ole32: Always rewind the stream in StdGlobalInterfaceTable_GetInterfaceFromGlobal
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 #undef APIENTRY
31 #undef CALLBACK
32 #undef WINAPI
33
34 /* Redefines the constants */
35 #define CALLBACK    __stdcall
36 #define WINAPI      __stdcall
37 #define APIENTRY    WINAPI
38
39 #include <stdarg.h>
40
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "wingdi.h"
47 #include "wine/debug.h"
48 #include "d3d8.h"
49 #include "ddraw.h"
50 #include "wine/wined3d_interface.h"
51
52 /* Device caps */
53 #define MAX_SHADERS        64
54
55 /* CreateVertexShader can return > 0xFFFF */
56 #define VS_HIGHESTFIXEDFXF 0xF0000000
57
58 /* ===========================================================================
59     Macros
60    =========================================================================== */
61 /* Not nice, but it lets wined3d support different versions of directx */
62 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
63     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
64     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
65     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
66     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
67     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
68     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
69     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
70     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
71     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
72     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
73     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
74     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
75     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
76     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
77     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
78     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
79     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
80     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
81     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
82     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
83     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
84     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
85     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
86     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
87     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
88     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
89     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
90     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
91     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
92     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
93     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
94     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
95     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
96     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
97     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
98     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
99     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
100     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
101     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
102     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
103     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
104     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
105     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
106     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
107     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
108     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
109     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
110     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
111     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
112     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
113     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
114     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
115     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
116
117 /* Direct3D8 Interfaces: */
118 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
119 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
120 typedef struct IDirect3D8Impl IDirect3D8Impl;
121 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
122 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
123 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
124 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
125 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
126 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
127 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
128 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
129 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
130
131 /** Private Interfaces: */
132 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
133 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
134 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
135 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
136
137 /* Advance declaration of structures to satisfy compiler */
138 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
139
140 /* ===========================================================================
141     The interfactes themselves
142    =========================================================================== */
143
144 /* ---------- */
145 /* IDirect3D8 */
146 /* ---------- */
147
148 /*****************************************************************************
149  * Predeclare the interface implementation structures
150  */
151 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
152
153 /*****************************************************************************
154  * IDirect3D implementation structure
155  */
156 struct IDirect3D8Impl
157 {
158     /* IUnknown fields */
159     const IDirect3D8Vtbl   *lpVtbl;
160     LONG                    ref;
161
162     /* The WineD3D device */
163     IWineD3D               *WineD3D;
164 };
165
166 /* ---------------- */
167 /* IDirect3DDevice8 */
168 /* ---------------- */
169
170 /*****************************************************************************
171  * Predeclare the interface implementation structures
172  */
173 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
174
175 /*****************************************************************************
176  * IDirect3DDevice8 implementation structure
177  */
178 struct IDirect3DDevice8Impl
179 {
180     /* IUnknown fields */
181     const IDirect3DDevice8Vtbl   *lpVtbl;
182     LONG                         ref;
183 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
184     IWineD3DDevice               *WineD3DDevice;
185     IDirect3DVertexShader8Impl   *vShaders[MAX_SHADERS];
186 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
187     UINT                          baseVertexIndex;
188 };
189
190 /* ---------------- */
191 /* IDirect3DVolume8 */
192 /* ---------------- */
193
194 /*****************************************************************************
195  * IDirect3DVolume8 implementation structure
196  */
197 struct IDirect3DVolume8Impl
198 {
199     /* IUnknown fields */
200     const IDirect3DVolume8Vtbl *lpVtbl;
201     LONG                        ref;
202
203     /* IDirect3DVolume8 fields */
204     IWineD3DVolume             *wineD3DVolume;
205 };
206
207 /* ------------------- */
208 /* IDirect3DSwapChain8 */
209 /* ------------------- */
210
211 /*****************************************************************************
212  * Predeclare the interface implementation structures
213  */
214 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
215
216 /*****************************************************************************
217  * IDirect3DSwapChain8 implementation structure
218  */
219 struct IDirect3DSwapChain8Impl
220 {
221     /* IUnknown fields */
222     const IDirect3DSwapChain8Vtbl *lpVtbl;
223     LONG                           ref;
224
225     /* IDirect3DSwapChain8 fields */
226     IWineD3DSwapChain             *wineD3DSwapChain;
227
228     /* Parent reference */
229     LPDIRECT3DDEVICE8              parentDevice;
230 };
231
232 /* ----------------- */
233 /* IDirect3DSurface8 */
234 /* ----------------- */
235
236 /*****************************************************************************
237  * Predeclare the interface implementation structures
238  */
239 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
240
241 /*****************************************************************************
242  * IDirect3DSurface8 implementation structure
243  */
244 struct IDirect3DSurface8Impl
245 {
246     /* IUnknown fields */
247     const IDirect3DSurface8Vtbl *lpVtbl;
248     LONG                         ref;
249
250     /* IDirect3DSurface8 fields */
251     IWineD3DSurface             *wineD3DSurface;
252 };
253
254 /* ------------------ */
255 /* IDirect3DResource8 */
256 /* ------------------ */
257
258 /*****************************************************************************
259  * Predeclare the interface implementation structures
260  */
261 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
262
263 /*****************************************************************************
264  * IDirect3DResource8 implementation structure
265  */
266 struct IDirect3DResource8Impl
267 {
268     /* IUnknown fields */
269     const IDirect3DResource8Vtbl *lpVtbl;
270     LONG                          ref;
271
272     /* IDirect3DResource8 fields */
273     IWineD3DResource             *wineD3DResource;
274 };
275 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
276
277 /* ---------------------- */
278 /* IDirect3DVertexBuffer8 */
279 /* ---------------------- */
280
281 /*****************************************************************************
282  * Predeclare the interface implementation structures
283  */
284 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
285
286 /*****************************************************************************
287  * IDirect3DVertexBuffer8 implementation structure
288  */
289 struct IDirect3DVertexBuffer8Impl
290 {
291     /* IUnknown fields */
292     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
293     LONG                              ref;
294
295     /* IDirect3DResource8 fields */
296     IWineD3DVertexBuffer             *wineD3DVertexBuffer;
297
298     /* Parent reference */
299     LPDIRECT3DDEVICE8                 parentDevice;
300 };
301
302 /* --------------------- */
303 /* IDirect3DIndexBuffer8 */
304 /* --------------------- */
305
306 /*****************************************************************************
307  * Predeclare the interface implementation structures
308  */
309 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
310
311 /*****************************************************************************
312  * IDirect3DIndexBuffer8 implementation structure
313  */
314 struct IDirect3DIndexBuffer8Impl
315 {
316     /* IUnknown fields */
317     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
318     LONG                             ref;
319
320     /* IDirect3DResource8 fields */
321     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
322
323     /* Parent reference */
324     LPDIRECT3DDEVICE8                parentDevice;
325 };
326
327 /* --------------------- */
328 /* IDirect3DBaseTexture8 */
329 /* --------------------- */
330
331 /*****************************************************************************
332  * IDirect3DBaseTexture8 implementation structure
333  */
334 struct IDirect3DBaseTexture8Impl
335 {
336     /* IUnknown fields */
337     const IDirect3DBaseTexture8Vtbl *lpVtbl;
338     LONG                   ref;
339
340     /* IDirect3DResource8 fields */
341     IWineD3DBaseTexture             *wineD3DBaseTexture;
342 };
343
344 /* --------------------- */
345 /* IDirect3DCubeTexture8 */
346 /* --------------------- */
347
348 /*****************************************************************************
349  * Predeclare the interface implementation structures
350  */
351 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
352
353 /*****************************************************************************
354  * IDirect3DCubeTexture8 implementation structure
355  */
356 struct IDirect3DCubeTexture8Impl
357 {
358     /* IUnknown fields */
359     const IDirect3DCubeTexture8Vtbl *lpVtbl;
360     LONG                   ref;
361
362     /* IDirect3DResource8 fields */
363     IWineD3DCubeTexture             *wineD3DCubeTexture;
364
365     /* Parent reference */
366     LPDIRECT3DDEVICE8                parentDevice;
367 };
368
369 /* ----------------- */
370 /* IDirect3DTexture8 */
371 /* ----------------- */
372
373 /*****************************************************************************
374  * Predeclare the interface implementation structures
375  */
376 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
377
378 /*****************************************************************************
379  * IDirect3DTexture8 implementation structure
380  */
381 struct IDirect3DTexture8Impl
382 {
383     /* IUnknown fields */
384     const IDirect3DTexture8Vtbl *lpVtbl;
385     LONG                   ref;
386
387     /* IDirect3DResourc8 fields */
388     IWineD3DTexture             *wineD3DTexture;
389
390     /* Parent reference */
391     LPDIRECT3DDEVICE8            parentDevice;
392 };
393
394 /* ----------------------- */
395 /* IDirect3DVolumeTexture8 */
396 /* ----------------------- */
397
398 /*****************************************************************************
399  * Predeclare the interface implementation structures
400  */
401 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
402
403 /*****************************************************************************
404  * IDirect3DVolumeTexture8 implementation structure
405  */
406 struct IDirect3DVolumeTexture8Impl
407 {
408     /* IUnknown fields */
409     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
410     LONG                   ref;
411
412     /* IDirect3DResource8 fields */
413     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
414
415     /* Parent reference */
416     LPDIRECT3DDEVICE8                  parentDevice;
417 };
418
419 /* ----------------------- */
420 /* IDirect3DStateBlockImpl */
421 /* ----------------------- */
422
423 /* TODO: Generate a valid GUIDs */
424 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
425 DEFINE_GUID(IID_IDirect3DStateBlock8, 
426 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
427
428 DEFINE_GUID(IID_IDirect3DVertexShader8,
429 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
430
431 DEFINE_GUID(IID_IDirect3DPixelShader8,
432 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
433
434
435 /*****************************************************************************
436  * IDirect3DStateBlock8 interface
437  */
438 #define INTERFACE IDirect3DStateBlock8
439 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
440 {
441     /*** IUnknown methods ***/
442     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
443     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
444     STDMETHOD_(ULONG,Release)(THIS) PURE;
445     /*** IDirect3DStateBlock9 methods ***/
446     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
447     STDMETHOD(Capture)(THIS) PURE;
448     STDMETHOD(Apply)(THIS) PURE;
449 };
450 #undef INTERFACE
451
452 /*** IUnknown methods ***/
453 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
454 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
455 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
456 /*** IDirect3DStateBlock9 methods ***/
457 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
458 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
459 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
460
461 /*****************************************************************************
462  * Predeclare the interface implementation structures
463  */
464 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
465
466 /*****************************************************************************
467  * IDirect3DStateBlock implementation structure
468  */
469 typedef struct  IDirect3DStateBlock8Impl {
470     /* IUnknown fields */
471     const IDirect3DStateBlock8Vtbl *lpVtbl;
472     LONG                   ref;
473
474     /* IDirect3DResource8 fields */
475     IWineD3DStateBlock             *wineD3DStateBlock;
476 } IDirect3DStateBlock8Impl;
477
478 /*****************************************************************************
479  * IDirect3DVertexShader9 interface
480  */
481 #define INTERFACE IDirect3DVertexShader8
482 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
483 {
484     /*** IUnknown methods ***/
485     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
486     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
487     STDMETHOD_(ULONG,Release)(THIS) PURE;
488     /*** IDirect3DVertexShader9 methods ***/
489     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
490     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
491 };
492 #undef INTERFACE
493
494 /*** IUnknown methods ***/
495 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
496 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
497 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
498 /*** IDirect3DVertexShader8 methods ***/
499 #define IDirect3DVertexShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
500 #define IDirect3DVertexShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
501
502 /* ------------------------- */
503 /* IDirect3DVertexShader8Impl */
504 /* ------------------------- */
505
506 /*****************************************************************************
507  * IDirect3DPixelShader9 interface
508  */
509 #define INTERFACE IDirect3DPixelShader8
510 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
511 {
512     /*** IUnknown methods ***/
513     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
514     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
515     STDMETHOD_(ULONG,Release)(THIS) PURE;
516     /*** IDirect3DPixelShader8 methods ***/
517     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
518     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
519 };
520 #undef INTERFACE
521
522 /*** IUnknown methods ***/
523 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
524 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
525 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
526 /*** IDirect3DPixelShader8 methods ***/
527 #define IDirect3DPixelShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
528 #define IDirect3DPixelShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
529
530
531 /*****************************************************************************
532  * Predeclare the interface implementation structures
533  */
534 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
535
536 /*****************************************************************************
537  * IDirect3DVertexShader implementation structure
538  */
539
540 struct IDirect3DVertexShader8Impl {
541   const IDirect3DVertexShader8Vtbl *lpVtbl;
542   LONG ref;
543
544   IWineD3DVertexShader             *wineD3DVertexShader;
545 };
546
547
548 /* ------------------------ */
549 /* IDirect3DPixelShaderImpl */
550 /* ------------------------ */
551
552
553 /*****************************************************************************
554  * Predeclare the interface implementation structures
555  */
556 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
557
558 /*****************************************************************************
559  * IDirect3DPixelShader implementation structure
560  */
561 typedef struct IDirect3DPixelShader8Impl {
562     const IDirect3DPixelShader8Vtbl *lpVtbl;
563     LONG                             ref;
564
565     /* The device, to be replaced by an IDirect3DDeviceImpl */
566     IWineD3DPixelShader             *wineD3DPixelShader;
567 } IDirect3DPixelShader8Impl;
568
569 /**
570  * Internals functions
571  *
572  * to see how not defined it here
573  */ 
574  
575 /* Callbacks */
576 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
577                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
578                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
579
580 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
581                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
582                                           IWineD3DVolume **ppVolume, 
583                                           HANDLE   * pSharedHandle);
584
585 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
586                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
587                                          DWORD MultisampleQuality, BOOL Discard,
588                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
589
590 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
591                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
592                                          DWORD MultisampleQuality, BOOL Lockable, 
593                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
594
595 #endif /* __WINE_D3DX8_PRIVATE_H */