, glVertex2hNV, NV_HALF_FLOAT, NULL )\
3709 USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, glVertex2hvNV, NV_HALF_FLOAT, NULL )\
3710 USE_GL_FUNC(PGLFNVERTEX3HNVPROC, glVertex3hNV, NV_HALF_FLOAT, NULL )\
3711 USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, glVertex3hvNV, NV_HALF_FLOAT, NULL )\
3712 USE_GL_FUNC(PGLFNVERTEX4HNVPROC, glVertex4hNV, NV_HALF_FLOAT, NULL )\
3713 USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, glVertex4hvNV, NV_HALF_FLOAT, NULL )\
3714 USE_GL_FUNC(PGLFNNORMAL3HNVPROC, glNormal3hNV, NV_HALF_FLOAT, NULL )\
3715 USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, glNormal3hvNV, NV_HALF_FLOAT, NULL )\
3716 USE_GL_FUNC(PGLFNCOLOR3HNVPROC, glColor3hNV, NV_HALF_FLOAT, NULL )\
3717 USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, glColor3hvNV, NV_HALF_FLOAT, NULL )\
3718 USE_GL_FUNC(PGLFNCOLOR4HNVPROC, glColor4hNV, NV_HALF_FLOAT, NULL )\
3719 USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, glColor4hvNV, NV_HALF_FLOAT, NULL )\
3720 USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, glTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3721 USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, glTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3722 USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, glTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3723 USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, glTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3724 USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, glTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3725 USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, glTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3726 USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, glTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3727 USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, glTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3728 USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL )\
3729 USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL )\
3730 USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL )\
3731 USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL )\
3732 USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL )\
3733 USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL )\
3734 USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL )\
3735 USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL )\
3736 USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, glFogCoordhNV, NV_HALF_FLOAT, NULL )\
3737 USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, glFogCoordhvNV, NV_HALF_FLOAT, NULL )\
3738 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, glSecondaryColor3hNV, NV_HALF_FLOAT, NULL )\
3739 USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL )\
3740 USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, glVertexWeighthNV, NV_HALF_FLOAT, NULL )\
3741 USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, glVertexWeighthvNV, NV_HALF_FLOAT, NULL )\
3742 USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, glVertexAttrib1hNV, NV_HALF_FLOAT, NULL )\
3743 USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL )\
3744 USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, glVertexAttrib2hNV, NV_HALF_FLOAT, NULL )\
3745 USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL )\
3746 USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, glVertexAttrib3hNV, NV_HALF_FLOAT, NULL )\
3747 USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL )\
3748 USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, glVertexAttrib4hNV, NV_HALF_FLOAT, NULL )\
3749 USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL )\
3750 USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL )\
3751 USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL )\
3752 USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL )\
3753 USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL )\
3754 /* GL_NV_register_combiners */ \
3755 USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3756 USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL )\
3757 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL )\
3758 USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL )\
3759 USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL )\
3760 USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL )\
3761 USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL )\
3763 USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV, NV_FENCE, NULL )\
3764 USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV, NV_FENCE, NULL )\
3765 USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV, NV_FENCE, NULL )\
3766 USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV, NV_FENCE, NULL )\
3767 USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV, NV_FENCE, NULL )\
3768 USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV, NV_FENCE, NULL )\
3769 USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV, NV_FENCE, NULL )\
3770 /* GL_APPLE_fence */ \
3771 USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE, APPLE_FENCE, NULL )\
3772 USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE, APPLE_FENCE, NULL )\
3773 USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE, APPLE_FENCE, NULL )\
3774 USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE, APPLE_FENCE, NULL )\
3775 USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE, APPLE_FENCE, NULL )\
3776 USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE, APPLE_FENCE, NULL )\
3777 USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE, APPLE_FENCE, NULL )\
3778 USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE, APPLE_FENCE, NULL )\
3779 /* GLX_SGI_video_sync */ \
3780 USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3781 USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
3782 /* GL_APPLE_flush_render */ \
3783 USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3784 USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
3785 /* GL_EXT_gpu_program_parameters */ \
3786 USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3787 USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3788 /* GL_ATI_fragment_shader */ \
3789 USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL )\
3790 USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3791 USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3792 USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3793 USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL )\
3794 USE_GL_FUNC(PGLFNPASSTEXCOORDATI, glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL )\
3795 USE_GL_FUNC(PGLFNSAMPLEMAPATI, glSampleMapATI, ATI_FRAGMENT_SHADER, NULL )\
3796 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3797 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3798 USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3799 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL )\
3800 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL )\
3801 USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL )\
3802 USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL )
3804 /****************************************************
3805 * OpenGL WGL defines and functions pointer
3806 ****************************************************/
3808 /* WGL_ARB_extensions_string */
3809 typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3810 /* WGL_ARB_multisample */
3811 #ifndef WGL_ARB_multisample
3812 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
3813 #define WGL_SAMPLES_ARB 0x2042
3815 /* WGL_ARB_pixel_format */
3816 #ifndef WGL_ARB_pixel_format
3817 #define WGL_ARB_pixel_format 1
3818 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
3819 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
3820 #define WGL_DRAW_TO_BITMAP_ARB 0x2002
3821 #define WGL_ACCELERATION_ARB 0x2003
3822 #define WGL_NEED_PALETTE_ARB 0x2004
3823 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
3824 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
3825 #define WGL_SWAP_METHOD_ARB 0x2007
3826 #define WGL_NUMBER_OVERLAYS_ARB 0x2008
3827 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009
3828 #define WGL_TRANSPARENT_ARB 0x200A
3829 #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
3830 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3831 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3832 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3833 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3834 #define WGL_SHARE_DEPTH_ARB 0x200C
3835 #define WGL_SHARE_STENCIL_ARB 0x200D
3836 #define WGL_SHARE_ACCUM_ARB 0x200E
3837 #define WGL_SUPPORT_GDI_ARB 0x200F
3838 #define WGL_SUPPORT_OPENGL_ARB 0x2010
3839 #define WGL_DOUBLE_BUFFER_ARB 0x2011
3840 #define WGL_STEREO_ARB 0x2012
3841 #define WGL_PIXEL_TYPE_ARB 0x2013
3842 #define WGL_COLOR_BITS_ARB 0x2014
3843 #define WGL_RED_BITS_ARB 0x2015
3844 #define WGL_RED_SHIFT_ARB 0x2016
3845 #define WGL_GREEN_BITS_ARB 0x2017
3846 #define WGL_GREEN_SHIFT_ARB 0x2018
3847 #define WGL_BLUE_BITS_ARB 0x2019
3848 #define WGL_BLUE_SHIFT_ARB 0x201A
3849 #define WGL_ALPHA_BITS_ARB 0x201B
3850 #define WGL_ALPHA_SHIFT_ARB 0x201C
3851 #define WGL_ACCUM_BITS_ARB 0x201D
3852 #define WGL_ACCUM_RED_BITS_ARB 0x201E
3853 #define WGL_ACCUM_GREEN_BITS_ARB 0x201F
3854 #define WGL_ACCUM_BLUE_BITS_ARB 0x2020
3855 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
3856 #define WGL_DEPTH_BITS_ARB 0x2022
3857 #define WGL_STENCIL_BITS_ARB 0x2023
3858 #define WGL_AUX_BUFFERS_ARB 0x2024
3859 #define WGL_NO_ACCELERATION_ARB 0x2025
3860 #define WGL_GENERIC_ACCELERATION_ARB 0x2026
3861 #define WGL_FULL_ACCELERATION_ARB 0x2027
3862 #define WGL_SWAP_EXCHANGE_ARB 0x2028
3863 #define WGL_SWAP_COPY_ARB 0x2029
3864 #define WGL_SWAP_UNDEFINED_ARB 0x202A
3865 #define WGL_TYPE_RGBA_ARB 0x202B
3866 #define WGL_TYPE_COLORINDEX_ARB 0x202C
3868 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3869 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3870 typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3871 /* WGL_ARB_make_current_read */
3872 typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3873 typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
3874 /* WGL_ARB_pbuffer */
3875 #ifndef WGL_ARB_pbuffer
3876 #define WGL_ARB_pbuffer 1
3877 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D
3878 #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
3879 #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
3880 #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
3881 #define WGL_PBUFFER_LARGEST_ARB 0x2033
3882 #define WGL_PBUFFER_WIDTH_ARB 0x2034
3883 #define WGL_PBUFFER_HEIGHT_ARB 0x2035
3884 #define WGL_PBUFFER_LOST_ARB 0x2036
3886 DECLARE_HANDLE(HPBUFFERARB);
3887 typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
3888 typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
3889 typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
3890 typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
3891 typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3892 #ifndef WGL_ARB_pixel_format_float
3893 #define WGL_ARB_pixel_format_float 1
3894 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
3896 /* WGL_WINE_pixel_format_passthrough */
3897 typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
3899 #define WGL_EXT_FUNCS_GEN \
3900 USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
3901 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
3902 USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
3903 USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
3904 USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
3905 USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
3906 USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
3907 USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
3908 USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
3909 USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
3910 USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
3911 USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
3914 /****************************************************
3916 ****************************************************/
3918 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
3919 typedef struct _WineD3D_GL_Info {
3924 GL_Vendors gl_vendor;
3927 DWORD driver_version;
3928 DWORD driver_version_hipart;
3929 CHAR driver_description[255];
3930 CHAR gl_renderer[255];
3937 UINT max_texture_stages;
3938 UINT max_fragment_samplers;
3939 UINT max_vertex_samplers;
3940 UINT max_combined_samplers;
3941 UINT max_sampler_stages;
3942 UINT max_clipplanes;
3943 UINT max_texture_size;
3944 UINT max_texture3d_size;
3945 float max_pointsize, max_pointsizemin;
3946 UINT max_point_sprite_units;
3948 UINT max_anisotropy;
3949 UINT max_glsl_varyings;
3950 float max_shininess;
3952 unsigned max_vshader_constantsF;
3953 unsigned max_pshader_constantsF;
3955 unsigned vs_arb_constantsF;
3956 unsigned vs_arb_max_instructions;
3957 unsigned vs_arb_max_temps;
3958 unsigned ps_arb_constantsF;
3959 unsigned ps_arb_max_instructions;
3960 unsigned ps_arb_max_temps;
3961 unsigned vs_glsl_constantsF;
3962 unsigned ps_glsl_constantsF;
3964 GL_PSVersion ps_arb_version;
3965 GL_PSVersion ps_nv_version;
3967 GL_VSVersion vs_arb_version;
3968 GL_VSVersion vs_nv_version;
3969 GL_VSVersion vs_ati_version;
3971 BOOL arb_vs_offset_limit;
3972 BOOL set_texcoord_w;
3973 DWORD reserved_glsl_constants;
3974 BOOL glsl_clip_varying;
3976 BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
3978 /** OpenGL EXT and ARB functions ptr */
3980 /** OpenGL WGL functions ptr */
3983 struct GlPixelFormatDesc *gl_formats;
3987 struct driver_quirk {
3988 BOOL (*match)(const WineD3D_GL_Info *gl_info);
3989 void (*apply)(WineD3D_GL_Info *gl_info);
3990 const char *description;
3993 #endif /* __WINE_WINED3D_GL */