d3dx8: Implement the C++ stuff of the D3DXMATRIX structure.
[wine] / include / svrapi.h
1 /*
2 * Copyright 2006 Konstantin Petrov
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef SVRAPI_INCLUDED
20 #define SVRAPI_INCLUDED
21
22 #include <lmcons.h>
23 #include <lmerr.h>
24
25 #include <pshpack1.h>
26
27 typedef struct _share_info_1 {
28        char shi1_netname[LM20_NNLEN+1];
29        char shi1_pad1;
30        unsigned short shi1_type;
31        char* shi1_remark;
32 } share_info_1;
33
34 typedef struct _share_info_50 {
35        char shi50_netname[LM20_NNLEN+1];
36        unsigned char shi50_type;
37        unsigned short shi50_flags;
38        char* shi50_remark;
39        char* shi50_path;
40        char shi50_rw_password[SHPWLEN+1];
41        char shi50_ro_password[SHPWLEN+1];
42 } share_info_50;
43
44 #include <poppack.h>
45
46 #endif /* SVRAPI_INCLUDED */