wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
[wine] / dlls / wined3d / wined3d_gl.h
1 /*
2  * Direct3D wine OpenGL include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2004 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2007 Roderick Colenbrander
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  *
23  *
24  * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
25  * Copyright (C) 1999-2006  Brian Paul
26  *
27  * From the Mesa-license:
28  * Permission is hereby granted, free of charge, to any person obtaining a
29  * copy of this software and associated documentation files (the "Software"),
30  * to deal in the Software without restriction, including without limitation
31  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
32  * and/or sell copies of the Software, and to permit persons to whom the
33  * Software is furnished to do so, subject to the following conditions:
34  *
35  * The above copyright notice and this permission notice shall be included
36  * in all copies or substantial portions of the Software.
37  *
38  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
39  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
41  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
44  */
45
46 #ifndef __WINE_WINED3D_GL_H
47 #define __WINE_WINED3D_GL_H
48
49 #ifdef USE_WIN32_OPENGL
50 #define WINE_GLAPI __stdcall
51 #else
52 #define WINE_GLAPI
53 #endif
54
55 /****************************************************
56  * OpenGL 1.0/1.1/1.2/1.3
57  *     types, #defines and function pointers
58  ****************************************************/
59
60 /* Types */
61 typedef unsigned int    GLbitfield;
62 typedef unsigned char   GLboolean;
63 typedef signed char     GLbyte;
64 typedef unsigned char   GLubyte;
65 typedef short           GLshort;
66 typedef unsigned short  GLushort;
67 typedef int             GLint;
68 typedef unsigned int    GLuint;
69 typedef unsigned int    GLenum;
70 typedef float           GLfloat;
71 typedef int             GLsizei;
72 typedef float           GLclampf;
73 typedef double          GLdouble;
74 typedef double          GLclampd;
75 typedef void            GLvoid;
76
77 /* Booleans */
78 #define GL_FALSE                                0x0
79 #define GL_TRUE                                 0x1
80
81 /* Data types */
82 #define GL_BYTE                                 0x1400
83 #define GL_UNSIGNED_BYTE                        0x1401
84 #define GL_SHORT                                0x1402
85 #define GL_UNSIGNED_SHORT                       0x1403
86 #define GL_INT                                  0x1404
87 #define GL_UNSIGNED_INT                         0x1405
88 #define GL_FLOAT                                0x1406
89 #define GL_DOUBLE                               0x140A
90 #define GL_2_BYTES                              0x1407
91 #define GL_3_BYTES                              0x1408
92 #define GL_4_BYTES                              0x1409
93
94 /* Errors */
95 #define GL_NO_ERROR                             0x0
96 #define GL_INVALID_VALUE                        0x0501
97 #define GL_INVALID_ENUM                         0x0500
98 #define GL_INVALID_OPERATION                    0x0502
99 #define GL_STACK_OVERFLOW                       0x0503
100 #define GL_STACK_UNDERFLOW                      0x0504
101 #define GL_OUT_OF_MEMORY                        0x0505
102
103 /* Utility */
104 #define GL_VENDOR                               0x1F00
105 #define GL_RENDERER                             0x1F01
106 #define GL_VERSION                              0x1F02
107 #define GL_EXTENSIONS                           0x1F03
108
109 /* Accumulation buffer */
110 #define GL_ACCUM_RED_BITS                       0x0D58
111 #define GL_ACCUM_GREEN_BITS                     0x0D59
112 #define GL_ACCUM_BLUE_BITS                      0x0D5A
113 #define GL_ACCUM_ALPHA_BITS                     0x0D5B
114 #define GL_ACCUM_CLEAR_VALUE                    0x0B80
115 #define GL_ACCUM                                0x0100
116 #define GL_ADD                                  0x0104
117 #define GL_LOAD                                 0x0101
118 #define GL_MULT                                 0x0103
119 #define GL_RETURN                               0x0102
120
121 /* Alpha testing */
122 #define GL_ALPHA_TEST                           0x0BC0
123 #define GL_ALPHA_TEST_REF                       0x0BC2
124 #define GL_ALPHA_TEST_FUNC                      0x0BC1
125
126 /* Blending */
127 #define GL_BLEND                                0x0BE2
128 #define GL_BLEND_SRC                            0x0BE1
129 #define GL_BLEND_DST                            0x0BE0
130 #define GL_ZERO                                 0x0
131 #define GL_ONE                                  0x1
132 #define GL_SRC_COLOR                            0x0300
133 #define GL_ONE_MINUS_SRC_COLOR                  0x0301
134 #define GL_SRC_ALPHA                            0x0302
135 #define GL_ONE_MINUS_SRC_ALPHA                  0x0303
136 #define GL_DST_ALPHA                            0x0304
137 #define GL_ONE_MINUS_DST_ALPHA                  0x0305
138 #define GL_DST_COLOR                            0x0306
139 #define GL_ONE_MINUS_DST_COLOR                  0x0307
140 #define GL_SRC_ALPHA_SATURATE                   0x0308
141 #define GL_CONSTANT_COLOR                       0x8001
142 #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
143 #define GL_CONSTANT_ALPHA                       0x8003
144 #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
145
146 /* Buffers, Pixel Drawing/Reading */
147 #define GL_NONE                                 0x0
148 #define GL_FRONT_LEFT                           0x0400
149 #define GL_FRONT_RIGHT                          0x0401
150 #define GL_BACK_LEFT                            0x0402
151 #define GL_BACK_RIGHT                           0x0403
152 #define GL_FRONT                                0x0404
153 #define GL_BACK                                 0x0405
154 #define GL_LEFT                                 0x0406
155 #define GL_RIGHT                                0x0407
156 #define GL_FRONT_AND_BACK                       0x0408
157 #define GL_AUX0                                 0x0409
158 #define GL_AUX1                                 0x040A
159 #define GL_AUX2                                 0x040B
160 #define GL_AUX3                                 0x040C
161 #define GL_COLOR_INDEX                          0x1900
162 #define GL_RED                                  0x1903
163 #define GL_GREEN                                0x1904
164 #define GL_BLUE                                 0x1905
165 #define GL_ALPHA                                0x1906
166 #define GL_LUMINANCE                            0x1909
167 #define GL_LUMINANCE_ALPHA                      0x190A
168 #define GL_ALPHA_BITS                           0x0D55
169 #define GL_RED_BITS                             0x0D52
170 #define GL_GREEN_BITS                           0x0D53
171 #define GL_BLUE_BITS                            0x0D54
172 #define GL_INDEX_BITS                           0x0D51
173 #define GL_SUBPIXEL_BITS                        0x0D50
174 #define GL_AUX_BUFFERS                          0x0C00
175 #define GL_READ_BUFFER                          0x0C02
176 #define GL_DRAW_BUFFER                          0x0C01
177 #define GL_DOUBLEBUFFER                         0x0C32
178 #define GL_STEREO                               0x0C33
179 #define GL_BITMAP                               0x1A00
180 #define GL_COLOR                                0x1800
181 #define GL_DEPTH                                0x1801
182 #define GL_STENCIL                              0x1802
183 #define GL_DITHER                               0x0BD0
184 #define GL_RGB                                  0x1907
185 #define GL_RGBA                                 0x1908
186
187 /* Clipping */
188 #define GL_CLIP_PLANE0                          0x3000
189 #define GL_CLIP_PLANE1                          0x3001
190 #define GL_CLIP_PLANE2                          0x3002
191 #define GL_CLIP_PLANE3                          0x3003
192 #define GL_CLIP_PLANE4                          0x3004
193 #define GL_CLIP_PLANE5                          0x3005
194
195 /* Depth buffer */
196 #define GL_NEVER                                0x0200
197 #define GL_LESS                                 0x0201
198 #define GL_EQUAL                                0x0202
199 #define GL_LEQUAL                               0x0203
200 #define GL_GREATER                              0x0204
201 #define GL_NOTEQUAL                             0x0205
202 #define GL_GEQUAL                               0x0206
203 #define GL_ALWAYS                               0x0207
204 #define GL_DEPTH_TEST                           0x0B71
205 #define GL_DEPTH_BITS                           0x0D56
206 #define GL_DEPTH_CLEAR_VALUE                    0x0B73
207 #define GL_DEPTH_FUNC                           0x0B74
208 #define GL_DEPTH_RANGE                          0x0B70
209 #define GL_DEPTH_WRITEMASK                      0x0B72
210 #define GL_DEPTH_COMPONENT                      0x1902
211
212 /* Evaluators */
213 #define GL_AUTO_NORMAL                          0x0D80
214 #define GL_MAP1_COLOR_4                         0x0D90
215 #define GL_MAP1_GRID_DOMAIN                     0x0DD0
216 #define GL_MAP1_GRID_SEGMENTS                   0x0DD1
217 #define GL_MAP1_INDEX                           0x0D91
218 #define GL_MAP1_NORMAL                          0x0D92
219 #define GL_MAP1_TEXTURE_COORD_1                 0x0D93
220 #define GL_MAP1_TEXTURE_COORD_2                 0x0D94
221 #define GL_MAP1_TEXTURE_COORD_3                 0x0D95
222 #define GL_MAP1_TEXTURE_COORD_4                 0x0D96
223 #define GL_MAP1_VERTEX_3                        0x0D97
224 #define GL_MAP1_VERTEX_4                        0x0D98
225 #define GL_MAP2_COLOR_4                         0x0DB0
226 #define GL_MAP2_GRID_DOMAIN                     0x0DD2
227 #define GL_MAP2_GRID_SEGMENTS                   0x0DD3
228 #define GL_MAP2_INDEX                           0x0DB1
229 #define GL_MAP2_NORMAL                          0x0DB2
230 #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
231 #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
232 #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
233 #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
234 #define GL_MAP2_VERTEX_3                        0x0DB7
235 #define GL_MAP2_VERTEX_4                        0x0DB8
236 #define GL_COEFF                                0x0A00
237 #define GL_DOMAIN                               0x0A02
238 #define GL_ORDER                                0x0A01
239
240 /* Feedback */
241 #define GL_2D                                   0x0600
242 #define GL_3D                                   0x0601
243 #define GL_3D_COLOR                             0x0602
244 #define GL_3D_COLOR_TEXTURE                     0x0603
245 #define GL_4D_COLOR_TEXTURE                     0x0604
246 #define GL_POINT_TOKEN                          0x0701
247 #define GL_LINE_TOKEN                           0x0702
248 #define GL_LINE_RESET_TOKEN                     0x0707
249 #define GL_POLYGON_TOKEN                        0x0703
250 #define GL_BITMAP_TOKEN                         0x0704
251 #define GL_DRAW_PIXEL_TOKEN                     0x0705
252 #define GL_COPY_PIXEL_TOKEN                     0x0706
253 #define GL_PASS_THROUGH_TOKEN                   0x0700
254 #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
255 #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
256 #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
257
258 /* Fog */
259 #define GL_FOG                                  0x0B60
260 #define GL_FOG_MODE                             0x0B65
261 #define GL_FOG_DENSITY                          0x0B62
262 #define GL_FOG_COLOR                            0x0B66
263 #define GL_FOG_INDEX                            0x0B61
264 #define GL_FOG_START                            0x0B63
265 #define GL_FOG_END                              0x0B64
266 #define GL_LINEAR                               0x2601
267 #define GL_EXP                                  0x0800
268 #define GL_EXP2                                 0x0801
269
270 /* Gets */
271 #define GL_ATTRIB_STACK_DEPTH                   0x0BB0
272 #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
273 #define GL_COLOR_CLEAR_VALUE                    0x0C22
274 #define GL_COLOR_WRITEMASK                      0x0C23
275 #define GL_CURRENT_INDEX                        0x0B01
276 #define GL_CURRENT_COLOR                        0x0B00
277 #define GL_CURRENT_NORMAL                       0x0B02
278 #define GL_CURRENT_RASTER_COLOR                 0x0B04
279 #define GL_CURRENT_RASTER_DISTANCE              0x0B09
280 #define GL_CURRENT_RASTER_INDEX                 0x0B05
281 #define GL_CURRENT_RASTER_POSITION              0x0B07
282 #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
283 #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
284 #define GL_CURRENT_TEXTURE_COORDS               0x0B03
285 #define GL_INDEX_CLEAR_VALUE                    0x0C20
286 #define GL_INDEX_MODE                           0x0C30
287 #define GL_INDEX_WRITEMASK                      0x0C21
288 #define GL_MODELVIEW_MATRIX                     0x0BA6
289 #define GL_MODELVIEW_STACK_DEPTH                0x0BA3
290 #define GL_NAME_STACK_DEPTH                     0x0D70
291 #define GL_PROJECTION_MATRIX                    0x0BA7
292 #define GL_PROJECTION_STACK_DEPTH               0x0BA4
293 #define GL_RENDER_MODE                          0x0C40
294 #define GL_RGBA_MODE                            0x0C31
295 #define GL_TEXTURE_MATRIX                       0x0BA8
296 #define GL_TEXTURE_STACK_DEPTH                  0x0BA5
297 #define GL_VIEWPORT                             0x0BA2
298
299 /* Hints */
300 #define GL_FOG_HINT                             0x0C54
301 #define GL_LINE_SMOOTH_HINT                     0x0C52
302 #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
303 #define GL_POINT_SMOOTH_HINT                    0x0C51
304 #define GL_POLYGON_SMOOTH_HINT                  0x0C53
305 #define GL_DONT_CARE                            0x1100
306 #define GL_FASTEST                              0x1101
307 #define GL_NICEST                               0x1102
308
309 /* Implementation limits */
310 #define GL_MAX_LIST_NESTING                     0x0B31
311 #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
312 #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
313 #define GL_MAX_NAME_STACK_DEPTH                 0x0D37
314 #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
315 #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
316 #define GL_MAX_EVAL_ORDER                       0x0D30
317 #define GL_MAX_LIGHTS                           0x0D31
318 #define GL_MAX_CLIP_PLANES                      0x0D32
319 #define GL_MAX_TEXTURE_SIZE                     0x0D33
320 #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
321 #define GL_MAX_VIEWPORT_DIMS                    0x0D3A
322 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
323
324 /* Lighting */
325 #define GL_LIGHTING                             0x0B50
326 #define GL_LIGHT0                               0x4000
327 #define GL_LIGHT1                               0x4001
328 #define GL_LIGHT2                               0x4002
329 #define GL_LIGHT3                               0x4003
330 #define GL_LIGHT4                               0x4004
331 #define GL_LIGHT5                               0x4005
332 #define GL_LIGHT6                               0x4006
333 #define GL_LIGHT7                               0x4007
334 #define GL_SPOT_EXPONENT                        0x1205
335 #define GL_SPOT_CUTOFF                          0x1206
336 #define GL_CONSTANT_ATTENUATION                 0x1207
337 #define GL_LINEAR_ATTENUATION                   0x1208
338 #define GL_QUADRATIC_ATTENUATION                0x1209
339 #define GL_AMBIENT                              0x1200
340 #define GL_DIFFUSE                              0x1201
341 #define GL_SPECULAR                             0x1202
342 #define GL_SHININESS                            0x1601
343 #define GL_EMISSION                             0x1600
344 #define GL_POSITION                             0x1203
345 #define GL_SPOT_DIRECTION                       0x1204
346 #define GL_AMBIENT_AND_DIFFUSE                  0x1602
347 #define GL_COLOR_INDEXES                        0x1603
348 #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
349 #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
350 #define GL_LIGHT_MODEL_AMBIENT                  0x0B53
351 #define GL_FRONT_AND_BACK                       0x0408
352 #define GL_SHADE_MODEL                          0x0B54
353 #define GL_FLAT                                 0x1D00
354 #define GL_SMOOTH                               0x1D01
355 #define GL_COLOR_MATERIAL                       0x0B57
356 #define GL_COLOR_MATERIAL_FACE                  0x0B55
357 #define GL_COLOR_MATERIAL_PARAMETER             0x0B56
358 #define GL_NORMALIZE                            0x0BA1
359
360 /* Lines */
361 #define GL_LINE_SMOOTH                          0x0B20
362 #define GL_LINE_STIPPLE                         0x0B24
363 #define GL_LINE_STIPPLE_PATTERN                 0x0B25
364 #define GL_LINE_STIPPLE_REPEAT                  0x0B26
365 #define GL_LINE_WIDTH                           0x0B21
366 #define GL_LINE_WIDTH_GRANULARITY               0x0B23
367 #define GL_LINE_WIDTH_RANGE                     0x0B22
368
369 /* Logic Ops */
370 #define GL_LOGIC_OP                             0x0BF1
371 #define GL_INDEX_LOGIC_OP                       0x0BF1
372 #define GL_COLOR_LOGIC_OP                       0x0BF2
373 #define GL_LOGIC_OP_MODE                        0x0BF0
374 #define GL_CLEAR                                0x1500
375 #define GL_SET                                  0x150F
376 #define GL_COPY                                 0x1503
377 #define GL_COPY_INVERTED                        0x150C
378 #define GL_NOOP                                 0x1505
379 #define GL_INVERT                               0x150A
380 #define GL_AND                                  0x1501
381 #define GL_NAND                                 0x150E
382 #define GL_OR                                   0x1507
383 #define GL_NOR                                  0x1508
384 #define GL_XOR                                  0x1506
385 #define GL_EQUIV                                0x1509
386 #define GL_AND_REVERSE                          0x1502
387 #define GL_AND_INVERTED                         0x1504
388 #define GL_OR_REVERSE                           0x150B
389 #define GL_OR_INVERTED                          0x150D
390
391 /* Matrix Mode */
392 #define GL_MATRIX_MODE                          0x0BA0
393 #define GL_MODELVIEW                            0x1700
394 #define GL_PROJECTION                           0x1701
395 #define GL_TEXTURE                              0x1702
396
397 /* Pixel Mode / Transfer */
398 #define GL_MAP_COLOR                            0x0D10
399 #define GL_MAP_STENCIL                          0x0D11
400 #define GL_INDEX_SHIFT                          0x0D12
401 #define GL_INDEX_OFFSET                         0x0D13
402 #define GL_RED_SCALE                            0x0D14
403 #define GL_RED_BIAS                             0x0D15
404 #define GL_GREEN_SCALE                          0x0D18
405 #define GL_GREEN_BIAS                           0x0D19
406 #define GL_BLUE_SCALE                           0x0D1A
407 #define GL_BLUE_BIAS                            0x0D1B
408 #define GL_ALPHA_SCALE                          0x0D1C
409 #define GL_ALPHA_BIAS                           0x0D1D
410 #define GL_DEPTH_SCALE                          0x0D1E
411 #define GL_DEPTH_BIAS                           0x0D1F
412 #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
413 #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
414 #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
415 #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
416 #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
417 #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
418 #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
419 #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
420 #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
421 #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
422 #define GL_PIXEL_MAP_S_TO_S                     0x0C71
423 #define GL_PIXEL_MAP_I_TO_I                     0x0C70
424 #define GL_PIXEL_MAP_I_TO_R                     0x0C72
425 #define GL_PIXEL_MAP_I_TO_G                     0x0C73
426 #define GL_PIXEL_MAP_I_TO_B                     0x0C74
427 #define GL_PIXEL_MAP_I_TO_A                     0x0C75
428 #define GL_PIXEL_MAP_R_TO_R                     0x0C76
429 #define GL_PIXEL_MAP_G_TO_G                     0x0C77
430 #define GL_PIXEL_MAP_B_TO_B                     0x0C78
431 #define GL_PIXEL_MAP_A_TO_A                     0x0C79
432 #define GL_PACK_ALIGNMENT                       0x0D05
433 #define GL_PACK_LSB_FIRST                       0x0D01
434 #define GL_PACK_ROW_LENGTH                      0x0D02
435 #define GL_PACK_SKIP_PIXELS                     0x0D04
436 #define GL_PACK_SKIP_ROWS                       0x0D03
437 #define GL_PACK_SWAP_BYTES                      0x0D00
438 #define GL_UNPACK_ALIGNMENT                     0x0CF5
439 #define GL_UNPACK_LSB_FIRST                     0x0CF1
440 #define GL_UNPACK_ROW_LENGTH                    0x0CF2
441 #define GL_UNPACK_SKIP_PIXELS                   0x0CF4
442 #define GL_UNPACK_SKIP_ROWS                     0x0CF3
443 #define GL_UNPACK_SWAP_BYTES                    0x0CF0
444 #define GL_ZOOM_X                               0x0D16
445 #define GL_ZOOM_Y                               0x0D17
446
447 /* Points */
448 #define GL_POINT_SMOOTH                         0x0B10
449 #define GL_POINT_SIZE                           0x0B11
450 #define GL_POINT_SIZE_GRANULARITY               0x0B13
451 #define GL_POINT_SIZE_RANGE                     0x0B12
452
453 /* Polygons */
454 #define GL_POINT                                0x1B00
455 #define GL_LINE                                 0x1B01
456 #define GL_FILL                                 0x1B02
457 #define GL_CW                                   0x0900
458 #define GL_CCW                                  0x0901
459 #define GL_FRONT                                0x0404
460 #define GL_BACK                                 0x0405
461 #define GL_POLYGON_MODE                         0x0B40
462 #define GL_POLYGON_SMOOTH                       0x0B41
463 #define GL_POLYGON_STIPPLE                      0x0B42
464 #define GL_EDGE_FLAG                            0x0B43
465 #define GL_CULL_FACE                            0x0B44
466 #define GL_CULL_FACE_MODE                       0x0B45
467 #define GL_FRONT_FACE                           0x0B46
468 #define GL_POLYGON_OFFSET_FACTOR                0x8038
469 #define GL_POLYGON_OFFSET_UNITS                 0x2A00
470 #define GL_POLYGON_OFFSET_POINT                 0x2A01
471 #define GL_POLYGON_OFFSET_LINE                  0x2A02
472 #define GL_POLYGON_OFFSET_FILL                  0x8037
473
474 /* Primitives */
475 #define GL_POINTS                               0x0000
476 #define GL_LINES                                0x0001
477 #define GL_LINE_LOOP                            0x0002
478 #define GL_LINE_STRIP                           0x0003
479 #define GL_TRIANGLES                            0x0004
480 #define GL_TRIANGLE_STRIP                       0x0005
481 #define GL_TRIANGLE_FAN                         0x0006
482 #define GL_QUADS                                0x0007
483 #define GL_QUAD_STRIP                           0x0008
484 #define GL_POLYGON                              0x0009
485
486 /* Push/Pop bits */
487 #define GL_CURRENT_BIT                          0x00000001
488 #define GL_POINT_BIT                            0x00000002
489 #define GL_LINE_BIT                             0x00000004
490 #define GL_POLYGON_BIT                          0x00000008
491 #define GL_POLYGON_STIPPLE_BIT                  0x00000010
492 #define GL_PIXEL_MODE_BIT                       0x00000020
493 #define GL_LIGHTING_BIT                         0x00000040
494 #define GL_FOG_BIT                              0x00000080
495 #define GL_DEPTH_BUFFER_BIT                     0x00000100
496 #define GL_ACCUM_BUFFER_BIT                     0x00000200
497 #define GL_STENCIL_BUFFER_BIT                   0x00000400
498 #define GL_VIEWPORT_BIT                         0x00000800
499 #define GL_TRANSFORM_BIT                        0x00001000
500 #define GL_ENABLE_BIT                           0x00002000
501 #define GL_COLOR_BUFFER_BIT                     0x00004000
502 #define GL_HINT_BIT                             0x00008000
503 #define GL_EVAL_BIT                             0x00010000
504 #define GL_LIST_BIT                             0x00020000
505 #define GL_TEXTURE_BIT                          0x00040000
506 #define GL_SCISSOR_BIT                          0x00080000
507 #define GL_ALL_ATTRIB_BITS                      0x000FFFFF
508
509 /* Render Mode */
510 #define GL_FEEDBACK                             0x1C01
511 #define GL_RENDER                               0x1C00
512 #define GL_SELECT                               0x1C02
513
514 /* Scissor box */
515 #define GL_SCISSOR_TEST                         0x0C11
516 #define GL_SCISSOR_BOX                          0x0C10
517
518 /* Stencil */
519 #define GL_STENCIL_TEST                         0x0B90
520 #define GL_STENCIL_WRITEMASK                    0x0B98
521 #define GL_STENCIL_BITS                         0x0D57
522 #define GL_STENCIL_FUNC                         0x0B92
523 #define GL_STENCIL_VALUE_MASK                   0x0B93
524 #define GL_STENCIL_REF                          0x0B97
525 #define GL_STENCIL_FAIL                         0x0B94
526 #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
527 #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
528 #define GL_STENCIL_CLEAR_VALUE                  0x0B91
529 #define GL_STENCIL_INDEX                        0x1901
530 #define GL_KEEP                                 0x1E00
531 #define GL_REPLACE                              0x1E01
532 #define GL_INCR                                 0x1E02
533 #define GL_DECR                                 0x1E03
534
535 /* Texture mapping */
536 #define GL_TEXTURE_ENV                          0x2300
537 #define GL_TEXTURE_ENV_MODE                     0x2200
538 #define GL_TEXTURE_1D                           0x0DE0
539 #define GL_TEXTURE_2D                           0x0DE1
540 #define GL_TEXTURE_WRAP_S                       0x2802
541 #define GL_TEXTURE_WRAP_T                       0x2803
542 #define GL_TEXTURE_MAG_FILTER                   0x2800
543 #define GL_TEXTURE_MIN_FILTER                   0x2801
544 #define GL_TEXTURE_ENV_COLOR                    0x2201
545 #define GL_TEXTURE_GEN_S                        0x0C60
546 #define GL_TEXTURE_GEN_T                        0x0C61
547 #define GL_TEXTURE_GEN_MODE                     0x2500
548 #define GL_TEXTURE_BORDER_COLOR                 0x1004
549 #define GL_TEXTURE_WIDTH                        0x1000
550 #define GL_TEXTURE_HEIGHT                       0x1001
551 #define GL_TEXTURE_BORDER                       0x1005
552 #define GL_TEXTURE_COMPONENTS                   0x1003
553 #define GL_TEXTURE_RED_SIZE                     0x805C
554 #define GL_TEXTURE_GREEN_SIZE                   0x805D
555 #define GL_TEXTURE_BLUE_SIZE                    0x805E
556 #define GL_TEXTURE_ALPHA_SIZE                   0x805F
557 #define GL_TEXTURE_LUMINANCE_SIZE               0x8060
558 #define GL_TEXTURE_INTENSITY_SIZE               0x8061
559 #define GL_NEAREST_MIPMAP_NEAREST               0x2700
560 #define GL_NEAREST_MIPMAP_LINEAR                0x2702
561 #define GL_LINEAR_MIPMAP_NEAREST                0x2701
562 #define GL_LINEAR_MIPMAP_LINEAR                 0x2703
563 #define GL_OBJECT_LINEAR                        0x2401
564 #define GL_OBJECT_PLANE                         0x2501
565 #define GL_EYE_LINEAR                           0x2400
566 #define GL_EYE_PLANE                            0x2502
567 #define GL_SPHERE_MAP                           0x2402
568 #define GL_DECAL                                0x2101
569 #define GL_MODULATE                             0x2100
570 #define GL_NEAREST                              0x2600
571 #define GL_REPEAT                               0x2901
572 #define GL_CLAMP                                0x2900
573 #define GL_S                                    0x2000
574 #define GL_T                                    0x2001
575 #define GL_R                                    0x2002
576 #define GL_Q                                    0x2003
577 #define GL_TEXTURE_GEN_R                        0x0C62
578 #define GL_TEXTURE_GEN_Q                        0x0C63
579
580 /* Vertex Arrays */
581 #define GL_VERTEX_ARRAY                         0x8074
582 #define GL_NORMAL_ARRAY                         0x8075
583 #define GL_COLOR_ARRAY                          0x8076
584 #define GL_INDEX_ARRAY                          0x8077
585 #define GL_TEXTURE_COORD_ARRAY                  0x8078
586 #define GL_EDGE_FLAG_ARRAY                      0x8079
587 #define GL_VERTEX_ARRAY_SIZE                    0x807A
588 #define GL_VERTEX_ARRAY_TYPE                    0x807B
589 #define GL_VERTEX_ARRAY_STRIDE                  0x807C
590 #define GL_NORMAL_ARRAY_TYPE                    0x807E
591 #define GL_NORMAL_ARRAY_STRIDE                  0x807F
592 #define GL_COLOR_ARRAY_SIZE                     0x8081
593 #define GL_COLOR_ARRAY_TYPE                     0x8082
594 #define GL_COLOR_ARRAY_STRIDE                   0x8083
595 #define GL_INDEX_ARRAY_TYPE                     0x8085
596 #define GL_INDEX_ARRAY_STRIDE                   0x8086
597 #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
598 #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
599 #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
600 #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
601 #define GL_VERTEX_ARRAY_POINTER                 0x808E
602 #define GL_NORMAL_ARRAY_POINTER                 0x808F
603 #define GL_COLOR_ARRAY_POINTER                  0x8090
604 #define GL_INDEX_ARRAY_POINTER                  0x8091
605 #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
606 #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
607 #define GL_V2F                                  0x2A20
608 #define GL_V3F                                  0x2A21
609 #define GL_C4UB_V2F                             0x2A22
610 #define GL_C4UB_V3F                             0x2A23
611 #define GL_C3F_V3F                              0x2A24
612 #define GL_N3F_V3F                              0x2A25
613 #define GL_C4F_N3F_V3F                          0x2A26
614 #define GL_T2F_V3F                              0x2A27
615 #define GL_T4F_V4F                              0x2A28
616 #define GL_T2F_C4UB_V3F                         0x2A29
617 #define GL_T2F_C3F_V3F                          0x2A2A
618 #define GL_T2F_N3F_V3F                          0x2A2B
619 #define GL_T2F_C4F_N3F_V3F                      0x2A2C
620 #define GL_T4F_C4F_N3F_V4F                      0x2A2D
621
622 /* OpenGL 1.1 */
623 #define GL_PROXY_TEXTURE_1D                     0x8063
624 #define GL_PROXY_TEXTURE_2D                     0x8064
625 #define GL_TEXTURE_PRIORITY                     0x8066
626 #define GL_TEXTURE_RESIDENT                     0x8067
627 #define GL_TEXTURE_BINDING_1D                   0x8068
628 #define GL_TEXTURE_BINDING_2D                   0x8069
629 #define GL_TEXTURE_INTERNAL_FORMAT              0x1003
630 #define GL_ALPHA4                               0x803B
631 #define GL_ALPHA8                               0x803C
632 #define GL_ALPHA12                              0x803D
633 #define GL_ALPHA16                              0x803E
634 #define GL_LUMINANCE4                           0x803F
635 #define GL_LUMINANCE8                           0x8040
636 #define GL_LUMINANCE12                          0x8041
637 #define GL_LUMINANCE16                          0x8042
638 #define GL_LUMINANCE4_ALPHA4                    0x8043
639 #define GL_LUMINANCE6_ALPHA2                    0x8044
640 #define GL_LUMINANCE8_ALPHA8                    0x8045
641 #define GL_LUMINANCE12_ALPHA4                   0x8046
642 #define GL_LUMINANCE12_ALPHA12                  0x8047
643 #define GL_LUMINANCE16_ALPHA16                  0x8048
644 #define GL_INTENSITY                            0x8049
645 #define GL_INTENSITY4                           0x804A
646 #define GL_INTENSITY8                           0x804B
647 #define GL_INTENSITY12                          0x804C
648 #define GL_INTENSITY16                          0x804D
649 #define GL_R3_G3_B2                             0x2A10
650 #define GL_RGB4                                 0x804F
651 #define GL_RGB5                                 0x8050
652 #define GL_RGB8                                 0x8051
653 #define GL_RGB10                                0x8052
654 #define GL_RGB12                                0x8053
655 #define GL_RGB16                                0x8054
656 #define GL_RGBA2                                0x8055
657 #define GL_RGBA4                                0x8056
658 #define GL_RGB5_A1                              0x8057
659 #define GL_RGBA8                                0x8058
660 #define GL_RGB10_A2                             0x8059
661 #define GL_RGBA12                               0x805A
662 #define GL_RGBA16                               0x805B
663 #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
664 #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
665 #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
666 #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
667
668 /* OpenGL 1.2 constants */
669 #define GL_PACK_SKIP_IMAGES               0x806B
670 #define GL_PACK_IMAGE_HEIGHT              0x806C
671 #define GL_UNPACK_SKIP_IMAGES             0x806D
672 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
673 #define GL_TEXTURE_3D                     0x806F
674 #define GL_PROXY_TEXTURE_3D               0x8070
675 #define GL_TEXTURE_DEPTH                  0x8071
676 #define GL_TEXTURE_WRAP_R                 0x8072
677 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
678 #define GL_BGR                            0x80E0
679 #define GL_BGRA                           0x80E1
680 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
681 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
682 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
683 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
684 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
685 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
686 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
687 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
688 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
689 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
690 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
691 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
692 #define GL_RESCALE_NORMAL                 0x803A
693 #define GL_TEXTURE_BINDING_3D             0x806A
694 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
695 #define GL_SINGLE_COLOR                   0x81F9
696 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
697 #define GL_CLAMP_TO_EDGE                  0x812F
698 #define GL_TEXTURE_MIN_LOD                0x813A
699 #define GL_TEXTURE_MAX_LOD                0x813B
700 #define GL_TEXTURE_BASE_LEVEL             0x813C
701 #define GL_TEXTURE_MAX_LEVEL              0x813D
702 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
703 #define GL_MAX_ELEMENTS_INDICES           0x80E9
704 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
705 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
706
707 /* OpenGL 1.3 constants */
708 #define GL_ACTIVE_TEXTURE                 0x84E0
709 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
710 #define GL_MAX_TEXTURE_UNITS              0x84E2
711 #define GL_TEXTURE0                       0x84C0
712 #define GL_TEXTURE1                       0x84C1
713 #define GL_TEXTURE2                       0x84C2
714 #define GL_TEXTURE3                       0x84C3
715 #define GL_TEXTURE4                       0x84C4
716 #define GL_TEXTURE5                       0x84C5
717 #define GL_TEXTURE6                       0x84C6
718 #define GL_TEXTURE7                       0x84C7
719 #define GL_TEXTURE8                       0x84C8
720 #define GL_TEXTURE9                       0x84C9
721 #define GL_TEXTURE10                      0x84CA
722 #define GL_TEXTURE11                      0x84CB
723 #define GL_TEXTURE12                      0x84CC
724 #define GL_TEXTURE13                      0x84CD
725 #define GL_TEXTURE14                      0x84CE
726 #define GL_TEXTURE15                      0x84CF
727 #define GL_TEXTURE16                      0x84D0
728 #define GL_TEXTURE17                      0x84D1
729 #define GL_TEXTURE18                      0x84D2
730 #define GL_TEXTURE19                      0x84D3
731 #define GL_TEXTURE20                      0x84D4
732 #define GL_TEXTURE21                      0x84D5
733 #define GL_TEXTURE22                      0x84D6
734 #define GL_TEXTURE23                      0x84D7
735 #define GL_TEXTURE24                      0x84D8
736 #define GL_TEXTURE25                      0x84D9
737 #define GL_TEXTURE26                      0x84DA
738 #define GL_TEXTURE27                      0x84DB
739 #define GL_TEXTURE28                      0x84DC
740 #define GL_TEXTURE29                      0x84DD
741 #define GL_TEXTURE30                      0x84DE
742 #define GL_TEXTURE31                      0x84DF
743 #define GL_NORMAL_MAP                     0x8511
744 #define GL_REFLECTION_MAP                 0x8512
745 #define GL_TEXTURE_CUBE_MAP               0x8513
746 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
747 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
748 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
749 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
750 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
751 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
752 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
753 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
754 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
755 #define GL_COMBINE                        0x8570
756 #define GL_COMBINE_RGB                    0x8571
757 #define GL_COMBINE_ALPHA                  0x8572
758 #define GL_RGB_SCALE                      0x8573
759 #define GL_ADD_SIGNED                     0x8574
760 #define GL_INTERPOLATE                    0x8575
761 #define GL_CONSTANT                       0x8576
762 #define GL_PRIMARY_COLOR                  0x8577
763 #define GL_PREVIOUS                       0x8578
764 #define GL_SOURCE0_RGB                    0x8580
765 #define GL_SOURCE1_RGB                    0x8581
766 #define GL_SOURCE2_RGB                    0x8582
767 #define GL_SOURCE0_ALPHA                  0x8588
768 #define GL_SOURCE1_ALPHA                  0x8589
769 #define GL_SOURCE2_ALPHA                  0x858A
770 #define GL_OPERAND0_RGB                   0x8590
771 #define GL_OPERAND1_RGB                   0x8591
772 #define GL_OPERAND2_RGB                   0x8592
773 #define GL_OPERAND0_ALPHA                 0x8598
774 #define GL_OPERAND1_ALPHA                 0x8599
775 #define GL_OPERAND2_ALPHA                 0x859A
776 #define GL_SUBTRACT                       0x84E7
777 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
778 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
779 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
780 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
781 #define GL_COMPRESSED_ALPHA               0x84E9
782 #define GL_COMPRESSED_LUMINANCE           0x84EA
783 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
784 #define GL_COMPRESSED_INTENSITY           0x84EC
785 #define GL_COMPRESSED_RGB                 0x84ED
786 #define GL_COMPRESSED_RGBA                0x84EE
787 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
788 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
789 #define GL_TEXTURE_COMPRESSED             0x86A1
790 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
791 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
792 #define GL_DOT3_RGB                       0x86AE
793 #define GL_DOT3_RGBA                      0x86AF
794 #define GL_CLAMP_TO_BORDER                0x812D
795 #define GL_MULTISAMPLE                    0x809D
796 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
797 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
798 #define GL_SAMPLE_COVERAGE                0x80A0
799 #define GL_SAMPLE_BUFFERS                 0x80A8
800 #define GL_SAMPLES                        0x80A9
801 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
802 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
803 #define GL_MULTISAMPLE_BIT                0x20000000
804
805 void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
806 void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
807 GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, GLboolean* residences);
808 void (WINE_GLAPI *glArrayElement) (GLint i);
809 void (WINE_GLAPI *glBegin) (GLenum mode);
810 void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
811 void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
812 void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
813 void (WINE_GLAPI *glCallList) (GLuint list);
814 void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
815 void (WINE_GLAPI *glClear) (GLbitfield mask);
816 void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
817 void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
818 void (WINE_GLAPI *glClearDepth) (GLclampd depth);
819 void (WINE_GLAPI *glClearIndex) (GLfloat c);
820 void (WINE_GLAPI *glClearStencil) (GLint s);
821 void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
822 void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
823 void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
824 void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
825 void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
826 void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
827 void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
828 void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
829 void (WINE_GLAPI *glColor3iv) (const GLint* v);
830 void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
831 void (WINE_GLAPI *glColor3sv) (const GLshort* v);
832 void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
833 void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
834 void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
835 void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
836 void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
837 void (WINE_GLAPI *glColor3usv) (const GLushort* v);
838 void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
839 void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
840 void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
841 void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
842 void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
843 void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
844 void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
845 void (WINE_GLAPI *glColor4iv) (const GLint* v);
846 void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
847 void (WINE_GLAPI *glColor4sv) (const GLshort* v);
848 void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
849 void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
850 void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
851 void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
852 void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
853 void (WINE_GLAPI *glColor4usv) (const GLushort* v);
854 void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
855 void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
856 void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
857 void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
858 void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
859 void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
860 void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
861 void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
862 void (WINE_GLAPI *glCullFace) (GLenum mode);
863 void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
864 void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
865 void (WINE_GLAPI *glDepthFunc) (GLenum func);
866 void (WINE_GLAPI *glDepthMask) (GLboolean flag);
867 void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
868 void (WINE_GLAPI *glDisable) (GLenum cap);
869 void (WINE_GLAPI *glDisableWINE) (GLenum cap);
870 void (WINE_GLAPI *glDisableClientState) (GLenum array);
871 void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
872 void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
873 void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
874 void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
875 void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
876 void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
877 void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
878 void (WINE_GLAPI *glEnable) (GLenum cap);
879 void (WINE_GLAPI *glEnableWINE) (GLenum cap);
880 void (WINE_GLAPI *glEnableClientState) (GLenum array);
881 void (WINE_GLAPI *glEnd) ();
882 void (WINE_GLAPI *glEndList) ();
883 void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
884 void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
885 void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
886 void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
887 void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
888 void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
889 void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
890 void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
891 void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
892 void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
893 void (WINE_GLAPI *glEvalPoint1) (GLint i);
894 void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
895 void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, GLfloat* buffer);
896 void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
897 void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
898 void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
899 void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
900 void (WINE_GLAPI *glFrontFace) (GLenum mode);
901 void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
902 GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
903 void (WINE_GLAPI *glGenTextures) (GLsizei n, GLuint* textures);
904 void (WINE_GLAPI *glGetBooleanv) (GLenum pname, GLboolean* params);
905 void (WINE_GLAPI *glGetClipPlane) (GLenum plane, GLdouble* equation);
906 void (WINE_GLAPI *glGetDoublev) (GLenum pname, GLdouble* params);
907 GLenum (WINE_GLAPI *glGetError) ();
908 void (WINE_GLAPI *glGetFloatv) (GLenum pname, GLfloat* params);
909 void (WINE_GLAPI *glGetIntegerv) (GLenum pname, GLint* params);
910 void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, GLfloat* params);
911 void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, GLint* params);
912 void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, GLdouble* v);
913 void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, GLfloat* v);
914 void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, GLint* v);
915 void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, GLfloat* params);
916 void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, GLint* params);
917 void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, GLfloat* values);
918 void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, GLuint* values);
919 void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, GLushort* values);
920 void (WINE_GLAPI *glGetPointerv) (GLenum pname, GLvoid** params);
921 void (WINE_GLAPI *glGetPolygonStipple) (GLubyte* mask);
922 const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
923 void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, GLfloat* params);
924 void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, GLint* params);
925 void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, GLdouble* params);
926 void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, GLfloat* params);
927 void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, GLint* params);
928 void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
929 void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat* params);
930 void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint* params);
931 void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, GLfloat* params);
932 void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, GLint* params);
933 void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
934 void (WINE_GLAPI *glIndexMask) (GLuint mask);
935 void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
936 void (WINE_GLAPI *glIndexd) (GLdouble c);
937 void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
938 void (WINE_GLAPI *glIndexf) (GLfloat c);
939 void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
940 void (WINE_GLAPI *glIndexi) (GLint c);
941 void (WINE_GLAPI *glIndexiv) (const GLint* c);
942 void (WINE_GLAPI *glIndexs) (GLshort c);
943 void (WINE_GLAPI *glIndexsv) (const GLshort* c);
944 void (WINE_GLAPI *glIndexub) (GLubyte c);
945 void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
946 void (WINE_GLAPI *glInitNames) ();
947 void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
948 GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
949 GLboolean (WINE_GLAPI *glIsList) (GLuint list);
950 GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
951 void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
952 void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
953 void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
954 void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
955 void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
956 void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
957 void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
958 void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
959 void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
960 void (WINE_GLAPI *glLineWidth) (GLfloat width);
961 void (WINE_GLAPI *glListBase) (GLuint base);
962 void (WINE_GLAPI *glLoadIdentity) ();
963 void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
964 void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
965 void (WINE_GLAPI *glLoadName) (GLuint name);
966 void (WINE_GLAPI *glLogicOp) (GLenum opcode);
967 void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
968 void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
969 void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
970 void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
971 void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
972 void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
973 void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
974 void (WINE_GLAPI *glMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
975 void (WINE_GLAPI *glMaterialf) (GLenum face, GLenum pname, GLfloat param);
976 void (WINE_GLAPI *glMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
977 void (WINE_GLAPI *glMateriali) (GLenum face, GLenum pname, GLint param);
978 void (WINE_GLAPI *glMaterialiv) (GLenum face, GLenum pname, const GLint* params);
979 void (WINE_GLAPI *glMatrixMode) (GLenum mode);
980 void (WINE_GLAPI *glMultMatrixd) (const GLdouble* m);
981 void (WINE_GLAPI *glMultMatrixf) (const GLfloat* m);
982 void (WINE_GLAPI *glNewList) (GLuint list, GLenum mode);
983 void (WINE_GLAPI *glNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz);
984 void (WINE_GLAPI *glNormal3bv) (const GLbyte* v);
985 void (WINE_GLAPI *glNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz);
986 void (WINE_GLAPI *glNormal3dv) (const GLdouble* v);
987 void (WINE_GLAPI *glNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz);
988 void (WINE_GLAPI *glNormal3fv) (const GLfloat* v);
989 void (WINE_GLAPI *glNormal3i) (GLint nx, GLint ny, GLint nz);
990 void (WINE_GLAPI *glNormal3iv) (const GLint* v);
991 void (WINE_GLAPI *glNormal3s) (GLshort nx, GLshort ny, GLshort nz);
992 void (WINE_GLAPI *glNormal3sv) (const GLshort* v);
993 void (WINE_GLAPI *glNormalPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
994 void (WINE_GLAPI *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
995 void (WINE_GLAPI *glPassThrough) (GLfloat token);
996 void (WINE_GLAPI *glPixelMapfv) (GLenum map, GLint mapsize, const GLfloat* values);
997 void (WINE_GLAPI *glPixelMapuiv) (GLenum map, GLint mapsize, const GLuint* values);
998 void (WINE_GLAPI *glPixelMapusv) (GLenum map, GLint mapsize, const GLushort* values);
999 void (WINE_GLAPI *glPixelStoref) (GLenum pname, GLfloat param);
1000 void (WINE_GLAPI *glPixelStorei) (GLenum pname, GLint param);
1001 void (WINE_GLAPI *glPixelTransferf) (GLenum pname, GLfloat param);
1002 void (WINE_GLAPI *glPixelTransferi) (GLenum pname, GLint param);
1003 void (WINE_GLAPI *glPixelZoom) (GLfloat xfactor, GLfloat yfactor);
1004 void (WINE_GLAPI *glPointSize) (GLfloat size);
1005 void (WINE_GLAPI *glPolygonMode) (GLenum face, GLenum mode);
1006 void (WINE_GLAPI *glPolygonOffset) (GLfloat factor, GLfloat units);
1007 void (WINE_GLAPI *glPolygonStipple) (const GLubyte* mask);
1008 void (WINE_GLAPI *glPopAttrib) ();
1009 void (WINE_GLAPI *glPopClientAttrib) ();
1010 void (WINE_GLAPI *glPopMatrix) ();
1011 void (WINE_GLAPI *glPopName) ();
1012 void (WINE_GLAPI *glPrioritizeTextures) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
1013 void (WINE_GLAPI *glPushAttrib) (GLbitfield mask);
1014 void (WINE_GLAPI *glPushClientAttrib) (GLbitfield mask);
1015 void (WINE_GLAPI *glPushMatrix) ();
1016 void (WINE_GLAPI *glPushName) (GLuint name);
1017 void (WINE_GLAPI *glRasterPos2d) (GLdouble x, GLdouble y);
1018 void (WINE_GLAPI *glRasterPos2dv) (const GLdouble* v);
1019 void (WINE_GLAPI *glRasterPos2f) (GLfloat x, GLfloat y);
1020 void (WINE_GLAPI *glRasterPos2fv) (const GLfloat* v);
1021 void (WINE_GLAPI *glRasterPos2i) (GLint x, GLint y);
1022 void (WINE_GLAPI *glRasterPos2iv) (const GLint* v);
1023 void (WINE_GLAPI *glRasterPos2s) (GLshort x, GLshort y);
1024 void (WINE_GLAPI *glRasterPos2sv) (const GLshort* v);
1025 void (WINE_GLAPI *glRasterPos3d) (GLdouble x, GLdouble y, GLdouble z);
1026 void (WINE_GLAPI *glRasterPos3dv) (const GLdouble* v);
1027 void (WINE_GLAPI *glRasterPos3f) (GLfloat x, GLfloat y, GLfloat z);
1028 void (WINE_GLAPI *glRasterPos3fv) (const GLfloat* v);
1029 void (WINE_GLAPI *glRasterPos3i) (GLint x, GLint y, GLint z);
1030 void (WINE_GLAPI *glRasterPos3iv) (const GLint* v);
1031 void (WINE_GLAPI *glRasterPos3s) (GLshort x, GLshort y, GLshort z);
1032 void (WINE_GLAPI *glRasterPos3sv) (const GLshort* v);
1033 void (WINE_GLAPI *glRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1034 void (WINE_GLAPI *glRasterPos4dv) (const GLdouble* v);
1035 void (WINE_GLAPI *glRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1036 void (WINE_GLAPI *glRasterPos4fv) (const GLfloat* v);
1037 void (WINE_GLAPI *glRasterPos4i) (GLint x, GLint y, GLint z, GLint w);
1038 void (WINE_GLAPI *glRasterPos4iv) (const GLint* v);
1039 void (WINE_GLAPI *glRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1040 void (WINE_GLAPI *glRasterPos4sv) (const GLshort* v);
1041 void (WINE_GLAPI *glReadBuffer) (GLenum mode);
1042 void (WINE_GLAPI *glReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
1043 void (WINE_GLAPI *glRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1044 void (WINE_GLAPI *glRectdv) (const GLdouble* v1, const GLdouble* v2);
1045 void (WINE_GLAPI *glRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1046 void (WINE_GLAPI *glRectfv) (const GLfloat* v1, const GLfloat* v2);
1047 void (WINE_GLAPI *glRecti) (GLint x1, GLint y1, GLint x2, GLint y2);
1048 void (WINE_GLAPI *glRectiv) (const GLint* v1, const GLint* v2);
1049 void (WINE_GLAPI *glRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1050 void (WINE_GLAPI *glRectsv) (const GLshort* v1, const GLshort* v2);
1051 GLint (WINE_GLAPI *glRenderMode) (GLenum mode);
1052 void (WINE_GLAPI *glRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1053 void (WINE_GLAPI *glRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1054 void (WINE_GLAPI *glScaled) (GLdouble x, GLdouble y, GLdouble z);
1055 void (WINE_GLAPI *glScalef) (GLfloat x, GLfloat y, GLfloat z);
1056 void (WINE_GLAPI *glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
1057 void (WINE_GLAPI *glSelectBuffer) (GLsizei size, GLuint* buffer);
1058 void (WINE_GLAPI *glShadeModel) (GLenum mode);
1059 void (WINE_GLAPI *glStencilFunc) (GLenum func, GLint ref, GLuint mask);
1060 void (WINE_GLAPI *glStencilMask) (GLuint mask);
1061 void (WINE_GLAPI *glStencilOp) (GLenum fail, GLenum zfail, GLenum zpass);
1062 void (WINE_GLAPI *glTexCoord1d) (GLdouble s);
1063 void (WINE_GLAPI *glTexCoord1dv) (const GLdouble* v);
1064 void (WINE_GLAPI *glTexCoord1f) (GLfloat s);
1065 void (WINE_GLAPI *glTexCoord1fv) (const GLfloat* v);
1066 void (WINE_GLAPI *glTexCoord1i) (GLint s);
1067 void (WINE_GLAPI *glTexCoord1iv) (const GLint* v);
1068 void (WINE_GLAPI *glTexCoord1s) (GLshort s);
1069 void (WINE_GLAPI *glTexCoord1sv) (const GLshort* v);
1070 void (WINE_GLAPI *glTexCoord2d) (GLdouble s, GLdouble t);
1071 void (WINE_GLAPI *glTexCoord2dv) (const GLdouble* v);
1072 void (WINE_GLAPI *glTexCoord2f) (GLfloat s, GLfloat t);
1073 void (WINE_GLAPI *glTexCoord2fv) (const GLfloat* v);
1074 void (WINE_GLAPI *glTexCoord2i) (GLint s, GLint t);
1075 void (WINE_GLAPI *glTexCoord2iv) (const GLint* v);
1076 void (WINE_GLAPI *glTexCoord2s) (GLshort s, GLshort t);
1077 void (WINE_GLAPI *glTexCoord2sv) (const GLshort* v);
1078 void (WINE_GLAPI *glTexCoord3d) (GLdouble s, GLdouble t, GLdouble r);
1079 void (WINE_GLAPI *glTexCoord3dv) (const GLdouble* v);
1080 void (WINE_GLAPI *glTexCoord3f) (GLfloat s, GLfloat t, GLfloat r);
1081 void (WINE_GLAPI *glTexCoord3fv) (const GLfloat* v);
1082 void (WINE_GLAPI *glTexCoord3i) (GLint s, GLint t, GLint r);
1083 void (WINE_GLAPI *glTexCoord3iv) (const GLint* v);
1084 void (WINE_GLAPI *glTexCoord3s) (GLshort s, GLshort t, GLshort r);
1085 void (WINE_GLAPI *glTexCoord3sv) (const GLshort* v);
1086 void (WINE_GLAPI *glTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1087 void (WINE_GLAPI *glTexCoord4dv) (const GLdouble* v);
1088 void (WINE_GLAPI *glTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1089 void (WINE_GLAPI *glTexCoord4fv) (const GLfloat* v);
1090 void (WINE_GLAPI *glTexCoord4i) (GLint s, GLint t, GLint r, GLint q);
1091 void (WINE_GLAPI *glTexCoord4iv) (const GLint* v);
1092 void (WINE_GLAPI *glTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q);
1093 void (WINE_GLAPI *glTexCoord4sv) (const GLshort* v);
1094 void (WINE_GLAPI *glTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1095 void (WINE_GLAPI *glTexEnvf) (GLenum target, GLenum pname, GLfloat param);
1096 void (WINE_GLAPI *glTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
1097 void (WINE_GLAPI *glTexEnvi) (GLenum target, GLenum pname, GLint param);
1098 void (WINE_GLAPI *glTexEnviv) (GLenum target, GLenum pname, const GLint* params);
1099 void (WINE_GLAPI *glTexGend) (GLenum coord, GLenum pname, GLdouble param);
1100 void (WINE_GLAPI *glTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
1101 void (WINE_GLAPI *glTexGenf) (GLenum coord, GLenum pname, GLfloat param);
1102 void (WINE_GLAPI *glTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
1103 void (WINE_GLAPI *glTexGeni) (GLenum coord, GLenum pname, GLint param);
1104 void (WINE_GLAPI *glTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
1105 void (WINE_GLAPI *glTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1106 void (WINE_GLAPI *glTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
1107 void (WINE_GLAPI *glTexParameterf) (GLenum target, GLenum pname, GLfloat param);
1108 void (WINE_GLAPI *glTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
1109 void (WINE_GLAPI *glTexParameteri) (GLenum target, GLenum pname, GLint param);
1110 void (WINE_GLAPI *glTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
1111 void (WINE_GLAPI *glTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
1112 void (WINE_GLAPI *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
1113 void (WINE_GLAPI *glTranslated) (GLdouble x, GLdouble y, GLdouble z);
1114 void (WINE_GLAPI *glTranslatef) (GLfloat x, GLfloat y, GLfloat z);
1115 void (WINE_GLAPI *glVertex2d) (GLdouble x, GLdouble y);
1116 void (WINE_GLAPI *glVertex2dv) (const GLdouble* v);
1117 void (WINE_GLAPI *glVertex2f) (GLfloat x, GLfloat y);
1118 void (WINE_GLAPI *glVertex2fv) (const GLfloat* v);
1119 void (WINE_GLAPI *glVertex2i) (GLint x, GLint y);
1120 void (WINE_GLAPI *glVertex2iv) (const GLint* v);
1121 void (WINE_GLAPI *glVertex2s) (GLshort x, GLshort y);
1122 void (WINE_GLAPI *glVertex2sv) (const GLshort* v);
1123 void (WINE_GLAPI *glVertex3d) (GLdouble x, GLdouble y, GLdouble z);
1124 void (WINE_GLAPI *glVertex3dv) (const GLdouble* v);
1125 void (WINE_GLAPI *glVertex3f) (GLfloat x, GLfloat y, GLfloat z);
1126 void (WINE_GLAPI *glVertex3fv) (const GLfloat* v);
1127 void (WINE_GLAPI *glVertex3i) (GLint x, GLint y, GLint z);
1128 void (WINE_GLAPI *glVertex3iv) (const GLint* v);
1129 void (WINE_GLAPI *glVertex3s) (GLshort x, GLshort y, GLshort z);
1130 void (WINE_GLAPI *glVertex3sv) (const GLshort* v);
1131 void (WINE_GLAPI *glVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1132 void (WINE_GLAPI *glVertex4dv) (const GLdouble* v);
1133 void (WINE_GLAPI *glVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1134 void (WINE_GLAPI *glVertex4fv) (const GLfloat* v);
1135 void (WINE_GLAPI *glVertex4i) (GLint x, GLint y, GLint z, GLint w);
1136 void (WINE_GLAPI *glVertex4iv) (const GLint* v);
1137 void (WINE_GLAPI *glVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w);
1138 void (WINE_GLAPI *glVertex4sv) (const GLshort* v);
1139 void (WINE_GLAPI *glVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
1140 void (WINE_GLAPI *glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
1141 void (WINE_GLAPI *glPointParameterfv) (GLenum pname, const GLfloat *params);
1142
1143 /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
1144  * __stdcall calling convention
1145  */
1146 void (__stdcall  *glFinish) ();
1147 void (__stdcall  *glFlush) ();
1148
1149 /* WGL functions */
1150 HGLRC   (WINAPI *pwglCreateContext)(HDC);
1151 BOOL    (WINAPI *pwglDeleteContext)(HGLRC);
1152 HGLRC   (WINAPI *pwglGetCurrentContext)(void);
1153 HDC     (WINAPI *pwglGetCurrentDC)(void);
1154 PROC    (WINAPI *pwglGetProcAddress)(LPCSTR);
1155 BOOL    (WINAPI *pwglMakeCurrent)(HDC,HGLRC);
1156 BOOL    (WINAPI *pwglShareLists)(HGLRC,HGLRC);
1157
1158 #define GL_FUNCS_GEN \
1159     USE_GL_FUNC(glAccum) \
1160     USE_GL_FUNC(glAlphaFunc) \
1161     USE_GL_FUNC(glAreTexturesResident) \
1162     USE_GL_FUNC(glArrayElement) \
1163     USE_GL_FUNC(glBegin) \
1164     USE_GL_FUNC(glBindTexture) \
1165     USE_GL_FUNC(glBitmap) \
1166     USE_GL_FUNC(glBlendFunc) \
1167     USE_GL_FUNC(glCallList) \
1168     USE_GL_FUNC(glCallLists) \
1169     USE_GL_FUNC(glClear) \
1170     USE_GL_FUNC(glClearAccum) \
1171     USE_GL_FUNC(glClearColor) \
1172     USE_GL_FUNC(glClearDepth) \
1173     USE_GL_FUNC(glClearIndex) \
1174     USE_GL_FUNC(glClearStencil) \
1175     USE_GL_FUNC(glClipPlane) \
1176     USE_GL_FUNC(glColor3b) \
1177     USE_GL_FUNC(glColor3bv) \
1178     USE_GL_FUNC(glColor3d) \
1179     USE_GL_FUNC(glColor3dv) \
1180     USE_GL_FUNC(glColor3f) \
1181     USE_GL_FUNC(glColor3fv) \
1182     USE_GL_FUNC(glColor3i) \
1183     USE_GL_FUNC(glColor3iv) \
1184     USE_GL_FUNC(glColor3s) \
1185     USE_GL_FUNC(glColor3sv) \
1186     USE_GL_FUNC(glColor3ub) \
1187     USE_GL_FUNC(glColor3ubv) \
1188     USE_GL_FUNC(glColor3ui) \
1189     USE_GL_FUNC(glColor3uiv) \
1190     USE_GL_FUNC(glColor3us) \
1191     USE_GL_FUNC(glColor3usv) \
1192     USE_GL_FUNC(glColor4b) \
1193     USE_GL_FUNC(glColor4bv) \
1194     USE_GL_FUNC(glColor4d) \
1195     USE_GL_FUNC(glColor4dv) \
1196     USE_GL_FUNC(glColor4f) \
1197     USE_GL_FUNC(glColor4fv) \
1198     USE_GL_FUNC(glColor4i) \
1199     USE_GL_FUNC(glColor4iv) \
1200     USE_GL_FUNC(glColor4s) \
1201     USE_GL_FUNC(glColor4sv) \
1202     USE_GL_FUNC(glColor4ub) \
1203     USE_GL_FUNC(glColor4ubv) \
1204     USE_GL_FUNC(glColor4ui) \
1205     USE_GL_FUNC(glColor4uiv) \
1206     USE_GL_FUNC(glColor4us) \
1207     USE_GL_FUNC(glColor4usv) \
1208     USE_GL_FUNC(glColorMask) \
1209     USE_GL_FUNC(glColorMaterial) \
1210     USE_GL_FUNC(glColorPointer) \
1211     USE_GL_FUNC(glCopyPixels) \
1212     USE_GL_FUNC(glCopyTexImage1D) \
1213     USE_GL_FUNC(glCopyTexImage2D) \
1214     USE_GL_FUNC(glCopyTexSubImage1D) \
1215     USE_GL_FUNC(glCopyTexSubImage2D) \
1216     USE_GL_FUNC(glCullFace) \
1217     USE_GL_FUNC(glDeleteLists) \
1218     USE_GL_FUNC(glDeleteTextures) \
1219     USE_GL_FUNC(glDepthFunc) \
1220     USE_GL_FUNC(glDepthMask) \
1221     USE_GL_FUNC(glDepthRange) \
1222     USE_GL_FUNC(glDisable) \
1223     USE_GL_FUNC(glDisableClientState) \
1224     USE_GL_FUNC(glDrawArrays) \
1225     USE_GL_FUNC(glDrawBuffer) \
1226     USE_GL_FUNC(glDrawElements) \
1227     USE_GL_FUNC(glDrawPixels) \
1228     USE_GL_FUNC(glEdgeFlag) \
1229     USE_GL_FUNC(glEdgeFlagPointer) \
1230     USE_GL_FUNC(glEdgeFlagv) \
1231     USE_GL_FUNC(glEnable) \
1232     USE_GL_FUNC(glEnableClientState) \
1233     USE_GL_FUNC(glEnd) \
1234     USE_GL_FUNC(glEndList) \
1235     USE_GL_FUNC(glEvalCoord1d) \
1236     USE_GL_FUNC(glEvalCoord1dv) \
1237     USE_GL_FUNC(glEvalCoord1f) \
1238     USE_GL_FUNC(glEvalCoord1fv) \
1239     USE_GL_FUNC(glEvalCoord2d) \
1240     USE_GL_FUNC(glEvalCoord2dv) \
1241     USE_GL_FUNC(glEvalCoord2f) \
1242     USE_GL_FUNC(glEvalCoord2fv) \
1243     USE_GL_FUNC(glEvalMesh1) \
1244     USE_GL_FUNC(glEvalMesh2) \
1245     USE_GL_FUNC(glEvalPoint1) \
1246     USE_GL_FUNC(glEvalPoint2) \
1247     USE_GL_FUNC(glFeedbackBuffer) \
1248     USE_GL_FUNC(glFogf) \
1249     USE_GL_FUNC(glFogfv) \
1250     USE_GL_FUNC(glFogi) \
1251     USE_GL_FUNC(glFogiv) \
1252     USE_GL_FUNC(glFrontFace) \
1253     USE_GL_FUNC(glFrustum) \
1254     USE_GL_FUNC(glGenLists) \
1255     USE_GL_FUNC(glGenTextures) \
1256     USE_GL_FUNC(glGetBooleanv) \
1257     USE_GL_FUNC(glGetClipPlane) \
1258     USE_GL_FUNC(glGetDoublev) \
1259     USE_GL_FUNC(glGetError) \
1260     USE_GL_FUNC(glGetFloatv) \
1261     USE_GL_FUNC(glGetIntegerv) \
1262     USE_GL_FUNC(glGetLightfv) \
1263     USE_GL_FUNC(glGetLightiv) \
1264     USE_GL_FUNC(glGetMapdv) \
1265     USE_GL_FUNC(glGetMapfv) \
1266     USE_GL_FUNC(glGetMapiv) \
1267     USE_GL_FUNC(glGetMaterialfv) \
1268     USE_GL_FUNC(glGetMaterialiv) \
1269     USE_GL_FUNC(glGetPixelMapfv) \
1270     USE_GL_FUNC(glGetPixelMapuiv) \
1271     USE_GL_FUNC(glGetPixelMapusv) \
1272     USE_GL_FUNC(glGetPointerv) \
1273     USE_GL_FUNC(glGetPolygonStipple) \
1274     USE_GL_FUNC(glGetString) \
1275     USE_GL_FUNC(glGetTexEnvfv) \
1276     USE_GL_FUNC(glGetTexEnviv) \
1277     USE_GL_FUNC(glGetTexGendv) \
1278     USE_GL_FUNC(glGetTexGenfv) \
1279     USE_GL_FUNC(glGetTexGeniv) \
1280     USE_GL_FUNC(glGetTexImage) \
1281     USE_GL_FUNC(glGetTexLevelParameterfv) \
1282     USE_GL_FUNC(glGetTexLevelParameteriv) \
1283     USE_GL_FUNC(glGetTexParameterfv) \
1284     USE_GL_FUNC(glGetTexParameteriv) \
1285     USE_GL_FUNC(glHint) \
1286     USE_GL_FUNC(glIndexMask) \
1287     USE_GL_FUNC(glIndexPointer) \
1288     USE_GL_FUNC(glIndexd) \
1289     USE_GL_FUNC(glIndexdv) \
1290     USE_GL_FUNC(glIndexf) \
1291     USE_GL_FUNC(glIndexfv) \
1292     USE_GL_FUNC(glIndexi) \
1293     USE_GL_FUNC(glIndexiv) \
1294     USE_GL_FUNC(glIndexs) \
1295     USE_GL_FUNC(glIndexsv) \
1296     USE_GL_FUNC(glIndexub) \
1297     USE_GL_FUNC(glIndexubv) \
1298     USE_GL_FUNC(glInitNames) \
1299     USE_GL_FUNC(glInterleavedArrays) \
1300     USE_GL_FUNC(glIsEnabled) \
1301     USE_GL_FUNC(glIsList) \
1302     USE_GL_FUNC(glIsTexture) \
1303     USE_GL_FUNC(glLightModelf) \
1304     USE_GL_FUNC(glLightModelfv) \
1305     USE_GL_FUNC(glLightModeli) \
1306     USE_GL_FUNC(glLightModeliv) \
1307     USE_GL_FUNC(glLightf) \
1308     USE_GL_FUNC(glLightfv) \
1309     USE_GL_FUNC(glLighti) \
1310     USE_GL_FUNC(glLightiv) \
1311     USE_GL_FUNC(glLineStipple) \
1312     USE_GL_FUNC(glLineWidth) \
1313     USE_GL_FUNC(glListBase) \
1314     USE_GL_FUNC(glLoadIdentity) \
1315     USE_GL_FUNC(glLoadMatrixd) \
1316     USE_GL_FUNC(glLoadMatrixf) \
1317     USE_GL_FUNC(glLoadName) \
1318     USE_GL_FUNC(glLogicOp) \
1319     USE_GL_FUNC(glMap1d) \
1320     USE_GL_FUNC(glMap1f) \
1321     USE_GL_FUNC(glMap2d) \
1322     USE_GL_FUNC(glMap2f) \
1323     USE_GL_FUNC(glMapGrid1d) \
1324     USE_GL_FUNC(glMapGrid1f) \
1325     USE_GL_FUNC(glMapGrid2d) \
1326     USE_GL_FUNC(glMapGrid2f) \
1327     USE_GL_FUNC(glMaterialf) \
1328     USE_GL_FUNC(glMaterialfv) \
1329     USE_GL_FUNC(glMateriali) \
1330     USE_GL_FUNC(glMaterialiv) \
1331     USE_GL_FUNC(glMatrixMode) \
1332     USE_GL_FUNC(glMultMatrixd) \
1333     USE_GL_FUNC(glMultMatrixf) \
1334     USE_GL_FUNC(glNewList) \
1335     USE_GL_FUNC(glNormal3b) \
1336     USE_GL_FUNC(glNormal3bv) \
1337     USE_GL_FUNC(glNormal3d) \
1338     USE_GL_FUNC(glNormal3dv) \
1339     USE_GL_FUNC(glNormal3f) \
1340     USE_GL_FUNC(glNormal3fv) \
1341     USE_GL_FUNC(glNormal3i) \
1342     USE_GL_FUNC(glNormal3iv) \
1343     USE_GL_FUNC(glNormal3s) \
1344     USE_GL_FUNC(glNormal3sv) \
1345     USE_GL_FUNC(glNormalPointer) \
1346     USE_GL_FUNC(glOrtho) \
1347     USE_GL_FUNC(glPassThrough) \
1348     USE_GL_FUNC(glPixelMapfv) \
1349     USE_GL_FUNC(glPixelMapuiv) \
1350     USE_GL_FUNC(glPixelMapusv) \
1351     USE_GL_FUNC(glPixelStoref) \
1352     USE_GL_FUNC(glPixelStorei) \
1353     USE_GL_FUNC(glPixelTransferf) \
1354     USE_GL_FUNC(glPixelTransferi) \
1355     USE_GL_FUNC(glPixelZoom) \
1356     USE_GL_FUNC(glPointSize) \
1357     USE_GL_FUNC(glPolygonMode) \
1358     USE_GL_FUNC(glPolygonOffset) \
1359     USE_GL_FUNC(glPolygonStipple) \
1360     USE_GL_FUNC(glPopAttrib) \
1361     USE_GL_FUNC(glPopClientAttrib) \
1362     USE_GL_FUNC(glPopMatrix) \
1363     USE_GL_FUNC(glPopName) \
1364     USE_GL_FUNC(glPrioritizeTextures) \
1365     USE_GL_FUNC(glPushAttrib) \
1366     USE_GL_FUNC(glPushClientAttrib) \
1367     USE_GL_FUNC(glPushMatrix) \
1368     USE_GL_FUNC(glPushName) \
1369     USE_GL_FUNC(glRasterPos2d) \
1370     USE_GL_FUNC(glRasterPos2dv) \
1371     USE_GL_FUNC(glRasterPos2f) \
1372     USE_GL_FUNC(glRasterPos2fv) \
1373     USE_GL_FUNC(glRasterPos2i) \
1374     USE_GL_FUNC(glRasterPos2iv) \
1375     USE_GL_FUNC(glRasterPos2s) \
1376     USE_GL_FUNC(glRasterPos2sv) \
1377     USE_GL_FUNC(glRasterPos3d) \
1378     USE_GL_FUNC(glRasterPos3dv) \
1379     USE_GL_FUNC(glRasterPos3f) \
1380     USE_GL_FUNC(glRasterPos3fv) \
1381     USE_GL_FUNC(glRasterPos3i) \
1382     USE_GL_FUNC(glRasterPos3iv) \
1383     USE_GL_FUNC(glRasterPos3s) \
1384     USE_GL_FUNC(glRasterPos3sv) \
1385     USE_GL_FUNC(glRasterPos4d) \
1386     USE_GL_FUNC(glRasterPos4dv) \
1387     USE_GL_FUNC(glRasterPos4f) \
1388     USE_GL_FUNC(glRasterPos4fv) \
1389     USE_GL_FUNC(glRasterPos4i) \
1390     USE_GL_FUNC(glRasterPos4iv) \
1391     USE_GL_FUNC(glRasterPos4s) \
1392     USE_GL_FUNC(glRasterPos4sv) \
1393     USE_GL_FUNC(glReadBuffer) \
1394     USE_GL_FUNC(glReadPixels) \
1395     USE_GL_FUNC(glRectd) \
1396     USE_GL_FUNC(glRectdv) \
1397     USE_GL_FUNC(glRectf) \
1398     USE_GL_FUNC(glRectfv) \
1399     USE_GL_FUNC(glRecti) \
1400     USE_GL_FUNC(glRectiv) \
1401     USE_GL_FUNC(glRects) \
1402     USE_GL_FUNC(glRectsv) \
1403     USE_GL_FUNC(glRenderMode) \
1404     USE_GL_FUNC(glRotated) \
1405     USE_GL_FUNC(glRotatef) \
1406     USE_GL_FUNC(glScaled) \
1407     USE_GL_FUNC(glScalef) \
1408     USE_GL_FUNC(glScissor) \
1409     USE_GL_FUNC(glSelectBuffer) \
1410     USE_GL_FUNC(glShadeModel) \
1411     USE_GL_FUNC(glStencilFunc) \
1412     USE_GL_FUNC(glStencilMask) \
1413     USE_GL_FUNC(glStencilOp) \
1414     USE_GL_FUNC(glTexCoord1d) \
1415     USE_GL_FUNC(glTexCoord1dv) \
1416     USE_GL_FUNC(glTexCoord1f) \
1417     USE_GL_FUNC(glTexCoord1fv) \
1418     USE_GL_FUNC(glTexCoord1i) \
1419     USE_GL_FUNC(glTexCoord1iv) \
1420     USE_GL_FUNC(glTexCoord1s) \
1421     USE_GL_FUNC(glTexCoord1sv) \
1422     USE_GL_FUNC(glTexCoord2d) \
1423     USE_GL_FUNC(glTexCoord2dv) \
1424     USE_GL_FUNC(glTexCoord2f) \
1425     USE_GL_FUNC(glTexCoord2fv) \
1426     USE_GL_FUNC(glTexCoord2i) \
1427     USE_GL_FUNC(glTexCoord2iv) \
1428     USE_GL_FUNC(glTexCoord2s) \
1429     USE_GL_FUNC(glTexCoord2sv) \
1430     USE_GL_FUNC(glTexCoord3d) \
1431     USE_GL_FUNC(glTexCoord3dv) \
1432     USE_GL_FUNC(glTexCoord3f) \
1433     USE_GL_FUNC(glTexCoord3fv) \
1434     USE_GL_FUNC(glTexCoord3i) \
1435     USE_GL_FUNC(glTexCoord3iv) \
1436     USE_GL_FUNC(glTexCoord3s) \
1437     USE_GL_FUNC(glTexCoord3sv) \
1438     USE_GL_FUNC(glTexCoord4d) \
1439     USE_GL_FUNC(glTexCoord4dv) \
1440     USE_GL_FUNC(glTexCoord4f) \
1441     USE_GL_FUNC(glTexCoord4fv) \
1442     USE_GL_FUNC(glTexCoord4i) \
1443     USE_GL_FUNC(glTexCoord4iv) \
1444     USE_GL_FUNC(glTexCoord4s) \
1445     USE_GL_FUNC(glTexCoord4sv) \
1446     USE_GL_FUNC(glTexCoordPointer) \
1447     USE_GL_FUNC(glTexEnvf) \
1448     USE_GL_FUNC(glTexEnvfv) \
1449     USE_GL_FUNC(glTexEnvi) \
1450     USE_GL_FUNC(glTexEnviv) \
1451     USE_GL_FUNC(glTexGend) \
1452     USE_GL_FUNC(glTexGendv) \
1453     USE_GL_FUNC(glTexGenf) \
1454     USE_GL_FUNC(glTexGenfv) \
1455     USE_GL_FUNC(glTexGeni) \
1456     USE_GL_FUNC(glTexGeniv) \
1457     USE_GL_FUNC(glTexImage1D) \
1458     USE_GL_FUNC(glTexImage2D) \
1459     USE_GL_FUNC(glTexParameterf) \
1460     USE_GL_FUNC(glTexParameterfv) \
1461     USE_GL_FUNC(glTexParameteri) \
1462     USE_GL_FUNC(glTexParameteriv) \
1463     USE_GL_FUNC(glTexSubImage1D) \
1464     USE_GL_FUNC(glTexSubImage2D) \
1465     USE_GL_FUNC(glTranslated) \
1466     USE_GL_FUNC(glTranslatef) \
1467     USE_GL_FUNC(glVertex2d) \
1468     USE_GL_FUNC(glVertex2dv) \
1469     USE_GL_FUNC(glVertex2f) \
1470     USE_GL_FUNC(glVertex2fv) \
1471     USE_GL_FUNC(glVertex2i) \
1472     USE_GL_FUNC(glVertex2iv) \
1473     USE_GL_FUNC(glVertex2s) \
1474     USE_GL_FUNC(glVertex2sv) \
1475     USE_GL_FUNC(glVertex3d) \
1476     USE_GL_FUNC(glVertex3dv) \
1477     USE_GL_FUNC(glVertex3f) \
1478     USE_GL_FUNC(glVertex3fv) \
1479     USE_GL_FUNC(glVertex3i) \
1480     USE_GL_FUNC(glVertex3iv) \
1481     USE_GL_FUNC(glVertex3s) \
1482     USE_GL_FUNC(glVertex3sv) \
1483     USE_GL_FUNC(glVertex4d) \
1484     USE_GL_FUNC(glVertex4dv) \
1485     USE_GL_FUNC(glVertex4f) \
1486     USE_GL_FUNC(glVertex4fv) \
1487     USE_GL_FUNC(glVertex4i) \
1488     USE_GL_FUNC(glVertex4iv) \
1489     USE_GL_FUNC(glVertex4s) \
1490     USE_GL_FUNC(glVertex4sv) \
1491     USE_GL_FUNC(glVertexPointer) \
1492     USE_GL_FUNC(glViewport) \
1493     USE_GL_FUNC(glPointParameterfv) \
1494
1495 #define WGL_FUNCS_GEN \
1496     USE_WGL_FUNC(wglCreateContext) \
1497     USE_WGL_FUNC(wglDeleteContext) \
1498     USE_WGL_FUNC(wglGetCurrentContext) \
1499     USE_WGL_FUNC(wglGetCurrentDC) \
1500     USE_WGL_FUNC(wglGetProcAddress) \
1501     USE_WGL_FUNC(wglMakeCurrent) \
1502     USE_WGL_FUNC(wglShareLists)
1503
1504
1505 /****************************************************
1506  * OpenGL Extensions (EXT and ARB)
1507  *     #defines and functions pointer
1508  ****************************************************/
1509
1510 /* GL_ARB_color_buffer_float */
1511 #ifndef GL_ARB_color_buffer_float
1512 #define GL_RGBA_FLOAT_MODE_ARB            0x8820
1513 #define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
1514 #define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
1515 #define GL_CLAMP_READ_COLOR_ARB           0x891C
1516 #define GL_FIXED_ONLY_ARB                 0x891D
1517 #endif
1518 typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
1519
1520 /* GL_ARB_depth_texture */
1521 #ifndef GL_ARB_depth_texture
1522 #define GL_ARB_depth_texture 1
1523 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
1524 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
1525 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
1526 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
1527 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
1528 #endif
1529
1530 /* GL_ARB_draw_buffers */
1531 #ifndef GL_ARB_draw_buffers
1532 #define GL_ARB_draw_buffers 1
1533 #define GL_MAX_DRAW_BUFFERS_ARB           0x8824
1534 #define GL_DRAW_BUFFER0_ARB               0x8825
1535 #define GL_DRAW_BUFFER1_ARB               0x8826
1536 #define GL_DRAW_BUFFER2_ARB               0x8827
1537 #define GL_DRAW_BUFFER3_ARB               0x8828
1538 #define GL_DRAW_BUFFER4_ARB               0x8829
1539 #define GL_DRAW_BUFFER5_ARB               0x882A
1540 #define GL_DRAW_BUFFER6_ARB               0x882B
1541 #define GL_DRAW_BUFFER7_ARB               0x882C
1542 #define GL_DRAW_BUFFER8_ARB               0x882D
1543 #define GL_DRAW_BUFFER9_ARB               0x882E
1544 #define GL_DRAW_BUFFER10_ARB              0x882F
1545 #define GL_DRAW_BUFFER11_ARB              0x8830
1546 #define GL_DRAW_BUFFER12_ARB              0x8831
1547 #define GL_DRAW_BUFFER13_ARB              0x8832
1548 #define GL_DRAW_BUFFER14_ARB              0x8833
1549 #define GL_DRAW_BUFFER15_ARB              0x8834
1550 #endif
1551 typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
1552
1553 /* GL_ARB_geometry_shader4 */
1554 #ifndef GL_ARB_geometry_shader4
1555 #define GL_GEOMETRY_SHADER_ARB                      0x8dd9
1556 #define GL_GEOMETRY_VERTICES_OUT_ARB                0x8dda
1557 #define GL_GEOMETRY_INPUT_TYPE_ARB                  0x8ddb
1558 #define GL_GEOMETRY_OUTPUT_TYPE_ARB                 0x8ddc
1559 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB     0x8c29
1560 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB      0x8ddd
1561 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB        0x8dde
1562 #define GL_MAX_VARYING_COMPONENTS_ARB               0x8b4b
1563 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB      0x8ddf
1564 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB         0x8de0
1565 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
1566 #define GL_LINES_ADJACENCY_ARB                      0x000a
1567 #define GL_LINE_STRIP_ADJACENCY_ARB                 0x000b
1568 #define GL_TRIANGLES_ADJACENCY_ARB                  0x000c
1569 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB             0x000d
1570 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
1571 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB   0x8da9
1572 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB       0x8da7
1573 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER     0x8cd4
1574 #define GL_PROGRAM_POINT_SIZE_ARB                   0x8642
1575 #endif
1576 typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
1577 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
1578         GLuint texture, GLint level);
1579 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
1580         GLuint texture, GLint level, GLint layer);
1581 typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
1582         GLuint texture, GLint level, GLenum face);
1583
1584 /* GL_ARB_imaging */
1585 #ifndef GL_ARB_imaging
1586 #define GL_ARB_imaging 1
1587 #define GL_CONSTANT_COLOR                 0x8001
1588 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
1589 #define GL_CONSTANT_ALPHA                 0x8003
1590 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
1591 #define GL_BLEND_COLOR                    0x8005
1592 #define GL_FUNC_ADD                       0x8006
1593 #define GL_MIN                            0x8007
1594 #define GL_MAX                            0x8008
1595 #define GL_BLEND_EQUATION                 0x8009
1596 #define GL_FUNC_SUBTRACT                  0x800A
1597 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
1598 #define GL_CONVOLUTION_1D                 0x8010
1599 #define GL_CONVOLUTION_2D                 0x8011
1600 #define GL_SEPARABLE_2D                   0x8012
1601 #define GL_CONVOLUTION_BORDER_MODE        0x8013
1602 #define GL_CONVOLUTION_FILTER_SCALE       0x8014
1603 #define GL_CONVOLUTION_FILTER_BIAS        0x8015
1604 #define GL_REDUCE                         0x8016
1605 #define GL_CONVOLUTION_FORMAT             0x8017
1606 #define GL_CONVOLUTION_WIDTH              0x8018
1607 #define GL_CONVOLUTION_HEIGHT             0x8019
1608 #define GL_MAX_CONVOLUTION_WIDTH          0x801A
1609 #define GL_MAX_CONVOLUTION_HEIGHT         0x801B
1610 #define GL_POST_CONVOLUTION_RED_SCALE     0x801C
1611 #define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
1612 #define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
1613 #define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
1614 #define GL_POST_CONVOLUTION_RED_BIAS      0x8020
1615 #define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
1616 #define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
1617 #define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
1618 #define GL_HISTOGRAM                      0x8024
1619 #define GL_PROXY_HISTOGRAM                0x8025
1620 #define GL_HISTOGRAM_WIDTH                0x8026
1621 #define GL_HISTOGRAM_FORMAT               0x8027
1622 #define GL_HISTOGRAM_RED_SIZE             0x8028
1623 #define GL_HISTOGRAM_GREEN_SIZE           0x8029
1624 #define GL_HISTOGRAM_BLUE_SIZE            0x802A
1625 #define GL_HISTOGRAM_ALPHA_SIZE           0x802B
1626 #define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
1627 #define GL_HISTOGRAM_SINK                 0x802D
1628 #define GL_MINMAX                         0x802E
1629 #define GL_MINMAX_FORMAT                  0x802F
1630 #define GL_MINMAX_SINK                    0x8030
1631 #define GL_TABLE_TOO_LARGE                0x8031
1632 #define GL_COLOR_MATRIX                   0x80B1
1633 #define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
1634 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
1635 #define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
1636 #define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
1637 #define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
1638 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
1639 #define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
1640 #define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
1641 #define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
1642 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
1643 #define GL_COLOR_TABLE                    0x80D0
1644 #define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
1645 #define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
1646 #define GL_PROXY_COLOR_TABLE              0x80D3
1647 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1648 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1649 #define GL_COLOR_TABLE_SCALE              0x80D6
1650 #define GL_COLOR_TABLE_BIAS               0x80D7
1651 #define GL_COLOR_TABLE_FORMAT             0x80D8
1652 #define GL_COLOR_TABLE_WIDTH              0x80D9
1653 #define GL_COLOR_TABLE_RED_SIZE           0x80DA
1654 #define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
1655 #define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
1656 #define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
1657 #define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
1658 #define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
1659 #define GL_CONSTANT_BORDER                0x8151
1660 #define GL_REPLICATE_BORDER               0x8153
1661 #define GL_CONVOLUTION_BORDER_COLOR       0x8154
1662 #endif
1663 typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1664 typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC) (GLenum mode);
1665 /* GL_ARB_multitexture */
1666 #ifndef GL_ARB_multitexture
1667 #define GL_ARB_multitexture 1
1668 #define GL_TEXTURE0_ARB                   0x84C0
1669 #define GL_TEXTURE1_ARB                   0x84C1
1670 #define GL_TEXTURE2_ARB                   0x84C2
1671 #define GL_TEXTURE3_ARB                   0x84C3
1672 #define GL_TEXTURE4_ARB                   0x84C4
1673 #define GL_TEXTURE5_ARB                   0x84C5
1674 #define GL_TEXTURE6_ARB                   0x84C6
1675 #define GL_TEXTURE7_ARB                   0x84C7
1676 #define GL_TEXTURE8_ARB                   0x84C8
1677 #define GL_TEXTURE9_ARB                   0x84C9
1678 #define GL_TEXTURE10_ARB                  0x84CA
1679 #define GL_TEXTURE11_ARB                  0x84CB
1680 #define GL_TEXTURE12_ARB                  0x84CC
1681 #define GL_TEXTURE13_ARB                  0x84CD
1682 #define GL_TEXTURE14_ARB                  0x84CE
1683 #define GL_TEXTURE15_ARB                  0x84CF
1684 #define GL_TEXTURE16_ARB                  0x84D0
1685 #define GL_TEXTURE17_ARB                  0x84D1
1686 #define GL_TEXTURE18_ARB                  0x84D2
1687 #define GL_TEXTURE19_ARB                  0x84D3
1688 #define GL_TEXTURE20_ARB                  0x84D4
1689 #define GL_TEXTURE21_ARB                  0x84D5
1690 #define GL_TEXTURE22_ARB                  0x84D6
1691 #define GL_TEXTURE23_ARB                  0x84D7
1692 #define GL_TEXTURE24_ARB                  0x84D8
1693 #define GL_TEXTURE25_ARB                  0x84D9
1694 #define GL_TEXTURE26_ARB                  0x84DA
1695 #define GL_TEXTURE27_ARB                  0x84DB
1696 #define GL_TEXTURE28_ARB                  0x84DC
1697 #define GL_TEXTURE29_ARB                  0x84DD
1698 #define GL_TEXTURE30_ARB                  0x84DE
1699 #define GL_TEXTURE31_ARB                  0x84DF
1700 #define GL_ACTIVE_TEXTURE_ARB             0x84E0
1701 #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
1702 #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
1703 #endif
1704 typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
1705 typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
1706 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
1707 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
1708 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
1709 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
1710 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1711 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
1712 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1713 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
1714 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
1715 typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
1716
1717 /* GL_ARB_texture_cube_map */
1718 #ifndef GL_ARB_texture_cube_map
1719 #define GL_ARB_texture_cube_map 1
1720 #define GL_NORMAL_MAP_ARB                   0x8511
1721 #define GL_REFLECTION_MAP_ARB               0x8512
1722 #define GL_TEXTURE_CUBE_MAP_ARB             0x8513
1723 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB     0x8514
1724 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB  0x8515
1725 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB  0x8516
1726 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB  0x8517
1727 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB  0x8518
1728 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB  0x8519
1729 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB  0x851A
1730 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB       0x851B
1731 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB    0x851C
1732 #endif
1733
1734 /* GL_ARB_point_parameters */
1735 #ifndef GL_ARB_point_parameters
1736 #define GL_ARB_point_parameters 1
1737 #define GL_POINT_SIZE_MIN_ARB             0x8126
1738 #define GL_POINT_SIZE_MAX_ARB             0x8127
1739 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
1740 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1741 #endif
1742 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
1743 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
1744 /* GL_ARB_vertex_blend */
1745 #ifndef GL_ARB_vertex_blend
1746 #define GL_ARB_vertex_blend 1
1747 #define GL_MAX_VERTEX_UNITS_ARB           0x86A4
1748 #define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
1749 #define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
1750 #define GL_VERTEX_BLEND_ARB               0x86A7
1751 #define GL_CURRENT_WEIGHT_ARB             0x86A8
1752 #define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
1753 #define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
1754 #define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
1755 #define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
1756 #define GL_WEIGHT_ARRAY_ARB               0x86AD
1757 #define GL_MODELVIEW0_ARB                 0x1700
1758 #define GL_MODELVIEW1_ARB                 0x850A
1759 #define GL_MODELVIEW2_ARB                 0x8722
1760 #define GL_MODELVIEW3_ARB                 0x8723
1761 #define GL_MODELVIEW4_ARB                 0x8724
1762 #define GL_MODELVIEW5_ARB                 0x8725
1763 #define GL_MODELVIEW6_ARB                 0x8726
1764 #define GL_MODELVIEW7_ARB                 0x8727
1765 #define GL_MODELVIEW8_ARB                 0x8728
1766 #define GL_MODELVIEW9_ARB                 0x8729
1767 #define GL_MODELVIEW10_ARB                0x872A
1768 #define GL_MODELVIEW11_ARB                0x872B
1769 #define GL_MODELVIEW12_ARB                0x872C
1770 #define GL_MODELVIEW13_ARB                0x872D
1771 #define GL_MODELVIEW14_ARB                0x872E
1772 #define GL_MODELVIEW15_ARB                0x872F
1773 #define GL_MODELVIEW16_ARB                0x8730
1774 #define GL_MODELVIEW17_ARB                0x8731
1775 #define GL_MODELVIEW18_ARB                0x8732
1776 #define GL_MODELVIEW19_ARB                0x8733
1777 #define GL_MODELVIEW20_ARB                0x8734
1778 #define GL_MODELVIEW21_ARB                0x8735
1779 #define GL_MODELVIEW22_ARB                0x8736
1780 #define GL_MODELVIEW23_ARB                0x8737
1781 #define GL_MODELVIEW24_ARB                0x8738
1782 #define GL_MODELVIEW25_ARB                0x8739
1783 #define GL_MODELVIEW26_ARB                0x873A
1784 #define GL_MODELVIEW27_ARB                0x873B
1785 #define GL_MODELVIEW28_ARB                0x873C
1786 #define GL_MODELVIEW29_ARB                0x873D
1787 #define GL_MODELVIEW30_ARB                0x873E
1788 #define GL_MODELVIEW31_ARB                0x873F
1789 #endif
1790 typedef void (WINE_GLAPI * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1791 typedef void (WINE_GLAPI * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights);
1792 typedef void (WINE_GLAPI * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights);
1793 typedef void (WINE_GLAPI * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights);
1794 typedef void (WINE_GLAPI * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights);
1795 typedef void (WINE_GLAPI * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights);
1796 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights);
1797 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights);
1798 typedef void (WINE_GLAPI * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights);
1799 typedef void (WINE_GLAPI * PGLFNGLVERTEXBLENDARB) (GLint count);
1800 /* GL_ARB_pixel_buffer_object */
1801 #ifndef GL_ARB_pixel_buffer_object
1802 #define GL_ARB_pixel_buffer_object 1
1803 #endif
1804 #define GL_PIXEL_PACK_BUFFER_ARB               0x88EB
1805 #define GL_PIXEL_UNPACK_BUFFER_ARB             0x88EC
1806 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB       0x88ED
1807 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB     0x88EF
1808 /* GL_EXT_framebuffer_object */
1809 #ifndef GL_EXT_framebuffer_object
1810 #define GL_EXT_framebuffer_object 1
1811 #define GL_FRAMEBUFFER_EXT                     0x8D40
1812 #define GL_RENDERBUFFER_EXT                    0x8D41
1813 #define GL_STENCIL_INDEX1_EXT                  0x8D46
1814 #define GL_STENCIL_INDEX4_EXT                  0x8D47
1815 #define GL_STENCIL_INDEX8_EXT                  0x8D48
1816 #define GL_STENCIL_INDEX16_EXT                 0x8D49
1817 #define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
1818 #define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
1819 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
1820 #define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
1821 #define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
1822 #define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
1823 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
1824 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
1825 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
1826 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
1827 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
1828 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
1829 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
1830 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
1831 #define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
1832 #define GL_COLOR_ATTACHMENT1_EXT                0x8CE1
1833 #define GL_COLOR_ATTACHMENT2_EXT                0x8CE2
1834 #define GL_COLOR_ATTACHMENT3_EXT                0x8CE3
1835 #define GL_COLOR_ATTACHMENT4_EXT                0x8CE4
1836 #define GL_COLOR_ATTACHMENT5_EXT                0x8CE5
1837 #define GL_COLOR_ATTACHMENT6_EXT                0x8CE6
1838 #define GL_COLOR_ATTACHMENT7_EXT                0x8CE7
1839 #define GL_COLOR_ATTACHMENT8_EXT                0x8CE8
1840 #define GL_COLOR_ATTACHMENT9_EXT                0x8CE9
1841 #define GL_COLOR_ATTACHMENT10_EXT               0x8CEA
1842 #define GL_COLOR_ATTACHMENT11_EXT               0x8CEB
1843 #define GL_COLOR_ATTACHMENT12_EXT               0x8CEC
1844 #define GL_COLOR_ATTACHMENT13_EXT               0x8CED
1845 #define GL_COLOR_ATTACHMENT14_EXT               0x8CEE
1846 #define GL_COLOR_ATTACHMENT15_EXT               0x8CEF
1847 #define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
1848 #define GL_STENCIL_ATTACHMENT_EXT               0x8D20
1849 #define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
1850 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
1851 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
1852 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
1853 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
1854 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
1855 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
1856 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
1857 #define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
1858 #define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
1859 #define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
1860 #define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
1861 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
1862
1863 #endif
1864 typedef GLboolean (WINE_GLAPI * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
1865 typedef void (WINE_GLAPI * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
1866 typedef void (WINE_GLAPI * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
1867 typedef void (WINE_GLAPI * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
1868 typedef void (WINE_GLAPI * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
1869 typedef void (WINE_GLAPI * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
1870 typedef GLboolean (WINE_GLAPI * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
1871 typedef void (WINE_GLAPI * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
1872 typedef void (WINE_GLAPI * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
1873 typedef void (WINE_GLAPI * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
1874 typedef GLenum (WINE_GLAPI * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
1875 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1876 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
1877 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
1878 typedef void (WINE_GLAPI * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
1879 typedef void (WINE_GLAPI * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
1880 typedef void (WINE_GLAPI * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
1881 /* GL_EXT_framebuffer_blit */
1882 #ifndef GL_EXT_framebuffer_blit
1883 #define GL_EXT_framebuffer_blit 1
1884 #define GL_READ_FRAMEBUFFER_EXT                0x8CA8
1885 #define GL_DRAW_FRAMEBUFFER_EXT                0x8CA9
1886 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT        0x8CA6
1887 #define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
1888 #endif
1889 typedef void (WINE_GLAPI * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1890
1891 /* GL_EXT_framebuffer_multisample */
1892 #ifndef GL_EXT_framebuffer_multisample
1893 #define GL_EXT_framebuffer_multisample 1
1894 #define GL_RENDERBUFFER_SAMPLES_EXT                 0x8cab
1895 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8d56
1896 #define GL_MAX_SAMPLES_EXT                          0x8d57
1897 #endif
1898 typedef void (WINE_GLAPI * PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1899
1900 /* GL_EXT_secondary_color */
1901 #ifndef GL_EXT_secondary_color
1902 #define GL_EXT_secondary_color 1
1903 #define GL_COLOR_SUM_EXT                     0x8458
1904 #define GL_CURRENT_SECONDARY_COLOR_EXT       0x8459
1905 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT    0x845A
1906 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT    0x845B
1907 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT  0x845C
1908 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
1909 #define GL_SECONDARY_COLOR_ARRAY_EXT         0x845E
1910 #endif
1911 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
1912 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
1913 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
1914 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
1915 typedef void (WINE_GLAPI * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1916 /* GL_EXT_paletted_texture */
1917 #ifndef GL_EXT_paletted_texture
1918 #define GL_EXT_paletted_texture 1
1919 #define GL_COLOR_INDEX1_EXT               0x80E2
1920 #define GL_COLOR_INDEX2_EXT               0x80E3
1921 #define GL_COLOR_INDEX4_EXT               0x80E4
1922 #define GL_COLOR_INDEX8_EXT               0x80E5
1923 #define GL_COLOR_INDEX12_EXT              0x80E6
1924 #define GL_COLOR_INDEX16_EXT              0x80E7
1925 #define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
1926 #endif
1927 typedef void (WINE_GLAPI * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1928 /* GL_EXT_point_parameters */
1929 #ifndef GL_EXT_point_parameters
1930 #define GL_EXT_point_parameters 1
1931 #define GL_POINT_SIZE_MIN_EXT             0x8126
1932 #define GL_POINT_SIZE_MAX_EXT             0x8127
1933 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
1934 #define GL_DISTANCE_ATTENUATION_EXT       0x8129
1935 #endif
1936 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
1937 typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
1938 /* GL_EXT_texture3D */
1939 #ifndef GL_EXT_texture3D
1940 #define GL_EXT_texture3D 1
1941 #define GL_PACK_SKIP_IMAGES_EXT           0x806B
1942 #define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
1943 #define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
1944 #define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
1945 #define GL_TEXTURE_3D_EXT                 0x806F
1946 #define GL_PROXY_TEXTURE_3D_EXT           0x8070
1947 #define GL_TEXTURE_DEPTH_EXT              0x8071
1948 #define GL_TEXTURE_WRAP_R_EXT             0x8072
1949 #define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
1950 #endif
1951 typedef void (WINE_GLAPI * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1952 typedef void (WINE_GLAPI * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1953 /* GL_EXT_texture_env_combine */
1954 #ifndef GL_EXT_texture_env_combine
1955 #define GL_EXT_texture_env_combine 1
1956 #define GL_COMBINE_EXT                    0x8570
1957 #define GL_COMBINE_RGB_EXT                0x8571
1958 #define GL_COMBINE_ALPHA_EXT              0x8572
1959 #define GL_RGB_SCALE_EXT                  0x8573
1960 #define GL_ADD_SIGNED_EXT                 0x8574
1961 #define GL_INTERPOLATE_EXT                0x8575
1962 #define GL_SUBTRACT_EXT                   0x84E7
1963 #define GL_CONSTANT_EXT                   0x8576
1964 #define GL_PRIMARY_COLOR_EXT              0x8577
1965 #define GL_PREVIOUS_EXT                   0x8578
1966 #define GL_SOURCE0_RGB_EXT                0x8580
1967 #define GL_SOURCE1_RGB_EXT                0x8581
1968 #define GL_SOURCE2_RGB_EXT                0x8582
1969 #define GL_SOURCE3_RGB_EXT                0x8583
1970 #define GL_SOURCE4_RGB_EXT                0x8584
1971 #define GL_SOURCE5_RGB_EXT                0x8585
1972 #define GL_SOURCE6_RGB_EXT                0x8586
1973 #define GL_SOURCE7_RGB_EXT                0x8587
1974 #define GL_SOURCE0_ALPHA_EXT              0x8588
1975 #define GL_SOURCE1_ALPHA_EXT              0x8589
1976 #define GL_SOURCE2_ALPHA_EXT              0x858A
1977 #define GL_SOURCE3_ALPHA_EXT              0x858B
1978 #define GL_SOURCE4_ALPHA_EXT              0x858C
1979 #define GL_SOURCE5_ALPHA_EXT              0x858D
1980 #define GL_SOURCE6_ALPHA_EXT              0x858E
1981 #define GL_SOURCE7_ALPHA_EXT              0x858F
1982 #define GL_OPERAND0_RGB_EXT               0x8590
1983 #define GL_OPERAND1_RGB_EXT               0x8591
1984 #define GL_OPERAND2_RGB_EXT               0x8592
1985 #define GL_OPERAND3_RGB_EXT               0x8593
1986 #define GL_OPERAND4_RGB_EXT               0x8594
1987 #define GL_OPERAND5_RGB_EXT               0x8595
1988 #define GL_OPERAND6_RGB_EXT               0x8596
1989 #define GL_OPERAND7_RGB_EXT               0x8597
1990 #define GL_OPERAND0_ALPHA_EXT             0x8598
1991 #define GL_OPERAND1_ALPHA_EXT             0x8599
1992 #define GL_OPERAND2_ALPHA_EXT             0x859A
1993 #define GL_OPERAND3_ALPHA_EXT             0x859B
1994 #define GL_OPERAND4_ALPHA_EXT             0x859C
1995 #define GL_OPERAND5_ALPHA_EXT             0x859D
1996 #define GL_OPERAND6_ALPHA_EXT             0x859E
1997 #define GL_OPERAND7_ALPHA_EXT             0x859F
1998 #endif
1999 /* GL_EXT_texture_env_dot3 */
2000 #ifndef GL_EXT_texture_env_dot3
2001 #define GL_EXT_texture_env_dot3 1
2002 #define GL_DOT3_RGB_EXT                   0x8740
2003 #define GL_DOT3_RGBA_EXT                  0x8741
2004 #endif
2005 /* GL_EXT_texture_lod_bias */
2006 #ifndef GL_EXT_texture_lod_bias
2007 #define GL_EXT_texture_lod_bias 1
2008 #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
2009 #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
2010 #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
2011 #endif
2012 /* GL_ARB_texture_border_clamp */
2013 #ifndef GL_ARB_texture_border_clamp
2014 #define GL_ARB_texture_border_clamp 1
2015 #define GL_CLAMP_TO_BORDER_ARB            0x812D
2016 #endif
2017 /* GL_EXT_texture_filter_anisotropic */
2018 #ifndef GL_EXT_texture_filter_anisotropic
2019 #define GL_EXT_texture_filter_anisotropic 1
2020 #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
2021 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2022 #endif
2023 /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
2024 #ifndef GL_ARB_texture_mirrored_repeat
2025 #define GL_ARB_texture_mirrored_repeat 1
2026 #define GL_MIRRORED_REPEAT_ARB            0x8370
2027 #endif
2028 /* GL_ATI_texture_mirror_once */
2029 #ifndef GL_ATI_texture_mirror_once
2030 #define GL_ATI_texture_mirror_once 1
2031 #define GL_MIRROR_CLAMP_ATI               0x8742
2032 #define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
2033 #endif
2034 /* GL_ARB_texture_env_dot3 */
2035 #ifndef GL_ARB_texture_env_dot3
2036 #define GL_ARB_texture_env_dot3 1
2037 #define GL_DOT3_RGB_ARB                   0x86AE
2038 #define GL_DOT3_RGBA_ARB                  0x86AF
2039 #endif
2040 /* GL_EXT_texture_env_dot3 */
2041 #ifndef GL_EXT_texture_env_dot3
2042 #define GL_EXT_texture_env_dot3 1
2043 #define GL_DOT3_RGB_EXT                   0x8740
2044 #define GL_DOT3_RGBA_EXT                  0x8741
2045 #endif
2046 /* GL_EXT_texture_sRGB */
2047 #ifndef GL_EXT_texture_sRGB
2048 #define GL_EXT_texture_sRGB 1
2049 #define GL_SRGB_EXT                            0x8C40
2050 #define GL_SRGB8_EXT                           0x8C41
2051 #define GL_SRGB_ALPHA_EXT                      0x8C42
2052 #define GL_SRGB8_ALPHA8_EXT                    0x8C43
2053 #define GL_SLUMINANCE_ALPHA_EXT                0x8C44
2054 #define GL_SLUMINANCE8_ALPHA8_EXT              0x8C45
2055 #define GL_SLUMINANCE_EXT                      0x8C46
2056 #define GL_SLUMINANCE8_EXT                     0x8C47
2057 #define GL_COMPRESSED_SRGB_EXT                 0x8C48
2058 #define GL_COMPRESSED_SRGB_ALPHA_EXT           0x8C49
2059 #define GL_COMPRESSED_SLUMINANCE_EXT           0x8C4A
2060 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT     0x8C4B
2061 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT       0x8C4C
2062 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
2063 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
2064 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
2065 #endif
2066 /* GL_ARB_texture_float */
2067 #ifndef GL_ARB_texture_float
2068 #define GL_ARB_texture_float 1
2069 #define GL_RGBA32F_ARB                    0x8814
2070 #define GL_RGB32F_ARB                     0x8815
2071 #define GL_RGBA16F_ARB                    0x881A
2072 #define GL_RGB16F_ARB                     0x881B
2073 #endif
2074 /* GL_ARB_texture_rg */
2075 #ifndef GL_ARB_texture_rg
2076 #define GL_RG                             0x8227
2077 #define GL_RG_INTEGER                     0x8228
2078 #define GL_R8                             0x8229
2079 #define GL_R16                            0x822A
2080 #define GL_RG8                            0x822B
2081 #define GL_RG16                           0x822C
2082 #define GL_R16F                           0x822D
2083 #define GL_R32F                           0x822E
2084 #define GL_RG16F                          0x822F
2085 #define GL_RG32F                          0x8230
2086 #define GL_R8I                            0x8231
2087 #define GL_R8UI                           0x8232
2088 #define GL_R16I                           0x8233
2089 #define GL_R16UI                          0x8234
2090 #define GL_R32I                           0x8235
2091 #define GL_R32UI                          0x8236
2092 #define GL_RG8I                           0x8237
2093 #define GL_RG8UI                          0x8238
2094 #define GL_RG16I                          0x8239
2095 #define GL_RG16UI                         0x823A
2096 #define GL_RG32I                          0x823B
2097 #define GL_RG32UI                         0x823C
2098 #endif
2099 /* GL_EXT_texture_swizzle */
2100 #ifndef GL_EXT_texture_swizzle
2101 #define GL_TEXTURE_SWIZZLE_R_EXT          0x8E42
2102 #define GL_TEXTURE_SWIZZLE_G_EXT          0x8E43
2103 #define GL_TEXTURE_SWIZZLE_B_EXT          0x8E44
2104 #define GL_TEXTURE_SWIZZLE_A_EXT          0x8E45
2105 #define GL_TEXTURE_SWIZZLE_RGBA_EXT       0x8E46
2106 #endif
2107 /* GL_ARB_half_float_pixel */
2108 #ifndef GL_ARB_half_float_pixel
2109 #define GL_ARB_half_float_pixel
2110 #define GL_HALF_FLOAT_ARB                 0x140B
2111 #endif
2112 /* GL_ARB_vertex_program */
2113 #ifndef GL_ARB_vertex_program
2114 #define GL_ARB_vertex_program 1
2115 #define GL_VERTEX_PROGRAM_ARB             0x8620
2116 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
2117 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
2118 #define GL_COLOR_SUM_ARB                  0x8458
2119 #define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
2120 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2121 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
2122 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2123 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
2124 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
2125 #define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
2126 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2127 #define GL_PROGRAM_LENGTH_ARB             0x8627
2128 #define GL_PROGRAM_FORMAT_ARB             0x8876
2129 #define GL_PROGRAM_BINDING_ARB            0x8677
2130 #define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
2131 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
2132 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
2133 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
2134 #define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
2135 #define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
2136 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
2137 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
2138 #define GL_PROGRAM_PARAMETERS_ARB         0x88A8
2139 #define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
2140 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
2141 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
2142 #define GL_PROGRAM_ATTRIBS_ARB            0x88AC
2143 #define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
2144 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
2145 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
2146 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
2147 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
2148 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
2149 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
2150 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
2151 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
2152 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
2153 #define GL_PROGRAM_STRING_ARB             0x8628
2154 #define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
2155 #define GL_CURRENT_MATRIX_ARB             0x8641
2156 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
2157 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2158 #define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
2159 #define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
2160 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2161 #define GL_PROGRAM_ERROR_STRING_ARB       0x8874
2162 #define GL_MATRIX0_ARB                    0x88C0
2163 #define GL_MATRIX1_ARB                    0x88C1
2164 #define GL_MATRIX2_ARB                    0x88C2
2165 #define GL_MATRIX3_ARB                    0x88C3
2166 #define GL_MATRIX4_ARB                    0x88C4
2167 #define GL_MATRIX5_ARB                    0x88C5
2168 #define GL_MATRIX6_ARB                    0x88C6
2169 #define GL_MATRIX7_ARB                    0x88C7
2170 #define GL_MATRIX8_ARB                    0x88C8
2171 #define GL_MATRIX9_ARB                    0x88C9
2172 #define GL_MATRIX10_ARB                   0x88CA
2173 #define GL_MATRIX11_ARB                   0x88CB
2174 #define GL_MATRIX12_ARB                   0x88CC
2175 #define GL_MATRIX13_ARB                   0x88CD
2176 #define GL_MATRIX14_ARB                   0x88CE
2177 #define GL_MATRIX15_ARB                   0x88CF
2178 #define GL_MATRIX16_ARB                   0x88D0
2179 #define GL_MATRIX17_ARB                   0x88D1
2180 #define GL_MATRIX18_ARB                   0x88D2
2181 #define GL_MATRIX19_ARB                   0x88D3
2182 #define GL_MATRIX20_ARB                   0x88D4
2183 #define GL_MATRIX21_ARB                   0x88D5
2184 #define GL_MATRIX22_ARB                   0x88D6
2185 #define GL_MATRIX23_ARB                   0x88D7
2186 #define GL_MATRIX24_ARB                   0x88D8
2187 #define GL_MATRIX25_ARB                   0x88D9
2188 #define GL_MATRIX26_ARB                   0x88DA
2189 #define GL_MATRIX27_ARB                   0x88DB
2190 #define GL_MATRIX28_ARB                   0x88DC
2191 #define GL_MATRIX29_ARB                   0x88DD
2192 #define GL_MATRIX30_ARB                   0x88DE
2193 #define GL_MATRIX31_ARB                   0x88DF
2194 #endif
2195 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
2196 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
2197 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
2198 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
2199 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
2200 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
2201 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
2202 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
2203 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
2204 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
2205 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
2206 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
2207 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
2208 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
2209 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
2210 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
2211 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
2212 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
2213 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
2214 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
2215 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
2216 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
2217 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
2218 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
2219 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
2220 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
2221 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2222 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
2223 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2224 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
2225 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
2226 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
2227 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
2228 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
2229 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
2230 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
2231 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
2232 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2233 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
2234 typedef void (WINE_GLAPI * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
2235 typedef void (WINE_GLAPI * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program);
2236 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
2237 typedef void (WINE_GLAPI * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
2238 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2239 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2240 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2241 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2242 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2243 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
2244 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
2245 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
2246 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2247 typedef void (WINE_GLAPI * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2248 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
2249 typedef void (WINE_GLAPI * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
2250 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2251 typedef void (WINE_GLAPI * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
2252 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
2253 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
2254 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
2255 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
2256 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMARBPROC) (GLuint program);
2257 #ifndef GL_ARB_fragment_program
2258 #define GL_ARB_fragment_program 1
2259 #define GL_FRAGMENT_PROGRAM_ARB           0x8804
2260 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
2261 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
2262 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
2263 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2264 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2265 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2266 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2267 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2268 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2269 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2270 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2271 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2272 #define GL_MAX_TEXTURE_COORDS_ARB         0x8871
2273 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
2274 /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
2275 #endif
2276 /* GL_ARB_multisample */
2277 #ifndef GL_ARB_multisample
2278 #define GL_ARB_multisample 1
2279 #define GL_MULTISAMPLE_ARB                0x809D
2280 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
2281 #define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
2282 #define GL_SAMPLE_COVERAGE_ARB            0x80A0
2283 #define GL_SAMPLE_BUFFERS_ARB             0x80A8
2284 #define GL_SAMPLES_ARB                    0x80A9
2285 #define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
2286 #define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
2287 #define GL_MULTISAMPLE_BIT_ARB            0x20000000
2288 #endif
2289 typedef void (WINE_GLAPI * WINED3D_PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
2290 /* GL_ARB_vertex_buffer_object */
2291 #ifndef GL_ARB_vertex_buffer_object
2292 #define GL_ARB_vertex_buffer_object 1
2293 #define GL_BUFFER_SIZE_ARB                0x8764
2294 #define GL_BUFFER_USAGE_ARB               0x8765
2295 #define GL_ARRAY_BUFFER_ARB               0x8892
2296 #define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
2297 #define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
2298 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
2299 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB  0x8896
2300 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB  0x8897
2301 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB   0x8898
2302 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB   0x8899
2303 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB   0x889A
2304 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB       0x889B
2305 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
2306 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB  0x889D
2307 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB          0x889E
2308 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB   0x889F
2309 #define GL_READ_ONLY_ARB                  0x88B8
2310 #define GL_WRITE_ONLY_ARB                 0x88B9
2311 #define GL_READ_WRITE_ARB                 0x88BA
2312 #define GL_BUFFER_ACCESS_ARB              0x88BB
2313 #define GL_BUFFER_MAPPED_ARB              0x88BC
2314 #define GL_BUFFER_MAP_POINTER_ARB         0x88BD
2315 #define GL_STREAM_DRAW_ARB                0x88E0
2316 #define GL_STREAM_READ_ARB                0x88E1
2317 #define GL_STREAM_COPY_ARB                0x88E2
2318 #define GL_STATIC_DRAW_ARB                0x88E4
2319 #define GL_STATIC_READ_ARB                0x88E5
2320 #define GL_STATIC_COPY_ARB                0x88E6
2321 #define GL_DYNAMIC_DRAW_ARB               0x88E8
2322 #define GL_DYNAMIC_READ_ARB               0x88E9
2323 #define GL_DYNAMIC_COPY_ARB               0x88EA
2324 #endif
2325 typedef void (WINE_GLAPI * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
2326 typedef void (WINE_GLAPI * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
2327 typedef void (WINE_GLAPI * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
2328 typedef GLboolean (WINE_GLAPI * PGLFNISBUFFERARBPROC) (GLuint buffer);
2329 typedef void (WINE_GLAPI * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
2330 typedef void (WINE_GLAPI * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data);
2331 typedef void (WINE_GLAPI * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data);
2332 typedef GLvoid* (WINE_GLAPI * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access);
2333 typedef GLboolean (WINE_GLAPI * PGLFNUNMAPBUFFERARBPROC) (GLenum target);
2334 typedef void (WINE_GLAPI * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2335 typedef void (WINE_GLAPI * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
2336 /* GL_EXT_blend_equation_separate */
2337 typedef void (WINE_GLAPI * PGLFNBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
2338 /* GL_EXT_blend_func_separate */
2339 #ifndef GL_EXT_blend_func_separate
2340 #define GL_BLEND_DST_RGB_EXT              0x80C8
2341 #define GL_BLEND_SRC_RGB_EXT              0x80C9
2342 #define GL_BLEND_DST_ALPHA_EXT            0x80CA
2343 #define GL_BLEND_SRC_ALPHA_EXT            0x80CB
2344 #endif
2345 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
2346 /* GL_EXT_fog_coord */
2347 #ifndef GL_EXT_fog_coord
2348 #define GL_EXT_fog_coord 1
2349 #define GL_FOG_COORDINATE_SOURCE_EXT            0x8450
2350 #define GL_FOG_COORDINATE_EXT                   0x8451
2351 #define GL_FRAGMENT_DEPTH_EXT                   0x8452
2352 #define GL_CURRENT_FOG_COORDINATE_EXT           0x8453
2353 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT        0x8454
2354 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT      0x8455
2355 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT     0x8456
2356 #define GL_FOG_COORDINATE_ARRAY_EXT             0x8457
2357 #endif /* GL_EXT_fog_coord */
2358 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFEXTPROC) (GLfloat coord);
2359 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
2360 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDEXTPROC) (GLdouble coord);
2361 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
2362 typedef void (WINE_GLAPI * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data);
2363 /* GL_ARB_shader_objects (GLSL) */
2364 #ifndef GL_ARB_shader_objects
2365 #define GL_ARB_shader_objects 1
2366 typedef char GLcharARB;
2367 typedef unsigned int GLhandleARB;
2368 #define GL_PROGRAM_OBJECT_ARB                   0x8B40
2369 #define GL_OBJECT_TYPE_ARB                      0x8B4E
2370 #define GL_OBJECT_SUBTYPE_ARB                   0x8B4F
2371 #define GL_OBJECT_DELETE_STATUS_ARB             0x8B80
2372 #define GL_OBJECT_COMPILE_STATUS_ARB            0x8B81
2373 #define GL_OBJECT_LINK_STATUS_ARB               0x8B82
2374 #define GL_OBJECT_VALIDATE_STATUS_ARB           0x8B83
2375 #define GL_OBJECT_INFO_LOG_LENGTH_ARB           0x8B84
2376 #define GL_OBJECT_ATTACHED_OBJECTS_ARB          0x8B85
2377 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB           0x8B86
2378 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
2379 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB      0x8B88
2380 #define GL_SHADER_OBJECT_ARB                    0x8B48
2381 #define GL_FLOAT_VEC2_ARB                       0x8B50
2382 #define GL_FLOAT_VEC3_ARB                       0x8B51
2383 #define GL_FLOAT_VEC4_ARB                       0x8B52
2384 #define GL_INT_VEC2_ARB                         0x8B53
2385 #define GL_INT_VEC3_ARB                         0x8B54
2386 #define GL_INT_VEC4_ARB                         0x8B55
2387 #define GL_BOOL_ARB                             0x8B56
2388 #define GL_BOOL_VEC2_ARB                        0x8B57
2389 #define GL_BOOL_VEC3_ARB                        0x8B58
2390 #define GL_BOOL_VEC4_ARB                        0x8B59
2391 #define GL_FLOAT_MAT2_ARB                       0x8B5A
2392 #define GL_FLOAT_MAT3_ARB                       0x8B5B
2393 #define GL_FLOAT_MAT4_ARB                       0x8B5C
2394 #define GL_SAMPLER_1D_ARB                       0x8B5D
2395 #define GL_SAMPLER_2D_ARB                       0x8B5E
2396 #define GL_SAMPLER_3D_ARB                       0x8B5F
2397 #define GL_SAMPLER_CUBE_ARB                     0x8B60
2398 #define GL_SAMPLER_1D_SHADOW_ARB                0x8B61
2399 #define GL_SAMPLER_2D_SHADOW_ARB                0x8B62
2400 #define GL_SAMPLER_2D_RECT_ARB                  0x8B63
2401 #define GL_SAMPELR_2D_RECT_SHADOW_ARB           0x8B64
2402 #endif
2403 #ifndef GL_ARB_shading_language_100
2404 #define GL_ARB_shading_language_100         1
2405 #define GL_SHADING_LANGUAGE_VERSION_ARB     0x8B8C
2406 #endif
2407 #ifndef GL_ARB_fragment_shader
2408 #define GL_ARB_fragment_shader 1
2409 #define GL_FRAGMENT_SHADER_ARB                  0x8B30
2410 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB  0x8B49
2411 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB  0x8B8B
2412 #endif
2413 #ifndef GL_ARB_vertex_shader
2414 #define GL_ARB_vertex_shader 1
2415 #define GL_VERTEX_SHADER_ARB                        0x8B31
2416 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB        0x8B4A
2417 #define GL_MAX_VARYING_FLOATS_ARB                   0x8B4B
2418 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB       0x8B4C
2419 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB     0x8B4D
2420 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB             0x8B89
2421 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB   0x8B8A
2422 #endif
2423 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
2424 typedef void (WINE_GLAPI * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
2425 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2426 typedef void (WINE_GLAPI * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
2427 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
2428 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
2429 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
2430 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
2431 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
2432 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
2433 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
2434 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
2435 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2436 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2437 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2438 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
2439 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2440 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2441 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2442 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
2443 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2444 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2445 typedef void (WINE_GLAPI * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2446 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
2447 typedef void (WINE_GLAPI * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
2448 typedef void (WINE_GLAPI * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
2449 typedef void (WINE_GLAPI * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
2450 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
2451 typedef void (WINE_GLAPI * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
2452 typedef void (WINE_GLAPI * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
2453 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
2454 typedef void (WINE_GLAPI * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
2455 typedef void (WINE_GLAPI * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
2456 typedef void (WINE_GLAPI * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
2457 typedef void (WINE_GLAPI * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
2458 typedef void (WINE_GLAPI * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
2459 typedef void (WINE_GLAPI * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
2460 typedef GLhandleARB (WINE_GLAPI * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
2461 typedef void (WINE_GLAPI * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
2462 typedef void (WINE_GLAPI * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
2463 typedef GLint (WINE_GLAPI * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
2464 /* GL_ARB_pixel_buffer_object */
2465 #ifndef GL_ARB_pixel_buffer_object
2466 #define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
2467 #define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
2468 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
2469 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
2470 #endif
2471 /* GL_EXT_texture */
2472 #ifndef GL_EXT_texture
2473 #define GL_EXT_texture 1
2474 #define GL_ALPHA4_EXT                     0x803B
2475 #define GL_ALPHA8_EXT                     0x803C
2476 #define GL_ALPHA12_EXT                    0x803D
2477 #define GL_ALPHA16_EXT                    0x803E
2478 #define GL_LUMINANCE4_EXT                 0x803F
2479 #define GL_LUMINANCE8_EXT                 0x8040
2480 #define GL_LUMINANCE12_EXT                0x8041
2481 #define GL_LUMINANCE16_EXT                0x8042
2482 #define GL_LUMINANCE4_ALPHA4_EXT          0x8043
2483 #define GL_LUMINANCE6_ALPHA2_EXT          0x8044
2484 #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
2485 #define GL_LUMINANCE12_ALPHA4_EXT         0x8046
2486 #define GL_LUMINANCE12_ALPHA12_EXT        0x8047
2487 #define GL_LUMINANCE16_ALPHA16_EXT        0x8048
2488 #define GL_INTENSITY_EXT                  0x8049
2489 #define GL_INTENSITY4_EXT                 0x804A
2490 #define GL_INTENSITY8_EXT                 0x804B
2491 #define GL_INTENSITY12_EXT                0x804C
2492 #define GL_INTENSITY16_EXT                0x804D
2493 #define GL_RGB2_EXT                       0x804E
2494 #define GL_RGB4_EXT                       0x804F
2495 #define GL_RGB5_EXT                       0x8050
2496 #define GL_RGB8_EXT                       0x8051
2497 #define GL_RGB10_EXT                      0x8052
2498 #define GL_RGB12_EXT                      0x8053
2499 #define GL_RGB16_EXT                      0x8054
2500 #define GL_RGBA2_EXT                      0x8055
2501 #define GL_RGBA4_EXT                      0x8056
2502 #define GL_RGB5_A1_EXT                    0x8057
2503 #define GL_RGBA8_EXT                      0x8058
2504 #define GL_RGB10_A2_EXT                   0x8059
2505 #define GL_RGBA12_EXT                     0x805A
2506 #define GL_RGBA16_EXT                     0x805B
2507 #define GL_TEXTURE_RED_SIZE_EXT           0x805C
2508 #define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
2509 #define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
2510 #define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
2511 #define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
2512 #define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
2513 #define GL_REPLACE_EXT                    0x8062
2514 #define GL_PROXY_TEXTURE_1D_EXT           0x8063
2515 #define GL_PROXY_TEXTURE_2D_EXT           0x8064
2516 #define GL_TEXTURE_TOO_LARGE_EXT          0x8065
2517 #endif
2518 /* GL_EXT_texture_compression_s3tc */
2519 #ifndef GL_EXT_texture_compression_s3tc
2520 #define GL_EXT_texture_compression_s3tc 1
2521 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
2522 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
2523 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
2524 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
2525 #endif
2526 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2527 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2528 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2529 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2530 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2531 typedef void (WINE_GLAPI * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2532 typedef void (WINE_GLAPI * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2533 /* GL_EXT_stencil_wrap */
2534 #ifndef GL_EXT_stencil_wrap
2535 #define GL_EXT_stencil_wrap 1
2536 #define GL_INCR_WRAP_EXT                  0x8507
2537 #define GL_DECR_WRAP_EXT                  0x8508
2538 #endif
2539
2540 /* GL_ARB_half_float_vertex */
2541 #ifndef GL_ARB_half_float_vertex
2542 #define GL_ARB_half_float_vertex
2543 /* No _ARB, see extension spec */
2544 #define GL_HALF_FLOAT                     0x140B
2545 #endif
2546 /* GL_NV_half_float */
2547 #ifndef GL_NV_half_float
2548 #define GL_NV_half_float 1
2549 typedef unsigned short GLhalfNV;
2550 #define GL_HALF_FLOAT_NV                  0x140B
2551 #endif
2552 typedef void (WINE_GLAPI * PGLFNVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
2553 typedef void (WINE_GLAPI * PGLFNVERTEX2HVNVPROC) (const GLhalfNV *v);
2554 typedef void (WINE_GLAPI * PGLFNVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
2555 typedef void (WINE_GLAPI * PGLFNVERTEX3HVNVPROC) (const GLhalfNV *v);
2556 typedef void (WINE_GLAPI * PGLFNVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2557 typedef void (WINE_GLAPI * PGLFNVERTEX4HVNVPROC) (const GLhalfNV *v);
2558 typedef void (WINE_GLAPI * PGLFNNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
2559 typedef void (WINE_GLAPI * PGLFNNORMAL3HVNVPROC) (const GLhalfNV *v);
2560 typedef void (WINE_GLAPI * PGLFNCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2561 typedef void (WINE_GLAPI * PGLFNCOLOR3HVNVPROC) (const GLhalfNV *v);
2562 typedef void (WINE_GLAPI * PGLFNCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
2563 typedef void (WINE_GLAPI * PGLFNCOLOR4HVNVPROC) (const GLhalfNV *v);
2564 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HNVPROC) (GLhalfNV s);
2565 typedef void (WINE_GLAPI * PGLFNTEXCOORD1HVNVPROC) (const GLhalfNV *v);
2566 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
2567 typedef void (WINE_GLAPI * PGLFNTEXCOORD2HVNVPROC) (const GLhalfNV *v);
2568 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
2569 typedef void (WINE_GLAPI * PGLFNTEXCOORD3HVNVPROC) (const GLhalfNV *v);
2570 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2571 typedef void (WINE_GLAPI * PGLFNTEXCOORD4HVNVPROC) (const GLhalfNV *v);
2572 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
2573 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
2574 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
2575 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
2576 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
2577 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
2578 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
2579 typedef void (WINE_GLAPI * PGLFNMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
2580 typedef void (WINE_GLAPI * PGLFNFOGCOORDHNVPROC) (GLhalfNV fog);
2581 typedef void (WINE_GLAPI * PGLFNFOGCOORDHVNVPROC) (const GLhalfNV *fog);
2582 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
2583 typedef void (WINE_GLAPI * PGLFNSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
2584 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
2585 typedef void (WINE_GLAPI * PGLFNVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
2586 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
2587 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
2588 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
2589 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
2590 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
2591 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
2592 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
2593 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
2594 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2595 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2596 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2597 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
2598
2599 /* GL_NV_fog_distance */
2600 #ifndef GL_NV_fog_distance
2601 #define GL_NV_fog_distance 1
2602 #define GL_FOG_DISTANCE_MODE_NV           0x855A
2603 #define GL_EYE_RADIAL_NV                  0x855B
2604 #define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
2605 /* reuse GL_EYE_PLANE */
2606 #endif
2607 /* GL_NV_texgen_reflection */
2608 #ifndef GL_NV_texgen_reflection
2609 #define GL_NV_texgen_reflection 1
2610 #define GL_NORMAL_MAP_NV                  0x8511
2611 #define GL_REFLECTION_MAP_NV              0x8512
2612 #endif
2613 /* GL_NV_texture_env_combine4 */
2614 #ifndef GL_NV_texture_env_combine4
2615 #define GL_NV_texture_env_combine4 1
2616 #define GL_COMBINE4_NV                    0x8503
2617 #define GL_SOURCE3_RGB_NV                 0x8583
2618 #define GL_SOURCE3_ALPHA_NV               0x858B
2619 #define GL_OPERAND3_RGB_NV                0x8593
2620 #define GL_OPERAND3_ALPHA_NV              0x859B
2621 #endif
2622 /* GL_NV_register_combiners */
2623 #ifndef GL_NV_register_combiners
2624 #define GL_NV_register_combiners 1
2625 #define GL_REGISTER_COMBINERS_NV          0x8522
2626 #define GL_VARIABLE_A_NV                  0x8523
2627 #define GL_VARIABLE_B_NV                  0x8524
2628 #define GL_VARIABLE_C_NV                  0x8525
2629 #define GL_VARIABLE_D_NV                  0x8526
2630 #define GL_VARIABLE_E_NV                  0x8527
2631 #define GL_VARIABLE_F_NV                  0x8528
2632 #define GL_VARIABLE_G_NV                  0x8529
2633 #define GL_CONSTANT_COLOR0_NV             0x852A
2634 #define GL_CONSTANT_COLOR1_NV             0x852B
2635 #define GL_PRIMARY_COLOR_NV               0x852C
2636 #define GL_SECONDARY_COLOR_NV             0x852D
2637 #define GL_SPARE0_NV                      0x852E
2638 #define GL_SPARE1_NV                      0x852F
2639 #define GL_DISCARD_NV                     0x8530
2640 #define GL_E_TIMES_F_NV                   0x8531
2641 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2642 #define GL_UNSIGNED_IDENTITY_NV           0x8536
2643 #define GL_UNSIGNED_INVERT_NV             0x8537
2644 #define GL_EXPAND_NORMAL_NV               0x8538
2645 #define GL_EXPAND_NEGATE_NV               0x8539
2646 #define GL_HALF_BIAS_NORMAL_NV            0x853A
2647 #define GL_HALF_BIAS_NEGATE_NV            0x853B
2648 #define GL_SIGNED_IDENTITY_NV             0x853C
2649 #define GL_SIGNED_NEGATE_NV               0x853D
2650 #define GL_SCALE_BY_TWO_NV                0x853E
2651 #define GL_SCALE_BY_FOUR_NV               0x853F
2652 #define GL_SCALE_BY_ONE_HALF_NV           0x8540
2653 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
2654 #define GL_COMBINER_INPUT_NV              0x8542
2655 #define GL_COMBINER_MAPPING_NV            0x8543
2656 #define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
2657 #define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
2658 #define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
2659 #define GL_COMBINER_MUX_SUM_NV            0x8547
2660 #define GL_COMBINER_SCALE_NV              0x8548
2661 #define GL_COMBINER_BIAS_NV               0x8549
2662 #define GL_COMBINER_AB_OUTPUT_NV          0x854A
2663 #define GL_COMBINER_CD_OUTPUT_NV          0x854B
2664 #define GL_COMBINER_SUM_OUTPUT_NV         0x854C
2665 #define GL_MAX_GENERAL_COMBINERS_NV       0x854D
2666 #define GL_NUM_GENERAL_COMBINERS_NV       0x854E
2667 #define GL_COLOR_SUM_CLAMP_NV             0x854F
2668 #define GL_COMBINER0_NV                   0x8550
2669 #define GL_COMBINER1_NV                   0x8551
2670 #define GL_COMBINER2_NV                   0x8552
2671 #define GL_COMBINER3_NV                   0x8553
2672 #define GL_COMBINER4_NV                   0x8554
2673 #define GL_COMBINER5_NV                   0x8555
2674 #define GL_COMBINER6_NV                   0x8556
2675 #define GL_COMBINER7_NV                   0x8557
2676 /* reuse GL_TEXTURE0_ARB */
2677 /* reuse GL_TEXTURE1_ARB */
2678 /* reuse GL_ZERO */
2679 /* reuse GL_NONE */
2680 /* reuse GL_FOG */
2681 #endif
2682 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
2683 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
2684 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
2685 typedef void (WINE_GLAPI * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
2686 typedef void (WINE_GLAPI * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2687 typedef void (WINE_GLAPI * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
2688 typedef void (WINE_GLAPI * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
2689 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
2690 typedef void (WINE_GLAPI * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
2691 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
2692 typedef void (WINE_GLAPI * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
2693 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
2694 typedef void (WINE_GLAPI * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
2695 /* GL_NV_register_combiners2 */
2696 #ifndef GL_NV_register_combiners2
2697 #define GL_NV_register_combiners2 1
2698 #define GL_PER_STAGE_CONSTANTS_NV         0x8535
2699 #endif
2700 typedef void (WINE_GLAPI * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
2701 typedef void (WINE_GLAPI * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
2702 /* GL_NV_texture_shader */
2703 #ifndef GL_NV_texture_shader
2704 #define GL_NV_texture_shader 1
2705 #define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
2706 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2707 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2708 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2709 #define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
2710 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
2711 #define GL_DSDT_MAG_INTENSITY_NV          0x86DC
2712 #define GL_SHADER_CONSISTENT_NV           0x86DD
2713 #define GL_TEXTURE_SHADER_NV              0x86DE
2714 #define GL_SHADER_OPERATION_NV            0x86DF
2715 #define GL_CULL_MODES_NV                  0x86E0
2716 #define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
2717 #define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
2718 #define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
2719 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
2720 #define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
2721 #define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
2722 #define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
2723 #define GL_CONST_EYE_NV                   0x86E5
2724 #define GL_PASS_THROUGH_NV                0x86E6
2725 #define GL_CULL_FRAGMENT_NV               0x86E7
2726 #define GL_OFFSET_TEXTURE_2D_NV           0x86E8
2727 #define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
2728 #define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
2729 #define GL_DOT_PRODUCT_NV                 0x86EC
2730 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
2731 #define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
2732 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2733 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2734 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2735 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2736 #define GL_HILO_NV                        0x86F4
2737 #define GL_DSDT_NV                        0x86F5
2738 #define GL_DSDT_MAG_NV                    0x86F6
2739 #define GL_DSDT_MAG_VIB_NV                0x86F7
2740 #define GL_HILO16_NV                      0x86F8
2741 #define GL_SIGNED_HILO_NV                 0x86F9
2742 #define GL_SIGNED_HILO16_NV               0x86FA
2743 #define GL_SIGNED_RGBA_NV                 0x86FB
2744 #define GL_SIGNED_RGBA8_NV                0x86FC
2745 #define GL_SIGNED_RGB_NV                  0x86FE
2746 #define GL_SIGNED_RGB8_NV                 0x86FF
2747 #define GL_SIGNED_LUMINANCE_NV            0x8701
2748 #define GL_SIGNED_LUMINANCE8_NV           0x8702
2749 #define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
2750 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
2751 #define GL_SIGNED_ALPHA_NV                0x8705
2752 #define GL_SIGNED_ALPHA8_NV               0x8706
2753 #define GL_SIGNED_INTENSITY_NV            0x8707
2754 #define GL_SIGNED_INTENSITY8_NV           0x8708
2755 #define GL_DSDT8_NV                       0x8709
2756 #define GL_DSDT8_MAG8_NV                  0x870A
2757 #define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
2758 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
2759 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2760 #define GL_HI_SCALE_NV                    0x870E
2761 #define GL_LO_SCALE_NV                    0x870F
2762 #define GL_DS_SCALE_NV                    0x8710
2763 #define GL_DT_SCALE_NV                    0x8711
2764 #define GL_MAGNITUDE_SCALE_NV             0x8712
2765 #define GL_VIBRANCE_SCALE_NV              0x8713
2766 #define GL_HI_BIAS_NV                     0x8714
2767 #define GL_LO_BIAS_NV                     0x8715
2768 #define GL_DS_BIAS_NV                     0x8716
2769 #define GL_DT_BIAS_NV                     0x8717
2770 #define GL_MAGNITUDE_BIAS_NV              0x8718
2771 #define GL_VIBRANCE_BIAS_NV               0x8719
2772 #define GL_TEXTURE_BORDER_VALUES_NV       0x871A
2773 #define GL_TEXTURE_HI_SIZE_NV             0x871B
2774 #define GL_TEXTURE_LO_SIZE_NV             0x871C
2775 #define GL_TEXTURE_DS_SIZE_NV             0x871D
2776 #define GL_TEXTURE_DT_SIZE_NV             0x871E
2777 #define GL_TEXTURE_MAG_SIZE_NV            0x871F
2778 #endif
2779 /* GL_NV_texture_shader2 */
2780 #ifndef GL_NV_texture_shader2
2781 #define GL_NV_texture_shader2 1
2782 #define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
2783 #endif
2784 /* GL_NV_texture_shader3 */
2785 #ifndef GL_NV_texture_shader3
2786 #define GL_NV_texture_shader3 1
2787 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2788 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2789 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2790 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2791 #define GL_OFFSET_HILO_TEXTURE_2D_NV      0x8854
2792 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2793 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2794 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2795 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV   0x8858
2796 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV    0x8859
2797 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2798 #define GL_DOT_PRODUCT_PASS_THROUGH_NV    0x885B
2799 #define GL_DOT_PRODUCT_TEXTURE_1D_NV      0x885C
2800 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
2801 #define GL_HILO8_NV                       0x885E
2802 #define GL_SIGNED_HILO8_NV                0x885F
2803 #define GL_FORCE_BLUE_TO_ONE_NV           0x8860
2804 #endif
2805 /* GL_ATI_texture_env_combine3 */
2806 #ifndef GL_ATI_texture_env_combine3
2807 #define GL_ATI_texture_env_combine3 1
2808 #define GL_MODULATE_ADD_ATI               0x8744
2809 #define GL_MODULATE_SIGNED_ADD_ATI        0x8745
2810 #define GL_MODULATE_SUBTRACT_ATI          0x8746
2811 /* #define ONE */
2812 /* #define ZERO */
2813 #endif
2814
2815 /**
2816  * Point sprites
2817  */
2818 /* GL_ARB_point_sprite */
2819 #ifndef GL_ARB_point_sprite
2820 #define GL_ARB_point_sprite 1
2821 #define GL_POINT_SPRITE_ARB               0x8861
2822 #define GL_COORD_REPLACE_ARB              0x8862
2823 #endif
2824 /**
2825  * @TODO: GL_NV_point_sprite
2826  */
2827
2828 /**
2829  * Occlusion Queries
2830  */
2831 /* GL_ARB_occlusion_query */
2832 #ifndef GL_ARB_occlusion_query
2833 #define GL_ARB_occlusion_query 1
2834 #define GL_SAMPLES_PASSED_ARB                             0x8914
2835 #define GL_QUERY_COUNTER_BITS_ARB                         0x8864
2836 #define GL_CURRENT_QUERY_ARB                              0x8865
2837 #define GL_QUERY_RESULT_ARB                               0x8866
2838 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
2839 #endif
2840 typedef void (WINE_GLAPI * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries);
2841 typedef void (WINE_GLAPI * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries);
2842 typedef GLboolean (WINE_GLAPI * PGLFNISQUERYARBPROC) (GLuint query);
2843 typedef void (WINE_GLAPI * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query);
2844 typedef void (WINE_GLAPI * PGLFNENDQUERYARBPROC) (GLenum target);
2845 typedef void (WINE_GLAPI * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
2846 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params);
2847 typedef void (WINE_GLAPI * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params);
2848 /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */
2849 #ifndef GL_HP_occlusion_test
2850 #define GL_HP_occlusion_test 1
2851 #define GL_OCCLUSION_TEST_HP                 0x8165
2852 #define GL_OCCLUSION_TEST_RESULT_HP          0x8165
2853 #endif
2854 /*  GL_NV_occlusion_query */
2855 #ifndef GL_NV_occlusion_query
2856 #define GL_NV_occlusion_query 1
2857 #define GL_PIXEL_COUNTER_BITS_NV          0x8864
2858 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV  0x8865
2859 #define GL_PIXEL_COUNT_NV                 0x8866
2860 #define GL_PIXEL_COUNT_AVAILABLE_NV       0x8867
2861 #endif
2862 typedef void (WINE_GLAPI * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
2863 typedef void (WINE_GLAPI * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
2864 typedef GLboolean (WINE_GLAPI * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id);
2865 typedef void (WINE_GLAPI * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
2866 typedef void (WINE_GLAPI * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
2867 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
2868 typedef void (WINE_GLAPI * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
2869 /* GL_EXT_stencil_two_side */
2870 #ifndef GL_EXT_stencil_two_side
2871 #define GL_EXT_stencil_two_side 1
2872 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
2873 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
2874 #endif
2875 typedef void (WINE_GLAPI * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
2876 /* GL_ATI_separate_stencil */
2877 #ifndef GL_ATI_separate_stencil
2878 #define GL_ATI_separate_stencil 1
2879 #define GL_STENCIL_BACK_FUNC_ATI          0x8800
2880 #define GL_STENCIL_BACK_FAIL_ATI          0x8801
2881 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
2882 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
2883 #endif
2884 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
2885 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
2886 /* GL_NV_fence */
2887 #ifndef GL_NV_fence
2888 #define GL_NV_fence 1
2889 #define GL_ALL_COMPLETED_NV                 0x84F2
2890 #define GL_FENCE_STATUS_NV                  0x84F3
2891 #define GL_FENCE_CONDITION_NV               0x84F4
2892 #endif
2893 typedef void (WINE_GLAPI * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *);
2894 typedef void (WINE_GLAPI * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *);
2895 typedef void (WINE_GLAPI * PGLFNSETFENCENVPROC) (GLuint, GLenum);
2896 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCENVPROC) (GLuint);
2897 typedef void (WINE_GLAPI * PGLFNFINISHFENCENVPROC) (GLuint);
2898 typedef GLboolean (WINE_GLAPI * PGLFNISFENCENVPROC) (GLuint);
2899 typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
2900 /* GL_APPLE_fence */
2901 #ifndef GL_APPLE_fence
2902 #define GL_APPLE_fence 1
2903 #define GL_DRAW_PIXELS_APPLE                0x8A0A
2904 #define GL_FENCE_APPLE                      0x8A0B
2905 #endif
2906 typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
2907 typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
2908 typedef void (WINE_GLAPI * PGLFNSETFENCEAPPLEPROC) (GLuint);
2909 typedef GLboolean (WINE_GLAPI * PGLFNTESTFENCEAPPLEPROC) (GLuint);
2910 typedef void (WINE_GLAPI * PGLFNFINISHFENCEAPPLEPROC) (GLuint);
2911 typedef GLboolean (WINE_GLAPI * PGLFNISFENCEAPPLEPROC) (GLuint);
2912 typedef GLboolean (WINE_GLAPI * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
2913 typedef void (WINE_GLAPI * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint);
2914 /* GL_APPLE_client_storage */
2915 #ifndef GL_APPLE_client_storage
2916 #define GL_APPLE_client_storage 1
2917 #define GL_UNPACK_CLIENT_STORAGE_APPLE      0x85B2
2918 #endif
2919 /* GLX_SGI_video_sync */
2920 typedef int (WINE_GLAPI * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *);
2921 typedef int (WINE_GLAPI * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *);
2922
2923 /* GL_SGIS_generate_mipmap */
2924 #ifndef GLX_SGIS_generate_mipmap
2925 #define GL_GENERATE_MIPMAP_SGIS             0x8191
2926 #define GL_GENERATE_MIPMAP_HINT_SGIS        0x8192
2927 #define GLX_SGIS_generate_mipmap
2928 #endif
2929
2930 /* GL_NV_depth_clamp */
2931 #ifndef GL_NV_depth_clamp
2932 #define GL_DEPTH_CLAMP_NV                   0x864F
2933 #endif
2934
2935 /* GL_APPLE_flush_render */
2936 typedef void (WINE_GLAPI * PGLFNFLUSHRENDERAPPLEPROC) (void);
2937 typedef void (WINE_GLAPI * PGLFNFINISHRENDERAPPLEPROC) (void);
2938
2939 /* GL_APPLE_ycbcr_422 */
2940 #ifndef GL_APPLE_ycbcr_422
2941 #define GL_APPLE_ycbcr_422
2942 #define GL_YCBCR_422_APPLE                  0x85B9
2943 #define UNSIGNED_SHORT_8_8_APPLE            0x85BA
2944 #define UNSIGNED_SHORT_8_8_REV_APPLE        0x85BB
2945 #endif
2946
2947 /* GL_ARB_texture_rectangle */
2948 #ifndef GL_ARB_texture_rectangle
2949 #define GL_ARB_texture_rectangle
2950 #define GL_TEXTURE_RECTANGLE_ARB            0x84F5
2951 #define GL_TEXTURE_BINDING_RECTANGLE_ARB    0x84F6
2952 #define GL_PROXY_TEXTURE_RECTANGLE_ARB      0x84F7
2953 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
2954 #define GL_SAMPLER_2D_RECT_ARB              0x8B63
2955 #define GL_SAMPLER_2D_RECT_SHADOW_ARB       0x8B64
2956 #endif
2957
2958 /* GL_APPLE_float_pixels */
2959 #ifndef GL_APPLE_float_pixels
2960 #define GL_APPLE_float_pixels
2961 #define GL_HALF_APPLE                       0x140B
2962 #define GL_COLOR_FLOAT_APPLE                0x8A0F
2963 #define GL_RGBA_FLOAT32_APPLE               0x8814
2964 #define GL_RGB_FLOAT32_APPLE                0x8815
2965 #define GL_ALPHA_FLOAT32_APPLE              0x8816
2966 #define GL_INTENSITY_FLOAT32_APPLE          0x8817
2967 #define GL_LUMINANCE_FLOAT32_APPLE          0x8818
2968 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE    0x8819
2969 #define GL_RGBA_FLOAT16_APPLE               0x881A
2970 #define GL_RGB_FLOAT16_APPLE                0x881B
2971 #define GL_ALPHA_FLOAT16_APPLE              0x881C
2972 #define GL_INTENSITY_FLOAT16_APPLE          0x881D
2973 #define GL_LUMINANCE_FLOAT16_APPLE          0x881E
2974 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE    0x881F
2975 #endif
2976
2977 /* GL_EXT_gpu_program_parameters */
2978 #ifndef GL_EXT_gpu_program_parameters
2979 #define GL_EXT_gpu_program_parameters
2980 typedef void (WINE_GLAPI * PGLFNPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2981 typedef void (WINE_GLAPI * PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const float *params);
2982 #endif
2983
2984 /* GL_NV_light_max_exponent */
2985 #ifndef GL_NV_light_max_exponent
2986 #define GL_NV_light_max_exponent
2987 #define GL_MAX_SHININESS_NV                 0x8504
2988 #define GL_MAX_SPOT_EXPONENT_NV             0x8505
2989 #endif
2990
2991 /* GL_ATI_fragment_shader */
2992 #ifndef GL_ATI_fragment_shader
2993 #define GL_ATI_fragment_shader
2994 typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI) (GLuint range);
2995 typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI) (GLuint id);
2996 typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI) (GLuint id);
2997 typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI) ();
2998 typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI) ();
2999 typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI) (GLuint dst, GLuint coord, GLenum swizzle);
3000 typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI) (GLuint dst, GLuint interp, GLenum swizzle);
3001 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMask,
3002                                                      GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3003                                                      GLuint arg1Mod);
3004 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMask,
3005                                                      GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3006                                                      GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3007                                                      GLuint arg2Mod);
3008 typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMask,
3009                                                      GLuint dstMod, GLuint arg1, GLuint arg1Rep,
3010                                                      GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
3011                                                      GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
3012                                                      GLuint arg3Mod);
3013 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI) (GLenum op, GLuint dst, GLuint dstMod,
3014                                                      GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
3015 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI) (GLenum op, GLuint dst, GLuint dstMod,
3016                                                      GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3017                                                      GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
3018 typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI) (GLenum op, GLuint dst, GLuint dstMod,
3019                                                      GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
3020                                                      GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
3021                                                      GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
3022 typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI) (GLuint dst, const GLfloat *value);
3023 #define GL_FRAGMENT_SHADER_ATI              0x8920
3024 #define GL_REG_0_ATI                        0x8921
3025 #define GL_REG_1_ATI                        0x8922
3026 #define GL_REG_2_ATI                        0x8923
3027 #define GL_REG_3_ATI                        0x8924
3028 #define GL_REG_4_ATI                        0x8925
3029 #define GL_REG_5_ATI                        0x8926
3030 #define GL_CON_0_ATI                        0x8941
3031 #define GL_CON_1_ATI                        0x8942
3032 #define GL_CON_2_ATI                        0x8943
3033 #define GL_CON_3_ATI                        0x8944
3034 #define GL_CON_4_ATI                        0x8945
3035 #define GL_CON_5_ATI                        0x8946
3036 #define GL_CON_6_ATI                        0x8947
3037 #define GL_CON_7_ATI                        0x8948
3038 #define GL_MOV_ATI                          0x8961
3039 #define GL_ADD_ATI                          0x8963
3040 #define GL_MUL_ATI                          0x8964
3041 #define GL_SUB_ATI                          0x8965
3042 #define GL_DOT3_ATI                         0x8966
3043 #define GL_DOT4_ATI                         0x8967
3044 #define GL_MAD_ATI                          0x8968
3045 #define GL_LERP_ATI                         0x8969
3046 #define GL_CND_ATI                          0x896A
3047 #define GL_CND0_ATI                         0x896B
3048 #define GL_DOT2_ADD_ATI                     0x896C
3049 #define GL_SECONDARY_INTERPOLATOR_ATI       0x896D
3050 #define GL_SWIZZLE_STR_ATI                  0x8976
3051 #define GL_SWIZZLE_STQ_ATI                  0x8977
3052 #define GL_SWIZZLE_STR_DR_ATI               0x8978
3053 #define GL_SWIZZLE_STQ_DQ_ATI               0x8979
3054 #define GL_RED_BIT_ATI                      0x00000001
3055 #define GL_GREEN_BIT_ATI                    0x00000002
3056 #define GL_BLUE_BIT_ATI                     0x00000004
3057 #define GL_2X_BIT_ATI                       0x00000001
3058 #define GL_4X_BIT_ATI                       0x00000002
3059 #define GL_8X_BIT_ATI                       0x00000004
3060 #define GL_HALF_BIT_ATI                     0x00000008
3061 #define GL_QUARTER_BIT_ATI                  0x00000010
3062 #define GL_EIGHTH_BIT_ATI                   0x00000020
3063 #define GL_SATURATE_BIT_ATI                 0x00000040
3064 #define GL_2X_BIT_ATI                       0x00000001
3065 #define GL_COMP_BIT_ATI                     0x00000002
3066 #define GL_NEGATE_BIT_ATI                   0x00000004
3067 #define GL_BIAS_BIT_ATI                     0x00000008
3068 #endif
3069 /* GL_ATI_texture_compression_3dc */
3070 #ifndef GL_ATI_texture_compression_3dc
3071 #define GL_ATI_texture_compression_3dc
3072 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
3073 #endif
3074 /* GL_EXT_texture_compression_rgtc */
3075 #ifndef GL_EXT_texture_compression_rgtc
3076 #define GL_EXT_texture_compression_rgtc
3077 #define GL_COMPRESSED_RED_RGTC1_EXT                       0x8DBB
3078 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                0x8DBC
3079 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                 0x8DBD
3080 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT          0x8DBE
3081 #endif
3082
3083 /* GL_NV_vertex_program2_option */
3084 #ifndef GL_NV_vertex_program2_option
3085 #define GL_NV_vertex_program2_option
3086 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV               0x88F4
3087 #define GL_MAX_PROGRAM_CALL_DEPTH_NV                      0x88F5
3088 #endif
3089
3090 /* GL_VERSION_2_0 */
3091 #ifndef GL_VERSION_2_0
3092 #define GL_VERSION_2_0 1
3093 #define GL_BLEND_EQUATION_RGB             GL_BLEND_EQUATION
3094 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
3095 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
3096 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
3097 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
3098 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
3099 #define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
3100 #define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
3101 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
3102 #define GL_STENCIL_BACK_FUNC              0x8800
3103 #define GL_STENCIL_BACK_FAIL              0x8801
3104 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
3105 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
3106 #define GL_MAX_DRAW_BUFFERS               0x8824
3107 #define GL_DRAW_BUFFER0                   0x8825
3108 #define GL_DRAW_BUFFER1                   0x8826
3109 #define GL_DRAW_BUFFER2                   0x8827
3110 #define GL_DRAW_BUFFER3                   0x8828
3111 #define GL_DRAW_BUFFER4                   0x8829
3112 #define GL_DRAW_BUFFER5                   0x882A
3113 #define GL_DRAW_BUFFER6                   0x882B
3114 #define GL_DRAW_BUFFER7                   0x882C
3115 #define GL_DRAW_BUFFER8                   0x882D
3116 #define GL_DRAW_BUFFER9                   0x882E
3117 #define GL_DRAW_BUFFER10                  0x882F
3118 #define GL_DRAW_BUFFER11                  0x8830
3119 #define GL_DRAW_BUFFER12                  0x8831
3120 #define GL_DRAW_BUFFER13                  0x8832
3121 #define GL_DRAW_BUFFER14                  0x8833
3122 #define GL_DRAW_BUFFER15                  0x8834
3123 #define GL_BLEND_EQUATION_ALPHA           0x883D
3124 #define GL_POINT_SPRITE                   0x8861
3125 #define GL_COORD_REPLACE                  0x8862
3126 #define GL_MAX_VERTEX_ATTRIBS             0x8869
3127 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3128 #define GL_MAX_TEXTURE_COORDS             0x8871
3129 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
3130 #define GL_FRAGMENT_SHADER                0x8B30
3131 #define GL_VERTEX_SHADER                  0x8B31
3132 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3133 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
3134 #define GL_MAX_VARYING_FLOATS             0x8B4B
3135 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3136 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3137 #define GL_SHADER_TYPE                    0x8B4F
3138 #define GL_FLOAT_VEC2                     0x8B50
3139 #define GL_FLOAT_VEC3                     0x8B51
3140 #define GL_FLOAT_VEC4                     0x8B52
3141 #define GL_INT_VEC2                       0x8B53
3142 #define GL_INT_VEC3                       0x8B54
3143 #define GL_INT_VEC4                       0x8B55
3144 #define GL_BOOL                           0x8B56
3145 #define GL_BOOL_VEC2                      0x8B57
3146 #define GL_BOOL_VEC3                      0x8B58
3147 #define GL_BOOL_VEC4                      0x8B59
3148 #define GL_FLOAT_MAT2                     0x8B5A
3149 #define GL_FLOAT_MAT3                     0x8B5B
3150 #define GL_FLOAT_MAT4                     0x8B5C
3151 #define GL_SAMPLER_1D                     0x8B5D
3152 #define GL_SAMPLER_2D                     0x8B5E
3153 #define GL_SAMPLER_3D                     0x8B5F
3154 #define GL_SAMPLER_CUBE                   0x8B60
3155 #define GL_SAMPLER_1D_SHADOW              0x8B61
3156 #define GL_SAMPLER_2D_SHADOW              0x8B62
3157 #define GL_DELETE_STATUS                  0x8B80
3158 #define GL_COMPILE_STATUS                 0x8B81
3159 #define GL_LINK_STATUS                    0x8B82
3160 #define GL_VALIDATE_STATUS                0x8B83
3161 #define GL_INFO_LOG_LENGTH                0x8B84
3162 #define GL_ATTACHED_SHADERS               0x8B85
3163 #define GL_ACTIVE_UNIFORMS                0x8B86
3164 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
3165 #define GL_SHADER_SOURCE_LENGTH           0x8B88
3166 #define GL_ACTIVE_ATTRIBUTES              0x8B89
3167 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
3168 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3169 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
3170 #define GL_CURRENT_PROGRAM                0x8B8D
3171 #define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
3172 #define GL_LOWER_LEFT                     0x8CA1
3173 #define GL_UPPER_LEFT                     0x8CA2
3174 #define GL_STENCIL_BACK_REF               0x8CA3
3175 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
3176 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
3177 typedef char GLchar;
3178 #endif
3179 typedef void (WINE_GLAPI * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
3180 typedef void (WINE_GLAPI * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
3181 typedef void (WINE_GLAPI * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
3182 typedef void (WINE_GLAPI * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
3183 typedef void (WINE_GLAPI * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
3184 typedef void (WINE_GLAPI * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader);
3185 typedef void (WINE_GLAPI * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
3186 typedef void (WINE_GLAPI * PGLFNCOMPILESHADERPROC) (GLuint shader);
3187 typedef GLuint (WINE_GLAPI * PGLFNCREATEPROGRAMPROC) (void);
3188 typedef GLuint (WINE_GLAPI * PGLFNCREATESHADERPROC) (GLenum type);
3189 typedef void (WINE_GLAPI * PGLFNDELETEPROGRAMPROC) (GLuint program);
3190 typedef void (WINE_GLAPI * PGLFNDELETESHADERPROC) (GLuint shader);
3191 typedef void (WINE_GLAPI * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader);
3192 typedef void (WINE_GLAPI * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3193 typedef void (WINE_GLAPI * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
3194 typedef void (WINE_GLAPI * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3195 typedef void (WINE_GLAPI * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
3196 typedef void (WINE_GLAPI * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
3197 typedef GLint (WINE_GLAPI * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
3198 typedef void (WINE_GLAPI * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
3199 typedef void (WINE_GLAPI * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3200 typedef void (WINE_GLAPI * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
3201 typedef void (WINE_GLAPI * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3202 typedef void (WINE_GLAPI * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
3203 typedef GLint (WINE_GLAPI * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
3204 typedef void (WINE_GLAPI * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
3205 typedef void (WINE_GLAPI * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
3206 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
3207 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
3208 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
3209 typedef void (WINE_GLAPI * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
3210 typedef GLboolean (WINE_GLAPI * PGLFNISPROGRAMPROC) (GLuint program);
3211 typedef GLboolean (WINE_GLAPI * PGLFNISSHADERPROC) (GLuint shader);
3212 typedef void (WINE_GLAPI * PGLFNLINKPROGRAMPROC) (GLuint program);
3213 typedef void (WINE_GLAPI * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
3214 typedef void (WINE_GLAPI * PGLFNUSEPROGRAMPROC) (GLuint program);
3215 typedef void (WINE_GLAPI * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0);
3216 typedef void (WINE_GLAPI * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
3217 typedef void (WINE_GLAPI * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3218 typedef void (WINE_GLAPI * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3219 typedef void (WINE_GLAPI * PGLFNUNIFORM1IPROC) (GLint location, GLint v0);
3220 typedef void (WINE_GLAPI * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
3221 typedef void (WINE_GLAPI * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
3222 typedef void (WINE_GLAPI * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3223 typedef void (WINE_GLAPI * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3224 typedef void (WINE_GLAPI * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3225 typedef void (WINE_GLAPI * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3226 typedef void (WINE_GLAPI * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
3227 typedef void (WINE_GLAPI * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
3228 typedef void (WINE_GLAPI * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
3229 typedef void (WINE_GLAPI * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
3230 typedef void (WINE_GLAPI * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
3231 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3232 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3233 typedef void (WINE_GLAPI * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3234 typedef void (WINE_GLAPI * PGLFNVALIDATEPROGRAMPROC) (GLuint program);
3235 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
3236 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
3237 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
3238 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
3239 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
3240 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
3241 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
3242 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
3243 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
3244 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
3245 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
3246 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
3247 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
3248 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
3249 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
3250 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
3251 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
3252 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
3253 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
3254 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
3255 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
3256 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
3257 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
3258 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
3259 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
3260 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
3261 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3262 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
3263 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
3264 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
3265 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
3266 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
3267 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
3268 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
3269 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
3270 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
3271 typedef void (WINE_GLAPI * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
3272
3273
3274 /****************************************************
3275  * OpenGL Official Version
3276  *  defines
3277  ****************************************************/
3278 /* GL_VERSION_1_3 */
3279 #if !defined(GL_DOT3_RGBA)
3280 # define GL_DOT3_RGBA                     0x8741
3281 #endif
3282 #if !defined(GL_SUBTRACT)
3283 # define GL_SUBTRACT                      0x84E7
3284 #endif
3285
3286
3287 /****************************************************
3288  * Enumerated types
3289  ****************************************************/
3290 typedef enum _GL_Vendors {
3291   VENDOR_WINE   = 0x0,
3292   VENDOR_MESA   = 0x1,
3293   VENDOR_ATI    = 0x1002,
3294   VENDOR_NVIDIA = 0x10de,
3295   VENDOR_INTEL  = 0x8086
3296 } GL_Vendors;
3297
3298 typedef enum _GL_Cards {
3299   CARD_WINE                       =    0x0,
3300
3301   CARD_ATI_RAGE_128PRO            = 0x5246,
3302   CARD_ATI_RADEON_7200            = 0x5144,
3303   CARD_ATI_RADEON_8500            = 0x514c,
3304   CARD_ATI_RADEON_9500            = 0x4144,
3305   CARD_ATI_RADEON_XPRESS_200M     = 0x5955,
3306   CARD_ATI_RADEON_X700            = 0x5e4c,
3307   CARD_ATI_RADEON_X1600           = 0x71c2,
3308   CARD_ATI_RADEON_HD2300          = 0x7210,
3309   CARD_ATI_RADEON_HD2600          = 0x9581,
3310   CARD_ATI_RADEON_HD2900          = 0x9400,
3311   CARD_ATI_RADEON_HD3200          = 0x9620,
3312   CARD_ATI_RADEON_HD4800          = 0x944c,
3313
3314   CARD_NVIDIA_RIVA_128            = 0x0018,
3315   CARD_NVIDIA_RIVA_TNT            = 0x0020,
3316   CARD_NVIDIA_RIVA_TNT2           = 0x0028,
3317   CARD_NVIDIA_GEFORCE             = 0x0100,
3318   CARD_NVIDIA_GEFORCE2_MX         = 0x0110,
3319   CARD_NVIDIA_GEFORCE2            = 0x0150,
3320   CARD_NVIDIA_GEFORCE3            = 0x0200,
3321   CARD_NVIDIA_GEFORCE4_MX         = 0x0170,
3322   CARD_NVIDIA_GEFORCE4_TI4200     = 0x0253,
3323   CARD_NVIDIA_GEFORCEFX_5200      = 0x0320,
3324   CARD_NVIDIA_GEFORCEFX_5600      = 0x0312,
3325   CARD_NVIDIA_GEFORCEFX_5800      = 0x0302,
3326   CARD_NVIDIA_GEFORCE_6200        = 0x014f,
3327   CARD_NVIDIA_GEFORCE_6600GT      = 0x0140,
3328   CARD_NVIDIA_GEFORCE_6800        = 0x0041,
3329   CARD_NVIDIA_GEFORCE_7400        = 0x01d8,
3330   CARD_NVIDIA_GEFORCE_7300        = 0x01d7, /* GeForce Go 7300 */
3331   CARD_NVIDIA_GEFORCE_7600        = 0x0391,
3332   CARD_NVIDIA_GEFORCE_7800GT      = 0x0092,
3333   CARD_NVIDIA_GEFORCE_8300GS      = 0x0423,
3334   CARD_NVIDIA_GEFORCE_8600GT      = 0x0402,
3335   CARD_NVIDIA_GEFORCE_8600MGT     = 0x0407,
3336   CARD_NVIDIA_GEFORCE_8800GTS     = 0x0193,
3337   CARD_NVIDIA_GEFORCE_9200        = 0x086d,
3338   CARD_NVIDIA_GEFORCE_9400GT      = 0x042c,
3339   CARD_NVIDIA_GEFORCE_9500GT      = 0x0640,
3340   CARD_NVIDIA_GEFORCE_9600GT      = 0x0622,
3341   CARD_NVIDIA_GEFORCE_9800GT      = 0x0614,
3342   CARD_NVIDIA_GEFORCE_GTX260      = 0x05e2,
3343   CARD_NVIDIA_GEFORCE_GTX275      = 0x05e6,
3344   CARD_NVIDIA_GEFORCE_GTX280      = 0x05e1,
3345
3346   CARD_INTEL_845G                 = 0x2562,
3347   CARD_INTEL_I830G                = 0x3577,
3348   CARD_INTEL_I855G                = 0x3582,
3349   CARD_INTEL_I865G                = 0x2572,
3350   CARD_INTEL_I915G                = 0x2582,
3351   CARD_INTEL_I915GM               = 0x2592,
3352   CARD_INTEL_I945GM               = 0x27a2, /* Same as GMA 950?? */
3353 } GL_Cards;
3354
3355 #define WINE_DEFAULT_VIDMEM 64*1024*1024
3356
3357 typedef enum _GL_VSVersion {
3358   VS_VERSION_NOT_SUPPORTED = 0x0,
3359   VS_VERSION_10 = 0x10,
3360   VS_VERSION_11 = 0x11,
3361   VS_VERSION_20 = 0x20,
3362   VS_VERSION_30 = 0x30,
3363   /*Force 32-bits*/
3364   VS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3365 } GL_VSVersion;
3366
3367 typedef enum _GL_PSVersion {
3368   PS_VERSION_NOT_SUPPORTED = 0x0,
3369   PS_VERSION_10 = 0x10,
3370   PS_VERSION_11 = 0x11,
3371   PS_VERSION_12 = 0x12,
3372   PS_VERSION_13 = 0x13,
3373   PS_VERSION_14 = 0x14,
3374   PS_VERSION_20 = 0x20,
3375   PS_VERSION_30 = 0x30,
3376   /*Force 32-bits*/
3377   PS_VERSION_FORCE_DWORD = 0x7FFFFFFF
3378 } GL_PSVersion;
3379
3380 #define MAKEDWORD_VERSION(maj, min)  ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF)
3381
3382 /* OpenGL Supported Extensions (ARB and EXT) */
3383 typedef enum _GL_SupportedExt {
3384   /* ARB */
3385   ARB_COLOR_BUFFER_FLOAT,
3386   ARB_DRAW_BUFFERS,
3387   ARB_FRAGMENT_PROGRAM,
3388   ARB_FRAGMENT_SHADER,
3389   ARB_GEOMETRY_SHADER4,
3390   ARB_IMAGING,
3391   ARB_MULTISAMPLE,
3392   ARB_MULTITEXTURE,
3393   ARB_OCCLUSION_QUERY,
3394   ARB_POINT_PARAMETERS,
3395   ARB_PIXEL_BUFFER_OBJECT,
3396   ARB_POINT_SPRITE,
3397   ARB_TEXTURE_COMPRESSION,
3398   ARB_TEXTURE_CUBE_MAP,
3399   ARB_TEXTURE_ENV_ADD,
3400   ARB_TEXTURE_ENV_COMBINE,
3401   ARB_TEXTURE_ENV_DOT3,
3402   ARB_TEXTURE_FLOAT,
3403   ARB_HALF_FLOAT_PIXEL,
3404   ARB_TEXTURE_BORDER_CLAMP,
3405   ARB_TEXTURE_MIRRORED_REPEAT,
3406   ARB_TEXTURE_NON_POWER_OF_TWO,
3407   ARB_TEXTURE_RECTANGLE,
3408   ARB_TEXTURE_RG,
3409   ARB_VERTEX_PROGRAM,
3410   ARB_VERTEX_BLEND,
3411   ARB_VERTEX_BUFFER_OBJECT,
3412   ARB_VERTEX_SHADER,
3413   ARB_SHADER_OBJECTS,
3414   ARB_SHADER_TEXTURE_LOD,
3415   ARB_HALF_FLOAT_VERTEX,
3416   /* EXT */
3417   EXT_BLEND_COLOR,
3418   EXT_BLEND_MINMAX,
3419   EXT_BLEND_EQUATION_SEPARATE,
3420   EXT_BLEND_FUNC_SEPARATE,
3421   EXT_FOG_COORD,
3422   EXT_FRAMEBUFFER_OBJECT,
3423   EXT_FRAMEBUFFER_BLIT,
3424   EXT_FRAMEBUFFER_MULTISAMPLE,
3425   EXT_PALETTED_TEXTURE,
3426   EXT_PIXEL_BUFFER_OBJECT,
3427   EXT_POINT_PARAMETERS,
3428   EXT_SECONDARY_COLOR,
3429   EXT_STENCIL_TWO_SIDE,
3430   EXT_STENCIL_WRAP,
3431   EXT_TEXTURE3D,
3432   EXT_TEXTURE_COMPRESSION_S3TC,
3433   EXT_TEXTURE_COMPRESSION_RGTC,
3434   EXT_TEXTURE_FILTER_ANISOTROPIC,
3435   EXT_TEXTURE_LOD,
3436   EXT_TEXTURE_LOD_BIAS,
3437   EXT_TEXTURE_ENV_ADD,
3438   EXT_TEXTURE_ENV_COMBINE,
3439   EXT_TEXTURE_ENV_DOT3,
3440   EXT_TEXTURE_SRGB,
3441   EXT_TEXTURE_SWIZZLE,
3442   EXT_GPU_PROGRAM_PARAMETERS,
3443   EXT_VERTEX_ARRAY_BGRA,
3444   /* NVIDIA */
3445   NV_HALF_FLOAT,
3446   NV_FOG_DISTANCE,
3447   NV_FRAGMENT_PROGRAM,
3448   NV_FRAGMENT_PROGRAM2,
3449   NV_OCCLUSION_QUERY,
3450   NV_REGISTER_COMBINERS,
3451   NV_REGISTER_COMBINERS2,
3452   NV_TEXGEN_REFLECTION,
3453   NV_TEXTURE_ENV_COMBINE4,
3454   NV_TEXTURE_SHADER,
3455   NV_TEXTURE_SHADER2,
3456   NV_TEXTURE_SHADER3,
3457   NV_VERTEX_PROGRAM,
3458   NV_VERTEX_PROGRAM1_1,
3459   NV_VERTEX_PROGRAM2,
3460   NV_VERTEX_PROGRAM2_OPTION,
3461   NV_VERTEX_PROGRAM3,
3462   NV_FRAGMENT_PROGRAM_OPTION,
3463   NV_FENCE,
3464   NV_DEPTH_CLAMP,
3465   NV_LIGHT_MAX_EXPONENT,
3466   /* ATI */
3467   ATI_SEPARATE_STENCIL,
3468   ATI_TEXTURE_ENV_COMBINE3,
3469   ATI_TEXTURE_MIRROR_ONCE,
3470   EXT_VERTEX_SHADER,
3471   ATI_FRAGMENT_SHADER,
3472   ATI_TEXTURE_COMPRESSION_3DC,
3473   /* APPLE */
3474   APPLE_FENCE,
3475   APPLE_CLIENT_STORAGE,
3476   APPLE_FLUSH_RENDER,
3477   APPLE_YCBCR_422,
3478   APPLE_FLOAT_PIXELS,
3479   /* SGI */
3480   SGI_VIDEO_SYNC,
3481   SGIS_GENERATE_MIPMAP,
3482
3483   /* Internally used */
3484   WINE_NORMALIZED_TEXRECT,
3485
3486   /* WGL extensions */
3487   WGL_ARB_PBUFFER,
3488   WGL_ARB_PIXEL_FORMAT,
3489   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
3490
3491   OPENGL_SUPPORTED_EXT_END
3492 } GL_SupportedExt;
3493
3494
3495 /****************************************************
3496  * #Defines
3497  ****************************************************/
3498 #define GL_EXT_FUNCS_GEN \
3499     /** ARB Extensions **/ \
3500     /* GL_ARB_color_buffer_float */ \
3501     USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC,                             glClampColorARB,                            ARB_COLOR_BUFFER_FLOAT, NULL )\
3502     /* GL_ARB_draw_buffers */ \
3503     USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC,                            glDrawBuffersARB,                           ARB_DRAW_BUFFERS,       NULL )\
3504     /* GL_ARB_geometry_shader4 */ \
3505     USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC,                      glProgramParameteriARB,                     ARB_GEOMETRY_SHADER4,   NULL ) \
3506     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC,                     glFramebufferTextureARB,                    ARB_GEOMETRY_SHADER4,   NULL ) \
3507     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC,                glFramebufferTextureLayerARB,               ARB_GEOMETRY_SHADER4,   NULL ) \
3508     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC,                 glFramebufferTextureFaceARB,                ARB_GEOMETRY_SHADER4,   NULL ) \
3509     /* GL_ARB_imaging, GL_EXT_blend_minmax */ \
3510     USE_GL_FUNC(PGLFNBLENDCOLORPROC,                                glBlendColorEXT,                            EXT_BLEND_COLOR,        NULL )\
3511     USE_GL_FUNC(PGLFNBLENDEQUATIONPROC,                             glBlendEquationEXT,                         EXT_BLEND_MINMAX,       NULL )\
3512     /* GL_ARB_multisample */ \
3513     USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC,                 glSampleCoverageARB,                        ARB_MULTISAMPLE,        NULL )\
3514     /* GL_ARB_multitexture */ \
3515     USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC,                  glActiveTextureARB,                         ARB_MULTITEXTURE,       NULL )\
3516     USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC,            glClientActiveTextureARB,                   ARB_MULTITEXTURE,       NULL )\
3517     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC,                glMultiTexCoord1fARB,                       ARB_MULTITEXTURE,       NULL )\
3518     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC,               glMultiTexCoord1fvARB,                      ARB_MULTITEXTURE,       NULL )\
3519     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC,                glMultiTexCoord2fARB,                       ARB_MULTITEXTURE,       NULL )\
3520     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC,               glMultiTexCoord2fvARB,                      ARB_MULTITEXTURE,       NULL )\
3521     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC,                glMultiTexCoord3fARB,                       ARB_MULTITEXTURE,       NULL )\
3522     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC,               glMultiTexCoord3fvARB,                      ARB_MULTITEXTURE,       NULL )\
3523     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC,                glMultiTexCoord4fARB,                       ARB_MULTITEXTURE,       NULL )\
3524     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC,               glMultiTexCoord4fvARB,                      ARB_MULTITEXTURE,       NULL )\
3525     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC,               glMultiTexCoord2svARB,                      ARB_MULTITEXTURE,       NULL )\
3526     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC,               glMultiTexCoord4svARB,                      ARB_MULTITEXTURE,       NULL )\
3527     /* GL_ARB_occlusion_query */ \
3528     USE_GL_FUNC(PGLFNGENQUERIESARBPROC,                             glGenQueriesARB,                            ARB_OCCLUSION_QUERY,    NULL )\
3529     USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC,                          glDeleteQueriesARB,                         ARB_OCCLUSION_QUERY,    NULL )\
3530     USE_GL_FUNC(PGLFNBEGINQUERYARBPROC,                             glBeginQueryARB,                            ARB_OCCLUSION_QUERY,    NULL )\
3531     USE_GL_FUNC(PGLFNENDQUERYARBPROC,                               glEndQueryARB,                              ARB_OCCLUSION_QUERY,    NULL )\
3532     USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC,                       glGetQueryObjectivARB,                      ARB_OCCLUSION_QUERY,    NULL )\
3533     USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC,                      glGetQueryObjectuivARB,                     ARB_OCCLUSION_QUERY,    NULL )\
3534     /* GL_ARB_point_parameters */ \
3535     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC,                      glPointParameterfARB,                       ARB_POINT_PARAMETERS,   NULL )\
3536     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC,                     glPointParameterfvARB,                      ARB_POINT_PARAMETERS,   NULL )\
3537     /* GL_ARB_texture_compression */ \
3538     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC,                      glCompressedTexImage2DARB,                  ARB_TEXTURE_COMPRESSION,NULL )\
3539     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC,                      glCompressedTexImage3DARB,                  ARB_TEXTURE_COMPRESSION,NULL )\
3540     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC,                   glCompressedTexSubImage2DARB,               ARB_TEXTURE_COMPRESSION,NULL )\
3541     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC,                   glCompressedTexSubImage3DARB,               ARB_TEXTURE_COMPRESSION,NULL )\
3542     USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC,                     glGetCompressedTexImageARB,                 ARB_TEXTURE_COMPRESSION,NULL )\
3543     /* GL_ARB_vertex_blend */ \
3544     USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB,                            glWeightPointerARB,                         ARB_VERTEX_BLEND,       NULL )\
3545     USE_GL_FUNC(PGLFNGLWEIGHTBV,                                    glWeightbvARB,                              ARB_VERTEX_BLEND,       NULL )\
3546     USE_GL_FUNC(PGLFNGLWEIGHTSV,                                    glWeightsvARB,                              ARB_VERTEX_BLEND,       NULL )\
3547     USE_GL_FUNC(PGLFNGLWEIGHTIV,                                    glWeightivARB,                              ARB_VERTEX_BLEND,       NULL )\
3548     USE_GL_FUNC(PGLFNGLWEIGHTFV,                                    glWeightfvARB,                              ARB_VERTEX_BLEND,       NULL )\
3549     USE_GL_FUNC(PGLFNGLWEIGHTDV,                                    glWeightdvARB,                              ARB_VERTEX_BLEND,       NULL )\
3550     USE_GL_FUNC(PGLFNGLWEIGHTUBV,                                   glWeightubvARB,                             ARB_VERTEX_BLEND,       NULL )\
3551     USE_GL_FUNC(PGLFNGLWEIGHTUSV,                                   glWeightusvARB,                             ARB_VERTEX_BLEND,       NULL )\
3552     USE_GL_FUNC(PGLFNGLWEIGHTUIV,                                   glWeightuivARB,                             ARB_VERTEX_BLEND,       NULL )\
3553     USE_GL_FUNC(PGLFNGLVERTEXBLENDARB,                              glVertexBlendARB,                           ARB_VERTEX_BLEND,       NULL )\
3554     /* GL_ARB_vertex_buffer_object */ \
3555     USE_GL_FUNC(PGLFNBINDBUFFERARBPROC,                             glBindBufferARB,                            ARB_VERTEX_BUFFER_OBJECT,NULL)\
3556     USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC,                          glDeleteBuffersARB,                         ARB_VERTEX_BUFFER_OBJECT,NULL)\
3557     USE_GL_FUNC(PGLFNGENBUFFERSARBPROC,                             glGenBuffersARB,                            ARB_VERTEX_BUFFER_OBJECT,NULL)\
3558     USE_GL_FUNC(PGLFNISBUFFERARBPROC,                               glIsBufferARB,                              ARB_VERTEX_BUFFER_OBJECT,NULL)\
3559     USE_GL_FUNC(PGLFNBUFFERDATAARBPROC,                             glBufferDataARB,                            ARB_VERTEX_BUFFER_OBJECT,NULL)\
3560     USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC,                          glBufferSubDataARB,                         ARB_VERTEX_BUFFER_OBJECT,NULL)\
3561     USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC,                       glGetBufferSubDataARB,                      ARB_VERTEX_BUFFER_OBJECT,NULL)\
3562     USE_GL_FUNC(PGLFNMAPBUFFERARBPROC,                              glMapBufferARB,                             ARB_VERTEX_BUFFER_OBJECT,NULL)\
3563     USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC,                            glUnmapBufferARB,                           ARB_VERTEX_BUFFER_OBJECT,NULL)\
3564     USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC,                   glGetBufferParameterivARB,                  ARB_VERTEX_BUFFER_OBJECT,NULL)\
3565     USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC,                      glGetBufferPointervARB,                     ARB_VERTEX_BUFFER_OBJECT,NULL)\
3566     /** EXT Extensions **/ \
3567     /* GL_EXT_blend_equation_separate */ \
3568     USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC,                      glBlendFuncSeparateEXT,                     EXT_BLEND_FUNC_SEPARATE, NULL)\
3569     /* GL_EXT_blend_func_separate */ \
3570     USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC,                  glBlendEquationSeparateEXT,                 EXT_BLEND_EQUATION_SEPARATE, NULL)\
3571     /* GL_EXT_fog_coord */ \
3572     USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC,                            glFogCoordfEXT,                             EXT_FOG_COORD,          NULL )\
3573     USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC,                           glFogCoordfvEXT,                            EXT_FOG_COORD,          NULL )\
3574     USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC,                            glFogCoorddEXT,                             EXT_FOG_COORD,          NULL )\
3575     USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC,                           glFogCoorddvEXT,                            EXT_FOG_COORD,          NULL )\
3576     USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC,                      glFogCoordPointerEXT,                       EXT_FOG_COORD,          NULL )\
3577     /* GL_EXT_framebuffer_object */ \
3578     USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC,                       glIsRenderbufferEXT,                        EXT_FRAMEBUFFER_OBJECT, NULL )\
3579     USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC,                     glBindRenderbufferEXT,                      EXT_FRAMEBUFFER_OBJECT, NULL )\
3580     USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC,                  glDeleteRenderbuffersEXT,                   EXT_FRAMEBUFFER_OBJECT, NULL )\
3581     USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC,                     glGenRenderbuffersEXT,                      EXT_FRAMEBUFFER_OBJECT, NULL )\
3582     USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC,                  glRenderbufferStorageEXT,                   EXT_FRAMEBUFFER_OBJECT, NULL )\
3583     USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC,                        glIsFramebufferEXT,                         EXT_FRAMEBUFFER_OBJECT, NULL )\
3584     USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC,                      glBindFramebufferEXT,                       EXT_FRAMEBUFFER_OBJECT, NULL )\
3585     USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC,                   glDeleteFramebuffersEXT,                    EXT_FRAMEBUFFER_OBJECT, NULL )\
3586     USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC,                      glGenFramebuffersEXT,                       EXT_FRAMEBUFFER_OBJECT, NULL )\
3587     USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,               glCheckFramebufferStatusEXT,                EXT_FRAMEBUFFER_OBJECT, NULL )\
3588     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC,                 glFramebufferTexture1DEXT,                  EXT_FRAMEBUFFER_OBJECT, NULL )\
3589     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC,                 glFramebufferTexture2DEXT,                  EXT_FRAMEBUFFER_OBJECT, NULL )\
3590     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC,                 glFramebufferTexture3DEXT,                  EXT_FRAMEBUFFER_OBJECT, NULL )\
3591     USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC,              glFramebufferRenderbufferEXT,               EXT_FRAMEBUFFER_OBJECT, NULL )\
3592     USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC,                       glGenerateMipmapEXT,                        EXT_FRAMEBUFFER_OBJECT, NULL )\
3593     USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC,           glGetRenderbufferParameterivEXT,            EXT_FRAMEBUFFER_OBJECT, NULL )\
3594     USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC,  glGetFramebufferAttachmentParameterivEXT,   EXT_FRAMEBUFFER_OBJECT, NULL )\
3595     /* GL_EXT_framebuffer_blit */ \
3596     USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC,                      glBlitFramebufferEXT,                       EXT_FRAMEBUFFER_BLIT,   NULL )\
3597     /* GL_EXT_framebuffer_multisample */ \
3598     USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC,         glRenderbufferStorageMultisampleEXT,        EXT_FRAMEBUFFER_MULTISAMPLE, NULL )\
3599     /* GL_EXT_paletted_texture */ \
3600     USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC,                           glColorTableEXT,                            EXT_PALETTED_TEXTURE,   NULL )\
3601     /* GL_EXT_point_parameters */ \
3602     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC,                      glPointParameterfEXT,                       EXT_POINT_PARAMETERS,   NULL )\
3603     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC,                     glPointParameterfvEXT,                      EXT_POINT_PARAMETERS,   NULL )\
3604     /* GL_EXT_secondary_color */ \
3605     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC,                    glSecondaryColor3ubEXT,                     EXT_SECONDARY_COLOR,    NULL )\
3606     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC,                   glSecondaryColor3ubvEXT,                    EXT_SECONDARY_COLOR,    NULL )\
3607     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC,                     glSecondaryColor3fEXT,                      EXT_SECONDARY_COLOR,    NULL )\
3608     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC,                    glSecondaryColor3fvEXT,                     EXT_SECONDARY_COLOR,    NULL )\
3609     USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC,                glSecondaryColorPointerEXT,                 EXT_SECONDARY_COLOR,    NULL )\
3610     /* GL_EXT_texture3D */ \
3611     USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC,                           glTexImage3DEXT,                            EXT_TEXTURE3D,          glTexImage3D)\
3612     USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC,                        glTexSubImage3DEXT,                         EXT_TEXTURE3D,          glTexSubImage3D)\
3613     /* GL_ARB_vertex_program */ \
3614     USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC,                            glGenProgramsARB,                           ARB_VERTEX_PROGRAM,     NULL )\
3615     USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC,                            glBindProgramARB,                           ARB_VERTEX_PROGRAM,     NULL )\
3616     USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC,                          glProgramStringARB,                         ARB_VERTEX_PROGRAM,     NULL )\
3617     USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC,                         glDeleteProgramsARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3618     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC,                 glProgramEnvParameter4fvARB,                ARB_VERTEX_PROGRAM,     NULL )\
3619     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC,               glProgramLocalParameter4fvARB,                ARB_VERTEX_PROGRAM,     NULL )\
3620     USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC,                    glVertexAttribPointerARB,                   ARB_VERTEX_PROGRAM,     NULL )\
3621     USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC,                glEnableVertexAttribArrayARB,               ARB_VERTEX_PROGRAM,     NULL )\
3622     USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC,               glDisableVertexAttribArrayARB,              ARB_VERTEX_PROGRAM,     NULL )\
3623     USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC,                         glVertexAttrib1dARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3624     USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC,                        glVertexAttrib1dvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3625     USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC,                         glVertexAttrib1fARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3626     USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC,                        glVertexAttrib1fvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3627     USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC,                         glVertexAttrib1sARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3628     USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC,                        glVertexAttrib1svARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3629     USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC,                         glVertexAttrib2dARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3630     USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC,                        glVertexAttrib2dvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3631     USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC,                         glVertexAttrib2fARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3632     USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC,                        glVertexAttrib2fvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3633     USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC,                         glVertexAttrib2sARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3634     USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC,                        glVertexAttrib2svARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3635     USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC,                         glVertexAttrib3dARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3636     USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC,                        glVertexAttrib3dvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3637     USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC,                         glVertexAttrib3fARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3638     USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC,                        glVertexAttrib3fvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3639     USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC,                         glVertexAttrib3sARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3640     USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC,                        glVertexAttrib3svARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3641     USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC,                       glVertexAttrib4NbvARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3642     USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC,                       glVertexAttrib4NivARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3643     USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC,                       glVertexAttrib4NsvARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3644     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC,                       glVertexAttrib4NubARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3645     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC,                      glVertexAttrib4NubvARB,                     ARB_VERTEX_PROGRAM,     NULL )\
3646     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC,                      glVertexAttrib4NuivARB,                     ARB_VERTEX_PROGRAM,     NULL )\
3647     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC,                      glVertexAttrib4NusvARB,                     ARB_VERTEX_PROGRAM,     NULL )\
3648     USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC,                        glVertexAttrib4bvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3649     USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC,                         glVertexAttrib4dARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3650     USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC,                        glVertexAttrib4dvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3651     USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC,                         glVertexAttrib4fARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3652     USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC,                        glVertexAttrib4fvARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3653     USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC,                        glVertexAttrib4ivARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3654     USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC,                         glVertexAttrib4sARB,                        ARB_VERTEX_PROGRAM,     NULL )\
3655     USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC,                        glVertexAttrib4svARB,                       ARB_VERTEX_PROGRAM,     NULL )\
3656     USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC,                       glVertexAttrib4ubvARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3657     USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC,                       glVertexAttrib4uivARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3658     USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC,                       glVertexAttrib4usvARB,                      ARB_VERTEX_PROGRAM,     NULL )\
3659     USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC,                           glGetProgramivARB,                          ARB_VERTEX_PROGRAM,     NULL )\
3660     /* GL_ARB_shader_objects */ \
3661     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC,           glGetObjectParameterivARB,                  ARB_SHADER_OBJECTS,     NULL )\
3662     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC,           glGetObjectParameterfvARB,                  ARB_SHADER_OBJECTS,     NULL )\
3663     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC,             glGetUniformLocationARB,                    ARB_SHADER_OBJECTS,     NULL )\
3664     USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC,               glGetActiveUniformARB,                      ARB_SHADER_OBJECTS,     NULL )\
3665     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC,                      glUniform1iARB,                             ARB_SHADER_OBJECTS,     NULL )\
3666     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC,                      glUniform2iARB,                             ARB_SHADER_OBJECTS,     NULL )\
3667     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC,                      glUniform3iARB,                             ARB_SHADER_OBJECTS,     NULL )\
3668     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC,                      glUniform4iARB,                             ARB_SHADER_OBJECTS,     NULL )\
3669     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC,                      glUniform1fARB,                             ARB_SHADER_OBJECTS,     NULL )\
3670     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC,                      glUniform2fARB,                             ARB_SHADER_OBJECTS,     NULL )\
3671     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC,                      glUniform3fARB,                             ARB_SHADER_OBJECTS,     NULL )\
3672     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC,                      glUniform4fARB,                             ARB_SHADER_OBJECTS,     NULL )\
3673     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC,                     glUniform1fvARB,                            ARB_SHADER_OBJECTS,     NULL )\
3674     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC,                     glUniform2fvARB,                            ARB_SHADER_OBJECTS,     NULL )\
3675     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC,                     glUniform3fvARB,                            ARB_SHADER_OBJECTS,     NULL )\
3676     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC,                     glUniform4fvARB,                            ARB_SHADER_OBJECTS,     NULL )\
3677     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC,                     glUniform1ivARB,                            ARB_SHADER_OBJECTS,     NULL )\
3678     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC,                     glUniform2ivARB,                            ARB_SHADER_OBJECTS,     NULL )\
3679     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC,                     glUniform3ivARB,                            ARB_SHADER_OBJECTS,     NULL )\
3680     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC,                     glUniform4ivARB,                            ARB_SHADER_OBJECTS,     NULL )\
3681     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC,               glUniformMatrix2fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
3682     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC,               glUniformMatrix3fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
3683     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC,               glUniformMatrix4fvARB,                      ARB_SHADER_OBJECTS,     NULL )\
3684     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC,                   glGetUniformfvARB,                          ARB_SHADER_OBJECTS,     NULL )\
3685     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC,                   glGetUniformivARB,                          ARB_SHADER_OBJECTS,     NULL )\
3686     USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC,                     glGetInfoLogARB,                            ARB_SHADER_OBJECTS,     NULL )\
3687     USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC,               glUseProgramObjectARB,                      ARB_SHADER_OBJECTS,     NULL )\
3688     USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC,             glCreateShaderObjectARB,                    ARB_SHADER_OBJECTS,     NULL )\
3689     USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC,                   glShaderSourceARB,                          ARB_SHADER_OBJECTS,     NULL )\
3690     USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC,                  glCompileShaderARB,                         ARB_SHADER_OBJECTS,     NULL )\
3691     USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC,            glCreateProgramObjectARB,                   ARB_SHADER_OBJECTS,     NULL )\
3692     USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC,                   glAttachObjectARB,                          ARB_SHADER_OBJECTS,     NULL )\
3693     USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC,                    glLinkProgramARB,                           ARB_SHADER_OBJECTS,     NULL )\
3694     USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC,                   glDetachObjectARB,                          ARB_SHADER_OBJECTS,     NULL )\
3695     USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC,                   glDeleteObjectARB,                          ARB_SHADER_OBJECTS,     NULL )\
3696     USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC,                glValidateProgramARB,                       ARB_SHADER_OBJECTS,     NULL )\
3697     USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC,             glGetAttachedObjectsARB,                    ARB_SHADER_OBJECTS,     NULL )\
3698     USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC,                      glGetHandleARB,                             ARB_SHADER_OBJECTS,     NULL )\
3699     USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC,                glGetShaderSourceARB,                       ARB_SHADER_OBJECTS,     NULL )\
3700     USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC,             glBindAttribLocationARB,                    ARB_SHADER_OBJECTS,     NULL )\
3701     USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC,              glGetAttribLocationARB,                     ARB_SHADER_OBJECTS,     NULL )\
3702     /* GL_EXT_stencil_two_side */ \
3703     USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC,                      glActiveStencilFaceEXT,                     EXT_STENCIL_TWO_SIDE,   NULL )\
3704     /* GL_ATI_separate_stencil */ \
3705     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC,                      glStencilOpSeparateATI,                     ATI_SEPARATE_STENCIL,   NULL )\
3706     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC,                    glStencilFuncSeparateATI,                   ATI_SEPARATE_STENCIL,   NULL )\
3707     /* GL_NV_half_float */ \
3708     USE_GL_FUNC(PGLFNVERTEX2HNVPROC,                                glVertex2hNV,                               NV_HALF_FLOAT,          NULL )\
3709     USE_GL_FUNC(PGLFNVERTEX2HVNVPROC,                               glVertex2hvNV,                              NV_HALF_FLOAT,          NULL )\
3710     USE_GL_FUNC(PGLFNVERTEX3HNVPROC,                                glVertex3hNV,                               NV_HALF_FLOAT,          NULL )\
3711     USE_GL_FUNC(PGLFNVERTEX3HVNVPROC,                               glVertex3hvNV,                              NV_HALF_FLOAT,          NULL )\
3712     USE_GL_FUNC(PGLFNVERTEX4HNVPROC,                                glVertex4hNV,                               NV_HALF_FLOAT,          NULL )\
3713     USE_GL_FUNC(PGLFNVERTEX4HVNVPROC,                               glVertex4hvNV,                              NV_HALF_FLOAT,          NULL )\
3714     USE_GL_FUNC(PGLFNNORMAL3HNVPROC,                                glNormal3hNV,                               NV_HALF_FLOAT,          NULL )\
3715     USE_GL_FUNC(PGLFNNORMAL3HVNVPROC,                               glNormal3hvNV,                              NV_HALF_FLOAT,          NULL )\
3716     USE_GL_FUNC(PGLFNCOLOR3HNVPROC,                                 glColor3hNV,                                NV_HALF_FLOAT,          NULL )\
3717     USE_GL_FUNC(PGLFNCOLOR3HVNVPROC,                                glColor3hvNV,                               NV_HALF_FLOAT,          NULL )\
3718     USE_GL_FUNC(PGLFNCOLOR4HNVPROC,                                 glColor4hNV,                                NV_HALF_FLOAT,          NULL )\
3719     USE_GL_FUNC(PGLFNCOLOR4HVNVPROC,                                glColor4hvNV,                               NV_HALF_FLOAT,          NULL )\
3720     USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC,                              glTexCoord1hNV,                             NV_HALF_FLOAT,          NULL )\
3721     USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC,                             glTexCoord1hvNV,                            NV_HALF_FLOAT,          NULL )\
3722     USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC,                              glTexCoord2hNV,                             NV_HALF_FLOAT,          NULL )\
3723     USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC,                             glTexCoord2hvNV,                            NV_HALF_FLOAT,          NULL )\
3724     USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC,                              glTexCoord3hNV,                             NV_HALF_FLOAT,          NULL )\
3725     USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC,                             glTexCoord3hvNV,                            NV_HALF_FLOAT,          NULL )\
3726     USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC,                              glTexCoord4hNV,                             NV_HALF_FLOAT,          NULL )\
3727     USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC,                             glTexCoord4hvNV,                            NV_HALF_FLOAT,          NULL )\
3728     USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC,                         glMultiTexCoord1hNV,                        NV_HALF_FLOAT,          NULL )\
3729     USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC,                        glMultiTexCoord1hvNV,                       NV_HALF_FLOAT,          NULL )\
3730     USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC,                         glMultiTexCoord2hNV,                        NV_HALF_FLOAT,          NULL )\
3731     USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC,                        glMultiTexCoord2hvNV,                       NV_HALF_FLOAT,          NULL )\
3732     USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC,                         glMultiTexCoord3hNV,                        NV_HALF_FLOAT,          NULL )\
3733     USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC,                        glMultiTexCoord3hvNV,                       NV_HALF_FLOAT,          NULL )\
3734     USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC,                         glMultiTexCoord4hNV,                        NV_HALF_FLOAT,          NULL )\
3735     USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC,                        glMultiTexCoord4hvNV,                       NV_HALF_FLOAT,          NULL )\
3736     USE_GL_FUNC(PGLFNFOGCOORDHNVPROC,                               glFogCoordhNV,                              NV_HALF_FLOAT,          NULL )\
3737     USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC,                              glFogCoordhvNV,                             NV_HALF_FLOAT,          NULL )\
3738     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC,                        glSecondaryColor3hNV,                       NV_HALF_FLOAT,          NULL )\
3739     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC,                       glSecondaryColor3hvNV,                      NV_HALF_FLOAT,          NULL )\
3740     USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC,                           glVertexWeighthNV,                          NV_HALF_FLOAT,          NULL )\
3741     USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC,                          glVertexWeighthvNV,                         NV_HALF_FLOAT,          NULL )\
3742     USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC,                          glVertexAttrib1hNV,                         NV_HALF_FLOAT,          NULL )\
3743     USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC,                         glVertexAttrib1hvNV,                        NV_HALF_FLOAT,          NULL )\
3744     USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC,                          glVertexAttrib2hNV,                         NV_HALF_FLOAT,          NULL )\
3745     USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC,                         glVertexAttrib2hvNV,                        NV_HALF_FLOAT,          NULL )\
3746     USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC,                          glVertexAttrib3hNV,                         NV_HALF_FLOAT,          NULL )\
3747     USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC,                         glVertexAttrib3hvNV,                        NV_HALF_FLOAT,          NULL )\
3748     USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC,                          glVertexAttrib4hNV,                         NV_HALF_FLOAT,          NULL )\
3749     USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC,                         glVertexAttrib4hvNV,                        NV_HALF_FLOAT,          NULL )\
3750     USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC,                        glVertexAttribs1hvNV,                       NV_HALF_FLOAT,          NULL )\
3751     USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC,                        glVertexAttribs2hvNV,                       NV_HALF_FLOAT,          NULL )\
3752     USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC,                        glVertexAttribs3hvNV,                       NV_HALF_FLOAT,          NULL )\
3753     USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC,                        glVertexAttribs4hvNV,                       NV_HALF_FLOAT,          NULL )\
3754     /* GL_NV_register_combiners */ \
3755     USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC,                           glCombinerInputNV,                          NV_REGISTER_COMBINERS,  NULL )\
3756     USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC,                          glCombinerOutputNV,                         NV_REGISTER_COMBINERS,  NULL )\
3757     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC,                      glCombinerParameterfNV,                     NV_REGISTER_COMBINERS,  NULL )\
3758     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC,                     glCombinerParameterfvNV,                    NV_REGISTER_COMBINERS,  NULL )\
3759     USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC,                      glCombinerParameteriNV,                     NV_REGISTER_COMBINERS,  NULL )\
3760     USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC,                     glCombinerParameterivNV,                    NV_REGISTER_COMBINERS,  NULL )\
3761     USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC,                      glFinalCombinerInputNV,                     NV_REGISTER_COMBINERS,  NULL )\
3762     /* GL_NV_fence */ \
3763     USE_GL_FUNC(PGLFNGENFENCESNVPROC,                               glGenFencesNV,                              NV_FENCE,               NULL )\
3764     USE_GL_FUNC(PGLFNDELETEFENCESNVPROC,                            glDeleteFencesNV,                           NV_FENCE,               NULL )\
3765     USE_GL_FUNC(PGLFNSETFENCENVPROC,                                glSetFenceNV,                               NV_FENCE,               NULL )\
3766     USE_GL_FUNC(PGLFNTESTFENCENVPROC,                               glTestFenceNV,                              NV_FENCE,               NULL )\
3767     USE_GL_FUNC(PGLFNFINISHFENCENVPROC,                             glFinishFenceNV,                            NV_FENCE,               NULL )\
3768     USE_GL_FUNC(PGLFNISFENCENVPROC,                                 glIsFenceNV,                                NV_FENCE,               NULL )\
3769     USE_GL_FUNC(PGLFNGETFENCEIVNVPROC,                              glGetFenceivNV,                             NV_FENCE,               NULL )\
3770     /* GL_APPLE_fence */ \
3771     USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC,                            glGenFencesAPPLE,                           APPLE_FENCE,            NULL )\
3772     USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC,                         glDeleteFencesAPPLE,                        APPLE_FENCE,            NULL )\
3773     USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC,                             glSetFenceAPPLE,                            APPLE_FENCE,            NULL )\
3774     USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC,                            glTestFenceAPPLE,                           APPLE_FENCE,            NULL )\
3775     USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC,                          glFinishFenceAPPLE,                         APPLE_FENCE,            NULL )\
3776     USE_GL_FUNC(PGLFNISFENCEAPPLEPROC,                              glIsFenceAPPLE,                             APPLE_FENCE,            NULL )\
3777     USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC,                           glTestObjectAPPLE,                          APPLE_FENCE,            NULL )\
3778     USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC,                         glFinishObjectAPPLE,                        APPLE_FENCE,            NULL )\
3779     /* GLX_SGI_video_sync */ \
3780     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC,                          glXGetVideoSyncSGI,                         SGI_VIDEO_SYNC,         NULL )\
3781     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC,                         glXWaitVideoSyncSGI,                        SGI_VIDEO_SYNC,         NULL )\
3782     /* GL_APPLE_flush_render */ \
3783     USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC,                          glFlushRenderAPPLE,                         APPLE_FLUSH_RENDER,     NULL )\
3784     USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC,                         glFinishRenderAPPLE,                        APPLE_FLUSH_RENDER,     NULL )\
3785     /* GL_EXT_gpu_program_parameters */ \
3786     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC,                glProgramEnvParameters4fvEXT,            EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3787     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC,              glProgramLocalParameters4fvEXT,          EXT_GPU_PROGRAM_PARAMETERS,NULL )\
3788     /* GL_ATI_fragment_shader */ \
3789     USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI,                         glGenFragmentShadersATI,                    ATI_FRAGMENT_SHADER,    NULL )\
3790     USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI,                         glBindFragmentShaderATI,                    ATI_FRAGMENT_SHADER,    NULL )\
3791     USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI,                       glDeleteFragmentShaderATI,                  ATI_FRAGMENT_SHADER,    NULL )\
3792     USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI,                        glBeginFragmentShaderATI,                   ATI_FRAGMENT_SHADER,    NULL )\
3793     USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI,                          glEndFragmentShaderATI,                     ATI_FRAGMENT_SHADER,    NULL )\
3794     USE_GL_FUNC(PGLFNPASSTEXCOORDATI,                               glPassTexCoordATI,                          ATI_FRAGMENT_SHADER,    NULL )\
3795     USE_GL_FUNC(PGLFNSAMPLEMAPATI,                                  glSampleMapATI,                             ATI_FRAGMENT_SHADER,    NULL )\
3796     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI,                           glColorFragmentOp1ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3797     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI,                           glColorFragmentOp2ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3798     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI,                           glColorFragmentOp3ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3799     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI,                           glAlphaFragmentOp1ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3800     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI,                           glAlphaFragmentOp2ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3801     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI,                           glAlphaFragmentOp3ATI,                      ATI_FRAGMENT_SHADER,    NULL )\
3802     USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI,                  glSetFragmentShaderConstantATI,             ATI_FRAGMENT_SHADER,    NULL )
3803
3804 /****************************************************
3805  * OpenGL WGL defines and functions pointer
3806  ****************************************************/
3807
3808 /* WGL_ARB_extensions_string */
3809 typedef const char * (WINAPI * WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
3810 /* WGL_ARB_multisample */
3811 #ifndef WGL_ARB_multisample
3812 #define WGL_SAMPLE_BUFFERS_ARB         0x2041
3813 #define WGL_SAMPLES_ARB                0x2042
3814 #endif
3815 /* WGL_ARB_pixel_format */
3816 #ifndef WGL_ARB_pixel_format
3817 #define WGL_ARB_pixel_format 1
3818 #define WGL_NUMBER_PIXEL_FORMATS_ARB   0x2000
3819 #define WGL_DRAW_TO_WINDOW_ARB         0x2001
3820 #define WGL_DRAW_TO_BITMAP_ARB         0x2002
3821 #define WGL_ACCELERATION_ARB           0x2003
3822 #define WGL_NEED_PALETTE_ARB           0x2004
3823 #define WGL_NEED_SYSTEM_PALETTE_ARB    0x2005
3824 #define WGL_SWAP_LAYER_BUFFERS_ARB     0x2006
3825 #define WGL_SWAP_METHOD_ARB            0x2007
3826 #define WGL_NUMBER_OVERLAYS_ARB        0x2008
3827 #define WGL_NUMBER_UNDERLAYS_ARB       0x2009
3828 #define WGL_TRANSPARENT_ARB            0x200A
3829 #define WGL_TRANSPARENT_RED_VALUE_ARB  0x2037
3830 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
3831 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
3832 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
3833 #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
3834 #define WGL_SHARE_DEPTH_ARB            0x200C
3835 #define WGL_SHARE_STENCIL_ARB          0x200D
3836 #define WGL_SHARE_ACCUM_ARB            0x200E
3837 #define WGL_SUPPORT_GDI_ARB            0x200F
3838 #define WGL_SUPPORT_OPENGL_ARB         0x2010
3839 #define WGL_DOUBLE_BUFFER_ARB          0x2011
3840 #define WGL_STEREO_ARB                 0x2012
3841 #define WGL_PIXEL_TYPE_ARB             0x2013
3842 #define WGL_COLOR_BITS_ARB             0x2014
3843 #define WGL_RED_BITS_ARB               0x2015
3844 #define WGL_RED_SHIFT_ARB              0x2016
3845 #define WGL_GREEN_BITS_ARB             0x2017
3846 #define WGL_GREEN_SHIFT_ARB            0x2018
3847 #define WGL_BLUE_BITS_ARB              0x2019
3848 #define WGL_BLUE_SHIFT_ARB             0x201A
3849 #define WGL_ALPHA_BITS_ARB             0x201B
3850 #define WGL_ALPHA_SHIFT_ARB            0x201C
3851 #define WGL_ACCUM_BITS_ARB             0x201D
3852 #define WGL_ACCUM_RED_BITS_ARB         0x201E
3853 #define WGL_ACCUM_GREEN_BITS_ARB       0x201F
3854 #define WGL_ACCUM_BLUE_BITS_ARB        0x2020
3855 #define WGL_ACCUM_ALPHA_BITS_ARB       0x2021
3856 #define WGL_DEPTH_BITS_ARB             0x2022
3857 #define WGL_STENCIL_BITS_ARB           0x2023
3858 #define WGL_AUX_BUFFERS_ARB            0x2024
3859 #define WGL_NO_ACCELERATION_ARB        0x2025
3860 #define WGL_GENERIC_ACCELERATION_ARB   0x2026
3861 #define WGL_FULL_ACCELERATION_ARB      0x2027
3862 #define WGL_SWAP_EXCHANGE_ARB          0x2028
3863 #define WGL_SWAP_COPY_ARB              0x2029
3864 #define WGL_SWAP_UNDEFINED_ARB         0x202A
3865 #define WGL_TYPE_RGBA_ARB              0x202B
3866 #define WGL_TYPE_COLORINDEX_ARB        0x202C
3867 #endif
3868 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
3869 typedef BOOL (WINAPI * WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
3870 typedef BOOL (WINAPI * WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
3871 /* WGL_ARB_make_current_read */
3872 typedef BOOL (WINAPI * WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
3873 typedef HDC (WINAPI * WINED3D_PFNWGLGETCURRENTREADDCARBPROC) (void);
3874 /* WGL_ARB_pbuffer */
3875 #ifndef WGL_ARB_pbuffer
3876 #define WGL_ARB_pbuffer 1
3877 #define WGL_DRAW_TO_PBUFFER_ARB        0x202D
3878 #define WGL_MAX_PBUFFER_PIXELS_ARB     0x202E
3879 #define WGL_MAX_PBUFFER_WIDTH_ARB      0x202F
3880 #define WGL_MAX_PBUFFER_HEIGHT_ARB     0x2030
3881 #define WGL_PBUFFER_LARGEST_ARB        0x2033
3882 #define WGL_PBUFFER_WIDTH_ARB          0x2034
3883 #define WGL_PBUFFER_HEIGHT_ARB         0x2035
3884 #define WGL_PBUFFER_LOST_ARB           0x2036
3885 #endif
3886 DECLARE_HANDLE(HPBUFFERARB);
3887 typedef HPBUFFERARB (WINAPI * WINED3D_PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
3888 typedef HDC (WINAPI * WINED3D_PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
3889 typedef int (WINAPI * WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
3890 typedef BOOL (WINAPI * WINED3D_PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
3891 typedef BOOL (WINAPI * WINED3D_PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
3892 #ifndef WGL_ARB_pixel_format_float
3893 #define WGL_ARB_pixel_format_float 1
3894 #define WGL_TYPE_RGBA_FLOAT_ARB        0x21A0
3895 #endif
3896 /* WGL_WINE_pixel_format_passthrough */
3897 typedef BOOL (WINAPI * WINED3D_PFNWGLSETPIXELFORMATWINE) (HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR* ppfd);
3898
3899 #define WGL_EXT_FUNCS_GEN \
3900     USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
3901     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
3902     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
3903     USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
3904     USE_GL_FUNC(WINED3D_PFNWGLMAKECONTEXTCURRENTARBPROC, wglMakeContextCurrentARB, 0, NULL) \
3905     USE_GL_FUNC(WINED3D_PFNWGLGETCURRENTREADDCARBPROC, wglGetCurrentReadDCARB, 0, NULL) \
3906     USE_GL_FUNC(WINED3D_PFNWGLCREATEPBUFFERARBPROC, wglCreatePbufferARB, 0, NULL) \
3907     USE_GL_FUNC(WINED3D_PFNWGLGETPBUFFERDCARBPROC, wglGetPbufferDCARB, 0, NULL) \
3908     USE_GL_FUNC(WINED3D_PFNWGLRELEASEPBUFFERDCARBPROC, wglReleasePbufferDCARB, 0, NULL) \
3909     USE_GL_FUNC(WINED3D_PFNWGLDESTROYPBUFFERARBPROC, wglDestroyPbufferARB, 0, NULL) \
3910     USE_GL_FUNC(WINED3D_PFNWGLQUERYPBUFFERARBPROC, wglQueryPbufferARB, 0, NULL) \
3911     USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL)
3912
3913
3914 /****************************************************
3915  * Structures
3916  ****************************************************/
3917
3918 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
3919 typedef struct _WineD3D_GL_Info {
3920
3921   DWORD  glx_version;
3922   DWORD  gl_version;
3923
3924   GL_Vendors gl_vendor;
3925   GL_Cards   gl_card;
3926   UINT   vidmem;
3927   DWORD  driver_version;
3928   DWORD  driver_version_hipart;
3929   CHAR   driver_description[255];
3930   CHAR   gl_renderer[255];
3931   /**
3932    * CAPS Constants
3933    */
3934   UINT   max_buffers;
3935   UINT   max_lights;
3936   UINT   max_textures;
3937   UINT   max_texture_stages;
3938   UINT   max_fragment_samplers;
3939   UINT   max_vertex_samplers;
3940   UINT   max_combined_samplers;
3941   UINT   max_sampler_stages;
3942   UINT   max_clipplanes;
3943   UINT   max_texture_size;
3944   UINT   max_texture3d_size;
3945   float  max_pointsize, max_pointsizemin;
3946   UINT   max_point_sprite_units;
3947   UINT   max_blends;
3948   UINT   max_anisotropy;
3949   UINT   max_glsl_varyings;
3950   float  max_shininess;
3951
3952   unsigned max_vshader_constantsF;
3953   unsigned max_pshader_constantsF;
3954
3955   unsigned vs_arb_constantsF;
3956   unsigned vs_arb_max_instructions;
3957   unsigned vs_arb_max_temps;
3958   unsigned ps_arb_constantsF;
3959   unsigned ps_arb_max_instructions;
3960   unsigned ps_arb_max_temps;
3961   unsigned vs_glsl_constantsF;
3962   unsigned ps_glsl_constantsF;
3963
3964   GL_PSVersion ps_arb_version;
3965   GL_PSVersion ps_nv_version;
3966
3967   GL_VSVersion vs_arb_version;
3968   GL_VSVersion vs_nv_version;
3969   GL_VSVersion vs_ati_version;
3970
3971   BOOL arb_vs_offset_limit;
3972   BOOL set_texcoord_w;
3973   DWORD reserved_glsl_constants;
3974   BOOL glsl_clip_varying;
3975
3976   BOOL supported[OPENGL_SUPPORTED_EXT_END + 1];
3977
3978   /** OpenGL EXT and ARB functions ptr */
3979   GL_EXT_FUNCS_GEN
3980   /** OpenGL WGL functions ptr */
3981   WGL_EXT_FUNCS_GEN
3982
3983   struct GlPixelFormatDesc *gl_formats;
3984 } WineD3D_GL_Info;
3985 #undef USE_GL_FUNC
3986
3987 struct driver_quirk {
3988     BOOL        (*match)(const WineD3D_GL_Info *gl_info);
3989     void        (*apply)(WineD3D_GL_Info *gl_info);
3990     const char  *description;
3991 };
3992
3993 #endif /* __WINE_WINED3D_GL */