2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
56 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
57 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
58 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
59 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
60 struct IWineD3DBaseShaderImpl;
62 /* Texture format fixups */
64 enum fixup_channel_source
66 CHANNEL_SOURCE_ZERO = 0,
67 CHANNEL_SOURCE_ONE = 1,
72 CHANNEL_SOURCE_COMPLEX0 = 6,
73 CHANNEL_SOURCE_COMPLEX1 = 7,
78 COMPLEX_FIXUP_NONE = 0,
79 COMPLEX_FIXUP_YUY2 = 1,
80 COMPLEX_FIXUP_UYVY = 2,
81 COMPLEX_FIXUP_YV12 = 3,
86 struct color_fixup_desc
88 unsigned x_sign_fixup : 1;
89 unsigned x_source : 3;
90 unsigned y_sign_fixup : 1;
91 unsigned y_source : 3;
92 unsigned z_sign_fixup : 1;
93 unsigned z_source : 3;
94 unsigned w_sign_fixup : 1;
95 unsigned w_source : 3;
99 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
100 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
102 static inline struct color_fixup_desc create_color_fixup_desc(
103 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
104 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
106 struct color_fixup_desc fixup =
116 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
118 struct color_fixup_desc fixup =
120 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
121 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
122 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
123 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
128 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
130 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
133 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
135 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
138 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
140 enum complex_fixup complex_fixup = 0;
141 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
142 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
143 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
144 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
145 return complex_fixup;
148 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
149 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
150 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
153 #define MAX_PALETTES 65536
154 #define MAX_STREAMS 16
155 #define MAX_TEXTURES 8
156 #define MAX_FRAGMENT_SAMPLERS 16
157 #define MAX_VERTEX_SAMPLERS 4
158 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
159 #define MAX_ACTIVE_LIGHTS 8
160 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
164 GLenum mip[WINED3DTEXF_LINEAR + 1];
167 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
168 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
170 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
171 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
173 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
175 return mag_lookup[mag_filter];
178 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
179 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
181 return min_mip_lookup[min_filter].mip[mip_filter];
184 /* float_16_to_32() and float_32_to_16() (see implementation in
185 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
186 * to standard C floats and vice versa. They do not depend on the encoding
187 * of the C float, so they are platform independent, but slow. On x86 and
188 * other IEEE 754 compliant platforms the conversion can be accelerated by
189 * bit shifting the exponent and mantissa. There are also some SSE-based
190 * assembly routines out there.
192 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
194 static inline float float_16_to_32(const unsigned short *in) {
195 const unsigned short s = ((*in) & 0x8000);
196 const unsigned short e = ((*in) & 0x7C00) >> 10;
197 const unsigned short m = (*in) & 0x3FF;
198 const float sgn = (s ? -1.0f : 1.0f);
201 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
202 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
204 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
206 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
207 else return 0.0f / 0.0f; /* NAN */
211 static inline float float_24_to_32(DWORD in)
213 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
214 const unsigned short e = (in & 0x780000) >> 19;
215 const unsigned int m = in & 0x7ffff;
219 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
220 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
224 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
228 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
229 else return 0.0f / 0.0f; /* NAN */
245 #define ORM_BACKBUFFER 0
249 #define SHADER_GLSL 2
251 #define SHADER_NONE 4
253 #define RTL_DISABLE -1
254 #define RTL_READDRAW 1
255 #define RTL_READTEX 2
257 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
258 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
260 /* NOTE: When adding fields to this structure, make sure to update the default
261 * values in wined3d_main.c as well. */
262 typedef struct wined3d_settings_s {
263 /* vertex and pixel shader modes */
266 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
267 we should use it. However, until it's fully implemented, we'll leave it as a registry
268 setting for developers. */
270 int offscreen_rendering_mode;
271 int rendertargetlock_mode;
272 unsigned short pci_vendor_id;
273 unsigned short pci_device_id;
274 /* Memory tracking and object counting */
275 unsigned int emulated_textureram;
277 int allow_multisampling;
278 BOOL strict_draw_ordering;
279 } wined3d_settings_t;
281 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
283 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
285 WINED3DSTT_UNKNOWN = 0,
289 WINED3DSTT_VOLUME = 4,
290 } WINED3DSAMPLER_TEXTURE_TYPE;
292 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
295 WINED3DSPR_INPUT = 1,
296 WINED3DSPR_CONST = 2,
298 WINED3DSPR_TEXTURE = 3,
299 WINED3DSPR_RASTOUT = 4,
300 WINED3DSPR_ATTROUT = 5,
301 WINED3DSPR_TEXCRDOUT = 6,
302 WINED3DSPR_OUTPUT = 6,
303 WINED3DSPR_CONSTINT = 7,
304 WINED3DSPR_COLOROUT = 8,
305 WINED3DSPR_DEPTHOUT = 9,
306 WINED3DSPR_SAMPLER = 10,
307 WINED3DSPR_CONST2 = 11,
308 WINED3DSPR_CONST3 = 12,
309 WINED3DSPR_CONST4 = 13,
310 WINED3DSPR_CONSTBOOL = 14,
311 WINED3DSPR_LOOP = 15,
312 WINED3DSPR_TEMPFLOAT16 = 16,
313 WINED3DSPR_MISCTYPE = 17,
314 WINED3DSPR_LABEL = 18,
315 WINED3DSPR_PREDICATE = 19,
317 WINED3DSPR_CONSTBUFFER,
320 } WINED3DSHADER_PARAM_REGISTER_TYPE;
322 enum wined3d_immconst_type
324 WINED3D_IMMCONST_SCALAR,
325 WINED3D_IMMCONST_VEC4,
328 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
330 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
332 WINED3DSPSM_NONE = 0,
334 WINED3DSPSM_BIAS = 2,
335 WINED3DSPSM_BIASNEG = 3,
336 WINED3DSPSM_SIGN = 4,
337 WINED3DSPSM_SIGNNEG = 5,
338 WINED3DSPSM_COMP = 6,
340 WINED3DSPSM_X2NEG = 8,
343 WINED3DSPSM_ABS = 11,
344 WINED3DSPSM_ABSNEG = 12,
345 WINED3DSPSM_NOT = 13,
346 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
348 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
349 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
350 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
351 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
352 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
354 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
356 WINED3DSPDM_NONE = 0,
357 WINED3DSPDM_SATURATE = 1,
358 WINED3DSPDM_PARTIALPRECISION = 2,
359 WINED3DSPDM_MSAMPCENTROID = 4,
360 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
362 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
363 #define WINED3DSI_TEXLD_PROJECT 1
364 #define WINED3DSI_TEXLD_BIAS 2
366 typedef enum COMPARISON_TYPE
376 #define WINED3D_SM1_VS 0xfffe
377 #define WINED3D_SM1_PS 0xffff
378 #define WINED3D_SM4_PS 0x0000
379 #define WINED3D_SM4_VS 0x0001
380 #define WINED3D_SM4_GS 0x0002
382 /* Shader version tokens, and shader end tokens */
383 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
384 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
386 /* Shader backends */
388 /* TODO: Make this dynamic, based on shader limits ? */
389 #define MAX_ATTRIBS 16
390 #define MAX_REG_ADDR 1
391 #define MAX_REG_TEMP 32
392 #define MAX_REG_TEXCRD 8
393 #define MAX_REG_INPUT 12
394 #define MAX_REG_OUTPUT 12
395 #define MAX_CONST_I 16
396 #define MAX_CONST_B 16
398 /* FIXME: This needs to go up to 2048 for
399 * Shader model 3 according to msdn (and for software shaders) */
400 #define MAX_LABELS 16
402 #define SHADER_PGMSIZE 65535
404 struct wined3d_shader_buffer
412 enum WINED3D_SHADER_INSTRUCTION_HANDLER
483 WINED3DSIH_SAMPLE_GRAD,
484 WINED3DSIH_SAMPLE_LOD,
498 WINED3DSIH_TEXDP3TEX,
502 WINED3DSIH_TEXM3x2DEPTH,
503 WINED3DSIH_TEXM3x2PAD,
504 WINED3DSIH_TEXM3x2TEX,
506 WINED3DSIH_TEXM3x3DIFF,
507 WINED3DSIH_TEXM3x3PAD,
508 WINED3DSIH_TEXM3x3SPEC,
509 WINED3DSIH_TEXM3x3TEX,
510 WINED3DSIH_TEXM3x3VSPEC,
511 WINED3DSIH_TEXREG2AR,
512 WINED3DSIH_TEXREG2GB,
513 WINED3DSIH_TEXREG2RGB,
515 WINED3DSIH_TABLE_SIZE
518 enum wined3d_shader_type
520 WINED3D_SHADER_TYPE_PIXEL,
521 WINED3D_SHADER_TYPE_VERTEX,
522 WINED3D_SHADER_TYPE_GEOMETRY,
525 struct wined3d_shader_version
527 enum wined3d_shader_type type;
532 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
534 struct wined3d_shader_reg_maps
536 struct wined3d_shader_version shader_version;
537 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
538 BYTE address; /* MAX_REG_ADDR, 1 */
539 WORD labels; /* MAX_LABELS, 16 */
540 DWORD temporary; /* MAX_REG_TEMP, 32 */
541 DWORD *constf; /* pixel, vertex */
542 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
543 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
544 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
545 WORD integer_constants; /* MAX_CONST_I, 16 */
546 WORD boolean_constants; /* MAX_CONST_B, 16 */
547 WORD local_int_consts; /* MAX_CONST_I, 16 */
548 WORD local_bool_consts; /* MAX_CONST_B, 16 */
550 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
551 BYTE bumpmat; /* MAX_TEXTURES, 8 */
552 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
561 WORD usesrelconstF : 1;
569 /* Whether or not loops are used in this shader, and nesting depth */
571 unsigned highest_render_target;
572 UINT min_rel_offset, max_rel_offset;
575 /* Keeps track of details for TEX_M#x# instructions which need to maintain
576 * state information between multiple instructions. */
577 struct wined3d_shader_tex_mx
579 unsigned int current_row;
583 struct wined3d_shader_loop_state
589 struct wined3d_shader_context
591 struct IWineD3DBaseShaderImpl *shader;
592 const struct wined3d_gl_info *gl_info;
593 const struct wined3d_shader_reg_maps *reg_maps;
594 struct wined3d_shader_buffer *buffer;
595 struct wined3d_shader_tex_mx *tex_mx;
596 struct wined3d_shader_loop_state *loop_state;
600 struct wined3d_shader_register
602 WINED3DSHADER_PARAM_REGISTER_TYPE type;
605 const struct wined3d_shader_src_param *rel_addr;
606 enum wined3d_immconst_type immconst_type;
607 DWORD immconst_data[4];
610 struct wined3d_shader_dst_param
612 struct wined3d_shader_register reg;
618 struct wined3d_shader_src_param
620 struct wined3d_shader_register reg;
625 struct wined3d_shader_instruction
627 const struct wined3d_shader_context *ctx;
628 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
633 const struct wined3d_shader_dst_param *dst;
635 const struct wined3d_shader_src_param *src;
638 struct wined3d_shader_semantic
640 WINED3DDECLUSAGE usage;
642 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
643 struct wined3d_shader_dst_param reg;
646 struct wined3d_shader_attribute
648 WINED3DDECLUSAGE usage;
652 struct wined3d_shader_loop_control
659 struct wined3d_shader_frontend
661 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
662 void (*shader_free)(void *data);
663 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
664 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
665 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
666 struct wined3d_shader_src_param *src_rel_addr);
667 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
668 struct wined3d_shader_src_param *dst_rel_addr);
669 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
670 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
671 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
674 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
675 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
677 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
680 DWORD VertexShaderVersion;
681 DWORD MaxVertexShaderConst;
683 DWORD PixelShaderVersion;
684 float PixelShader1xMaxValue;
685 DWORD MaxPixelShaderConst;
700 enum vertexprocessing_mode {
706 #define WINED3D_CONST_NUM_UNUSED ~0U
715 /* Stateblock dependent parameters which have to be hardcoded
716 * into the shader code
719 #define WINED3D_PSARGS_PROJECTED (1 << 3)
720 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
721 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
723 struct ps_compile_args {
724 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
725 enum vertexprocessing_mode vp_mode;
727 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
728 /* Texture types(2D, Cube, 3D) in ps 1.x */
729 WORD srgb_correction;
731 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
732 D3D9 has a limit of 16 samplers and the fixup is superfluous
733 in D3D10 (unconditional NP2 support mandatory). */
734 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
742 struct vs_compile_args {
745 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
748 struct wined3d_context;
749 struct wined3d_state;
752 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
753 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
754 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
755 enum tex_types tex_type, const SIZE *ds_mask_size);
756 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
757 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
758 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
759 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
760 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
761 const struct wined3d_state *state);
762 void (*shader_destroy)(struct IWineD3DBaseShaderImpl *shader);
763 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
764 void (*shader_free_private)(IWineD3DDeviceImpl *device);
765 BOOL (*shader_dirtifyable_constants)(void);
766 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
767 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
768 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
771 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
772 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
773 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
777 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
778 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
780 /* As GLX relies on X, this is needed */
781 extern int num_lock DECLSPEC_HIDDEN;
784 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
785 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
787 #define ENTER_GL() wine_tsx11_lock_ptr()
788 #define LEAVE_GL() wine_tsx11_unlock_ptr()
791 /*****************************************************************************
795 /* GL related defines */
796 /* ------------------ */
797 #define GL_EXTCALL(f) (gl_info->f)
799 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
800 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
801 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
802 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
804 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
805 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
806 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
807 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
809 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
810 (vec)[0] = D3DCOLOR_R(dw); \
811 (vec)[1] = D3DCOLOR_G(dw); \
812 (vec)[2] = D3DCOLOR_B(dw); \
813 (vec)[3] = D3DCOLOR_A(dw); \
816 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
818 /* Checking of API calls */
819 /* --------------------- */
820 #ifndef WINE_NO_DEBUG_MSGS
821 #define checkGLcall(A) \
824 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
825 err = glGetError(); \
826 if (err == GL_NO_ERROR) { \
827 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
830 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
831 debug_glerror(err), err, A, __FILE__, __LINE__); \
832 err = glGetError(); \
833 } while (err != GL_NO_ERROR); \
836 #define checkGLcall(A) do {} while(0)
839 /* Trace routines / diagnostics */
840 /* ---------------------------- */
842 /* Dump out a matrix and copy it */
843 #define conv_mat(mat,gl_mat) \
845 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
846 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
847 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
848 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
849 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
852 /* Trace vector and strided data information */
853 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
854 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
855 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
856 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
858 /* Global variables */
859 extern const float identity[16] DECLSPEC_HIDDEN;
863 WINED3D_FFP_POSITION = 0,
864 WINED3D_FFP_BLENDWEIGHT = 1,
865 WINED3D_FFP_BLENDINDICES = 2,
866 WINED3D_FFP_NORMAL = 3,
867 WINED3D_FFP_PSIZE = 4,
868 WINED3D_FFP_DIFFUSE = 5,
869 WINED3D_FFP_SPECULAR = 6,
870 WINED3D_FFP_TEXCOORD0 = 7,
871 WINED3D_FFP_TEXCOORD1 = 8,
872 WINED3D_FFP_TEXCOORD2 = 9,
873 WINED3D_FFP_TEXCOORD3 = 10,
874 WINED3D_FFP_TEXCOORD4 = 11,
875 WINED3D_FFP_TEXCOORD5 = 12,
876 WINED3D_FFP_TEXCOORD6 = 13,
877 WINED3D_FFP_TEXCOORD7 = 14,
880 enum wined3d_ffp_emit_idx
882 WINED3D_FFP_EMIT_FLOAT1 = 0,
883 WINED3D_FFP_EMIT_FLOAT2 = 1,
884 WINED3D_FFP_EMIT_FLOAT3 = 2,
885 WINED3D_FFP_EMIT_FLOAT4 = 3,
886 WINED3D_FFP_EMIT_D3DCOLOR = 4,
887 WINED3D_FFP_EMIT_UBYTE4 = 5,
888 WINED3D_FFP_EMIT_SHORT2 = 6,
889 WINED3D_FFP_EMIT_SHORT4 = 7,
890 WINED3D_FFP_EMIT_UBYTE4N = 8,
891 WINED3D_FFP_EMIT_SHORT2N = 9,
892 WINED3D_FFP_EMIT_SHORT4N = 10,
893 WINED3D_FFP_EMIT_USHORT2N = 11,
894 WINED3D_FFP_EMIT_USHORT4N = 12,
895 WINED3D_FFP_EMIT_UDEC3 = 13,
896 WINED3D_FFP_EMIT_DEC3N = 14,
897 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
898 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
899 WINED3D_FFP_EMIT_COUNT = 17
902 struct wined3d_stream_info_element
904 const struct wined3d_format *format;
908 GLuint buffer_object;
911 struct wined3d_stream_info
913 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
914 BOOL position_transformed;
915 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
916 WORD use_map; /* MAX_ATTRIBS, 16 */
919 /*****************************************************************************
923 /* Routine common to the draw primitive and draw indexed primitive routines */
924 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
925 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
926 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
928 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
929 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
930 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
931 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
932 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
933 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
934 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
935 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
939 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
940 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
942 /* Routines and structures related to state management */
944 #define STATE_RENDER(a) (a)
945 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
947 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
948 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
950 /* + 1 because samplers start with 0 */
951 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
952 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
954 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
955 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
957 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
958 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
960 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
961 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
962 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
963 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
965 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
966 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
968 #define STATE_VSHADER (STATE_VDECL + 1)
969 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
971 #define STATE_VIEWPORT (STATE_VSHADER + 1)
972 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
974 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
975 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
976 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
977 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
979 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
980 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
982 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
983 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
985 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
986 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
988 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
989 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
991 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
992 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
994 #define STATE_HIGHEST (STATE_FRONTFACE)
1002 #define WINED3D_MAX_FBO_ENTRIES 64
1004 struct wined3d_occlusion_query
1008 struct wined3d_context *context;
1011 union wined3d_gl_query_object
1017 struct wined3d_event_query
1020 union wined3d_gl_query_object object;
1021 struct wined3d_context *context;
1024 enum wined3d_event_query_result
1026 WINED3D_EVENT_QUERY_OK,
1027 WINED3D_EVENT_QUERY_WAITING,
1028 WINED3D_EVENT_QUERY_NOT_STARTED,
1029 WINED3D_EVENT_QUERY_WRONG_THREAD,
1030 WINED3D_EVENT_QUERY_ERROR
1033 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1034 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1035 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1036 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1037 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1039 struct wined3d_context
1041 const struct wined3d_gl_info *gl_info;
1042 /* State dirtification
1043 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1044 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1045 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1046 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1048 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1049 DWORD numDirtyEntries;
1050 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1052 IWineD3DSwapChainImpl *swapchain;
1053 IWineD3DSurfaceImpl *current_rt;
1054 DWORD tid; /* Thread ID which owns this context at the moment */
1056 /* Stores some information about the context state for optimization */
1057 WORD render_offscreen : 1;
1058 WORD draw_buffer_dirty : 1;
1059 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1060 WORD last_was_pshader : 1;
1061 WORD last_was_vshader : 1;
1062 WORD namedArraysLoaded : 1;
1063 WORD numberedArraysLoaded : 1;
1064 WORD last_was_blit : 1;
1065 WORD last_was_ckey : 1;
1067 WORD fog_enabled : 1;
1068 WORD num_untracked_materials : 2; /* Max value 2 */
1072 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1073 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1074 DWORD numbered_array_mask;
1075 GLenum tracking_parm; /* Which source is tracking current colour */
1076 GLenum untracked_materials[2];
1077 UINT blit_w, blit_h;
1078 enum fogsource fog_source;
1080 char *vshader_const_dirty, *pshader_const_dirty;
1082 /* The actual opengl context */
1093 UINT fbo_entry_count;
1094 struct list fbo_list;
1095 struct list fbo_destroy_list;
1096 struct fbo_entry *current_fbo;
1098 GLuint fbo_read_binding;
1099 GLuint fbo_draw_binding;
1101 IWineD3DSurfaceImpl **blit_targets;
1102 GLenum *draw_buffers;
1105 GLuint *free_occlusion_queries;
1106 UINT free_occlusion_query_size;
1107 UINT free_occlusion_query_count;
1108 struct list occlusion_queries;
1110 union wined3d_gl_query_object *free_event_queries;
1111 UINT free_event_query_size;
1112 UINT free_event_query_count;
1113 struct list event_queries;
1115 /* Extension emulation */
1116 GLint gl_fog_source;
1117 GLfloat fog_coord_value;
1118 GLfloat color[4], fogstart, fogend, fogcolor[4];
1119 GLuint dummy_arbfp_prog;
1122 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1126 DWORD representative;
1127 APPLYSTATEFUNC apply;
1130 struct StateEntryTemplate
1133 struct StateEntry content;
1134 GL_SupportedExt extension;
1137 struct fragment_caps
1139 DWORD PrimitiveMiscCaps;
1140 DWORD TextureOpCaps;
1141 DWORD MaxTextureBlendStages;
1142 DWORD MaxSimultaneousTextures;
1145 struct fragment_pipeline
1147 void (*enable_extension)(BOOL enable);
1148 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1149 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1150 void (*free_private)(IWineD3DDeviceImpl *device);
1151 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1152 const struct StateEntryTemplate *states;
1153 BOOL ffp_proj_control;
1156 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1157 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1158 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1159 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1160 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1161 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1162 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1164 /* "Base" state table */
1165 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1166 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1167 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1175 /* Shaders for color conversions in blits. Do not do blit operations while
1176 * already under the GL lock. */
1179 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1180 void (*free_private)(IWineD3DDeviceImpl *device);
1181 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1182 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1183 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1184 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1185 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1186 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1187 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1190 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1191 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1192 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1194 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1195 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1196 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1199 /* Temporary blit_shader helper functions */
1200 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1201 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1202 DWORD Filter) DECLSPEC_HIDDEN;
1204 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1205 void context_alloc_event_query(struct wined3d_context *context,
1206 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1207 void context_alloc_occlusion_query(struct wined3d_context *context,
1208 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1209 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1210 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1211 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1212 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1213 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1214 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1215 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1216 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1217 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1218 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1219 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1220 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1221 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1222 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1223 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1224 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1225 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1226 void context_resource_released(IWineD3DDeviceImpl *device,
1227 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1228 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1229 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1230 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1231 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1232 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1233 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1235 /* Macros for doing basic GPU detection based on opengl capabilities */
1236 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1237 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1238 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1239 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1240 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1242 /*****************************************************************************
1243 * Internal representation of a light
1245 struct wined3d_light_info
1247 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1248 DWORD OriginalIndex;
1252 /* Converted parms to speed up swapping lights */
1261 /* The default light parameters */
1262 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1264 typedef struct WineD3D_PixelFormat
1266 int iPixelFormat; /* WGL pixel format */
1267 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1268 int redSize, greenSize, blueSize, alphaSize, colorSize;
1269 int depthSize, stencilSize;
1270 BOOL windowDrawable;
1274 } WineD3D_PixelFormat;
1276 /* The driver names reflect the lowest GPU supported
1277 * by a certain driver, so DRIVER_ATI_R300 supports
1278 * R3xx, R4xx and R5xx GPUs. */
1279 enum wined3d_display_driver
1281 DRIVER_ATI_RAGE_128PRO,
1285 DRIVER_INTEL_GMA800,
1286 DRIVER_INTEL_GMA900,
1287 DRIVER_INTEL_GMA950,
1288 DRIVER_INTEL_GMA3000,
1290 DRIVER_NVIDIA_GEFORCE2MX,
1291 DRIVER_NVIDIA_GEFORCEFX,
1292 DRIVER_NVIDIA_GEFORCE6,
1296 enum wined3d_driver_model
1304 enum wined3d_gl_vendor
1315 enum wined3d_pci_vendor
1317 HW_VENDOR_SOFTWARE = 0x0000,
1318 HW_VENDOR_ATI = 0x1002,
1319 HW_VENDOR_NVIDIA = 0x10de,
1320 HW_VENDOR_INTEL = 0x8086,
1323 enum wined3d_pci_device
1327 CARD_ATI_RAGE_128PRO = 0x5246,
1328 CARD_ATI_RADEON_7200 = 0x5144,
1329 CARD_ATI_RADEON_8500 = 0x514c,
1330 CARD_ATI_RADEON_9500 = 0x4144,
1331 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1332 CARD_ATI_RADEON_X700 = 0x5e4c,
1333 CARD_ATI_RADEON_X1600 = 0x71c2,
1334 CARD_ATI_RADEON_HD2350 = 0x94c7,
1335 CARD_ATI_RADEON_HD2600 = 0x9581,
1336 CARD_ATI_RADEON_HD2900 = 0x9400,
1337 CARD_ATI_RADEON_HD3200 = 0x9620,
1338 CARD_ATI_RADEON_HD4350 = 0x954f,
1339 CARD_ATI_RADEON_HD4550 = 0x9540,
1340 CARD_ATI_RADEON_HD4600 = 0x9495,
1341 CARD_ATI_RADEON_HD4650 = 0x9498,
1342 CARD_ATI_RADEON_HD4670 = 0x9490,
1343 CARD_ATI_RADEON_HD4700 = 0x944e,
1344 CARD_ATI_RADEON_HD4770 = 0x94b3,
1345 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1346 CARD_ATI_RADEON_HD4830 = 0x944c,
1347 CARD_ATI_RADEON_HD4850 = 0x9442,
1348 CARD_ATI_RADEON_HD4870 = 0x9440,
1349 CARD_ATI_RADEON_HD4890 = 0x9460,
1350 CARD_ATI_RADEON_HD5400 = 0x68f9,
1351 CARD_ATI_RADEON_HD5600 = 0x68d8,
1352 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1353 CARD_ATI_RADEON_HD5750 = 0x68BE,
1354 CARD_ATI_RADEON_HD5770 = 0x68B8,
1355 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1356 CARD_ATI_RADEON_HD5850 = 0x6898,
1357 CARD_ATI_RADEON_HD5870 = 0x6899,
1358 CARD_ATI_RADEON_HD5900 = 0x689c,
1360 CARD_NVIDIA_RIVA_128 = 0x0018,
1361 CARD_NVIDIA_RIVA_TNT = 0x0020,
1362 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1363 CARD_NVIDIA_GEFORCE = 0x0100,
1364 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1365 CARD_NVIDIA_GEFORCE2 = 0x0150,
1366 CARD_NVIDIA_GEFORCE3 = 0x0200,
1367 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1368 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1369 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1370 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1371 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1372 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1373 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1374 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1375 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1376 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1377 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1378 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1379 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1380 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1381 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1382 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1383 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1384 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1385 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1386 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1387 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1388 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1389 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1390 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1391 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1392 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1393 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1394 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1395 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1396 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1397 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1398 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1399 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1400 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1401 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1402 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1403 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1404 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1405 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1406 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1408 CARD_INTEL_845G = 0x2562,
1409 CARD_INTEL_I830G = 0x3577,
1410 CARD_INTEL_I855G = 0x3582,
1411 CARD_INTEL_I865G = 0x2572,
1412 CARD_INTEL_I915G = 0x2582,
1413 CARD_INTEL_I915GM = 0x2592,
1414 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1415 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1416 CARD_INTEL_GM45 = 0x2a42,
1419 struct wined3d_fbo_ops
1421 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1422 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1423 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1424 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1425 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1426 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1427 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1428 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1429 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1430 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1431 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1432 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1433 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1434 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1435 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1436 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1437 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1438 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1439 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1442 struct wined3d_gl_limits
1447 UINT texture_stages;
1448 UINT fragment_samplers;
1449 UINT vertex_samplers;
1450 UINT combined_samplers;
1451 UINT general_combiners;
1452 UINT sampler_stages;
1455 UINT texture3d_size;
1456 float pointsize_max;
1457 float pointsize_min;
1458 UINT point_sprite_units;
1464 UINT glsl_vs_float_constants;
1465 UINT glsl_ps_float_constants;
1467 UINT arb_vs_float_constants;
1468 UINT arb_vs_native_constants;
1469 UINT arb_vs_instructions;
1471 UINT arb_ps_float_constants;
1472 UINT arb_ps_local_constants;
1473 UINT arb_ps_native_constants;
1474 UINT arb_ps_instructions;
1478 struct wined3d_gl_info
1481 struct wined3d_gl_limits limits;
1482 DWORD reserved_glsl_constants;
1484 BOOL supported[WINED3D_GL_EXT_COUNT];
1485 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1487 struct wined3d_fbo_ops fbo_ops;
1488 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1489 /* GL function pointers */
1491 /* WGL function pointers */
1495 struct wined3d_format *formats;
1498 struct wined3d_driver_info
1500 enum wined3d_pci_vendor vendor;
1501 enum wined3d_pci_device device;
1503 const char *description;
1504 unsigned int vidmem;
1509 /* The adapter structure */
1510 struct wined3d_adapter
1515 struct wined3d_gl_info gl_info;
1516 struct wined3d_driver_info driver_info;
1517 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1519 WineD3D_PixelFormat *cfgs;
1520 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1521 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1522 unsigned int UsedTextureRam;
1525 const struct fragment_pipeline *fragment_pipe;
1526 const shader_backend_t *shader_backend;
1527 const struct blit_shader *blitter;
1530 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1531 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1532 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1533 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1535 /*****************************************************************************
1536 * High order patch management
1538 struct WineD3DRectPatch
1542 WineDirect3DVertexStridedData strided;
1543 WINED3DRECTPATCH_INFO RectPatchInfo;
1545 char has_normals, has_texcoords;
1549 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1551 enum projection_types
1564 /*****************************************************************************
1565 * Fixed function pipeline replacements
1567 #define ARG_UNUSED 0xff
1568 struct texture_stage_op
1580 struct color_fixup_desc color_fixup;
1581 unsigned tex_type : 3;
1583 unsigned projected : 2;
1584 unsigned padding : 10;
1587 struct ffp_frag_settings {
1588 struct texture_stage_op op[MAX_TEXTURES];
1590 /* Use shorts instead of chars to get dword alignment */
1591 unsigned short sRGB_write;
1592 unsigned short emul_clipplanes;
1595 struct ffp_frag_desc
1597 struct wine_rb_entry entry;
1598 struct ffp_frag_settings settings;
1601 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1602 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1604 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1605 BOOL ignore_textype) DECLSPEC_HIDDEN;
1606 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1607 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1608 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1610 /*****************************************************************************
1611 * IWineD3D implementation structure
1613 typedef struct IWineD3DImpl
1615 /* IUnknown fields */
1616 const IWineD3DVtbl *lpVtbl;
1617 LONG ref; /* Note: Ref counting not required */
1619 /* WineD3D Information */
1624 struct wined3d_adapter adapters[1];
1627 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1628 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1629 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1631 /*****************************************************************************
1632 * IWineD3DDevice implementation structure
1634 #define WINED3D_UNMAPPED_STAGE ~0U
1636 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1637 #define WINED3DCREATE_MULTITHREADED 0x00000004
1639 struct IWineD3DDeviceImpl
1641 /* IUnknown fields */
1642 const IWineD3DDeviceVtbl *lpVtbl;
1643 LONG ref; /* Note: Ref counting not required */
1645 /* WineD3D Information */
1646 IWineD3DDeviceParent *device_parent;
1648 struct wined3d_adapter *adapter;
1650 /* Window styles to restore when switching fullscreen mode */
1654 /* X and GL Information */
1655 GLint maxConcurrentLights;
1656 GLenum offscreenBuffer;
1658 /* Selected capabilities */
1659 int vs_selected_mode;
1660 int ps_selected_mode;
1661 const shader_backend_t *shader_backend;
1663 void *fragment_priv;
1665 struct StateEntry StateTable[STATE_HIGHEST + 1];
1666 /* Array of functions for states which are handled by more than one pipeline part */
1667 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1668 const struct fragment_pipeline *frag_pipe;
1669 const struct blit_shader *blitter;
1671 unsigned int max_ffp_textures;
1672 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1675 WORD view_ident : 1; /* true iff view matrix is identity */
1676 WORD untransformed : 1;
1677 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1678 WORD isRecordingState : 1;
1680 WORD bCursorVisible : 1;
1681 WORD haveHardwareCursor : 1;
1682 WORD d3d_initialized : 1;
1683 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1684 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1685 WORD useDrawStridedSlow : 1;
1686 WORD instancedDraw : 1;
1687 WORD filter_messages : 1;
1690 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1692 #define DDRAW_PITCH_ALIGNMENT 8
1693 #define D3D8_PITCH_ALIGNMENT 4
1694 unsigned char surface_alignment; /* Line Alignment of surfaces */
1696 /* State block related */
1697 IWineD3DStateBlockImpl *stateBlock;
1698 IWineD3DStateBlockImpl *updateStateBlock;
1700 /* Internal use fields */
1701 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1702 WINED3DDEVTYPE devType;
1705 IWineD3DSwapChain **swapchains;
1706 UINT NumberOfSwapChains;
1708 struct list resources; /* a linked list to track resources created by the device */
1709 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1710 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1712 /* Render Target Support */
1713 IWineD3DSurfaceImpl **render_targets;
1714 IWineD3DSurfaceImpl *auto_depth_stencil;
1715 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1716 IWineD3DSurfaceImpl *depth_stencil;
1718 /* palettes texture management */
1719 UINT NumberOfPalettes;
1720 PALETTEENTRY **palettes;
1721 UINT currentPalette;
1723 /* For rendering to a texture using glCopyTexImage */
1724 GLuint depth_blt_texture;
1725 GLuint depth_blt_rb;
1726 UINT depth_blt_rb_w;
1727 UINT depth_blt_rb_h;
1729 /* Cursor management */
1734 UINT cursorWidth, cursorHeight;
1735 GLuint cursorTexture;
1736 HCURSOR hardwareCursor;
1738 /* The Wine logo surface */
1739 IWineD3DSurface *logo_surface;
1741 /* Textures for when no other textures are mapped */
1742 UINT dummyTextureName[MAX_TEXTURES];
1744 /* DirectDraw stuff */
1745 DWORD ddraw_width, ddraw_height;
1746 enum wined3d_format_id ddraw_format;
1748 /* With register combiners we can skip junk texture stages */
1749 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1750 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1752 /* Stream source management */
1753 struct wined3d_stream_info strided_streams;
1754 const WineDirect3DVertexStridedData *up_strided;
1755 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1756 unsigned int num_buffer_queries;
1758 /* Context management */
1759 struct wined3d_context **contexts;
1762 /* High level patch management */
1763 #define PATCHMAP_SIZE 43
1764 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1765 struct list patches[PATCHMAP_SIZE];
1766 struct WineD3DRectPatch *currentPatch;
1769 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1770 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1771 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1772 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1773 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1774 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1775 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1776 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1777 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1778 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1779 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1780 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1781 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1782 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1783 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1784 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1785 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1786 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1787 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1788 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1789 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1791 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1793 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1794 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1795 return context->isStateDirty[idx] & (1 << shift);
1798 /*****************************************************************************
1799 * IWineD3DResource implementation structure
1801 typedef struct IWineD3DResourceClass
1803 /* IUnknown fields */
1804 LONG ref; /* Note: Ref counting not required */
1806 /* WineD3DResource Information */
1807 WINED3DRESOURCETYPE resourceType;
1808 IWineD3DDeviceImpl *device;
1812 const struct wined3d_format *format;
1814 BYTE *allocatedMemory; /* Pointer to the real data location */
1815 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1816 struct list privateData;
1817 struct list resource_list_entry;
1820 const struct wined3d_parent_ops *parent_ops;
1821 } IWineD3DResourceClass;
1823 typedef struct IWineD3DResourceImpl
1825 /* IUnknown & WineD3DResource Information */
1826 const IWineD3DResourceVtbl *lpVtbl;
1827 IWineD3DResourceClass resource;
1828 } IWineD3DResourceImpl;
1830 void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1831 HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
1832 DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1833 HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
1834 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1835 HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
1836 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1837 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1838 WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
1839 DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
1840 HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
1841 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1842 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1844 /* Tests show that the start address of resources is 32 byte aligned */
1845 #define RESOURCE_ALIGNMENT 16
1847 /*****************************************************************************
1848 * IWineD3DBaseTexture D3D- > openGL state map lookups
1851 typedef enum winetexturestates {
1852 WINED3DTEXSTA_ADDRESSU = 0,
1853 WINED3DTEXSTA_ADDRESSV = 1,
1854 WINED3DTEXSTA_ADDRESSW = 2,
1855 WINED3DTEXSTA_BORDERCOLOR = 3,
1856 WINED3DTEXSTA_MAGFILTER = 4,
1857 WINED3DTEXSTA_MINFILTER = 5,
1858 WINED3DTEXSTA_MIPFILTER = 6,
1859 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1860 WINED3DTEXSTA_MAXANISOTROPY = 8,
1861 WINED3DTEXSTA_SRGBTEXTURE = 9,
1862 WINED3DTEXSTA_SHADOW = 10,
1863 MAX_WINETEXTURESTATES = 11,
1864 } winetexturestates;
1868 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1869 SRGB_RGB = 1, /* Loads the rgb texture */
1870 SRGB_SRGB = 2, /* Loads the srgb texture */
1871 SRGB_BOTH = 3, /* Loads both textures */
1876 DWORD states[MAX_WINETEXTURESTATES];
1881 /*****************************************************************************
1882 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1884 typedef struct IWineD3DBaseTextureClass
1886 struct gl_texture texture_rgb, texture_srgb;
1887 IWineD3DResourceImpl **sub_resources;
1890 float pow2Matrix[16];
1892 WINED3DTEXTUREFILTERTYPE filterType;
1896 BOOL pow2Matrix_identity;
1897 const struct min_lookup *minMipLookup;
1898 const GLenum *magLookup;
1900 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
1901 } IWineD3DBaseTextureClass;
1903 typedef struct IWineD3DBaseTextureImpl
1905 /* IUnknown & WineD3DResource Information */
1906 const IWineD3DBaseTextureVtbl *lpVtbl;
1907 IWineD3DResourceClass resource;
1908 IWineD3DBaseTextureClass baseTexture;
1910 } IWineD3DBaseTextureImpl;
1912 void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
1913 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1914 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1915 HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1916 void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1917 void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1918 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1919 DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1920 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
1921 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1922 UINT sub_resource_idx) DECLSPEC_HIDDEN;
1923 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
1924 WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device, DWORD usage,
1925 const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1926 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1927 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
1928 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1929 BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
1930 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
1931 void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1933 /*****************************************************************************
1934 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1936 typedef struct IWineD3DTextureImpl
1938 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1939 const IWineD3DTextureVtbl *lpVtbl;
1940 IWineD3DResourceClass resource;
1941 IWineD3DBaseTextureClass baseTexture;
1943 /* IWineD3DTexture */
1946 } IWineD3DTextureImpl;
1948 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1949 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1950 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1952 /*****************************************************************************
1953 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1955 typedef struct IWineD3DCubeTextureImpl
1957 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1958 const IWineD3DCubeTextureVtbl *lpVtbl;
1959 IWineD3DResourceClass resource;
1960 IWineD3DBaseTextureClass baseTexture;
1961 } IWineD3DCubeTextureImpl;
1963 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1964 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1965 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1967 typedef struct _WINED3DVOLUMET_DESC
1972 } WINED3DVOLUMET_DESC;
1974 /*****************************************************************************
1975 * IWineD3DVolume implementation structure (extends IUnknown)
1977 typedef struct IWineD3DVolumeImpl
1979 /* IUnknown & WineD3DResource fields */
1980 const IWineD3DVolumeVtbl *lpVtbl;
1981 IWineD3DResourceClass resource;
1983 /* WineD3DVolume Information */
1984 WINED3DVOLUMET_DESC currentDesc;
1985 struct IWineD3DVolumeTextureImpl *container;
1988 WINED3DBOX lockedBox;
1989 WINED3DBOX dirtyBox;
1991 } IWineD3DVolumeImpl;
1993 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1994 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
1995 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1996 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1997 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
1999 /*****************************************************************************
2000 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2002 typedef struct IWineD3DVolumeTextureImpl
2004 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2005 const IWineD3DVolumeTextureVtbl *lpVtbl;
2006 IWineD3DResourceClass resource;
2007 IWineD3DBaseTextureClass baseTexture;
2008 } IWineD3DVolumeTextureImpl;
2010 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2011 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2012 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2014 typedef struct _WINED3DSURFACET_DESC
2016 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2017 DWORD MultiSampleQuality;
2020 } WINED3DSURFACET_DESC;
2022 /*****************************************************************************
2023 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2025 typedef struct wineD3DSurface_DIB {
2031 } wineD3DSurface_DIB;
2038 } renderbuffer_entry_t;
2043 IWineD3DSurfaceImpl **render_targets;
2044 IWineD3DSurfaceImpl *depth_stencil;
2050 /*****************************************************************************
2051 * IWineD3DClipp implementation structure
2053 typedef struct IWineD3DClipperImpl
2055 const IWineD3DClipperVtbl *lpVtbl;
2059 } IWineD3DClipperImpl;
2061 enum wined3d_container_type
2063 WINED3D_CONTAINER_NONE = 0,
2064 WINED3D_CONTAINER_SWAPCHAIN,
2065 WINED3D_CONTAINER_TEXTURE,
2068 struct wined3d_subresource_container
2070 enum wined3d_container_type type;
2073 struct IWineD3DBase *base;
2074 struct IWineD3DSwapChainImpl *swapchain;
2075 struct IWineD3DBaseTextureImpl *texture;
2079 /*****************************************************************************
2080 * IWineD3DSurface implementation structure
2082 struct IWineD3DSurfaceImpl
2084 /* IUnknown & IWineD3DResource Information */
2085 const IWineD3DSurfaceVtbl *lpVtbl;
2086 IWineD3DResourceClass resource;
2088 /* IWineD3DSurface fields */
2089 struct wined3d_subresource_container container;
2090 WINED3DSURFACET_DESC currentDesc;
2091 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2092 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2099 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2100 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2104 GLuint texture_name;
2105 GLuint texture_name_srgb;
2106 GLint texture_level;
2107 GLenum texture_target;
2112 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2115 wineD3DSurface_DIB dib;
2118 /* Color keys for DDraw */
2119 WINEDDCOLORKEY DestBltCKey;
2120 WINEDDCOLORKEY DestOverlayCKey;
2121 WINEDDCOLORKEY SrcOverlayCKey;
2122 WINEDDCOLORKEY SrcBltCKey;
2125 WINEDDCOLORKEY glCKey;
2127 struct list renderbuffers;
2128 renderbuffer_entry_t *current_renderbuffer;
2129 SIZE ds_current_size;
2131 /* DirectDraw clippers */
2132 IWineD3DClipper *clipper;
2134 /* DirectDraw Overlay handling */
2135 RECT overlay_srcrect;
2136 RECT overlay_destrect;
2137 IWineD3DSurfaceImpl *overlay_dest;
2138 struct list overlays;
2139 struct list overlay_entry;
2142 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2143 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2145 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2146 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2147 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2148 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2149 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2150 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2151 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2152 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2153 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2154 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2155 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2156 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2157 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2158 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2159 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2160 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2161 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2162 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2163 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2164 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2165 void surface_set_container(IWineD3DSurfaceImpl *surface,
2166 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2167 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2168 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2169 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2171 /* Predeclare the shared Surface functions */
2172 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2173 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2174 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2175 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2176 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2177 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
2178 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2179 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2180 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2181 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2182 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2183 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2184 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2185 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2187 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2188 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2189 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2190 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2191 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2192 DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2193 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2194 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2195 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2197 DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2198 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2199 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2201 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2202 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2203 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2204 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2205 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2206 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2207 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2208 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2209 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2210 const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
2211 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2213 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2214 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2215 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2217 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2218 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2219 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2221 /* Surface flags: */
2222 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2223 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2224 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2225 #define SFLAG_DISCARD 0x00000010 /* ??? */
2226 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2227 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2228 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2229 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2230 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2231 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2232 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2233 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2234 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2235 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2236 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2237 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2238 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2239 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2240 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2241 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2242 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2243 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2244 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2246 /* In some conditions the surface memory must not be freed:
2247 * SFLAG_CONVERTED: Converting the data back would take too long
2248 * SFLAG_DIBSECTION: The dib code manages the memory
2249 * SFLAG_LOCKED: The app requires access to the surface data
2250 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2251 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2252 * SFLAG_CLIENT: OpenGL uses our memory as backup
2254 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2255 SFLAG_DIBSECTION | \
2262 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2264 SFLAG_INDRAWABLE | \
2267 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2269 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2274 CONVERT_PALETTED_CK,
2281 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2282 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2283 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2285 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2287 /*****************************************************************************
2288 * IWineD3DVertexDeclaration implementation structure
2291 struct wined3d_vertex_declaration_element
2293 const struct wined3d_format *format;
2303 typedef struct IWineD3DVertexDeclarationImpl {
2304 /* IUnknown Information */
2305 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2309 const struct wined3d_parent_ops *parent_ops;
2310 IWineD3DDeviceImpl *device;
2312 struct wined3d_vertex_declaration_element *elements;
2315 DWORD streams[MAX_STREAMS];
2317 BOOL position_transformed;
2318 BOOL half_float_conv_needed;
2319 } IWineD3DVertexDeclarationImpl;
2321 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2322 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2323 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2325 /*****************************************************************************
2326 * IWineD3DStateBlock implementation structure
2329 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2330 /* Note: Very long winded but gl Lists are not flexible enough */
2331 /* to resolve everything we need, so doing it manually for now */
2332 typedef struct SAVEDSTATES {
2333 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2334 WORD streamSource; /* MAX_STREAMS, 16 */
2335 WORD streamFreq; /* MAX_STREAMS, 16 */
2336 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2337 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2338 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2339 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2340 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2341 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2342 BOOL *pixelShaderConstantsF;
2343 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2344 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2345 BOOL *vertexShaderConstantsF;
2346 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2347 DWORD primitive_type : 1;
2351 DWORD vertexDecl : 1;
2352 DWORD pixelShader : 1;
2353 DWORD vertexShader : 1;
2354 DWORD scissorRect : 1;
2363 struct wined3d_stream_state
2365 struct wined3d_buffer *buffer;
2372 struct wined3d_state
2374 IWineD3DVertexDeclarationImpl *vertex_declaration;
2375 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2377 struct wined3d_buffer *index_buffer;
2378 enum wined3d_format_id index_format;
2379 INT base_vertex_index;
2380 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2381 GLenum gl_primitive_type;
2383 struct IWineD3DVertexShaderImpl *vertex_shader;
2384 BOOL vs_consts_b[MAX_CONST_B];
2385 INT vs_consts_i[MAX_CONST_I * 4];
2388 struct IWineD3DPixelShaderImpl *pixel_shader;
2389 BOOL ps_consts_b[MAX_CONST_B];
2390 INT ps_consts_i[MAX_CONST_I * 4];
2393 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2394 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2395 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2396 DWORD lowest_disabled_stage;
2398 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2399 double clip_planes[MAX_CLIPPLANES][4];
2400 WINED3DCLIPSTATUS clip_status;
2401 WINED3DMATERIAL material;
2402 WINED3DVIEWPORT viewport;
2405 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2406 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2407 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2408 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2409 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2411 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2414 struct IWineD3DStateBlockImpl
2416 /* IUnknown fields */
2417 const IWineD3DStateBlockVtbl *lpVtbl;
2418 LONG ref; /* Note: Ref counting not required */
2420 /* IWineD3DStateBlock information */
2421 IWineD3DDeviceImpl *device;
2422 WINED3DSTATEBLOCKTYPE blockType;
2424 /* Array indicating whether things have been set or changed */
2425 SAVEDSTATES changed;
2426 struct wined3d_state state;
2428 /* Contained state management */
2429 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2430 unsigned int num_contained_render_states;
2431 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2432 unsigned int num_contained_transform_states;
2433 DWORD contained_vs_consts_i[MAX_CONST_I];
2434 unsigned int num_contained_vs_consts_i;
2435 DWORD contained_vs_consts_b[MAX_CONST_B];
2436 unsigned int num_contained_vs_consts_b;
2437 DWORD *contained_vs_consts_f;
2438 unsigned int num_contained_vs_consts_f;
2439 DWORD contained_ps_consts_i[MAX_CONST_I];
2440 unsigned int num_contained_ps_consts_i;
2441 DWORD contained_ps_consts_b[MAX_CONST_B];
2442 unsigned int num_contained_ps_consts_b;
2443 DWORD *contained_ps_consts_f;
2444 unsigned int num_contained_ps_consts_f;
2445 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2446 unsigned int num_contained_tss_states;
2447 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2448 unsigned int num_contained_sampler_states;
2451 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2452 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2453 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2454 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2456 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2457 struct wined3d_context *context)
2459 const struct StateEntry *statetable = stateblock->device->StateTable;
2460 DWORD rep = statetable[state].representative;
2461 statetable[rep].apply(rep, stateblock, context);
2464 /* Direct3D terminology with little modifications. We do not have an issued state
2465 * because only the driver knows about it, but we have a created state because d3d
2466 * allows GetData on a created issue, but opengl doesn't
2473 /*****************************************************************************
2474 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2476 typedef struct IWineD3DQueryImpl
2478 const IWineD3DQueryVtbl *lpVtbl;
2479 LONG ref; /* Note: Ref counting not required */
2481 IWineD3DDeviceImpl *device;
2483 /* IWineD3DQuery fields */
2484 enum query_state state;
2485 WINED3DQUERYTYPE type;
2486 /* TODO: Think about using a IUnknown instead of a void* */
2488 } IWineD3DQueryImpl;
2490 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2492 /* IWineD3DBuffer */
2494 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2495 * fixed function semantics as D3DCOLOR or FLOAT16 */
2496 enum wined3d_buffer_conversion_type
2501 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2504 struct wined3d_map_range
2510 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2511 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2512 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2513 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2514 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2515 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2516 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2517 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2519 struct wined3d_buffer
2521 const struct IWineD3DBufferVtbl *vtbl;
2522 IWineD3DResourceClass resource;
2524 struct wined3d_buffer_desc desc;
2526 GLuint buffer_object;
2527 GLenum buffer_object_usage;
2528 GLenum buffer_type_hint;
2529 UINT buffer_object_size;
2534 struct wined3d_map_range *maps;
2535 ULONG maps_size, modified_areas;
2536 struct wined3d_event_query *query;
2538 /* conversion stuff */
2539 UINT decl_change_count, full_conversion_count;
2541 UINT stride; /* 0 if no conversion */
2542 UINT conversion_stride; /* 0 if no shifted conversion */
2543 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2544 /* Extra load offsets, for FLOAT16 conversion */
2545 UINT *conversion_shift; /* NULL if no shifted conversion */
2548 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2549 GLuint *buffer_object) DECLSPEC_HIDDEN;
2550 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2551 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2552 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2553 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2555 /* IWineD3DRendertargetView */
2556 struct wined3d_rendertarget_view
2558 const struct IWineD3DRendertargetViewVtbl *vtbl;
2561 IWineD3DResource *resource;
2565 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2566 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2568 /*****************************************************************************
2569 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2572 struct IWineD3DSwapChainImpl
2575 const IWineD3DSwapChainVtbl *lpVtbl;
2576 LONG ref; /* Note: Ref counting not required */
2579 IWineD3DDeviceImpl *device;
2581 /* IWineD3DSwapChain fields */
2582 IWineD3DSurfaceImpl **back_buffers;
2583 IWineD3DSurfaceImpl *front_buffer;
2584 WINED3DPRESENT_PARAMETERS presentParms;
2585 DWORD orig_width, orig_height;
2586 enum wined3d_format_id orig_fmt;
2587 WINED3DGAMMARAMP orig_gamma;
2589 const struct wined3d_format *ds_format;
2591 LONG prev_time, frames; /* Performance tracking */
2592 unsigned int vSyncCounter;
2594 struct wined3d_context **context;
2595 unsigned int num_contexts;
2601 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2602 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2604 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2605 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2606 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2607 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2608 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2609 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2610 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2611 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2612 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2613 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2614 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2615 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2616 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2617 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2618 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2619 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2620 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2621 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2622 DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2623 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2624 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2626 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2627 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2628 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2630 #define DEFAULT_REFRESH_RATE 0
2632 /*****************************************************************************
2633 * Utility function prototypes
2636 /* Trace routines */
2637 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2638 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2639 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2640 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2641 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2642 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2643 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2644 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2645 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2646 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2647 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2648 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2649 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2650 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2651 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2652 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2653 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2654 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2655 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2656 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2657 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2658 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2660 /* Routines for GL <-> D3D values */
2661 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2662 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2663 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2664 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2665 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2666 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2667 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2668 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2669 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2670 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2671 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2672 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2673 struct wined3d_context *context) DECLSPEC_HIDDEN;
2674 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2675 struct wined3d_context *context) DECLSPEC_HIDDEN;
2676 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2677 struct wined3d_context *context) DECLSPEC_HIDDEN;
2678 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2679 struct wined3d_context *context) DECLSPEC_HIDDEN;
2680 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2681 struct wined3d_context *context) DECLSPEC_HIDDEN;
2682 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2683 struct wined3d_context *context) DECLSPEC_HIDDEN;
2684 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2685 struct wined3d_context *context) DECLSPEC_HIDDEN;
2687 BOOL getColorBits(const struct wined3d_format *format,
2688 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2689 BOOL getDepthStencilBits(const struct wined3d_format *format,
2690 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2693 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2694 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2695 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2697 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2699 typedef struct local_constant {
2705 typedef struct SHADER_LIMITS {
2706 unsigned int temporary;
2707 unsigned int texcoord;
2708 unsigned int sampler;
2709 unsigned int constant_int;
2710 unsigned int constant_float;
2711 unsigned int constant_bool;
2712 unsigned int address;
2713 unsigned int packed_output;
2714 unsigned int packed_input;
2715 unsigned int attributes;
2720 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2722 #define PRINTF_ATTR(fmt,args)
2725 /* Base Shader utility functions. */
2726 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2727 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2729 /* Vertex shader utility functions */
2730 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2731 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2733 /*****************************************************************************
2734 * IDirect3DBaseShader implementation structure
2736 typedef struct IWineD3DBaseShaderClass
2739 SHADER_LIMITS limits;
2741 UINT functionLength;
2742 BOOL load_local_constsF;
2743 const struct wined3d_shader_frontend *frontend;
2744 void *frontend_data;
2748 const struct wined3d_parent_ops *parent_ops;
2750 /* Programs this shader is linked with */
2751 struct list linked_programs;
2753 /* Immediate constants (override global ones) */
2754 struct list constantsB;
2755 struct list constantsF;
2756 struct list constantsI;
2757 struct wined3d_shader_reg_maps reg_maps;
2759 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2760 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2762 /* Pointer to the parent device */
2763 struct IWineD3DDeviceImpl *device;
2764 struct list shader_list_entry;
2766 } IWineD3DBaseShaderClass;
2768 typedef struct IWineD3DBaseShaderImpl {
2770 const IWineD3DBaseShaderVtbl *lpVtbl;
2772 /* IWineD3DBaseShader */
2773 IWineD3DBaseShaderClass baseShader;
2774 } IWineD3DBaseShaderImpl;
2776 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2777 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2778 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2779 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2780 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2781 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2782 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2783 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2784 unsigned int max) DECLSPEC_HIDDEN;
2785 void shader_generate_main(IWineD3DBaseShaderImpl *shader, struct wined3d_shader_buffer *buffer,
2786 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2787 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2789 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2791 return type == WINED3D_SHADER_TYPE_PIXEL;
2794 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2796 return type == WINED3D_SHADER_TYPE_VERTEX;
2799 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2803 case WINED3DSPR_RASTOUT:
2805 if (reg->idx) return TRUE;
2809 case WINED3DSPR_DEPTHOUT: /* oDepth */
2810 case WINED3DSPR_CONSTBOOL: /* b# */
2811 case WINED3DSPR_LOOP: /* aL */
2812 case WINED3DSPR_PREDICATE: /* p0 */
2815 case WINED3DSPR_MISCTYPE:
2826 case WINED3DSPR_IMMCONST:
2827 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2834 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2835 const struct wined3d_state *state, float *position_fixup)
2837 position_fixup[0] = 1.0f;
2838 position_fixup[1] = 1.0f;
2839 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2840 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2842 if (context->render_offscreen)
2844 position_fixup[1] *= -1.0f;
2845 position_fixup[3] *= -1.0f;
2849 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2850 local_constant* lconst;
2852 if(This->baseShader.load_local_constsF) return FALSE;
2853 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2854 if(lconst->idx == reg) return TRUE;
2860 /*****************************************************************************
2861 * IDirect3DVertexShader implementation structures
2863 typedef struct IWineD3DVertexShaderImpl {
2864 /* IUnknown parts */
2865 const IWineD3DVertexShaderVtbl *lpVtbl;
2867 /* IWineD3DBaseShader */
2868 IWineD3DBaseShaderClass baseShader;
2870 /* Vertex shader attributes. */
2871 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2872 } IWineD3DVertexShaderImpl;
2874 void find_vs_compile_args(const struct wined3d_state *state,
2875 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2876 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2877 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2878 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2880 struct wined3d_geometryshader
2882 const struct IWineD3DGeometryShaderVtbl *vtbl;
2883 IWineD3DBaseShaderClass base_shader;
2886 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2887 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2888 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2890 /*****************************************************************************
2891 * IDirect3DPixelShader implementation structure
2894 /* Using additional shader constants (uniforms in GLSL / program environment
2895 * or local parameters in ARB) is costly:
2896 * ARB only knows float4 parameters and GLSL compiler are not really smart
2897 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2898 * (in fact most compilers map a float2 to a full float4 uniform).
2900 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2901 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2902 * into a single shader constant (uniform / program parameter).
2904 * This structure is shared between the GLSL and the ARB backend.*/
2905 struct ps_np2fixup_info {
2906 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2907 WORD active; /* bitfield indicating if we can apply the fixup */
2911 typedef struct IWineD3DPixelShaderImpl {
2912 /* IUnknown parts */
2913 const IWineD3DPixelShaderVtbl *lpVtbl;
2915 /* IWineD3DBaseShader */
2916 IWineD3DBaseShaderClass baseShader;
2918 /* Pixel shader input semantics */
2919 DWORD input_reg_map[MAX_REG_INPUT];
2920 BOOL input_reg_used[MAX_REG_INPUT];
2921 unsigned int declared_in_count;
2923 /* Some information about the shader behavior */
2929 } IWineD3DPixelShaderImpl;
2931 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2932 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2933 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2934 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2935 IWineD3DBaseTextureImpl * const *textures) DECLSPEC_HIDDEN;
2936 void find_ps_compile_args(const struct wined3d_state *state,
2937 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2939 /* sRGB correction constants */
2940 static const float srgb_cmp = 0.0031308f;
2941 static const float srgb_mul_low = 12.92f;
2942 static const float srgb_pow = 0.41666f;
2943 static const float srgb_mul_high = 1.055f;
2944 static const float srgb_sub_high = 0.055f;
2946 /*****************************************************************************
2947 * IWineD3DPalette implementation structure
2949 struct IWineD3DPaletteImpl {
2950 /* IUnknown parts */
2951 const IWineD3DPaletteVtbl *lpVtbl;
2955 IWineD3DDeviceImpl *device;
2957 /* IWineD3DPalette */
2959 WORD palVersion; /*| */
2960 WORD palNumEntries; /*| LOGPALETTE */
2961 PALETTEENTRY palents[256]; /*| */
2962 /* This is to store the palette in 'screen format' */
2963 int screen_palents[256];
2967 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2968 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2970 /* DirectDraw utility functions */
2971 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2973 /*****************************************************************************
2974 * Pixel format management
2977 /* WineD3D pixel format flags */
2978 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2979 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2980 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2981 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2982 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2983 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2984 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2985 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2986 #define WINED3DFMT_FLAG_GETDC 0x00000100
2987 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2988 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2989 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2990 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2991 #define WINED3DFMT_FLAG_VTF 0x00002000
2992 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2993 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2994 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2996 struct wined3d_format
2998 enum wined3d_format_id id;
3010 UINT block_byte_count;
3012 enum wined3d_ffp_emit_idx emit_idx;
3013 GLint component_count;
3015 GLint gl_vtx_format;
3016 GLboolean gl_normalized;
3017 unsigned int component_size;
3020 GLint glGammaInternal;
3024 UINT conv_byte_count;
3027 struct color_fixup_desc color_fixup;
3028 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3031 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3032 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3033 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3034 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3035 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3036 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3038 static inline BOOL use_vs(const struct wined3d_state *state)
3040 /* Check stateblock->vertexDecl to allow this to be used from
3041 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3042 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3043 * style strided data. */
3044 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3047 static inline BOOL use_ps(const struct wined3d_state *state)
3049 return !!state->pixel_shader;
3052 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3053 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3055 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3056 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3057 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3059 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))