GetDiskFreeSpace(all NULLs) crashes on NT4 -> removed.
[wine] / dlls / d3d8 / vertexbuffer.c
1 /*
2  * IDirect3DResource8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
26
27 #include "d3d8_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 /* IDirect3DResource IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID riid,LPVOID *ppobj)
33 {
34     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
35
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IClassFactory)) {
38         IDirect3DVertexBuffer8Impl_AddRef(iface);
39         *ppobj = This;
40         return D3D_OK;
41     }
42
43     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
48     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
49     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
50     return ++(This->ref);
51 }
52
53 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
54     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
55     ULONG ref = --This->ref;
56     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
57     if (ref == 0) {
58         HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
59         HeapFree(GetProcessHeap(), 0, This);
60     }
61     return ref;
62 }
63
64 /* IDirect3DResource Interface follow: */
65 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice) {
66     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
67     TRACE("(%p) : returning %p\n", This, This->Device);
68     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
69     return D3D_OK;
70 }
71 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
73     FIXME("(%p) : stub\n", This);    return D3D_OK;
74 }
75 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
76     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
77     FIXME("(%p) : stub\n", This);    return D3D_OK;
78 }
79 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
80     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
81     FIXME("(%p) : stub\n", This);    return D3D_OK;
82 }
83 DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
84     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
85     FIXME("(%p) : stub\n", This);    return D3D_OK;
86 }
87 DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
88     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
89     FIXME("(%p) : stub\n", This);    return D3D_OK;
90 }
91 void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
92     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
93     FIXME("(%p) : stub\n", This);
94 }
95 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
96     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
97     TRACE("(%p) : returning %d\n", This, This->ResourceType);
98     return This->ResourceType;
99 }
100
101 /* IDirect3DVertexBuffer8 */
102 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
103     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
104     if (OffsetToLock) FIXME("(%p) : with non-zero offset!!\n", This);
105     TRACE("(%p) : returning memory of %p\n", This, This->allocatedMemory);
106     *ppbData = This->allocatedMemory;
107     return D3D_OK;
108 }
109 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
110     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
111     TRACE("(%p) : stub\n", This);
112     return D3D_OK;
113 }
114 HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
115     ICOM_THIS(IDirect3DVertexBuffer8Impl,iface);
116
117     TRACE("(%p)\n", This);
118     pDesc->Format= This->currentDesc.Format;
119     pDesc->Type=   This->currentDesc.Type;
120     pDesc->Usage=  This->currentDesc.Usage;
121     pDesc->Pool=   This->currentDesc.Pool;
122     pDesc->Size=   This->currentDesc.Size;
123     pDesc->FVF=    This->currentDesc.FVF;
124     return D3D_OK;
125 }
126
127 ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl =
128 {
129     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
130     IDirect3DVertexBuffer8Impl_QueryInterface,
131     IDirect3DVertexBuffer8Impl_AddRef,
132     IDirect3DVertexBuffer8Impl_Release,
133     IDirect3DVertexBuffer8Impl_GetDevice,
134     IDirect3DVertexBuffer8Impl_SetPrivateData,
135     IDirect3DVertexBuffer8Impl_GetPrivateData,
136     IDirect3DVertexBuffer8Impl_FreePrivateData,
137     IDirect3DVertexBuffer8Impl_SetPriority,
138     IDirect3DVertexBuffer8Impl_GetPriority,
139     IDirect3DVertexBuffer8Impl_PreLoad,
140     IDirect3DVertexBuffer8Impl_GetType,
141     IDirect3DVertexBuffer8Impl_Lock,
142     IDirect3DVertexBuffer8Impl_Unlock,
143     IDirect3DVertexBuffer8Impl_GetDesc
144 };