wined3d: Use the proper texture target in ffp_blit_set().
[wine] / dlls / photometadatahandler / Makefile.in
1 MODULE = photometadatahandler.dll
2
3 C_SRCS = \
4         main.c
5
6 RC_SRCS = photometadatahandler.rc
7
8 @MAKE_DLL_RULES@