2 * Direct3D X 8 main file
4 * Copyright (C) 2002 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #include "wine/debug.h"
32 #include "wine/unicode.h"
33 #include "d3dx8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
37 HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) {
38 ID3DXBufferImpl *object;
40 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
45 object->lpVtbl = &D3DXBuffer_Vtbl;
47 object->bufferSize = NumBytes;
48 object->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, NumBytes);
49 if (NULL == object->buffer) {
50 HeapFree(GetProcessHeap(), 0, object);
54 *ppBuffer = (LPD3DXBUFFER)object;
58 HRESULT WINAPI D3DXCreateFont(LPDIRECT3DDEVICE8 pDevice, HFONT hFont, LPD3DXFONT* ppFont) {
59 FIXME("(void): stub\n");
63 UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF) {
64 FIXME("(void): stub\n");
68 HRESULT WINAPI D3DXAssembleShader(LPCVOID pSrcData, UINT SrcDataLen, DWORD Flags,
69 LPD3DXBUFFER* ppConstants,
70 LPD3DXBUFFER* ppCompiledShader,
71 LPD3DXBUFFER* ppCompilationErrors) {
72 FIXME("(void): stub\n");
76 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile, DWORD Flags,
77 LPD3DXBUFFER* ppConstants,
78 LPD3DXBUFFER* ppCompiledShader,
79 LPD3DXBUFFER* ppCompilationErrors) {
80 LPWSTR pSrcFileW = NULL;
84 if (!pSrcFile) return D3DXERR_INVALIDDATA;
86 len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
87 pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
88 MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
89 ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors);
90 HeapFree( GetProcessHeap(), 0, pSrcFileW );
94 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile, DWORD Flags,
95 LPD3DXBUFFER* ppConstants,
96 LPD3DXBUFFER* ppCompiledShader,
97 LPD3DXBUFFER* ppCompilationErrors) {
98 FIXME("(void): stub\n");
102 /***********************************************************************
105 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
109 case DLL_WINE_PREATTACH:
110 return FALSE; /* prefer native version */
111 case DLL_PROCESS_ATTACH:
112 DisableThreadLibraryCalls(inst);
114 case DLL_PROCESS_DETACH: