2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 /* Direct3D8 Interfaces: */
101 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
102 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
103 typedef struct IDirect3D8Impl IDirect3D8Impl;
104 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
105 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
106 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
111 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
112 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
114 /** Private Interfaces: */
115 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
116 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
117 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
118 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
120 /* Advance declaration of structures to satisfy compiler */
121 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
123 /* Global critical section */
124 extern CRITICAL_SECTION d3d8_cs;
126 /* ===========================================================================
127 The interfaces themselves
128 =========================================================================== */
134 /*****************************************************************************
135 * Predeclare the interface implementation structures
137 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
139 /*****************************************************************************
140 * IDirect3D implementation structure
142 struct IDirect3D8Impl
144 /* IUnknown fields */
145 const IDirect3D8Vtbl *lpVtbl;
148 /* The WineD3D device */
152 /* ---------------- */
153 /* IDirect3DDevice8 */
154 /* ---------------- */
156 /*****************************************************************************
157 * Predeclare the interface implementation structures
159 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
160 extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
166 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
167 #define D3D8_INVALID_HANDLE ~0U
169 struct d3d8_handle_table
180 struct IDirect3DVertexDeclaration8 *decl;
183 struct IDirect3DDevice8Impl
185 /* IUnknown fields */
186 const IDirect3DDevice8Vtbl *lpVtbl;
187 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
189 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
190 IWineD3DDevice *WineD3DDevice;
191 struct d3d8_handle_table handle_table;
194 struct FvfToDecl *decls;
195 UINT numConvertedDecls, declArraySize;
197 /* Avoids recursion with nested ReleaseRef to 0 */
201 /* ---------------- */
202 /* IDirect3DVolume8 */
203 /* ---------------- */
205 /*****************************************************************************
206 * IDirect3DVolume8 implementation structure
208 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
209 struct IDirect3DVolume8Impl
211 /* IUnknown fields */
212 const IDirect3DVolume8Vtbl *lpVtbl;
215 /* IDirect3DVolume8 fields */
216 IWineD3DVolume *wineD3DVolume;
218 /* The volume container */
221 /* If set forward refcounting to this object */
222 IUnknown *forwardReference;
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
229 /*****************************************************************************
230 * Predeclare the interface implementation structures
232 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
234 /*****************************************************************************
235 * IDirect3DSwapChain8 implementation structure
237 struct IDirect3DSwapChain8Impl
239 /* IUnknown fields */
240 const IDirect3DSwapChain8Vtbl *lpVtbl;
243 /* IDirect3DSwapChain8 fields */
244 IWineD3DSwapChain *wineD3DSwapChain;
246 /* Parent reference */
247 LPDIRECT3DDEVICE8 parentDevice;
250 /* ----------------- */
251 /* IDirect3DSurface8 */
252 /* ----------------- */
254 /*****************************************************************************
255 * Predeclare the interface implementation structures
257 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
259 /*****************************************************************************
260 * IDirect3DSurface8 implementation structure
262 struct IDirect3DSurface8Impl
264 /* IUnknown fields */
265 const IDirect3DSurface8Vtbl *lpVtbl;
268 /* IDirect3DSurface8 fields */
269 IWineD3DSurface *wineD3DSurface;
271 /* Parent reference */
272 LPDIRECT3DDEVICE8 parentDevice;
274 /* The surface container */
277 /* If set forward refcounting to this object */
278 IUnknown *forwardReference;
280 /* Flags an implicit surface */
284 /* ------------------ */
285 /* IDirect3DResource8 */
286 /* ------------------ */
288 /*****************************************************************************
289 * Predeclare the interface implementation structures
291 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
293 /*****************************************************************************
294 * IDirect3DResource8 implementation structure
296 struct IDirect3DResource8Impl
298 /* IUnknown fields */
299 const IDirect3DResource8Vtbl *lpVtbl;
302 /* IDirect3DResource8 fields */
303 IWineD3DResource *wineD3DResource;
306 /* ---------------------- */
307 /* IDirect3DVertexBuffer8 */
308 /* ---------------------- */
310 /*****************************************************************************
311 * Predeclare the interface implementation structures
313 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
315 /*****************************************************************************
316 * IDirect3DVertexBuffer8 implementation structure
318 struct IDirect3DVertexBuffer8Impl
320 /* IUnknown fields */
321 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
324 /* IDirect3DResource8 fields */
325 IWineD3DBuffer *wineD3DVertexBuffer;
327 /* Parent reference */
328 LPDIRECT3DDEVICE8 parentDevice;
333 /* --------------------- */
334 /* IDirect3DIndexBuffer8 */
335 /* --------------------- */
337 /*****************************************************************************
338 * Predeclare the interface implementation structures
340 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
342 /*****************************************************************************
343 * IDirect3DIndexBuffer8 implementation structure
345 struct IDirect3DIndexBuffer8Impl
347 /* IUnknown fields */
348 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
351 /* IDirect3DResource8 fields */
352 IWineD3DBuffer *wineD3DIndexBuffer;
354 /* Parent reference */
355 LPDIRECT3DDEVICE8 parentDevice;
358 /* --------------------- */
359 /* IDirect3DBaseTexture8 */
360 /* --------------------- */
362 /*****************************************************************************
363 * IDirect3DBaseTexture8 implementation structure
365 struct IDirect3DBaseTexture8Impl
367 /* IUnknown fields */
368 const IDirect3DBaseTexture8Vtbl *lpVtbl;
371 /* IDirect3DResource8 fields */
372 IWineD3DBaseTexture *wineD3DBaseTexture;
375 /* --------------------- */
376 /* IDirect3DCubeTexture8 */
377 /* --------------------- */
379 /*****************************************************************************
380 * Predeclare the interface implementation structures
382 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
384 /*****************************************************************************
385 * IDirect3DCubeTexture8 implementation structure
387 struct IDirect3DCubeTexture8Impl
389 /* IUnknown fields */
390 const IDirect3DCubeTexture8Vtbl *lpVtbl;
393 /* IDirect3DResource8 fields */
394 IWineD3DCubeTexture *wineD3DCubeTexture;
396 /* Parent reference */
397 LPDIRECT3DDEVICE8 parentDevice;
400 /* ----------------- */
401 /* IDirect3DTexture8 */
402 /* ----------------- */
404 /*****************************************************************************
405 * Predeclare the interface implementation structures
407 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
409 /*****************************************************************************
410 * IDirect3DTexture8 implementation structure
412 struct IDirect3DTexture8Impl
414 /* IUnknown fields */
415 const IDirect3DTexture8Vtbl *lpVtbl;
418 /* IDirect3DResourc8 fields */
419 IWineD3DTexture *wineD3DTexture;
421 /* Parent reference */
422 LPDIRECT3DDEVICE8 parentDevice;
425 /* ----------------------- */
426 /* IDirect3DVolumeTexture8 */
427 /* ----------------------- */
429 /*****************************************************************************
430 * Predeclare the interface implementation structures
432 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
434 /*****************************************************************************
435 * IDirect3DVolumeTexture8 implementation structure
437 struct IDirect3DVolumeTexture8Impl
439 /* IUnknown fields */
440 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
443 /* IDirect3DResource8 fields */
444 IWineD3DVolumeTexture *wineD3DVolumeTexture;
446 /* Parent reference */
447 LPDIRECT3DDEVICE8 parentDevice;
450 /* ----------------------- */
451 /* IDirect3DStateBlockImpl */
452 /* ----------------------- */
454 /* TODO: Generate a valid GUIDs */
455 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
456 DEFINE_GUID(IID_IDirect3DStateBlock8,
457 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
459 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
460 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
462 DEFINE_GUID(IID_IDirect3DVertexShader8,
463 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
465 DEFINE_GUID(IID_IDirect3DPixelShader8,
466 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
469 /*****************************************************************************
470 * IDirect3DStateBlock8 interface
472 #define INTERFACE IDirect3DStateBlock8
473 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
475 /*** IUnknown methods ***/
476 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
477 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
478 STDMETHOD_(ULONG,Release)(THIS) PURE;
479 /*** IDirect3DStateBlock9 methods ***/
480 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
481 STDMETHOD(Capture)(THIS) PURE;
482 STDMETHOD(Apply)(THIS) PURE;
486 /*** IUnknown methods ***/
487 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
488 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
489 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
490 /*** IDirect3DStateBlock9 methods ***/
491 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
492 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
493 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
495 /*****************************************************************************
496 * Predeclare the interface implementation structures
498 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
500 /*****************************************************************************
501 * IDirect3DStateBlock implementation structure
503 typedef struct IDirect3DStateBlock8Impl {
504 /* IUnknown fields */
505 const IDirect3DStateBlock8Vtbl *lpVtbl;
508 /* IDirect3DResource8 fields */
509 IWineD3DStateBlock *wineD3DStateBlock;
510 } IDirect3DStateBlock8Impl;
512 /*****************************************************************************
513 * IDirect3DVertexDeclaration8 interface
515 #define INTERFACE IDirect3DVertexDeclaration8
516 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
518 /*** IUnknown methods ***/
519 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
520 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
521 STDMETHOD_(ULONG,Release)(THIS) PURE;
525 /*** IUnknown methods ***/
526 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
527 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
528 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
530 /*** Implementation ***/
531 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
534 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
538 DWORD elements_size; /* Size of elements, in bytes */
540 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
542 } IDirect3DVertexDeclaration8Impl;
545 /*****************************************************************************
546 * IDirect3DVertexShader8 interface
548 #define INTERFACE IDirect3DVertexShader8
549 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
551 /*** IUnknown methods ***/
552 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
553 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
554 STDMETHOD_(ULONG,Release)(THIS) PURE;
558 /*** IUnknown methods ***/
559 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
560 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
561 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
563 /* ------------------------- */
564 /* IDirect3DVertexShader8Impl */
565 /* ------------------------- */
567 /*****************************************************************************
568 * IDirect3DPixelShader8 interface
570 #define INTERFACE IDirect3DPixelShader8
571 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
573 /*** IUnknown methods ***/
574 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
575 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
576 STDMETHOD_(ULONG,Release)(THIS) PURE;
580 /*** IUnknown methods ***/
581 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
582 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
583 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
585 /*****************************************************************************
586 * Predeclare the interface implementation structures
588 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
590 /*****************************************************************************
591 * IDirect3DVertexShader implementation structure
594 struct IDirect3DVertexShader8Impl {
595 const IDirect3DVertexShader8Vtbl *lpVtbl;
598 IDirect3DVertexDeclaration8 *vertex_declaration;
599 IWineD3DVertexShader *wineD3DVertexShader;
603 /* ------------------------ */
604 /* IDirect3DPixelShaderImpl */
605 /* ------------------------ */
608 /*****************************************************************************
609 * Predeclare the interface implementation structures
611 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
613 /*****************************************************************************
614 * IDirect3DPixelShader implementation structure
616 typedef struct IDirect3DPixelShader8Impl {
617 const IDirect3DPixelShader8Vtbl *lpVtbl;
621 IWineD3DPixelShader *wineD3DPixelShader;
622 } IDirect3DPixelShader8Impl;
625 * Internals functions
627 * to see how not defined it here
629 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
630 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
631 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
632 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
633 size_t parse_token(const DWORD* pToken);
636 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
637 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
638 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
639 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
640 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
642 #endif /* __WINE_D3DX8_PRIVATE_H */