- fix typo in wined3d_interface.h
[wine] / include / wine / wined3d_interface.h
1 /*
2  * Direct3D wine internal public interface file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #ifndef __WINE_WINED3D_INTERFACE_H
23 #define __WINE_WINED3D_INTERFACE_H
24
25 #if !defined( __WINE_CONFIG_H )
26 # error You must include config.h to use this header
27 #endif
28
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
31 #endif
32
33 /*****************************************************************
34  * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES 
35  * PLEASE USE wine/wined3d_gl.h INSTEAD
36  */
37
38
39 /*****************************************************************************
40  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
41  */
42 typedef struct _WINED3DADAPTER_IDENTIFIER {
43     char           *Driver;
44     char           *Description;
45     char           *DeviceName;
46     LARGE_INTEGER  *DriverVersion; 
47     DWORD          *VendorId;
48     DWORD          *DeviceId;
49     DWORD          *SubSysId;
50     DWORD          *Revision;
51     GUID           *DeviceIdentifier;
52     DWORD          *WHQLLevel;
53 } WINED3DADAPTER_IDENTIFIER;
54
55 typedef struct _WINED3DPRESENT_PARAMETERS {
56     UINT                *BackBufferWidth;
57     UINT                *BackBufferHeight;
58     D3DFORMAT           *BackBufferFormat;
59     UINT                *BackBufferCount;
60     D3DMULTISAMPLE_TYPE *MultiSampleType;
61     DWORD               *MultiSampleQuality;
62     D3DSWAPEFFECT       *SwapEffect;
63     HWND                *hDeviceWindow;
64     BOOL                *Windowed;
65     BOOL                *EnableAutoDepthStencil;
66     D3DFORMAT           *AutoDepthStencilFormat;
67     DWORD               *Flags;
68     UINT                *FullScreen_RefreshRateInHz;
69     UINT                *PresentationInterval;
70 } WINED3DPRESENT_PARAMETERS;
71
72 typedef struct _WINED3DSURFACE_DESC
73 {
74     D3DFORMAT           *Format;
75     D3DRESOURCETYPE     *Type;
76     DWORD               *Usage;
77     D3DPOOL             *Pool;
78     UINT                *Size;
79                         
80     D3DMULTISAMPLE_TYPE *MultiSampleType;
81     DWORD               *MultiSampleQuality;
82     UINT                *Width;
83     UINT                *Height;
84 } WINED3DSURFACE_DESC;
85
86 typedef struct _WINED3DVOLUME_DESC
87 {
88     D3DFORMAT           *Format;
89     D3DRESOURCETYPE     *Type;
90     DWORD               *Usage;
91     D3DPOOL             *Pool;
92     UINT                *Size;
93                         
94     UINT                *Width;
95     UINT                *Height;
96     UINT                *Depth;
97 } WINED3DVOLUME_DESC;
98
99 /* The following have differing names, but actually are the same layout. */
100 /* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
101      none of the 9 fields are accessed when the device is d3d8           */
102 #if defined( __WINE_D3D8_H )
103  /* Identical: */ 
104  #define WINED3DLIGHT           D3DLIGHT8
105  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS8
106  #define WINED3DMATERIAL        D3DMATERIAL8
107  #define WINED3DVIEWPORT        D3DVIEWPORT8
108  
109  /* Subset: */
110  #define WINED3DCAPS            D3DCAPS8
111 #else
112  /* Identical: */ 
113  #define WINED3DLIGHT           D3DLIGHT9
114  #define WINED3DCLIPSTATUS      D3DCLIPSTATUS9
115  #define WINED3DMATERIAL        D3DMATERIAL9
116  #define WINED3DVIEWPORT        D3DVIEWPORT9
117  
118  /* Subsets: */
119  #define WINED3DCAPS            D3DCAPS9
120 #endif
121
122 typedef struct IWineD3D               IWineD3D;
123 typedef struct IWineD3DDevice         IWineD3DDevice;
124 typedef struct IWineD3DResource       IWineD3DResource;
125 typedef struct IWineD3DVertexBuffer   IWineD3DVertexBuffer;
126 typedef struct IWineD3DIndexBuffer    IWineD3DIndexBuffer;
127 typedef struct IWineD3DBaseTexture    IWineD3DBaseTexture;
128 typedef struct IWineD3DTexture        IWineD3DTexture;
129 typedef struct IWineD3DCubeTexture    IWineD3DCubeTexture;
130 typedef struct IWineD3DVolumeTexture  IWineD3DVolumeTexture;
131 typedef struct IWineD3DStateBlock     IWineD3DStateBlock;
132 typedef struct IWineD3DSurface        IWineD3DSurface;
133 typedef struct IWineD3DVolume         IWineD3DVolume;
134 typedef struct IWineD3DVertexDeclaration   IWineD3DVertexDeclaration;
135 typedef struct IWineD3DVertexShader        IWineD3DVertexShader;
136 typedef struct IWineD3DPixelShader         IWineD3DPixelShader;
137
138 /*****************************************************************************
139  * Callback functions required for predefining surfaces / stencils
140  */
141 typedef HRESULT WINAPI (*D3DCB_CREATERENDERTARGETFN) (IUnknown  *pDevice,
142                                                UINT       Width, 
143                                                UINT       Height, 
144                                                D3DFORMAT  Format, 
145                                                D3DMULTISAMPLE_TYPE MultiSample, 
146                                                DWORD      MultisampleQuality, 
147                                                BOOL       Lockable, 
148                                                IWineD3DSurface **ppSurface, 
149                                                HANDLE   * pSharedHandle);
150
151 typedef HRESULT WINAPI (*D3DCB_CREATESURFACEFN) (IUnknown  *pDevice,
152                                                UINT       Width, 
153                                                UINT       Height, 
154                                                D3DFORMAT  Format, 
155                                                D3DPOOL    Pool,
156                                                IWineD3DSurface **ppSurface, 
157                                                HANDLE   * pSharedHandle);
158
159 typedef HRESULT WINAPI (*D3DCB_CREATEVOLUMEFN) (IUnknown  *pDevice,
160                                                UINT       Width, 
161                                                UINT       Height, 
162                                                UINT       Depth, 
163                                                D3DFORMAT  Format, 
164                                                D3DPOOL    Pool,
165                                                DWORD      Usage,
166                                                IWineD3DVolume **ppVolume, 
167                                                HANDLE   * pSharedHandle);
168
169 /*****************************************************************************
170  * IWineD3D interface 
171  */
172
173 #define INTERFACE IWineD3D
174 DECLARE_INTERFACE_(IWineD3D,IUnknown)
175 {
176     /*** IUnknown methods ***/
177     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
178     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
179     STDMETHOD_(ULONG,Release)(THIS) PURE;
180     /*** IWineD3D methods ***/
181     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
182     STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
183     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
184     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
185     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE;
186     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode) PURE;
187     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
188     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
189     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType, DWORD *pQuality) PURE;
190     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
191     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
192     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
193     STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE;
194     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, WINED3DCAPS* pCaps) PURE;
195     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn) PURE;
196 };
197 #undef INTERFACE
198
199 #if !defined(__cplusplus) || defined(CINTERFACE)
200 /*** IUnknown methods ***/
201 #define IWineD3D_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
202 #define IWineD3D_AddRef(p)                                (p)->lpVtbl->AddRef(p)
203 #define IWineD3D_Release(p)                               (p)->lpVtbl->Release(p)
204 /*** IWineD3D methods ***/
205 #define IWineD3D_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
206 #define IWineD3D_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
207 #define IWineD3D_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
208 #define IWineD3D_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
209 #define IWineD3D_GetAdapterModeCount(p,a,b)               (p)->lpVtbl->GetAdapterModeCount(p,a,b)
210 #define IWineD3D_EnumAdapterModes(p,a,b,c,d)              (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
211 #define IWineD3D_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
212 #define IWineD3D_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
213 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
214 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
215 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
216 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
217 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
218 #define IWineD3D_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
219 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f,g,h)          (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
220 #endif
221
222 /* Define the main WineD3D entrypoint */
223 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
224
225 /*****************************************************************************
226  * IWineD3DDevice interface 
227  */
228 #define INTERFACE IWineD3DDevice
229 DECLARE_INTERFACE_(IWineD3DDevice,IUnknown) 
230
231     /*** IUnknown methods ***/
232     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
233     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
234     STDMETHOD_(ULONG,Release)(THIS) PURE;
235     /*** IWineD3DDevice methods ***/
236     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
237     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
238     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
239     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
240     STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
241     STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent) PURE;
242     STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
243     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
244     STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
245     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
246     STDMETHOD(SetFVF)(THIS_ DWORD  fvf) PURE;
247     STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
248     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT  Stride) PURE;
249     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
250     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
251     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
252     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
253     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST WINED3DLIGHT * pLight) PURE;
254     STDMETHOD(GetLight)(THIS_ DWORD  Index,WINED3DLIGHT * pLight) PURE;
255     STDMETHOD(SetLightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
256     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
257     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
258     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
259     STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
260     STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
261     STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
262     STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
263     STDMETHOD(SetIndices)(THIS_ IWineD3DIndexBuffer * pIndexData,UINT  BaseVertexIndex) PURE;
264     STDMETHOD(GetIndices)(THIS_ IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
265     STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
266     STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
267     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
268     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
269     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
270     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
271     STDMETHOD(SetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture* pTexture) PURE;
272     STDMETHOD(GetTexture)(THIS_ DWORD Stage, IWineD3DBaseTexture** ppTexture) PURE;
273     STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IWineD3DSurface** ppBackBuffer) PURE;
274     STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
275     STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE;
276     STDMETHOD(BeginScene)(THIS) PURE;
277     STDMETHOD(EndScene)(THIS) PURE;
278     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
279     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
280     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
281     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,INT baseVIdx, UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
282     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
283     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
284     STDMETHOD(CreateVertexDeclaration)(THIS_ UINT iDeclVersion, CONST VOID* pDeclaration, IWineD3DVertexDeclaration** ppDecl) PURE;
285     STDMETHOD(SetVertexDeclaration)(THIS_ IWineD3DVertexDeclaration* pDecl) PURE;
286     STDMETHOD(GetVertexDeclaration)(THIS_ IWineD3DVertexDeclaration** ppDecl) PURE;
287     /*** Internal use IWineD3D methods ***/
288     STDMETHOD_(void, SetupTextureStates)(THIS_ DWORD Stage, DWORD Flags);
289 };
290 #undef INTERFACE
291
292 #if !defined(__cplusplus) || defined(CINTERFACE)
293 /*** IUnknown methods ***/
294 #define IWineD3DDevice_QueryInterface(p,a,b)             (p)->lpVtbl->QueryInterface(p,a,b)
295 #define IWineD3DDevice_AddRef(p)                         (p)->lpVtbl->AddRef(p)
296 #define IWineD3DDevice_Release(p)                        (p)->lpVtbl->Release(p)
297 /*** IWineD3DDevice methods ***/
298 #define IWineD3DDevice_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
299 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g)      (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
300 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g)       (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
301 #define IWineD3DDevice_CreateStateBlock(p,a,b,c)                (p)->lpVtbl->CreateStateBlock(p,a,b,c)
302 #define IWineD3DDevice_CreateRenderTarget(p,a,b,c,d,e,f,g,h,i)  (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h,i)
303 #define IWineD3DDevice_CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f,g)
304 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j)     (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
305 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
306 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i)        (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
307 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
308 #define IWineD3DDevice_SetFVF(p,a)                              (p)->lpVtbl->SetFVF(p,a)
309 #define IWineD3DDevice_GetFVF(p,a)                              (p)->lpVtbl->GetFVF(p,a)
310 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d)               (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
311 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d)               (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
312 #define IWineD3DDevice_SetTransform(p,a,b)                      (p)->lpVtbl->SetTransform(p,a,b)
313 #define IWineD3DDevice_GetTransform(p,a,b)                      (p)->lpVtbl->GetTransform(p,a,b)
314 #define IWineD3DDevice_MultiplyTransform(p,a,b)                 (p)->lpVtbl->MultiplyTransform(p,a,b)
315 #define IWineD3DDevice_SetLight(p,a,b)                          (p)->lpVtbl->SetLight(p,a,b)
316 #define IWineD3DDevice_GetLight(p,a,b)                          (p)->lpVtbl->GetLight(p,a,b)
317 #define IWineD3DDevice_SetLightEnable(p,a,b)                    (p)->lpVtbl->SetLightEnable(p,a,b)
318 #define IWineD3DDevice_GetLightEnable(p,a,b)                    (p)->lpVtbl->GetLightEnable(p,a,b)
319 #define IWineD3DDevice_SetClipPlane(p,a,b)                      (p)->lpVtbl->SetClipPlane(p,a,b)
320 #define IWineD3DDevice_GetClipPlane(p,a,b)                      (p)->lpVtbl->GetClipPlane(p,a,b)
321 #define IWineD3DDevice_SetClipStatus(p,a)                       (p)->lpVtbl->SetClipStatus(p,a)
322 #define IWineD3DDevice_GetClipStatus(p,a)                       (p)->lpVtbl->GetClipStatus(p,a)
323 #define IWineD3DDevice_SetMaterial(p,a)                         (p)->lpVtbl->SetMaterial(p,a)
324 #define IWineD3DDevice_GetMaterial(p,a)                         (p)->lpVtbl->GetMaterial(p,a)
325 #define IWineD3DDevice_SetIndices(p,a,b)                        (p)->lpVtbl->SetIndices(p,a,b)
326 #define IWineD3DDevice_GetIndices(p,a,b)                        (p)->lpVtbl->GetIndices(p,a,b)
327 #define IWineD3DDevice_SetViewport(p,a)                         (p)->lpVtbl->SetViewport(p,a)
328 #define IWineD3DDevice_GetViewport(p,a)                         (p)->lpVtbl->GetViewport(p,a)
329 #define IWineD3DDevice_SetRenderState(p,a,b)                    (p)->lpVtbl->SetRenderState(p,a,b)
330 #define IWineD3DDevice_GetRenderState(p,a,b)                    (p)->lpVtbl->GetRenderState(p,a,b)
331 #define IWineD3DDevice_SetTextureStageState(p,a,b,c)            (p)->lpVtbl->SetTextureStageState(p,a,b,c)
332 #define IWineD3DDevice_GetTextureStageState(p,a,b,c)            (p)->lpVtbl->GetTextureStageState(p,a,b,c)
333 #define IWineD3DDevice_SetTexture(p,a,b)                        (p)->lpVtbl->SetTexture(p,a,b)
334 #define IWineD3DDevice_GetTexture(p,a,b)                        (p)->lpVtbl->GetTexture(p,a,b)
335 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d)                 (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
336 #define IWineD3DDevice_GetDeviceCaps(p,a)                       (p)->lpVtbl->GetDeviceCaps(p,a)
337 #define IWineD3DDevice_GetDisplayMode(p,a,b)                    (p)->lpVtbl->GetDisplayMode(p,a,b)
338 #define IWineD3DDevice_BeginScene(p)                            (p)->lpVtbl->BeginScene(p)
339 #define IWineD3DDevice_EndScene(p)                              (p)->lpVtbl->EndScene(p)
340 #define IWineD3DDevice_Present(p,a,b,c,d)                       (p)->lpVtbl->Present(p,a,b,c,d)
341 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f)                     (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
342 #define IWineD3DDevice_DrawPrimitive(p,a,b,c)                   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
343 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f)      (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
344 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d)               (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
345 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
346 #define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c)         (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c)
347 #define IWineD3DDevice_SetVertexDeclaration(p,a)                (p)->lpVtbl->SetVertexDeclaration(p,a)
348 #define IWineD3DDevice_GetVertexDeclaration(p,a)                (p)->lpVtbl->GetVertexDeclaration(p,a)
349 #define IWineD3DDevice_SetupTextureStates(p,a,b)                (p)->lpVtbl->SetupTextureStates(p,a,b)
350 #endif
351
352 /*****************************************************************************
353  * WineD3DResource interface 
354  */
355 #define INTERFACE IWineD3DResource
356 DECLARE_INTERFACE_(IWineD3DResource,IUnknown)
357 {
358     /*** IUnknown methods ***/
359     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
360     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
361     STDMETHOD_(ULONG,Release)(THIS) PURE;
362     /*** IWineD3DResource methods ***/
363     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
364     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
365     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
366     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
367     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
368     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
369     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
370     STDMETHOD_(void,PreLoad)(THIS) PURE;
371     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
372 };
373 #undef INTERFACE
374
375 #if !defined(__cplusplus) || defined(CINTERFACE)
376 /*** IUnknown methods ***/
377 #define IWineD3DResource_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
378 #define IWineD3DResource_AddRef(p)                    (p)->lpVtbl->AddRef(p)
379 #define IWineD3DResource_Release(p)                   (p)->lpVtbl->Release(p)
380 /*** IWineD3DResource methods ***/
381 #define IWineD3DResource_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
382 #define IWineD3DResource_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
383 #define IWineD3DResource_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
384 #define IWineD3DResource_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
385 #define IWineD3DResource_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
386 #define IWineD3DResource_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
387 #define IWineD3DResource_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
388 #define IWineD3DResource_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
389 #define IWineD3DResource_GetType(p)                   (p)->lpVtbl->GetType(p)
390 #endif
391
392 /*****************************************************************************
393  * WineD3DVertexBuffer interface 
394  */
395 #define INTERFACE IWineD3DVertexBuffer
396 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
397 {
398     /*** IUnknown methods ***/
399     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
400     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
401     STDMETHOD_(ULONG,Release)(THIS) PURE;
402     /*** IWineD3DResource methods ***/
403     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
404     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
405     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
406     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
407     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
408     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
409     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
410     STDMETHOD_(void,PreLoad)(THIS) PURE;
411     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
412     /*** IWineD3DVertexBuffer methods ***/
413     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
414     STDMETHOD(Unlock)(THIS) PURE;
415     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
416 };
417 #undef INTERFACE
418
419 #if !defined(__cplusplus) || defined(CINTERFACE)
420 /*** IUnknown methods ***/
421 #define IWineD3DVertexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
422 #define IWineD3DVertexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
423 #define IWineD3DVertexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
424 /*** IWineD3DResource methods ***/
425 #define IWineD3DVertexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
426 #define IWineD3DVertexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
427 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
428 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
429 #define IWineD3DVertexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
430 #define IWineD3DVertexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
431 #define IWineD3DVertexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
432 #define IWineD3DVertexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
433 #define IWineD3DVertexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
434 /*** IWineD3DVertexBuffer methods ***/
435 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
436 #define IWineD3DVertexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
437 #define IWineD3DVertexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
438 #endif
439
440 /*****************************************************************************
441  * WineD3DIndexBuffer interface 
442  */
443 #define INTERFACE IWineD3DIndexBuffer
444 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
445 {
446     /*** IUnknown methods ***/
447     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
448     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
449     STDMETHOD_(ULONG,Release)(THIS) PURE;
450     /*** IWineD3DResource methods ***/
451     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
452     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
453     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
454     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
455     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
456     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
457     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
458     STDMETHOD_(void,PreLoad)(THIS) PURE;
459     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
460     /*** IWineD3DIndexBuffer methods ***/
461     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
462     STDMETHOD(Unlock)(THIS) PURE;
463     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC  * pDesc) PURE;
464 };
465 #undef INTERFACE
466
467 #if !defined(__cplusplus) || defined(CINTERFACE)
468 /*** IUnknown methods ***/
469 #define IWineD3DIndexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
470 #define IWineD3DIndexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
471 #define IWineD3DIndexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
472 /*** IWineD3DResource methods ***/
473 #define IWineD3DIndexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
474 #define IWineD3DIndexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
475 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
476 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
477 #define IWineD3DIndexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
478 #define IWineD3DIndexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
479 #define IWineD3DIndexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
480 #define IWineD3DIndexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
481 #define IWineD3DIndexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
482 /*** IWineD3DIndexBuffer methods ***/
483 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
484 #define IWineD3DIndexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
485 #define IWineD3DIndexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
486 #endif
487
488 /*****************************************************************************
489  * IWineD3DBaseTexture interface
490  *   Note at d3d8 this does NOT extend Resource, but at d3d9 it does
491  *     since most functions are common anyway, it makes sense to extend it
492  */
493 #define INTERFACE IWineD3DBaseTexture
494 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
495 {
496     /*** IUnknown methods ***/
497     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
498     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
499     STDMETHOD_(ULONG,Release)(THIS) PURE;
500     /*** IWineD3DResource methods ***/
501     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
502     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
503     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
504     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
505     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
506     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
507     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
508     STDMETHOD_(void,PreLoad)(THIS) PURE;
509     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
510     /*** IWineD3DBaseTexture methods ***/
511     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
512     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
513     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
514     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
515     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
516     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
517     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
518     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
519
520 };
521 #undef INTERFACE
522
523 #if !defined(__cplusplus) || defined(CINTERFACE)
524 /*** IUnknown methods ***/
525 #define IWineD3DBaseTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
526 #define IWineD3DBaseTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
527 #define IWineD3DBaseTexture_Release(p)                 (p)->lpVtbl->Release(p)
528 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
529 #define IWineD3DBaseTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
530 #define IWineD3DBaseTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
531 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
532 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
533 #define IWineD3DBaseTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
534 #define IWineD3DBaseTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
535 #define IWineD3DBaseTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
536 #define IWineD3DBaseTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
537 #define IWineD3DBaseTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
538 /*** IWineD3DBaseTexture methods ***/
539 #define IWineD3DBaseTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
540 #define IWineD3DBaseTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
541 #define IWineD3DBaseTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
542 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
543 #define IWineD3DBaseTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
544 #define IWineD3DBaseTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
545 #define IWineD3DBaseTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
546 #define IWineD3DBaseTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
547 #endif
548
549 /*****************************************************************************
550  * IWineD3DTexture interface
551  */
552 #define INTERFACE IWineD3DTexture
553 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
554 {
555     /*** IUnknown methods ***/
556     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
557     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
558     STDMETHOD_(ULONG,Release)(THIS) PURE;
559     /*** IWineD3DResource methods ***/
560     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
561     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
562     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
563     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
564     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
565     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
566     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
567     STDMETHOD_(void,PreLoad)(THIS) PURE;
568     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
569     /*** IWineD3DBaseTexture methods ***/
570     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
571     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
572     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
573     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
574     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
575     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
576     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
577     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
578     /*** IWineD3DTexture methods ***/
579     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
580     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IWineD3DSurface** ppSurfaceLevel) PURE;
581     STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
582     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
583     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
584 };
585 #undef INTERFACE
586
587 #if !defined(__cplusplus) || defined(CINTERFACE)
588 /*** IUnknown methods ***/
589 #define IWineD3DTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
590 #define IWineD3DTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
591 #define IWineD3DTexture_Release(p)                 (p)->lpVtbl->Release(p)
592 /*** IWineD3DTexture methods: IWineD3DResource ***/
593 #define IWineD3DTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
594 #define IWineD3DTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
595 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
596 #define IWineD3DTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
597 #define IWineD3DTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
598 #define IWineD3DTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
599 #define IWineD3DTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
600 #define IWineD3DTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
601 #define IWineD3DTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
602 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
603 #define IWineD3DTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
604 #define IWineD3DTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
605 #define IWineD3DTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
606 #define IWineD3DTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
607 #define IWineD3DTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
608 #define IWineD3DTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
609 #define IWineD3DTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
610 #define IWineD3DTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
611 /*** IWineD3DTexture methods ***/
612 #define IWineD3DTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
613 #define IWineD3DTexture_GetSurfaceLevel(p,a,b)     (p)->lpVtbl->GetSurfaceLevel(p,a,b)
614 #define IWineD3DTexture_LockRect(p,a,b,c,d)        (p)->lpVtbl->LockRect(p,a,b,c,d)
615 #define IWineD3DTexture_UnlockRect(p,a)            (p)->lpVtbl->UnlockRect(p,a)
616 #define IWineD3DTexture_AddDirtyRect(p,a)          (p)->lpVtbl->AddDirtyRect(p,a)
617 #endif
618
619 /*****************************************************************************
620  * IWineD3DCubeTexture interface
621  */
622 #define INTERFACE IWineD3DCubeTexture
623 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
624 {
625     /*** IUnknown methods ***/
626     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
627     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
628     STDMETHOD_(ULONG,Release)(THIS) PURE;
629     /*** IWineD3DResource methods ***/
630     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
631     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
632     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
633     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
634     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
635     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
636     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
637     STDMETHOD_(void,PreLoad)(THIS) PURE;
638     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
639     /*** IWineD3DBaseTexture methods ***/
640     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
641     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
642     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
643     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
644     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
645     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
646     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
647     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
648     /*** IWineD3DCubeTexture methods ***/
649     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
650     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) PURE;
651     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
652     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE;
653     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
654 };
655 #undef INTERFACE
656
657 #if !defined(__cplusplus) || defined(CINTERFACE)
658 /*** IUnknown methods ***/
659 #define IWineD3DCubeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
660 #define IWineD3DCubeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
661 #define IWineD3DCubeTexture_Release(p)                 (p)->lpVtbl->Release(p)
662 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
663 #define IWineD3DCubeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
664 #define IWineD3DCubeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
665 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
666 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
667 #define IWineD3DCubeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
668 #define IWineD3DCubeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
669 #define IWineD3DCubeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
670 #define IWineD3DCubeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
671 #define IWineD3DCubeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
672 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
673 #define IWineD3DCubeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
674 #define IWineD3DCubeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
675 #define IWineD3DCubeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
676 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
677 #define IWineD3DCubeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
678 #define IWineD3DCubeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
679 #define IWineD3DCubeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
680 #define IWineD3DCubeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
681 /*** IWineD3DCubeTexture methods ***/
682 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
683 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
684 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e)      (p)->lpVtbl->LockRect(p,a,b,c,d,e)
685 #define IWineD3DCubeTexture_UnlockRect(p,a,b)          (p)->lpVtbl->UnlockRect(p,a,b)
686 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b)        (p)->lpVtbl->AddDirtyRect(p,a,b)
687 #endif
688
689
690 /*****************************************************************************
691  * IWineD3DVolumeTexture interface
692  */
693 #define INTERFACE IWineD3DVolumeTexture
694 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
695 {
696     /*** IUnknown methods ***/
697     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
698     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
699     STDMETHOD_(ULONG,Release)(THIS) PURE;
700     /*** IWineD3DResource methods ***/
701     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
702     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
703     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
704     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
705     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
706     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
707     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
708     STDMETHOD_(void,PreLoad)(THIS) PURE;
709     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
710     /*** IWineD3DBaseTexture methods ***/
711     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
712     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
713     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
714     STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE;
715     STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
716     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
717     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
718     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
719     /*** IWineD3DVolumeTexture methods ***/
720     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
721     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IWineD3DVolume** ppVolumeLevel) PURE;
722     STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
723     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
724     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
725 };
726 #undef INTERFACE
727
728 #if !defined(__cplusplus) || defined(CINTERFACE)
729 /*** IUnknown methods ***/
730 #define IWineD3DVolumeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
731 #define IWineD3DVolumeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
732 #define IWineD3DVolumeTexture_Release(p)                 (p)->lpVtbl->Release(p)
733 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
734 #define IWineD3DVolumeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
735 #define IWineD3DVolumeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
736 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
737 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
738 #define IWineD3DVolumeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
739 #define IWineD3DVolumeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
740 #define IWineD3DVolumeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
741 #define IWineD3DVolumeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
742 #define IWineD3DVolumeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
743 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
744 #define IWineD3DVolumeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
745 #define IWineD3DVolumeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
746 #define IWineD3DVolumeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
747 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
748 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
749 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
750 #define IWineD3DVolumeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
751 #define IWineD3DVolumeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
752
753 /*** IWineD3DVolumeTexture methods ***/
754 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
755 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b)      (p)->lpVtbl->GetVolumeLevel(p,a,b)
756 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d)         (p)->lpVtbl->LockBox(p,a,b,c,d)
757 #define IWineD3DVolumeTexture_UnlockBox(p,a)             (p)->lpVtbl->UnlockBox(p,a)
758 #define IWineD3DVolumeTexture_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
759 #endif
760
761 /*****************************************************************************
762  * IWineD3DSurface interface
763  */
764 #define INTERFACE IWineD3DSurface
765 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
766 {
767     /*** IUnknown methods ***/
768     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
769     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
770     STDMETHOD_(ULONG,Release)(THIS) PURE;
771     /*** IWineD3DResource methods ***/
772     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
773     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
774     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
775     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
776     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
777     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
778     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
779     STDMETHOD_(void,PreLoad)(THIS) PURE;
780     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
781     /*** IWineD3DSurface methods ***/
782     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
783     STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
784     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
785     STDMETHOD(UnlockRect)(THIS) PURE;
786     STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
787     STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
788     /* Internally used methods */
789     STDMETHOD(CleanDirtyRect)(THIS) PURE;
790     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
791     STDMETHOD(LoadTexture)(THIS_ UINT gl_target, UINT gl_level) PURE;
792     STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
793 };
794 #undef INTERFACE
795
796 #if !defined(__cplusplus) || defined(CINTERFACE)
797 /*** IUnknown methods ***/
798 #define IWineD3DSurface_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
799 #define IWineD3DSurface_AddRef(p)                    (p)->lpVtbl->AddRef(p)
800 #define IWineD3DSurface_Release(p)                   (p)->lpVtbl->Release(p)
801 /*** IWineD3DResource methods ***/
802 /*** IWineD3DResource methods ***/
803 #define IWineD3DSurface_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
804 #define IWineD3DSurface_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
805 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
806 #define IWineD3DSurface_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
807 #define IWineD3DSurface_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
808 #define IWineD3DSurface_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
809 #define IWineD3DSurface_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
810 #define IWineD3DSurface_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
811 #define IWineD3DSurface_GetType(p)                   (p)->lpVtbl->GetType(p)
812 /*** IWineD3DSurface methods ***/
813 #define IWineD3DSurface_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
814 #define IWineD3DSurface_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
815 #define IWineD3DSurface_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
816 #define IWineD3DSurface_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
817 #define IWineD3DSurface_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
818 #define IWineD3DSurface_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
819 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
820 #define IWineD3DSurface_CleanDirtyRect(p)            (p)->lpVtbl->CleanDirtyRect(p)
821 #define IWineD3DSurface_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
822 #define IWineD3DSurface_LoadTexture(p,a,b)           (p)->lpVtbl->LoadTexture(p,a,b)
823 #define IWineD3DSurface_SaveSnapshot(p,a)            (p)->lpVtbl->SaveSnapshot(p,a)
824 #endif
825
826 /*****************************************************************************
827  * IWineD3DVolume interface
828  */
829 #define INTERFACE IWineD3DVolume
830 DECLARE_INTERFACE_(IWineD3DVolume,IUnknown)
831 {
832     /*** IUnknown methods ***/
833     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
834     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
835     STDMETHOD_(ULONG,Release)(THIS) PURE;
836     /*** IWineD3DVolume methods ***/
837     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
838     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
839     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
840     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
841     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
842     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
843     STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
844     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
845     STDMETHOD(UnlockBox)(THIS) PURE;
846     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
847     STDMETHOD(CleanDirtyBox)(THIS) PURE;
848 };
849 #undef INTERFACE
850
851 #if !defined(__cplusplus) || defined(CINTERFACE)
852 /*** IUnknown methods ***/
853 #define IWineD3DVolume_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
854 #define IWineD3DVolume_AddRef(p)                  (p)->lpVtbl->AddRef(p)
855 #define IWineD3DVolume_Release(p)                 (p)->lpVtbl->Release(p)
856 /*** IWineD3DVolume methods ***/
857 #define IWineD3DVolume_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
858 #define IWineD3DVolume_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
859 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
860 #define IWineD3DVolume_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
861 #define IWineD3DVolume_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
862 #define IWineD3DVolume_GetContainer(p,a,b)        (p)->lpVtbl->GetContainer(p,a,b)
863 #define IWineD3DVolume_GetDesc(p,a)               (p)->lpVtbl->GetDesc(p,a)
864 #define IWineD3DVolume_LockBox(p,a,b,c)           (p)->lpVtbl->LockBox(p,a,b,c)
865 #define IWineD3DVolume_UnlockBox(p)               (p)->lpVtbl->UnlockBox(p)
866 #define IWineD3DVolume_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
867 #define IWineD3DVolume_CleanDirtyBox(p)           (p)->lpVtbl->CleanDirtyBox(p)
868 #endif
869
870 /*****************************************************************************
871  * IWineD3DVertexDeclaration interface
872  */
873 #define INTERFACE IWineD3DVertexDeclaration
874 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IUnknown)
875 {
876     /*** IUnknown methods ***/
877     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
878     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
879     STDMETHOD_(ULONG,Release)(THIS) PURE;
880     /*** IWineD3DVertexDeclaration methods ***/
881     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
882     STDMETHOD(GetDeclaration)(THIS_ UINT iDeclVersion, VOID*, DWORD* pSize) PURE;
883 };
884 #undef INTERFACE
885
886 #if !defined(__cplusplus) || defined(CINTERFACE)
887 /*** IUnknown methods ***/
888 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
889 #define IWineD3DVertexDeclaration_AddRef(p)                  (p)->lpVtbl->AddRef(p)
890 #define IWineD3DVertexDeclaration_Release(p)                 (p)->lpVtbl->Release(p)
891 /*** IWineD3DVertexDeclaration methods ***/
892 #define IWineD3DVertexDeclaration_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
893 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b,c)    (p)->lpVtbl->GetDeclaration(p,a,b,c)
894 #endif
895
896 /*****************************************************************************
897  * IWineD3DStateBlock interface 
898  */
899 #define INTERFACE IWineD3DStateBlock
900 DECLARE_INTERFACE_(IWineD3DStateBlock,IUnknown)
901 {
902     /*** IUnknown methods ***/
903     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
904     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
905     STDMETHOD_(ULONG,Release)(THIS) PURE;
906     /*** IWineD3DStateBlock methods ***/
907     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
908     STDMETHOD(InitStartupStateBlock)(THIS) PURE;
909 };
910 #undef INTERFACE
911
912 #if !defined(__cplusplus) || defined(CINTERFACE)
913 /*** IUnknown methods ***/
914 #define IWineD3DStateBlock_QueryInterface(p,a,b)                (p)->lpVtbl->QueryInterface(p,a,b)
915 #define IWineD3DStateBlock_AddRef(p)                            (p)->lpVtbl->AddRef(p)
916 #define IWineD3DStateBlock_Release(p)                           (p)->lpVtbl->Release(p)
917 /*** IWineD3DStateBlock methods ***/
918 #define IWineD3DStateBlock_GetParent(p,a)                       (p)->lpVtbl->GetParent(p,a)
919 #define IWineD3DStateBlock_InitStartupStateBlock(p)             (p)->lpVtbl->InitStartupStateBlock(p)
920 #endif
921
922
923 /*****************************************************************************
924  * IWineD3DVertexShader interface 
925  */
926 #define INTERFACE IWineD3DVertexShader
927 DECLARE_INTERFACE_(IWineD3DVertexShader,IUnknown)
928 {
929     /*** IUnknown methods ***/
930     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
931     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
932     STDMETHOD_(ULONG,Release)(THIS) PURE;
933     /*** IWineD3DVertexShader methods ***/
934     STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
935     STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount) PURE;
936     STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount) PURE;
937     STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
938     STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL*  pConstantData, UINT BoolCount) PURE;
939     STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT*   pConstantData, UINT Vector4iCount) PURE;
940     STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
941     /* Internal Interfaces */
942     STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
943 };
944 #undef INTERFACE
945
946 #if !defined(__cplusplus) || defined(CINTERFACE)
947 /*** IUnknown methods ***/
948 #define IWineD3DVertexShader_QueryInterface(p,a,b)                (p)->lpVtbl->QueryInterface(p,a,b)
949 #define IWineD3DVertexShader_AddRef(p)                            (p)->lpVtbl->AddRef(p)
950 #define IWineD3DVertexShader_Release(p)                           (p)->lpVtbl->Release(p)
951 /*** IWineD3DVertexShader methods ***/
952 #define IWineD3DVertexShader_GetFunction(p,a,b)                   (p)->lpVtbl->GetFunction(p,a,b)
953 #define IWineD3DVertexShader_SetConstantB(p,a,b,c)                (p)->lpVtbl->SetConstantB(p,a,b,c)
954 #define IWineD3DVertexShader_SetConstantI(p,a,b,c)                (p)->lpVtbl->SetConstantI(p,a,b,c)
955 #define IWineD3DVertexShader_SetConstantF(p,a,b,c)                (p)->lpVtbl->SetConstantF(p,a,b,c)
956 #define IWineD3DVertexShader_GetConstantB(p,a,b,c)                (p)->lpVtbl->GetConstantB(p,a,b,c)
957 #define IWineD3DVertexShader_GetConstantI(p,a,b,c)                (p)->lpVtbl->GetConstantI(p,a,b,c)
958 #define IWineD3DVertexShader_GetConstantF(p,a,b,c)                (p)->lpVtbl->GetConstantF(p,a,b,c)
959 #define IWineD3DVertexShader_GetVersion(p)                        (p)->lpVtbl->GetVersion(p)
960 #endif
961
962 /*****************************************************************************
963  * IWineD3DPixelShader interface 
964  */
965 #define INTERFACE IWineD3DPixelShader
966 DECLARE_INTERFACE_(IWineD3DPixelShader,IUnknown)
967 {
968     /*** IUnknown methods ***/
969     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
970     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
971     STDMETHOD_(ULONG,Release)(THIS) PURE;
972     /*** IWineD3DPixelShader methods ***/
973     STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
974     STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
975     STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
976     /* Internal Interfaces */
977     STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
978 };
979 #undef INTERFACE
980
981 #if !defined(__cplusplus) || defined(CINTERFACE)
982 /*** IUnknown methods ***/
983 #define IWineD3DPixelShader_QueryInterface(p,a,b)                (p)->lpVtbl->QueryInterface(p,a,b)
984 #define IWineD3DPixelShader_AddRef(p)                            (p)->lpVtbl->AddRef(p)
985 #define IWineD3DPixelShader_Release(p)                           (p)->lpVtbl->Release(p)
986 /*** IWineD3DPixelShader methods ***/
987 #define IWineD3DPixelShader_GetFunction(p,a,b)                   (p)->lpVtbl->GetFunction(p,a,b)
988 #define IWineD3DPixelShader_SetConstantF(p,a,b,c)                (p)->lpVtbl->SetConstantF(p,a,b,c)
989 #define IWineD3DPixelShader_GetConstantF(p,a,b,c)                (p)->lpVtbl->GetConstantF(p,a,b,c)
990 #define IWineD3DPixelShader_GetVersion(p)                        (p)->lpVtbl->GetVersion(p)
991 #endif
992
993 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
994 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
995 /* internal Interfaces */
996 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
997 #endif /* Temporary #if 0 */
998
999
1000 #endif