2 * Copyright 2007 Vijay Kiran Kamuju
3 * Copyright 2007 David ADAM
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __D3DRMDEFS_H__
21 #define __D3DRMDEFS_H__
26 #if defined(__cplusplus)
30 typedef D3DVALUE D3DRMMATRIX4D[4][4];
32 typedef struct _D3DRMQUATERNION {
35 } D3DRMQUATERNION, *LPD3DRMQUATERNION;
37 typedef enum _D3DRMLIGHTTYPE {
41 D3DRMLIGHT_DIRECTIONAL,
42 D3DRMLIGHT_PARALLELPOINT
43 } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
45 typedef struct _D3DRMPALETTEENTRY {
50 } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
52 typedef struct _D3DRMIMAGE {
62 unsigned long red_mask;
63 unsigned long green_mask;
64 unsigned long blue_mask;
65 unsigned long alpha_mask;
67 D3DRMPALETTEENTRY* palette;
68 } D3DRMIMAGE, *LPD3DRMIMAGE;
70 typedef enum _D3DRMWRAPTYPE {
77 } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
79 typedef DWORD D3DRMLOADOPTIONS;
81 typedef enum _D3DRMUSERVISUALREASON {
82 D3DRMUSERVISUAL_CANSEE,
83 D3DRMUSERVISUAL_RENDER
84 } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
86 void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
88 LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
89 LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
90 LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
92 LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
93 LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
94 D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
95 LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
97 #define D3DRMVectorNormalise D3DRMVectorNormalize
99 D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
100 LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
101 LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
102 LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
103 LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
104 LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
106 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
107 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
108 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
109 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
110 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
111 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
113 #if defined(__cplusplus)