wined3d: Implement locally defined boolean and integer constants in GLSL.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "winuser.h"
34 #include "wine/debug.h"
35 #include "wine/unicode.h"
36
37 #include "gdi.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
41
42 /* ===========================================================================
43     Macros
44    =========================================================================== */
45 /* Not nice, but it lets wined3d support different versions of directx */
46 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
47     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
48     _pWineCaps->AdapterOrdinal                    = &_pD3D9Caps->AdapterOrdinal; \
49     _pWineCaps->Caps                              = &_pD3D9Caps->Caps; \
50     _pWineCaps->Caps2                             = &_pD3D9Caps->Caps2; \
51     _pWineCaps->Caps3                             = &_pD3D9Caps->Caps3; \
52     _pWineCaps->PresentationIntervals             = &_pD3D9Caps->PresentationIntervals; \
53     _pWineCaps->CursorCaps                        = &_pD3D9Caps->CursorCaps; \
54     _pWineCaps->DevCaps                           = &_pD3D9Caps->DevCaps; \
55     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D9Caps->PrimitiveMiscCaps; \
56     _pWineCaps->RasterCaps                        = &_pD3D9Caps->RasterCaps; \
57     _pWineCaps->ZCmpCaps                          = &_pD3D9Caps->ZCmpCaps; \
58     _pWineCaps->SrcBlendCaps                      = &_pD3D9Caps->SrcBlendCaps; \
59     _pWineCaps->DestBlendCaps                     = &_pD3D9Caps->DestBlendCaps; \
60     _pWineCaps->AlphaCmpCaps                      = &_pD3D9Caps->AlphaCmpCaps; \
61     _pWineCaps->ShadeCaps                         = &_pD3D9Caps->ShadeCaps; \
62     _pWineCaps->TextureCaps                       = &_pD3D9Caps->TextureCaps; \
63     _pWineCaps->TextureFilterCaps                 = &_pD3D9Caps->TextureFilterCaps; \
64     _pWineCaps->CubeTextureFilterCaps             = &_pD3D9Caps->CubeTextureFilterCaps; \
65     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D9Caps->VolumeTextureFilterCaps; \
66     _pWineCaps->TextureAddressCaps                = &_pD3D9Caps->TextureAddressCaps; \
67     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D9Caps->VolumeTextureAddressCaps; \
68     _pWineCaps->LineCaps                          = &_pD3D9Caps->LineCaps; \
69     _pWineCaps->MaxTextureWidth                   = &_pD3D9Caps->MaxTextureWidth; \
70     _pWineCaps->MaxTextureHeight                  = &_pD3D9Caps->MaxTextureHeight; \
71     _pWineCaps->MaxVolumeExtent                   = &_pD3D9Caps->MaxVolumeExtent; \
72     _pWineCaps->MaxTextureRepeat                  = &_pD3D9Caps->MaxTextureRepeat; \
73     _pWineCaps->MaxTextureAspectRatio             = &_pD3D9Caps->MaxTextureAspectRatio; \
74     _pWineCaps->MaxAnisotropy                     = &_pD3D9Caps->MaxAnisotropy; \
75     _pWineCaps->MaxVertexW                        = &_pD3D9Caps->MaxVertexW; \
76     _pWineCaps->GuardBandLeft                     = &_pD3D9Caps->GuardBandLeft; \
77     _pWineCaps->GuardBandTop                      = &_pD3D9Caps->GuardBandTop; \
78     _pWineCaps->GuardBandRight                    = &_pD3D9Caps->GuardBandRight; \
79     _pWineCaps->GuardBandBottom                   = &_pD3D9Caps->GuardBandBottom; \
80     _pWineCaps->ExtentsAdjust                     = &_pD3D9Caps->ExtentsAdjust; \
81     _pWineCaps->StencilCaps                       = &_pD3D9Caps->StencilCaps; \
82     _pWineCaps->FVFCaps                           = &_pD3D9Caps->FVFCaps; \
83     _pWineCaps->TextureOpCaps                     = &_pD3D9Caps->TextureOpCaps; \
84     _pWineCaps->MaxTextureBlendStages             = &_pD3D9Caps->MaxTextureBlendStages; \
85     _pWineCaps->MaxSimultaneousTextures           = &_pD3D9Caps->MaxSimultaneousTextures; \
86     _pWineCaps->VertexProcessingCaps              = &_pD3D9Caps->VertexProcessingCaps; \
87     _pWineCaps->MaxActiveLights                   = &_pD3D9Caps->MaxActiveLights; \
88     _pWineCaps->MaxUserClipPlanes                 = &_pD3D9Caps->MaxUserClipPlanes; \
89     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D9Caps->MaxVertexBlendMatrices; \
90     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
91     _pWineCaps->MaxPointSize                      = &_pD3D9Caps->MaxPointSize; \
92     _pWineCaps->MaxPrimitiveCount                 = &_pD3D9Caps->MaxPrimitiveCount; \
93     _pWineCaps->MaxVertexIndex                    = &_pD3D9Caps->MaxVertexIndex; \
94     _pWineCaps->MaxStreams                        = &_pD3D9Caps->MaxStreams; \
95     _pWineCaps->MaxStreamStride                   = &_pD3D9Caps->MaxStreamStride; \
96     _pWineCaps->VertexShaderVersion               = &_pD3D9Caps->VertexShaderVersion; \
97     _pWineCaps->MaxVertexShaderConst              = &_pD3D9Caps->MaxVertexShaderConst; \
98     _pWineCaps->PixelShaderVersion                = &_pD3D9Caps->PixelShaderVersion; \
99     _pWineCaps->PixelShader1xMaxValue             = &_pD3D9Caps->PixelShader1xMaxValue; \
100     _pWineCaps->DevCaps2                          = &_pD3D9Caps->DevCaps2; \
101     _pWineCaps->MaxNpatchTessellationLevel        = &_pD3D9Caps->MaxNpatchTessellationLevel; \
102     _pWineCaps->MasterAdapterOrdinal              = &_pD3D9Caps->MasterAdapterOrdinal; \
103     _pWineCaps->AdapterOrdinalInGroup             = &_pD3D9Caps->AdapterOrdinalInGroup; \
104     _pWineCaps->NumberOfAdaptersInGroup           = &_pD3D9Caps->NumberOfAdaptersInGroup; \
105     _pWineCaps->DeclTypes                         = &_pD3D9Caps->DeclTypes; \
106     _pWineCaps->NumSimultaneousRTs                = &_pD3D9Caps->NumSimultaneousRTs; \
107     _pWineCaps->StretchRectFilterCaps             = &_pD3D9Caps->StretchRectFilterCaps; \
108     _pWineCaps->VS20Caps.Caps                     = &_pD3D9Caps->VS20Caps.Caps; \
109     _pWineCaps->VS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
110     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
111     _pWineCaps->VS20Caps.NumTemps                 = &_pD3D9Caps->VS20Caps.NumTemps; \
112     _pWineCaps->VS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
113     _pWineCaps->PS20Caps.Caps                     = &_pD3D9Caps->PS20Caps.Caps; \
114     _pWineCaps->PS20Caps.DynamicFlowControlDepth  = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
115     _pWineCaps->PS20Caps.NumTemps                 = &_pD3D9Caps->PS20Caps.NumTemps; \
116     _pWineCaps->PS20Caps.StaticFlowControlDepth   = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
117     _pWineCaps->PS20Caps.NumInstructionSlots      = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
118     _pWineCaps->VertexTextureFilterCaps           = &_pD3D9Caps->VertexTextureFilterCaps; \
119     _pWineCaps->MaxVShaderInstructionsExecuted    = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
120     _pWineCaps->MaxPShaderInstructionsExecuted    = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
121     _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
122     _pWineCaps->MaxPixelShader30InstructionSlots  = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
123
124 /* ===========================================================================
125     D3D9 interfactes
126    =========================================================================== */
127
128 /* ---------- */
129 /* IDirect3D9 */
130 /* ---------- */
131
132 /*****************************************************************************
133  * Predeclare the interface implementation structures
134  */
135 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
136
137 /*****************************************************************************
138  * IDirect3D implementation structure
139  */
140 typedef struct IDirect3D9Impl
141 {
142     /* IUnknown fields */
143     const IDirect3D9Vtbl   *lpVtbl;
144     LONG                    ref;
145
146     /* The WineD3D device */
147     IWineD3D               *WineD3D;
148
149 } IDirect3D9Impl;
150
151 /* ---------------- */
152 /* IDirect3DDevice9 */
153 /* ---------------- */
154
155 /*****************************************************************************
156  * Predeclare the interface implementation structures
157  */
158 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
159
160 /*****************************************************************************
161  * IDirect3DDevice9 implementation structure
162  */
163 typedef struct IDirect3DDevice9Impl
164 {
165     /* IUnknown fields */
166     const IDirect3DDevice9Vtbl   *lpVtbl;
167     LONG                          ref;
168
169     /* IDirect3DDevice9 fields */
170     IWineD3DDevice               *WineD3DDevice;
171
172 } IDirect3DDevice9Impl;
173
174
175 /* IDirect3DDevice9: */
176 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
177 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
178 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
179 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
180 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
181 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
182 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
183 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
184 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
185 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
186 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
187 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
188 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
189 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
190 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
191 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
192 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
193 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
197 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
214
215
216 /* ---------------- */
217 /* IDirect3DVolume9 */
218 /* ---------------- */
219
220 /*****************************************************************************
221  * IDirect3DVolume9 implementation structure
222  */
223 typedef struct IDirect3DVolume9Impl
224 {
225     /* IUnknown fields */
226     const IDirect3DVolume9Vtbl *lpVtbl;
227     LONG                    ref;
228
229     /* IDirect3DVolume9 fields */
230     IWineD3DVolume         *wineD3DVolume;
231     
232 } IDirect3DVolume9Impl;
233
234 /* ------------------- */
235 /* IDirect3DSwapChain9 */
236 /* ------------------- */
237
238 /*****************************************************************************
239  * IDirect3DSwapChain9 implementation structure
240  */
241 typedef struct IDirect3DSwapChain9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DSwapChain9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DSwapChain9 fields */
248     IWineD3DSwapChain      *wineD3DSwapChain;
249
250     /* Parent reference */
251     LPDIRECT3DDEVICE9       parentDevice;
252 } IDirect3DSwapChain9Impl;
253
254 /* ------------------ */
255 /* IDirect3DResource9 */
256 /* ------------------ */
257
258 /*****************************************************************************
259  * IDirect3DResource9 implementation structure
260  */
261 typedef struct IDirect3DResource9Impl
262 {
263     /* IUnknown fields */
264     const IDirect3DResource9Vtbl *lpVtbl;
265     LONG                    ref;
266
267     /* IDirect3DResource9 fields */
268     IWineD3DResource       *wineD3DResource;
269 } IDirect3DResource9Impl;
270
271 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
272
273
274 /* ----------------- */
275 /* IDirect3DSurface9 */
276 /* ----------------- */
277
278 /*****************************************************************************
279  * Predeclare the interface implementation structures
280  */
281 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
282
283 /*****************************************************************************
284  * IDirect3DSurface9 implementation structure
285  */
286 typedef struct IDirect3DSurface9Impl
287 {
288     /* IUnknown fields */
289     const IDirect3DSurface9Vtbl *lpVtbl;
290     LONG                    ref;
291
292     /* IDirect3DResource9 fields */
293     IWineD3DSurface        *wineD3DSurface;
294
295     /* Parent reference */
296     LPDIRECT3DDEVICE9       parentDevice;
297 } IDirect3DSurface9Impl;
298
299 /* ---------------------- */
300 /* IDirect3DVertexBuffer9 */
301 /* ---------------------- */
302
303 /*****************************************************************************
304  * IDirect3DVertexBuffer9 implementation structure
305  */
306 typedef struct IDirect3DVertexBuffer9Impl
307 {
308     /* IUnknown fields */
309     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
310     LONG                    ref;
311
312     /* IDirect3DResource9 fields */
313     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
314
315     /* Parent reference */
316     LPDIRECT3DDEVICE9       parentDevice;
317 } IDirect3DVertexBuffer9Impl;
318
319 /* --------------------- */
320 /* IDirect3DIndexBuffer9 */
321 /* --------------------- */
322
323 /*****************************************************************************
324  * IDirect3DIndexBuffer9 implementation structure
325  */
326 typedef struct IDirect3DIndexBuffer9Impl
327 {
328     /* IUnknown fields */
329     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
330     LONG                    ref;
331
332     /* IDirect3DResource9 fields */
333     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
334
335     /* Parent reference */
336     LPDIRECT3DDEVICE9       parentDevice;
337 } IDirect3DIndexBuffer9Impl;
338
339 /* --------------------- */
340 /* IDirect3DBaseTexture9 */
341 /* --------------------- */
342
343 /*****************************************************************************
344  * IDirect3DBaseTexture9 implementation structure
345  */
346 typedef struct IDirect3DBaseTexture9Impl
347 {
348     /* IUnknown fields */
349     const IDirect3DBaseTexture9Vtbl *lpVtbl;
350     LONG                    ref;
351
352     /* IDirect3DResource9 fields */
353     IWineD3DBaseTexture    *wineD3DBaseTexture;
354     
355 } IDirect3DBaseTexture9Impl;
356
357 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
358
359 /* --------------------- */
360 /* IDirect3DCubeTexture9 */
361 /* --------------------- */
362
363 /*****************************************************************************
364  * IDirect3DCubeTexture9 implementation structure
365  */
366 typedef struct IDirect3DCubeTexture9Impl
367 {
368     /* IUnknown fields */
369     const IDirect3DCubeTexture9Vtbl *lpVtbl;
370     LONG                    ref;
371
372     /* IDirect3DResource9 fields */
373     IWineD3DCubeTexture    *wineD3DCubeTexture;
374
375     /* Parent reference */
376     LPDIRECT3DDEVICE9       parentDevice;
377 }  IDirect3DCubeTexture9Impl;
378
379
380 /* ----------------- */
381 /* IDirect3DTexture9 */
382 /* ----------------- */
383
384 /*****************************************************************************
385  * IDirect3DTexture9 implementation structure
386  */
387 typedef struct IDirect3DTexture9Impl
388 {
389     /* IUnknown fields */
390     const IDirect3DTexture9Vtbl *lpVtbl;
391     LONG                    ref;
392
393     /* IDirect3DResource9 fields */
394     IWineD3DTexture        *wineD3DTexture;
395
396     /* Parent reference */
397     LPDIRECT3DDEVICE9       parentDevice;
398 } IDirect3DTexture9Impl;
399
400 /* ----------------------- */
401 /* IDirect3DVolumeTexture9 */
402 /* ----------------------- */
403
404 /*****************************************************************************
405  * IDirect3DVolumeTexture9 implementation structure
406  */
407 typedef struct IDirect3DVolumeTexture9Impl
408 {
409     /* IUnknown fields */
410     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
411     LONG                    ref;
412
413     /* IDirect3DResource9 fields */
414     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
415
416     /* Parent reference */
417     LPDIRECT3DDEVICE9       parentDevice;
418 } IDirect3DVolumeTexture9Impl;
419
420 /* ----------------------- */
421 /* IDirect3DStateBlock9 */
422 /* ----------------------- */
423
424 /*****************************************************************************
425  * IDirect3DStateBlock9 implementation structure
426  */
427 typedef struct  IDirect3DStateBlock9Impl {
428     /* IUnknown fields */
429     const IDirect3DStateBlock9Vtbl *lpVtbl;
430     LONG                    ref;
431
432     /* IDirect3DStateBlock9 fields */
433     IWineD3DStateBlock     *wineD3DStateBlock;
434
435     /* Parent reference */
436     LPDIRECT3DDEVICE9       parentDevice;
437 } IDirect3DStateBlock9Impl;
438
439
440 /* --------------------------- */
441 /* IDirect3DVertexDeclaration9 */
442 /* --------------------------- */
443
444 /*****************************************************************************
445  * IDirect3DVertexDeclaration implementation structure
446  */
447 typedef struct IDirect3DVertexDeclaration9Impl {
448   /* IUnknown fields */
449   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
450   LONG    ref;
451
452   /* IDirect3DVertexDeclaration9 fields */
453   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
454   
455   /* Parent reference */
456   LPDIRECT3DDEVICE9 parentDevice;
457 } IDirect3DVertexDeclaration9Impl;
458
459 /* ---------------------- */
460 /* IDirect3DVertexShader9 */
461 /* ---------------------- */
462
463 /*****************************************************************************
464  * IDirect3DVertexShader implementation structure
465  */
466 typedef struct IDirect3DVertexShader9Impl {
467   /* IUnknown fields */
468   const IDirect3DVertexShader9Vtbl *lpVtbl;
469   LONG  ref;
470
471   /* IDirect3DVertexShader9 fields */
472   IWineD3DVertexShader *wineD3DVertexShader;
473
474   /* Parent reference */
475   LPDIRECT3DDEVICE9 parentDevice;
476 } IDirect3DVertexShader9Impl;
477
478 /* --------------------- */
479 /* IDirect3DPixelShader9 */
480 /* --------------------- */
481
482 /*****************************************************************************
483  * IDirect3DPixelShader implementation structure
484  */
485 typedef struct IDirect3DPixelShader9Impl {
486   /* IUnknown fields */
487     const IDirect3DPixelShader9Vtbl *lpVtbl;
488     LONG                    ref;
489
490     /* IDirect3DPixelShader9 fields */
491     IWineD3DPixelShader    *wineD3DPixelShader;
492
493     /* Parent reference */
494     LPDIRECT3DDEVICE9       parentDevice;
495 } IDirect3DPixelShader9Impl;
496
497 /* --------------- */
498 /* IDirect3DQuery9 */
499 /* --------------- */
500
501 /*****************************************************************************
502  * IDirect3DPixelShader implementation structure
503  */
504 typedef struct IDirect3DQuery9Impl {
505     /* IUnknown fields */
506     const IDirect3DQuery9Vtbl *lpVtbl;
507     LONG                 ref;
508
509     /* IDirect3DQuery9 fields */
510     IWineD3DQuery       *wineD3DQuery;
511
512     /* Parent reference */
513     LPDIRECT3DDEVICE9    parentDevice;
514 } IDirect3DQuery9Impl;
515
516
517 /* Callbacks */
518 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
519                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
520                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
521
522 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
523                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
524                                           IWineD3DVolume **ppVolume, 
525                                           HANDLE   * pSharedHandle);
526
527 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
528                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
529                                          DWORD MultisampleQuality, BOOL Discard,
530                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
531
532 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
533                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
534                                          DWORD MultisampleQuality, BOOL Lockable, 
535                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
536
537 #endif /* __WINE_D3D9_PRIVATE_H */