2 * Direct3D private include file
4 * Copyright (c) 1998-2004 Lionel Ulmer
5 * Copyright (c) 2002-2005 Christian Costa
7 * This file contains all the structure that are not exported
8 * through d3d.h and all common macros.
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
26 #define __GRAPHICS_WINE_D3D_PRIVATE_H
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
37 #define MAX_TEXTURES 8
40 #define HIGHEST_RENDER_STATE 152
41 #define HIGHEST_TEXTURE_STAGE_STATE 24
43 /*****************************************************************************
44 * Predeclare the interface implementation structures
46 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
47 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
48 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
49 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
50 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
52 #include "ddraw_private.h"
54 typedef struct STATEBLOCKFLAGS {
55 BOOL render_state[HIGHEST_RENDER_STATE];
56 BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
59 typedef struct STATEBLOCK {
60 STATEBLOCKFLAGS set_flags;
61 DWORD render_state[HIGHEST_RENDER_STATE];
62 DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
66 /*****************************************************************************
67 * IDirect3DLight implementation structure
69 struct IDirect3DLightImpl
71 ICOM_VFIELD_MULTI(IDirect3DLight);
73 /* IDirect3DLight fields */
75 /* If this light is active for one viewport, put the viewport here */
76 IDirect3DViewportImpl *active_viewport;
83 /* Chained list used for adding / removing from viewports */
84 IDirect3DLightImpl *next;
86 /* Activation function */
87 void (*activate)(IDirect3DLightImpl*);
88 void (*desactivate)(IDirect3DLightImpl*);
89 void (*update)(IDirect3DLightImpl*);
92 /*****************************************************************************
93 * IDirect3DMaterial implementation structure
95 struct IDirect3DMaterialImpl
97 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
98 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
99 ICOM_VFIELD_MULTI(IDirect3DMaterial);
101 /* IDirect3DMaterial2 fields */
102 IDirectDrawImpl *d3d;
103 IDirect3DDeviceImpl *active_device;
107 void (*activate)(IDirect3DMaterialImpl* this);
110 /*****************************************************************************
111 * IDirect3DViewport implementation structure
113 struct IDirect3DViewportImpl
115 ICOM_VFIELD_MULTI(IDirect3DViewport3);
117 /* IDirect3DViewport fields */
118 IDirectDrawImpl *d3d;
119 /* If this viewport is active for one device, put the device here */
120 IDirect3DDeviceImpl *active_device;
131 /* Activation function */
132 void (*activate)(IDirect3DViewportImpl*);
134 /* Field used to chain viewports together */
135 IDirect3DViewportImpl *next;
138 IDirect3DLightImpl *lights;
140 /* Background material */
141 IDirect3DMaterialImpl *background;
144 /*****************************************************************************
145 * IDirect3DExecuteBuffer implementation structure
147 struct IDirect3DExecuteBufferImpl
149 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
151 /* IDirect3DExecuteBuffer fields */
152 IDirectDrawImpl *d3d;
153 IDirect3DDeviceImpl* d3ddev;
155 D3DEXECUTEBUFFERDESC desc;
158 /* This buffer will store the transformed vertices */
163 /* This flags is set to TRUE if we allocated ourselves the
167 void (*execute)(IDirect3DExecuteBufferImpl* this,
168 IDirect3DDeviceImpl* dev,
169 IDirect3DViewportImpl* vp);
172 /* Internal structure to store the state of the clipping planes */
173 typedef struct d3d7clippingplane
178 /*****************************************************************************
179 * IDirect3DDevice implementation structure
182 #define WORLDMAT_CHANGED (0x00000001 << 0)
183 #define VIEWMAT_CHANGED (0x00000001 << 1)
184 #define PROJMAT_CHANGED (0x00000001 << 2)
185 #define TEXMAT0_CHANGED (0x00000001 << 3)
186 #define TEXMAT1_CHANGED (0x00000001 << 4)
187 #define TEXMAT2_CHANGED (0x00000001 << 5)
188 #define TEXMAT3_CHANGED (0x00000001 << 6)
189 #define TEXMAT4_CHANGED (0x00000001 << 7)
190 #define TEXMAT5_CHANGED (0x00000001 << 8)
191 #define TEXMAT6_CHANGED (0x00000001 << 9)
192 #define TEXMAT7_CHANGED (0x00000001 << 10)
194 struct IDirect3DDeviceImpl
196 ICOM_VFIELD_MULTI(IDirect3DDevice7);
197 ICOM_VFIELD_MULTI(IDirect3DDevice3);
198 ICOM_VFIELD_MULTI(IDirect3DDevice2);
199 ICOM_VFIELD_MULTI(IDirect3DDevice);
202 /* Version of the Direct3D object from which the device has been created */
205 /* IDirect3DDevice fields */
206 IDirectDrawImpl *d3d;
207 IDirectDrawSurfaceImpl *surface;
209 IDirect3DViewportImpl *viewport_list;
210 IDirect3DViewportImpl *current_viewport;
211 D3DVIEWPORT7 active_viewport;
213 IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES];
214 IDirectDrawSurfaceImpl *current_zbuffer;
216 /* Current transformation matrices */
217 D3DMATRIX *world_mat;
220 D3DMATRIX *tex_mat[MAX_TEXTURES];
221 BOOLEAN tex_mat_is_identity[MAX_TEXTURES];
223 /* Current material used in D3D7 mode */
224 D3DMATERIAL7 current_material;
229 /* Light parameters */
230 DWORD num_set_lights;
231 DWORD max_active_lights;
232 LPD3DLIGHT7 light_parameters;
233 DWORD *active_lights;
235 /* Clipping planes */
236 DWORD max_clipping_planes;
237 d3d7clippingplane *clipping_planes;
239 void (*set_context)(IDirect3DDeviceImpl*);
240 HRESULT (*clear)(IDirect3DDeviceImpl *This,
247 void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices);
248 void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices,
249 D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
250 void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect, IDirectDrawSurfaceImpl *surf);
252 STATEBLOCK state_block;
254 /* Used to prevent locks and rendering to overlap */
255 CRITICAL_SECTION crit;
257 /* Rendering functions */
258 D3DPRIMITIVETYPE primitive_type;
262 LPBYTE vertex_buffer;
267 /*****************************************************************************
268 * IDirect3DVertexBuffer implementation structure
270 struct IDirect3DVertexBufferImpl
272 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
273 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
275 IDirectDrawImpl *d3d;
276 D3DVERTEXBUFFERDESC desc;
278 DWORD vertex_buffer_size;
283 /* Various dump and helper functions */
284 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
285 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
287 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
288 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
290 extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
291 extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat);
292 extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol);
293 extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight);
294 extern void dump_DPFLAGS(DWORD dwFlags);
295 extern void dump_D3DMATRIX(D3DMATRIX *mat);
296 extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
297 extern void dump_flexible_vertex(DWORD d3dvtVertexType);
298 extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
299 extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex);
300 extern void dump_D3DVOP(DWORD dwVertexOp);
301 extern void dump_D3DPV(DWORD dwFlags);
302 extern void multiply_matrix(LPD3DMATRIX,LPD3DMATRIX,LPD3DMATRIX);
303 extern void InitDefaultStateBlock(STATEBLOCK* lpStateBlock, int version);
305 extern const float id_mat[16];
307 /*****************************************************************************
308 * IDirect3D object methods
311 Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
312 LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
316 Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
318 LPDIRECTDRAWSURFACE7 lpDDS,
319 LPDIRECT3DDEVICE7* lplpD3DDevice);
322 Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
323 LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
324 LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
328 Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
330 LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
334 Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface);
337 Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
338 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
342 Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
343 LPDIRECT3DLIGHT* lplpDirect3DLight,
344 IUnknown* pUnkOuter);
347 Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
348 LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
349 IUnknown* pUnkOuter);
352 Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
353 LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
354 IUnknown* pUnkOuter);
357 Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
358 LPD3DFINDDEVICESEARCH lpD3DDFS,
359 LPD3DFINDDEVICERESULT lpD3DFDR);
362 Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
364 LPDIRECTDRAWSURFACE4 lpDDS,
365 LPDIRECT3DDEVICE3* lplpD3DDevice3,
369 Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
370 LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
371 LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
376 Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
377 LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
378 IUnknown* pUnkOuter);
381 Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
382 LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
383 IUnknown* pUnkOuter);
386 Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
388 LPDIRECTDRAWSURFACE lpDDS,
389 LPDIRECT3DDEVICE2* lplpD3DDevice2);
392 Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
396 Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
397 LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
398 IUnknown* pUnkOuter);
401 Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
402 LPDIRECT3DVIEWPORT* lplpD3DViewport,
403 IUnknown* pUnkOuter);
406 Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
407 LPD3DFINDDEVICESEARCH lpD3DDFS,
408 LPD3DFINDDEVICERESULT lplpD3DDevice);
411 Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
416 Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
421 Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
426 Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
431 Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface);
434 Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface);
437 Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface);
440 Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface);
443 Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface);
446 Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface);
449 Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface);
452 Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface);
455 Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
457 LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
461 Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface);
464 Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
465 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
469 Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
470 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
474 Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
475 LPDIRECT3DLIGHT* lplpDirect3DLight,
476 IUnknown* pUnkOuter);
479 Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
480 LPDIRECT3DLIGHT* lplpDirect3DLight,
481 IUnknown* pUnkOuter);
484 Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
485 LPD3DFINDDEVICESEARCH lpD3DDFS,
486 LPD3DFINDDEVICERESULT lplpD3DDevice);
489 Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
490 LPD3DFINDDEVICESEARCH lpD3DDFS,
491 LPD3DFINDDEVICERESULT lpD3DFDR);
493 /*****************************************************************************
494 * IDirect3DDevice object methods
497 Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
502 Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface);
505 Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface);
508 Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
509 LPD3DDEVICEDESC7 lpD3DHELDevDesc);
512 Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
513 LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
517 Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface);
520 Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface);
523 Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
524 LPDIRECT3D7* lplpDirect3D3);
527 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
528 LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
532 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
533 LPDIRECTDRAWSURFACE7* lplpRenderTarget);
536 Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
545 Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
546 D3DTRANSFORMSTATETYPE dtstTransformStateType,
547 LPD3DMATRIX lpD3DMatrix);
550 Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
551 D3DTRANSFORMSTATETYPE dtstTransformStateType,
552 LPD3DMATRIX lpD3DMatrix);
555 Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
556 LPD3DVIEWPORT7 lpData);
559 Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
560 D3DTRANSFORMSTATETYPE dtstTransformStateType,
561 LPD3DMATRIX lpD3DMatrix);
564 Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
565 LPD3DVIEWPORT7 lpData);
568 Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
569 LPD3DMATERIAL7 lpMat);
572 Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
573 LPD3DMATERIAL7 lpMat);
576 Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
578 LPD3DLIGHT7 lpLight);
581 Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
583 LPD3DLIGHT7 lpLight);
586 Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
587 D3DRENDERSTATETYPE dwRenderStateType,
588 DWORD dwRenderState);
591 Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
592 D3DRENDERSTATETYPE dwRenderStateType,
593 LPDWORD lpdwRenderState);
596 Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface);
599 Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
600 LPDWORD lpdwBlockHandle);
603 Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
604 LPDIRECTDRAWSURFACE7 lpddsTexture);
607 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
608 D3DPRIMITIVETYPE d3dptPrimitiveType,
609 DWORD d3dvtVertexType,
615 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
616 D3DPRIMITIVETYPE d3dptPrimitiveType,
617 DWORD d3dvtVertexType,
625 Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
626 LPD3DCLIPSTATUS lpD3DClipStatus);
629 Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
630 LPD3DCLIPSTATUS lpD3DClipStatus);
633 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
634 D3DPRIMITIVETYPE d3dptPrimitiveType,
636 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
641 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
642 D3DPRIMITIVETYPE d3dptPrimitiveType,
644 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
651 Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
652 D3DPRIMITIVETYPE d3dptPrimitiveType,
653 LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
659 Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
660 D3DPRIMITIVETYPE d3dptPrimitiveType,
661 LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
669 Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
670 LPD3DVECTOR lpCenters,
674 LPDWORD lpdwReturnValues);
677 Main_IDirect3DDeviceImpl_7_3T_GetTexture(LPDIRECT3DDEVICE7 iface,
679 LPDIRECTDRAWSURFACE7* lpTexture);
682 Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
684 LPDIRECTDRAWSURFACE7 lpTexture);
687 Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
689 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
693 Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
695 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
699 Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
703 Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
704 DWORD dwBlockHandle);
707 Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
708 DWORD dwBlockHandle);
711 Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
712 DWORD dwBlockHandle);
715 Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
716 D3DSTATEBLOCKTYPE d3dsbType,
717 LPDWORD lpdwBlockHandle);
720 Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
721 LPDIRECTDRAWSURFACE7 lpDestTex,
723 LPDIRECTDRAWSURFACE7 lpSrcTex,
728 Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
733 Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
738 Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
740 D3DVALUE* pPlaneEquation);
743 Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface,
745 D3DVALUE* pPlaneEquation);
748 Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
750 LPVOID pDevInfoStruct,
754 Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
755 LPD3DDEVICEDESC lpD3DHWDevDesc,
756 LPD3DDEVICEDESC lpD3DHELDevDesc);
759 Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
760 LPD3DSTATS lpD3DStats);
763 Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
764 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
767 Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
768 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
771 Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
772 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
773 LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
777 Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
778 LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
781 Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
782 LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3);
785 Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
786 D3DPRIMITIVETYPE d3dptPrimitiveType,
787 DWORD dwVertexTypeDesc,
791 Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
792 D3DPRIMITIVETYPE d3dptPrimitiveType,
793 DWORD d3dvtVertexType,
799 Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
800 LPVOID lpVertexType);
803 Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
807 Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
811 Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
812 D3DLIGHTSTATETYPE dwLightStateType,
813 LPDWORD lpdwLightState);
816 Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
817 D3DLIGHTSTATETYPE dwLightStateType,
821 Main_IDirect3DDeviceImpl_2_1T_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
822 LPDIRECT3DTEXTURE2 lpD3DTex1,
823 LPDIRECT3DTEXTURE2 lpD3DTex2);
826 Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
827 LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
831 Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
832 D3DPRIMITIVETYPE d3dpt,
833 D3DVERTEXTYPE dwVertexTypeDesc,
837 Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
838 D3DPRIMITIVETYPE d3dptPrimitiveType,
839 D3DVERTEXTYPE d3dvtVertexType,
845 Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
846 D3DPRIMITIVETYPE d3dptPrimitiveType,
847 D3DVERTEXTYPE d3dvtVertexType,
853 Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
854 D3DPRIMITIVETYPE d3dptPrimitiveType,
855 D3DVERTEXTYPE d3dvtVertexType,
863 Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
864 LPDIRECT3D lpDirect3D,
866 LPD3DDEVICEDESC lpD3DDVDesc);
869 Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
870 LPD3DEXECUTEBUFFERDESC lpDesc,
871 LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
872 IUnknown* pUnkOuter);
875 Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
876 LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
877 LPDIRECT3DVIEWPORT lpDirect3DViewport,
881 Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
882 LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
883 LPDIRECT3DVIEWPORT lpDirect3DViewport,
888 Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
890 LPD3DPICKRECORD lpD3DPickRec);
893 Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
894 LPD3DMATRIXHANDLE lpD3DMatHandle);
897 Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
898 D3DMATRIXHANDLE D3DMatHandle,
899 LPD3DMATRIX lpD3DMatrix);
902 Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
903 D3DMATRIXHANDLE D3DMatHandle,
904 LPD3DMATRIX lpD3DMatrix);
907 Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
908 D3DMATRIXHANDLE D3DMatHandle);
911 Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
916 Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
921 Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
926 Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface);
929 Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface);
932 Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface);
935 Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface);
938 Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface);
941 Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface);
944 Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
945 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
948 Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
949 LPDIRECT3DVIEWPORT lpDirect3DViewport);
952 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
953 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
956 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
957 LPDIRECT3DVIEWPORT lpDirect3DViewport);
960 Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE2 iface,
961 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
962 LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
966 Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE iface,
967 LPDIRECT3DVIEWPORT lpDirect3DViewport,
968 LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
972 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
973 LPDIRECT3D3* lplpDirect3D3);
976 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
977 LPDIRECT3D2* lplpDirect3D2);
980 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
981 LPDIRECT3D* lplpDirect3D);
984 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
985 LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
988 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
989 LPDIRECT3DVIEWPORT2* lpDirect3DViewport2);
992 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
993 LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
997 Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface);
1000 Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface);
1003 Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface);
1006 Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface);
1009 Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface);
1012 Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface);
1015 Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
1016 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1017 LPD3DMATRIX lpD3DMatrix);
1020 Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
1021 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1022 LPD3DMATRIX lpD3DMatrix);
1025 Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
1026 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1027 LPD3DMATRIX lpD3DMatrix);
1030 Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
1031 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1032 LPD3DMATRIX lpD3DMatrix);
1035 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
1036 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1037 LPD3DMATRIX lpD3DMatrix);
1040 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
1041 D3DTRANSFORMSTATETYPE dtstTransformStateType,
1042 LPD3DMATRIX lpD3DMatrix);
1045 Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
1046 D3DRENDERSTATETYPE dwRenderStateType,
1047 DWORD dwRenderState);
1050 Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
1051 D3DRENDERSTATETYPE dwRenderStateType,
1052 DWORD dwRenderState);
1055 Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
1056 D3DRENDERSTATETYPE dwRenderStateType,
1057 LPDWORD lpdwRenderState);
1060 Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
1061 D3DRENDERSTATETYPE dwRenderStateType,
1062 LPDWORD lpdwRenderState);
1065 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
1066 D3DPRIMITIVETYPE d3dptPrimitiveType,
1067 DWORD d3dvtVertexType,
1069 DWORD dwVertexCount,
1073 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
1074 D3DPRIMITIVETYPE d3dptPrimitiveType,
1075 DWORD d3dvtVertexType,
1077 DWORD dwVertexCount,
1083 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
1084 LPD3DCLIPSTATUS lpD3DClipStatus);
1087 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
1088 LPD3DCLIPSTATUS lpD3DClipStatus);
1091 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
1092 LPD3DCLIPSTATUS lpD3DClipStatus);
1095 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
1096 LPD3DCLIPSTATUS lpD3DClipStatus);
1099 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
1100 D3DPRIMITIVETYPE d3dptPrimitiveType,
1102 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
1103 DWORD dwVertexCount,
1107 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
1108 D3DPRIMITIVETYPE d3dptPrimitiveType,
1110 LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
1111 DWORD dwVertexCount,
1117 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
1118 LPD3DVECTOR lpCenters,
1122 LPDWORD lpdwReturnValues);
1125 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
1127 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
1131 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
1133 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
1137 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
1138 LPDWORD lpdwPasses);
1141 Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
1142 LPD3DDEVICEDESC lpD3DHWDevDesc,
1143 LPD3DDEVICEDESC lpD3DHELDevDesc);
1146 Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
1147 LPD3DDEVICEDESC lpD3DHWDevDesc,
1148 LPD3DDEVICEDESC lpD3DHELDevDesc);
1151 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
1152 LPDIRECT3DTEXTURE lpD3Dtex1,
1153 LPDIRECT3DTEXTURE lpD3DTex2);
1156 Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
1157 LPD3DSTATS lpD3DStats);
1160 Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
1161 LPD3DSTATS lpD3DStats);
1164 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
1165 LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
1169 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
1170 LPDIRECTDRAWSURFACE4* lplpRenderTarget);
1173 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
1174 LPDIRECTDRAWSURFACE lpNewRenderTarget,
1178 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
1179 LPDIRECTDRAWSURFACE* lplpRenderTarget);
1182 Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
1183 LPVOID lpVertexType);
1186 Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
1190 Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
1194 Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
1195 D3DLIGHTSTATETYPE dwLightStateType,
1196 LPDWORD lpdwLightState);
1199 Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
1200 D3DLIGHTSTATETYPE dwLightStateType,
1201 DWORD dwLightState);
1204 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
1205 LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
1209 Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
1211 LPDIRECT3DTEXTURE2 lpTexture2);
1214 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
1215 D3DPRIMITIVETYPE d3dptPrimitiveType,
1216 LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
1217 DWORD dwStartVertex,
1218 DWORD dwNumVertices,
1222 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
1223 D3DPRIMITIVETYPE d3dptPrimitiveType,
1224 LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
1230 Thunk_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
1232 LPDIRECT3DTEXTURE2* lplpTexture2);
1234 #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */