wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_level_count().
[wine] / dlls / objsel / objsel.spec
1 @ stdcall -private DllCanUnloadNow()
2 @ stdcall -private DllGetClassObject(ptr ptr ptr)
3 @ stdcall -private DllRegisterServer()
4 @ stdcall -private DllUnregisterServer()