2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
34 /* Redefines the constants */
35 #define CALLBACK __stdcall
36 #define WINAPI __stdcall
37 #define APIENTRY WINAPI
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
47 #include "wine/debug.h"
50 #include "wine/wined3d_interface.h"
53 #define MAX_SHADERS 64
55 /* CreateVertexShader can return > 0xFFFF */
56 #define VS_HIGHESTFIXEDFXF 0xF0000000
58 /* ===========================================================================
60 =========================================================================== */
61 /* Not nice, but it lets wined3d support different versions of directx */
62 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
63 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
64 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
65 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
66 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
67 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
68 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
69 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
70 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
71 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
72 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
73 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
74 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
75 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
76 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
77 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
78 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
79 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
80 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
81 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
82 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
83 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
84 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
85 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
86 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
87 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
88 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
89 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
90 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
91 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
92 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
93 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
94 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
95 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
96 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
97 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
98 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
99 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
100 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
101 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
102 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
103 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
104 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
105 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
106 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
107 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
108 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
109 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
110 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
111 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
112 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
113 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
114 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
115 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
117 /* Direct3D8 Interfaces: */
118 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
119 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
120 typedef struct IDirect3D8Impl IDirect3D8Impl;
121 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
122 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
123 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
124 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
125 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
126 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
127 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
128 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
129 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
131 /** Private Interfaces: */
132 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
133 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
134 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
135 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
137 /* Advance declaration of structures to satisfy compiler */
138 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
140 /* ===========================================================================
141 The interfactes themselves
142 =========================================================================== */
148 /*****************************************************************************
149 * Predeclare the interface implementation structures
151 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
153 /*****************************************************************************
154 * IDirect3D implementation structure
156 struct IDirect3D8Impl
158 /* IUnknown fields */
159 const IDirect3D8Vtbl *lpVtbl;
162 /* The WineD3D device */
166 /* ---------------- */
167 /* IDirect3DDevice8 */
168 /* ---------------- */
170 /*****************************************************************************
171 * Predeclare the interface implementation structures
173 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
175 /*****************************************************************************
176 * IDirect3DDevice8 implementation structure
178 struct IDirect3DDevice8Impl
180 /* IUnknown fields */
181 const IDirect3DDevice8Vtbl *lpVtbl;
183 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
184 IWineD3DDevice *WineD3DDevice;
185 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
186 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
187 UINT baseVertexIndex;
190 /* ---------------- */
191 /* IDirect3DVolume8 */
192 /* ---------------- */
194 /*****************************************************************************
195 * IDirect3DVolume8 implementation structure
197 struct IDirect3DVolume8Impl
199 /* IUnknown fields */
200 const IDirect3DVolume8Vtbl *lpVtbl;
203 /* IDirect3DVolume8 fields */
204 IWineD3DVolume *wineD3DVolume;
207 /* ------------------- */
208 /* IDirect3DSwapChain8 */
209 /* ------------------- */
211 /*****************************************************************************
212 * Predeclare the interface implementation structures
214 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
216 /*****************************************************************************
217 * IDirect3DSwapChain8 implementation structure
219 struct IDirect3DSwapChain8Impl
221 /* IUnknown fields */
222 const IDirect3DSwapChain8Vtbl *lpVtbl;
225 /* IDirect3DSwapChain8 fields */
226 IWineD3DSwapChain *wineD3DSwapChain;
228 /* Parent reference */
229 LPDIRECT3DDEVICE8 parentDevice;
232 /* ----------------- */
233 /* IDirect3DSurface8 */
234 /* ----------------- */
236 /*****************************************************************************
237 * Predeclare the interface implementation structures
239 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
241 /*****************************************************************************
242 * IDirect3DSurface8 implementation structure
244 struct IDirect3DSurface8Impl
246 /* IUnknown fields */
247 const IDirect3DSurface8Vtbl *lpVtbl;
250 /* IDirect3DSurface8 fields */
251 IWineD3DSurface *wineD3DSurface;
254 /* ------------------ */
255 /* IDirect3DResource8 */
256 /* ------------------ */
258 /*****************************************************************************
259 * Predeclare the interface implementation structures
261 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
263 /*****************************************************************************
264 * IDirect3DResource8 implementation structure
266 struct IDirect3DResource8Impl
268 /* IUnknown fields */
269 const IDirect3DResource8Vtbl *lpVtbl;
272 /* IDirect3DResource8 fields */
273 IWineD3DResource *wineD3DResource;
275 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
277 /* ---------------------- */
278 /* IDirect3DVertexBuffer8 */
279 /* ---------------------- */
281 /*****************************************************************************
282 * Predeclare the interface implementation structures
284 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
286 /*****************************************************************************
287 * IDirect3DVertexBuffer8 implementation structure
289 struct IDirect3DVertexBuffer8Impl
291 /* IUnknown fields */
292 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
295 /* IDirect3DResource8 fields */
296 IWineD3DVertexBuffer *wineD3DVertexBuffer;
298 /* Parent reference */
299 LPDIRECT3DDEVICE8 parentDevice;
302 /* --------------------- */
303 /* IDirect3DIndexBuffer8 */
304 /* --------------------- */
306 /*****************************************************************************
307 * Predeclare the interface implementation structures
309 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
311 /*****************************************************************************
312 * IDirect3DIndexBuffer8 implementation structure
314 struct IDirect3DIndexBuffer8Impl
316 /* IUnknown fields */
317 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
320 /* IDirect3DResource8 fields */
321 IWineD3DIndexBuffer *wineD3DIndexBuffer;
323 /* Parent reference */
324 LPDIRECT3DDEVICE8 parentDevice;
327 /* --------------------- */
328 /* IDirect3DBaseTexture8 */
329 /* --------------------- */
331 /*****************************************************************************
332 * IDirect3DBaseTexture8 implementation structure
334 struct IDirect3DBaseTexture8Impl
336 /* IUnknown fields */
337 const IDirect3DBaseTexture8Vtbl *lpVtbl;
340 /* IDirect3DResource8 fields */
341 IWineD3DBaseTexture *wineD3DBaseTexture;
344 /* --------------------- */
345 /* IDirect3DCubeTexture8 */
346 /* --------------------- */
348 /*****************************************************************************
349 * Predeclare the interface implementation structures
351 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
353 /*****************************************************************************
354 * IDirect3DCubeTexture8 implementation structure
356 struct IDirect3DCubeTexture8Impl
358 /* IUnknown fields */
359 const IDirect3DCubeTexture8Vtbl *lpVtbl;
362 /* IDirect3DResource8 fields */
363 IWineD3DCubeTexture *wineD3DCubeTexture;
365 /* Parent reference */
366 LPDIRECT3DDEVICE8 parentDevice;
369 /* ----------------- */
370 /* IDirect3DTexture8 */
371 /* ----------------- */
373 /*****************************************************************************
374 * Predeclare the interface implementation structures
376 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
378 /*****************************************************************************
379 * IDirect3DTexture8 implementation structure
381 struct IDirect3DTexture8Impl
383 /* IUnknown fields */
384 const IDirect3DTexture8Vtbl *lpVtbl;
387 /* IDirect3DResourc8 fields */
388 IWineD3DTexture *wineD3DTexture;
390 /* Parent reference */
391 LPDIRECT3DDEVICE8 parentDevice;
394 /* ----------------------- */
395 /* IDirect3DVolumeTexture8 */
396 /* ----------------------- */
398 /*****************************************************************************
399 * Predeclare the interface implementation structures
401 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
403 /*****************************************************************************
404 * IDirect3DVolumeTexture8 implementation structure
406 struct IDirect3DVolumeTexture8Impl
408 /* IUnknown fields */
409 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
412 /* IDirect3DResource8 fields */
413 IWineD3DVolumeTexture *wineD3DVolumeTexture;
415 /* Parent reference */
416 LPDIRECT3DDEVICE8 parentDevice;
419 /* ----------------------- */
420 /* IDirect3DStateBlockImpl */
421 /* ----------------------- */
423 /* TODO: Generate a valid GUIDs */
424 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
425 DEFINE_GUID(IID_IDirect3DStateBlock8,
426 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
428 DEFINE_GUID(IID_IDirect3DVertexShader8,
429 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
431 DEFINE_GUID(IID_IDirect3DPixelShader8,
432 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
435 /*****************************************************************************
436 * IDirect3DStateBlock8 interface
438 #define INTERFACE IDirect3DStateBlock8
439 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
441 /*** IUnknown methods ***/
442 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
443 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
444 STDMETHOD_(ULONG,Release)(THIS) PURE;
445 /*** IDirect3DStateBlock9 methods ***/
446 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
447 STDMETHOD(Capture)(THIS) PURE;
448 STDMETHOD(Apply)(THIS) PURE;
452 /*** IUnknown methods ***/
453 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
454 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
455 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
456 /*** IDirect3DStateBlock9 methods ***/
457 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
458 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
459 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
461 /*****************************************************************************
462 * Predeclare the interface implementation structures
464 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
466 /*****************************************************************************
467 * IDirect3DStateBlock implementation structure
469 typedef struct IDirect3DStateBlock8Impl {
470 /* IUnknown fields */
471 const IDirect3DStateBlock8Vtbl *lpVtbl;
474 /* IDirect3DResource8 fields */
475 IWineD3DStateBlock *wineD3DStateBlock;
476 } IDirect3DStateBlock8Impl;
478 /*****************************************************************************
479 * IDirect3DVertexShader9 interface
481 #define INTERFACE IDirect3DVertexShader8
482 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
484 /*** IUnknown methods ***/
485 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
486 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
487 STDMETHOD_(ULONG,Release)(THIS) PURE;
488 /*** IDirect3DVertexShader9 methods ***/
489 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
490 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
494 /*** IUnknown methods ***/
495 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
496 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
497 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
498 /*** IDirect3DVertexShader8 methods ***/
499 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
500 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
502 /* ------------------------- */
503 /* IDirect3DVertexShader8Impl */
504 /* ------------------------- */
506 /*****************************************************************************
507 * IDirect3DPixelShader9 interface
509 #define INTERFACE IDirect3DPixelShader8
510 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
512 /*** IUnknown methods ***/
513 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
514 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
515 STDMETHOD_(ULONG,Release)(THIS) PURE;
516 /*** IDirect3DPixelShader8 methods ***/
517 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
518 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
522 /*** IUnknown methods ***/
523 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
524 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
525 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
526 /*** IDirect3DPixelShader8 methods ***/
527 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
528 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
531 /*****************************************************************************
532 * Predeclare the interface implementation structures
534 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
536 /*****************************************************************************
537 * IDirect3DVertexShader implementation structure
540 struct IDirect3DVertexShader8Impl {
541 const IDirect3DVertexShader8Vtbl *lpVtbl;
544 IWineD3DVertexShader *wineD3DVertexShader;
548 /* ------------------------ */
549 /* IDirect3DPixelShaderImpl */
550 /* ------------------------ */
553 /*****************************************************************************
554 * Predeclare the interface implementation structures
556 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
558 /*****************************************************************************
559 * IDirect3DPixelShader implementation structure
561 typedef struct IDirect3DPixelShader8Impl {
562 const IDirect3DPixelShader8Vtbl *lpVtbl;
565 /* The device, to be replaced by an IDirect3DDeviceImpl */
566 IWineD3DPixelShader *wineD3DPixelShader;
567 } IDirect3DPixelShader8Impl;
570 * Internals functions
572 * to see how not defined it here
576 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
577 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
578 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
580 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
581 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
582 IWineD3DVolume **ppVolume,
583 HANDLE * pSharedHandle);
585 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
586 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
587 DWORD MultisampleQuality, BOOL Discard,
588 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
590 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
591 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
592 DWORD MultisampleQuality, BOOL Lockable,
593 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
595 #endif /* __WINE_D3DX8_PRIVATE_H */