2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
46 ddraw_null_wined3d_object_destroyed,
49 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
51 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
54 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
56 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
59 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
61 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
64 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
66 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
69 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
71 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
74 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
76 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
79 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
81 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
84 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
86 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
89 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
91 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
94 /*****************************************************************************
96 *****************************************************************************/
98 /*****************************************************************************
99 * IDirectDraw7::QueryInterface
101 * Queries different interfaces of the DirectDraw object. It can return
102 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
103 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
105 * The returned interface is AddRef()-ed before it's returned
107 * Used for version 1, 2, 4 and 7
110 * refiid: Interface ID asked for
111 * obj: Used to return the interface pointer
114 * S_OK if an interface was found
115 * E_NOINTERFACE if the requested interface wasn't found
117 *****************************************************************************/
118 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
120 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
122 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
124 /* Can change surface impl type */
125 EnterCriticalSection(&ddraw_cs);
127 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
132 LeaveCriticalSection(&ddraw_cs);
133 return DDERR_INVALIDPARAMS;
136 /* Check DirectDraw Interfaces */
137 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
138 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
141 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
145 *obj = &This->IDirectDraw4_iface;
146 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
148 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
150 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
151 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
153 LeaveCriticalSection(&ddraw_cs);
154 return E_NOINTERFACE;
156 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
158 *obj = &This->IDirectDraw2_iface;
159 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
161 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
163 *obj = &This->IDirectDraw_iface;
164 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
168 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
169 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
170 * who had this idea and why. The older interfaces can query and IDirect3D version
171 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
172 * and messy to implement with the common creation function, so it has been left out here.
174 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
175 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
176 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
177 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
179 /* Check the surface implementation */
180 if(This->ImplType == SURFACE_UNKNOWN)
182 /* Apps may create the IDirect3D Interface before the primary surface.
183 * set the surface implementation */
184 This->ImplType = SURFACE_OPENGL;
185 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
187 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
189 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
190 ERR(" (%p) You may want to contact wine-devel for help\n", This);
191 /* Should I assert(0) here??? */
193 else if(This->ImplType != SURFACE_OPENGL)
195 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
196 /* Do not abort here, only reject 3D Device creation */
199 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
201 This->d3dversion = 1;
202 *obj = &This->IDirect3D_iface;
203 TRACE(" returning Direct3D interface at %p.\n", *obj);
205 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
207 This->d3dversion = 2;
208 *obj = &This->IDirect3D2_iface;
209 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
211 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
213 This->d3dversion = 3;
214 *obj = &This->IDirect3D3_iface;
215 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
217 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
219 This->d3dversion = 7;
220 *obj = &This->IDirect3D7_iface;
221 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
224 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
226 *obj = &This->device_parent_vtbl;
229 /* Unknown interface */
232 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
233 LeaveCriticalSection(&ddraw_cs);
234 return E_NOINTERFACE;
237 IUnknown_AddRef( (IUnknown *) *obj );
238 LeaveCriticalSection(&ddraw_cs);
242 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
244 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
246 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
248 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
251 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
253 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
255 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
257 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
260 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
262 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
264 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
266 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
269 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
271 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
273 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
275 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
278 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
280 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
282 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
284 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
287 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
289 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
291 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
293 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
296 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
298 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
300 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
302 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
305 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
307 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
309 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
311 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
314 /*****************************************************************************
315 * IDirectDraw7::AddRef
317 * Increases the interfaces refcount, basically
319 * DDraw refcounting is a bit tricky. The different DirectDraw interface
320 * versions have individual refcounts, but the IDirect3D interfaces do not.
321 * All interfaces are from one object, that means calling QueryInterface on an
322 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * IDirectDrawImpl object.
325 * That means all AddRef and Release implementations of IDirectDrawX work
326 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
327 * except of IDirect3D7 which thunks to IDirectDraw7
329 * Returns: The new refcount
331 *****************************************************************************/
332 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
334 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
335 ULONG ref = InterlockedIncrement(&This->ref7);
337 TRACE("%p increasing refcount to %u.\n", This, ref);
339 if(ref == 1) InterlockedIncrement(&This->numIfaces);
344 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
346 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
347 ULONG ref = InterlockedIncrement(&This->ref4);
349 TRACE("%p increasing refcount to %u.\n", This, ref);
351 if (ref == 1) InterlockedIncrement(&This->numIfaces);
356 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
359 ULONG ref = InterlockedIncrement(&This->ref3);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if (ref == 1) InterlockedIncrement(&This->numIfaces);
368 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
371 ULONG ref = InterlockedIncrement(&This->ref2);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
380 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
383 ULONG ref = InterlockedIncrement(&This->ref1);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
392 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
394 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
396 TRACE("iface %p.\n", iface);
398 return ddraw7_AddRef(&This->IDirectDraw7_iface);
401 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
403 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
405 TRACE("iface %p.\n", iface);
407 return ddraw1_AddRef(&This->IDirectDraw_iface);
410 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
412 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
414 TRACE("iface %p.\n", iface);
416 return ddraw1_AddRef(&This->IDirectDraw_iface);
419 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
421 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
423 TRACE("iface %p.\n", iface);
425 return ddraw1_AddRef(&This->IDirectDraw_iface);
428 /*****************************************************************************
431 * Destroys a ddraw object if all refcounts are 0. This is to share code
432 * between the IDirectDrawX::Release functions
435 * This: DirectDraw object to destroy
437 *****************************************************************************/
438 static void ddraw_destroy(IDirectDrawImpl *This)
440 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
441 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
443 /* Destroy the device window if we created one */
444 if(This->devicewindow != 0)
446 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
447 DestroyWindow(This->devicewindow);
448 This->devicewindow = 0;
451 EnterCriticalSection(&ddraw_cs);
452 list_remove(&This->ddraw_list_entry);
453 LeaveCriticalSection(&ddraw_cs);
455 /* Release the attached WineD3D stuff */
456 IWineD3DDevice_Release(This->wineD3DDevice);
457 IWineD3D_Release(This->wineD3D);
459 /* Now free the object */
460 HeapFree(GetProcessHeap(), 0, This);
463 /*****************************************************************************
464 * IDirectDraw7::Release
466 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
468 * Returns: The new refcount
469 *****************************************************************************/
470 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
472 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
473 ULONG ref = InterlockedDecrement(&This->ref7);
475 TRACE("%p decreasing refcount to %u.\n", This, ref);
477 if (!ref && !InterlockedDecrement(&This->numIfaces))
483 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
485 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
486 ULONG ref = InterlockedDecrement(&This->ref4);
488 TRACE("%p decreasing refcount to %u.\n", This, ref);
490 if (!ref && !InterlockedDecrement(&This->numIfaces))
496 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
498 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
499 ULONG ref = InterlockedDecrement(&This->ref3);
501 TRACE("%p decreasing refcount to %u.\n", This, ref);
503 if (!ref && !InterlockedDecrement(&This->numIfaces))
509 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
511 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
512 ULONG ref = InterlockedDecrement(&This->ref2);
514 TRACE("%p decreasing refcount to %u.\n", This, ref);
516 if (!ref && !InterlockedDecrement(&This->numIfaces))
522 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
524 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
525 ULONG ref = InterlockedDecrement(&This->ref1);
527 TRACE("%p decreasing refcount to %u.\n", This, ref);
529 if (!ref && !InterlockedDecrement(&This->numIfaces))
535 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
537 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
539 TRACE("iface %p.\n", iface);
541 return ddraw7_Release(&This->IDirectDraw7_iface);
544 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
546 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
548 TRACE("iface %p.\n", iface);
550 return ddraw1_Release(&This->IDirectDraw_iface);
553 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
555 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
557 TRACE("iface %p.\n", iface);
559 return ddraw1_Release(&This->IDirectDraw_iface);
562 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
564 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
566 TRACE("iface %p.\n", iface);
568 return ddraw1_Release(&This->IDirectDraw_iface);
571 /*****************************************************************************
572 * IDirectDraw methods
573 *****************************************************************************/
575 /*****************************************************************************
576 * IDirectDraw7::SetCooperativeLevel
578 * Sets the cooperative level for the DirectDraw object, and the window
579 * assigned to it. The cooperative level determines the general behavior
580 * of the DirectDraw application
582 * Warning: This is quite tricky, as it's not really documented which
583 * cooperative levels can be combined with each other. If a game fails
584 * after this function, try to check the cooperative levels passed on
585 * Windows, and if it returns something different.
587 * If you think that this function caused the failure because it writes a
588 * fixme, be sure to run again with a +ddraw trace.
590 * What is known about cooperative levels (See the ddraw modes test):
591 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
592 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
593 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
594 * DDSCL_FULLSCREEN can be activated
595 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
597 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
598 * DDSCL_SETFOCUSWINDOW (partially),
599 * DDSCL_MULTITHREADED (work in progress)
601 * Unhandled flags, which should be implemented
602 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
603 * expect any difference to a normal window for wine)
604 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
605 * rendering (Possible test case: Half-Life)
607 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
609 * These don't seem very important for wine:
610 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
613 * DD_OK if the cooperative level was set successfully
614 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
615 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
616 * (Probably others too, have to investigate)
618 *****************************************************************************/
619 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
621 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
624 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
625 DDRAW_dump_cooperativelevel(cooplevel);
627 EnterCriticalSection(&ddraw_cs);
629 /* Get the old window */
630 window = This->dest_window;
632 /* Tests suggest that we need one of them: */
633 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
637 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
638 LeaveCriticalSection(&ddraw_cs);
639 return DDERR_INVALIDPARAMS;
642 /* Handle those levels first which set various hwnds */
643 if(cooplevel & DDSCL_SETFOCUSWINDOW)
645 /* This isn't compatible with a lot of flags */
646 if(cooplevel & ( DDSCL_MULTITHREADED |
647 DDSCL_CREATEDEVICEWINDOW |
652 DDSCL_SETDEVICEWINDOW |
657 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
658 LeaveCriticalSection(&ddraw_cs);
659 return DDERR_INVALIDPARAMS;
662 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
664 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
665 LeaveCriticalSection(&ddraw_cs);
666 return DDERR_HWNDALREADYSET;
669 This->focuswindow = hwnd;
670 /* Won't use the hwnd param for anything else */
673 /* Use the focus window for drawing too */
674 This->dest_window = This->focuswindow;
676 /* Destroy the device window, if we have one */
677 if(This->devicewindow)
679 DestroyWindow(This->devicewindow);
680 This->devicewindow = NULL;
683 LeaveCriticalSection(&ddraw_cs);
687 if(cooplevel & DDSCL_EXCLUSIVE)
689 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
691 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
692 LeaveCriticalSection(&ddraw_cs);
693 return DDERR_INVALIDPARAMS;
696 else if( !(cooplevel & DDSCL_NORMAL) )
698 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
699 LeaveCriticalSection(&ddraw_cs);
700 return DDERR_INVALIDPARAMS;
703 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
704 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
705 IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice);
707 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
709 if (This->cooperative_level & DDSCL_FULLSCREEN)
711 IWineD3DDevice_RestoreFullscreenWindow(This->wineD3DDevice, window);
713 if (cooplevel & DDSCL_FULLSCREEN)
715 WINED3DDISPLAYMODE display_mode;
717 IWineD3D_GetAdapterDisplayMode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
718 IWineD3DDevice_SetupFullscreenWindow(This->wineD3DDevice, hwnd, display_mode.Width, display_mode.Height);
722 if ((cooplevel & DDSCL_EXCLUSIVE)
723 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
725 HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd);
728 ERR("Failed to acquire focus window, hr %#x.\n", hr);
729 LeaveCriticalSection(&ddraw_cs);
734 /* Don't override focus windows or private device windows */
735 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
736 This->dest_window = hwnd;
738 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
740 /* Don't create a device window if a focus window is set */
741 if( !(This->focuswindow) )
743 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
744 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
745 NULL, NULL, NULL, NULL);
748 ERR("Failed to create window, last error %#x.\n", GetLastError());
749 LeaveCriticalSection(&ddraw_cs);
753 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
754 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
756 This->devicewindow = devicewindow;
757 This->dest_window = devicewindow;
761 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
763 /* Enable thread safety in wined3d */
764 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
767 /* Unhandled flags */
768 if(cooplevel & DDSCL_ALLOWREBOOT)
769 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
770 if(cooplevel & DDSCL_ALLOWMODEX)
771 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
772 if(cooplevel & DDSCL_FPUSETUP)
773 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
775 /* Store the cooperative_level */
776 This->cooperative_level = cooplevel;
777 TRACE("SetCooperativeLevel retuning DD_OK\n");
778 LeaveCriticalSection(&ddraw_cs);
782 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
784 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
786 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
788 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
791 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
793 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
795 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
797 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
800 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
802 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
804 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
806 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
809 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
811 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
813 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
815 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
818 /*****************************************************************************
820 * Helper function for SetDisplayMode and RestoreDisplayMode
822 * Implements DirectDraw's SetDisplayMode, but ignores the value of
823 * ForceRefreshRate, since it is already handled by
824 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
825 * without worrying that ForceRefreshRate will override the refresh rate. For
826 * argument and return value documentation, see
827 * ddraw7_SetDisplayMode.
829 *****************************************************************************/
830 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
831 DWORD BPP, DWORD RefreshRate, DWORD Flags)
833 WINED3DDISPLAYMODE Mode;
836 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
837 Height, BPP, RefreshRate, Flags);
839 EnterCriticalSection(&ddraw_cs);
840 if( !Width || !Height )
842 ERR("Width %u, Height %u, what to do?\n", Width, Height);
843 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
844 LeaveCriticalSection(&ddraw_cs);
848 /* Check the exclusive mode
849 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
850 return DDERR_NOEXCLUSIVEMODE;
851 * This is WRONG. Don't know if the SDK is completely
852 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
853 * is returned, but Half-Life 1.1.1.1 (Steam version)
858 Mode.Height = Height;
859 Mode.RefreshRate = RefreshRate;
862 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
863 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
864 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
865 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
866 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
869 /* TODO: The possible return values from msdn suggest that
870 * the screen mode can't be changed if a surface is locked
871 * or some drawing is in progress
874 /* TODO: Lose the primary surface */
875 hr = IWineD3DDevice_SetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
876 IWineD3DDevice_RestoreFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window);
877 IWineD3DDevice_SetupFullscreenWindow(ddraw->wineD3DDevice, ddraw->dest_window, Width, Height);
878 LeaveCriticalSection(&ddraw_cs);
881 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
886 /*****************************************************************************
887 * IDirectDraw7::SetDisplayMode
889 * Sets the display screen resolution, color depth and refresh frequency
890 * when in fullscreen mode (in theory).
891 * Possible return values listed in the SDK suggest that this method fails
892 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
893 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
894 * It seems to be valid to pass 0 for With and Height, this has to be tested
895 * It could mean that the current video mode should be left as-is. (But why
899 * Height, Width: Screen dimension
900 * BPP: Color depth in Bits per pixel
901 * Refreshrate: Screen refresh rate
907 *****************************************************************************/
908 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
909 DWORD BPP, DWORD RefreshRate, DWORD Flags)
911 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
913 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
914 iface, Width, Height, BPP, RefreshRate, Flags);
916 if (force_refresh_rate != 0)
918 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
919 RefreshRate, force_refresh_rate);
920 RefreshRate = force_refresh_rate;
923 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
926 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
927 DWORD bpp, DWORD refresh_rate, DWORD flags)
929 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
931 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
932 iface, width, height, bpp, refresh_rate, flags);
934 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
937 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
938 DWORD bpp, DWORD refresh_rate, DWORD flags)
940 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
942 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
943 iface, width, height, bpp, refresh_rate, flags);
945 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
948 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
949 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
951 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
953 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
954 iface, width, height, bpp, refresh_rate, flags);
956 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
959 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
961 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
963 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
965 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
968 /*****************************************************************************
969 * IDirectDraw7::RestoreDisplayMode
971 * Restores the display mode to what it was at creation time. Basically.
973 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
974 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
975 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
976 * -> DD_1 is released. The screen should be left at 1024x768x32.
977 * -> DD_2 is released. The screen should be set to 1400x1050x32
978 * This case is unhandled right now, but Empire Earth does it this way.
979 * (But perhaps there is something in SetCooperativeLevel to prevent this)
981 * The msdn says that this method resets the display mode to what it was before
982 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
986 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
988 *****************************************************************************/
989 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
991 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
993 TRACE("iface %p.\n", iface);
995 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
998 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1000 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1002 TRACE("iface %p.\n", iface);
1004 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1007 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1009 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1011 TRACE("iface %p.\n", iface);
1013 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1016 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1018 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1020 TRACE("iface %p.\n", iface);
1022 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1025 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1027 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1029 TRACE("iface %p.\n", iface);
1031 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1034 /*****************************************************************************
1035 * IDirectDraw7::GetCaps
1037 * Returns the drives capabilities
1039 * Used for version 1, 2, 4 and 7
1042 * DriverCaps: Structure to write the Hardware accelerated caps to
1043 * HelCaps: Structure to write the emulation caps to
1046 * This implementation returns DD_OK only
1048 *****************************************************************************/
1049 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1051 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1053 WINED3DCAPS winecaps;
1055 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1057 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1059 /* One structure must be != NULL */
1060 if( (!DriverCaps) && (!HELCaps) )
1062 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1063 return DDERR_INVALIDPARAMS;
1066 memset(&caps, 0, sizeof(caps));
1067 memset(&winecaps, 0, sizeof(winecaps));
1068 caps.dwSize = sizeof(caps);
1069 EnterCriticalSection(&ddraw_cs);
1070 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
1072 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1073 LeaveCriticalSection(&ddraw_cs);
1077 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1078 LeaveCriticalSection(&ddraw_cs);
1080 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1084 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1085 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1086 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1087 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1088 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1089 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1090 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1091 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1092 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1093 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1094 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1095 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1096 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1097 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1098 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1100 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1103 if(DefaultSurfaceType == SURFACE_GDI) {
1104 caps.dwCaps &= ~DDCAPS_3D;
1105 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1107 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1108 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1109 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1114 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1115 if (TRACE_ON(ddraw))
1117 TRACE("Driver Caps :\n");
1118 DDRAW_dump_DDCAPS(DriverCaps);
1124 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1125 if (TRACE_ON(ddraw))
1127 TRACE("HEL Caps :\n");
1128 DDRAW_dump_DDCAPS(HELCaps);
1135 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1137 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1139 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1141 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1144 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1146 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1148 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1150 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1153 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1155 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1157 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1159 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1162 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1164 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1166 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1168 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1171 /*****************************************************************************
1172 * IDirectDraw7::Compact
1174 * No idea what it does, MSDN says it's not implemented.
1177 * DD_OK, but this is unchecked
1179 *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1182 TRACE("iface %p.\n", iface);
1187 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1189 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1191 TRACE("iface %p.\n", iface);
1193 return ddraw7_Compact(&This->IDirectDraw7_iface);
1196 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1198 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1200 TRACE("iface %p.\n", iface);
1202 return ddraw7_Compact(&This->IDirectDraw7_iface);
1205 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1207 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1209 TRACE("iface %p.\n", iface);
1211 return ddraw7_Compact(&This->IDirectDraw7_iface);
1214 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1216 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1218 TRACE("iface %p.\n", iface);
1220 return ddraw7_Compact(&This->IDirectDraw7_iface);
1223 /*****************************************************************************
1224 * IDirectDraw7::GetDisplayMode
1226 * Returns information about the current display mode
1228 * Exists in Version 1, 2, 4 and 7
1231 * DDSD: Address of a surface description structure to write the info to
1236 *****************************************************************************/
1237 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1239 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1241 WINED3DDISPLAYMODE Mode;
1244 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1246 EnterCriticalSection(&ddraw_cs);
1247 /* This seems sane */
1250 LeaveCriticalSection(&ddraw_cs);
1251 return DDERR_INVALIDPARAMS;
1254 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1255 * so one method can be used for all versions (Hopefully)
1257 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1258 0 /* swapchain 0 */,
1262 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1263 LeaveCriticalSection(&ddraw_cs);
1267 Size = DDSD->dwSize;
1268 memset(DDSD, 0, Size);
1270 DDSD->dwSize = Size;
1271 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1272 DDSD->dwWidth = Mode.Width;
1273 DDSD->dwHeight = Mode.Height;
1274 DDSD->u2.dwRefreshRate = 60;
1275 DDSD->ddsCaps.dwCaps = 0;
1276 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1277 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1278 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1282 TRACE("Returning surface desc :\n");
1283 DDRAW_dump_surface_desc(DDSD);
1286 LeaveCriticalSection(&ddraw_cs);
1290 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1292 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1294 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1296 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1299 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1301 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1303 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1305 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1308 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1310 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1312 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1314 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1317 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1319 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1321 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1323 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1326 /*****************************************************************************
1327 * IDirectDraw7::GetFourCCCodes
1329 * Returns an array of supported FourCC codes.
1331 * Exists in Version 1, 2, 4 and 7
1334 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1335 * of enumerated codes
1336 * Codes: Pointer to an array of DWORDs where the supported codes are written
1340 * Always returns DD_OK, as it's a stub for now
1342 *****************************************************************************/
1343 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1345 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1346 static const enum wined3d_format_id formats[] =
1348 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1349 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1350 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1352 DWORD count = 0, i, outsize;
1354 WINED3DDISPLAYMODE d3ddm;
1355 WINED3DSURFTYPE type = This->ImplType;
1357 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1359 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1360 0 /* swapchain 0 */,
1363 outsize = NumCodes && Codes ? *NumCodes : 0;
1365 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1367 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
1368 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1369 WINED3DADAPTER_DEFAULT,
1371 d3ddm.Format /* AdapterFormat */,
1373 WINED3DRTYPE_SURFACE,
1377 if(count < outsize) {
1378 Codes[count] = formats[i];
1384 TRACE("Returning %u FourCC codes\n", count);
1391 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1393 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1395 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1397 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1400 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1402 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1404 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1406 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1409 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1411 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1413 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1415 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1418 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1420 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1422 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1424 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1427 /*****************************************************************************
1428 * IDirectDraw7::GetMonitorFrequency
1430 * Returns the monitor's frequency
1432 * Exists in Version 1, 2, 4 and 7
1435 * Freq: Pointer to a DWORD to write the frequency to
1438 * Always returns DD_OK
1440 *****************************************************************************/
1441 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1443 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1445 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1446 * but for now this should make the games happy
1452 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1454 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1456 TRACE("iface %p, frequency %p.\n", iface, frequency);
1458 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1461 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1463 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1465 TRACE("iface %p, frequency %p.\n", iface, frequency);
1467 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1470 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1472 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1474 TRACE("iface %p, frequency %p.\n", iface, frequency);
1476 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1479 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1481 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1483 TRACE("iface %p, frequency %p.\n", iface, frequency);
1485 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1488 /*****************************************************************************
1489 * IDirectDraw7::GetVerticalBlankStatus
1491 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1492 * too basically, but as it's a semi stub, I didn't create a function there
1495 * status: Pointer to a BOOL to be filled with the vertical blank status
1499 * DDERR_INVALIDPARAMS if status is NULL
1501 *****************************************************************************/
1502 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1506 TRACE("iface %p, status %p.\n", iface, status);
1508 /* This looks sane, the MSDN suggests it too */
1509 EnterCriticalSection(&ddraw_cs);
1512 LeaveCriticalSection(&ddraw_cs);
1513 return DDERR_INVALIDPARAMS;
1516 *status = This->fake_vblank;
1517 This->fake_vblank = !This->fake_vblank;
1518 LeaveCriticalSection(&ddraw_cs);
1522 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1524 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1526 TRACE("iface %p, status %p.\n", iface, status);
1528 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1531 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1533 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1535 TRACE("iface %p, status %p.\n", iface, status);
1537 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1540 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1542 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1544 TRACE("iface %p, status %p.\n", iface, status);
1546 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1549 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1551 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1553 TRACE("iface %p, status %p.\n", iface, status);
1555 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1558 /*****************************************************************************
1559 * IDirectDraw7::GetAvailableVidMem
1561 * Returns the total and free video memory
1564 * Caps: Specifies the memory type asked for
1565 * total: Pointer to a DWORD to be filled with the total memory
1566 * free: Pointer to a DWORD to be filled with the free memory
1570 * DDERR_INVALIDPARAMS of free and total are NULL
1572 *****************************************************************************/
1573 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1576 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1578 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1582 TRACE("(%p) Asked for memory with description: ", This);
1583 DDRAW_dump_DDSCAPS2(Caps);
1585 EnterCriticalSection(&ddraw_cs);
1587 /* Todo: System memory vs local video memory vs non-local video memory
1588 * The MSDN also mentions differences between texture memory and other
1589 * resources, but that's not important
1592 if( (!total) && (!free) )
1594 LeaveCriticalSection(&ddraw_cs);
1595 return DDERR_INVALIDPARAMS;
1598 if(total) *total = This->total_vidmem;
1599 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1601 LeaveCriticalSection(&ddraw_cs);
1605 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1606 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1608 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1610 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1612 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1615 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1618 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1621 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1623 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1624 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1627 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1628 DDSCAPS *caps, DWORD *total, DWORD *free)
1630 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1633 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1635 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1636 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1639 /*****************************************************************************
1640 * IDirectDraw7::Initialize
1642 * Initializes a DirectDraw interface.
1645 * GUID: Interface identifier. Well, don't know what this is really good
1649 * Returns DD_OK on the first call,
1650 * DDERR_ALREADYINITIALIZED on repeated calls
1652 *****************************************************************************/
1653 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1655 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1657 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1659 if(This->initialized)
1661 return DDERR_ALREADYINITIALIZED;
1669 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1671 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1673 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1675 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1678 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1680 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1682 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1684 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1687 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1689 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1691 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1693 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1696 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1698 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1700 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1702 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1705 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1707 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1712 /*****************************************************************************
1713 * IDirectDraw7::FlipToGDISurface
1715 * "Makes the surface that the GDI writes to the primary surface"
1716 * Looks like some windows specific thing we don't have to care about.
1717 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1718 * show error boxes ;)
1719 * Well, just return DD_OK.
1722 * Always returns DD_OK
1724 *****************************************************************************/
1725 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1727 FIXME("iface %p stub!\n", iface);
1732 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1734 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1736 TRACE("iface %p.\n", iface);
1738 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1741 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1743 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1745 TRACE("iface %p.\n", iface);
1747 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1750 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1752 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1754 TRACE("iface %p.\n", iface);
1756 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1759 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1761 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1763 TRACE("iface %p.\n", iface);
1765 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1768 /*****************************************************************************
1769 * IDirectDraw7::WaitForVerticalBlank
1771 * This method allows applications to get in sync with the vertical blank
1773 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1774 * redraw the screen, most likely because of this stub
1777 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1778 * or DDWAITVB_BLOCKEND
1779 * h: Not used, according to MSDN
1782 * Always returns DD_OK
1784 *****************************************************************************/
1785 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1789 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1791 /* This function is called often, so print the fixme only once */
1794 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1798 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1799 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1800 return DDERR_UNSUPPORTED; /* unchecked */
1805 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1807 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1809 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1811 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1814 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1816 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1818 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1820 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1823 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1825 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1827 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1829 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1832 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1834 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1836 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1838 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1841 /*****************************************************************************
1842 * IDirectDraw7::GetScanLine
1844 * Returns the scan line that is being drawn on the monitor
1847 * Scanline: Address to write the scan line value to
1850 * Always returns DD_OK
1852 *****************************************************************************/
1853 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1855 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1856 static BOOL hide = FALSE;
1857 WINED3DDISPLAYMODE Mode;
1859 TRACE("iface %p, line %p.\n", iface, Scanline);
1861 /* This function is called often, so print the fixme only once */
1862 EnterCriticalSection(&ddraw_cs);
1865 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1869 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1873 /* Fake the line sweeping of the monitor */
1874 /* FIXME: We should synchronize with a source to keep the refresh rate */
1875 *Scanline = This->cur_scanline++;
1876 /* Assume 20 scan lines in the vertical blank */
1877 if (This->cur_scanline >= Mode.Height + 20)
1878 This->cur_scanline = 0;
1880 LeaveCriticalSection(&ddraw_cs);
1884 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1886 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1888 TRACE("iface %p, line %p.\n", iface, line);
1890 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1893 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1895 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1897 TRACE("iface %p, line %p.\n", iface, line);
1899 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1902 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1904 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1906 TRACE("iface %p, line %p.\n", iface, line);
1908 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1911 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1913 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1915 TRACE("iface %p, line %p.\n", iface, line);
1917 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1920 /*****************************************************************************
1921 * IDirectDraw7::TestCooperativeLevel
1923 * Informs the application about the state of the video adapter, depending
1924 * on the cooperative level
1927 * DD_OK if the device is in a sane state
1928 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1929 * if the state is not correct(See below)
1931 *****************************************************************************/
1932 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1934 TRACE("iface %p.\n", iface);
1939 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1941 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1943 TRACE("iface %p.\n", iface);
1945 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1948 /*****************************************************************************
1949 * IDirectDraw7::GetGDISurface
1951 * Returns the surface that GDI is treating as the primary surface.
1952 * For Wine this is the front buffer
1955 * GDISurface: Address to write the surface pointer to
1958 * DD_OK if the surface was found
1959 * DDERR_NOTFOUND if the GDI surface wasn't found
1961 *****************************************************************************/
1962 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1964 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1965 IWineD3DSurface *Surf;
1966 IDirectDrawSurface7 *ddsurf;
1970 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1972 /* Get the back buffer from the wineD3DDevice and search its
1973 * attached surfaces for the front buffer
1975 EnterCriticalSection(&ddraw_cs);
1976 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1978 0, /* first back buffer*/
1979 WINED3DBACKBUFFER_TYPE_MONO,
1982 if( (hr != D3D_OK) ||
1985 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1986 LeaveCriticalSection(&ddraw_cs);
1987 return DDERR_NOTFOUND;
1990 ddsurf = IWineD3DSurface_GetParent(Surf);
1991 IWineD3DSurface_Release(Surf);
1993 /* Find the front buffer */
1994 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1995 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
2000 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
2003 /* The AddRef is OK this time */
2004 LeaveCriticalSection(&ddraw_cs);
2008 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2010 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2012 TRACE("iface %p, surface %p.\n", iface, surface);
2014 return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2017 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2019 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2020 IDirectDrawSurface7 *surface7;
2023 TRACE("iface %p, surface %p.\n", iface, surface);
2025 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2026 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2031 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2033 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2034 IDirectDrawSurface7 *surface7;
2037 TRACE("iface %p, surface %p.\n", iface, surface);
2039 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2040 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2045 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2047 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2048 IDirectDrawSurface7 *surface7;
2051 TRACE("iface %p, surface %p.\n", iface, surface);
2053 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2054 *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2059 struct displaymodescallback_context
2061 LPDDENUMMODESCALLBACK func;
2065 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2067 struct displaymodescallback_context *cbcontext = context;
2070 memcpy(&desc, surface_desc, sizeof(desc));
2071 desc.dwSize = sizeof(desc);
2073 return cbcontext->func(&desc, cbcontext->context);
2076 /*****************************************************************************
2077 * IDirectDraw7::EnumDisplayModes
2079 * Enumerates the supported Display modes. The modes can be filtered with
2080 * the DDSD parameter.
2083 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
2084 * DDSD: Surface description to filter the modes
2085 * Context: Pointer passed back to the callback function
2086 * cb: Application-provided callback function
2090 * DDERR_INVALIDPARAMS if the callback wasn't set
2092 *****************************************************************************/
2093 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2094 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2096 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2097 unsigned int modenum, fmt;
2098 enum wined3d_format_id pixelformat = WINED3DFMT_UNKNOWN;
2099 WINED3DDISPLAYMODE mode;
2100 DDSURFACEDESC2 callback_sd;
2101 WINED3DDISPLAYMODE *enum_modes = NULL;
2102 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2104 static const enum wined3d_format_id checkFormatList[] =
2106 WINED3DFMT_B8G8R8X8_UNORM,
2107 WINED3DFMT_B5G6R5_UNORM,
2111 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2112 iface, Flags, DDSD, Context, cb);
2114 EnterCriticalSection(&ddraw_cs);
2115 /* This looks sane */
2118 LeaveCriticalSection(&ddraw_cs);
2119 return DDERR_INVALIDPARAMS;
2124 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
2125 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
2128 if(!(Flags & DDEDM_REFRESHRATES))
2130 enum_mode_array_size = 16;
2131 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2134 ERR("Out of memory\n");
2135 LeaveCriticalSection(&ddraw_cs);
2136 return DDERR_OUTOFMEMORY;
2140 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2142 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
2148 while(IWineD3D_EnumAdapterModes(This->wineD3D,
2149 WINED3DADAPTER_DEFAULT,
2150 checkFormatList[fmt],
2152 &mode) == WINED3D_OK)
2156 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2157 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2160 if(!(Flags & DDEDM_REFRESHRATES))
2162 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2163 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2164 * to be reduced to a single unique result in such case.
2169 for (i = 0; i < enum_mode_count; i++)
2171 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2172 enum_modes[i].Format == mode.Format)
2182 memset(&callback_sd, 0, sizeof(callback_sd));
2183 callback_sd.dwSize = sizeof(callback_sd);
2184 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2186 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
2187 if(Flags & DDEDM_REFRESHRATES)
2189 callback_sd.dwFlags |= DDSD_REFRESHRATE;
2190 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2193 callback_sd.dwWidth = mode.Width;
2194 callback_sd.dwHeight = mode.Height;
2196 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
2198 /* Calc pitch and DWORD align like MSDN says */
2199 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2200 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2202 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2203 callback_sd.u2.dwRefreshRate);
2205 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2207 TRACE("Application asked to terminate the enumeration\n");
2208 HeapFree(GetProcessHeap(), 0, enum_modes);
2209 LeaveCriticalSection(&ddraw_cs);
2213 if(!(Flags & DDEDM_REFRESHRATES))
2215 if (enum_mode_count == enum_mode_array_size)
2217 WINED3DDISPLAYMODE *new_enum_modes;
2219 enum_mode_array_size *= 2;
2220 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2222 if (!new_enum_modes)
2224 ERR("Out of memory\n");
2225 HeapFree(GetProcessHeap(), 0, enum_modes);
2226 LeaveCriticalSection(&ddraw_cs);
2227 return DDERR_OUTOFMEMORY;
2230 enum_modes = new_enum_modes;
2233 enum_modes[enum_mode_count++] = mode;
2238 TRACE("End of enumeration\n");
2239 HeapFree(GetProcessHeap(), 0, enum_modes);
2240 LeaveCriticalSection(&ddraw_cs);
2244 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2245 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2247 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2249 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2250 iface, flags, surface_desc, context, callback);
2252 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2255 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2256 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2258 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2259 struct displaymodescallback_context cbcontext;
2261 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2262 iface, flags, surface_desc, context, callback);
2264 cbcontext.func = callback;
2265 cbcontext.context = context;
2267 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2268 &cbcontext, EnumDisplayModesCallbackThunk);
2271 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2272 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2274 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2275 struct displaymodescallback_context cbcontext;
2277 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2278 iface, flags, surface_desc, context, callback);
2280 cbcontext.func = callback;
2281 cbcontext.context = context;
2283 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2284 &cbcontext, EnumDisplayModesCallbackThunk);
2287 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2288 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2290 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2291 struct displaymodescallback_context cbcontext;
2293 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2294 iface, flags, surface_desc, context, callback);
2296 cbcontext.func = callback;
2297 cbcontext.context = context;
2299 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2300 &cbcontext, EnumDisplayModesCallbackThunk);
2303 /*****************************************************************************
2304 * IDirectDraw7::EvaluateMode
2306 * Used with IDirectDraw7::StartModeTest to test video modes.
2307 * EvaluateMode is used to pass or fail a mode, and continue with the next
2311 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2312 * Timeout: Returns the amount of seconds left before the mode would have
2313 * been failed automatically
2316 * This implementation always DD_OK, because it's a stub
2318 *****************************************************************************/
2319 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2321 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2323 /* When implementing this, implement it in WineD3D */
2328 /*****************************************************************************
2329 * IDirectDraw7::GetDeviceIdentifier
2331 * Returns the device identifier, which gives information about the driver
2332 * Our device identifier is defined at the beginning of this file.
2335 * DDDI: Address for the returned structure
2336 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2339 * On success it returns DD_OK
2340 * DDERR_INVALIDPARAMS if DDDI is NULL
2342 *****************************************************************************/
2343 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2344 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2346 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2349 return DDERR_INVALIDPARAMS;
2351 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2352 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2353 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2354 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2355 * bytes too long. So only copy the relevant part of the structure
2358 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2362 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2363 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2365 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2366 DDDEVICEIDENTIFIER2 identifier2;
2369 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2371 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2372 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2377 /*****************************************************************************
2378 * IDirectDraw7::GetSurfaceFromDC
2380 * Returns the Surface for a GDI device context handle.
2381 * Is this related to IDirectDrawSurface::GetDC ???
2384 * hdc: hdc to return the surface for
2385 * Surface: Address to write the surface pointer to
2388 * Always returns DD_OK because it's a stub
2390 *****************************************************************************/
2391 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2392 IDirectDrawSurface7 **Surface)
2394 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2395 IWineD3DSurface *wined3d_surface;
2398 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2400 if (!Surface) return E_INVALIDARG;
2402 hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface);
2405 TRACE("No surface found for dc %p.\n", hdc);
2407 return DDERR_NOTFOUND;
2410 *Surface = IWineD3DSurface_GetParent(wined3d_surface);
2411 IDirectDrawSurface7_AddRef(*Surface);
2412 TRACE("Returning surface %p.\n", Surface);
2416 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2417 IDirectDrawSurface4 **surface)
2419 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2420 IDirectDrawSurface7 *surface7;
2423 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2425 if (!surface) return E_INVALIDARG;
2427 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2428 *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_vtbl : NULL;
2433 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2434 IDirectDrawSurface **surface)
2436 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2438 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2440 return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2443 /*****************************************************************************
2444 * IDirectDraw7::RestoreAllSurfaces
2446 * Calls the restore method of all surfaces
2451 * Always returns DD_OK because it's a stub
2453 *****************************************************************************/
2454 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2456 FIXME("iface %p stub!\n", iface);
2458 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2459 * get their parent and call their restore method. Do not implement
2460 * it in WineD3D, as restoring a surface means re-creating the
2466 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2468 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2470 TRACE("iface %p.\n", iface);
2472 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2475 /*****************************************************************************
2476 * IDirectDraw7::StartModeTest
2478 * Tests the specified video modes to update the system registry with
2479 * refresh rate information. StartModeTest starts the mode test,
2480 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2481 * isn't called within 15 seconds, the mode is failed automatically
2483 * As refresh rates are handled by the X server, I don't think this
2484 * Method is important
2487 * Modes: An array of mode specifications
2488 * NumModes: The number of modes in Modes
2489 * Flags: Some flags...
2492 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2493 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2496 *****************************************************************************/
2497 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2499 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2500 iface, Modes, NumModes, Flags);
2502 /* This looks sane */
2503 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2505 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2506 * As it is not, DDERR_TESTFINISHED is returned
2507 * (hopefully that's correct
2509 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2510 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2516 /*****************************************************************************
2517 * ddraw_recreate_surfaces_cb
2519 * Enumeration callback for ddraw_recreate_surface.
2520 * It re-recreates the WineD3DSurface. It's pretty straightforward
2522 *****************************************************************************/
2523 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2525 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2526 IDirectDrawImpl *This = surfImpl->ddraw;
2527 IWineD3DSurface *wineD3DSurface;
2528 IWineD3DSwapChain *swapchain;
2531 IWineD3DClipper *clipper = NULL;
2533 WINED3DSURFACE_DESC Desc;
2534 enum wined3d_format_id Format;
2538 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2539 DWORD MultiSampleQuality;
2543 TRACE("surface %p, surface_desc %p, context %p.\n",
2544 surf, desc, Context);
2546 /* For the enumeration */
2547 IDirectDrawSurface7_Release(surf);
2549 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2551 /* Get the objects */
2552 swapchain = surfImpl->wineD3DSwapChain;
2553 surfImpl->wineD3DSwapChain = NULL;
2554 wineD3DSurface = surfImpl->WineD3DSurface;
2556 /* get the clipper */
2557 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
2559 /* Get the surface properties */
2560 IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
2562 Format = Desc.format;
2565 MultiSampleType = Desc.multisample_type;
2566 MultiSampleQuality = Desc.multisample_quality;
2568 Height = Desc.height;
2570 parent = IWineD3DSurface_GetParent(wineD3DSurface);
2571 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, TRUE /* Lockable */,
2572 FALSE /* Discard */, surfImpl->mipmap_level, Usage, Pool, MultiSampleType, MultiSampleQuality,
2573 This->ImplType, parent, &ddraw_null_wined3d_parent_ops, &surfImpl->WineD3DSurface);
2576 surfImpl->WineD3DSurface = wineD3DSurface;
2580 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
2582 /* TODO: Copy the surface content, except for render targets */
2584 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2588 /* The backbuffers have the swapchain set as well, but the primary
2589 * owns it and destroys it
2591 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2592 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2594 surfImpl->isRenderTarget = FALSE;
2596 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
2597 TRACE("Surface released successful, next surface\n");
2599 ERR("Something's still holding the old WineD3DSurface\n");
2602 surfImpl->ImplType = This->ImplType;
2606 IWineD3DClipper_Release(clipper);
2608 return DDENUMRET_OK;
2611 /*****************************************************************************
2612 * ddraw_recreate_surfaces
2614 * A function, that converts all wineD3DSurfaces to the new implementation type
2615 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2616 * new WineD3DSurface, copies the content and releases the old surface
2618 *****************************************************************************/
2619 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2621 DDSURFACEDESC2 desc;
2622 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2624 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2626 /* Should happen almost never */
2627 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2629 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2631 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2633 memset(&desc, 0, sizeof(desc));
2634 desc.dwSize = sizeof(desc);
2636 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2637 ddraw_recreate_surfaces_cb);
2640 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain)
2642 IUnknown *swapChainParent;
2644 TRACE("swapchain %p.\n", pSwapChain);
2646 swapChainParent = IWineD3DSwapChain_GetParent(pSwapChain);
2647 return IUnknown_Release(swapChainParent);
2650 /*****************************************************************************
2651 * ddraw_create_surface
2653 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2654 * with the passed parameters.
2657 * DDSD: Description of the surface to create
2658 * Surf: Address to store the interface pointer at
2663 *****************************************************************************/
2664 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2665 IDirectDrawSurfaceImpl **ppSurf, UINT level)
2667 WINED3DSURFTYPE ImplType = This->ImplType;
2670 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2671 This, pDDSD, ppSurf, level);
2673 if (TRACE_ON(ddraw))
2675 TRACE(" (%p) Requesting surface desc :\n", This);
2676 DDRAW_dump_surface_desc(pDDSD);
2679 /* Select the surface type, if it wasn't choosen yet */
2680 if(ImplType == SURFACE_UNKNOWN)
2682 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2683 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2685 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2686 ImplType = SURFACE_OPENGL;
2689 /* Otherwise use GDI surfaces for now */
2692 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2693 ImplType = SURFACE_GDI;
2696 /* Policy if all surface implementations are available:
2697 * First, check if a default type was set with winecfg. If not,
2698 * try Xrender surfaces, and use them if they work. Next, check if
2699 * accelerated OpenGL is available, and use GL surfaces in this
2700 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2701 * was created, always use OpenGL surfaces.
2703 * (Note: Xrender surfaces are not implemented for now, the
2704 * unaccelerated implementation uses GDI to render in Software)
2707 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2708 * be re-created. This could be done with IDirectDrawSurface7::Restore
2710 This->ImplType = ImplType;
2714 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2715 && (This->ImplType != SURFACE_OPENGL)
2716 && DefaultSurfaceType == SURFACE_UNKNOWN)
2718 /* We have to change to OpenGL,
2719 * and re-create all WineD3DSurfaces
2721 ImplType = SURFACE_OPENGL;
2722 This->ImplType = ImplType;
2723 TRACE("(%p) Re-creating all surfaces\n", This);
2724 ddraw_recreate_surfaces(This);
2725 TRACE("(%p) Done recreating all surfaces\n", This);
2727 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2729 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2730 /* Do not fail surface creation, only fail 3D device creation */
2734 /* Create the Surface object */
2735 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2738 ERR("(%p) Error allocating memory for a surface\n", This);
2739 return DDERR_OUTOFVIDEOMEMORY;
2742 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2745 WARN("Failed to initialize surface, hr %#x.\n", hr);
2746 HeapFree(GetProcessHeap(), 0, *ppSurf);
2750 /* Increase the surface counter, and attach the surface */
2751 InterlockedIncrement(&This->surfaces);
2752 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2754 TRACE("Created surface %p.\n", *ppSurf);
2758 /*****************************************************************************
2759 * CreateAdditionalSurfaces
2761 * Creates a new mipmap chain.
2764 * root: Root surface to attach the newly created chain to
2765 * count: number of surfaces to create
2766 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2767 * effects on the caller
2768 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2769 * creates an additional surface without the mipmapping flags
2771 *****************************************************************************/
2773 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2774 IDirectDrawSurfaceImpl *root,
2776 DDSURFACEDESC2 DDSD,
2779 UINT i, j, level = 0;
2781 IDirectDrawSurfaceImpl *last = root;
2783 for(i = 0; i < count; i++)
2785 IDirectDrawSurfaceImpl *object2 = NULL;
2787 /* increase the mipmap level, but only if a mipmap is created
2788 * In this case, also halve the size
2790 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2793 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2794 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2795 /* Set the mipmap sublevel flag according to msdn */
2796 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2800 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2802 CubeFaceRoot = FALSE;
2804 hr = ddraw_create_surface(This, &DDSD, &object2, level);
2810 /* Add the new surface to the complex attachment array */
2811 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2813 if(last->complex_array[j]) continue;
2814 last->complex_array[j] = object2;
2819 /* Remove the (possible) back buffer cap from the new surface description,
2820 * because only one surface in the flipping chain is a back buffer, one
2821 * is a front buffer, the others are just primary surfaces.
2823 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2828 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2829 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2833 TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2835 surface->version = version;
2836 for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2838 if (!surface->complex_array[i]) break;
2839 ddraw_set_surface_version(surface->complex_array[i], version);
2841 while ((surface = surface->next_attached))
2843 ddraw_set_surface_version(surface, version);
2847 /*****************************************************************************
2848 * ddraw_attach_d3d_device
2850 * Initializes the D3D capabilities of WineD3D
2853 * primary: The primary surface for D3D
2859 *****************************************************************************/
2860 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2862 WINED3DPRESENT_PARAMETERS localParameters;
2863 HWND window = ddraw->dest_window;
2866 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2868 if (!window || window == GetDesktopWindow())
2870 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2871 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2872 NULL, NULL, NULL, NULL);
2875 ERR("Failed to create window, last error %#x.\n", GetLastError());
2879 ShowWindow(window, SW_HIDE); /* Just to be sure */
2880 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2884 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2886 ddraw->d3d_window = window;
2888 /* Store the future Render Target surface */
2889 ddraw->d3d_target = primary;
2891 /* Use the surface description for the device parameters, not the device
2892 * settings. The application might render to an offscreen surface. */
2893 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2894 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2895 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2896 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2897 ? primary->surface_desc.dwBackBufferCount : 0;
2898 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2899 localParameters.MultiSampleQuality = 0;
2900 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2901 localParameters.hDeviceWindow = window;
2902 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2903 localParameters.EnableAutoDepthStencil = TRUE;
2904 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2905 localParameters.Flags = 0;
2906 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2907 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2908 localParameters.AutoRestoreDisplayMode = FALSE;
2910 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2911 * recursive loop until ram or emulated video memory is full. */
2912 ddraw->d3d_initialized = TRUE;
2913 hr = IWineD3DDevice_Init3D(ddraw->wineD3DDevice, &localParameters);
2916 ddraw->d3d_target = NULL;
2917 ddraw->d3d_initialized = FALSE;
2921 ddraw->declArraySize = 2;
2922 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2925 ERR("Error allocating an array for the converted vertex decls.\n");
2926 ddraw->declArraySize = 0;
2927 hr = IWineD3DDevice_Uninit3D(ddraw->wineD3DDevice, D3D7CB_DestroySwapChain);
2928 return E_OUTOFMEMORY;
2931 TRACE("Successfully initialized 3D.\n");
2936 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2938 WINED3DPRESENT_PARAMETERS presentation_parameters;
2942 window = ddraw->dest_window;
2944 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2946 /* Use the surface description for the device parameters, not the device
2947 * settings. The application might render to an offscreen surface. */
2948 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2949 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2950 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2951 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2952 ? primary->surface_desc.dwBackBufferCount : 0;
2953 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2954 presentation_parameters.MultiSampleQuality = 0;
2955 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2956 presentation_parameters.hDeviceWindow = window;
2957 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2958 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2959 presentation_parameters.AutoDepthStencilFormat = 0;
2960 presentation_parameters.Flags = 0;
2961 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2962 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2963 presentation_parameters.AutoRestoreDisplayMode = FALSE;
2965 ddraw->d3d_target = primary;
2966 hr = IWineD3DDevice_InitGDI(ddraw->wineD3DDevice, &presentation_parameters);
2967 ddraw->d3d_target = NULL;
2970 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2971 primary->wineD3DSwapChain = NULL;
2977 /*****************************************************************************
2978 * IDirectDraw7::CreateSurface
2980 * Creates a new IDirectDrawSurface object and returns its interface.
2982 * The surface connections with wined3d are a bit tricky. Basically it works
2985 * |------------------------| |-----------------|
2986 * | DDraw surface | | WineD3DSurface |
2988 * | WineD3DSurface |-------------->| |
2989 * | Child |<------------->| Parent |
2990 * |------------------------| |-----------------|
2992 * The DDraw surface is the parent of the wined3d surface, and it releases
2993 * the WineD3DSurface when the ddraw surface is destroyed.
2995 * However, for all surfaces which can be in a container in WineD3D,
2996 * we have to do this. These surfaces are usually complex surfaces,
2997 * so this concerns primary surfaces with a front and a back buffer,
3000 * |------------------------| |-----------------|
3001 * | DDraw surface | | Container |
3003 * | Child |<------------->| Parent |
3004 * | Texture |<------------->| |
3005 * | WineD3DSurface |<----| | Levels |<--|
3006 * | Complex connection | | | | |
3007 * |------------------------| | |-----------------| |
3011 * | |------------------| | |-----------------| |
3012 * | | IParent | |-------->| WineD3DSurface | |
3014 * | | Child |<------------->| Parent | |
3015 * | | | | Container |<--|
3016 * | |------------------| |-----------------| |
3018 * | |----------------------| |
3019 * | | DDraw surface 2 | |
3021 * |<->| Complex root Child | |
3023 * | | WineD3DSurface |<----| |
3024 * | |----------------------| | |
3026 * | |---------------------| | |-----------------| |
3027 * | | IParent | |----->| WineD3DSurface | |
3029 * | | Child |<---------->| Parent | |
3030 * | |---------------------| | Container |<--|
3031 * | |-----------------| |
3033 * | ---More surfaces can follow--- |
3035 * The reason is that the IWineD3DSwapchain(render target container)
3036 * and the IWineD3DTexure(Texture container) release the parents
3037 * of their surface's children, but by releasing the complex root
3038 * the surfaces which are complexly attached to it are destroyed
3039 * too. See IDirectDrawSurface::Release for a more detailed
3043 * DDSD: Description of the surface to create
3044 * Surf: Address to store the interface pointer at
3045 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3046 * aggregation, so it has to be NULL
3050 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3051 * DDERR_* if an error occurs
3053 *****************************************************************************/
3054 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3055 IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3057 IDirectDrawSurfaceImpl *object = NULL;
3059 LONG extra_surfaces = 0;
3060 DDSURFACEDESC2 desc2;
3061 WINED3DDISPLAYMODE Mode;
3062 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3064 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3066 /* Some checks before we start */
3067 if (TRACE_ON(ddraw))
3069 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3070 DDRAW_dump_surface_desc(DDSD);
3072 EnterCriticalSection(&ddraw_cs);
3074 if (UnkOuter != NULL)
3076 FIXME("(%p) : outer != NULL?\n", ddraw);
3077 LeaveCriticalSection(&ddraw_cs);
3078 return CLASS_E_NOAGGREGATION; /* unchecked */
3083 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3084 LeaveCriticalSection(&ddraw_cs);
3085 return E_POINTER; /* unchecked */
3088 if (!(DDSD->dwFlags & DDSD_CAPS))
3090 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3091 DDSD->dwFlags |= DDSD_CAPS;
3094 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3096 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3097 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3100 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3102 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3103 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3104 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3107 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3108 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3110 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3113 LeaveCriticalSection(&ddraw_cs);
3114 return DDERR_NOEXCLUSIVEMODE;
3117 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3119 WARN("Application wanted to create back buffer primary surface\n");
3120 LeaveCriticalSection(&ddraw_cs);
3121 return DDERR_INVALIDCAPS;
3124 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3126 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3127 WARN("Application tries to put the surface in both system and video memory\n");
3128 LeaveCriticalSection(&ddraw_cs);
3130 return DDERR_INVALIDCAPS;
3133 /* Check cube maps but only if the size includes them */
3134 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3136 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3137 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3139 WARN("Cube map faces requested without cube map flag\n");
3140 LeaveCriticalSection(&ddraw_cs);
3141 return DDERR_INVALIDCAPS;
3143 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3144 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3146 WARN("Cube map without faces requested\n");
3147 LeaveCriticalSection(&ddraw_cs);
3148 return DDERR_INVALIDPARAMS;
3151 /* Quick tests confirm those can be created, but we don't do that yet */
3152 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3153 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3155 FIXME("Partial cube maps not supported yet\n");
3159 /* According to the msdn this flag is ignored by CreateSurface */
3160 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3161 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3163 /* Modify some flags */
3164 memset(&desc2, 0, sizeof(desc2));
3165 desc2.dwSize = sizeof(desc2); /* For the struct copy */
3166 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
3167 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
3168 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3170 /* Get the video mode from WineD3D - we will need it */
3171 hr = IWineD3DDevice_GetDisplayMode(ddraw->wineD3DDevice, 0, &Mode);
3174 ERR("Failed to read display mode from wined3d\n");
3175 switch(ddraw->orig_bpp)
3178 Mode.Format = WINED3DFMT_P8_UINT;
3182 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3186 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3190 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3194 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3197 Mode.Width = ddraw->orig_width;
3198 Mode.Height = ddraw->orig_height;
3201 /* No pixelformat given? Use the current screen format */
3202 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3204 desc2.dwFlags |= DDSD_PIXELFORMAT;
3205 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3207 /* Wait: It could be a Z buffer */
3208 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3210 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3213 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3216 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3219 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3222 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3225 ERR("Unknown Z buffer bit depth\n");
3230 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3234 /* No Width or no Height? Use the original screen size
3236 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3237 !(desc2.dwFlags & DDSD_HEIGHT) )
3239 /* Invalid for non-render targets */
3240 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3242 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3244 LeaveCriticalSection(&ddraw_cs);
3245 return DDERR_INVALIDPARAMS;
3248 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3249 desc2.dwWidth = Mode.Width;
3250 desc2.dwHeight = Mode.Height;
3253 if (!desc2.dwWidth || !desc2.dwHeight)
3255 LeaveCriticalSection(&ddraw_cs);
3256 return DDERR_INVALIDPARAMS;
3259 /* Mipmap count fixes */
3260 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3262 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3264 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3266 /* Mipmap count is given, should not be 0 */
3267 if( desc2.u2.dwMipMapCount == 0 )
3269 LeaveCriticalSection(&ddraw_cs);
3270 return DDERR_INVALIDPARAMS;
3275 /* Undocumented feature: Create sublevels until
3276 * either the width or the height is 1
3278 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3279 desc2.dwWidth : desc2.dwHeight;
3280 desc2.u2.dwMipMapCount = 0;
3283 desc2.u2.dwMipMapCount += 1;
3290 /* Not-complex mipmap -> Mipmapcount = 1 */
3291 desc2.u2.dwMipMapCount = 1;
3293 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3295 /* There's a mipmap count in the created surface in any case */
3296 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3298 /* If no mipmap is given, the texture has only one level */
3300 /* The first surface is a front buffer, the back buffer is created afterwards */
3301 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3303 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3306 /* The root surface in a cube map is positive x */
3307 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3309 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3310 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3313 /* Create the first surface */
3314 hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3317 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3318 LeaveCriticalSection(&ddraw_cs);
3321 object->is_complex_root = TRUE;
3323 *Surf = (IDirectDrawSurface7 *)object;
3325 /* Create Additional surfaces if necessary
3326 * This applies to Primary surfaces which have a back buffer count
3327 * set, but not to mipmap textures. In case of Mipmap textures,
3328 * wineD3D takes care of the creation of additional surfaces
3330 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3332 extra_surfaces = DDSD->dwBackBufferCount;
3333 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3334 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3335 desc2.dwBackBufferCount = 0;
3339 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3341 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3342 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3343 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3344 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3345 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3346 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3347 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3348 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3349 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3350 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3351 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3352 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3353 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3354 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3355 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3356 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3357 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3360 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3363 /* This destroys and possibly created surfaces too */
3364 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3365 LeaveCriticalSection(&ddraw_cs);
3369 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3370 * But attach the d3ddevice only if the currently created surface was
3371 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3372 * The only case I can think of where this doesn't apply is when a
3373 * 2D app was configured by the user to run with OpenGL and it didn't create
3374 * the render target as first surface. In this case the render target creation
3375 * will cause the 3D init.
3377 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3378 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3380 IDirectDrawSurfaceImpl *target = object, *surface;
3383 /* Search for the primary to use as render target */
3384 LIST_FOR_EACH(entry, &ddraw->surface_list)
3386 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3387 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3388 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3392 TRACE("Using primary %p as render target\n", target);
3397 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3398 hr = ddraw_attach_d3d_device(ddraw, target);
3401 IDirectDrawSurfaceImpl *release_surf;
3402 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3405 /* The before created surface structures are in an incomplete state here.
3406 * WineD3D holds the reference on the IParents, and it released them on the failure
3407 * already. So the regular release method implementation would fail on the attempt
3408 * to destroy either the IParents or the swapchain. So free the surface here.
3409 * The surface structure here is a list, not a tree, because onscreen targets
3410 * cannot be cube textures
3414 release_surf = object;
3415 object = object->complex_array[0];
3416 ddraw_surface_destroy(release_surf);
3418 LeaveCriticalSection(&ddraw_cs);
3422 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3424 ddraw_create_gdi_swapchain(ddraw, object);
3427 /* Addref the ddraw interface to keep an reference for each surface */
3428 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3429 object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3431 /* Create a WineD3DTexture if a texture was requested */
3432 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3434 enum wined3d_format_id Format;
3436 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
3438 ddraw->tex_root = object;
3440 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3442 /* a mipmap is created, create enough levels */
3443 levels = desc2.u2.dwMipMapCount;
3447 /* No mipmap is created, create one level */
3451 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3452 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
3454 Pool = WINED3DPOOL_SYSTEMMEM;
3456 /* Should I forward the MANAGED cap to the managed pool ? */
3458 /* Get the format. It's set already by CreateNewSurface */
3459 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
3461 /* The surfaces are already created, the callback only
3462 * passes the IWineD3DSurface to WineD3D
3464 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3466 hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
3467 Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3468 (IWineD3DCubeTexture **)&object->wineD3DTexture);
3472 hr = IWineD3DDevice_CreateTexture(ddraw->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight,
3473 levels, 0, Format, Pool, object, &ddraw_null_wined3d_parent_ops,
3474 (IWineD3DTexture **)&object->wineD3DTexture);
3476 ddraw->tex_root = NULL;
3479 LeaveCriticalSection(&ddraw_cs);
3483 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3484 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3486 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3488 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3489 iface, surface_desc, surface, outer_unknown);
3491 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3493 WARN("Application supplied invalid surface descriptor\n");
3494 return DDERR_INVALIDPARAMS;
3497 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3499 if (TRACE_ON(ddraw))
3501 TRACE(" (%p) Requesting surface desc :\n", iface);
3502 DDRAW_dump_surface_desc(surface_desc);
3505 WARN("Application tried to create an explicit front or back buffer\n");
3506 return DDERR_INVALIDCAPS;
3509 return CreateSurface(This, surface_desc, surface, outer_unknown);
3512 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3513 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3515 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3516 IDirectDrawSurfaceImpl *impl;
3519 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3520 iface, surface_desc, surface, outer_unknown);
3522 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3524 WARN("Application supplied invalid surface descriptor\n");
3525 return DDERR_INVALIDPARAMS;
3528 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3530 if (TRACE_ON(ddraw))
3532 TRACE(" (%p) Requesting surface desc :\n", iface);
3533 DDRAW_dump_surface_desc(surface_desc);
3536 WARN("Application tried to create an explicit front or back buffer\n");
3537 return DDERR_INVALIDCAPS;
3540 hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3541 impl = (IDirectDrawSurfaceImpl *)*surface;
3542 if (SUCCEEDED(hr) && impl)
3544 ddraw_set_surface_version(impl, 4);
3545 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3546 IDirectDraw4_AddRef(iface);
3547 impl->ifaceToRelease = (IUnknown *)iface;
3553 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3554 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3556 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3557 IDirectDrawSurface7 *surface7;
3558 IDirectDrawSurfaceImpl *impl;
3561 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3562 iface, surface_desc, surface, outer_unknown);
3564 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3566 WARN("Application supplied invalid surface descriptor\n");
3567 return DDERR_INVALIDPARAMS;
3570 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3572 if (TRACE_ON(ddraw))
3574 TRACE(" (%p) Requesting surface desc :\n", iface);
3575 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3578 WARN("Application tried to create an explicit front or back buffer\n");
3579 return DDERR_INVALIDCAPS;
3582 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3589 impl = (IDirectDrawSurfaceImpl *)surface7;
3590 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3591 ddraw_set_surface_version(impl, 3);
3592 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3593 IDirectDraw3_AddRef(iface);
3594 impl->ifaceToRelease = (IUnknown *)iface;
3599 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3600 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3602 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3603 IDirectDrawSurface7 *surface7;
3604 IDirectDrawSurfaceImpl *impl;
3607 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3608 iface, surface_desc, surface, outer_unknown);
3610 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3612 WARN("Application supplied invalid surface descriptor\n");
3613 return DDERR_INVALIDPARAMS;
3616 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3618 if (TRACE_ON(ddraw))
3620 TRACE(" (%p) Requesting surface desc :\n", iface);
3621 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3624 WARN("Application tried to create an explicit front or back buffer\n");
3625 return DDERR_INVALIDCAPS;
3628 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3635 impl = (IDirectDrawSurfaceImpl *)surface7;
3636 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3637 ddraw_set_surface_version(impl, 2);
3638 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3639 impl->ifaceToRelease = NULL;
3644 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3645 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3647 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3648 IDirectDrawSurface7 *surface7;
3649 IDirectDrawSurfaceImpl *impl;
3652 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3653 iface, surface_desc, surface, outer_unknown);
3655 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3657 WARN("Application supplied invalid surface descriptor\n");
3658 return DDERR_INVALIDPARAMS;
3661 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3662 * primaries anyway. */
3663 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3664 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3671 impl = (IDirectDrawSurfaceImpl *)surface7;
3672 *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_vtbl;
3673 ddraw_set_surface_version(impl, 1);
3674 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3675 impl->ifaceToRelease = NULL;
3680 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3681 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3684 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3685 const DDPIXELFORMAT *provided)
3687 /* Some flags must be present in both or neither for a match. */
3688 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3689 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3690 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3692 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3695 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3698 if (requested->dwFlags & DDPF_FOURCC)
3699 if (requested->dwFourCC != provided->dwFourCC)
3702 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3703 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3704 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3707 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3708 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3709 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3712 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3713 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3716 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3717 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3719 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3722 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3723 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3729 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3738 #define CMP(FLAG, FIELD) \
3739 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3740 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3742 static const struct compare_info compare[] =
3744 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3745 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3747 CMP(CKDESTBLT, ddckCKDestBlt),
3748 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3749 CMP(CKSRCBLT, ddckCKSrcBlt),
3750 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3751 CMP(HEIGHT, dwHeight),
3752 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3753 CMP(LPSURFACE, lpSurface),
3754 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3755 CMP(PITCH, u1 /* lPitch */),
3756 /* PIXELFORMAT: manual */
3757 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3758 CMP(TEXTURESTAGE, dwTextureStage),
3759 CMP(WIDTH, dwWidth),
3760 /* ZBUFFERBITDEPTH: "obsolete" */
3767 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3770 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3772 if (requested->dwFlags & compare[i].flag
3773 && memcmp((const char *)provided + compare[i].offset,
3774 (const char *)requested + compare[i].offset,
3775 compare[i].size) != 0)
3779 if (requested->dwFlags & DDSD_PIXELFORMAT)
3781 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3782 &provided->u4.ddpfPixelFormat))
3789 #undef DDENUMSURFACES_SEARCHTYPE
3790 #undef DDENUMSURFACES_MATCHTYPE
3792 struct surfacescallback_context
3794 LPDDENUMSURFACESCALLBACK func;
3798 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3799 DDSURFACEDESC2 *surface_desc, void *context)
3801 struct surfacescallback_context *cbcontext = context;
3803 return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_vtbl,
3804 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3807 /*****************************************************************************
3808 * IDirectDraw7::EnumSurfaces
3810 * Loops through all surfaces attached to this device and calls the
3811 * application callback. This can't be relayed to WineD3DDevice,
3812 * because some WineD3DSurfaces' parents are IParent objects
3815 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3816 * DDSD: Description to filter for
3817 * Context: Application-provided pointer, it's passed unmodified to the
3819 * Callback: Address to call for each surface
3822 * DDERR_INVALIDPARAMS if the callback is NULL
3825 *****************************************************************************/
3826 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3827 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3829 /* The surface enumeration is handled by WineDDraw,
3830 * because it keeps track of all surfaces attached to
3831 * it. The filtering is done by our callback function,
3832 * because WineDDraw doesn't handle ddraw-like surface
3835 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3836 IDirectDrawSurfaceImpl *surf;
3838 DDSURFACEDESC2 desc;
3839 struct list *entry, *entry2;
3841 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3842 iface, Flags, DDSD, Context, Callback);
3844 all = Flags & DDENUMSURFACES_ALL;
3845 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3847 EnterCriticalSection(&ddraw_cs);
3851 LeaveCriticalSection(&ddraw_cs);
3852 return DDERR_INVALIDPARAMS;
3855 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3856 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3858 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3859 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3861 desc = surf->surface_desc;
3862 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3863 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3865 LeaveCriticalSection(&ddraw_cs);
3870 LeaveCriticalSection(&ddraw_cs);
3874 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3875 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3877 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3879 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3880 iface, flags, surface_desc, context, callback);
3882 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3883 (LPDDENUMSURFACESCALLBACK7)callback);
3886 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3887 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3889 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3890 struct surfacescallback_context cbcontext;
3892 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3893 iface, flags, surface_desc, context, callback);
3895 cbcontext.func = callback;
3896 cbcontext.context = context;
3898 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3899 &cbcontext, EnumSurfacesCallbackThunk);
3902 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3903 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3905 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3906 struct surfacescallback_context cbcontext;
3908 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3909 iface, flags, surface_desc, context, callback);
3911 cbcontext.func = callback;
3912 cbcontext.context = context;
3914 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3915 &cbcontext, EnumSurfacesCallbackThunk);
3918 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3919 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3921 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3922 struct surfacescallback_context cbcontext;
3924 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3925 iface, flags, surface_desc, context, callback);
3927 cbcontext.func = callback;
3928 cbcontext.context = context;
3930 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3931 &cbcontext, EnumSurfacesCallbackThunk);
3934 /*****************************************************************************
3935 * DirectDrawCreateClipper (DDRAW.@)
3937 * Creates a new IDirectDrawClipper object.
3940 * Clipper: Address to write the interface pointer to
3941 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3945 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3946 * E_OUTOFMEMORY if allocating the object failed
3948 *****************************************************************************/
3950 DirectDrawCreateClipper(DWORD Flags,
3951 LPDIRECTDRAWCLIPPER *Clipper,
3954 IDirectDrawClipperImpl* object;
3957 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3958 Flags, Clipper, UnkOuter);
3960 EnterCriticalSection(&ddraw_cs);
3961 if (UnkOuter != NULL)
3963 LeaveCriticalSection(&ddraw_cs);
3964 return CLASS_E_NOAGGREGATION;
3969 LeaveCriticalSection(&ddraw_cs);
3970 return DDERR_NODIRECTDRAWSUPPORT;
3973 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3974 sizeof(IDirectDrawClipperImpl));
3977 LeaveCriticalSection(&ddraw_cs);
3978 return E_OUTOFMEMORY;
3981 hr = ddraw_clipper_init(object);
3984 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3985 HeapFree(GetProcessHeap(), 0, object);
3986 LeaveCriticalSection(&ddraw_cs);
3990 TRACE("Created clipper %p.\n", object);
3991 *Clipper = (IDirectDrawClipper *) object;
3992 LeaveCriticalSection(&ddraw_cs);
3996 /*****************************************************************************
3997 * IDirectDraw7::CreateClipper
3999 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
4001 *****************************************************************************/
4002 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
4003 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
4005 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4006 iface, Flags, Clipper, UnkOuter);
4008 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
4011 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
4012 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4014 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4016 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4017 iface, flags, clipper, outer_unknown);
4019 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4022 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
4023 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4025 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4027 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4028 iface, flags, clipper, outer_unknown);
4030 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4033 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4034 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4036 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4038 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4039 iface, flags, clipper, outer_unknown);
4041 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4044 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4045 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4047 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4049 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4050 iface, flags, clipper, outer_unknown);
4052 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4055 /*****************************************************************************
4056 * IDirectDraw7::CreatePalette
4058 * Creates a new IDirectDrawPalette object
4061 * Flags: The flags for the new clipper
4062 * ColorTable: Color table to assign to the new clipper
4063 * Palette: Address to write the interface pointer to
4064 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4068 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
4069 * E_OUTOFMEMORY if allocating the object failed
4071 *****************************************************************************/
4072 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4073 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4075 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4076 IDirectDrawPaletteImpl *object;
4079 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4080 iface, Flags, ColorTable, Palette, pUnkOuter);
4082 EnterCriticalSection(&ddraw_cs);
4083 if(pUnkOuter != NULL)
4085 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4086 LeaveCriticalSection(&ddraw_cs);
4087 return CLASS_E_NOAGGREGATION;
4090 /* The refcount test shows that a cooplevel is required for this */
4091 if(!This->cooperative_level)
4093 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4094 LeaveCriticalSection(&ddraw_cs);
4095 return DDERR_NOCOOPERATIVELEVELSET;
4098 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4101 ERR("Out of memory when allocating memory for a palette implementation\n");
4102 LeaveCriticalSection(&ddraw_cs);
4103 return E_OUTOFMEMORY;
4106 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4109 WARN("Failed to initialize palette, hr %#x.\n", hr);
4110 HeapFree(GetProcessHeap(), 0, object);
4111 LeaveCriticalSection(&ddraw_cs);
4115 TRACE("Created palette %p.\n", object);
4116 *Palette = (IDirectDrawPalette *)object;
4117 LeaveCriticalSection(&ddraw_cs);
4121 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4122 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4124 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4127 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4128 iface, flags, entries, palette, outer_unknown);
4130 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4131 if (SUCCEEDED(hr) && *palette)
4133 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4134 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4135 IDirectDraw4_AddRef(iface);
4136 impl->ifaceToRelease = (IUnknown *)iface;
4141 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4142 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4144 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4147 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4148 iface, flags, entries, palette, outer_unknown);
4150 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4151 if (SUCCEEDED(hr) && *palette)
4153 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4154 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4155 IDirectDraw4_AddRef(iface);
4156 impl->ifaceToRelease = (IUnknown *)iface;
4162 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4163 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4165 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4168 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4169 iface, flags, entries, palette, outer_unknown);
4171 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4172 if (SUCCEEDED(hr) && *palette)
4174 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4175 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4176 impl->ifaceToRelease = NULL;
4182 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4183 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4185 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4188 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4189 iface, flags, entries, palette, outer_unknown);
4191 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4192 if (SUCCEEDED(hr) && *palette)
4194 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4195 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4196 impl->ifaceToRelease = NULL;
4202 /*****************************************************************************
4203 * IDirectDraw7::DuplicateSurface
4205 * Duplicates a surface. The surface memory points to the same memory as
4206 * the original surface, and it's released when the last surface referencing
4207 * it is released. I guess that's beyond Wine's surface management right now
4208 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4209 * test application to implement this)
4212 * Src: Address of the source surface
4213 * Dest: Address to write the new surface pointer to
4216 * See IDirectDraw7::CreateSurface
4218 *****************************************************************************/
4219 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4220 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4222 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4224 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4226 /* For now, simply create a new, independent surface */
4227 return IDirectDraw7_CreateSurface(iface,
4228 &Surf->surface_desc,
4233 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4234 IDirectDrawSurface4 **dst)
4236 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4238 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4240 return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4241 (IDirectDrawSurface7 **)dst);
4244 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4245 IDirectDrawSurface **dst)
4247 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4248 IDirectDrawSurface7 *src7, *dst7;
4251 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4252 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4253 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4256 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4260 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4261 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4263 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4264 IDirectDrawSurface7 *src7, *dst7;
4267 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4268 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4269 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4272 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4276 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4277 IDirectDrawSurface **dst)
4279 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4280 IDirectDrawSurface7 *src7, *dst7;
4283 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4284 src7 = (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)src);
4285 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src7, &dst7);
4288 *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_vtbl;
4292 /*****************************************************************************
4293 * IDirect3D7::EnumDevices
4295 * The EnumDevices method for IDirect3D7. It enumerates all supported
4296 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4299 * callback: Function to call for each enumerated device
4300 * context: Pointer to pass back to the app
4303 * D3D_OK, or the return value of the GetCaps call
4305 *****************************************************************************/
4306 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4308 char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4309 char device_name_tnl[] = "Wine D3D7 T&L HAL";
4310 char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4311 char device_name_hal[] = "Wine D3D7 HAL";
4312 char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4313 char device_name_rgb[] = "Wine D3D7 RGB";
4315 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4316 D3DDEVICEDESC7 device_desc7;
4317 D3DDEVICEDESC device_desc1;
4320 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4322 EnterCriticalSection(&ddraw_cs);
4324 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4327 LeaveCriticalSection(&ddraw_cs);
4330 callback(interface_name_tnl, device_name_tnl, &device_desc7, context);
4332 device_desc7.deviceGUID = IID_IDirect3DHALDevice;
4333 callback(interface_name_hal, device_name_hal, &device_desc7, context);
4335 device_desc7.deviceGUID = IID_IDirect3DRGBDevice;
4336 callback(interface_name_rgb, device_name_rgb, &device_desc7, context);
4338 TRACE("End of enumeration.\n");
4340 LeaveCriticalSection(&ddraw_cs);
4345 /*****************************************************************************
4346 * IDirect3D3::EnumDevices
4348 * Enumerates all supported Direct3DDevice interfaces. This is the
4349 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4351 * Version 1, 2 and 3
4354 * callback: Application-provided routine to call for each enumerated device
4355 * Context: Pointer to pass to the callback
4358 * D3D_OK on success,
4359 * The result of IDirect3DImpl_GetCaps if it failed
4361 *****************************************************************************/
4362 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4364 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4366 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4367 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4368 D3DDEVICEDESC7 device_desc7;
4371 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4372 * name string. Let's put the string in a sufficiently sized array in
4373 * writable memory. */
4374 char device_name[50];
4375 strcpy(device_name,"Direct3D HEL");
4377 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4379 EnterCriticalSection(&ddraw_cs);
4381 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4384 LeaveCriticalSection(&ddraw_cs);
4388 /* Do I have to enumerate the reference id? Note from old d3d7:
4389 * "It seems that enumerating the reference IID on Direct3D 1 games
4390 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4392 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4393 * EnumReference which enables / disables enumerating the reference
4394 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4395 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4396 * demo directory suggest this.
4398 * Some games(GTA 2) seem to use the second enumerated device, so I have
4399 * to enumerate at least 2 devices. So enumerate the reference device to
4402 * Other games (Rollcage) tell emulation and hal device apart by certain
4403 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4404 * limitation flag), and it refuses all devices that have the perspective
4405 * flag set. This way it refuses the emulation device, and HAL devices
4406 * never have POW2 unset in d3d7 on windows. */
4407 if (This->d3dversion != 1)
4409 static CHAR reference_description[] = "RGB Direct3D emulation";
4411 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4412 hal_desc = device_desc1;
4413 hel_desc = device_desc1;
4414 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4415 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4416 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4417 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4418 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4419 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4420 device_name, &hal_desc, &hel_desc, context);
4421 if (hr != D3DENUMRET_OK)
4423 TRACE("Application cancelled the enumeration.\n");
4424 LeaveCriticalSection(&ddraw_cs);
4429 strcpy(device_name,"Direct3D HAL");
4431 TRACE("Enumerating HAL Direct3D device.\n");
4432 hal_desc = device_desc1;
4433 hel_desc = device_desc1;
4434 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4435 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4436 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4437 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4438 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4439 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4440 device_name, &hal_desc, &hel_desc, context);
4441 if (hr != D3DENUMRET_OK)
4443 TRACE("Application cancelled the enumeration.\n");
4444 LeaveCriticalSection(&ddraw_cs);
4448 TRACE("End of enumeration.\n");
4450 LeaveCriticalSection(&ddraw_cs);
4454 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4456 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4458 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4460 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4463 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4465 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4467 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4469 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4472 /*****************************************************************************
4473 * IDirect3D3::CreateLight
4475 * Creates an IDirect3DLight interface. This interface is used in
4476 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4477 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4478 * uses the IDirect3DDevice7 interface with D3D7 lights.
4480 * Version 1, 2 and 3
4483 * light: Address to store the new interface pointer
4484 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4489 * DDERR_OUTOFMEMORY if memory allocation failed
4490 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4492 *****************************************************************************/
4493 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4494 IUnknown *outer_unknown)
4496 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4497 IDirect3DLightImpl *object;
4499 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4501 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4503 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4506 ERR("Failed to allocate light memory.\n");
4507 return DDERR_OUTOFMEMORY;
4510 d3d_light_init(object, This);
4512 TRACE("Created light %p.\n", object);
4513 *light = (IDirect3DLight *)object;
4518 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4520 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4522 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4524 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4527 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4529 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4531 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4533 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4536 /*****************************************************************************
4537 * IDirect3D3::CreateMaterial
4539 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4540 * and older versions. The IDirect3DMaterial implementation wraps its
4541 * functionality to IDirect3DDevice7::SetMaterial and friends.
4543 * Version 1, 2 and 3
4546 * material: Address to store the new interface's pointer to
4547 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4552 * DDERR_OUTOFMEMORY if memory allocation failed
4553 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4555 *****************************************************************************/
4556 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4557 IUnknown *outer_unknown)
4559 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4560 IDirect3DMaterialImpl *object;
4562 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4564 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4566 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4569 ERR("Failed to allocate material memory.\n");
4570 return DDERR_OUTOFMEMORY;
4573 d3d_material_init(object, This);
4575 TRACE("Created material %p.\n", object);
4576 *material = (IDirect3DMaterial3 *)object;
4581 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4583 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4584 IDirect3DMaterial3 *material3;
4587 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4589 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4590 *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4592 TRACE("Returning material %p.\n", *material);
4597 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4599 IDirect3DMaterial3 *material3;
4602 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4604 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4606 hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4607 *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4609 TRACE("Returning material %p.\n", *material);
4614 /*****************************************************************************
4615 * IDirect3D3::CreateViewport
4617 * Creates an IDirect3DViewport interface. This interface is used
4618 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4619 * it has been replaced by a viewport structure and
4620 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4621 * uses the IDirect3DDevice7 methods for its functionality
4624 * Viewport: Address to store the new interface pointer
4625 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4630 * DDERR_OUTOFMEMORY if memory allocation failed
4631 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4633 *****************************************************************************/
4634 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4635 IUnknown *outer_unknown)
4637 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4638 IDirect3DViewportImpl *object;
4640 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4642 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4644 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4647 ERR("Failed to allocate viewport memory.\n");
4648 return DDERR_OUTOFMEMORY;
4651 d3d_viewport_init(object, This);
4653 TRACE("Created viewport %p.\n", object);
4654 *viewport = (IDirect3DViewport3 *)object;
4659 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4661 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4663 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4665 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4669 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4671 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4673 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4675 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4679 /*****************************************************************************
4680 * IDirect3D3::FindDevice
4682 * This method finds a device with the requested properties and returns a
4683 * device description
4687 * fds: Describes the requested device characteristics
4688 * fdr: Returns the device description
4692 * DDERR_INVALIDPARAMS if no device was found
4694 *****************************************************************************/
4695 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4697 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4698 D3DDEVICEDESC7 desc7;
4699 D3DDEVICEDESC desc1;
4702 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4704 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4706 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4707 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4708 return DDERR_INVALIDPARAMS;
4710 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4711 && fds->dcmColorModel != D3DCOLOR_RGB)
4713 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4714 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4717 if (fds->dwFlags & D3DFDS_GUID)
4719 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4720 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4721 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4722 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4724 WARN("No match for this GUID.\n");
4725 return DDERR_NOTFOUND;
4730 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4731 if (hr != D3D_OK) return hr;
4733 /* Now return our own GUID */
4734 fdr->guid = IID_D3DDEVICE_WineD3D;
4735 fdr->ddHwDesc = desc1;
4736 fdr->ddSwDesc = desc1;
4738 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4743 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4745 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4747 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4749 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4752 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4754 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4756 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4758 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4761 /*****************************************************************************
4762 * IDirect3D7::CreateDevice
4764 * Creates an IDirect3DDevice7 interface.
4766 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4767 * DirectDraw surfaces and are created with
4768 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4769 * create the device object and QueryInterfaces for IDirect3DDevice
4772 * refiid: IID of the device to create
4773 * Surface: Initial rendertarget
4774 * Device: Address to return the interface pointer
4778 * DDERR_OUTOFMEMORY if memory allocation failed
4779 * DDERR_INVALIDPARAMS if a device exists already
4781 *****************************************************************************/
4782 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4783 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4785 IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4786 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4787 IDirect3DDeviceImpl *object;
4790 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4792 EnterCriticalSection(&ddraw_cs);
4795 /* Fail device creation if non-opengl surfaces are used. */
4796 if (This->ImplType != SURFACE_OPENGL)
4798 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4799 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4801 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4802 * is caught in CreateSurface or QueryInterface. */
4803 LeaveCriticalSection(&ddraw_cs);
4807 if (This->d3ddevice)
4809 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4810 LeaveCriticalSection(&ddraw_cs);
4811 return DDERR_INVALIDPARAMS;
4814 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4817 ERR("Failed to allocate device memory.\n");
4818 LeaveCriticalSection(&ddraw_cs);
4819 return DDERR_OUTOFMEMORY;
4822 hr = d3d_device_init(object, This, target);
4825 WARN("Failed to initialize device, hr %#x.\n", hr);
4826 HeapFree(GetProcessHeap(), 0, object);
4827 LeaveCriticalSection(&ddraw_cs);
4831 TRACE("Created device %p.\n", object);
4832 *device = (IDirect3DDevice7 *)object;
4834 LeaveCriticalSection(&ddraw_cs);
4838 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4839 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4841 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4844 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4845 iface, debugstr_guid(riid), surface, device, outer_unknown);
4847 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4849 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4850 (IDirect3DDevice7 **)device);
4851 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4856 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4857 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4859 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4862 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4863 iface, debugstr_guid(riid), surface, device);
4865 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4866 surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)surface) : NULL,
4867 (IDirect3DDevice7 **)device);
4868 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4873 /*****************************************************************************
4874 * IDirect3D7::CreateVertexBuffer
4876 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4882 * desc: Requested Vertex buffer properties
4883 * vertex_buffer: Address to return the interface pointer at
4884 * flags: Some flags, should be 0
4888 * DDERR_OUTOFMEMORY if memory allocation failed
4889 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4890 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4892 *****************************************************************************/
4893 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4894 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4896 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4897 IDirect3DVertexBufferImpl *object;
4900 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4901 iface, desc, vertex_buffer, flags);
4903 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4905 TRACE("Vertex buffer description:\n");
4906 TRACE(" dwSize %u\n", desc->dwSize);
4907 TRACE(" dwCaps %#x\n", desc->dwCaps);
4908 TRACE(" FVF %#x\n", desc->dwFVF);
4909 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
4911 /* Now create the vertex buffer */
4912 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4915 ERR("Failed to allocate vertex buffer memory.\n");
4916 return DDERR_OUTOFMEMORY;
4919 hr = d3d_vertex_buffer_init(object, This, desc);
4922 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4923 HeapFree(GetProcessHeap(), 0, object);
4927 TRACE("Created vertex buffer %p.\n", object);
4928 *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4933 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4934 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4936 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4939 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4940 iface, desc, vertex_buffer, flags, outer_unknown);
4942 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4944 hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4945 (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4947 *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4952 /*****************************************************************************
4953 * IDirect3D7::EnumZBufferFormats
4955 * Enumerates all supported Z buffer pixel formats
4961 * callback: callback to call for each pixel format
4962 * context: Pointer to pass back to the callback
4966 * DDERR_INVALIDPARAMS if callback is NULL
4967 * For details, see IWineD3DDevice::EnumZBufferFormats
4969 *****************************************************************************/
4970 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4971 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4973 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4974 WINED3DDISPLAYMODE d3ddm;
4975 WINED3DDEVTYPE type;
4979 /* Order matters. Specifically, BattleZone II (full version) expects the
4980 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4981 static const enum wined3d_format_id formats[] =
4983 WINED3DFMT_S1_UINT_D15_UNORM,
4984 WINED3DFMT_D16_UNORM,
4985 WINED3DFMT_X8D24_UNORM,
4986 WINED3DFMT_S4X4_UINT_D24_UNORM,
4987 WINED3DFMT_D24_UNORM_S8_UINT,
4988 WINED3DFMT_D32_UNORM,
4991 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4992 iface, debugstr_guid(device_iid), callback, context);
4994 if (!callback) return DDERR_INVALIDPARAMS;
4996 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4997 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4998 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
5000 TRACE("Asked for HAL device.\n");
5001 type = WINED3DDEVTYPE_HAL;
5003 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
5004 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
5006 TRACE("Asked for SW device.\n");
5007 type = WINED3DDEVTYPE_SW;
5009 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
5011 TRACE("Asked for REF device.\n");
5012 type = WINED3DDEVTYPE_REF;
5014 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
5016 TRACE("Asked for NULLREF device.\n");
5017 type = WINED3DDEVTYPE_NULLREF;
5021 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
5022 type = WINED3DDEVTYPE_HAL;
5025 EnterCriticalSection(&ddraw_cs);
5026 /* We need an adapter format from somewhere to please wined3d and WGL.
5027 * Use the current display mode. So far all cards offer the same depth
5028 * stencil format for all modes, but if some do not and applications do
5029 * not like that we'll have to find some workaround, like iterating over
5030 * all imaginable formats and collecting all the depth stencil formats we
5032 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, 0, &d3ddm);
5034 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5036 hr = IWineD3D_CheckDeviceFormat(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5037 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5040 DDPIXELFORMAT pformat;
5042 memset(&pformat, 0, sizeof(pformat));
5043 pformat.dwSize = sizeof(pformat);
5044 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5046 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5047 hr = callback(&pformat, context);
5048 if (hr != DDENUMRET_OK)
5050 TRACE("Format enumeration cancelled by application.\n");
5051 LeaveCriticalSection(&ddraw_cs);
5056 TRACE("End of enumeration.\n");
5058 LeaveCriticalSection(&ddraw_cs);
5062 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5063 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5065 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5067 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5068 iface, debugstr_guid(device_iid), callback, context);
5070 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5073 /*****************************************************************************
5074 * IDirect3D7::EvictManagedTextures
5076 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5077 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5082 * D3D_OK, because it's a stub
5084 *****************************************************************************/
5085 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5087 FIXME("iface %p stub!\n", iface);
5089 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5090 * then unload surfaces / textures. */
5095 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5097 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5099 TRACE("iface %p.\n", iface);
5101 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5104 /*****************************************************************************
5105 * IDirect3DImpl_GetCaps
5107 * This function retrieves the device caps from wined3d
5108 * and converts it into a D3D7 and D3D - D3D3 structure
5109 * This is a helper function called from various places in ddraw
5112 * wined3d: The interface to get the caps from
5113 * desc1: Old D3D <3 structure to fill (needed)
5114 * desc7: D3D7 device desc structure to fill (needed)
5117 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5119 *****************************************************************************/
5120 HRESULT IDirect3DImpl_GetCaps(IWineD3D *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5122 WINED3DCAPS wined3d_caps;
5125 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5127 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5129 EnterCriticalSection(&ddraw_cs);
5130 hr = IWineD3D_GetDeviceCaps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5131 LeaveCriticalSection(&ddraw_cs);
5134 WARN("Failed to get device caps, hr %#x.\n", hr);
5138 /* Copy the results into the d3d7 and d3d3 structures */
5139 desc7->dwDevCaps = wined3d_caps.DevCaps;
5140 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5141 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5142 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5143 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5144 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5145 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5146 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5147 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5148 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5149 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5151 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5152 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5154 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5155 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5156 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5157 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5159 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5160 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5161 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5162 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5164 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5165 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5167 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5168 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5170 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5171 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5173 /* Remove all non-d3d7 caps */
5174 desc7->dwDevCaps &= (
5175 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5176 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5177 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5178 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5179 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5180 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5181 D3DDEVCAPS_HWRASTERIZATION);
5183 desc7->dwStencilCaps &= (
5184 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5185 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5186 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5190 desc7->dwTextureOpCaps &= (
5191 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5192 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5193 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5194 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5195 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5196 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5197 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5198 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5200 desc7->dwVertexProcessingCaps &= (
5201 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5202 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5204 desc7->dpcLineCaps.dwMiscCaps &= (
5205 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5206 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5207 D3DPMISCCAPS_CULLCCW);
5209 desc7->dpcLineCaps.dwRasterCaps &= (
5210 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5211 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5212 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5213 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5214 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5215 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5216 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5217 D3DPRASTERCAPS_ZFOG);
5219 desc7->dpcLineCaps.dwZCmpCaps &= (
5220 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5221 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5222 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5224 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5225 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5226 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5227 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5228 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5229 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5231 desc7->dpcLineCaps.dwDestBlendCaps &= (
5232 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5233 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5234 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5235 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5236 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5238 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5239 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5240 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5241 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5243 desc7->dpcLineCaps.dwShadeCaps &= (
5244 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5245 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5246 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5247 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5248 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5249 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5250 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5252 desc7->dpcLineCaps.dwTextureCaps &= (
5253 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5254 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5255 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5256 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5258 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5259 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5260 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5261 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5262 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5263 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5264 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5266 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5267 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5268 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5269 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5271 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5272 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5273 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5275 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5277 /* DirectX7 always has the np2 flag set, no matter what the card
5278 * supports. Some old games (Rollcage) check the caps incorrectly.
5279 * If wined3d supports nonpow2 textures it also has np2 conditional
5281 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5284 /* Fill the missing members, and do some fixup */
5285 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5286 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5287 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5288 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5289 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5290 desc7->dpcLineCaps.dwStippleWidth = 32;
5291 desc7->dpcLineCaps.dwStippleHeight = 32;
5292 /* Use the same for the TriCaps */
5293 desc7->dpcTriCaps = desc7->dpcLineCaps;
5295 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5296 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5297 desc7->dwMinTextureWidth = 1;
5298 desc7->dwMinTextureHeight = 1;
5300 /* Convert DWORDs safely to WORDs */
5301 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5302 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5303 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5304 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5306 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5307 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5308 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5309 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5311 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5313 desc7->dwReserved1 = 0;
5314 desc7->dwReserved2 = 0;
5315 desc7->dwReserved3 = 0;
5316 desc7->dwReserved4 = 0;
5318 /* Fill the old structure */
5319 memset(desc1, 0, sizeof(*desc1));
5320 desc1->dwSize = sizeof(D3DDEVICEDESC);
5321 desc1->dwFlags = D3DDD_COLORMODEL
5323 | D3DDD_TRANSFORMCAPS
5325 | D3DDD_LIGHTINGCAPS
5328 | D3DDD_DEVICERENDERBITDEPTH
5329 | D3DDD_DEVICEZBUFFERBITDEPTH
5330 | D3DDD_MAXBUFFERSIZE
5331 | D3DDD_MAXVERTEXCOUNT;
5333 desc1->dcmColorModel = D3DCOLOR_RGB;
5334 desc1->dwDevCaps = desc7->dwDevCaps;
5335 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5336 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5337 desc1->bClipping = TRUE;
5338 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5339 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5340 | D3DLIGHTCAPS_PARALLELPOINT
5341 | D3DLIGHTCAPS_POINT
5342 | D3DLIGHTCAPS_SPOT;
5344 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5345 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5347 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5348 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5349 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5350 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5351 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5352 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5353 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5354 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5355 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5356 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5357 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5358 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5359 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5361 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5362 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5363 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5364 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5365 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5366 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5367 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5368 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5369 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5370 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5371 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5372 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5373 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5375 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5376 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5377 desc1->dwMaxBufferSize = 0;
5378 desc1->dwMaxVertexCount = 65536;
5379 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5380 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5381 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5382 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5383 desc1->dwMinStippleWidth = 1;
5384 desc1->dwMinStippleHeight = 1;
5385 desc1->dwMaxStippleWidth = 32;
5386 desc1->dwMaxStippleHeight = 32;
5387 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5388 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5389 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5390 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5391 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5392 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5393 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5394 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5395 desc1->dwStencilCaps = desc7->dwStencilCaps;
5396 desc1->dwFVFCaps = desc7->dwFVFCaps;
5397 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5398 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5399 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5404 /*****************************************************************************
5405 * IDirectDraw7 VTable
5406 *****************************************************************************/
5407 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5410 ddraw7_QueryInterface,
5415 ddraw7_CreateClipper,
5416 ddraw7_CreatePalette,
5417 ddraw7_CreateSurface,
5418 ddraw7_DuplicateSurface,
5419 ddraw7_EnumDisplayModes,
5420 ddraw7_EnumSurfaces,
5421 ddraw7_FlipToGDISurface,
5423 ddraw7_GetDisplayMode,
5424 ddraw7_GetFourCCCodes,
5425 ddraw7_GetGDISurface,
5426 ddraw7_GetMonitorFrequency,
5428 ddraw7_GetVerticalBlankStatus,
5430 ddraw7_RestoreDisplayMode,
5431 ddraw7_SetCooperativeLevel,
5432 ddraw7_SetDisplayMode,
5433 ddraw7_WaitForVerticalBlank,
5435 ddraw7_GetAvailableVidMem,
5437 ddraw7_GetSurfaceFromDC,
5439 ddraw7_RestoreAllSurfaces,
5440 ddraw7_TestCooperativeLevel,
5441 ddraw7_GetDeviceIdentifier,
5443 ddraw7_StartModeTest,
5447 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5450 ddraw4_QueryInterface,
5455 ddraw4_CreateClipper,
5456 ddraw4_CreatePalette,
5457 ddraw4_CreateSurface,
5458 ddraw4_DuplicateSurface,
5459 ddraw4_EnumDisplayModes,
5460 ddraw4_EnumSurfaces,
5461 ddraw4_FlipToGDISurface,
5463 ddraw4_GetDisplayMode,
5464 ddraw4_GetFourCCCodes,
5465 ddraw4_GetGDISurface,
5466 ddraw4_GetMonitorFrequency,
5468 ddraw4_GetVerticalBlankStatus,
5470 ddraw4_RestoreDisplayMode,
5471 ddraw4_SetCooperativeLevel,
5472 ddraw4_SetDisplayMode,
5473 ddraw4_WaitForVerticalBlank,
5475 ddraw4_GetAvailableVidMem,
5477 ddraw4_GetSurfaceFromDC,
5479 ddraw4_RestoreAllSurfaces,
5480 ddraw4_TestCooperativeLevel,
5481 ddraw4_GetDeviceIdentifier,
5484 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5487 ddraw3_QueryInterface,
5492 ddraw3_CreateClipper,
5493 ddraw3_CreatePalette,
5494 ddraw3_CreateSurface,
5495 ddraw3_DuplicateSurface,
5496 ddraw3_EnumDisplayModes,
5497 ddraw3_EnumSurfaces,
5498 ddraw3_FlipToGDISurface,
5500 ddraw3_GetDisplayMode,
5501 ddraw3_GetFourCCCodes,
5502 ddraw3_GetGDISurface,
5503 ddraw3_GetMonitorFrequency,
5505 ddraw3_GetVerticalBlankStatus,
5507 ddraw3_RestoreDisplayMode,
5508 ddraw3_SetCooperativeLevel,
5509 ddraw3_SetDisplayMode,
5510 ddraw3_WaitForVerticalBlank,
5512 ddraw3_GetAvailableVidMem,
5514 ddraw3_GetSurfaceFromDC,
5517 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5520 ddraw2_QueryInterface,
5525 ddraw2_CreateClipper,
5526 ddraw2_CreatePalette,
5527 ddraw2_CreateSurface,
5528 ddraw2_DuplicateSurface,
5529 ddraw2_EnumDisplayModes,
5530 ddraw2_EnumSurfaces,
5531 ddraw2_FlipToGDISurface,
5533 ddraw2_GetDisplayMode,
5534 ddraw2_GetFourCCCodes,
5535 ddraw2_GetGDISurface,
5536 ddraw2_GetMonitorFrequency,
5538 ddraw2_GetVerticalBlankStatus,
5540 ddraw2_RestoreDisplayMode,
5541 ddraw2_SetCooperativeLevel,
5542 ddraw2_SetDisplayMode,
5543 ddraw2_WaitForVerticalBlank,
5545 ddraw2_GetAvailableVidMem,
5548 static const struct IDirectDrawVtbl ddraw1_vtbl =
5551 ddraw1_QueryInterface,
5556 ddraw1_CreateClipper,
5557 ddraw1_CreatePalette,
5558 ddraw1_CreateSurface,
5559 ddraw1_DuplicateSurface,
5560 ddraw1_EnumDisplayModes,
5561 ddraw1_EnumSurfaces,
5562 ddraw1_FlipToGDISurface,
5564 ddraw1_GetDisplayMode,
5565 ddraw1_GetFourCCCodes,
5566 ddraw1_GetGDISurface,
5567 ddraw1_GetMonitorFrequency,
5569 ddraw1_GetVerticalBlankStatus,
5571 ddraw1_RestoreDisplayMode,
5572 ddraw1_SetCooperativeLevel,
5573 ddraw1_SetDisplayMode,
5574 ddraw1_WaitForVerticalBlank,
5577 static const struct IDirect3D7Vtbl d3d7_vtbl =
5579 /* IUnknown methods */
5580 d3d7_QueryInterface,
5583 /* IDirect3D7 methods */
5586 d3d7_CreateVertexBuffer,
5587 d3d7_EnumZBufferFormats,
5588 d3d7_EvictManagedTextures
5591 static const struct IDirect3D3Vtbl d3d3_vtbl =
5593 /* IUnknown methods */
5594 d3d3_QueryInterface,
5597 /* IDirect3D3 methods */
5600 d3d3_CreateMaterial,
5601 d3d3_CreateViewport,
5604 d3d3_CreateVertexBuffer,
5605 d3d3_EnumZBufferFormats,
5606 d3d3_EvictManagedTextures
5609 static const struct IDirect3D2Vtbl d3d2_vtbl =
5611 /* IUnknown methods */
5612 d3d2_QueryInterface,
5615 /* IDirect3D2 methods */
5618 d3d2_CreateMaterial,
5619 d3d2_CreateViewport,
5624 static const struct IDirect3DVtbl d3d1_vtbl =
5626 /* IUnknown methods */
5627 d3d1_QueryInterface,
5630 /* IDirect3D methods */
5634 d3d1_CreateMaterial,
5635 d3d1_CreateViewport,
5639 /*****************************************************************************
5642 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5643 * if none was found.
5645 * This function is in ddraw.c and the DDraw object space because D3D7
5646 * vertex buffers are created using the IDirect3D interface to the ddraw
5647 * object, so they can be valid across D3D devices(theoretically. The ddraw
5648 * object also owns the wined3d device
5652 * fvf: Fvf to find the decl for
5655 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5658 *****************************************************************************/
5659 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5662 IWineD3DVertexDeclaration* pDecl = NULL;
5663 int p, low, high; /* deliberately signed */
5664 struct FvfToDecl *convertedDecls = This->decls;
5666 TRACE("Searching for declaration for fvf %08x... ", fvf);
5669 high = This->numConvertedDecls - 1;
5670 while(low <= high) {
5671 p = (low + high) >> 1;
5673 if(convertedDecls[p].fvf == fvf) {
5674 TRACE("found %p\n", convertedDecls[p].decl);
5675 return convertedDecls[p].decl;
5676 } else if(convertedDecls[p].fvf < fvf) {
5682 TRACE("not found. Creating and inserting at position %d.\n", low);
5684 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
5685 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5686 if (hr != S_OK) return NULL;
5688 if(This->declArraySize == This->numConvertedDecls) {
5689 int grow = max(This->declArraySize / 2, 8);
5690 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5691 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5692 if(!convertedDecls) {
5693 /* This will destroy it */
5694 IWineD3DVertexDeclaration_Release(pDecl);
5697 This->decls = convertedDecls;
5698 This->declArraySize += grow;
5701 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5702 convertedDecls[low].decl = pDecl;
5703 convertedDecls[low].fvf = fvf;
5704 This->numConvertedDecls++;
5706 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5710 /* IWineD3DDeviceParent IUnknown methods */
5712 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
5714 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
5717 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
5719 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5720 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
5723 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
5725 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5726 return ddraw7_AddRef(&This->IDirectDraw7_iface);
5729 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
5731 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5732 return ddraw7_Release(&This->IDirectDraw7_iface);
5735 /* IWineD3DDeviceParent methods */
5737 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
5739 TRACE("iface %p, device %p\n", iface, device);
5742 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
5743 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5744 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
5746 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5747 IDirectDrawSurfaceImpl *surf = NULL;
5749 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
5751 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5752 "\tpool %#x, level %u, face %u, surface %p\n",
5753 iface, superior, width, height, format, usage, pool, level, face, surface);
5755 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5758 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5759 TRACE("Asked for positive x\n");
5760 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5762 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5764 surf = This->tex_root; break;
5765 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5766 TRACE("Asked for negative x\n");
5767 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5768 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5769 TRACE("Asked for positive y\n");
5770 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5771 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5772 TRACE("Asked for negative y\n");
5773 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5774 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5775 TRACE("Asked for positive z\n");
5776 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5777 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5778 TRACE("Asked for negative z\n");
5779 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5780 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5785 IDirectDrawSurface7 *attached;
5786 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
5787 surf = (IDirectDrawSurfaceImpl *)attached;
5788 IDirectDrawSurface7_Release(attached);
5790 if (!surf) ERR("root search surface not found\n");
5792 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5795 IDirectDrawSurface7 *attached;
5796 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5797 if(!attached) ERR("Surface not found\n");
5798 surf = (IDirectDrawSurfaceImpl *)attached;
5799 IDirectDrawSurface7_Release(attached);
5803 /* Return the surface */
5804 *surface = surf->WineD3DSurface;
5805 IWineD3DSurface_AddRef(*surface);
5807 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5812 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5814 IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5815 IDirectDrawSurfaceImpl **target = ctx;
5817 if (!s->isRenderTarget)
5820 IDirectDrawSurface7_Release(surface);
5821 return DDENUMRET_CANCEL;
5824 /* Recurse into the surface tree */
5825 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5827 IDirectDrawSurface7_Release(surface);
5828 if (*target) return DDENUMRET_CANCEL;
5830 return DDENUMRET_OK;
5833 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
5834 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
5835 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5836 IWineD3DSurface **surface)
5838 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5839 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
5840 IDirectDrawSurfaceImpl *target = NULL;
5842 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5843 "\tmultisample_quality %u, lockable %u, surface %p\n",
5844 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
5846 if (d3d_surface->isRenderTarget)
5848 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5852 target = d3d_surface;
5857 target = This->d3d_target;
5858 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
5861 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5863 *surface = target->WineD3DSurface;
5864 IWineD3DSurface_AddRef(*surface);
5865 target->isRenderTarget = TRUE;
5867 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5872 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
5873 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5874 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
5876 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5877 IDirectDrawSurfaceImpl *ddraw_surface;
5878 DDSURFACEDESC2 ddsd;
5881 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5882 "\tmultisample_quality %u, discard %u, surface %p\n",
5883 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
5887 /* Create a DirectDraw surface */
5888 memset(&ddsd, 0, sizeof(ddsd));
5889 ddsd.dwSize = sizeof(ddsd);
5890 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5891 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5892 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5893 ddsd.dwHeight = height;
5894 ddsd.dwWidth = width;
5897 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5901 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5904 This->depthstencil = TRUE;
5905 hr = IDirectDraw7_CreateSurface(&This->IDirectDraw7_iface, &ddsd,
5906 (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5907 This->depthstencil = FALSE;
5910 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
5914 *surface = ddraw_surface->WineD3DSurface;
5915 IWineD3DSurface_AddRef(*surface);
5916 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5921 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
5922 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5923 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
5925 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5926 iface, superior, width, height, depth, format, pool, usage, volume);
5928 ERR("Not implemented!\n");
5933 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
5934 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
5936 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
5937 IDirectDrawSurfaceImpl *iterator;
5938 IParentImpl *object;
5941 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
5943 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
5946 FIXME("Allocation of memory failed\n");
5948 return DDERR_OUTOFVIDEOMEMORY;
5951 ddraw_parent_init(object);
5953 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
5954 This->ImplType, object, swapchain);
5957 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
5958 HeapFree(GetProcessHeap(), 0 , object);
5963 object->child = (IUnknown *)*swapchain;
5964 This->d3d_target->wineD3DSwapChain = *swapchain;
5965 iterator = This->d3d_target->complex_array[0];
5968 iterator->wineD3DSwapChain = *swapchain;
5969 iterator = iterator->complex_array[0];
5975 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
5977 /* IUnknown methods */
5978 device_parent_QueryInterface,
5979 device_parent_AddRef,
5980 device_parent_Release,
5981 /* IWineD3DDeviceParent methods */
5982 device_parent_WineD3DDeviceCreated,
5983 device_parent_CreateSurface,
5984 device_parent_CreateRenderTarget,
5985 device_parent_CreateDepthStencilSurface,
5986 device_parent_CreateVolume,
5987 device_parent_CreateSwapChain,
5990 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5995 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5996 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5997 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5998 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5999 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
6000 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
6001 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
6002 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
6003 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
6004 ddraw->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
6005 ddraw->numIfaces = 1;
6008 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
6010 ddraw->ImplType = DefaultSurfaceType;
6012 /* Get the current screen settings. */
6014 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
6016 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
6017 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
6021 ERR("Failed to load wined3d - broken OpenGL setup?\n");
6022 return DDERR_NODIRECTDRAWSUPPORT;
6025 ddraw->wineD3D = pWineDirect3DCreate(7, &ddraw->IDirectDraw7_iface);
6026 if (!ddraw->wineD3D)
6028 WARN("Failed to create a wined3d object.\n");
6029 return E_OUTOFMEMORY;
6032 hr = IWineD3D_CreateDevice(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type, NULL, 0,
6033 (IWineD3DDeviceParent *)&ddraw->device_parent_vtbl, &ddraw->wineD3DDevice);
6036 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
6037 IWineD3D_Release(ddraw->wineD3D);
6041 /* Get the amount of video memory */
6042 ddraw->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(ddraw->wineD3DDevice);
6044 list_init(&ddraw->surface_list);