wined3d: Get rid of the WINED3DLIGHT typedef.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190         void **ppobj)
191 {
192     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193     IDirect3D9 *d3d;
194     IDirect3D9Impl *d3dimpl;
195
196     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
197
198     if (IsEqualGUID(riid, &IID_IUnknown)
199         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200         IDirect3DDevice9Ex_AddRef(iface);
201         *ppobj = This;
202         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203         return S_OK;
204     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created.
207          */
208         IDirect3DDevice9_GetDirect3D(iface, &d3d);
209         d3dimpl = (IDirect3D9Impl *) d3d;
210
211         if(d3dimpl->extended) {
212             *ppobj = iface;
213             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214             IDirect3D9_Release(d3d);
215             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216             return S_OK;
217         } else {
218             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219             IDirect3D9_Release(d3d);
220             *ppobj = NULL;
221             return E_NOINTERFACE;
222         }
223     }
224
225     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226     *ppobj = NULL;
227     return E_NOINTERFACE;
228 }
229
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
231 {
232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233     ULONG ref = InterlockedIncrement(&This->ref);
234
235     TRACE("%p increasing refcount to %u.\n", iface, ref);
236
237     return ref;
238 }
239
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
241 {
242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243     ULONG ref;
244
245     if (This->inDestruction) return 0;
246     ref = InterlockedDecrement(&This->ref);
247
248     TRACE("%p decreasing refcount to %u.\n", iface, ref);
249
250     if (ref == 0) {
251       unsigned i;
252       This->inDestruction = TRUE;
253
254       wined3d_mutex_lock();
255       for(i = 0; i < This->numConvertedDecls; i++) {
256           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257            * device
258            */
259           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260       }
261       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262
263       wined3d_device_uninit_3d(This->wined3d_device);
264       wined3d_device_release_focus_window(This->wined3d_device);
265       wined3d_device_decref(This->wined3d_device);
266       wined3d_mutex_unlock();
267
268       IDirect3D9_Release(This->d3d_parent);
269
270       HeapFree(GetProcessHeap(), 0, This);
271     }
272     return ref;
273 }
274
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
276 {
277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
278
279     TRACE("iface %p.\n", iface);
280
281     if (This->notreset)
282     {
283         TRACE("D3D9 device is marked not reset.\n");
284         return D3DERR_DEVICENOTRESET;
285     }
286
287     return D3D_OK;
288 }
289
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
291 {
292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293     HRESULT hr;
294
295     TRACE("iface %p.\n", iface);
296
297     wined3d_mutex_lock();
298     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299     wined3d_mutex_unlock();
300
301     return hr;
302 }
303
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
305 {
306     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307
308     TRACE("iface %p.\n", iface);
309
310     wined3d_mutex_lock();
311     wined3d_device_evict_managed_resources(This->wined3d_device);
312     wined3d_mutex_unlock();
313
314     return D3D_OK;
315 }
316
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318         IDirect3D9 **ppD3D9)
319 {
320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323
324     if (NULL == ppD3D9) {
325         return D3DERR_INVALIDCALL;
326     }
327
328     return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
329 }
330
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
332 {
333     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334     HRESULT hrc = D3D_OK;
335     WINED3DCAPS *pWineCaps;
336
337     TRACE("iface %p, caps %p.\n", iface, pCaps);
338
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348
349     wined3d_mutex_lock();
350     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351     wined3d_mutex_unlock();
352
353     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354     HeapFree(GetProcessHeap(), 0, pWineCaps);
355
356     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
358
359     filter_caps(pCaps);
360
361     TRACE("Returning %p %p\n", This, pCaps);
362     return hrc;
363 }
364
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366         UINT iSwapChain, D3DDISPLAYMODE *pMode)
367 {
368     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369     HRESULT hr;
370
371     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
372
373     wined3d_mutex_lock();
374     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (struct wined3d_display_mode *)pMode);
375     wined3d_mutex_unlock();
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383         D3DDEVICE_CREATION_PARAMETERS *pParameters)
384 {
385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386     HRESULT hr;
387
388     TRACE("iface %p, parameters %p.\n", iface, pParameters);
389
390     wined3d_mutex_lock();
391     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392             (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393     wined3d_mutex_unlock();
394
395     return hr;
396 }
397
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
400 {
401     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403     HRESULT hr;
404
405     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406             iface, XHotSpot, YHotSpot, pCursorBitmap);
407
408     if (!pCursorBitmap)
409     {
410         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411         return D3DERR_INVALIDCALL;
412     }
413
414     wined3d_mutex_lock();
415     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416     wined3d_mutex_unlock();
417
418     return hr;
419 }
420
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422         int XScreenSpace, int YScreenSpace, DWORD Flags)
423 {
424     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
427
428     wined3d_mutex_lock();
429     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430     wined3d_mutex_unlock();
431 }
432
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
434 {
435     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436     BOOL ret;
437
438     TRACE("iface %p, show %#x.\n", iface, bShow);
439
440     wined3d_mutex_lock();
441     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442     wined3d_mutex_unlock();
443
444     return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
449 {
450     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451     IDirect3DSwapChain9Impl *object;
452     HRESULT hr;
453
454     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455             iface, present_parameters, swapchain);
456
457     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
458     if (!object)
459     {
460         ERR("Failed to allocate swapchain memory.\n");
461         return E_OUTOFMEMORY;
462     }
463
464     hr = swapchain_init(object, This, present_parameters);
465     if (FAILED(hr))
466     {
467         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468         HeapFree(GetProcessHeap(), 0, object);
469         return hr;
470     }
471
472     TRACE("Created swapchain %p.\n", object);
473     *swapchain = (IDirect3DSwapChain9 *)object;
474
475     return D3D_OK;
476 }
477
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
480 {
481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482     struct wined3d_swapchain *wined3d_swapchain = NULL;
483     HRESULT hr;
484
485     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
486
487     wined3d_mutex_lock();
488     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489     if (SUCCEEDED(hr) && wined3d_swapchain)
490     {
491        *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492        IDirect3DSwapChain9_AddRef(*swapchain);
493        wined3d_swapchain_decref(wined3d_swapchain);
494     }
495     else
496     {
497         *swapchain = NULL;
498     }
499     wined3d_mutex_unlock();
500
501     return hr;
502 }
503
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
505 {
506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507     UINT count;
508
509     TRACE("iface %p.\n", iface);
510
511     wined3d_mutex_lock();
512     count = wined3d_device_get_swapchain_count(This->wined3d_device);
513     wined3d_mutex_unlock();
514
515     return count;
516 }
517
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
519 {
520     struct wined3d_resource_desc desc;
521
522     wined3d_resource_get_desc(resource, &desc);
523     if (desc.pool == WINED3DPOOL_DEFAULT)
524     {
525         IDirect3DSurface9 *surface;
526
527         if (desc.resource_type != WINED3DRTYPE_SURFACE)
528         {
529             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530             return D3DERR_INVALIDCALL;
531         }
532
533         surface = wined3d_resource_get_parent(resource);
534
535         IDirect3DSurface9_AddRef(surface);
536         if (IDirect3DSurface9_Release(surface))
537         {
538             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539             return D3DERR_INVALIDCALL;
540         }
541
542         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
543     }
544
545     return D3D_OK;
546 }
547
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549         D3DPRESENT_PARAMETERS *pPresentationParameters)
550 {
551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552     WINED3DPRESENT_PARAMETERS localParameters;
553     HRESULT hr;
554
555     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
556
557     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560      * make use of the hidden reference and destroys the objects.
561      *
562      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
564      */
565     wined3d_mutex_lock();
566
567     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
568     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
569     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
571     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
572     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
573     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
574     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
575     localParameters.Windowed                            = pPresentationParameters->Windowed;
576     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
577     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578     localParameters.Flags                               = pPresentationParameters->Flags;
579     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
580     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
581     localParameters.AutoRestoreDisplayMode              = TRUE;
582
583     hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584     if (FAILED(hr))
585         This->notreset = TRUE;
586     else
587         This->notreset = FALSE;
588
589     wined3d_mutex_unlock();
590
591     return hr;
592 }
593
594 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
595         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
596         const RGNDATA *pDirtyRegion)
597 {
598     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
599     HRESULT hr;
600
601     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
603
604     wined3d_mutex_lock();
605     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
606     wined3d_mutex_unlock();
607
608     return hr;
609  }
610
611 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
612         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
613 {
614     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
615     struct wined3d_surface *wined3d_surface = NULL;
616     HRESULT hr;
617
618     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
620
621     wined3d_mutex_lock();
622     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
623             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
624     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
625     {
626         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
627         IDirect3DSurface9_AddRef(*ppBackBuffer);
628         wined3d_surface_decref(wined3d_surface);
629     }
630     wined3d_mutex_unlock();
631
632     return hr;
633 }
634 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
635         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
636 {
637     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
638     HRESULT hr;
639
640     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
641
642     wined3d_mutex_lock();
643     hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
644     wined3d_mutex_unlock();
645
646     return hr;
647 }
648
649 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
650         BOOL bEnableDialogs)
651 {
652     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
653     HRESULT hr;
654
655     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
656
657     wined3d_mutex_lock();
658     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
659     wined3d_mutex_unlock();
660
661     return hr;
662 }
663
664 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
665         DWORD Flags, const D3DGAMMARAMP *pRamp)
666 {
667     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
668
669     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
670
671     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
672     wined3d_mutex_lock();
673     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
674     wined3d_mutex_unlock();
675 }
676
677 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
678         D3DGAMMARAMP *pRamp)
679 {
680     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
681
682     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
683
684     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
685     wined3d_mutex_lock();
686     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
687     wined3d_mutex_unlock();
688 }
689
690 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
691         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
692         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
693 {
694     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
695     IDirect3DTexture9Impl *object;
696     HRESULT hr;
697
698     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
699             iface, width, height, levels, usage, format, pool, texture, shared_handle);
700
701     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
702     if (!object)
703     {
704         ERR("Failed to allocate texture memory.\n");
705         return D3DERR_OUTOFVIDEOMEMORY;
706     }
707
708     hr = texture_init(object, This, width, height, levels, usage, format, pool);
709     if (FAILED(hr))
710     {
711         WARN("Failed to initialize texture, hr %#x.\n", hr);
712         HeapFree(GetProcessHeap(), 0, object);
713         return hr;
714     }
715
716     TRACE("Created texture %p.\n", object);
717     *texture = &object->IDirect3DTexture9_iface;
718
719     return D3D_OK;
720 }
721
722 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
723         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
724         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
725 {
726     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
727     IDirect3DVolumeTexture9Impl *object;
728     HRESULT hr;
729
730     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
731             iface, width, height, depth, levels);
732     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
733             usage, format, pool, texture, shared_handle);
734
735     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736     if (!object)
737     {
738         ERR("Failed to allocate volume texture memory.\n");
739         return D3DERR_OUTOFVIDEOMEMORY;
740     }
741
742     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
743     if (FAILED(hr))
744     {
745         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
746         HeapFree(GetProcessHeap(), 0, object);
747         return hr;
748     }
749
750     TRACE("Created volume texture %p.\n", object);
751     *texture = &object->IDirect3DVolumeTexture9_iface;
752
753     return D3D_OK;
754 }
755
756 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
757         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
758         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
759 {
760     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
761     IDirect3DCubeTexture9Impl *object;
762     HRESULT hr;
763
764     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
765             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
766
767     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
768     if (!object)
769     {
770         ERR("Failed to allocate cube texture memory.\n");
771         return D3DERR_OUTOFVIDEOMEMORY;
772     }
773
774     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
775     if (FAILED(hr))
776     {
777         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
778         HeapFree(GetProcessHeap(), 0, object);
779         return hr;
780     }
781
782     TRACE("Created cube texture %p.\n", object);
783     *texture = &object->IDirect3DCubeTexture9_iface;
784
785     return D3D_OK;
786 }
787
788 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
789         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
790         HANDLE *shared_handle)
791 {
792     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
793     IDirect3DVertexBuffer9Impl *object;
794     HRESULT hr;
795
796     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
797             iface, size, usage, fvf, pool, buffer, shared_handle);
798
799     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
800     if (!object)
801     {
802         ERR("Failed to allocate buffer memory.\n");
803         return D3DERR_OUTOFVIDEOMEMORY;
804     }
805
806     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
807     if (FAILED(hr))
808     {
809         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
810         HeapFree(GetProcessHeap(), 0, object);
811         return hr;
812     }
813
814     TRACE("Created vertex buffer %p.\n", object);
815     *buffer = &object->IDirect3DVertexBuffer9_iface;
816
817     return D3D_OK;
818 }
819
820 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
821         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
822         HANDLE *shared_handle)
823 {
824     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
825     IDirect3DIndexBuffer9Impl *object;
826     HRESULT hr;
827
828     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
829             iface, size, usage, format, pool, buffer, shared_handle);
830
831     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
832     if (!object)
833     {
834         ERR("Failed to allocate buffer memory.\n");
835         return D3DERR_OUTOFVIDEOMEMORY;
836     }
837
838     hr = indexbuffer_init(object, This, size, usage, format, pool);
839     if (FAILED(hr))
840     {
841         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
842         HeapFree(GetProcessHeap(), 0, object);
843         return hr;
844     }
845
846     TRACE("Created index buffer %p.\n", object);
847     *buffer = &object->IDirect3DIndexBuffer9_iface;
848
849     return D3D_OK;
850 }
851
852 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
853         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
854         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
855         DWORD MultisampleQuality)
856 {
857     IDirect3DSurface9Impl *object;
858     HRESULT hr;
859
860     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
861             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
862             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
863             MultiSample, MultisampleQuality);
864
865     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
866     if (!object)
867     {
868         FIXME("Failed to allocate surface memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
873             MultiSample, MultisampleQuality);
874     if (FAILED(hr))
875     {
876         WARN("Failed to initialize surface, hr %#x.\n", hr);
877         HeapFree(GetProcessHeap(), 0, object);
878         return hr;
879     }
880
881     TRACE("Created surface %p.\n", object);
882     *ppSurface = &object->IDirect3DSurface9_iface;
883
884     return D3D_OK;
885 }
886
887 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
888         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
889         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
890 {
891     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
892     HRESULT hr;
893
894     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
895             "lockable %#x, surface %p, shared_handle %p.\n",
896             iface, Width, Height, Format, MultiSample, MultisampleQuality,
897             Lockable, ppSurface, pSharedHandle);
898
899     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
900             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
901             MultiSample, MultisampleQuality);
902
903     return hr;
904 }
905
906 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
907         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
908         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
909         HANDLE *pSharedHandle)
910 {
911     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
912     HRESULT hr;
913
914     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
915             "discard %#x, surface %p, shared_handle %p.\n",
916             iface, Width, Height, Format, MultiSample, MultisampleQuality,
917             Discard, ppSurface, pSharedHandle);
918
919     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
921             MultisampleQuality);
922
923     return hr;
924 }
925
926
927 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
928         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
929         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
930 {
931     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
932     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
933     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
934     HRESULT hr;
935
936     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
937             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
938
939     wined3d_mutex_lock();
940     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
941             dst->wined3d_surface, pDestPoint);
942     wined3d_mutex_unlock();
943
944     return hr;
945 }
946
947 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
948         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
949 {
950     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
951     HRESULT hr;
952
953     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
954
955     wined3d_mutex_lock();
956     hr = wined3d_device_update_texture(This->wined3d_device,
957             ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
958             ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
959     wined3d_mutex_unlock();
960
961     return hr;
962 }
963
964 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
965         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
966 {
967     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
968     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
969     HRESULT hr;
970
971     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
972
973     wined3d_mutex_lock();
974     hr = wined3d_surface_get_render_target_data(destSurface->wined3d_surface, renderTarget->wined3d_surface);
975     wined3d_mutex_unlock();
976
977     return hr;
978 }
979
980 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
981         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
982 {
983     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
984     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
985     HRESULT hr;
986
987     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
988
989     wined3d_mutex_lock();
990     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
991     wined3d_mutex_unlock();
992
993     return hr;
994 }
995
996 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
997         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
998 {
999     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1000     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1001     HRESULT hr;
1002
1003     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1004             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1005
1006     wined3d_mutex_lock();
1007     hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1008     if (hr == WINEDDERR_INVALIDRECT)
1009         hr = D3DERR_INVALIDCALL;
1010     wined3d_mutex_unlock();
1011
1012     return hr;
1013 }
1014
1015 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1016         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1017 {
1018     const struct wined3d_color c =
1019     {
1020         ((color >> 16) & 0xff) / 255.0f,
1021         ((color >>  8) & 0xff) / 255.0f,
1022         (color & 0xff) / 255.0f,
1023         ((color >> 24) & 0xff) / 255.0f,
1024     };
1025     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1026     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1027     struct wined3d_resource *wined3d_resource;
1028     struct wined3d_resource_desc desc;
1029     HRESULT hr;
1030
1031     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1032
1033     wined3d_mutex_lock();
1034
1035     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1036     wined3d_resource_get_desc(wined3d_resource, &desc);
1037
1038     /* This method is only allowed with surfaces that are render targets, or
1039      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1040     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1041     {
1042         wined3d_mutex_unlock();
1043         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1044         return D3DERR_INVALIDCALL;
1045     }
1046
1047     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1048     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1049
1050     wined3d_mutex_unlock();
1051
1052     return hr;
1053 }
1054
1055 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1056         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1057         HANDLE *pSharedHandle)
1058 {
1059     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1060     HRESULT hr;
1061
1062     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1063             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1064
1065     if(Pool == D3DPOOL_MANAGED ){
1066         FIXME("Attempting to create a managed offscreen plain surface\n");
1067         return D3DERR_INVALIDCALL;
1068     }
1069         /*
1070         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1071         but then...
1072         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1073         Why, their always lockable?
1074         should I change the usage to dynamic?
1075         */
1076     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1077             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1078             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1079
1080     return hr;
1081 }
1082
1083 /* TODO: move to wineD3D */
1084 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1085         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1086 {
1087     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1088     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1089     HRESULT hr;
1090
1091     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1092
1093     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1094     {
1095         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1096         return D3DERR_INVALIDCALL;
1097     }
1098
1099     wined3d_mutex_lock();
1100     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1101             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1102     wined3d_mutex_unlock();
1103
1104     return hr;
1105 }
1106
1107 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1108         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1109 {
1110     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1111     struct wined3d_surface *wined3d_surface;
1112     HRESULT hr;
1113
1114     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1115
1116     if (ppRenderTarget == NULL) {
1117         return D3DERR_INVALIDCALL;
1118     }
1119
1120     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1121     {
1122         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1123         return D3DERR_INVALIDCALL;
1124     }
1125
1126     wined3d_mutex_lock();
1127     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1128     if (SUCCEEDED(hr))
1129     {
1130         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1131         IDirect3DSurface9_AddRef(*ppRenderTarget);
1132         wined3d_surface_decref(wined3d_surface);
1133     }
1134     else
1135     {
1136         if (hr != WINED3DERR_NOTFOUND)
1137             WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex, hr);
1138         *ppRenderTarget = NULL;
1139     }
1140     wined3d_mutex_unlock();
1141
1142     return hr;
1143 }
1144
1145 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1146         IDirect3DSurface9 *pZStencilSurface)
1147 {
1148     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1149     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1150     HRESULT hr;
1151
1152     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1153
1154     wined3d_mutex_lock();
1155     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1156     wined3d_mutex_unlock();
1157
1158     return hr;
1159 }
1160
1161 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1162         IDirect3DSurface9 **ppZStencilSurface)
1163 {
1164     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1165     struct wined3d_surface *wined3d_surface;
1166     HRESULT hr;
1167
1168     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1169
1170     if(ppZStencilSurface == NULL){
1171         return D3DERR_INVALIDCALL;
1172     }
1173
1174     wined3d_mutex_lock();
1175     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1176     if (SUCCEEDED(hr))
1177     {
1178         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1179         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1180         wined3d_surface_decref(wined3d_surface);
1181     }
1182     else
1183     {
1184         if (hr != WINED3DERR_NOTFOUND)
1185                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1186         *ppZStencilSurface = NULL;
1187     }
1188     wined3d_mutex_unlock();
1189
1190     return hr;
1191 }
1192
1193 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1194 {
1195     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1196     HRESULT hr;
1197
1198     TRACE("iface %p.\n", iface);
1199
1200     wined3d_mutex_lock();
1201     hr = wined3d_device_begin_scene(This->wined3d_device);
1202     wined3d_mutex_unlock();
1203
1204     return hr;
1205 }
1206
1207 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1208 {
1209     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1210     HRESULT hr;
1211
1212     TRACE("iface %p.\n", iface);
1213
1214     wined3d_mutex_lock();
1215     hr = wined3d_device_end_scene(This->wined3d_device);
1216     wined3d_mutex_unlock();
1217
1218     return hr;
1219 }
1220
1221 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1222         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1223 {
1224     const struct wined3d_color c =
1225     {
1226         ((color >> 16) & 0xff) / 255.0f,
1227         ((color >>  8) & 0xff) / 255.0f,
1228         (color & 0xff) / 255.0f,
1229         ((color >> 24) & 0xff) / 255.0f,
1230     };
1231     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1232     HRESULT hr;
1233
1234     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1235             iface, rect_count, rects, flags, color, z, stencil);
1236
1237     wined3d_mutex_lock();
1238     hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1239     wined3d_mutex_unlock();
1240
1241     return hr;
1242 }
1243
1244 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1245         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1246 {
1247     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1248     HRESULT hr;
1249
1250     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1251
1252     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1253     wined3d_mutex_lock();
1254     hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix);
1255     wined3d_mutex_unlock();
1256
1257     return hr;
1258 }
1259
1260 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1261         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1262 {
1263     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1264     HRESULT hr;
1265
1266     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1267
1268     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1269     wined3d_mutex_lock();
1270     hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix);
1271     wined3d_mutex_unlock();
1272
1273     return hr;
1274 }
1275
1276 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1277         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1278 {
1279     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1280     HRESULT hr;
1281
1282     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1283
1284     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1285     wined3d_mutex_lock();
1286     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix);
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1293         const D3DVIEWPORT9 *pViewport)
1294 {
1295     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1296     HRESULT hr;
1297
1298     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1299
1300     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1301     wined3d_mutex_lock();
1302     hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1303     wined3d_mutex_unlock();
1304
1305     return hr;
1306 }
1307
1308 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1309         D3DVIEWPORT9 *pViewport)
1310 {
1311     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1312     HRESULT hr;
1313
1314     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1315
1316     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1317     wined3d_mutex_lock();
1318     hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1319     wined3d_mutex_unlock();
1320
1321     return hr;
1322 }
1323
1324 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1325         const D3DMATERIAL9 *pMaterial)
1326 {
1327     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1328     HRESULT hr;
1329
1330     TRACE("iface %p, material %p.\n", iface, pMaterial);
1331
1332     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1333     wined3d_mutex_lock();
1334     hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1335     wined3d_mutex_unlock();
1336
1337     return hr;
1338 }
1339
1340 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1341         D3DMATERIAL9 *pMaterial)
1342 {
1343     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1344     HRESULT hr;
1345
1346     TRACE("iface %p, material %p.\n", iface, pMaterial);
1347
1348     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1349     wined3d_mutex_lock();
1350     hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1351     wined3d_mutex_unlock();
1352
1353     return hr;
1354 }
1355
1356 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1357         const D3DLIGHT9 *pLight)
1358 {
1359     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1360     HRESULT hr;
1361
1362     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1363
1364     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1365     wined3d_mutex_lock();
1366     hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight);
1367     wined3d_mutex_unlock();
1368
1369     return hr;
1370 }
1371
1372 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1373         D3DLIGHT9 *pLight)
1374 {
1375     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1376     HRESULT hr;
1377
1378     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1379
1380     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1381     wined3d_mutex_lock();
1382     hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight);
1383     wined3d_mutex_unlock();
1384
1385     return hr;
1386 }
1387
1388 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1389         BOOL Enable)
1390 {
1391     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1392     HRESULT hr;
1393
1394     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1395
1396     wined3d_mutex_lock();
1397     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1398     wined3d_mutex_unlock();
1399
1400     return hr;
1401 }
1402
1403 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1404         BOOL *pEnable)
1405 {
1406     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1407     HRESULT hr;
1408
1409     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1410
1411     wined3d_mutex_lock();
1412     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1413     wined3d_mutex_unlock();
1414
1415     return hr;
1416 }
1417
1418 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1419         const float *pPlane)
1420 {
1421     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1422     HRESULT hr;
1423
1424     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1425
1426     wined3d_mutex_lock();
1427     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1428     wined3d_mutex_unlock();
1429
1430     return hr;
1431 }
1432
1433 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1434         float *pPlane)
1435 {
1436     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1437     HRESULT hr;
1438
1439     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1440
1441     wined3d_mutex_lock();
1442     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1443     wined3d_mutex_unlock();
1444
1445     return hr;
1446 }
1447
1448 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1449         D3DRENDERSTATETYPE State, DWORD Value)
1450 {
1451     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1452     HRESULT hr;
1453
1454     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1455
1456     wined3d_mutex_lock();
1457     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1458     wined3d_mutex_unlock();
1459
1460     return hr;
1461 }
1462
1463 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1464         D3DRENDERSTATETYPE State, DWORD *pValue)
1465 {
1466     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1467     HRESULT hr;
1468
1469     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1470
1471     wined3d_mutex_lock();
1472     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1473     wined3d_mutex_unlock();
1474
1475     return hr;
1476 }
1477
1478 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1479         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1480 {
1481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1482     IDirect3DStateBlock9Impl *object;
1483     HRESULT hr;
1484
1485     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1486
1487     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1488     {
1489         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1490         return D3DERR_INVALIDCALL;
1491     }
1492
1493     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1494     if (!object)
1495     {
1496         ERR("Failed to allocate stateblock memory.\n");
1497         return E_OUTOFMEMORY;
1498     }
1499
1500     hr = stateblock_init(object, This, type, NULL);
1501     if (FAILED(hr))
1502     {
1503         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1504         HeapFree(GetProcessHeap(), 0, object);
1505         return hr;
1506     }
1507
1508     TRACE("Created stateblock %p.\n", object);
1509     *stateblock = &object->IDirect3DStateBlock9_iface;
1510
1511     return D3D_OK;
1512 }
1513
1514 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1515 {
1516     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1517     HRESULT hr;
1518
1519     TRACE("iface %p.\n", iface);
1520
1521     wined3d_mutex_lock();
1522     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1523     wined3d_mutex_unlock();
1524
1525     return hr;
1526 }
1527
1528 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1529         IDirect3DStateBlock9 **stateblock)
1530 {
1531     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1532     struct wined3d_stateblock *wined3d_stateblock;
1533     IDirect3DStateBlock9Impl *object;
1534     HRESULT hr;
1535
1536     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1537
1538     wined3d_mutex_lock();
1539     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1540     wined3d_mutex_unlock();
1541     if (FAILED(hr))
1542     {
1543        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1544        return hr;
1545     }
1546
1547     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1548     if (!object)
1549     {
1550         ERR("Failed to allocate stateblock memory.\n");
1551         wined3d_mutex_lock();
1552         wined3d_stateblock_decref(wined3d_stateblock);
1553         wined3d_mutex_unlock();
1554         return E_OUTOFMEMORY;
1555     }
1556
1557     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1558     if (FAILED(hr))
1559     {
1560         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1561         wined3d_mutex_lock();
1562         wined3d_stateblock_decref(wined3d_stateblock);
1563         wined3d_mutex_unlock();
1564         HeapFree(GetProcessHeap(), 0, object);
1565         return hr;
1566     }
1567
1568     TRACE("Created stateblock %p.\n", object);
1569     *stateblock = &object->IDirect3DStateBlock9_iface;
1570
1571     return D3D_OK;
1572 }
1573
1574 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1575         const D3DCLIPSTATUS9 *pClipStatus)
1576 {
1577     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1578     HRESULT hr;
1579
1580     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1581
1582     wined3d_mutex_lock();
1583     hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1584     wined3d_mutex_unlock();
1585
1586     return hr;
1587 }
1588
1589 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1590         D3DCLIPSTATUS9 *pClipStatus)
1591 {
1592     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1593     HRESULT hr;
1594
1595     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1596
1597     wined3d_mutex_lock();
1598     hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1599     wined3d_mutex_unlock();
1600
1601     return hr;
1602 }
1603
1604 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1605         IDirect3DBaseTexture9 **ppTexture)
1606 {
1607     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1608     struct wined3d_texture *wined3d_texture = NULL;
1609     HRESULT hr;
1610
1611     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1612
1613     if(ppTexture == NULL){
1614         return D3DERR_INVALIDCALL;
1615     }
1616
1617     wined3d_mutex_lock();
1618     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1619     if (SUCCEEDED(hr) && wined3d_texture)
1620     {
1621         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1622         IDirect3DBaseTexture9_AddRef(*ppTexture);
1623         wined3d_texture_decref(wined3d_texture);
1624     }
1625     else
1626     {
1627         if (FAILED(hr))
1628         {
1629             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1630         }
1631         *ppTexture = NULL;
1632     }
1633     wined3d_mutex_unlock();
1634
1635     return hr;
1636 }
1637
1638 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1639         IDirect3DBaseTexture9 *texture)
1640 {
1641     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1642     HRESULT hr;
1643
1644     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1645
1646     wined3d_mutex_lock();
1647     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1648             texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1649     wined3d_mutex_unlock();
1650
1651     return hr;
1652 }
1653
1654 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1655 {
1656     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1657     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1658     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1659     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1660     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1661     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1662     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1663     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1664     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1665     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1666     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1667     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1668     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1669     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1671     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1672     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1673     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1674     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1675     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1676     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1677     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1678     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1679     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1680     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1681     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1682     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1683     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1684     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1685     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1686     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1687     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1688     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1689 };
1690
1691 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1692         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1693 {
1694     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1695     HRESULT hr;
1696
1697     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1698
1699     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1700     {
1701         WARN("Invalid Type %#x passed.\n", Type);
1702         return D3D_OK;
1703     }
1704
1705     wined3d_mutex_lock();
1706     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1707     wined3d_mutex_unlock();
1708
1709     return hr;
1710 }
1711
1712 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1713         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1714 {
1715     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1716     HRESULT hr;
1717
1718     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1719
1720     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1721     {
1722         WARN("Invalid Type %#x passed.\n", Type);
1723         return D3D_OK;
1724     }
1725
1726     wined3d_mutex_lock();
1727     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1728     wined3d_mutex_unlock();
1729
1730     return hr;
1731 }
1732
1733 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1734         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1735 {
1736     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1737     HRESULT hr;
1738
1739     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1740
1741     wined3d_mutex_lock();
1742     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1743     wined3d_mutex_unlock();
1744
1745     return hr;
1746 }
1747
1748 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1749         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1750 {
1751     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1752     HRESULT hr;
1753
1754     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1755
1756     wined3d_mutex_lock();
1757     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1758     wined3d_mutex_unlock();
1759
1760     return hr;
1761 }
1762
1763 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1764         DWORD *pNumPasses)
1765 {
1766     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1767     HRESULT hr;
1768
1769     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1770
1771     wined3d_mutex_lock();
1772     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1773     wined3d_mutex_unlock();
1774
1775     return hr;
1776 }
1777
1778 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1779         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1780 {
1781     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1782
1783     return D3DERR_INVALIDCALL;
1784 }
1785
1786 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1787         UINT PaletteNumber, PALETTEENTRY *pEntries)
1788 {
1789     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries);
1790
1791     return D3DERR_INVALIDCALL;
1792 }
1793
1794 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1795         UINT PaletteNumber)
1796 {
1797     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber);
1798
1799     return D3DERR_INVALIDCALL;
1800 }
1801
1802 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1803         UINT *PaletteNumber)
1804 {
1805     FIXME("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1806
1807     return D3DERR_INVALIDCALL;
1808 }
1809
1810 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1811         const RECT *pRect)
1812 {
1813     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1814     HRESULT hr;
1815
1816     TRACE("iface %p, rect %p.\n", iface, pRect);
1817
1818     wined3d_mutex_lock();
1819     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1820     wined3d_mutex_unlock();
1821
1822     return hr;
1823 }
1824
1825 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1826 {
1827     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1828     HRESULT hr;
1829
1830     TRACE("iface %p, rect %p.\n", iface, pRect);
1831
1832     wined3d_mutex_lock();
1833     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1834     wined3d_mutex_unlock();
1835
1836     return hr;
1837 }
1838
1839 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1840         BOOL bSoftware)
1841 {
1842     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1843     HRESULT hr;
1844
1845     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1846
1847     wined3d_mutex_lock();
1848     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1849     wined3d_mutex_unlock();
1850
1851     return hr;
1852 }
1853
1854 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1855 {
1856     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1857     BOOL ret;
1858
1859     TRACE("iface %p.\n", iface);
1860
1861     wined3d_mutex_lock();
1862     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1863     wined3d_mutex_unlock();
1864
1865     return ret;
1866 }
1867
1868 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1869 {
1870     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1871     HRESULT hr;
1872
1873     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1874
1875     wined3d_mutex_lock();
1876     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1877     wined3d_mutex_unlock();
1878
1879     return hr;
1880 }
1881
1882 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1883 {
1884     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1885     float ret;
1886
1887     TRACE("iface %p.\n", iface);
1888
1889     wined3d_mutex_lock();
1890     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1891     wined3d_mutex_unlock();
1892
1893     return ret;
1894 }
1895
1896 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1897         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1898 {
1899     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1900     HRESULT hr;
1901
1902     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1903             iface, PrimitiveType, StartVertex, PrimitiveCount);
1904
1905     wined3d_mutex_lock();
1906     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1907     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1908             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1909     wined3d_mutex_unlock();
1910
1911     return hr;
1912 }
1913
1914 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1915         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1916         UINT startIndex, UINT primCount)
1917 {
1918     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1919     HRESULT hr;
1920
1921     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1922             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1923             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1924             NumVertices, startIndex, primCount);
1925
1926     wined3d_mutex_lock();
1927     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1928     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1929     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1930             vertex_count_from_primitive_count(PrimitiveType, primCount));
1931     wined3d_mutex_unlock();
1932
1933     return hr;
1934 }
1935
1936 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1937         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1938         UINT VertexStreamZeroStride)
1939 {
1940     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1941     HRESULT hr;
1942
1943     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1944             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1945
1946     wined3d_mutex_lock();
1947     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1948     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1949             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1950             pVertexStreamZeroData, VertexStreamZeroStride);
1951     wined3d_mutex_unlock();
1952
1953     return hr;
1954 }
1955
1956 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
1957         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1958         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1959         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1960 {
1961     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1962     HRESULT hr;
1963
1964     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1965             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1966             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1967             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1968
1969     wined3d_mutex_lock();
1970     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1971     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
1972             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1973             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1974     wined3d_mutex_unlock();
1975
1976     return hr;
1977 }
1978
1979 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
1980         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
1981         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
1982 {
1983     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1984     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
1985     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1986     HRESULT hr;
1987
1988     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1989             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1990
1991     wined3d_mutex_lock();
1992     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
1993             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1994     wined3d_mutex_unlock();
1995
1996     return hr;
1997 }
1998
1999 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2000         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2001 {
2002     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2003     IDirect3DVertexDeclaration9Impl *object;
2004     HRESULT hr;
2005
2006     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2007
2008     if (!declaration)
2009     {
2010         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2011         return D3DERR_INVALIDCALL;
2012     }
2013
2014     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2015     if (!object)
2016     {
2017         ERR("Failed to allocate vertex declaration memory.\n");
2018         return E_OUTOFMEMORY;
2019     }
2020
2021     hr = vertexdeclaration_init(object, This, elements);
2022     if (FAILED(hr))
2023     {
2024         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2025         HeapFree(GetProcessHeap(), 0, object);
2026         return hr;
2027     }
2028
2029     TRACE("Created vertex declaration %p.\n", object);
2030     *declaration = (IDirect3DVertexDeclaration9 *)object;
2031
2032     return D3D_OK;
2033 }
2034
2035 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2036         IDirect3DVertexDeclaration9 *declaration)
2037 {
2038     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2039     HRESULT hr;
2040
2041     TRACE("iface %p, declaration %p.\n", iface, declaration);
2042
2043     wined3d_mutex_lock();
2044     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2045             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2046     wined3d_mutex_unlock();
2047
2048     return hr;
2049 }
2050
2051 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2052         IDirect3DVertexDeclaration9 **declaration)
2053 {
2054     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2055     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2056     HRESULT hr;
2057
2058     TRACE("iface %p, declaration %p.\n", iface, declaration);
2059
2060     if (!declaration) return D3DERR_INVALIDCALL;
2061
2062     wined3d_mutex_lock();
2063     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2064     if (SUCCEEDED(hr) && wined3d_declaration)
2065     {
2066         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2067         IDirect3DVertexDeclaration9_AddRef(*declaration);
2068         wined3d_vertex_declaration_decref(wined3d_declaration);
2069     }
2070     else
2071     {
2072         *declaration = NULL;
2073     }
2074     wined3d_mutex_unlock();
2075
2076     TRACE("Returning %p.\n", *declaration);
2077     return hr;
2078 }
2079
2080 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2081     HRESULT hr;
2082     D3DVERTEXELEMENT9* elements = NULL;
2083     IDirect3DVertexDeclaration9* pDecl = NULL;
2084     int p, low, high; /* deliberately signed */
2085     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2086
2087     TRACE("Searching for declaration for fvf %08x... ", fvf);
2088
2089     low = 0;
2090     high = This->numConvertedDecls - 1;
2091     while(low <= high) {
2092         p = (low + high) >> 1;
2093         TRACE("%d ", p);
2094         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2095             TRACE("found %p\n", convertedDecls[p]);
2096             return convertedDecls[p];
2097         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2098             low = p + 1;
2099         } else {
2100             high = p - 1;
2101         }
2102     }
2103     TRACE("not found. Creating and inserting at position %d.\n", low);
2104
2105     hr = vdecl_convert_fvf(fvf, &elements);
2106     if (hr != S_OK) return NULL;
2107
2108     hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2109             &pDecl);
2110     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2111     if (hr != S_OK) return NULL;
2112
2113     if(This->declArraySize == This->numConvertedDecls) {
2114         int grow = max(This->declArraySize / 2, 8);
2115         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2116                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2117         if(!convertedDecls) {
2118             /* This will destroy it */
2119             IDirect3DVertexDeclaration9_Release(pDecl);
2120             return NULL;
2121         }
2122         This->convertedDecls = convertedDecls;
2123         This->declArraySize += grow;
2124     }
2125
2126     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2127     convertedDecls[low] = pDecl;
2128     This->numConvertedDecls++;
2129
2130     /* Will prevent the decl from being destroyed */
2131     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2132     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2133
2134     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2135     return pDecl;
2136 }
2137
2138 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2139 {
2140     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2141     IDirect3DVertexDeclaration9 *decl;
2142     HRESULT hr;
2143
2144     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2145
2146     if (!FVF)
2147     {
2148         WARN("%#x is not a valid FVF\n", FVF);
2149         return D3D_OK;
2150     }
2151
2152     wined3d_mutex_lock();
2153     decl = getConvertedDecl(This, FVF);
2154     wined3d_mutex_unlock();
2155
2156     if (!decl)
2157     {
2158          /* Any situation when this should happen, except out of memory? */
2159          ERR("Failed to create a converted vertex declaration\n");
2160          return D3DERR_DRIVERINTERNALERROR;
2161     }
2162
2163     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2164     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2165
2166     return hr;
2167 }
2168
2169 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2170 {
2171     IDirect3DVertexDeclaration9 *decl;
2172     HRESULT hr;
2173
2174     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2175
2176     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2177     if (FAILED(hr))
2178     {
2179         WARN("Failed to get vertex declaration, %#x\n", hr);
2180         *pFVF = 0;
2181         return hr;
2182     }
2183
2184     if (decl)
2185     {
2186         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2187         IDirect3DVertexDeclaration9_Release(decl);
2188     }
2189     else
2190     {
2191         *pFVF = 0;
2192     }
2193
2194     TRACE("Returning FVF %#x\n", *pFVF);
2195
2196     return hr;
2197 }
2198
2199 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2200         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2201 {
2202     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2203     IDirect3DVertexShader9Impl *object;
2204     HRESULT hr;
2205
2206     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2207
2208     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2209     if (!object)
2210     {
2211         ERR("Failed to allocate vertex shader memory.\n");
2212         return E_OUTOFMEMORY;
2213     }
2214
2215     hr = vertexshader_init(object, This, byte_code);
2216     if (FAILED(hr))
2217     {
2218         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2219         HeapFree(GetProcessHeap(), 0, object);
2220         return hr;
2221     }
2222
2223     TRACE("Created vertex shader %p.\n", object);
2224     *shader = &object->IDirect3DVertexShader9_iface;
2225
2226     return D3D_OK;
2227 }
2228
2229 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2230         IDirect3DVertexShader9 *shader)
2231 {
2232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2233     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2234     HRESULT hr;
2235
2236     TRACE("iface %p, shader %p.\n", iface, shader);
2237
2238     wined3d_mutex_lock();
2239     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2240             shader_obj ? shader_obj->wined3d_shader : NULL);
2241     wined3d_mutex_unlock();
2242
2243     return hr;
2244 }
2245
2246 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2247         IDirect3DVertexShader9 **shader)
2248 {
2249     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2250     struct wined3d_shader *wined3d_shader;
2251
2252     TRACE("iface %p, shader %p.\n", iface, shader);
2253
2254     wined3d_mutex_lock();
2255     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2256     if (wined3d_shader)
2257     {
2258         *shader = wined3d_shader_get_parent(wined3d_shader);
2259         IDirect3DVertexShader9_AddRef(*shader);
2260         wined3d_shader_decref(wined3d_shader);
2261     }
2262     else
2263     {
2264         *shader = NULL;
2265     }
2266     wined3d_mutex_unlock();
2267
2268     TRACE("Returning %p.\n", *shader);
2269
2270     return D3D_OK;
2271 }
2272
2273 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2274         UINT reg_idx, const float *data, UINT count)
2275 {
2276     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2277     HRESULT hr;
2278
2279     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2280
2281     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2282     {
2283         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2284              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2285         return D3DERR_INVALIDCALL;
2286     }
2287
2288     wined3d_mutex_lock();
2289     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2290     wined3d_mutex_unlock();
2291
2292     return hr;
2293 }
2294
2295 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2296         UINT reg_idx, float *data, UINT count)
2297 {
2298     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2299     HRESULT hr;
2300
2301     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2302
2303     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2304     {
2305         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2306              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2307         return D3DERR_INVALIDCALL;
2308     }
2309
2310     wined3d_mutex_lock();
2311     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2312     wined3d_mutex_unlock();
2313
2314     return hr;
2315 }
2316
2317 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2318         UINT reg_idx, const int *data, UINT count)
2319 {
2320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2321     HRESULT hr;
2322
2323     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2324
2325     wined3d_mutex_lock();
2326     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2327     wined3d_mutex_unlock();
2328
2329     return hr;
2330 }
2331
2332 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2333         UINT reg_idx, int *data, UINT count)
2334 {
2335     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2336     HRESULT hr;
2337
2338     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2339
2340     wined3d_mutex_lock();
2341     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2342     wined3d_mutex_unlock();
2343
2344     return hr;
2345 }
2346
2347 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2348         UINT reg_idx, const BOOL *data, UINT count)
2349 {
2350     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2351     HRESULT hr;
2352
2353     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2354
2355     wined3d_mutex_lock();
2356     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2357     wined3d_mutex_unlock();
2358
2359     return hr;
2360 }
2361
2362 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2363         UINT reg_idx, BOOL *data, UINT count)
2364 {
2365     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366     HRESULT hr;
2367
2368     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2369
2370     wined3d_mutex_lock();
2371     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2372     wined3d_mutex_unlock();
2373
2374     return hr;
2375 }
2376
2377 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2378         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2379 {
2380     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2381     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2382     HRESULT hr;
2383
2384     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2385             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2386
2387     wined3d_mutex_lock();
2388     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2389             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2390             OffsetInBytes, Stride);
2391     wined3d_mutex_unlock();
2392
2393     return hr;
2394 }
2395
2396 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2397         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2398 {
2399     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2400     struct wined3d_buffer *retStream = NULL;
2401     HRESULT hr;
2402
2403     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2404             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2405
2406     if(pStream == NULL){
2407         return D3DERR_INVALIDCALL;
2408     }
2409
2410     wined3d_mutex_lock();
2411     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2412     if (SUCCEEDED(hr) && retStream)
2413     {
2414         *pStream = wined3d_buffer_get_parent(retStream);
2415         IDirect3DVertexBuffer9_AddRef(*pStream);
2416         wined3d_buffer_decref(retStream);
2417     }
2418     else
2419     {
2420         if (FAILED(hr))
2421         {
2422             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2423         }
2424         *pStream = NULL;
2425     }
2426     wined3d_mutex_unlock();
2427
2428     return hr;
2429 }
2430
2431 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2432         UINT StreamNumber, UINT Divider)
2433 {
2434     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2435     HRESULT hr;
2436
2437     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2438
2439     wined3d_mutex_lock();
2440     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2441     wined3d_mutex_unlock();
2442
2443     return hr;
2444 }
2445
2446 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2447         UINT StreamNumber, UINT *Divider)
2448 {
2449     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2450     HRESULT hr;
2451
2452     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2453
2454     wined3d_mutex_lock();
2455     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2456     wined3d_mutex_unlock();
2457
2458     return hr;
2459 }
2460
2461 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2462         IDirect3DIndexBuffer9 *pIndexData)
2463 {
2464     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2465     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2466     HRESULT hr;
2467
2468     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2469
2470     wined3d_mutex_lock();
2471     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2472             ib ? ib->wineD3DIndexBuffer : NULL,
2473             ib ? ib->format : WINED3DFMT_UNKNOWN);
2474     wined3d_mutex_unlock();
2475
2476     return hr;
2477 }
2478
2479 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2480         IDirect3DIndexBuffer9 **ppIndexData)
2481 {
2482     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2483     struct wined3d_buffer *retIndexData = NULL;
2484     HRESULT hr;
2485
2486     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2487
2488     if(ppIndexData == NULL){
2489         return D3DERR_INVALIDCALL;
2490     }
2491
2492     wined3d_mutex_lock();
2493     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2494     if (SUCCEEDED(hr) && retIndexData)
2495     {
2496         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2497         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2498         wined3d_buffer_decref(retIndexData);
2499     }
2500     else
2501     {
2502         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2503         *ppIndexData = NULL;
2504     }
2505     wined3d_mutex_unlock();
2506
2507     return hr;
2508 }
2509
2510 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2511         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2512 {
2513     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2514     IDirect3DPixelShader9Impl *object;
2515     HRESULT hr;
2516
2517     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2518
2519     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2520     if (!object)
2521     {
2522         FIXME("Failed to allocate pixel shader memory.\n");
2523         return E_OUTOFMEMORY;
2524     }
2525
2526     hr = pixelshader_init(object, This, byte_code);
2527     if (FAILED(hr))
2528     {
2529         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2530         HeapFree(GetProcessHeap(), 0, object);
2531         return hr;
2532     }
2533
2534     TRACE("Created pixel shader %p.\n", object);
2535     *shader = &object->IDirect3DPixelShader9_iface;
2536
2537     return D3D_OK;
2538 }
2539
2540 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2541         IDirect3DPixelShader9 *shader)
2542 {
2543     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2544     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2545     HRESULT hr;
2546
2547     TRACE("iface %p, shader %p.\n", iface, shader);
2548
2549     wined3d_mutex_lock();
2550     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2551             shader_obj ? shader_obj->wined3d_shader : NULL);
2552     wined3d_mutex_unlock();
2553
2554     return hr;
2555 }
2556
2557 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2558         IDirect3DPixelShader9 **shader)
2559 {
2560     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2561     struct wined3d_shader *wined3d_shader;
2562
2563     TRACE("iface %p, shader %p.\n", iface, shader);
2564
2565     if (!shader) return D3DERR_INVALIDCALL;
2566
2567     wined3d_mutex_lock();
2568     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2569     if (wined3d_shader)
2570     {
2571         *shader = wined3d_shader_get_parent(wined3d_shader);
2572         IDirect3DPixelShader9_AddRef(*shader);
2573         wined3d_shader_decref(wined3d_shader);
2574     }
2575     else
2576     {
2577         *shader = NULL;
2578     }
2579     wined3d_mutex_unlock();
2580
2581     TRACE("Returning %p.\n", *shader);
2582
2583     return D3D_OK;
2584 }
2585
2586 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2587         UINT reg_idx, const float *data, UINT count)
2588 {
2589     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2590     HRESULT hr;
2591
2592     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2593
2594     wined3d_mutex_lock();
2595     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2596     wined3d_mutex_unlock();
2597
2598     return hr;
2599 }
2600
2601 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2602         UINT reg_idx, float *data, UINT count)
2603 {
2604     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2605     HRESULT hr;
2606
2607     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2608
2609     wined3d_mutex_lock();
2610     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2611     wined3d_mutex_unlock();
2612
2613     return hr;
2614 }
2615
2616 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2617         UINT reg_idx, const int *data, UINT count)
2618 {
2619     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2620     HRESULT hr;
2621
2622     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2623
2624     wined3d_mutex_lock();
2625     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2626     wined3d_mutex_unlock();
2627
2628     return hr;
2629 }
2630
2631 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2632         UINT reg_idx, int *data, UINT count)
2633 {
2634     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2635     HRESULT hr;
2636
2637     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2638
2639     wined3d_mutex_lock();
2640     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2641     wined3d_mutex_unlock();
2642
2643     return hr;
2644 }
2645
2646 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2647         UINT reg_idx, const BOOL *data, UINT count)
2648 {
2649     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2650     HRESULT hr;
2651
2652     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2653
2654     wined3d_mutex_lock();
2655     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2656     wined3d_mutex_unlock();
2657
2658     return hr;
2659 }
2660
2661 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2662         UINT reg_idx, BOOL *data, UINT count)
2663 {
2664     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2665     HRESULT hr;
2666
2667     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2668
2669     wined3d_mutex_lock();
2670     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2671     wined3d_mutex_unlock();
2672
2673     return hr;
2674 }
2675
2676 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2677         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2678 {
2679     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680     HRESULT hr;
2681
2682     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2683             iface, Handle, pNumSegs, pRectPatchInfo);
2684
2685     wined3d_mutex_lock();
2686     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2687             pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2688     wined3d_mutex_unlock();
2689
2690     return hr;
2691 }
2692
2693 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2694         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2695 {
2696     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2697     HRESULT hr;
2698
2699     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2700             iface, Handle, pNumSegs, pTriPatchInfo);
2701
2702     wined3d_mutex_lock();
2703     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2704             pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2705     wined3d_mutex_unlock();
2706
2707     return hr;
2708 }
2709
2710 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2711 {
2712     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2713     HRESULT hr;
2714
2715     TRACE("iface %p, handle %#x.\n", iface, Handle);
2716
2717     wined3d_mutex_lock();
2718     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2719     wined3d_mutex_unlock();
2720
2721     return hr;
2722 }
2723
2724 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2725         IDirect3DQuery9 **query)
2726 {
2727     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2728     IDirect3DQuery9Impl *object;
2729     HRESULT hr;
2730
2731     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2732
2733     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2734     if (!object)
2735     {
2736         ERR("Failed to allocate query memory.\n");
2737         return E_OUTOFMEMORY;
2738     }
2739
2740     hr = query_init(object, This, type);
2741     if (FAILED(hr))
2742     {
2743         WARN("Failed to initialize query, hr %#x.\n", hr);
2744         HeapFree(GetProcessHeap(), 0, object);
2745         return hr;
2746     }
2747
2748     TRACE("Created query %p.\n", object);
2749     if (query) *query = &object->IDirect3DQuery9_iface;
2750     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2751
2752     return D3D_OK;
2753 }
2754
2755 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2756         UINT width, UINT height, float *rows, float *columns)
2757 {
2758     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2759             iface, width, height, rows, columns);
2760
2761     return E_NOTIMPL;
2762 }
2763
2764 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2765         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2766         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2767 {
2768     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2769             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2770             iface, src_surface, dst_surface, src_descs, rect_count,
2771             dst_descs, operation, offset_x, offset_y);
2772
2773     return E_NOTIMPL;
2774 }
2775
2776 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2777         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2778         const RGNDATA *dirty_region, DWORD flags)
2779 {
2780     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2781             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2782
2783     return E_NOTIMPL;
2784 }
2785
2786 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2787 {
2788     FIXME("iface %p, priority %p stub!\n", iface, priority);
2789
2790     return E_NOTIMPL;
2791 }
2792
2793 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2794 {
2795     FIXME("iface %p, priority %d stub!\n", iface, priority);
2796
2797     return E_NOTIMPL;
2798 }
2799
2800 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2801 {
2802     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2803
2804     return E_NOTIMPL;
2805 }
2806
2807 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2808         IDirect3DResource9 **resources, UINT32 resource_count)
2809 {
2810     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2811             iface, resources, resource_count);
2812
2813     return E_NOTIMPL;
2814 }
2815
2816 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2817 {
2818     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2819
2820     return E_NOTIMPL;
2821 }
2822
2823 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2824 {
2825     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2826
2827     *max_latency = 2;
2828
2829     return E_NOTIMPL;
2830 }
2831
2832 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2833 {
2834     static int i;
2835
2836     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2837
2838     if (!i++)
2839         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2840
2841     return D3D_OK;
2842 }
2843
2844 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2845         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2846         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2847 {
2848     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2849             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2850             iface, width, height, format, multisample_type, multisample_quality,
2851             lockable, surface, shared_handle, usage);
2852
2853     return E_NOTIMPL;
2854 }
2855
2856 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2857         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2858         HANDLE *shared_handle, DWORD usage)
2859 {
2860     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2861             iface, width, height, format, pool, surface, shared_handle, usage);
2862
2863     return E_NOTIMPL;
2864 }
2865
2866 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2867         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2868         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2869 {
2870     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2871             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2872             iface, width, height, format, multisample_type, multisample_quality,
2873             discard, surface, shared_handle, usage);
2874
2875     return E_NOTIMPL;
2876 }
2877
2878 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2879         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2880 {
2881     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2882
2883     return E_NOTIMPL;
2884 }
2885
2886 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2887         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2888 {
2889     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2890
2891     return E_NOTIMPL;
2892 }
2893
2894 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2895 {
2896     /* IUnknown */
2897     IDirect3DDevice9Impl_QueryInterface,
2898     IDirect3DDevice9Impl_AddRef,
2899     IDirect3DDevice9Impl_Release,
2900     /* IDirect3DDevice9 */
2901     IDirect3DDevice9Impl_TestCooperativeLevel,
2902     IDirect3DDevice9Impl_GetAvailableTextureMem,
2903     IDirect3DDevice9Impl_EvictManagedResources,
2904     IDirect3DDevice9Impl_GetDirect3D,
2905     IDirect3DDevice9Impl_GetDeviceCaps,
2906     IDirect3DDevice9Impl_GetDisplayMode,
2907     IDirect3DDevice9Impl_GetCreationParameters,
2908     IDirect3DDevice9Impl_SetCursorProperties,
2909     IDirect3DDevice9Impl_SetCursorPosition,
2910     IDirect3DDevice9Impl_ShowCursor,
2911     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2912     IDirect3DDevice9Impl_GetSwapChain,
2913     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2914     IDirect3DDevice9Impl_Reset,
2915     IDirect3DDevice9Impl_Present,
2916     IDirect3DDevice9Impl_GetBackBuffer,
2917     IDirect3DDevice9Impl_GetRasterStatus,
2918     IDirect3DDevice9Impl_SetDialogBoxMode,
2919     IDirect3DDevice9Impl_SetGammaRamp,
2920     IDirect3DDevice9Impl_GetGammaRamp,
2921     IDirect3DDevice9Impl_CreateTexture,
2922     IDirect3DDevice9Impl_CreateVolumeTexture,
2923     IDirect3DDevice9Impl_CreateCubeTexture,
2924     IDirect3DDevice9Impl_CreateVertexBuffer,
2925     IDirect3DDevice9Impl_CreateIndexBuffer,
2926     IDirect3DDevice9Impl_CreateRenderTarget,
2927     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2928     IDirect3DDevice9Impl_UpdateSurface,
2929     IDirect3DDevice9Impl_UpdateTexture,
2930     IDirect3DDevice9Impl_GetRenderTargetData,
2931     IDirect3DDevice9Impl_GetFrontBufferData,
2932     IDirect3DDevice9Impl_StretchRect,
2933     IDirect3DDevice9Impl_ColorFill,
2934     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2935     IDirect3DDevice9Impl_SetRenderTarget,
2936     IDirect3DDevice9Impl_GetRenderTarget,
2937     IDirect3DDevice9Impl_SetDepthStencilSurface,
2938     IDirect3DDevice9Impl_GetDepthStencilSurface,
2939     IDirect3DDevice9Impl_BeginScene,
2940     IDirect3DDevice9Impl_EndScene,
2941     IDirect3DDevice9Impl_Clear,
2942     IDirect3DDevice9Impl_SetTransform,
2943     IDirect3DDevice9Impl_GetTransform,
2944     IDirect3DDevice9Impl_MultiplyTransform,
2945     IDirect3DDevice9Impl_SetViewport,
2946     IDirect3DDevice9Impl_GetViewport,
2947     IDirect3DDevice9Impl_SetMaterial,
2948     IDirect3DDevice9Impl_GetMaterial,
2949     IDirect3DDevice9Impl_SetLight,
2950     IDirect3DDevice9Impl_GetLight,
2951     IDirect3DDevice9Impl_LightEnable,
2952     IDirect3DDevice9Impl_GetLightEnable,
2953     IDirect3DDevice9Impl_SetClipPlane,
2954     IDirect3DDevice9Impl_GetClipPlane,
2955     IDirect3DDevice9Impl_SetRenderState,
2956     IDirect3DDevice9Impl_GetRenderState,
2957     IDirect3DDevice9Impl_CreateStateBlock,
2958     IDirect3DDevice9Impl_BeginStateBlock,
2959     IDirect3DDevice9Impl_EndStateBlock,
2960     IDirect3DDevice9Impl_SetClipStatus,
2961     IDirect3DDevice9Impl_GetClipStatus,
2962     IDirect3DDevice9Impl_GetTexture,
2963     IDirect3DDevice9Impl_SetTexture,
2964     IDirect3DDevice9Impl_GetTextureStageState,
2965     IDirect3DDevice9Impl_SetTextureStageState,
2966     IDirect3DDevice9Impl_GetSamplerState,
2967     IDirect3DDevice9Impl_SetSamplerState,
2968     IDirect3DDevice9Impl_ValidateDevice,
2969     IDirect3DDevice9Impl_SetPaletteEntries,
2970     IDirect3DDevice9Impl_GetPaletteEntries,
2971     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2972     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2973     IDirect3DDevice9Impl_SetScissorRect,
2974     IDirect3DDevice9Impl_GetScissorRect,
2975     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2976     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2977     IDirect3DDevice9Impl_SetNPatchMode,
2978     IDirect3DDevice9Impl_GetNPatchMode,
2979     IDirect3DDevice9Impl_DrawPrimitive,
2980     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2981     IDirect3DDevice9Impl_DrawPrimitiveUP,
2982     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2983     IDirect3DDevice9Impl_ProcessVertices,
2984     IDirect3DDevice9Impl_CreateVertexDeclaration,
2985     IDirect3DDevice9Impl_SetVertexDeclaration,
2986     IDirect3DDevice9Impl_GetVertexDeclaration,
2987     IDirect3DDevice9Impl_SetFVF,
2988     IDirect3DDevice9Impl_GetFVF,
2989     IDirect3DDevice9Impl_CreateVertexShader,
2990     IDirect3DDevice9Impl_SetVertexShader,
2991     IDirect3DDevice9Impl_GetVertexShader,
2992     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2993     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2994     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2995     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2996     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2997     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2998     IDirect3DDevice9Impl_SetStreamSource,
2999     IDirect3DDevice9Impl_GetStreamSource,
3000     IDirect3DDevice9Impl_SetStreamSourceFreq,
3001     IDirect3DDevice9Impl_GetStreamSourceFreq,
3002     IDirect3DDevice9Impl_SetIndices,
3003     IDirect3DDevice9Impl_GetIndices,
3004     IDirect3DDevice9Impl_CreatePixelShader,
3005     IDirect3DDevice9Impl_SetPixelShader,
3006     IDirect3DDevice9Impl_GetPixelShader,
3007     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3008     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3009     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3010     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3011     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3012     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3013     IDirect3DDevice9Impl_DrawRectPatch,
3014     IDirect3DDevice9Impl_DrawTriPatch,
3015     IDirect3DDevice9Impl_DeletePatch,
3016     IDirect3DDevice9Impl_CreateQuery,
3017     /* IDirect3DDevice9Ex */
3018     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3019     IDirect3DDevice9ExImpl_ComposeRects,
3020     IDirect3DDevice9ExImpl_PresentEx,
3021     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3022     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3023     IDirect3DDevice9ExImpl_WaitForVBlank,
3024     IDirect3DDevice9ExImpl_CheckResourceResidency,
3025     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3026     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3027     IDirect3DDevice9ExImpl_CheckDeviceState,
3028     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3029     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3030     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3031     IDirect3DDevice9ExImpl_ResetEx,
3032     IDirect3DDevice9ExImpl_GetDisplayModeEx
3033 };
3034
3035 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3036 {
3037     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3038 }
3039
3040 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3041         struct wined3d_device *device)
3042 {
3043     TRACE("device_parent %p, device %p.\n", device_parent, device);
3044 }
3045
3046 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3047         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3048         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3049 {
3050     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3051     IDirect3DSurface9Impl *d3d_surface;
3052     BOOL lockable = TRUE;
3053     HRESULT hr;
3054
3055     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3056             "\tpool %#x, level %u, face %u, surface %p.\n",
3057             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3058
3059     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3060         lockable = FALSE;
3061
3062     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3063             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3064             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3065     if (FAILED(hr))
3066     {
3067         WARN("Failed to create surface, hr %#x.\n", hr);
3068         return hr;
3069     }
3070
3071     *surface = d3d_surface->wined3d_surface;
3072     wined3d_surface_incref(*surface);
3073
3074     d3d_surface->container = container_parent;
3075     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3076     d3d_surface->parentDevice = NULL;
3077
3078     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3079     d3d_surface->forwardReference = container_parent;
3080
3081     return hr;
3082 }
3083
3084 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3085         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3086         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3087         struct wined3d_surface **surface)
3088 {
3089     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3090     IDirect3DSurface9Impl *d3d_surface;
3091     HRESULT hr;
3092
3093     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3094             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3095             device_parent, container_parent, width, height, format, multisample_type,
3096             multisample_quality, lockable, surface);
3097
3098     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3099             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3100             (IDirect3DSurface9 **)&d3d_surface, NULL);
3101     if (FAILED(hr))
3102     {
3103         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3104         return hr;
3105     }
3106
3107     *surface = d3d_surface->wined3d_surface;
3108     wined3d_surface_incref(*surface);
3109
3110     d3d_surface->container = container_parent;
3111     /* Implicit surfaces are created with an refcount of 0 */
3112     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3113
3114     return hr;
3115 }
3116
3117 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3118         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3119         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3120 {
3121     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3122     IDirect3DSurface9Impl *d3d_surface;
3123     HRESULT hr;
3124
3125     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3126             "\tmultisample_quality %u, discard %u, surface %p.\n",
3127             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3128
3129     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3130             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3131             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3132     if (FAILED(hr))
3133     {
3134         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3135         return hr;
3136     }
3137
3138     *surface = d3d_surface->wined3d_surface;
3139     wined3d_surface_incref(*surface);
3140     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3141     /* Implicit surfaces are created with an refcount of 0 */
3142     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3143
3144     return hr;
3145 }
3146
3147 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3148         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3149         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3150 {
3151     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3152     IDirect3DVolume9Impl *object;
3153     HRESULT hr;
3154
3155     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3156             "format %#x, pool %#x, usage %#x, volume %p\n",
3157             device_parent, container_parent, width, height, depth,
3158             format, pool, usage, volume);
3159
3160     /* Allocate the storage for the device */
3161     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3162     if (!object)
3163     {
3164         FIXME("Allocation of memory failed\n");
3165         *volume = NULL;
3166         return D3DERR_OUTOFVIDEOMEMORY;
3167     }
3168
3169     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3170     if (FAILED(hr))
3171     {
3172         WARN("Failed to initialize volume, hr %#x.\n", hr);
3173         HeapFree(GetProcessHeap(), 0, object);
3174         return hr;
3175     }
3176
3177     *volume = object->wined3d_volume;
3178     wined3d_volume_incref(*volume);
3179     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3180
3181     object->container = container_parent;
3182     object->forwardReference = container_parent;
3183
3184     TRACE("Created volume %p.\n", object);
3185
3186     return hr;
3187 }
3188
3189 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3190         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3191 {
3192     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3193     D3DPRESENT_PARAMETERS local_parameters;
3194     IDirect3DSwapChain9 *d3d_swapchain;
3195     HRESULT hr;
3196
3197     TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3198
3199     /* Copy the presentation parameters */
3200     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3201     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3202     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3203     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3204     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3205     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3206     local_parameters.SwapEffect = present_parameters->SwapEffect;
3207     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3208     local_parameters.Windowed = present_parameters->Windowed;
3209     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3210     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3211     local_parameters.Flags = present_parameters->Flags;
3212     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3213     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3214
3215     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3216             &local_parameters, &d3d_swapchain);
3217     if (FAILED(hr))
3218     {
3219         WARN("Failed to create swapchain, hr %#x.\n", hr);
3220         *swapchain = NULL;
3221         return hr;
3222     }
3223
3224     *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3225     wined3d_swapchain_incref(*swapchain);
3226     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3227
3228     /* Copy back the presentation parameters */
3229     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3230     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3231     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3232     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3233     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3234     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3235     present_parameters->SwapEffect = local_parameters.SwapEffect;
3236     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3237     present_parameters->Windowed = local_parameters.Windowed;
3238     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3239     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3240     present_parameters->Flags = local_parameters.Flags;
3241     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3242     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3243
3244     return hr;
3245 }
3246
3247 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3248 {
3249     device_parent_wined3d_device_created,
3250     device_parent_create_surface,
3251     device_parent_create_rendertarget,
3252     device_parent_create_depth_stencil,
3253     device_parent_create_volume,
3254     device_parent_create_swapchain,
3255 };
3256
3257 static void setup_fpu(void)
3258 {
3259 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3260     WORD cw;
3261     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3262     cw = (cw & ~0xf3f) | 0x3f;
3263     __asm__ volatile ("fldcw %0" : : "m" (cw));
3264 #elif defined(__i386__) && defined(_MSC_VER)
3265     WORD cw;
3266     __asm fnstcw cw;
3267     cw = (cw & ~0xf3f) | 0x3f;
3268     __asm fldcw cw;
3269 #else
3270     FIXME("FPU setup not implemented for this platform.\n");
3271 #endif
3272 }
3273
3274 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3275         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3276 {
3277     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3278     UINT i, count = 1;
3279     HRESULT hr;
3280
3281     if (mode)
3282         FIXME("Ignoring display mode.\n");
3283
3284     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3285     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3286     device->ref = 1;
3287
3288     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3289
3290     wined3d_mutex_lock();
3291     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3292             &device->device_parent, &device->wined3d_device);
3293     if (FAILED(hr))
3294     {
3295         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3296         wined3d_mutex_unlock();
3297         return hr;
3298     }
3299
3300     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3301     {
3302         WINED3DCAPS caps;
3303
3304         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3305         count = caps.NumberOfAdaptersInGroup;
3306     }
3307
3308     if (flags & D3DCREATE_MULTITHREADED)
3309         wined3d_device_set_multithreaded(device->wined3d_device);
3310
3311     if (!parameters->Windowed)
3312     {
3313         if (!focus_window)
3314             focus_window = parameters->hDeviceWindow;
3315         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3316         {
3317             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3318             wined3d_device_decref(device->wined3d_device);
3319             wined3d_mutex_unlock();
3320             return hr;
3321         }
3322
3323         for (i = 0; i < count; ++i)
3324         {
3325             HWND device_window = parameters[i].hDeviceWindow;
3326
3327             if (!device_window) device_window = focus_window;
3328             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3329                     parameters[i].BackBufferWidth,
3330                     parameters[i].BackBufferHeight);
3331         }
3332     }
3333
3334     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3335     if (!wined3d_parameters)
3336     {
3337         ERR("Failed to allocate wined3d parameters.\n");
3338         wined3d_device_decref(device->wined3d_device);
3339         wined3d_mutex_unlock();
3340         return E_OUTOFMEMORY;
3341     }
3342
3343     for (i = 0; i < count; ++i)
3344     {
3345         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3346         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3347         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3348         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3349         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3350         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3351         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3352         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3353         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3354         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3355         wined3d_parameters[i].AutoDepthStencilFormat =
3356                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3357         wined3d_parameters[i].Flags = parameters[i].Flags;
3358         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3359         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3360         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3361     }
3362
3363     hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3364     if (FAILED(hr))
3365     {
3366         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3367         wined3d_device_release_focus_window(device->wined3d_device);
3368         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3369         wined3d_device_decref(device->wined3d_device);
3370         wined3d_mutex_unlock();
3371         return hr;
3372     }
3373
3374     wined3d_mutex_unlock();
3375
3376     for (i = 0; i < count; ++i)
3377     {
3378         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3379         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3380         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3381         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3382         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3383         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3384         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3385         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3386         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3387         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3388         parameters[i].AutoDepthStencilFormat =
3389                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3390         parameters[i].Flags = wined3d_parameters[i].Flags;
3391         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3392         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3393     }
3394     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3395
3396     /* Initialize the converted declaration array. This creates a valid pointer
3397      * and when adding decls HeapReAlloc() can be used without further checking. */
3398     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3399     if (!device->convertedDecls)
3400     {
3401         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3402         wined3d_mutex_lock();
3403         wined3d_device_uninit_3d(device->wined3d_device);
3404         wined3d_device_release_focus_window(device->wined3d_device);
3405         wined3d_device_decref(device->wined3d_device);
3406         wined3d_mutex_unlock();
3407         return E_OUTOFMEMORY;
3408     }
3409
3410     device->d3d_parent = &parent->IDirect3D9Ex_iface;
3411     IDirect3D9_AddRef(device->d3d_parent);
3412
3413     return D3D_OK;
3414 }