advapi32: Remove a useless macro.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56     ULONG ref;
57
58     if (This->inDestruction) return 0;
59     ref = InterlockedDecrement(&This->ref);
60
61     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
62
63     if (ref == 0) {
64       This->inDestruction = TRUE;
65       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
66       IWineD3DDevice_Release(This->WineD3DDevice);
67       HeapFree(GetProcessHeap(), 0, This);
68     }
69     return ref;
70 }
71
72 /* IDirect3DDevice Interface follow: */
73 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
74     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
75     
76     TRACE("(%p) : Relay\n", This);
77     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
78 }
79
80 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
81     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
82     
83     TRACE("(%p) Relay\n", This);
84     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
85 }
86
87 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
88     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89
90     TRACE("(%p) : Relay\n", This);
91     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
92 }
93
94 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
95     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
96     HRESULT hr = D3D_OK;
97     IWineD3D* pWineD3D;
98
99     TRACE("(%p) Relay\n", This);
100
101     if (NULL == ppD3D9) {
102         return D3DERR_INVALIDCALL;
103     }
104     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
105     if (hr == D3D_OK && pWineD3D != NULL)
106     {
107         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
108         IWineD3D_Release(pWineD3D);
109     } else {
110         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
111         *ppD3D9 = NULL;
112     }
113     TRACE("(%p) returning %p\n", This, *ppD3D9);
114     return hr;
115 }
116
117 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
118     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119     HRESULT hrc = D3D_OK;
120     WINED3DCAPS *pWineCaps;
121
122     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
123     if(NULL == pCaps){
124         return D3DERR_INVALIDCALL;
125     }
126     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
127     if(pWineCaps == NULL){
128         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
129     }
130
131     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
132     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
133     HeapFree(GetProcessHeap(), 0, pWineCaps);
134     TRACE("Returning %p %p\n", This, pCaps);
135     return hrc;
136 }
137
138 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
139     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
140     TRACE("(%p) Relay\n", This);
141     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
142 }
143
144 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
145     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146     TRACE("(%p) Relay\n", This);
147     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
148 }
149
150 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
151     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
153     TRACE("(%p) Relay\n", This);
154     if(!pCursorBitmap) {
155         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
156         return WINED3DERR_INVALIDCALL;
157     }
158     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
159 }
160
161 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
162     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163     TRACE("(%p) Relay\n", This);
164     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
165 }
166
167 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
168     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169     TRACE("(%p) Relay\n", This);
170
171     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
172 }
173
174 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
175     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176     WINED3DPRESENT_PARAMETERS localParameters;
177     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
178         
179     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
180     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
181     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
182     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
183     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
184     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
185     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
186     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
187     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
188     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
189     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
190     localParameters.Flags                          = &pPresentationParameters->Flags;                      
191     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
192     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
193     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
194 }
195
196 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
197  pDirtyRegion) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     TRACE("(%p) Relay\n", This);
200     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
201 }
202
203 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
204     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
205     IWineD3DSurface *retSurface = NULL;
206     HRESULT rc = D3D_OK;
207
208     TRACE("(%p) Relay\n", This);
209
210     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
211     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
212         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
213         IWineD3DSurface_Release(retSurface);
214     }
215     return rc;
216 }
217 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
218     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219     TRACE("(%p) Relay\n", This);
220     
221     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
222 }
223
224 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
225     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
226     TRACE("(%p) Relay\n", This);
227     
228     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
229 }
230
231 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
232     
233     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
234     TRACE("(%p) Relay\n", This);
235    
236     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ 
237     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
238 }
239
240 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     TRACE("(%p) Relay\n", This);
243     
244     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
245     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
246 }
247
248
249 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
250     HRESULT hrc;
251     IDirect3DSurface9Impl *object;
252     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
253     TRACE("(%p) Relay\n", This);
254     if(MultisampleQuality < 0) { 
255         FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
256     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
257         MultisampleQuality=0;
258     }
259     
260     if(MultisampleQuality > 0){
261         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
262     /*
263     MultisampleQuality
264  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
265  */
266  
267         MultisampleQuality=0;
268     }
269     /*FIXME: Check MAX bounds of MultisampleQuality*/
270
271     /* Allocate the storage for the device */
272     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
273     if (NULL == object) {
274         FIXME("Allocation of memory failed\n");
275         return D3DERR_OUTOFVIDEOMEMORY;
276     }
277
278     object->lpVtbl = &Direct3DSurface9_Vtbl;
279     object->ref = 1;
280     
281     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
282            
283     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
284     
285     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
286
287        /* free up object */
288         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
289         HeapFree(GetProcessHeap(), 0, object);
290     } else {
291         IUnknown_AddRef(iface);
292         object->parentDevice = iface;
293         TRACE("(%p) : Created surface %p\n", This, object);
294         *ppSurface = (LPDIRECT3DSURFACE9) object;
295     }
296     return hrc;
297 }
298
299
300
301 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
302                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
303                                                          DWORD MultisampleQuality, BOOL Lockable, 
304                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
305    TRACE("Relay\n");
306    /* Is this correct? */
307    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
308      
309
310 }
311
312 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
313                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
314                                                                 DWORD MultisampleQuality, BOOL Discard,
315                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
316      TRACE("Relay\n");
317      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
318                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
319                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
320 }
321
322
323 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
324     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
325     TRACE("(%p) Relay\n" , This);
326     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
327 }
328
329 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
330     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
331     TRACE("(%p) Relay\n" , This);
332     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
333 }
334
335 /* This isn't in MSDN!
336 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
337     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338     FIXME("(%p) : stub\n", This);
339     return D3D_OK;
340 }
341 */
342
343 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
344     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
346     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
347     TRACE("(%p) Relay\n" , This);
348     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
349 }
350
351 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
354     TRACE("(%p) Relay\n" , This);
355     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
356 }
357
358 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
359     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
360     TRACE("(%p) Relay\n" , This);
361     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);            
362 }
363
364 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
365     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
367     TRACE("(%p) Relay\n" , This);
368
369     /* Note: D3DRECT is compatible with WINED3DRECT */
370     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);    
371 }
372
373 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
374     TRACE("Relay\n");
375     if(Pool == D3DPOOL_MANAGED ){
376         FIXME("Attempting to create a managed offscreen plain surface\n");
377         return D3DERR_INVALIDCALL;
378     }    
379         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
380         
381         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
382         but then...
383         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
384         Why, their always lockable?
385         should I change the usage to dynamic?        
386         */
387     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
388 }
389
390 /* TODO: move to wineD3D */
391 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
392     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
393     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
394     TRACE("(%p) Relay\n" , This);
395     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
396 }
397
398 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
399     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
400     HRESULT hr = D3D_OK;
401     IWineD3DSurface *pRenderTarget;
402
403     TRACE("(%p) Relay\n" , This);
404
405     if (ppRenderTarget == NULL) {
406         return D3DERR_INVALIDCALL;
407     }
408     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
409
410     if (hr == D3D_OK && pRenderTarget != NULL) {
411         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
412         IWineD3DSurface_Release(pRenderTarget);
413     } else {
414         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
415         *ppRenderTarget = NULL;
416     }
417     return hr;
418 }
419
420 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
421     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
422     IDirect3DSurface9Impl *pSurface;
423
424     TRACE("(%p) Relay\n" , This);
425
426     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
427     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
428 }
429
430 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
431     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
432     HRESULT hr = D3D_OK;
433     IWineD3DSurface *pZStencilSurface;
434
435     TRACE("(%p) Relay\n" , This);
436     if(ppZStencilSurface == NULL){
437         return D3DERR_INVALIDCALL;
438     }
439
440     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
441     if(hr == D3D_OK && pZStencilSurface != NULL){
442         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
443         IWineD3DSurface_Release(pZStencilSurface);
444     }else{
445         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
446         *ppZStencilSurface = NULL;
447     }
448     return D3D_OK;
449 }
450
451 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
452     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
453     TRACE("(%p) Relay\n" , This);
454     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
455 }
456
457 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
458     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459     TRACE("(%p) Relay\n" , This);
460     return IWineD3DDevice_EndScene(This->WineD3DDevice);
461     
462 }
463
464 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     TRACE("(%p) Relay\n" , This);
467
468     /* Note: D3DRECT is compatible with WINED3DRECT */
469     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
470 }
471
472 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
473     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
474     TRACE("(%p) Relay\n" , This);
475
476     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
477     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
478 }
479
480 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
481     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
482     TRACE("(%p) Relay\n" , This);
483
484     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
485     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
486 }
487
488 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490     TRACE("(%p) Relay\n" , This);
491
492     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
493     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
494 }
495
496 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
497     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
498     TRACE("(%p) Relay\n" , This);
499
500     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
501     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
502 }
503
504 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
505     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
506     TRACE("(%p) Relay\n" , This);
507
508     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
509     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
510 }
511
512 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
513     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514     TRACE("(%p) Relay\n" , This);
515
516     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
517     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
518 }
519
520 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
521     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522     TRACE("(%p) Relay\n" , This);
523
524     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
525     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
526 }
527
528 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
529     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
530     TRACE("(%p) Relay\n" , This);
531
532     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
533     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
534 }
535
536 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
537     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538     TRACE("(%p) Relay\n" , This);
539
540     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
541     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
542 }
543
544 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
545     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546     TRACE("(%p) Relay\n" , This);
547     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
548 }
549
550 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
551     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
552     TRACE("(%p) Relay\n" , This);
553     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
554 }
555
556 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
557     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558     TRACE("(%p) Relay\n" , This);
559     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
560 }
561
562 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
563     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
564     TRACE("(%p) Relay\n" , This);
565     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
566 }
567
568 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
569     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
570     TRACE("(%p) Relay\n" , This);
571     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
572 }
573
574 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
575     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
576     TRACE("(%p) Relay\n" , This);
577     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
578 }
579
580 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
581     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
582     TRACE("(%p) Relay\n" , This);
583     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
584 }
585
586 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588     TRACE("(%p) Relay\n" , This);
589     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
590 }
591
592 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
593     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
594     IWineD3DBaseTexture *retTexture = NULL;
595     HRESULT rc = D3D_OK;
596
597     TRACE("(%p) Relay\n" , This);
598
599     if(ppTexture == NULL){
600         return D3DERR_INVALIDCALL;
601     }
602
603     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
604     if (rc == D3D_OK && NULL != retTexture) {
605         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
606         IWineD3DBaseTexture_Release(retTexture);
607     }else{
608         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
609         *ppTexture = NULL;
610     }
611     return rc;
612 }
613
614 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
615     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
616     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
617     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
618                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
619 }
620
621 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
622     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623     TRACE("(%p) Relay\n" , This);
624     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
625 }
626
627 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
628     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
629     TRACE("(%p) Relay\n" , This);
630     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
631 }
632
633 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
634     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
635     TRACE("(%p) Relay\n" , This);
636     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
637 }
638
639 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
640     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
641     TRACE("(%p) Relay\n" , This);
642     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
643 }
644
645 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
646     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
647     TRACE("(%p) Relay\n" , This);
648     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
649 }
650
651 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
652     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
653     TRACE("(%p) Relay\n" , This);
654     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
655 }
656
657 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
658     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
659     TRACE("(%p) Relay\n" , This);
660     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
661 }
662
663 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
664     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
665     TRACE("(%p) Relay\n" , This);
666     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
667 }
668
669 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
670     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
671     TRACE("(%p) Relay\n" , This);
672     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
673 }
674
675 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
676     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
677     TRACE("(%p) Relay\n" , This);
678     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
679 }
680
681 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
682     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
683     TRACE("(%p) Relay\n" , This);
684     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
685 }
686
687 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
688     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
689     TRACE("(%p) Relay\n" , This);
690     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
691 }
692
693 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
694     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
695     TRACE("(%p) Relay\n" , This);
696     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
697 }
698
699 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
700     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
701     TRACE("(%p) Relay\n" , This);
702     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
703 }
704
705 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
706     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
707     TRACE("(%p) Relay\n" , This);
708     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
709 }
710
711 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
712     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
713     TRACE("(%p) Relay\n" , This);
714     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
715 }
716
717 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
718                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
719     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
720     TRACE("(%p) Relay\n" , This);
721
722     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
723     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
724     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
725 }
726
727 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
728     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
729     TRACE("(%p) Relay\n" , This);
730     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
731 }
732
733 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
734                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
735                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737     TRACE("(%p) Relay\n" , This);
738     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
739                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
740 }
741
742 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
743     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
744     TRACE("(%p) Relay\n" , This);
745     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
746 }
747
748 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
749     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
750     TRACE("(%p) Relay\n" , This);
751
752     if (0 != FVF) {
753          HRESULT hr;
754          D3DVERTEXELEMENT9* elements = NULL;
755          IDirect3DVertexDeclaration9* pDecl = NULL;
756
757          hr = vdecl_convert_fvf(FVF, &elements);
758          if (hr != S_OK) goto exit;
759
760          hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
761          if (hr != S_OK) goto exit;
762              
763          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
764          if (hr != S_OK) goto exit;
765          pDecl = NULL;
766
767          exit:
768          HeapFree(GetProcessHeap(), 0, elements);
769          if (pDecl) IUnknown_Release(pDecl);
770          if (hr != S_OK) return hr;
771     }
772
773     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
774 }
775
776 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
777     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
778     TRACE("(%p) Relay\n" , This);
779     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
780 }
781
782 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
783     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
784     TRACE("(%p) Relay\n" , This);
785     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
786                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
787                                           OffsetInBytes, Stride);
788 }
789
790 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
791     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
792     IWineD3DVertexBuffer *retStream = NULL;
793     HRESULT rc = D3D_OK;
794
795     TRACE("(%p) Relay\n" , This);
796
797     if(pStream == NULL){
798         return D3DERR_INVALIDCALL;
799     }
800
801     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
802     if (rc == D3D_OK  && NULL != retStream) {
803         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
804         IWineD3DVertexBuffer_Release(retStream);
805     }else{
806         if (rc != D3D_OK){
807             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
808         }
809         *pStream = NULL;
810     }
811     return rc;
812 }
813
814 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
815     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
816     TRACE("(%p) Relay\n" , This);
817     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
818     return D3D_OK;
819 }
820
821 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
822     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
823     TRACE("(%p) Relay\n" , This);
824     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
825 }
826
827 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
828     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829     TRACE("(%p) Relay\n", This);
830     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
831                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
832                                      0);
833 }
834
835 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
836     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
837     IWineD3DIndexBuffer *retIndexData = NULL;
838     HRESULT rc = D3D_OK;
839     UINT tmp;
840
841     TRACE("(%p) Relay\n", This);
842
843     if(ppIndexData == NULL){
844         return D3DERR_INVALIDCALL;
845     }
846
847     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
848     if (rc == D3D_OK && NULL != retIndexData) {
849         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
850         IWineD3DIndexBuffer_Release(retIndexData);
851     }else{
852         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
853         *ppIndexData = NULL;
854     }
855     return rc;
856 }
857
858 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
859     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
860     TRACE("(%p) Relay\n", This);
861     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
862 }
863 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
864 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
865     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
866     TRACE("(%p) Relay\n", This);
867     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
868 }
869
870 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
871     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
872     TRACE("(%p) Relay\n", This);
873     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
874 }
875
876 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
877 {
878     /* IUnknown */
879     IDirect3DDevice9Impl_QueryInterface,
880     IDirect3DDevice9Impl_AddRef,
881     IDirect3DDevice9Impl_Release,
882     /* IDirect3DDevice9 */
883     IDirect3DDevice9Impl_TestCooperativeLevel,
884     IDirect3DDevice9Impl_GetAvailableTextureMem,
885     IDirect3DDevice9Impl_EvictManagedResources,
886     IDirect3DDevice9Impl_GetDirect3D,
887     IDirect3DDevice9Impl_GetDeviceCaps,
888     IDirect3DDevice9Impl_GetDisplayMode,
889     IDirect3DDevice9Impl_GetCreationParameters,
890     IDirect3DDevice9Impl_SetCursorProperties,
891     IDirect3DDevice9Impl_SetCursorPosition,
892     IDirect3DDevice9Impl_ShowCursor,
893     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
894     IDirect3DDevice9Impl_GetSwapChain,
895     IDirect3DDevice9Impl_GetNumberOfSwapChains,
896     IDirect3DDevice9Impl_Reset,
897     IDirect3DDevice9Impl_Present,
898     IDirect3DDevice9Impl_GetBackBuffer,
899     IDirect3DDevice9Impl_GetRasterStatus,
900     IDirect3DDevice9Impl_SetDialogBoxMode,
901     IDirect3DDevice9Impl_SetGammaRamp,
902     IDirect3DDevice9Impl_GetGammaRamp,
903     IDirect3DDevice9Impl_CreateTexture,
904     IDirect3DDevice9Impl_CreateVolumeTexture,
905     IDirect3DDevice9Impl_CreateCubeTexture,
906     IDirect3DDevice9Impl_CreateVertexBuffer,
907     IDirect3DDevice9Impl_CreateIndexBuffer,
908     IDirect3DDevice9Impl_CreateRenderTarget,
909     IDirect3DDevice9Impl_CreateDepthStencilSurface,
910     IDirect3DDevice9Impl_UpdateSurface,
911     IDirect3DDevice9Impl_UpdateTexture,
912     IDirect3DDevice9Impl_GetRenderTargetData,
913     IDirect3DDevice9Impl_GetFrontBufferData,
914     IDirect3DDevice9Impl_StretchRect,
915     IDirect3DDevice9Impl_ColorFill,
916     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
917     IDirect3DDevice9Impl_SetRenderTarget,
918     IDirect3DDevice9Impl_GetRenderTarget,
919     IDirect3DDevice9Impl_SetDepthStencilSurface,
920     IDirect3DDevice9Impl_GetDepthStencilSurface,
921     IDirect3DDevice9Impl_BeginScene,
922     IDirect3DDevice9Impl_EndScene,
923     IDirect3DDevice9Impl_Clear,
924     IDirect3DDevice9Impl_SetTransform,
925     IDirect3DDevice9Impl_GetTransform,
926     IDirect3DDevice9Impl_MultiplyTransform,
927     IDirect3DDevice9Impl_SetViewport,
928     IDirect3DDevice9Impl_GetViewport,
929     IDirect3DDevice9Impl_SetMaterial,
930     IDirect3DDevice9Impl_GetMaterial,
931     IDirect3DDevice9Impl_SetLight,
932     IDirect3DDevice9Impl_GetLight,
933     IDirect3DDevice9Impl_LightEnable,
934     IDirect3DDevice9Impl_GetLightEnable,
935     IDirect3DDevice9Impl_SetClipPlane,
936     IDirect3DDevice9Impl_GetClipPlane,
937     IDirect3DDevice9Impl_SetRenderState,
938     IDirect3DDevice9Impl_GetRenderState,
939     IDirect3DDevice9Impl_CreateStateBlock,
940     IDirect3DDevice9Impl_BeginStateBlock,
941     IDirect3DDevice9Impl_EndStateBlock,
942     IDirect3DDevice9Impl_SetClipStatus,
943     IDirect3DDevice9Impl_GetClipStatus,
944     IDirect3DDevice9Impl_GetTexture,
945     IDirect3DDevice9Impl_SetTexture,
946     IDirect3DDevice9Impl_GetTextureStageState,
947     IDirect3DDevice9Impl_SetTextureStageState,
948     IDirect3DDevice9Impl_GetSamplerState,
949     IDirect3DDevice9Impl_SetSamplerState,
950     IDirect3DDevice9Impl_ValidateDevice,
951     IDirect3DDevice9Impl_SetPaletteEntries,
952     IDirect3DDevice9Impl_GetPaletteEntries,
953     IDirect3DDevice9Impl_SetCurrentTexturePalette,
954     IDirect3DDevice9Impl_GetCurrentTexturePalette,
955     IDirect3DDevice9Impl_SetScissorRect,
956     IDirect3DDevice9Impl_GetScissorRect,
957     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
958     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
959     IDirect3DDevice9Impl_SetNPatchMode,
960     IDirect3DDevice9Impl_GetNPatchMode,
961     IDirect3DDevice9Impl_DrawPrimitive,
962     IDirect3DDevice9Impl_DrawIndexedPrimitive,
963     IDirect3DDevice9Impl_DrawPrimitiveUP,
964     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
965     IDirect3DDevice9Impl_ProcessVertices,
966     IDirect3DDevice9Impl_CreateVertexDeclaration,
967     IDirect3DDevice9Impl_SetVertexDeclaration,
968     IDirect3DDevice9Impl_GetVertexDeclaration,
969     IDirect3DDevice9Impl_SetFVF,
970     IDirect3DDevice9Impl_GetFVF,
971     IDirect3DDevice9Impl_CreateVertexShader,
972     IDirect3DDevice9Impl_SetVertexShader,
973     IDirect3DDevice9Impl_GetVertexShader,
974     IDirect3DDevice9Impl_SetVertexShaderConstantF,
975     IDirect3DDevice9Impl_GetVertexShaderConstantF,
976     IDirect3DDevice9Impl_SetVertexShaderConstantI,
977     IDirect3DDevice9Impl_GetVertexShaderConstantI,
978     IDirect3DDevice9Impl_SetVertexShaderConstantB,
979     IDirect3DDevice9Impl_GetVertexShaderConstantB,
980     IDirect3DDevice9Impl_SetStreamSource,
981     IDirect3DDevice9Impl_GetStreamSource,
982     IDirect3DDevice9Impl_SetStreamSourceFreq,
983     IDirect3DDevice9Impl_GetStreamSourceFreq,
984     IDirect3DDevice9Impl_SetIndices,
985     IDirect3DDevice9Impl_GetIndices,
986     IDirect3DDevice9Impl_CreatePixelShader,
987     IDirect3DDevice9Impl_SetPixelShader,
988     IDirect3DDevice9Impl_GetPixelShader,
989     IDirect3DDevice9Impl_SetPixelShaderConstantF,
990     IDirect3DDevice9Impl_GetPixelShaderConstantF,
991     IDirect3DDevice9Impl_SetPixelShaderConstantI,
992     IDirect3DDevice9Impl_GetPixelShaderConstantI,
993     IDirect3DDevice9Impl_SetPixelShaderConstantB,
994     IDirect3DDevice9Impl_GetPixelShaderConstantB,
995     IDirect3DDevice9Impl_DrawRectPatch,
996     IDirect3DDevice9Impl_DrawTriPatch,
997     IDirect3DDevice9Impl_DeletePatch,
998     IDirect3DDevice9Impl_CreateQuery
999 };
1000
1001
1002 /* Internal function called back during the CreateDevice to create a render target  */
1003 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1004                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1005                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
1006
1007     HRESULT res = D3D_OK;
1008     IDirect3DSurface9Impl *d3dSurface = NULL;
1009     BOOL Lockable = TRUE;
1010     
1011     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
1012         Lockable = FALSE;
1013         
1014     TRACE("relay\n");
1015     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1016                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1017                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1018
1019     if (SUCCEEDED(res)) {
1020         *ppSurface = d3dSurface->wineD3DSurface;
1021         d3dSurface->container = pSuperior;
1022         IUnknown_Release(d3dSurface->parentDevice);
1023         d3dSurface->parentDevice = NULL;
1024         d3dSurface->forwardReference = pSuperior;
1025     } else {
1026         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1027     }
1028     return res;
1029 }
1030
1031 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1032     IDirect3DSurface9Impl* surfaceParent;
1033     TRACE("(%p) call back\n", pSurface);
1034
1035     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1036     /* GetParent's AddRef was forwarded to an object in destruction.
1037      * Releasing it here again would cause an endless recursion. */
1038     surfaceParent->forwardReference = NULL;
1039     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1040 }